Multithreaded Display Dialog?
I'm believe this must have been asked before. Forgive me for doing it again. But, my searching has only found very old discussions on it.
Is there a way, using Applescript Editor, to display information to a user and not stop the script from running. Display dialog and display alert both pause the script while waiting for the user.
I'm confident I could do it in XCode. But, I'm not ready to take on the efforts in mastering that just for this one application.
Thank you very much!
Regular AppleScript doesn't have anything but those modal dialogs, so you would have to use a separate application or something else such as AppleScriptObjC or RubyCocoa. Starting in OS X 10.7 Lion, the AppleScript Editor has a Cocoa-AppleScript Applet template that will create an application where you can use Cocoa stuff via AppleScriptObjC without the need for Xcode - without using the Interface Editor though, you will need to create UI objects manually.
I have a Cocoa-AppleScript template/example that uses a controller script with a few support handlers to create and use a message window with a scrolling text view that is not modal, if you want to take a look at that - it can be downloaded here.
Similar Messages
-
How do I use Display Dialog to get back a date?
Can anyone tell me how to use Display Dialog to get back a date?
I am using the following code that does not work. It does not accept anything. And I have searched high and low for an answer to my question and found nothing.
repeat
display dialog "When should I remind you (date)?" default answer ""
try
if the text returned of the result is not "" then
set the requested_text to the date returned of the result as date
exit repeat
end if
on error
beep
end try
endrepeat
display dialog requested_text
The code is based on what I found in AppleScript 1-2-3 (page 300). It shows examples for getting text and numbers but not one for dates.
For what it is worth, my goal is to create a script that will convert an email from Evernote into an iCal Reminder. To do so, I want to ask the user (myself) for the reminder's date and time. I am assuming I need to ask for each separately. I also assume that once I get the date and time for the reminder, it should be relatively straightforward to 'make' a 'todo' with an alarm.
Thanks in advance.
-DavidHi David,
Try this:
repeat
set theCurrentDate to current date
display dialog "When should I remind you (date)?" default answer (date string of theCurrentDate & space & time string of theCurrentDate)
set theText to text returned of result
try
if theText is not "" then
set theDate to date theText -- a date object
exit repeat
end if
on error
beep
end try
end repeat
display dialog (date string of theDate & space & time string of theDate)
You might also have a look at this page of the AppleScript Language Guide.
Message was edited by: Pierre L. -
Applescript buttons returned from display dialog
Hi!
I have been learning Applescript for about a month and found the following issue which I thought was an easy implementation.
On the "text returned" I get the error condition described. Do not understand!
Any help would be appreciated.
display dialog ("ENTER COMPANY NAME") with title ("TOTAL SHARE SPECIFICATION")
buttons {"Cancel", "Company"} default button "Company" default answer ""
set BUTTON_Returned to button returned of the result
set CompanyName to text returned of the result
error "Can’t get text returned of \"Company\"." number -1728 from text returned of "Company"
MacBook 6.1 OS X Yosemite Vn 10.10.1
Script Editor Vn. 2.7 (176)
Applescript 2.4
RegardsNo question that Applescript can be frustrating to learn. Many things about it have to be figured out by trial and error and when dealing with scripting applications all bets are off. The application designer can pretty much do as they want so what works in one app might not work in another even though you are using the same and correct applescript
I find Introduction to AppleScript Language Guide by Apple to be a good source of answers and usually always have it open when I'm scripting for quick reference.
Spend some time getting familiar with the script editor. It is intelligent and can usually steer you in the right direction when it comes to debugging. Especially get use to and pay attention to the colors it assigns to items in your script.
For example in your original script notice the colors of Button_Returned and CompanyName (your variables) and compare those to result and button returned. Also notice how text returned is a different color from button returned even though both are essentially the same thing. This is an indication that something is not right and it is where the error message occurred. (for a list of the default colors used open the Script Editors preferences and look at the Formatting tab).
Notice also how the editor formats your scripts, again the way the script gets formatted can tell you a lot if there is an error.
Finally the error messages while cryptic can offer some clues. In your case the error message was
error "Can’t get text returned of \"Company\"." number -1728 from text returned of "Company"
generated by the line
set CompanyName to text returned of the result
The last part of the error message is essentially the line that caused the error after evaluation. So here result evaluated to “Company” which doesn't seem right, display dialog returns a record.
Finally there is the log statement which will print its value to the log window
Hope this helps
regards -
Applescript Display Dialog Default Answer Rendering Issue
After I installed Lion, I started having issues with Applescript rendering a dialog with a textbox.
This is the sort of thing I end up seeing:
The text box in the dialog doesn't render properly, and it's not possible to enter anything into it. I've played with the display dialog parameters but it doesn't matter if I give an empty string for the default answer or other text, the behaviour is always the same.
Does anyone have any ideas as to what the issue might be? I suspect I might need to reinstall Lion, but I'm not sure that's even going to clear up the issue.
Thanks in advance.Tried replacing 'Standard Additions' osax, dumping editor prefs, dumping ALL user prefs (not recommended for faint of heart), using a different copy of Script Editor. Nothing helped.
The user account displaying the bug is an old one; likely updated continuosly from the days of Tiger or earlier.
A std account on the same drive, which merely went through the Snow Leopard -> Lion transition, does not exhibit the edit-text display bug.
So I bit the bullet, and used Migration Assistant to move to a new account on a clean install of Lion on a spare hard drive. 3.5 hours later, the Applescript edit text display bug is gone.
As far as I can tell, all docs, Apps etc. made it through intact.
If that continues to look true over the next few days, I'll try using SuperDuper! to copy the new drive back to the older, faster HD.
Perhaps some other Lion bugs'll also go away now that I've got a cleaner install. -
Applescript & Automator- display dialog title
I'm trying to make an Automator service. For one of the steps I would like to use an Applescript that looks something like the one below.
set dpaste to "Enter a title, press tab, add some text, and click Continue when you're done."
set dialog_title to "Post To Blog"
set dpastedialog to display dialog dpaste with title dialog_title with icon 1 buttons {"Cancel", "Continue"} default button 2
if button returned of dpastedialog is "Continue" then
tell application "System Events"
activate
keystroke "v" using command down
end tell
end if
However, the line "set dpastedialog to display dialog dpaste with title dialog_title" seems to be giving Automator some trouble. Whenever I try to compile/run the script, I get the following error message from Automator: "Expected end of line, etc. but found identifier" with the variable "dialog_title" selected.
When I run this script from Applescript Editor I get no trouble.
Thanks!Test the script in the AppleScript Editor until you resolve the issue. Alternatively, post to the AppleScript forum under OS X Technologies.
-
AS Droplet in XCode - Problem with display dialog with title
hi,
i am using XCode to create an AS droplet.
wondering why i cant set a title to my display dialog code.
during search in this forum i found this thread:
http://discussions.apple.com/thread.jspa?messageID=6364939�
but to be honest, i didn't expect that i am limited in Xcode too.
Short code example:
display dialog "foo"
works
but
this code:
display dialog "foo" with title "bar"
not.
Would be great to find a workaround to get dialogs with titles.
And on the other hand to understand why i cant use title in Xcode.
btw: is it possible to format the output of a display dialog ?
i.e. creating new lines ?
best regards
fidelHello
I'm not sure but you may try 'run script' to invoke 'display dialog' of Standard Additions.
Something like this.
--SNIPPET
set t to "line 1
line 2
line 3
line 4"
run script "display dialog \"" & t & "\" ¬
with title \"Testing\" ¬
buttons {\"OK\"} default button 1"
--END OF SNIPPET
As for 'display dialog' in AS Studio, it differs from and overrides 'display dialog' command in Standard Additions. Don't know why it does not have 'with title' which is rather new parameter introduced with AS 1.10 (OSX 10.4).
cf.
AppleScript Studio Terminology Reference (pdf)
Panel Suite > Terminology > Commands > display dialog
Regards,
H
Message was edited by: Hiroto -
How to don't display dialog after send data on BPC for Excel?
Dear experts,
I don't want to display dialog after send data on BPC for Excel, how can I do that?
OS: MS XP SP2
OFFICE : 2003
BPC : 7.5 NWHi,
You need to change the macro assigned to the standard button. There are few macros available. You can try them and see which one suits you the best.
MNU_eSUBMIT_REFSCHEDULE_BOOK_CLEARANDREFRESH: Sends workbook and clears data and refreshes workbook.
MNU_eSUBMIT_REFSCHEDULE_BOOK_NOACTION: Sends data without clearing or refreshing the worksheet.
MNU_eSUBMIT_REFSCHEDULE_BOOK_NOACTION_SHOWRESULT: Sends data without clearing or refreshing the worksheet, and shows the result in a window upon successful send.
MNU_eSUBMIT_REFSCHEDULE_BOOK_NODIALOG_SHOWRESULT: Sends active book without any dialog and show result box.
MNU_eSUBMIT_REFSCHEDULE_BOOK_REFRESH: Sends workbook and refreshes data.
MNU_eSUBMIT_REFSCHEDULE_SHEET_CLEARANDREFRESH: Sends data and clears and refreshes the worksheet.
MNU_eSUBMIT_REFSCHEDULE_SHEET_NOACTION: Sends data without clearing or refreshing.
MNU_eSUBMIT_REFSCHEDULE_SHEET_REFRESH
Hope it helps. -
How to don't display dialog after send data?
Dear experts,
I don't want to display dialog after send data on BPC for Excel, how can I do that?
OS: MS XP SP2
OFFICE : 2003
BPC : 7.5 NWI have moved this thread to the BPC NW forum. Notice the sticky [note|Please do not post BPC, SSM or FI/CO questions here!; at the top of the FPM - General (PCM, FC, Other) Forum whereby we announced new dedicated forums for BPC which are the proper place to post your questions regarding BPC in the future.
[Jeffrey Holdeman|http://wiki.sdn.sap.com/wiki/display/profile/Jeffrey+Holdeman]
SAP Labs, LLC
BusinessObjects Division
Americas Applications Regional Implementation Group (RIG) -
AppleScript Newbie - Display dialog box when quitting an application
Hello.
I was wondering if it's possible to write a script that displays a dialog box (in this case one saying "BACK UP!!!!") everytime i quit Final Draft.
Thanks.
F.A regular AppleScript does not have the ability to get system notifications, so you would have to do something like have the script continually check (poll) for applications that are running. A Cocoa-AppleScript does have the ability to do Cocoa-y stuff such as register for system notifications, so you can create a new applet (AppleScript Editor > File > New from Template > Cocoa-AppleScript Applet), paste in the following, and save it as an application (uncheck the option to show the startup screen):
property theApps : {"Final Draft"} -- a list of applications to watch for
on run -- example
# add observers for workspace notifications
tell current application's NSWorkspace's sharedWorkspace's notificationCenter
addObserver_selector_name_object_(me, "appQuit:", current application's NSWorkspaceDidTerminateApplicationNotification, missing value)
end tell
-- tell application "Final Draft" to activate
end run
on appQuit_(aNotification) -- an application quit
# aNotification's userInfo record contains an NSRunningApplication instance that we can get properties from
set theApplication to (aNotification's userInfo's NSWorkspaceApplicationKey's localizedName()) as text
if theApplication is in theApps then
tell current application -- me
beep 3
activate -- make sure dialog comes to front
display dialog "BACK UP!!!!" with title "Final Draft quit notice" buttons {"OK"} default button 1
quit
end tell
end if
end appQuit_
When the application is run it will sit there and receive notifications when other applications quit, and checks to see if it was the application you want. -
How can a remotely launched Applecsript display dialog?
I have many Mac-computers running a variety of Mac OS X systems, including Tiger, Leopard, and Snow Leopard. On Tiger and Leopard, a Terminal bash-script could launch a compiled and saved Applescript (in /Applications/myLogout.app), which uses "say" to tell the user the system is going down in two-minutes. It then waits (delay 120), and then uses "say" again with this message, "System going down in 10 seconds". That's followed by a "display dialog" with the same message. The User could "Cancel" to stop the execution of the Applescript. If not, the applicaton proceeds to do cleanup work, like eliminating pesky /var/tmp files that invariablely end up as "Recovered" files or folders, and then it does "shut down".
I could remote login from another computer and execute this simple bash-script:
#!/bin/bash
if [ -x "/Applications/myLogout.app" ] ; then
osascript /Applications/myLogout.app display >/dev/null 2>&1"
else
echo "Can't find Logout application"
fi
exit 0
This bash-script would wait at the osascript command until the Applescript terminated, which it did either because someone clicked Cancel in the dialog, or the "shut down" command occurred. My session then regained control, and usually was quickly terminated as a remote session.
But now, Snow Leopard wouldn't properly execute the Applescript. It always fails for lack of a WindowServer connection to my remote session.
I can't use launchd for this because of similar restrictions. For one thing, I have no clue who might be the active user on the target computer, and never had to worry about that because the "display dialog" was always presented to the "current" user. So, basically, Apple has removed the capability that existed in both Tiger and Leopard. Furthermore, their "solution" of using launchd doesn't cover this scenerio: - - remote launch of a UI application that warns the "current user", does a lot of cleanup work, and shuts down the computer.
I can do everything in a bash shell except present a dialog to give the "current user" a chance to Cancel. Basically, the myLogout application can be launched by the "current user", and since it doesn't have an input parameter, it doesn't wait or do the dialog. That works. But even when called from a bash-script WITHOUT a parameter (that's the "display" word in the sample), it still fails in Snow Leopard.
One final note: The "Product" listed with this post is NOT my Snow Leopard system, but it's NOT 10.4.11 either. I'm on 10.5.8One of us is confused about something, and I'm not sure which of us it is.
What message are you trying to pass? If you want a formulaic "Shutdown in two minutes" message then code it directly into the script and don't bother with passing it. If you want a custom message that might change on different runs, then the easiest solution is to call a handler of the application on the remote machine and pass the message as a parameter. just for an example, do this:
Put this script as a stay-open script application on the remote machine:
global idleInterval, message
on idle
try
-- error catching. when you call handler x(), first the script's run handler will run, then the idle handler, then x(), and the the idle handler in a loop. this prevents unset variable errors on the first pass.
message
idleInterval
on error errstr
return 1
end try
if idleInterval is "Start" then
say message
set idleInterval to 10
else if idleInterval is 10 then
say message
set idleInterval to 5
else
display dialog "System wants to shut down"
set idleInterval to 1
quit
end if
return idleInterval
end idle
on x(textMessage)
set idleInterval to "Start"
set message to textMessage
end x
go back to the admin machine and run this command in the applescript editor:
tell application "ShowMsg" of machine remoteMachine
x("Whoohoo!")
end tell
If it asks for authorization, give it. You can either save it in your keychain or we can work through the auth problem next. -
Japanese characters in display dialog buttons
I would like to have Japanese characters on the face of display dialog buttons. Is this possible, and if so would someone suggest a method for doing so. Thanks in advance.
Simple really, let say you like to have two buttons あい and いあ .
You need to make two text files, one for each button with the above content (they need to be Unicode text file).
Call them test1.txt and test2.txt, put them on your desktop.
then try this:
-- begin
tell application "Finder" to set home_desktop to desktop as string
set _test1 to read file (home_desktop & "test1.txt") as Unicode text
set _test2 to read file (home_desktop & "test2.txt") as Unicode text
display dialog "test" buttons {_test1, _test2}
-- end
To have everything in self-contain script, you have to save the script as application bundle, add the text files to the bundle and refer to their correct path within the bundle. -
Multiline display dialog + font style control?
I have an Applescript application I'm building in Xcode that needs to present multiple lines of information in a sheet. For some reason, I'm only able to get three lines -- how do I get a sheet to display more than three lines?
Current code:
display dialog myVariableContainingMuchoLines attached to window of myWindow
Also, I'd like to format the result -- is it possible to control the text size and font in dialog boxes?
Thanks!You don't have any formatting options when using 'display dialog'. It's meant as a simple, one-line, easy-to-use command.
If you want something more sophisticated then you need to create your own window. Since you're already in XCode this is pretty easy - just use Interface Builder to create your dialog and show it like you would any other window. -
Multiple entries by user in display dialog?
Looking to prompt a user of an applescript to enter two variables in that I will then export to Excel. Can I display a dialog box that prompts the user for two pieces of data? I've heard of Applescript studio or something like that name...is this more in that realm? Here is the script I have so far for prompting the user for the info, except that it is a series of dialog boxes. Looking to make it concise and have all the info entered at once.
<pre style="
font-family: Monaco, 'Courier New', Courier, monospace;
font-size: 10px;
margin: 0px;
padding: 5px;
border: 1px solid #000000;
width: 720px;
color: #000000;
background-color: #FFDDFF;
overflow: auto;"
title="this text can be pasted into the Script Editor">
set slots to {"A", "B", "C", "D", "E", "F"}
set rooms to {"1 ", "2", "3", "4", "5", "6", "7", "8", "9", "10"}
set chosenslot to (choose from list slots with prompt "What slot does your first class go into? Choose one." without multiple selections allowed) as text
if chosenslot is not "false" then
display dialog "You chose " & chosenslot & ". Next choose the course to go into this slot"
set chosencourse to (choose from list rooms with prompt "What course will go into slot " & chosenslot & "? Choose one." without multiple selections allowed) as text
display dialog "So " & chosenslot & " will be put into " & chosencourse & " CORRECT??"</pre>
danIf the default answer of a dialog contains a return, then you can +use a return in the answer+ (in this case, the return key won't be used for the default button, although the enter key will still be used). Going a little bit further than casdvm, but using the same idea (using a return as a delimiter between items), you can fake a multiple input dialog. I have a general purpose handler that will get multiple input items (it is a bit long but has a lot of options):
<pre style="
font-family: Monaco, 'Courier New', Courier, monospace;
font-size: 10px;
margin: 0px;
padding: 5px;
border: 1px solid #000000;
width: 720px; height: 340px;
color: #000000;
background-color: #FFEE80;
overflow: auto;"
title="this text can be pasted into the Script Editor">
on run -- example
set {Slot, Course} to (InputItems for {"• Class slot", "• Course"} with Prompt given Title:"Data Entry")
display dialog "Slot: " & (quoted form of Slot) & return & "Course: " & (quoted form of Course) with title "results"
end run
to InputItems for SomeItems given Title:TheTitle, Prompt:ThePrompt
displays a dialog for multiple item entry - a carriage return is used between each input item
for each item in SomeItems, a line of text is displayed in the dialog and a line is reserved for the input
the number of items returned are padded or truncated to match the number of items in SomeItems
to fit the size of the dialog, items should be limited in length (~30) and number (~15)
parameters - SomeItems [list/integer]: a list or count of items to get from the dialog
TheTitle [boolean/text]: use a default or the given dialog title
ThePrompt [boolean/text]: use a default or the given prompt text
returns [list]: a list of the input items
if ThePrompt is in {true, false} then -- "with" or "without" prompt
if ThePrompt then
set ThePrompt to "Input the following items separated by returns:" & return & return -- default
else
set ThePrompt to ""
end if
else -- fix up the prompt a bit
set ThePrompt to ThePrompt & return & return
end if
if TheTitle is in {true, false} then if TheTitle then -- "with" or "without" title
set TheTitle to "Multiple Input Dialog" -- default
else
set TheTitle to ""
end if
if class of SomeItems is integer then -- no item list
set {TheCount, SomeItems} to {SomeItems, ""}
if ThePrompt is not "" then set ThePrompt to text 1 thru -2 of ThePrompt
else
set TheCount to (count SomeItems)
end if
if TheCount is less than 1 then error "InputItems handler: empty input list"
set {TheItems, TheInput} to {{}, {}}
repeat TheCount times -- set the number of lines in the input
set the end of TheInput to ""
end repeat
set {TempTID, AppleScript's text item delimiters} to {AppleScript's text item delimiters, return}
set {SomeItems, TheInput} to {SomeItems as text, TheInput as text}
set AppleScript's text item delimiters to TempTID
set TheInput to paragraphs of text returned of (display dialog ThePrompt & SomeItems with title TheTitle default answer TheInput) -- with icon caution with hidden answer)
repeat with AnItem from 1 to TheCount -- pad/truncate entered items
try
set the end of TheItems to (item AnItem of TheInput)
on error
set the end of TheItems to ""
end try
end repeat
return TheItems
end InputItems
</pre>
If you are looking at easier error handling or an entry box for each item, then yes, AppleScript Studio is what you want.
Message was edited by: red_menace -
Currently, my script displays a dialog and plays a sound. I can hit Ok and the sound stops and the script quits - that's all good. However, I would also like the script to automatically quit after a set number of seconds if no one hits Ok. Here's what I've got:
tell application "Play Sound"
activate
play soundAlias repeat 3
display dialog "Currensys Alert" buttons {"OK"}
stop
quit
end tell
I can't figure out exactly how to put the delay into this. Do I need an if/then conditional?Here:
display dialog "Currensys Alert" buttons {"OK"} giving up after 1--time in seconds
(50598) -
Display dialog, await user input how to get no timeout?
I have a script i run on login, it brings up a dialog that requests user input, how can I stop it timing out if nothing happens?
Sorry long delay to get back to my question that I asked,
Still having issues, original I used the timeout action, and that keeps the script working.... However it still times out and then when I use the
giving up after 150
I've not tested it to see if it prevents an early timeout, but clicking a the dialog and my script, just stops working there and does nothing else.
--These files need to change on boot.
--:Applications:Adobe Photoshop CS6:Presets:Scripts:SAVEAS.jsx
--:Applications:Adobe Photoshop CS6:Presets:Scripts:SaveOnly.jsx
--:Volumes:StudioC:Users:StudioC:Workflow:Folder Actions:0_HeliconHotFolder.scpt
set CS6Applications to ((path to applications folder as text) & "Adobe Photoshop CS6:Presets:Scripts")
set HeliconLabeler to ((path to home folder as text) & "Workflow:Folder Actions")
set HeliconAbdul to ((path to me as text) & "Contents:Resources:Scripts:abdul:0_HeliconHotFolder.scpt")
set HeliconMatt to ((path to me as text) & "Contents:Resources:Scripts:matt:0_HeliconHotFolder.scpt")
set HeliconShah to ((path to me as text) & "Contents:Resources:Scripts:shah:0_HeliconHotFolder.scpt")
set PS6SaveAsAbdul to ((path to me as text) & "Contents:Resources:Scripts:abdul:SAVEAS.jsx")
set PS6SaveOnlyAbdul to ((path to me as text) & "Contents:Resources:Scripts:abdul:SaveOnly.jsx")
set PS6SaveAsMatt to ((path to me as text) & "Contents:Resources:Scripts:matt:SAVEAS.jsx")
set PS6SaveOnlyMatt to ((path to me as text) & "Contents:Resources:Scripts:matt:SaveOnly.jsx")
set PS6SaveAsShah to ((path to me as text) & "Contents:Resources:Scripts:shah:SAVEAS.jsx")
set PS6SaveOnlyShah to ((path to me as text) & "Contents:Resources:Scripts:shah:SaveOnly.jsx")
tell application "System Events"
if name of current user is equal to "StudioA" then ¬
set MacName to "true"
if name of current user is not equal to "StudioA" then ¬
set MacName to "false"
end tell
with timeout of (60 * 61) seconds
display dialog "Who is using the Computer?" buttons {"Abdul", "Matt", "Shah"} with icon caution
if result = {button returned:"Abdul"} then
if MacName = "true" then
tell application "Finder"
duplicate file PS6SaveAsAbdul to folder CS6Applications with replacing
duplicate file PS6SaveOnlyAbdul to folder CS6Applications with replacing
end tell
else if MacName = "false" then
tell application "Finder"
duplicate file HeliconAbdul to folder HeliconLabeler with replacing
duplicate file PS6SaveAsAbdul to folder CS6Applications with replacing
duplicate file PS6SaveOnlyAbdul to folder CS6Applications with replacing
end tell
display alert "Turn Camera on"
delay 1
tell application id "breezesys.com.dslrremotepro" to activate
menu_click({"DSLRRemotePro", "Camera", "Set date/time and owner string..."})
delay 1
tell application "System Events"
keystroke "a" using command down
delay 1.5
keystroke "Shot_By_Abdul"
delay 1.5
keystroke return
end tell
end if
else if result = {button returned:"Matt"} then
if MacName = "true" then
tell application "Finder"
duplicate file PS6SaveAsMatt to folder CS6Applications with replacing
duplicate file PS6SaveOnlyMatt to folder CS6Applications with replacing
end tell
else if MacName = "false" then
tell application "Finder"
duplicate file HeliconMatt to folder HeliconLabeler with replacing
duplicate file PS6SaveAsMatt to folder CS6Applications with replacing
duplicate file PS6SaveOnlyMatt to folder CS6Applications with replacing
end tell
display alert "Turn Camera on"
delay 1
tell application id "breezesys.com.dslrremotepro" to activate
menu_click({"DSLRRemotePro", "Camera", "Set date/time and owner string..."})
delay 1
tell application "System Events"
keystroke "a" using command down
delay 1.5
keystroke "Shot_By_Matt
delay 1.5
keystroke return
end tell
end if
else if result = {button returned:"Shah"} then
if MacName = "true" then
tell application "Finder"
duplicate file PS6SaveAsShah to folder CS6Applications with replacing
duplicate file PS6SaveOnlyShah to folder CS6Applications with replacing
end tell
else if MacName = "false" then
tell application "Finder"
duplicate file HeliconShah to folder HeliconLabeler with replacing
duplicate file PS6SaveAsShah to folder CS6Applications with replacing
duplicate file PS6SaveOnlyShah to folder CS6Applications with replacing
end tell
display alert "Turn Camera on"
delay 1
tell application id "breezesys.com.dslrremotepro" to activate
menu_click({"DSLRRemotePro", "Camera", "Set date/time and owner string..."})
delay 1
tell application "System Events"
keystroke "a" using command down
delay 1.5
keystroke "Shot_By_Shah"
delay 1.5
keystroke return
end tell
end if
end if
end timeout
--handlers
on menu_click(mList)
local appName, topMenu, r
-- Validate our input
if mList's length < 3 then error "Menu list is not long enough"
-- Set these variables for clarity and brevity later on
set {appName, topMenu} to (items 1 through 2 of mList)
set r to (items 3 through (mList's length) of mList)
-- This overly-long line calls the menu_recurse function with
-- two arguments: r, and a reference to the top-level menu
tell application "System Events" to my menu_click_recurse(r, ((process appName)'s ¬
(menu bar 1)'s (menu bar item topMenu)'s (menu topMenu)))
end menu_click
on menu_click_recurse(mList, parentObject)
local f, r
-- `f` = first item, `r` = rest of items
set f to item 1 of mList
if mList's length > 1 then set r to (items 2 through (mList's length) of mList)
-- either actually click the menu item, or recurse again
tell application "System Events"
if mList's length is 1 then
click parentObject's menu item f
else
my menu_click_recurse(r, (parentObject's (menu item f)'s (menu f)))
end if
end tell
end menu_click_recurse
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