My first flash project
Hello, a few weeks ago I have launched my first flash project: logotypemaker.com
Please let me know what I need to improve in second version.
Thanks.
Rob, thanks for your input.
You're right, I hadn't checked it in various browsers, and that seems to reveal some issues...
After checking the file in different browsers, just as you say, it works just fine for me in Chrome, but in Safari, (my default browser), that's where I see the heart patient inconsistency, and in Firefox, the flashes seem stable, but I hear no audio.
Sigh. This confirms what I suspected when it comes to entering the world of HTML5 development... it looks like we're all facing a new gigantic set of headaches in trying to get our work to perform as expected across the myriad browsers.
I guess we've been pretty spoiled with Flash up to now, exporting once and feeling confident that it will work consistently in most browsers. I would have thought HTML5 would be a little further down the road by now to being more consistent from browser to browser, but it looks like it's got a long way to go if an animation this simple has this much trouble performing. : /
Is there an approach to this I may be overlooking? If anyone has more experience in this Flash to HTML5 conversion, I'd love to hear your thoughts on the matter.
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Help with first flash game?
Hi. My name's Rory.
I am an artist.
http://www.youtube.com/profile?user=PimpOfPixels
http://roaring23.cgsociety.org/gallery/
I am learning action script and Flash so that I can make
games.
I am not a complete novice in programming. I am proficient in
Java and in MaxScript (3DSMAX embedded language).
I have been making some progress in action script and I have
a functional (although incomplete) game in the works. You can view
it here:
http://secure2.streamhoster.com/~rlu...orniverous.swf
The idea is it's a color game
red beats green, green beats, blue beats red. Think paper
scissor rock.
The idea is to change the entire circle into one color.
The graphics are place holders BTW.
I am using FlexBuilder 2.0 and Flash CS3, and I have come
across a problem not covered in either of my books.
I'd really appreciate any help that you guys can offer.
I have gotten this far on my own.
My #1 question (and I have many more) is:
How do you through Flash specify animation segments for a
MovieClip Symbol?
Notice how the red creatures occasionally open their mouths.
I want to have a walk, an attack, an absorb, and a bounce animation
on the same timeline and trigger the appropriate one depending on
which color the creature collides with. I do not know how to go
about this problem. I’ve just been trying to get the walk
animation to loop without playing the attack animation so far.
I've tried frame-labeling in flash, with scripts on the key
frames of a second layer that specify when to stop or repeat the
animation... No dice.
I have a symbol named RedShot in the library of a flash
project named "graphics"
In my timeline I have 2 animation segments, and I have a
second layer denoting two corresponding frames named "walk" and
"attack" from the properties menu.
On the final frames of the animations I have scripts.
Code:
gotoAndPlay("walk");
and
Code:
gotoAndPlay("attack");
respectively.
Im my library I have linkage options specified as such:
Class:RedShot
BaseClass:flash.display.MovieClip
export of actionscript#CHECKED
export on 1st frame#CHECKED
on the main stage of my flash project I have actionscript for
2 functions:
Code:
function walk(){
red_shot.gotoAndPlay("walk");
function attack(){
red_shot.gotoAndPlay("attack");
I export the project and the opened window has the "walk"
animation looping properly.
In my FlexBuilder project I embed the symbol
Code:
//Inside class global variables:
[Embed(source="../graphics.swf", symbol="RedShot")]
public var RedShot:Class;
private var _shot:MovieClip;
Code:
//and in my buildShot function:
_shot = new RedShot();
addChild(_shot);
When I build the project the characters appear, and they
animate. The only trouble is that there are no breaks in the
animation. The animation loops right through the frames where I
have specified that the animation should "gotoAndPlay" from a
different part.
What's weirder is that I can call
Code:
"gotoAndPlay("attack");"
without an error and it will go to and play from that point.
The only trouble is that it will begin to loop the entire animation
again without stopping at the gotoAndPlay events stored in the
frames of the timeline.
It seems like all embedded actions are ignored, add I can't
think of another way to controll the animation.
Any thoughts?After hours of searching the internet I finally got this
blasted question figured out.
How to you export a symbol from Flash for use in a Flex
Builder project without destroying actionscript stored within the
frames of the Symbol's timeline?
That's a long winded way of saying: "In FlexBuilder, how do
you control MovieClips from Flash". I'm trying to make games, and
this was a particularly important question for me :).
Here's how:
1) You need a hotfix from Adobe.
[HTML]http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493&sliceId=2[/HTML]
This allows Flash CS3 to export a SWC file.
2)You have to set the linkage properties for your various
symbols in the flash library panel.
a)right click on symbol in library panel
b)choose "linkage"
c)"Class:" = (pick a name)
d)"Base class:" = flash.display.MovieClip;
e)"Export for ActionScript" = CHECKED
f)"Export in first frame"=CEHCKED
3)If you want to have multiple segmented animations as I
certainly did you'll want to create frames and actionscripts within
the symbols timeline to define where these animations are.
a) in the symbol's timeline make a second layer. We'll name
that layer "labels" for the sake of not having this get too
confusing.
b) on that layer create a new frame for each of the animation
segments that you'd like to define and stretch them to the length
of the corresponding animations.(I'm assuming that you have a
keyframe animation on the 1st layer... otherwise what's the point
of all this :P?)
c)in the properties panel name the frames in the "labels"
layer accordingly ie. "walk" "run" shoot" etc.
d)Define whether the various animations play once or loop by
adding a script to the last frame of the animation. If you want the
animation to loop add
[CODE]gotoAndPlay("name-of-the-animation");[/CODE]
if you want the animation to play once and stop add
[CODE]stop();[/CODE]
if you want the animation to play once and then return to a
different animation add
[CODE]gotoAndPlay("name-of-a-different-animation");[/CODE]
4) now you can export the symbols to an SWC file. Note: you
do not get this option unless you have installed the hotfix.
[HTML]http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493&sliceId=2[/HTML] .
a)rightclick on a symbol in the library panel
b)choose "exportSWCfile..."
c)export the file to a logical place such as the root of your
FlexBuilder project.
5) Now you have to tell flexbuilder about the new SWC file.
Note: Once this file is added to the FlexBuilder library you can
instantiate classes from it as though they were included using the
"include" function.
a)Right clicking on the root of the project in the Navigator
view.
b)going to properties.
c)Going to library path. (2nd tab)
d)and pressing the "Add SWC" button
Now you're done and you can instantiate any of the symbols
from your library while preserving any actions from your symbols
timeline just as though you had imported it as a class from a
typical library.
Sweet huh?
Thanks to the countless people and internet resources I found
on the subject. Hopefully it will be easier for anyone who finds
this post.
Here's an adobe video which covers the basic process.
https://admin.adobe.acrobat.com/_a300965365/p75214263/ -
Start to build my first flash website
I've learned actionscript form resources like video and
books. i read some serious tutorials and did many practices and
small projects. I'm trying to build my first flash website. do i
need to learn Flex? or anything else? do i need to study some other
courses? My problem is where to start. what's a structure of a
professional and serious full flash website? links? components (if
any)? and ... yes i've worked on small swf files. creating
actionscript effects, building some easy components before but i'm
sure they are not enough. and one more thing! is there any good
practical (and specially free!) tutorials based on this concept?
(i've already reviewed actionscript.org and kirupa.com, thx!)Your first question: subjective to your skillset. http://Zen-Cart.com has their own tutorials/FAQ/Forum that has plenty of information on the subject. Make your determination from the information they provide. It's free... download it and try it yourself to find out, perhaps?
Second question: you would not build additional product pages. There's only one product page that is populated with data from, wait for it... you guessed it, a database. If you're unfamiliar with working with database data then familiarize yourself with it if you wish to work on dynamic shopping carts.
I recommend http://Cartweaver.com if you want to work in Dreamweaver on the design and coding of the cart. It is very easy to implement your design into a cartweaver shopping cart. -
Lost Entire Days Work on Flash Project
I'm getting familiar with Flash CS3 and now I'm wondering: Is
it the more complex, the more intricacy that is put into a Flash
project, the more dangerous it becomes if you go off in a wrong
direction and need to go back to the most recently saved version. I
had to do that today and lost my entire job because going back to
the last saved version did not have all of its 'nuts and bolts' in
place. This is a very hard question to form, because the project
was so involved for my newcomer brain.
The scenario is selecting instances on screen that contain
button symbols. The Adobe Classroom In A Book, Lesson 6 on page
202, has me constructing buttons with up over down and hit and is
asking me to select instances that are not placed on the stage and
click swap. There was no instance of the symbol it named on the
stage so first, I thought I must have eliminated a step, so I
reverted to last saved version but all that did is place me in
unidentifiable territory with missing layers and nothing looking
like it did the last time I saved.
Tell me, is Flash that tedious? or do I need a new fool-proof
way of working so I can go back a few steps without, like I did
today, losing a whole day's worth of work on this project.
I'm really disappointed, as most applications, Photoshop,
Illustrator, etc. you can save versions as you go and return to
them opening exactly as you saved them. Tell me if Flash is strange
compared to other programs. Do I need a specialized way of saving?
I don't like losing a lot of work. It reminds me of the days of
working with the Commodore 64 computer, which would lead you on for
hours and then pfzzzzzz.... everything is gone because of hardware
errors.
I will stay away from this project for a few days and pick it
up again later, starting from scratch. In the meantime, I hope I
can gain some insight in how to work 'safely' from the experts
here.
Thank You,
KenFlash is a little touchy, compared with the long-standing
applications that Adobe has been improving for years. For instance,
having a cursor in a field and then doing a 'select all' will not
select the contents of that field so you can change them, but it
will select most of everything existing on the stage or timeline.
Something to be aware of. As I hack my way to learning Flash, a
most distressful experience, I have discovered that in the above
tutorial that I needed to be aware that the instance I was working
with is named in the property inspector. I was using my instinct to
see what was on the stage without being aware that what is actually
there goes by a name, a name that I can verify in the property
inspector.
The easiest things are hard for the beginner.
I'll be glad to take the college class in Flash I have lined
up for Winter term. By getting a lot of crying behind me, I will be
able to learn more and interact with the instructor in a more
meaningful way. -
Importing Video into Flash Project ?
Hi, I want to ask you about how can I import video into my Flash Project and make it possible to view ?
I tried to choose embed FLV but the sound quality is quite shity and the video quality too. Furthermore, It expands the timeline which is too long because my video is quite long too. It said that it can be at least 16000 Frames to run.
Now I choose Import -> Import Video -> Load External ..... and then I put it on one scene. The thing is that when I test it, it looks like I have to expands the timeline too so that I can play the videos fully. And It will slow down the computer so much when I want to export. Is there any way I can play the video only by just creating one keyframe ?
Please help me.i choose Load -> External and it gives me some FLVPlayback in the library too ... But how I can make it relate to the previous scene and it can play the whole video and then back to the first scene...
First scene is where people can choose some option that I made of ...
A is where I link to the scene 3 of my project
B comes to Scene 4
C comes to Scene 5
What I'm stucking right now is how can I made the C choice for people to choose and they can see the videos. I tried to drag the FLVPlayback to the scene 6 and it shows some result. But I think if I want to watch the whole video I need to expand the timeline as much as possible and I really don't want that. Is there any actionscript code or some tips that I can make it possible? Sorry because I'm a newbie so I don't understand your words. Can you explain it more ? -
Managing a large Flash project
I work for a game development studio in London. We are prototyping using Autodesk Scaleform and building our game UI using Flash. We will need to be able to run a large project with a team of 3-4 artists and 10+ programmers. We use Perforce source control system for storage of all code and assets. We need to be able to manage a project with multiple shared resources and multiple people (artists & programmers) working on screens and controls.
Our problem is as follows:
We want to be able to create skinned graphical custom components, such as buttons, sliders, checkboxes as well as more complex controls such as tables and game specific elements.
We want to be able to share graphics assets in a single location and allow multiple artists and coders to work on shared components simultaneously. We need all of this to be stored in a Perforce source control repository.
For AS3 code this is all fairly straight forward. It works like any other codebase and we have set up FlashBuilder and FlashDevelop projects.
Now, the options seem to be as follows:
- Create a flash project or projects. The problem here is that all of the assets are copied into AuthortimeSharedAssts.fla. This means that, because FLA is a binary format, our source control cannot allow more than one person to edit any shared resource at the same time.
- Set up manual authortime sharing. This will allow work on multiple shared components because individuals can update a small discrete FLA file and this will automatically update a larger shared librar. The problem is that this does not allow sharing of graphics assets, which means that, if an artist updates a graphic, this does not filter down to individual flash files.
- Use the XFL format. This would allow us to merge files when checking in to source control as they are plain text and it saves out individual assets as separate files, which looks perfect. The problem is that I can't see how to make a project, which entirely uses XFL files (i.e. makes something like AuthortimeSharedAssets.xfl).
At the moment I can't see any obvious, sensible way of running a large project in Flash. We cannot be the first to do this sort of thing though.
Can anyone help or explain how we should do it?Just an $0.02 that is probably the hardest solution to implement, you really need a good project manager. You can't expect great results from tossing a bunch of autonomous bodies in motion on shared resources with no human control mechanism. Software can help but your format is ultimately binary, so outside Smart Objects (which haven't worked well in a networked multi-OS environment for me), you're not going to gain the benefits of traditional diff for source code.
Consider implementing either a project manager or even better, a project manager with decent project management software. It can be as cheap as Copper Project. You're given a hud with tasks and it's up to the Project Manager to assign the tasks so nothing overlaps and collisions are avoided from the start. It's even a large challenge in the binary world for a high quality Project Manager.
If you really need a garage level setup, you may simply have to employ locking network files that are in use. Anyone trying to use something won't be able to, it will stifle progress but you won't run into overlaps or impossible merges. It's just brute force and inefficient. -
Extracting resourse like .ai & png files from a flash project
Hi! I have been assined the task of extracting the images from old flash projects and am having a devil of a time doing so.
There are lots of programs that you can extract info out of the swf files, but these don't give you the original .ai Ilustrator files that may have been used to create the presentation with, or png files with transparent backgrounds.
Is there a plug-in in Flash that allows you to capture these items in the document? when I drag the item from the library (lets say a .ai file) to the stage and right click and copy it, it only gives me part of the item when I paste it back into illustrator... and when I drag the PNG resource to photoshop I get it with a background I do not want.
any help on this would be great!!!!
I have both cs3 and cs4 so a solution in either one would be great!Well that is kinda what I've been doing, only its not quite that simple as doing it that way makes an image of what is on the entire stage. What I have to do is create a new project copy over all my library items to the new project, and pull over each one individually and do it that way.... if you have a lot of items in your library (which I do a lot of times since these contain a lot of animation sequenced into individual frames) this process can be quite tedious. Yes you can save out to .ai illustrator files this way as well.
I was hoping for something a little more... automatic or at least where I don't have to drop each item individually on a stage, reposition, ect...
But yes, the previous post is one way of doing it with some fooling around with. -
Help! understand cs4 flash "Project"
Ok, In cs3 flash project was nice it did what i needed but
now it seems to take more time. the reason may be I'm not using it
for the reason usually used so new operations and features where
not geared to my usage. sorry for any spelling problems or
miss-usage of words.
How I use project. I use it to batch publish 10-100 files
while i go get a coffee.
so why am i writing this.
the cs4 version dose some things that i hope someone knows a
way around.
1. so i have my project file and all my flash files open(open
in project not open as a document) and now i have to check off each
10-100 files i want to publish. waist of time. i understand why its
done but anyone know a check all function?
2. in cs3 fash would hide the publishing visualy from me and
just output the file name to an output window when completed. in
cs4 it opens the file publishes and closes it then moves to the
next one. why? i don't need to see this and i feel its slowing the
process. is it?
3. ok side note cause i just dont know if its possible but is
there a way to override the publish settings for all the files to
follow one set way. example say i have 3 flies in the publish
settings file A says publish a jpeg and a swf, file B says publish
a mov and file C says publish a gif to a different location say my
desktop not the folder its in like the others. ok, now is there a
way to make them say publish as just a swf(or whatever) to say a
new empty folder named say new folder on the desktop. basically
overriding the publish settings.
ok thanks for any help and making my day shorter. if you know
of anything that might be easer please postBump
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Embedding YouTube file in flash project
Hi guys,
Could someone please advise me how to embed a YouTube video file in particular place of my Flash project, should I do this in action panel or in final html file.
Here is exactly what I'd like to do: On this website www.aye-aye-media.com under 'Film' panel I have some movie samples, and after clicking buttons on right side I'd like to play embedded YouTube clips instead of flv.samples uploaded to my ftp. as it takes too long for customers to download them
Thank you in advance
Domok, so, is it too difficult or too easy to do what I want?
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Best practice for putting together scenes in a Flash project?
Hi, I'm currently working on a flash project with the following characteristics:
using a PC
2048x1080 pixels
30 fps
One audio file that plays (once) continuously across the whole project
there are actions that relate to the audio, so the timing is important
at least 10 scenes
about 7 minutes long total
current intent is for it to be played in a modern theater as a surprise
What is the best practice for working on this project and then compiling it together?
Do it all in one project file?
Split the work into different project (xfl) files for each scene and then put it together when all the scenes are finalized?
Use one project file but create different "scenes" for each respective scene? I think this is the "classic" way (?).
Make the scenes "movie clips" and then insert them into the timeline with the audio as its own layer?
Other?
I'm currently working on it by having it all in one project file. But I've noticed that there's some lag (or it gets choppy) at certain parts during playback and the SWF history shows 3.1 MB with a yellow triangle with exclamation point symbol. Thanks in advance.you would only do that if it makes your job easier. generally speaking, it would not.
when trying to sync sound and animation i think most authors find it easiest to use graphic symbols because you can see their animation when scrubbing the main timeline. with movieclips you only see their animation when testing.
however, if you're going to use actionscript to control some of your symbols, those symbols should be movieclips. -
How to export a flash project with a changing frame rate to a video
I have a Flash project that is a series of roughly 1000 images. The result of the images is a simple animation, and there is music imported on a separate layer.
There are moments in the music that I wanted to line up with certain frame changes, and there are sections of the music that I wanted to match up with a faster (double-time) frame rate.
I used this code in several places in the a code layer:
stage.frameRate = x;
The result is exactly what I want in SWF -- the animation speeds up and slows down at the exact right moments to match up with the music track, but it seems like it's just not possible to export this variable frame rate project to a video file?
According to the accepted answer on this post: http://forums.adobe.com/message/4019538, it seems that:
The export function in Flash Pro doesn't transcribe *frames*, rather it plays the Flash animation and records it like a camcorder
If that's true, then I would think there is a way to record a variable frame rate project into a video -- does anybody know if this is possible?That or Premiere would both get the job done. After Effects might be more desirable as it has a feature called Time Remapping (right-click on the video layer, Time->Enable Time Remapping). You can add keyframes to any point in a video and then drag them around to speed up or slow down the video. That'll allow for very precise tweaks.
Finally all I'd suggest is when you jump into your next project, make a quick dummy test project to see if the software you're using is easily capable of producing what you want. It'll solve the headache of completing the project only to land where you are now. Now you know Flash won't play nicely with scripts and Export Movie. If your desired end result was always a video I'd probably use video editing software to make the video. There's some free stuff out there if you really look, but no, it won't be as nice as After Effects or Premiere by any stretch. Although when you see how amazing After Effects is, you'll probably want to buy it . -
Emeding video in a flash project
I am trying to embed a video file into my flash project and I want to to
play till the end and jump to a different frame in the timeline. I tried to emport the video into flash and it says th
at the file is not supported. Can I not do it or do I need to convert the mpeg file into some sort of fla file?among the formats you can play without converting:
MP3, MP4A, H.264 -
First Java Project - Document Management and Workflow
We are about to embark on our first java project around document management and workflow.
I would be interested to know how others have approached similar projects – Open Source applications or other tools/APIs.
It would also be good to know of any issues encountered along the way.
Thanks,
SteveHi Husein,
I appreciate your interest in procuring a Document Management/Workflow solution for your AP department...its a very smart move toward streamling that process!
I sent an email today to Richard Braddock about our solutions. I would be happy to discuss them with you.
My office phone number is 215-646-8000
-Martin -
I'm about to start on my first motion project, which is going to be a three minute segment set to music with some video and images, which I'm going to add as a chapter to a DVD.
My question is, can I create the whole three minute as one motion project or will the file size me huge?
Apologies for what must seem like a really dumb question!
Peterhi,
Peter is right, 3 mins is a very long time for a motion project. depending on the complexity of the project i doubt whether you would be able to view the whole project back in real time. I even have trouble sometimes on much shorter projects to playback in real time even when it is rendered. In this case you have to export as a movie and watch it. very tedious.
It would be better to plan out what you want to achive and to break it into segments. Cut the video and images to the track in FCP. If you need to treat specific shots you could export them to motion, play around and then bring it back in to FCP. or if you need generalised imagery to be created in motion, try to create shorter bits and comp then in fcp.
Every job can have a different workflow, so try it first and see what happens.
good luck
adam -
hi i m hasan,
i am just about to create my first ever project. i have to create a program for a cyber cafe. i have taken all the detail of the requirement from the cyber cafe. i will be creating it using Java Swing. now how should i start working on the project. should i need to create flow charts and algorithm and any other requirement... ? plz tell me what i should and what i should not do before starting to write the program.It sounds to me like this is for a class project, if so, please follow the requirements you instructor has given you for application development.
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