My first hardcore!

several weeks after creating my 2nd java game .. tetris (http://www.arigames.com/tetris/tetris.html) I took a peek at the high scores and noticed someone by the name of Jude had conquered the bottom 25 scores (out of 50) considering the time it takes to play each game i was amazed :)
anybody else have a story about hardcores playing their games?

the fact that you actually looked at them is funny as hellI looked on the page source, because I wanted to know why the applet doesn't start... well you use the <object> tag wich requires IE users to enable activex... in that case I was able to play the game, by using the appletviewer.
I'd also seen page wich use javascript for starting the game... these won't work with the appletviewer. And if you wondering why I have activex and javascript disabled - well I just don't like it if visiting a page can result in a formatted hdd (or dialer... or trojan). However java is save therefore it's enabled and it works as long as the <applet> tags are used.

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  • Diablo III Developer Chat Transcript

    Thanks to everyone who joined us on for the Diablo III Developer Chat today!  We had a great turnout and some even greater questions.  For those of you who weren’t able to make it, here is a transcript of the chat to tide you over until May 15th. 
    Pre-order Diablo III now!
    Developers:
    Jay Wilson, Game Director
    Jason Bender, Senior System Designer
    Jason Regier, Lead Software Engineer
    Kevin Martens, Lead Content Designer
    Transcript for Chat: 'Diablo III Developer Chat', Tue May 08 16:00:00 CDT 2012
    Kyle-BBY: Welcome to the Diablo III Developer Chat new arrivals! We'll be getting started in a few more minutes. Get your questions ready!
    Guest-74: When the option is selected to list things in the auction house for a real dollar value selling price, does that money go to the seller or Blizzard?
    JayWilson: We charge a $1 dollar service fee, or 15% for commodities. The remainder of the sale price goes to the seller.
    Guest-20: With some information out (may or maynot be correct) about how hard monsters hit in Inferno, will WD pets still be viable?
    JayWilson: Yes, pets scale pretty well in inferno. You do have to refresh them, but they are useful for tanking mobs.
    Guest-228: What was the hardest thing you had to cut from the game due to time/prodcution constraints?
    JasonRegier: For me, it was PvP. I had a ton of fun playing it against folks at BlizzCon, but it just wasn't ready for prime time yet.
    Guest-106: Will there be anyway to share the wings I get in the Collector's Edition with friends?
    JasonBender: Those are just for you, but you can apply them to as many of your characters as you like.
    Guest-26: Has anyone from the internal testing found a legendary item yet? Also, when are the stats for the legendaries going to be released?
    JasonRegier: I got one during testing, and when it dropped, I jumped up and cheered. It was awesome!
    Guest-25: Can you explain us about the bossfights? Will they be like Diablo 2 where the bosses had a fixed number of abilities and they just used them, or it will be more like WoW where the bosses have phases with different abilities and the scenery/positioning its crucial in the fight.
    JayWilson: Depends on the boss. Some have a set number of abilities, some have phases. Most are a little more complex than Diablo II.
    Guest-157: I will like to start of by saying the game is looking amazing so far, and I'm new to Diablo. Can you use the WASD keys for movement or just the left click on the mouse?
    JasonRegier: Basic control in Diablo 3 is very simple. Just click to move, and click on monsters to attack them.
    JayWilson: We don't support WASD for movement. We don't think it feels good as a movement scheme from an isometric view.
    tomt610: Will you make inferno difficulty easier if people will start telling you that you made it too hard and they cannot beat it, even that it is beatable at this point? Cause I remember in 90s games required skill to beat them and it would be nice to have at least one that kind of game at this point, without life regenerating itself etc.
    JasonBender: Inferno isn't for everyone. We would like to keep it as challenging as possible. Also, don't forget Hardcore mode. That's retro-hard!
    Guest-70: How many times was the codebase rewritten over the years or was reuse pretty standard?
    KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
    Guest-251: What was your inspiration for the Wizard?
    JayWilson: We were inspired by old school pen and paper RPG's. We wanted a magic user who could control time, disentegrate, cast illusions, etc.
    Guest-36: Do you have plans to implement the Necromancer or druid at any point in the future?
    JayWilson: Any future classes we do are shrouded in mystery (insert scary ghost sounds).
    Guest-283: what are the plans for launch day, are the servers prepared for the work load that is coming?
    KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
    Guest-728: when you want to play with a friend who is much lower level than you, are you stuck playing the furthest ACT or DIFFICULTY they have achieved?
    JasonBender: They can jump in to your game at a higher level (up to the highest difficulty they've achieved), even though they might miss story points. If the lower level player creates the game you will be limited to their story progress. You're not limited by ACT, but you are limited by DIFFICULTY.
    Guest-253: What was the funniest / most awesome bug you discovered during the development of Diablo 3?
    JasonBender: Funniest bug? We accidentally had an event that summoned 5 treasure goblins at one time. It was great seeing people scramble to chase them as they ran in different directions. Serious chaos!
    KevinMartens: Perhaps a little less funny than awesome but I had an skeleton summoner with a bug with no limit on the number of skeletons and I went to a meeting, came back an the monitor was entirely filled with skeletons. I killed them all with a leap attack
    Guest-56: Besides PvP, do you have any plans on adding additional content to Diablo?
    JayWilson: To Guest-56 Nothing solid at this point.
    Guest-25: Will the game have support for clans/guilds at release? if not, is something its being considered to be added in the future? I remember in Diablo 2 we had to create new characters to add the clan's tag.
    JayWilson: No plans at this time.
    Guest-23: I have had troubles with the FPS in the beta with my pretty decent upper class notebook, especially when bigger waves of monsters where on the screen? Has the FPS been optimized for notebook users for release since beta?
    JasonRegier: It's hard to say without knowing more about your particular configuration. We work really closely with our hardware compatibility department to make sure that lots of people have a great experience with D3, and we're always looking to make performance better.
    Guest-236: If i am higher level then my freinds and want to play with them, will there be any kind of handicap? for example will they get less exp
    JasonBender: There is an XP penalty for killing monsters too high/low in level relative to your character. It scales based on your level, so at lower levels you can fight a broader range of creatures. This is good because player levels tend to be farther apart earlier in the game.
    Guest-389: In the beta I had a hard time determining how much damage a spell did. I later learned that if I held ctrl and moused over a spell it gave me a percentage. Has any changes been made to make actually spell damage info more accessible?
    JayWilson: You can set more advanced tooltips to permanently display so you don't need to hold down CTRL. I do feel these could be more accurate in displaying the exact damage you're doing, and we may improve it in the future.
    Guest-261: Due to the amount of time it must take to produce the cinematics, how does that influence/affect a more iterative game design process?
    KevinMartens: The cinematics team is very, very good at working with us to identify the moments of a cinematic that are most prone to change and leaving those to the last possible moment. There is seldom an issue that we can't change with a line change or a simple new shot. The process and time limits have not been much of a problem at all.
    Guest-278: I know that Diablo3 is a click-to-move type game, but for sufferers of Carpel Tunnel Syndrome, it can be very painful to click that much. Is controller support available in the future, if not, can players use applications such as Xpadder for use with controllers on the computer?
    JasonBender: Right-click drive mode allows you to automatically attack while moving when you hold the right mouse button down instead of clicking. Several of us use this to reduce clicks. (You can imagine how many times we've clicked in the process of making the game!) 
    Guest-217: Are the end of the act bosses still going to be the enemies with the highest drop rates for the most sought after gear resulting in "Baal Runs" being the best way to gear up, or will you encourage players to scour the map looking for rarespawns and giving them a higher drop rate instead
    JayWilson: We have a new system called "Nephalem Valor" that encourages you to kill randomly placed rares and champions. When you do, you get a stacking buff that increases your gold and magic find, and increases the drops on bosses. This makes it most beneficial to play through random content, then go fight bosses.
    Guest-224: Say for example that I am playing a high level character, but I want to play with my friend who only has a low level character. Will me joining his game ruin the experience for him because I could just blast through the content and make it too easy for him?
    JayWilson: You could blast him through the content, but his XP will be greatly diminished to the point that it's not very beneficial for your low level friend...unless he likes spoilers. But that's what Youtube is for.
    Guest-302: In regards to internal testing, did any of you try out a completely ridiculous build and manage to make it work in a later difficulty?
    KevinMartens: We spend a lot of time trying out "wacky" builds like melee Wizards or pet-less Witch Doctors and it is a fun, often challenging way to play. We often find ourselves changing a skill or two when we get stuck on a particular elite monster and sequence. Or more likely, we get tempted into to trying a completely different build when we get some particularly awesome piece of equipment. Melee wizard example above is a good one--I was playing recently with a typical mix of ranged spells and found a big bad-**bleep** sword that had such great stats, I changed my build to a melee wizard just to try out the sword.
    Guest-352: How much does the difficulty and greater item quality drop change when your buddy enters the world to play with you?
    JayWilson: Depends on the difficulty level you are playing in. I can't remember 'exact' numbers, though. It hovers around doubling monster health per player, but there are other variables as well.
    Guest-65: What happeneds after i beat inferno mode? P.S I LOVE YOU GUYS AWESOME JOB WITH THE GAME!
    JasonRegier: I'm pretty sure Jay comes to your house and gives you a big hug.
    Guest-249: Hey guys, what are the best moments you have from development time?
    JasonBender: Blizzcon was super-motivating. Also it's fun when we have hours long discussions about crazy design ideas, then see the exact same arguments happen on the forums.
    JasonRegier: For me, one of the best moments was seeing hundreds of people playing the game for the first time at BlizzCon. The response was fantastic! I can't wait for the public to finally play the full game.
    Guest-347: Bashiok stated that the display of BattleTags in games was a bug. Today Lylirra said that it wasn't. So is this a bug or not? If not then what exactly is the point of character names at all?
    JayWilson: It's not a bug, it is supposed to be displayed in game. We felt showing the Battle Tag was an essential element to identifying your friends and didn't want players displayed with different names in different situations. The purpose of character names is to help the player identify their characters in the case they have multiple of the same class and for extended presence.
    Guest-632: In diablo 2 as you got further into NM and **bleep** the areas became much bigger. Will the same happen with the later difficulties of Diablo 3? I remember Durance of Hate level 3 normal vs **bleep** and having a huge area difference.
    KevinMartens: The areas do not get bigger in later difficulties and it hasn't impacted the fun at all. Bigger does not equal better in level design, in the vast majority of cases. We've concentrated much more on the second-to-second challenge and item rewards for higher difficulty playthroughs.
    Guest-509: Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
    JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
    Guest-351: My question is..... So if inferno has its own gear tiers Act1 - Act4 will all the normal thru **bleep** gear end up being trash or will some items end up being good way past their level unique items?? Thanks in advance .
    JasonBender: You'll need to gear up for a while prior to Inferno, so He|| gear will still be valuable for a while. Inferno ramps harshly, though, so you'll need to farm early inferno to handle late inferno. There is a point where gear becomes useless, but a perfectly rolled rare or legendary item can last a long time if it has the affixes you need. Don't forget crafting components, too. Old items can be used to crafter better ones.
    Guest-519: is there a way to switch weapons quickly on the run? (As we did with Diablo 2 by pressing "W") ?
    JayWilson: No. In polling players this seemed to primarily be used to hot swap to high magic find weapons right before a boss died, which didn't seem like great gameplay to encourage.
    Guest-552: Is there any customization to the character when making a character at the start screen? Also is there any customization later in the the game?
    JayWilson: You can also use dyes to customize gear, and even hide pieces of gear that have good stats that you don't like the look of.
    JasonRegier: At the starting screen, no. But within the game, there's a huge number of combinations of items and skills to choose from. Those choices really make your character unique.
    Guest-367: Was anyone in the internal test team able to beat the fourth difficulty of the game ? If not what is the reason for that ?
    KevinMartens: No one has beaten Inferno.
    Guest-415: Will third party programs that collect data about how much loot/gold is dropped where and when be allowed to use?
    JasonRegier: Using 3rd party programs like those is against the terms of use.
    Talen: Many Beta Testers have conserns about the text size of the user interface being either to small, or to large.Do you have any plans at this time to introduce scaling o accessability options for the User Interface and Item Stat Text ?
    JayWilson: Not at this time. Every feature has development cost. If there is demand for something like this we'll weigh it against other features we could add to the game. We did, however, increase font size late in the Beta.
    Guest-366: For the Witch Doctor, with Zombie Handler and Circle of Life passives, are you able to go well beyond having 4 summoned dogs on the field at once or is there some sort of cap?
    JasonBender:  4 is the max for dogs. You can get up to your max nyumber of dogs with a variety of skills (beyond just summoning them), which is good if they're dying a lot in higher difficulties, but that doesn't break the cap.
    Guest-335: Developers: Which act is your favorite to play through?
    JasonBender: I like Act 3. Because... er... *SPOILERS*!
    KevinMartens: Interesting question as that actually changes for me based on the difficulty. I like Act 3 on normal just because of certain battle sequences (no spoilers!!!) but like Act 2 on Nightmare because the bump in difficulty there is a fun challenge for me.
    JayWilson: Don't ask me to pick my favorite child.
    Guest-248: So I read that we can make a new characters in other regions other than our own, will we be able to copy a character over to that region or will we have to start a new one to play with our overseas friends?
    JasonRegier: You will have to start a new one.
    Guest-617: Did you find it difficult to convince others (Co-Wokers - Players) that a stat system wasn't very fun and just a math game? And also, was it easy to convince others that a skill system that was developed around experimentation would be more fun than a Diablo 2 system of constantly re-rolling? (I love the skill system lets me try whatever I want to try - I feel rewarded for experimenting. I feel more games should have this type of system.)
    JayWilson: Yes, it was difficult.
    Guest-847: What is the highest gem level that we can expect to drop?
    JayWilson: Tier 5 gems are the highest that drop.
    Guest-505: Beyond what we have already seen and the sets in Inferno, how many unique weapons and armor sets can we expect to see in D3? Will more be added? (outstanding job so far!)
    JasonBender: We have a ton of cool ideas that we would like to do. A bunch are in the works, but I can't yet say when they'll be ready for you. (The art team loves making these.)
    Guest-807: Will there be the option to change the strength of the monsters by pretending to have more players in a game? Like in D2?
    JayWilson: Not at release. With the challenge level of Inferno we did not see this as necessary.
    Guest-2444: Will Melee Wizards be Viable in **bleep** Mode?
    KevinMartens: For difficulty modes: certainly, the challenge will be harder in later difficulty modes. But really, this question points to a cool point of depth/awesomeness in our system. With the right gear and some practice, melee wizard will be viable--maybe barely but still. For Hardcore Mode: Again, with the right gear, maybe, but it is a risky thing to try. Let me know how you do
    Guest-906: are the angels wings from the CE, an emote thing? or is it like an item you can trigger on and off? also is there a cooldown on them?
    JasonBender: They're linked to a 1x1 item that goes in the inventory, but you can put them in your stash. You can click your wings to turn them on and off. There's no limit to how many times you can use them.
    JasonBender: (Also no cooldown on the wings.)
    Guest-128: Is there a separate appearance for the female barb when she goes berserker mode (the ability for 15 sec that you unlock at lvl 30)and how does she looks like can we not have a picture or something because we only see the male.
    JasonRegier: Yes, she looks different.
    Guest-523: Do bosses get more abilities through the difficulties to make them harder or do they just have scaling dmg and life? ie. in nightmare, he||, and inferno. Also, does Nephalem Valor only apply in Inferno?
    JayWilson: Not really. We have a couple cases, but they are mild enough that I'd say overall no. Bosses mainly scale in stats. And yes, Nephalem Valor is Inferno only.
    Guest-393: The new skill menu has been highly discussed by a large group of players awaiting Diablo III, and there has been much criticism (Despite it being an improvement over the early beta skill UI). Will there be further changes or did we see a finalized version of that system in the last patch of the beta?
    JayWilson: Other than polish-oriented improvements (of which I can't recall which made Beta and which didn't) the skill system is basically unchanged from the final one that appeared in Beta.
    Guest-347: Thank you for answering my first question. How far back does the behind the scenes in the CE cover? Does it cover any early D3 development or does it only cover the past couple years? Any word on when we can expect the web API for D3 or at least more information on it?
    JasonBender: The behind-the-scenes talks about all kinds of crazy stuff, so there should be some good history in there for you. Not sure about the API.
    Guest-446: Will certain areas in Diablo 3 have different treasure classes like they did in Diablo 2 for finding higher items or does it just come down to how far you have progressed into the game and is there a diminishing effect of the amount of mf your character can have eg. like a mf cap?
    JayWilson: I don't really know how to answer the treasure class one, lots of areas have different treasure classes but we try to make areas relatively equal depending on challenge and monster level. MF is not capped, though.
    Smeet: With Diablo 2, enemies in **bleep** difficulty almost all recieved an immunity to one type of damage. Does this trend continue into Diablo 3, or are the enemies / affixes made threatening in different ways?
    JayWilson: We do not use immunities as a monster affix. We focused more on powers that change up the monster's threat and challenge different classes in different ways.
    Guest-351: LOVE YOU GUYS & D3!!! Thanks for the Answer Also BTW how does sharing MF with a group work and is that group % amp'd up by "Nephalem Valor"
    JasonBender: MF is an average of the group's MF rating, so everyone either contributes combat power or boosts the group's MF. Valor covers the party.
    Guest-911: will I be able to have multiple keys on the same account IE: Collectors Edition and Standard? and are we able to use"Dual-Boxing" ?
    JasonRegier: No, you can have one license attached to the account. Dual boxing isn't supported... you'll need to have multiple battle.net accounts.
    Guest-561: How is Inferno difficulty being balanced as a sort of longterm endgame opportunity? Will characters struggle in inferno until they acquire really epic gear or is the aim for Inferno to always be very challenging even when characters are decked out? How does magic find gear play into the balance of being able to clear inferno (E.G. Being able to clear faster and safer vs wearing MF gear vs Nephalem Valor).
    KevinMartens: Inferno is balanced to never be trivial, even with the best gear. If some of you end up finding it trivial, we'll certainly be paying attention--good luck! Magic find gear vs. survivability gear works much like you think. You'll probably use MF gear when you are farming an area you know/think you can survive in and switch to survivability gear once you are trying to get further into a tough area.
    Guest-776: Send: Do you think that assigning a very specific/distinct personality to each character was a good call? A lot of people seem to be thrown away from wizard for example, just because of his not so cool attitude. Or the not-so-badass grandpa witchdoctor (character wise). Thanks
    JayWilson: Yes, we do think it was a good call. We think improving our game story by making the player characters active participants is worth the risk that a few players might get turned off by the choices for those characters. Without making this choice it weakens our story, and strong story is one of the most requested ways the community wanted us to improve Diablo.
    Guest-545: Is it an accurate assessment to say that expansions would follow the inferno progression and have a few levels but significant gear upgrades. Or will it be more like a level cap increase with inferno-like content at the end?
    JasonBender: We're concentrating on a smooth launch right now. Next up after that: PVP!
    Guest-401: Will there be a ladder and ladder-only items to keep Diablo 3 fresh for years to come? I know a lot of people still play Diablo 2, and were excited about the recent ladder reset.
    JayWilson: Not currently. We'd prefer to find better ways to accomplish this. If we can't come up with something better we'd consider a ladder in the future. It's not a problem that needs to be solved right away.
    DrowningRabbit: Speaking on Inferno mode, Blizzard has in the past made encounters like pre-patch C'Thun that were statistically impossible to finish. While that feat hasn't been repeated in World of Warcraft, is that a concern for Diablo 3's Inferno mode bosses?
    KevinMartens: There are not statistically impossible bosses/challenges, at least not by design. There are extremely difficult moments in Inferno but I do think that people, with practice and gear, will be able to finish it. Let the race to end of Inferno begin on May 15th, everyone!
    Guest-1326: Any plans for Lobby like Diablo 2?
    JasonBender: We support public chat channels, and we are always looking to improve the Battle.net service. It will evolve over time. (The trick is getting the chat gem working juuuuuuuuust right.) :-p
    JayWilson: BTW, I said earlier that Nephalem Valor is only available in Inferno. This is incorrect. It kicks in at level 60, regardless of your difficulty level.
    Guest-647: Hi Guys. Breathtaking work so far!, I wish you the best for the release!. My question would be how often can we expect to see new patches in terms game mechanics but also item stats in the span of perhaps one year?. Second question to Jay - will be rolling barb & monk combo for the first playthrough on hardcore, what would you say the chances are defeating **bleep**?
    JayWilson: We'll patch as the game needs it. Predicting a timeframe isn't something we'd do now. For your second question, need more information. How good are you? I'll just guess. I think you personally have a 37.4% chance to beat Hell.
    Guest-311: Can you implement a force Stop key (differing from force Stand Still), where pressing the key will stop all actions including movement and holding the key acts like force Stand Still? Finer movement controls will open up more mechanics!
    JasonBender: We always try to keep the controls streamlined where we can, but if there's a need for a new UI element we will surely consider it. No plans just yet on that particular item, though.
    Guest-625: Why are the Monk's heals not scaled by stats? The monk can never improve healing with gear. By contrast, the Barbarian's heals scale with damage or max HP.
    JayWilson: His heals scale with his level. They are powerful enough that we had concerns that if they scaled with gear they would be too good. Barb heals are personal, but Monk heals are group oriented, which is why they are handled differently.
    Guest-303: I Feel that a Dota style pvp map / pvp game mode would be perfect for Diablo..any plans in the works?
    JayWilson: That would be like making a whole new game inside our game. There are some parallels, but enough differences that I'd rather we focus on our core cooperative and PVE experiences.
    Guest-1639: How large is D3 compared to D2? Will it take as long or longer to clear the game (excluding inferno)?
    KevinMartens: Length of the game varies greatly depending on play-style and randomness. Play-style means completist poke around in every corner type people vs. rush the main objectives people--big difference. Randomness affects the length because you could be walking through an area and roll a 2 level dungeon (10-15 minutes of gameplay) or a 30 second ambush event. Depending on what rolls, that can really change your length. But regardless, length isn't the concern in a game so focused on replayability. Not that the game short so much as that is not what the design challenge is.
    Guest-785: Can you craft "inferno" level gear? if not what is the highest level gear you can craft?
    JasonBender: Yes, and it's awesome! It takes a lot of components to get to the best gear, though.
    Guest-846: Are you concerned that the current Skill UI along with the Skill tab for cycling through skills has perhaps been too categorized and requires a potential excessive amount of cycling through to find things? Example: with the Demon Hunter, why not just have three categories with Hatred Generators, Spenders, and Discipline skills instead of how things are split up now? Isn't that much easier to understand instead of the seeminly excessive categories at the moment?
    JasonRegier: We've found that categories in the current skill system UI is really helpful for newer players. And the "Elective Mode" option is there for advanced players to customize their builds to their heart's content.
    Guest-645: Some people say they will not be rolling a WD because it is a silly class, what do you say to them? Also, Soul Harvest seems too good at the moment....... 6 ..... more...... days ........
    JayWilson: I'd rather people be highly opinionated about our classes than not care. We made five classes just in case you don't like one of them.
    Guest-184: What's up with gems? Are they going to be socketable in more than just helms and weapons?
    JasonBender: Gems can be used in helms, weapons, and a variety of armor slots.
    Guest-538: In order to sell items on the real money auction house, do I have to have funds in my battle.net balance?
    JasonRegier: No, you can sell items without having any money in your account. There is no charge for posting items.
    Guest-340: Would you say that Diablo III's soundtrack is overall, Wagnerian in texture?
    KevinMartens: I'm not music history oriented enough to know the right pigeon-hole genre for our score. I think it is too varied to simply fit into one sub-genre.
    Guest-348: Do you have any comments on Athene vs Kripp for worlds first Inferno kill?
    JasonBender: I guess someone needs to take the other side of that bet, so Athene had better win. I like hot dogs. (The real question is: Who gets the world's first HARDCORE Inferno completion!)
    JayWilson: $20 and a coupon for a free hot dog on Kripp.
    Guest-520: Is it possible to place the dyes and wings from CE in the shared stash ? (so if i later upgrade my game to CE i could get the CE exclusives for my old heroes)
    JasonRegier: Yes.
    Guest-313: A new article on a fansite was just posted describing a way to use the WD to sacrafice zombies to do 25,000%+ weapon damage. How confident are you at this time that classes are balanced endgame?
    KevinMartens: There are billions of class and skill combinations--literally. They inherently cannot be balanced at time of ship due to lack of working time-machine technology and/or Groundhogs Day -style repeat testing days. We look forward to following all of you as you find incredibly awesome builds.
    Guest-844: Will Legendary/Set items have their own unique graphics independent of the "tier" sets or will they look the same?
    JasonBender: Legendary items and set always have unique art, stats, names and flavor text.
    Guest-876: Is the best gear in the game ("potentially," stats-wise) limited to dropping in Inferno difficulty, or are the differences between Inferno gear and end-game **bleep** gear mostly cosmetic or drop-chance related?
    JayWilson: The top three tiers of items, which are the best, only drop in Inferno.
    Guest-708: What class are each of you going to play at release? Softcore or hardcore?
    JasonRegier: Witchdoctor for me too. Hardcore!
    JasonBender: Witch Doctor. Also I'm looking forward to crying over my first hardcore character. And my second. And my third.
    KevinMartens: No pornography references, please! (Monk, softcore)
    Guest-869: Are there any non-set Legendaries that will only drop in Inferno Act III and IV?
    JasonBender: Yes. Legendary items are dropped based on the level of the monster or chest, so we have several at the max level that can only be found in the end of Inferno.
    Guest-720: Dueling: Will you ever consider patching in dueling “in-game” without having to lose the current play session and hit the arenas? The purpose is for fun things like settling disputes amongst friends, battling for items, or just killing time waiting for a friend to come back. It cannot be used for griefing due to mutually acceptance of the duel (and could even take a knee like in WoW so as there is no death).
    JayWilson: I'm not opposed to this, but it's not a trivial amount of work, and is not a priority for us right now. We want to focus on our team-based arena mode right now.
    Guest-547: Will there be any bosses that are only in certain difficulty modes?
    JasonBender: Bosses appear in each difficulty, but there are a handful of unique monsters that only appear in certain difficulties. Also there are a number of rare/champion affixes that don't show up until you reach later difficulties.
    JayWilson: Hold on, getting Wyatt for all your complex Witch Doctor questions.
    Guest-483: How does the treasure goblin scale, in regards to HP, in the higher difficulties? Will they always take a couple of hits to bring down?
    KevinMartens: Treasure Goblins are harder to kill at higher difficulties. I never miss one in normal but often fail to kill one in time in higher difficulties, usually because I'm too paranoid about being **bleep**ed by elite monsters to chase him aggressively.
    Guest-536: Will there be any more 'randomization pockets' (such as the Hanging Tree and the Corpse Pile) in the areas we played in the beta for us to discover?
    KevinMartens: I suspect that the beta players have discovered most, if not all, of the randomization pockets in the beta areas, but there is much more D3 to come. Also, there are rumors of secret things being secretly secreted somewhere secret.
    Guest-25: Will the mobs or bosses have diminishing returns/immunity on stun/slow/fear abilities? Or stunlocking them in inferno with 4 barbarians its totally possible?
    JayWilson: Elite mobs (bosses, champions, rares) are affected to a lesser degree by control skills, and are immune to a select few. We do not have a system for diminishing returns, as we want CC to be useful even against bosses.
    Guest-1803: Does the explosive beast rune for zombie charger work with the final gift rune for zombie dogs? ie zombie dogs from zombie charger dropping health globes? Thanks.
    KevinMartens: No, it does not.
    Guest-104: Are there any plans to ever had "hotkeys" in the game so we can quickly switch between different spells like in D2 with the F-keys?
    JasonRegier: The hotbar at the bottom of the screen gives you easy access to your current skills, and you can change the keybindings for it if you don't like the defaults.
    Guest-1064: How will the Monk and Witch Doctor passive skills that avoid death work in Hardcore mode?
    JayWilson: They will allow you to avoid death! Congratulations, hardcore player, you have outsmarted mortality!
    Guest-367: Do i need to read the quest dialog to fully understand the diablo lore ? or i can simply watch the cinematics and understand what is going on ?
    JasonBender: There are several ways to enhance your enjoyment of the story. The cinematics are meant to keep the story clear, but the more you read, the better it should be. (Even the item and skill flavor text adds to the lore.)
    JayWilson: Correction: we drop gems up to tier 8.
    Guest-376: can we follow treasure goblin through portal to a special dungon?
    JasonBender: One wonders where they go!
    Guest-1540: I heard a rumor around a month ago that players can recieve an extra reward if they don't switch their build for an entire Act, is this true?
    JasonBender: Not exactly true. It's good to explore builds. Nephalem Valor goes away if you respec, but that isn't based on the act.
    Guest-713: how will mf work in groups. say if 2 people have mf and 2 are just dps. will it take the groups mf number as a hole or just 1 person for their drops only?
    KevinMartens: Magic find is averaged across the party. If you have two MF people with 100% and two DPS people with 0%, then each person has 50% for their drops. Loot is, of course, per player.
    Guest-503: Is "rushing" a character possible? Or are there some kind of restrictions that keep a player from getting to Nightmare/**bleep**/Inferno in a significantly shorter time period than usual.
    JayWilson: A higher level character can help you jump past content within a difficulty, but you get greatly diminished XP, so you really need to go through legitimately. We have hard level requirements for difficulty levels, though, so no shortcuts there.
    Guest-661: I know you don't plan to support Diablo 3 to be a eSport - If the commnunity wants it to become a eSport(without the implied balance), would you support it with replays/spectator mode and more ? 
    JayWilson: No. We don't want Diablo 3 to become an E-sport. It's OK to have PVP just for fun. Our focus is on our PVE game, and we want it to stay there.
    Guest-302: What was it like being able to take a game I'm sure you all loved, and being able to expand the story, and create amazing things I bet the original creators would never even have thought of?
    JasonBender: It was a privilege. Personally, I feel incredibly lucky to be involved with Diablo, one of my favorite game worlds of all time. It was never hard to come up with cool ideas, just tough to pick the best to make the coolest game possible! 
    Guest-2203: Many people are trying to get world first 60 and think it is doable in as little as 20 hours. Can you give us any insight on this?
    JayWilson: World's first what?
    Guest-1729: How do you guys feel about the Barbarian in Inferno (being a melee class and all), especially regarding (the need for?) Shields?
    KevinMartens: Survivability is certainly something that you need to gear for in Inferno. Shield is the easiest vs. most obvious choice but certainly you can gear for a higher DPS with a different selection of gear and skills. It is still a fine balance between your play style, your DPS, your survivability stats, etc. None of those things can be out of balance for the way you play in order to survive at Inferno.
    Guest-1736: So, you guys are always talking about how diffcult Inferno will be. What about the others? Does this mean nightmare and **bleep** will also be too easy for us just like normal mode? Thats a serious concern for me...
    JasonBender: Different players find different things challenging. (This also depends on your gear.) Finishing Inferno in Hardcore mode will not be easy!
    Guest-2357: Is stun duration reduced in **bleep**/inferno or is the same as in normal?
    KevinMartens: It has been reduced.
    Guest-586: Will you share game statistics with the community? For example: ### different Monk builds have defeated <insert boss name>? or other misc data?
    JasonBender: We like sharing cool stats, but no specifics yet on what they will be. 
    JayWilson: To the person who asked if we might add or remove skills: we'll do whatever we think is right to balance the game and make the classes feel well rounded and effective. In other words...maybe.
    Kyle-BBY: Great chat everyone! Thank you for joining us fans and Diablo III Dev team!
    KevinMartens: Thank you, everyone, for attending
    JasonBender: Thank you so much! Great questions!
    JasonRegier: Thanks everyone! See you online!
    JayWilson: Thanks everyone! May 15th! WOOOOO!!!!!!

    Thanks to everyone who joined us on for the Diablo III Developer Chat today!  We had a great turnout and some even greater questions.  For those of you who weren’t able to make it, here is a transcript of the chat to tide you over until May 15th. 
    Pre-order Diablo III now!
    Developers:
    Jay Wilson, Game Director
    Jason Bender, Senior System Designer
    Jason Regier, Lead Software Engineer
    Kevin Martens, Lead Content Designer
    Transcript for Chat: 'Diablo III Developer Chat', Tue May 08 16:00:00 CDT 2012
    Kyle-BBY: Welcome to the Diablo III Developer Chat new arrivals! We'll be getting started in a few more minutes. Get your questions ready!
    Guest-74: When the option is selected to list things in the auction house for a real dollar value selling price, does that money go to the seller or Blizzard?
    JayWilson: We charge a $1 dollar service fee, or 15% for commodities. The remainder of the sale price goes to the seller.
    Guest-20: With some information out (may or maynot be correct) about how hard monsters hit in Inferno, will WD pets still be viable?
    JayWilson: Yes, pets scale pretty well in inferno. You do have to refresh them, but they are useful for tanking mobs.
    Guest-228: What was the hardest thing you had to cut from the game due to time/prodcution constraints?
    JasonRegier: For me, it was PvP. I had a ton of fun playing it against folks at BlizzCon, but it just wasn't ready for prime time yet.
    Guest-106: Will there be anyway to share the wings I get in the Collector's Edition with friends?
    JasonBender: Those are just for you, but you can apply them to as many of your characters as you like.
    Guest-26: Has anyone from the internal testing found a legendary item yet? Also, when are the stats for the legendaries going to be released?
    JasonRegier: I got one during testing, and when it dropped, I jumped up and cheered. It was awesome!
    Guest-25: Can you explain us about the bossfights? Will they be like Diablo 2 where the bosses had a fixed number of abilities and they just used them, or it will be more like WoW where the bosses have phases with different abilities and the scenery/positioning its crucial in the fight.
    JayWilson: Depends on the boss. Some have a set number of abilities, some have phases. Most are a little more complex than Diablo II.
    Guest-157: I will like to start of by saying the game is looking amazing so far, and I'm new to Diablo. Can you use the WASD keys for movement or just the left click on the mouse?
    JasonRegier: Basic control in Diablo 3 is very simple. Just click to move, and click on monsters to attack them.
    JayWilson: We don't support WASD for movement. We don't think it feels good as a movement scheme from an isometric view.
    tomt610: Will you make inferno difficulty easier if people will start telling you that you made it too hard and they cannot beat it, even that it is beatable at this point? Cause I remember in 90s games required skill to beat them and it would be nice to have at least one that kind of game at this point, without life regenerating itself etc.
    JasonBender: Inferno isn't for everyone. We would like to keep it as challenging as possible. Also, don't forget Hardcore mode. That's retro-hard!
    Guest-70: How many times was the codebase rewritten over the years or was reuse pretty standard?
    KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
    Guest-251: What was your inspiration for the Wizard?
    JayWilson: We were inspired by old school pen and paper RPG's. We wanted a magic user who could control time, disentegrate, cast illusions, etc.
    Guest-36: Do you have plans to implement the Necromancer or druid at any point in the future?
    JayWilson: Any future classes we do are shrouded in mystery (insert scary ghost sounds).
    Guest-283: what are the plans for launch day, are the servers prepared for the work load that is coming?
    KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
    Guest-728: when you want to play with a friend who is much lower level than you, are you stuck playing the furthest ACT or DIFFICULTY they have achieved?
    JasonBender: They can jump in to your game at a higher level (up to the highest difficulty they've achieved), even though they might miss story points. If the lower level player creates the game you will be limited to their story progress. You're not limited by ACT, but you are limited by DIFFICULTY.
    Guest-253: What was the funniest / most awesome bug you discovered during the development of Diablo 3?
    JasonBender: Funniest bug? We accidentally had an event that summoned 5 treasure goblins at one time. It was great seeing people scramble to chase them as they ran in different directions. Serious chaos!
    KevinMartens: Perhaps a little less funny than awesome but I had an skeleton summoner with a bug with no limit on the number of skeletons and I went to a meeting, came back an the monitor was entirely filled with skeletons. I killed them all with a leap attack
    Guest-56: Besides PvP, do you have any plans on adding additional content to Diablo?
    JayWilson: To Guest-56 Nothing solid at this point.
    Guest-25: Will the game have support for clans/guilds at release? if not, is something its being considered to be added in the future? I remember in Diablo 2 we had to create new characters to add the clan's tag.
    JayWilson: No plans at this time.
    Guest-23: I have had troubles with the FPS in the beta with my pretty decent upper class notebook, especially when bigger waves of monsters where on the screen? Has the FPS been optimized for notebook users for release since beta?
    JasonRegier: It's hard to say without knowing more about your particular configuration. We work really closely with our hardware compatibility department to make sure that lots of people have a great experience with D3, and we're always looking to make performance better.
    Guest-236: If i am higher level then my freinds and want to play with them, will there be any kind of handicap? for example will they get less exp
    JasonBender: There is an XP penalty for killing monsters too high/low in level relative to your character. It scales based on your level, so at lower levels you can fight a broader range of creatures. This is good because player levels tend to be farther apart earlier in the game.
    Guest-389: In the beta I had a hard time determining how much damage a spell did. I later learned that if I held ctrl and moused over a spell it gave me a percentage. Has any changes been made to make actually spell damage info more accessible?
    JayWilson: You can set more advanced tooltips to permanently display so you don't need to hold down CTRL. I do feel these could be more accurate in displaying the exact damage you're doing, and we may improve it in the future.
    Guest-261: Due to the amount of time it must take to produce the cinematics, how does that influence/affect a more iterative game design process?
    KevinMartens: The cinematics team is very, very good at working with us to identify the moments of a cinematic that are most prone to change and leaving those to the last possible moment. There is seldom an issue that we can't change with a line change or a simple new shot. The process and time limits have not been much of a problem at all.
    Guest-278: I know that Diablo3 is a click-to-move type game, but for sufferers of Carpel Tunnel Syndrome, it can be very painful to click that much. Is controller support available in the future, if not, can players use applications such as Xpadder for use with controllers on the computer?
    JasonBender: Right-click drive mode allows you to automatically attack while moving when you hold the right mouse button down instead of clicking. Several of us use this to reduce clicks. (You can imagine how many times we've clicked in the process of making the game!) 
    Guest-217: Are the end of the act bosses still going to be the enemies with the highest drop rates for the most sought after gear resulting in "Baal Runs" being the best way to gear up, or will you encourage players to scour the map looking for rarespawns and giving them a higher drop rate instead
    JayWilson: We have a new system called "Nephalem Valor" that encourages you to kill randomly placed rares and champions. When you do, you get a stacking buff that increases your gold and magic find, and increases the drops on bosses. This makes it most beneficial to play through random content, then go fight bosses.
    Guest-224: Say for example that I am playing a high level character, but I want to play with my friend who only has a low level character. Will me joining his game ruin the experience for him because I could just blast through the content and make it too easy for him?
    JayWilson: You could blast him through the content, but his XP will be greatly diminished to the point that it's not very beneficial for your low level friend...unless he likes spoilers. But that's what Youtube is for.
    Guest-302: In regards to internal testing, did any of you try out a completely ridiculous build and manage to make it work in a later difficulty?
    KevinMartens: We spend a lot of time trying out "wacky" builds like melee Wizards or pet-less Witch Doctors and it is a fun, often challenging way to play. We often find ourselves changing a skill or two when we get stuck on a particular elite monster and sequence. Or more likely, we get tempted into to trying a completely different build when we get some particularly awesome piece of equipment. Melee wizard example above is a good one--I was playing recently with a typical mix of ranged spells and found a big bad-**bleep** sword that had such great stats, I changed my build to a melee wizard just to try out the sword.
    Guest-352: How much does the difficulty and greater item quality drop change when your buddy enters the world to play with you?
    JayWilson: Depends on the difficulty level you are playing in. I can't remember 'exact' numbers, though. It hovers around doubling monster health per player, but there are other variables as well.
    Guest-65: What happeneds after i beat inferno mode? P.S I LOVE YOU GUYS AWESOME JOB WITH THE GAME!
    JasonRegier: I'm pretty sure Jay comes to your house and gives you a big hug.
    Guest-249: Hey guys, what are the best moments you have from development time?
    JasonBender: Blizzcon was super-motivating. Also it's fun when we have hours long discussions about crazy design ideas, then see the exact same arguments happen on the forums.
    JasonRegier: For me, one of the best moments was seeing hundreds of people playing the game for the first time at BlizzCon. The response was fantastic! I can't wait for the public to finally play the full game.
    Guest-347: Bashiok stated that the display of BattleTags in games was a bug. Today Lylirra said that it wasn't. So is this a bug or not? If not then what exactly is the point of character names at all?
    JayWilson: It's not a bug, it is supposed to be displayed in game. We felt showing the Battle Tag was an essential element to identifying your friends and didn't want players displayed with different names in different situations. The purpose of character names is to help the player identify their characters in the case they have multiple of the same class and for extended presence.
    Guest-632: In diablo 2 as you got further into NM and **bleep** the areas became much bigger. Will the same happen with the later difficulties of Diablo 3? I remember Durance of Hate level 3 normal vs **bleep** and having a huge area difference.
    KevinMartens: The areas do not get bigger in later difficulties and it hasn't impacted the fun at all. Bigger does not equal better in level design, in the vast majority of cases. We've concentrated much more on the second-to-second challenge and item rewards for higher difficulty playthroughs.
    Guest-509: Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
    JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
    Guest-351: My question is..... So if inferno has its own gear tiers Act1 - Act4 will all the normal thru **bleep** gear end up being trash or will some items end up being good way past their level unique items?? Thanks in advance .
    JasonBender: You'll need to gear up for a while prior to Inferno, so He|| gear will still be valuable for a while. Inferno ramps harshly, though, so you'll need to farm early inferno to handle late inferno. There is a point where gear becomes useless, but a perfectly rolled rare or legendary item can last a long time if it has the affixes you need. Don't forget crafting components, too. Old items can be used to crafter better ones.
    Guest-519: is there a way to switch weapons quickly on the run? (As we did with Diablo 2 by pressing "W") ?
    JayWilson: No. In polling players this seemed to primarily be used to hot swap to high magic find weapons right before a boss died, which didn't seem like great gameplay to encourage.
    Guest-552: Is there any customization to the character when making a character at the start screen? Also is there any customization later in the the game?
    JayWilson: You can also use dyes to customize gear, and even hide pieces of gear that have good stats that you don't like the look of.
    JasonRegier: At the starting screen, no. But within the game, there's a huge number of combinations of items and skills to choose from. Those choices really make your character unique.
    Guest-367: Was anyone in the internal test team able to beat the fourth difficulty of the game ? If not what is the reason for that ?
    KevinMartens: No one has beaten Inferno.
    Guest-415: Will third party programs that collect data about how much loot/gold is dropped where and when be allowed to use?
    JasonRegier: Using 3rd party programs like those is against the terms of use.
    Talen: Many Beta Testers have conserns about the text size of the user interface being either to small, or to large.Do you have any plans at this time to introduce scaling o accessability options for the User Interface and Item Stat Text ?
    JayWilson: Not at this time. Every feature has development cost. If there is demand for something like this we'll weigh it against other features we could add to the game. We did, however, increase font size late in the Beta.
    Guest-366: For the Witch Doctor, with Zombie Handler and Circle of Life passives, are you able to go well beyond having 4 summoned dogs on the field at once or is there some sort of cap?
    JasonBender:  4 is the max for dogs. You can get up to your max nyumber of dogs with a variety of skills (beyond just summoning them), which is good if they're dying a lot in higher difficulties, but that doesn't break the cap.
    Guest-335: Developers: Which act is your favorite to play through?
    JasonBender: I like Act 3. Because... er... *SPOILERS*!
    KevinMartens: Interesting question as that actually changes for me based on the difficulty. I like Act 3 on normal just because of certain battle sequences (no spoilers!!!) but like Act 2 on Nightmare because the bump in difficulty there is a fun challenge for me.
    JayWilson: Don't ask me to pick my favorite child.
    Guest-248: So I read that we can make a new characters in other regions other than our own, will we be able to copy a character over to that region or will we have to start a new one to play with our overseas friends?
    JasonRegier: You will have to start a new one.
    Guest-617: Did you find it difficult to convince others (Co-Wokers - Players) that a stat system wasn't very fun and just a math game? And also, was it easy to convince others that a skill system that was developed around experimentation would be more fun than a Diablo 2 system of constantly re-rolling? (I love the skill system lets me try whatever I want to try - I feel rewarded for experimenting. I feel more games should have this type of system.)
    JayWilson: Yes, it was difficult.
    Guest-847: What is the highest gem level that we can expect to drop?
    JayWilson: Tier 5 gems are the highest that drop.
    Guest-505: Beyond what we have already seen and the sets in Inferno, how many unique weapons and armor sets can we expect to see in D3? Will more be added? (outstanding job so far!)
    JasonBender: We have a ton of cool ideas that we would like to do. A bunch are in the works, but I can't yet say when they'll be ready for you. (The art team loves making these.)
    Guest-807: Will there be the option to change the strength of the monsters by pretending to have more players in a game? Like in D2?
    JayWilson: Not at release. With the challenge level of Inferno we did not see this as necessary.
    Guest-2444: Will Melee Wizards be Viable in **bleep** Mode?
    KevinMartens: For difficulty modes: certainly, the challenge will be harder in later difficulty modes. But really, this question points to a cool point of depth/awesomeness in our system. With the right gear and some practice, melee wizard will be viable--maybe barely but still. For Hardcore Mode: Again, with the right gear, maybe, but it is a risky thing to try. Let me know how you do
    Guest-906: are the angels wings from the CE, an emote thing? or is it like an item you can trigger on and off? also is there a cooldown on them?
    JasonBender: They're linked to a 1x1 item that goes in the inventory, but you can put them in your stash. You can click your wings to turn them on and off. There's no limit to how many times you can use them.
    JasonBender: (Also no cooldown on the wings.)
    Guest-128: Is there a separate appearance for the female barb when she goes berserker mode (the ability for 15 sec that you unlock at lvl 30)and how does she looks like can we not have a picture or something because we only see the male.
    JasonRegier: Yes, she looks different.
    Guest-523: Do bosses get more abilities through the difficulties to make them harder or do they just have scaling dmg and life? ie. in nightmare, he||, and inferno. Also, does Nephalem Valor only apply in Inferno?
    JayWilson: Not really. We have a couple cases, but they are mild enough that I'd say overall no. Bosses mainly scale in stats. And yes, Nephalem Valor is Inferno only.
    Guest-393: The new skill menu has been highly discussed by a large group of players awaiting Diablo III, and there has been much criticism (Despite it being an improvement over the early beta skill UI). Will there be further changes or did we see a finalized version of that system in the last patch of the beta?
    JayWilson: Other than polish-oriented improvements (of which I can't recall which made Beta and which didn't) the skill system is basically unchanged from the final one that appeared in Beta.
    Guest-347: Thank you for answering my first question. How far back does the behind the scenes in the CE cover? Does it cover any early D3 development or does it only cover the past couple years? Any word on when we can expect the web API for D3 or at least more information on it?
    JasonBender: The behind-the-scenes talks about all kinds of crazy stuff, so there should be some good history in there for you. Not sure about the API.
    Guest-446: Will certain areas in Diablo 3 have different treasure classes like they did in Diablo 2 for finding higher items or does it just come down to how far you have progressed into the game and is there a diminishing effect of the amount of mf your character can have eg. like a mf cap?
    JayWilson: I don't really know how to answer the treasure class one, lots of areas have different treasure classes but we try to make areas relatively equal depending on challenge and monster level. MF is not capped, though.
    Smeet: With Diablo 2, enemies in **bleep** difficulty almost all recieved an immunity to one type of damage. Does this trend continue into Diablo 3, or are the enemies / affixes made threatening in different ways?
    JayWilson: We do not use immunities as a monster affix. We focused more on powers that change up the monster's threat and challenge different classes in different ways.
    Guest-351: LOVE YOU GUYS & D3!!! Thanks for the Answer Also BTW how does sharing MF with a group work and is that group % amp'd up by "Nephalem Valor"
    JasonBender: MF is an average of the group's MF rating, so everyone either contributes combat power or boosts the group's MF. Valor covers the party.
    Guest-911: will I be able to have multiple keys on the same account IE: Collectors Edition and Standard? and are we able to use"Dual-Boxing" ?
    JasonRegier: No, you can have one license attached to the account. Dual boxing isn't supported... you'll need to have multiple battle.net accounts.
    Guest-561: How is Inferno difficulty being balanced as a sort of longterm endgame opportunity? Will characters struggle in inferno until they acquire really epic gear or is the aim for Inferno to always be very challenging even when characters are decked out? How does magic find gear play into the balance of being able to clear inferno (E.G. Being able to clear faster and safer vs wearing MF gear vs Nephalem Valor).
    KevinMartens: Inferno is balanced to never be trivial, even with the best gear. If some of you end up finding it trivial, we'll certainly be paying attention--good luck! Magic find gear vs. survivability gear works much like you think. You'll probably use MF gear when you are farming an area you know/think you can survive in and switch to survivability gear once you are trying to get further into a tough area.
    Guest-776: Send: Do you think that assigning a very specific/distinct personality to each character was a good call? A lot of people seem to be thrown away from wizard for example, just because of his not so cool attitude. Or the not-so-badass grandpa witchdoctor (character wise). Thanks
    JayWilson: Yes, we do think it was a good call. We think improving our game story by making the player characters active participants is worth the risk that a few players might get turned off by the choices for those characters. Without making this choice it weakens our story, and strong story is one of the most requested ways the community wanted us to improve Diablo.
    Guest-545: Is it an accurate assessment to say that expansions would follow the inferno progression and have a few levels but significant gear upgrades. Or will it be more like a level cap increase with inferno-like content at the end?
    JasonBender: We're concentrating on a smooth launch right now. Next up after that: PVP!
    Guest-401: Will there be a ladder and ladder-only items to keep Diablo 3 fresh for years to come? I know a lot of people still play Diablo 2, and were excited about the recent ladder reset.
    JayWilson: Not currently. We'd prefer to find better ways to accomplish this. If we can't come up with something better we'd consider a ladder in the future. It's not a problem that needs to be solved right away.
    DrowningRabbit: Speaking on Inferno mode, Blizzard has in the past made encounters like pre-patch C'Thun that were statistically impossible to finish. While that feat hasn't been repeated in World of Warcraft, is that a concern for Diablo 3's Inferno mode bosses?
    KevinMartens: There are not statistically impossible bosses/challenges, at least not by design. There are extremely difficult moments in Inferno but I do think that people, with practice and gear, will be able to finish it. Let the race to end of Inferno begin on May 15th, everyone!
    Guest-1326: Any plans for Lobby like Diablo 2?
    JasonBender: We support public chat channels, and we are always looking to improve the Battle.net service. It will evolve over time. (The trick is getting the chat gem working juuuuuuuuust right.) :-p
    JayWilson: BTW, I said earlier that Nephalem Valor is only available in Inferno. This is incorrect. It kicks in at level 60, regardless of your difficulty level.
    Guest-647: Hi Guys. Breathtaking work so far!, I wish you the best for the release!. My question would be how often can we expect to see new patches in terms game mechanics but also item stats in the span of perhaps one year?. Second question to Jay - will be rolling barb & monk combo for the first playthrough on hardcore, what would you say the chances are defeating **bleep**?
    JayWilson: We'll patch as the game needs it. Predicting a timeframe isn't something we'd do now. For your second question, need more information. How good are you? I'll just guess. I think you personally have a 37.4% chance to beat Hell.
    Guest-311: Can you implement a force Stop key (differing from force Stand Still), where pressing the key will stop all actions including movement and holding the key acts like force Stand Still? Finer movement controls will open up more mechanics!
    JasonBender: We always try to keep the controls streamlined where we can, but if there's a need for a new UI element we will surely consider it. No plans just yet on that particular item, though.
    Guest-625: Why are the Monk's heals not scaled by stats? The monk can never improve healing with gear. By contrast, the Barbarian's heals scale with damage or max HP.
    JayWilson: His heals scale with his level. They are powerful enough that we had concerns that if they scaled with gear they would be too good. Barb heals are personal, but Monk heals are group oriented, which is why they are handled differently.
    Guest-303: I Feel that a Dota style pvp map / pvp game mode would be perfect for Diablo..any plans in the works?
    JayWilson: That would be like making a whole new game inside our game. There are some parallels, but enough differences that I'd rather we focus on our core cooperative and PVE experiences.
    Guest-1639: How large is D3 compared to D2? Will it take as long or longer to clear the game (excluding inferno)?
    KevinMartens: Length of the game varies greatly depending on play-style and randomness. Play-style means completist poke around in every corner type people vs. rush the main objectives people--big difference. Randomness affects the length because you could be walking through an area and roll a 2 level dungeon (10-15 minutes of gameplay) or a 30 second ambush event. Depending on what rolls, that can really change your length. But regardless, length isn't the concern in a game so focused on replayability. Not that the game short so much as that is not what the design challenge is.
    Guest-785: Can you craft "inferno" level gear? if not what is the highest level gear you can craft?
    JasonBender: Yes, and it's awesome! It takes a lot of components to get to the best gear, though.
    Guest-846: Are you concerned that the current Skill UI along with the Skill tab for cycling through skills has perhaps been too categorized and requires a potential excessive amount of cycling through to find things? Example: with the Demon Hunter, why not just have three categories with Hatred Generators, Spenders, and Discipline skills instead of how things are split up now? Isn't that much easier to understand instead of the seeminly excessive categories at the moment?
    JasonRegier: We've found that categories in the current skill system UI is really helpful for newer players. And the "Elective Mode" option is there for advanced players to customize their builds to their heart's content.
    Guest-645: Some people say they will not be rolling a WD because it is a silly class, what do you say to them? Also, Soul Harvest seems too good at the moment....... 6 ..... more...... days ........
    JayWilson: I'd rather people be highly opinionated about our classes than not care. We made five classes just in case you don't like one of them.
    Guest-184: What's up with gems? Are they going to be socketable in more than just helms and weapons?
    JasonBender: Gems can be used in helms, weapons, and a variety of armor slots.
    Guest-538: In order to sell items on the real money auction house, do I have to have funds in my battle.net balance?
    JasonRegier: No, you can sell items without having any money in your account. There is no charge for posting items.
    Guest-340: Would you say that Diablo III's soundtrack is overall, Wagnerian in texture?
    KevinMartens: I'm not music history oriented enough to know the right pigeon-hole genre for our score. I think it is too varied to simply fit into one sub-genre.
    Guest-348: Do you have any comments on Athene vs Kripp for worlds first Inferno kill?
    JasonBender: I guess someone needs to take the other side of that bet, so Athene had better win. I like hot dogs. (The real question is: Who gets the world's first HARDCORE Inferno completion!)
    JayWilson: $20 and a coupon for a free hot dog on Kripp.
    Guest-520: Is it possible to place the dyes and wings from CE in the shared stash ? (so if i later upgrade my game to CE i could get the CE exclusives for my old heroes)
    JasonRegier: Yes.
    Guest-313: A new article on a fansite was just posted describing a way to use the WD to sacrafice zombies to do 25,000%+ weapon damage. How confident are you at this time that classes are balanced endgame?
    KevinMartens: There are billions of class and skill combinations--literally. They inherently cannot be balanced at time of ship due to lack of working time-machine technology and/or Groundhogs Day -style repeat testing days. We look forward to following all of you as you find incredibly awesome builds.
    Guest-844: Will Legendary/Set items have their own unique graphics independent of the "tier" sets or will they look the same?
    JasonBender: Legendary items and set always have unique art, stats, names and flavor text.
    Guest-876: Is the best gear in the game ("potentially," stats-wise) limited to dropping in Inferno difficulty, or are the differences between Inferno gear and end-game **bleep** gear mostly cosmetic or drop-chance related?
    JayWilson: The top three tiers of items, which are the best, only drop in Inferno.
    Guest-708: What class are each of you going to play at release? Softcore or hardcore?
    JasonRegier: Witchdoctor for me too. Hardcore!
    JasonBender: Witch Doctor. Also I'm looking forward to crying over my first hardcore character. And my second. And my third.
    KevinMartens: No pornography references, please! (Monk, softcore)
    Guest-869: Are there any non-set Legendaries that will only drop in Inferno Act III and IV?
    JasonBender: Yes. Legendary items are dropped based on the level of the monster or chest, so we have several at the max level that can only be found in the end of Inferno.
    Guest-720: Dueling: Will you ever consider patching in dueling “in-game” without having to lose the current play session and hit the arenas? The purpose is for fun things like settling disputes amongst friends, battling for items, or just killing time waiting for a friend to come back. It cannot be used for griefing due to mutually acceptance of the duel (and could even take a knee like in WoW so as there is no death).
    JayWilson: I'm not opposed to this, but it's not a trivial amount of work, and is not a priority for us right now. We want to focus on our team-based arena mode right now.
    Guest-547: Will there be any bosses that are only in certain difficulty modes?
    JasonBender: Bosses appear in each difficulty, but there are a handful of unique monsters that only appear in certain difficulties. Also there are a number of rare/champion affixes that don't show up until you reach later difficulties.
    JayWilson: Hold on, getting Wyatt for all your complex Witch Doctor questions.
    Guest-483: How does the treasure goblin scale, in regards to HP, in the higher difficulties? Will they always take a couple of hits to bring down?
    KevinMartens: Treasure Goblins are harder to kill at higher difficulties. I never miss one in normal but often fail to kill one in time in higher difficulties, usually because I'm too paranoid about being **bleep**ed by elite monsters to chase him aggressively.
    Guest-536: Will there be any more 'randomization pockets' (such as the Hanging Tree and the Corpse Pile) in the areas we played in the beta for us to discover?
    KevinMartens: I suspect that the beta players have discovered most, if not all, of the randomization pockets in the beta areas, but there is much more D3 to come. Also, there are rumors of secret things being secretly secreted somewhere secret.
    Guest-25: Will the mobs or bosses have diminishing returns/immunity on stun/slow/fear abilities? Or stunlocking them in inferno with 4 barbarians its totally possible?
    JayWilson: Elite mobs (bosses, champions, rares) are affected to a lesser degree by control skills, and are immune to a select few. We do not have a system for diminishing returns, as we want CC to be useful even against bosses.
    Guest-1803: Does the explosive beast rune for zombie charger work with the final gift rune for zombie dogs? ie zombie dogs from zombie charger dropping health globes? Thanks.
    KevinMartens: No, it does not.
    Guest-104: Are there any plans to ever had "hotkeys" in the game so we can quickly switch between different spells like in D2 with the F-keys?
    JasonRegier: The hotbar at the bottom of the screen gives you easy access to your current skills, and you can change the keybindings for it if you don't like the defaults.
    Guest-1064: How will the Monk and Witch Doctor passive skills that avoid death work in Hardcore mode?
    JayWilson: They will allow you to avoid death! Congratulations, hardcore player, you have outsmarted mortality!
    Guest-367: Do i need to read the quest dialog to fully understand the diablo lore ? or i can simply watch the cinematics and understand what is going on ?
    JasonBender: There are several ways to enhance your enjoyment of the story. The cinematics are meant to keep the story clear, but the more you read, the better it should be. (Even the item and skill flavor text adds to the lore.)
    JayWilson: Correction: we drop gems up to tier 8.
    Guest-376: can we follow treasure goblin through portal to a special dungon?
    JasonBender: One wonders where they go!
    Guest-1540: I heard a rumor around a month ago that players can recieve an extra reward if they don't switch their build for an entire Act, is this true?
    JasonBender: Not exactly true. It's good to explore builds. Nephalem Valor goes away if you respec, but that isn't based on the act.
    Guest-713: how will mf work in groups. say if 2 people have mf and 2 are just dps. will it take the groups mf number as a hole or just 1 person for their drops only?
    KevinMartens: Magic find is averaged across the party. If you have two MF people with 100% and two DPS people with 0%, then each person has 50% for their drops. Loot is, of course, per player.
    Guest-503: Is "rushing" a character possible? Or are there some kind of restrictions that keep a player from getting to Nightmare/**bleep**/Inferno in a significantly shorter time period than usual.
    JayWilson: A higher level character can help you jump past content within a difficulty, but you get greatly diminished XP, so you really need to go through legitimately. We have hard level requirements for difficulty levels, though, so no shortcuts there.
    Guest-661: I know you don't plan to support Diablo 3 to be a eSport - If the commnunity wants it to become a eSport(without the implied balance), would you support it with replays/spectator mode and more ? 
    JayWilson: No. We don't want Diablo 3 to become an E-sport. It's OK to have PVP just for fun. Our focus is on our PVE game, and we want it to stay there.
    Guest-302: What was it like being able to take a game I'm sure you all loved, and being able to expand the story, and create amazing things I bet the original creators would never even have thought of?
    JasonBender: It was a privilege. Personally, I feel incredibly lucky to be involved with Diablo, one of my favorite game worlds of all time. It was never hard to come up with cool ideas, just tough to pick the best to make the coolest game possible! 
    Guest-2203: Many people are trying to get world first 60 and think it is doable in as little as 20 hours. Can you give us any insight on this?
    JayWilson: World's first what?
    Guest-1729: How do you guys feel about the Barbarian in Inferno (being a melee class and all), especially regarding (the need for?) Shields?
    KevinMartens: Survivability is certainly something that you need to gear for in Inferno. Shield is the easiest vs. most obvious choice but certainly you can gear for a higher DPS with a different selection of gear and skills. It is still a fine balance between your play style, your DPS, your survivability stats, etc. None of those things can be out of balance for the way you play in order to survive at Inferno.
    Guest-1736: So, you guys are always talking about how diffcult Inferno will be. What about the others? Does this mean nightmare and **bleep** will also be too easy for us just like normal mode? Thats a serious concern for me...
    JasonBender: Different players find different things challenging. (This also depends on your gear.) Finishing Inferno in Hardcore mode will not be easy!
    Guest-2357: Is stun duration reduced in **bleep**/inferno or is the same as in normal?
    KevinMartens: It has been reduced.
    Guest-586: Will you share game statistics with the community? For example: ### different Monk builds have defeated <insert boss name>? or other misc data?
    JasonBender: We like sharing cool stats, but no specifics yet on what they will be. 
    JayWilson: To the person who asked if we might add or remove skills: we'll do whatever we think is right to balance the game and make the classes feel well rounded and effective. In other words...maybe.
    Kyle-BBY: Great chat everyone! Thank you for joining us fans and Diablo III Dev team!
    KevinMartens: Thank you, everyone, for attending
    JasonBender: Thank you so much! Great questions!
    JasonRegier: Thanks everyone! See you online!
    JayWilson: Thanks everyone! May 15th! WOOOOO!!!!!!

  • First-Logon Times Are Unacceptable in Windows 10

    So far, we have found several issues with Windows 10 Enterprise, but our biggest issue -- by far -- is with the time it takes to logon a new user for the first time.  This was also an issue in Windows 8.1 and is also the reason we largely skipped Windows
    8.1 where I work.
    The time it takes for a user's first logon is too long, even when we disable the "Show first sign-in animation" setting.  I work at a large community college where employees and students frequently bounce from one computer
    to another in the computer labs, often never using the same computer twice.  They login using their domain credentials.
    With new 7200 RPM hard drives and relatively new computers, it takes approximately 160 seconds for a user to logon the first time.  With a new SSD, it takes approximately 50 seconds for a user to logon the first time.  These times are unacceptable
    to us and is a deal breaker for Windows 10 deployment.  The largest part of the logon time is spent at the "Preparing Windows" phase of the first-time logon process.  This issue is serious enough for us that we would consider skipping Windows
    10 and sticking with Windows 7 if it is not drastically alleviated.  Even Windows 7 first logons were not great, but we simply cannot accept how they are in Windows 10.

    I have not noticed slow turn around with either Linux or Windows servers
    so the client is step 1, then the server are looked at for policies that bottleneck
    what version of windows server is being used, lots of variables
    Place your rig specifics into your signature like I have, makes it 100x easier!
    Hardcore Games Legendary is the Only Way to Play!
    Vegan Advocate How can you be an environmentalist and still eat meat?

  • Hardcore Java Questions Thread

    Greetings,
    I am otherwise known as Robert Simmons jr. O'Reilly has recently published my first book entitled hardcore java. Since the motivation for some of the content came from questions asked on this forum, I decided to make a question an answer thread on this forum to deal with your questions on the book, its content and topics.
    You can find the book at O'Reilly:
    http://www.oreilly.com/catalog/hardcorejv/
    Or Amazon.com
    http://www.amazon.com/exec/obidos/tg/detail/-/0596005687/qid=1080130526/sr=8-1/ref=sr_8_xs_ap_i1_xgl14/103-4213374-6043826?v=glance&s=books&n=507846
    It is also on sale in quite a few other places but I just mentioed two of the most popular.
    Feel free to ask your questions and I will knock them down as quick as I can.
    -- Robert Simmons Jr.

    I read the sample chapter about using final and,
    whilst I agree with you about using final beinggood
    coding practise, there are a few points I wouldmake:
    Example 2-2. Simple constants using final:
    public static class CircleToolsBetter {
    /** A value for PI. **/
    public final static double PI = 3.141;I think you should limit the scope of that variableby
    making it private.Why? What would be your motivation in hiding this
    value? At any rate, the example you are mentioning
    wasnt designed to demonstrate guarding access to
    constants. I talk about that a bit later in the
    chapter. There may be reasons for havign this private,
    I concede that. Just in this example I cant think of
    one. At any rate derived classes will probably need PI
    so protected would be a better option if you want to
    seal it off for some reason. I just think that you should always try to limit the scope of a variable as much as possible. I know that wasn't the point of that particular example, but I think it's good practise "in general".
    At any rate derived classes will probably need PI so
    protected would be a better option if you want to seal
    it off for some reason.Ah, but what about classes (it's public in the example), they could reference that variable and then if it changes ...
    In the section "Public Primitives and
    Substitution" you don't mention anywhere thatyou
    can get around the problem of having to recompile
    dependant classes by using static initializion and
    also by interning Strings. I think that would makea
    good addition to that section.Good feedback, Ill think about that for revision 2.
    There is some other material that didnt make that
    chapter as well. =) However, I do talk abotu
    initialization in detail in chapter one. You should
    check it out. =) Do I have to buy the book : )
    You say[i] "Most singleton classes shouldn't be
    declared as final. You never know what otherfeatures
    your class's user will dream up. However, since
    singleton classes need to be protected fromexternal
    instantiation, you can't make the constructorpublic.
    The solution to the problem is a protected
    constructor". I think you should add that thismeans you must put your singleton in a relevant
    package (i.e. Not in a package with classes that
    shouldn't be able to instantiate the singleton!)Of course you should always employ good package
    management. In fact package management might be in
    second edition as I do have quite a few notes on it.
    However, a singleton can only instantiate itself and
    that only once, so I dotn see why you think this is a
    concern. The goal of protected constructors is to
    prevent external instantiation of the class. Perhaps
    you were thinking of constructors with "package
    private" access (ie no public, private or protected
    keyword used) ?? Protected constructors can only be
    accessed bby the class and subclasses, whereas a
    "package private" constructor can be accessed by any
    class in the package.
    A protected constructor is accessible to the class itself, its subclasses, and classes in the same package.

  • Iphone 6 heats up for the first time

    hi. i have only bought my iphone 6  two days ago.
    much to my shock , once i turned it on for the first time and been doing the common stuff ( registration , signing in blabla) it started to heat up..
    after that, i tried to download one single app at a time to see whether it's my phone or probably i run too much things ( bluetooth, location, and icloud drive are on) at once but it STILL producing heat.
    up till now, it still feel heaty whenever i chat with my friends online + downloading an app while browsing through the internet and stuff which doesn't consume too much energy like playing hardcore games (i can't even imagine if i started to).
    of course i did my research before posting it here and most of it refers to IOS updates which causing heat and battery drains fast. my battery lifespan can last for 7-8 hours a day unlike my friends who owned an iphone6/6 plus they stated their iphone can last a day w/o the need of carrying power bank. and their activities are almost the same as mine.  is my phone defect ones ? i haven't been doing any updates to IOS 8.2 yet for the fear of the rumors.  i have been planning to downgrade it but can't. TT
    ORIGINAL version IOS 8.1.2 , 64gb.

    Hello nielson110011,
    I'm sorry to hear you are having these issues with your new iPhone 6. I know how frustrating that can be, especially with a brand new device. If you have concerns that your iPhone is producing an unusual amount of heat, and/or is running outside of specification in any other regard, you may want to take your device in to be evaluated. You may find the following page helpful:
    Apple - Support - Service Answer Center
    Sincerely,
    - Brenden

  • Kingmax Hardcore 4000 on MSI K8N Neo Platinum Problem

    I am currently running a A64 3000+ on this board with 512MB of Kingmax Hardcore PC4000. When I have the stick in the first ram slot it will error out in memtest, but if I place it in ram slot 2 or 3 it works perfectly and passes memtest. I've seen other people running this ram on this board and I am wondering if my board is bad or if this is just some weird ram incomptability. I wouldn't mind this so much if I was just going to have the one stick but I am eventually going to get another stick of this and go up to 1GB. Any comments would be nice.  

    Some sticks were tested and passed by MSI to run in certain DIMM slots. I just got back from MSI's Test Report section for the K8N Neo2 socket 939 board, and in the memory section - they have a list of all kinds of memory that worked, and which slots it worked and passed in....you might want to check it out for your mobo!!!

  • New DVR Issues (First Run, Channel Switching, etc.)

    I've spent the last 30 minutes trying to find answers through the search with no luck, so sorry if I missed something.
    I recently switched to FIOS from RCN cable in New York.  I've gone through trying to setup my DVR and am running into issues and was hoping for some answers.
    1.  I setup two programs to record at 8PM, I was watching another channel at the time and only half paying attention.  Around 8:02 I noticed a message had popped up asking if I would like to switch channels to start recording.  I was expecting it to force it to switch like my old DVR, but in this case it didn't switch and I missed the first two minutes of one of the shows.  I typically leave my DVR on all day and just turn off the TV, this dual show handling will cause issues with that if I forget to turn off the DVR.  Is there a setting I can change that will force the DVR to choose one of the recording channels?
    2.  I setup all my recordings for "First Run" because I only want to see the new episodes.  One show I setup was The Daily Show on comedy central, which is shown weeknights at 11pm and repeated 3-4 times throughout the day.  My scheduled recordings is showing all these as planned recordings even though only the 11pm show is really "new".  Most of the shows I've setup are once a week so they aren't a problem, but this seems like it will quickly fill my DVR.  Any fixes?
    Thanks for the help.
    Solved!
    Go to Solution.

    I came from RCN about a year ago.  Fios is different in several ways, not all of them desirable.  Here are several ways to get--and fix--unwanted recordings from a series recording setup.
    Some general principles. 
    Saving changes.  When you originally create a series with options, or if you go back to edit the options for an existing series, You MUST save the Series Options changes.  Pretty much everywhere else in the user interface, when you change an option, the change takes effect immediately--but not in Series Options.  Look at the Series Options window.  Look at the far right side.  There is a vertical "Save" bar, which you must navigate to and click OK on to actually save your changes.  Exiting the Series Options window without having first saved your changes loses all your attempted changes--immediately.
    Default Series Options.  This is accessed  from [Menu]--DVR--Settings--Default Series Options.  This will bring up the series options that will automatically be applied to the creation of a NEW series. The options for every previously created series will not be affected by a subsequent modification of the Default Series Options.  You should set these options to the way you would like them to be for the majority of series recordings that you are likely to create.  Be sure to SAVE your changes.  This is what you will get when you select "Create Series Recording" from the Guide.  When creating a new series recording where you think that you may want options different from the default, select "Create Series with Options" instead.  Series Options can always be changed for any individual series set up later--but not for all series at once.
    Non-series recordings.  With Fios you have no directly available options for these.  With RCN and most other DVRs, you can change the start and end times for individual episodes, including individual episodes that are also in a series.  With Fios, your workarounds are to create a series with options for a single program, then delete the series later;  change the series options if the program is already in a series, then undo the changes you made to the series options later; or schedule recordings of the preceding and/or following shows as needed.
    And now, to the unwanted repeats. 
    First, make sure your series options for the specific series in question--and not just the series default options--include "First Run Only".  If not, fix that and SAVE.  Then check you results by viewing the current options using the Series Manager app under the DVR menu.
    Second, and most annoying, the Guide can have repeat programs on your channel tagged as "New".  It happens.  Set the series option "Air Time" to "Selected Time".  To make this work correctly, you must have set up the original series recording after selecting the program in the Guide at the exact time of a first run showing (11pm, in your case), and not on a repeat entry in the Guide.  Then, even it The Daily Show is tagged as New for repeat showings, these will be ignored. 
    Third, another channel may air reruns of the program in your series recording, and the first showing of a rerun episode on the other channel may be tagged as "New".  These can be ignored in your series if you set the series option "Channel" to "Selected Channel".  Related to this, if there is both an SD and HD channel broadcasting you series program, you will record them both if the series option "Duplicates" is set to "Yes".  However, when the Channel option is set to "Selected Channel", the Duplicates Option is always effectively "No", regardless of what shows up on the options screen.  
    As for you missing two minutes,  I have sereral instances in which two programs start recording at the same time.  To the best of my recollection, whenever the warning message has appeared, ignoring it has not caused a loss of recording time.  You might have an older software version.  Newest is v.1.8.  Look at Menu--Settings--System Info.  Or, I might not have noticed the loss of minutes.  I regularly see up to a minute of previous programming at the start of a recording, or a few missing seconds at the beginning or end of a recording.  There are a lot of possibilities for that, but the DVR clock being incorrect is not one of them.  With RCN, the DVR clocks occasionally drifted off by as much as a minute and a half.

  • Como desabilitar ativação do "first run" e pedido de navegador padrão? Já tentei pelas opções sem sucesso.

    Sempre que inicio o Firefox abre a página de First Run junto com a página inicial, e também abre a janela de ativação de navegador padrão.
    Quanto à pergunta de navegador padrão, já tentei tanto respondendo na janela, como dentro de opções sem sucesso. Toda vez pergunta.
    Já para o First run, não encontrei como desabilitar. A única tentativa foi de deixar em branco a opção de página inicial, mas sem resultado.

    Olá,
    Geralmente este erro ocorre quando você tem duas instâncias do Firefox ou dois perfis.
    Tente entrar no gerenciador de perfis e verifique se existe mais de um perfil, caso haja delete um deles.
    *[https://support.mozilla.org/pt-BR/kb/Gerenciando+perfis Gerenciando perfis]
    Caso isso não resolva verifique se há duas versões do Mozilla instalado em sua maquina.
    Procure por um ou nos dois seguintes diretórios:
    *C:\Arquivos de Programas\Mozilla Firefox
    *C:\Arquivos de Programas (x86)\Mozilla Firefox
    Verifique quantas instalações existem caso tenha mais de uma desinstale as duas e reinstale o Firefox.
    *[https://support.mozilla.org/pt-BR/kb/Desinstalando%20o%20Firefox Desinstalando o Firefox]
    *[https://support.mozilla.org/pt-BR/kb/Instalando%20o%20Firefox%20no%20Windows Instalando o Firefox no Windows]

  • Why my iphone 5s voice mail answer call first and my iphone second.

    why my iphone 5s voice mail answer call first and my iphone second.

    Hello celazopdef,
    After reviewing your post, I have located an article that can help in this situation. It contains a number of troubleshooting steps and helpful advice concerning cellular issues:
    iPhone: Troubleshooting issues making or receiving calls
    http://support.apple.com/kb/TS3406
    Thank you for contributing to Apple Support Communities.
    Cheers,
    BobbyD

  • When i first got my iphone i plugged it into my friend's computer and songs on from itunes. Now it will not show up in the side bar when i plug it into my computer. I have already tried 'authorizing this computer'. What can i do?

    When I first got my iphone i plugged it into my friends computer and added songs from their itunes. Now when i plug it into my computer it will not connect or show up in the sidebar in itunes. I have already tried factory resetting the phone and 'authorizing this computer' in itunes. Can anyone help?

    Is your iTunes up to date, it is now 10.7, click the iTunes button at the top of this page if you need the new version.

  • Switching back to DirectTV first chance I get.

    DVR cuts 3-5 mins off the tail of recordings. LIVE shows are cut short if games run long. When told to record "first run", DVR records everything filling up with 80 episodes of Top Gear, many of them repeats. Remotes are unresponsive, slow, GUI is a soggy mess, recordings are listed by date, not show title like DirectTV.... Overall much less pleasant viewing experience. Oh yeah, and On Demand can't fast forward... So I have to re-watch the first half hour of the new Blacklist as the first half of my recording was the Super Bowl.
    Fed up.

    Can't say that I have heard anyone else claim that DVR is cutting off the end of a non-live show that runs long.
    Pretty sure no DVR can extend the recording of a live show that runs long (ie a football game).
    On Demand FF is controlled by the content provider. I belive people have stated they see similar on other providers.
    If a forum member gives an answer you like, give them the Kudos they deserve. If a member gives you the answer to your question, mark the answer as Accepted Solution so others can see the solution to the problem.

  • First release of new DPL Assistant, an IDE plug-in

    We are pleased to announce the first version of a new component. "DPL
    Assistant" is an IDE plug-in that is intended to help developers use,
    and learn to use, the Direct Persistence Layer of Oracle Berkeley DB
    Java Edition. The DPL Assistant is initially provided as an Eclipse
    plug-in.
    This first version of the plug-in performs validation of DPL
    annotations in Java source code. Each time you save changes from the
    Java source code editor, the validator analyzes annotations (@Entity,
    @Persistent, etc.) and reports any errors or warnings that it can
    detect, in a similar way to how the IDE reports Java compilation
    errors.
    Of course there are many more things that the DPL Assistant could do.
    We are requesting your feedback. Please see the Possible Future
    Enhancements section at the end of this message and send us your
    thoughts by replying to this forum thread.
    Installation
    You can install the DPL Assistant using the Eclipse update manager.
    Start by adding our update site to your configuration:
        http://download.oracle.com/berkeley-db/eclipse/The DPL Assistant was developed on Eclipse version 3.3, and has been
    tested with both 3.3 and 3.4. It of course requires at least Java 1.5
    (since it works with Java annotations).
    Usage
    Once installed, the DPL Assistant may be enabled on a per-Java-project
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