Need a query string to a specific point and zoom in a public GIS Flash document

I am working with a client's website, and have no developer access to the Flash document, only public access.
I have been given the url for a county map that is presented in an interactive Flash document.
http://68.156.95.45/newberrygis//#1
Client would like me to focus in on their specific development, which requires panning the map and zooming in.
How can I find a query string that will help me to do that?

The functionality of the GIS map was important. I was given the email for the person in charge of the map, who helped me out. It appeared that he was able to outline the road in the neighborhood that I needed to focus on. That provided a parcel ID, which in turn made it possible to focus in on the proper area. This is supposition on my part; perhaps he has other info that gave him the parcel ID.
I'm not a huge fan of Flash on other than desktops and laptops, but it is what it is, client needs to use it, I need to help the client out!
B

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  • How can I link to a specific point and zoom in a public GIS Flash map?

    I have been given the url for a county map that is presented in an interactive Flash document.
    http://68.156.95.45/newberrygis//#1
    Client would like me to focus in on their specific development, which requires panning the map and zooming in.
    How can I find a query string that will help me to do that?

    The functionality of the GIS map was important. I was given the email for the person in charge of the map, who helped me out. It appeared that he was able to outline the road in the neighborhood that I needed to focus on. That provided a parcel ID, which in turn made it possible to focus in on the proper area. This is supposition on my part; perhaps he has other info that gave him the parcel ID.
    I agree with Ken...I'm not a huge fan of Flash on other than desktops and laptops, but it is what it is, client needs to use it, I need to help the client out!
    B

  • Need help when swapping rooms in my point and click game

    Ok i am making my first point and click game in flash to familiarize myself with some of the basics.
    I have set up a room with a 2 walls(rooms) at the moment, and on the first frame there are 4 screws that when clicked play a small animation and are then removed, works fine so far.  But if i leave that room then go back into it the screws are back in their original position.  How do i stop this from happening, i am guessing i have to put an if formula somewhere on my addChild(TLscrew) or put it somewhere else besides in the enter_frame function.  Anyway heres my code any help would be appreciated. 
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    import flash.display.MovieClip;
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    doorHandle.addEventListener(MouseEvent.CLICK, losehandle);
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    var BRScrew:MovieClip = new screw();
    var topBattery:MovieClip = new AABattery();
    var bottomBattery:MovieClip = new AABattery();
    var remoteHand:MovieClip = new Hand();
    var TLout:Boolean = false;
    var TRout:Boolean = false;
    var BLout:Boolean = false;
    var BRout:Boolean = false;
    var doorBitStraight:Boolean = true;
    var teleSwitchedOn:Boolean = false;
    var beenToOtherRoom:Boolean = false;
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    TRScrew.addEventListener(MouseEvent.CLICK, screwout2);
    BLScrew.addEventListener(MouseEvent.CLICK, screwout3);
    BRScrew.addEventListener(MouseEvent.CLICK, screwout4);
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    BLScrew.buttonMode = true;
    BRScrew.buttonMode = true;
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    addChild(TLScrew);
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      TLScrew.y = 205.1;
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      TRScrew.y = 205.1;
    addChild(BRScrew);
      BRScrew.x = 268;
      BRScrew.y = 230.35
    addChild(BLScrew);
      BLScrew.x = 258;
      BLScrew.y = 230.35;
    if(TLScrew.currentFrame == 24){
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    if(TRScrew.currentFrame == 24){
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    if(BLScrew.currentFrame == 24){
      removeChild(BLScrew);
    if(BRScrew.currentFrame == 24){
      removeChild(BRScrew);
    function losehandle(e:MouseEvent):void{
    myWords.text = "handle fell off";
    doorHandle.gotoAndPlay(2);
    doorHandle.removeEventListener(MouseEvent.CLICK, losehandle);
    function turnDoorBit(e:MouseEvent):void{
    if(TLout == true && TRout == true && BLout == true && BRout == true && doorBitStraight == true){
      doorBit.rotation = 75;
      doorBitStraight = false;
    else if(TLout == true && TRout == true && BLout == true && BRout == true && doorBitStraight == false){
      doorBit.rotation = 360;
      doorBitStraight = true;
    function gotoRemoteBack(e:MouseEvent):void{
    gotoAndStop(2);
    addChild(topBattery);
    addChild(bottomBattery);
    addChild(remoteHand);
    topBattery.x = 174.8;
    topBattery.y = 134.75;
    bottomBattery.x = 127.8;
    bottomBattery.y = 192.8;
    bottomBattery.rotation = 180;
    remoteHand.x = 360.3;
    remoteHand.y = 143.75;
    arrowBack.addEventListener(MouseEvent.CLICK, gotoMain);
    beenToOtherRoom = true;
    function gotoMain(e:MouseEvent):void{
    removeChild(topBattery);
    removeChild(bottomBattery);
    removeChild(remoteHand);
    gotoAndStop(1);
    function turnOnTele(e:MouseEvent):void{
    if(teleSwitchedOn == false){
    tele.gotoAndStop(2);
    teleSwitchedOn = true;
    }else if(teleSwitchedOn == true){
      tele.gotoAndStop(1);
      teleSwitchedOn = false;
    function cleartext(e:MouseEvent):void{
    myWords.text = "";
    function screwout1(e:MouseEvent):void{
    TLScrew.gotoAndPlay(2);
    TLout = true;
    function screwout2(e:MouseEvent):void{
    TRScrew.gotoAndPlay(2);
    TRout = true;
    function screwout3(e:MouseEvent):void{
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    function screwout4(e:MouseEvent):void{
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    Here is my new code including the suggestion of taking the false out of my Booleans which has got me a step closer to where i want to be (thanks) but now with this code when i click my TLscrew it plays the movieclip then when it reaches the end of the animation it removes itself(as intended), but none of the other screws are removing themselves when they reach the frame 24 like they are meant to.  Any ideas where i have went wrong?
    Thanks for the help
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.display.MovieClip;
    stop();
    var topBattery:MovieClip = new AABattery();
    var bottomBattery:MovieClip = new AABattery();
    var remoteHand:MovieClip = new Hand();
    var TLout:Boolean;
    var TRout:Boolean;
    var BLout:Boolean;
    var BRout:Boolean;
    var doorBitStraight:Boolean = true;
    var teleSwitchedOn:Boolean = false;
    var TLScrew:MovieClip = new screw();
    var TRScrew:MovieClip = new screw();
    var BLScrew:MovieClip = new screw();
    var BRScrew:MovieClip = new screw();
    myWords.addEventListener(MouseEvent.CLICK, cleartext);
    doorHandle.addEventListener(MouseEvent.CLICK, losehandle);
    doorBit.addEventListener(MouseEvent.CLICK, turnDoorBit);
    tele.addEventListener(MouseEvent.CLICK, turnOnTele);
    skyremote.addEventListener(MouseEvent.CLICK, gotoRemoteBack);
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    TLScrew.addEventListener(MouseEvent.CLICK, screwout1);
    TRScrew.addEventListener(MouseEvent.CLICK, screwout2);
    BLScrew.addEventListener(MouseEvent.CLICK, screwout3);
    BRScrew.addEventListener(MouseEvent.CLICK, screwout4);
    function loop(e:Event):void{
    tele.buttonMode = true;
    TLScrew.buttonMode = true;
    TRScrew.buttonMode = true;
    BLScrew.buttonMode = true;
    BRScrew.buttonMode = true;
    doorHandle.buttonMode = true;
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    addChild(TLScrew);
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      TLScrew.y = 205.1;
    if(!TRout){
    addChild(TRScrew);
      TRScrew.x = 268;
      TRScrew.y = 205.1;
    if(!BRout){
    addChild(BRScrew);
      BRScrew.x = 268;
      BRScrew.y = 230.35
    if(!BLout){
    addChild(BLScrew);
      BLScrew.x = 258;
      BLScrew.y = 230.35;
    if(TLScrew.currentFrame == 24){
      removeChild(TLScrew);
    if(TRScrew.currentFrame == 24){
      removeChild(TRScrew);
    if(BLScrew.currentFrame == 24){
      removeChild(BLScrew);
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    function turnDoorBit(e:MouseEvent):void{
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    Murray --- ICQ 71997575
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    ==================
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    - DW FAQs, Tutorials & Resources
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    "gaurav_ch" <[email protected]> wrote in
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