Need help remapping my keyboard

I just recently purchased an iMac and there are only a few things about the keyboard that I'm having trouble getting around. I need help assigning a different function to a couple of keys.
1.) I need the 'Home' key to go to the beginning of the first word on that line
2.) I need the 'End' key to go to the last letter of last word
3.) I would very much like for the cursor to follow me when I hit page down or page up
Any help would be appreciated. I'm not techy or a 'computer whizz' by any definition of the word so go easy on me if you can!

Hello and Welcome to Apple Discussions. 
Take a look at DoubleCommand (link).
The Home and End keys do work in some applications without extra software... MS Word is one example.
Regards
mrtotes

Similar Messages

  • Need help remapping new keyboard

    I got a new keyboard for my Mac but some of the keys don't seem to be working as I need them.  The keyboard is made to function with both OSX and iOS, so it has some F buttons that will work for both, such as volume, brightness, etc. However, some of the regular keys have been replaced to work with iOS, the most important ones being the ESC key and the Eject key. The keys won't work as what I need them to and I can't seem to find a program that will let me just remap them to those keys. What can I do to map those keys properly?

    Hey rios741416,
    Have you already tried using the options in the Keyboard pane of the system preferences to accomplish this goal?
    OS X Mavericks: Change keyboard, mouse, and trackpad settings
    http://support.apple.com/kb/PH14317
    To change settings for your keyboard, use the Keyboard pane of System Preferences.
    You can adjust the key repeat and make other changes to keyboard keys, choose text options, modify keyboard shortcuts, and choose a different input source (such as Greek or Chinese).
    Thanks for coming to the Apple Support Communities!
    Cheers,
    Braden

  • I need to remap my keyboard, how do I do it on 10.5?

    I have tried FunctionFlip, Spark, and DoubleCommand, and none of them solved my issue ( I cannot install Flip4MacBook because there is DoubleCommand files hidden somewhere in my system ). The mute button, the volume up button, and the volume down button do not do anything. How do I fix this?

    If you are not going to use DoubleCommand you should find out how to uninstall it.  Dangling kernel extensions can cause problems down the road.
    <http://doublecommand.sourceforge.net/help.html>
    Look at System Preferences -> Keyboard -> Keyboard tab -> Use all F1, F2, etc. keys as standard function keys.
    Is this selected?  If so, unslect it, or hold the 'fn' key when pressing the mute, up/down volume keys.
    With respect to keyboard remapping, I have found KeyRemap4MacBook to be most useful, and for creating Hotkeys I like to use BetterTouchTool (mostly because it makes my trackpad so much better, and hotkey creation is just a bonus).
    <http://www.macupdate.com/app/mac/25141/keyremap4macbook>
    <http://www.macupdate.com/app/mac/32953/bettertouchtool>
    But, again, if you are not going to be using DoubleCommand, uninstall it.  NOTE: I do not have anything against DoubleCommand.  I used it for years, until I found KeyRemap4MacBook.  Mostly I make the "Right-Option" key another 'fn' key which makes it easier for me to use the arrow keys as page up/down keys.

  • Need help with the keyboard.

    Hi i'm just changing from pc to mac (this is awsome...) i have a macbook pro 17 inches, with english keyboard, i need to use this characters ñ,á,é,í,ó,ú,ü
    Back in windows i just configure my keyboard layout to US-International and problem solved, here i don' t know how?, i have tried US extended but it doesn't work, i can't find us-international in the keyboard layout list.
    can anybody help me....this is really important.
    Thanks
    opradi

    you can also access accented characters directly if you buy an apple extended keyboard for the language you want, in your case I presume spanish. then, you just have to select spanish as the primary language of your user account, and your keyboard will operate normally with all the accented keys you see on it working exactly as they should. you'll also have the OS localised into spanish in that case as well.. at least that is the case in france when using a french 'azerty' keyboard. for me, even though the azerty keyboard makes it faster to type in french because the accented letters are just there with one tap as opposed to having to use the option+accent function described earlier, I still usually prefer to do it the slower way with a qwerty keyboard.. because the french azerty keyboard for some stupid reason makes you hold 'shift' in order to type a full stop! ridiculous..

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    I have a yamaha motif es6 but i also have logic pro 7
    and i'm trying to link my motif es6 or connect it usb
    to my mac powerbook g4 laptop...i want to use the
    motif as a controller as well as a sound module,but i
    also would like to be able to play or sequence with
    my sounds out of the logic pro 7 but play the of my
    motif es6 keys...please help me somebody i really
    need you guys help! i'm very new with logic pro
    7....am i alone out here/ did i buy a program that's
    to big for my own use??? !!!
    You did get a Pro program. Here is what I would do.
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    that. Get a Belkin 7 port POWERED USB hub. This
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    This is a Logic song with a Motif ES
    multi instrument object already set up.
    This will allow you to control your ES6 from
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    What I would do with this is to open your autoload
    song then open this song. When Logic asks you if
    you want to close the first song say no. Then with
    both songs open go into the environment/audio layer
    of each song. In the song I sent you there is a
    multi instrument object called ES. Click on it so
    it is highlighted and use the command "command-x"
    to cut the object out of that environment and go to
    your autoload and using "command-p" paste it into
    the audio layer there. You can now close the song I
    sent you but when Logic asks if you want to save it
    select "dont save". This way if anything goes wrong
    with your autoload not taking the multi, it will still
    be in the other song. Next go here
    http://storeandserve.com/download/338606/LogicMulti.mov.html
    and download this video tutorial on creating a multi
    instrument object for an external synth in Logic.
    this will show you how to hook up your object in
    the environment so it will work. The creating
    part has already been done, you just have to
    hook it up and create the tracks for the 16
    midi channels. I did not do this until I had been
    using Logic almost a year. You are finding
    out what they meant when they said Logic
    has a STEEP learning curve!
    To control Logic with the ES, I believe if it
    is like mine you just hit the remote button
    and wham it is a controller. You can only use
    the board for controlling then, if you need it
    it to do other things you will have to hit the
    remote button again. Well, I hope this will
    help you, remember to install the
    Pro App Support Runtime file in the Apple
    support section if you havent already.
    Set up the ES in the Audio Midi setup
    in the Utilities folder and download the
    latest USB midi driver here
    http://www.yamahasynth.com/download/midi_driver.html
    I think that is everything. I hope this helps
    just post if you need more help.

  • [SOLVED] Need Help Remapping Caps Lock to Control

    So I've spent the better part of an hour trying to remap my caps lock key to control. I've added a udev policy "10-keymap.fdi" in /etc/hal/fdi/policy.
    <?xml version="1.0" encoding="ISO 8859-1"?>
    <deviceinfo version="0.2">
    <device>
    <match key="info.capabilities" contains="input.keys">
    <merge key="input.xkb.options" type="string">ctrl:nocaps</merge>
    </match>
    </device>
    </deviceinfo>
    I restarted hal and it seems to acknowledge my new rule. lshal | grep xkb yields:
    brian@brian-laptop:~$ lshal | grep xkb
    input.xkb.layout = 'us' (string)
    input.xkb.model = 'evdev' (string)
    input.xkb.options = 'ctrl:nocaps' (string)
    input.xkb.rules = 'base' (string)
    input.xkb.variant = '' (string)
    input.xkb.layout = 'us' (string)
    input.xkb.model = 'evdev' (string)
    input.xkb.options = 'ctrl:nocaps' (string)
    input.xkb.rules = 'base' (string)
    input.xkb.variant = '' (string)
    input.xkb.layout = 'us' (string)
    input.xkb.model = 'evdev' (string)
    input.xkb.options = 'ctrl:nocaps' (string)
    input.xkb.rules = 'base' (string)
    input.xkb.variant = '' (string)
    input.xkb.layout = 'us' (string)
    input.xkb.model = 'evdev' (string)
    input.xkb.options = 'ctrl:nocaps' (string)
    input.xkb.rules = 'base' (string)
    input.xkb.variant = '' (string)
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    Last edited by iamsmrt (2010-08-02 13:53:59)

    Anntoin wrote:
    Its worth trying adding this to your xorg.conf:
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    Identifier "evdev keyboard catchall"
    MatchIsKeyboard "on"
    MatchDevicePath "/dev/input/event*"
    Driver "evdev"
    Option "XkbLayout" "gb"
    Option "XkbOptions" "ctrl:nocaps"
    EndSection
    I was having this problem for a while and this worked for me. Your mileage may vary.
    This worked, thanks!
    nixpunk wrote:
    iamsmrt wrote:I know I could do this by using xmodmap but I'd like to keep my .xinitrc clean/would just like to know why this isn't working.
    I use xmodmap and it's quite easy to setup.  Just curious, but why exactly do you want to keep your ".xinitrc clean"?
    My OCD more than anything

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        newBullet.y = tank_mc.y + tank_mc.width/2 - newBullet.width/2;
        newBullet.x = tank_mc.x;
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        addChild(newBullet);
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            //tank_mc.gotoAndPlay("hit");
            currentHP -= 10;
            // remove anti tank mine
            removeChild(antiTankmine_mc);
    if (tank_mc.hitTestObject(tankMine_mc))
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            currentHP -= 10;
            // remove anti tank mine
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        //var maxHP:int = 100;
    //var currentHP:int = maxHP;
    //var percentHP:Number = currentHP / maxHP;
        //Incrementing the cTime
    //checking if cTime has reached the limit yet
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        cTime ++;
    } else {
        //if it has, then allow the user to shoot
        shootAllow = true;
        //and reset cTime
        cTime = 0;
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        percentHP = currentHP / maxHP;
        healthBar.barColor.scaleX = percentHP;
        if(currentHP <= 0)
            currentHP = 0;
            trace("Game Over");
        updateHealthBar();

    USe the trace function to analyze what happens and what fails to happen in the code you showed.  trace the conditional values to see if they are set up to allow a shot when you press the key

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