Need help in doing coding

how to attach a file? i need to do coding for my user interface subject. my file in pdf format.

>
how to attach a file? >Here? Don't.
>
..i need to do coding for my user interface subject. my file in pdf format.>I don't understand. Perhaps you are:
- Making software to do email, and asking how to attach a PDF to an email message.
- Expecting to dump a PDF describing your project to this forum and get someone to complete it for you.
Can you clarify?

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             ql2.setText("this item has no food put into it to cook");
             ql3.setText("this item does not require heat");
             ql4.setText("it is used for mixing ingredients");
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                ql3.setText("it is stationary");
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                ql2.setText("it is slept on top of");
                ql3.setText("all except the head sleeps on top of it");
                ql4.setText("it is not hard");
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                ql2.setText("it is not hard");
                ql3.setText("legs generally never lie on top of it");
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                ql3.setText("it is material");
                ql4.setText("it stores much data");
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                ql3.setText("and good looking after");
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                                 timelabel.setText("19");
                                 break;
                                      case 3:
                                 timelabel.setText("18");
                                 break;
                                      case 4:
                                 timelabel.setText("17");
                                 break;
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                                  timelabel.setText("16");
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                                 timelabel.setText("15");
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                                 timelabel.setText("14");
                                 break;
                                      case 8:
                                 timelabel.setText("13");
                                 break;
                                      case 9:
                                 timelabel.setText("12");
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                                 timelabel.setText("11");
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                                 timelabel.setText("10");
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                                 timelabel.setText("9");
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                                 timelabel.setText("8");
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                                 timelabel.setText("7");
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                             timelabel.setText("6");
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                                 timelabel.setText("5");
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                                      case 17:
                                 timelabel.setText("4");
                                 break;
                                      case 18:
                                 timelabel.setText("3");
                                 break;
                                      case 19:
                                 timelabel.setText("2");
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                             case 20:
                                 timelabel.setText("1");
                                 break;
                             case 21:
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                                 duh --;
                             if(duh == 1){
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                             } else {
                             ql6.setText("you lose");
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                        otherval++;
                   } }, 1000, 1000);
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                        if(box.getSelectedItem() == ql5.getText()){
                        duh ++;
                        } else {
                      funnum ++;
      }as i say, the ending will always be "you lose".
    anyhoo, for those of you who want a question its "what am i doing wrong that prevents the user from winning?"
    thankyou for your help (if you do help).

    the point of the decremation is that duh is incremented if you get the answer right,
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                        box.setEnabled(false);
                        if(box.getSelectedItem() == ql5.getText()){
                        duh ++;
                        } else {
                      funnum ++;
                   } and then duh is decremented, like so:
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                                 timelabel.setText("");
                                 duh --;
                             if(duh == 1){
                             ql6.setText("you win!!!");     
                             } else {
                             ql6.setText("you lose");
                                  break;the point is that if the user gets it right, duh should be incremented, then in the switch statements decrements the value of duh. so if the user got it right, duh should equal 1. else duh will be decreased to zero
    hope that makes it more clear (i'm not very good with explaining stuff)

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