Need help with finding "my" camera..

I'm having difficulty finding a camera with specific features that are important for me. I would greatly appreciate any help in finding the brand and model that fits the bill. I've googled and googled, without any luck. Help!  I'm looking for a digital camera with:
1. GPS
2. "small" size (gotta fit in my purse, no camera bags for me!)
3. viewfinder
4. takes AA batteries
TIA

As a GPS and AA enthusiast, I too have been waiting for a similar combination.
nuff said about GPS models like the NIkon AW100, P510, S9300 similar models using propreitary batteries.
DSLR with AA powered grips don't fit your portability factor
have you considered an AA powered data logger?  I use the discontinued Sony GPS-CS1.  Not only does it provide a data file to sync with my camera clock, but it also draws a breadcrumb on where I go so I can look it up on a map afterwards.

Similar Messages

  • I need help with finding right stylus pen for lenovo yoga 2 pro!

    I did read other person's post, but I did not find my answer. I am currently using my fingers to write my notes and it drives me nuts! I do have a stylus pen that have huge round fabric tip. It does not write well. I want a stylus pen with pointy end so I can acturally take my notes on OneNote. I writes equations down so it is very hard to write small and neat with my hand. I do know that my laptop is touch sensitive so it only works with rubber or fabric tips! I could not find any stylus pen with those tip that are pointy.... I need help on finding pointy tipped stylus pen that will let me write well. I am ordering ati-glare screen protector because I can see myself on the screen like a mirror... lol Hopefully this will not keep me from finding a pen that works well! Please give me link to the pen, if you can! Thank you for reading!

    ColonelONeill is correct.
    The Yoga 2 Pro does not have a digitizer, so a capacitative stylus, which mimics a fingertip, is what you'd need.
    Regards.
    English Community   Deutsche Community   Comunidad en Español   Русскоязычное Сообщество
    Community Resources: Participation Rules • Images in posts • Search (Advanced) • Private Messaging
    PM requests for individual support are not answered. If a post solves your issue, please mark it so.
    X1C3 Helix X220 X301 X200T T61p T60p Y3P • T520 T420 T510 T400 R400 T61 Y2P Y13
    I am not a Lenovo employee.

  • MOVED: need help with finding gpu for win 7

    This topic has been moved to MSI Notebook.
    https://forum-en.msi.com/index.php?topic=128552.0

    Mike,
    I'm not going to be much help with Boot Camp however I can direct you to the Boot Camp forum where there are more people that know how to troubleshoot it and Windoze 7. You can find it at:
    https://discussions.apple.com/community/windows_software/boot_camp
    Roger

  • Need help with 4-5 camera set up for audio/video podcast

    Hey guys. I'm overseeing the podcast/audiobook studio construction for my company's new entertainment venture. It will ultimately be my job to produce the podcasts and audiobooks. The catch is that they also want to film the podcasts as well. I'm trying to find the most affordable set up that makes the editing/conversion process easiest for me on FCPX.
    As you'll see I'm a bit all over the place. The essentials for what I'm looking for is
    1) The right Camcorder
    2) The most efficient way to record, edit and sync audio
    What is the most affordable camcorder to use that works really well with FCPX? I've been hearing rumors that some aren't compatable and require a tedious conversion process. The Kodak Zi8 seems perfect because it shoots in 1080p and has a mic input, but I'm not sure if it works well with FCPX. Now, I don't know if the mic input is necessary. I was thinking the easiest way to automatically sync audio is by plugging the 4 mics into the camera's mic input and record that way. That should sync everything up automatically right? I also watched a tutorial on the multicam editing option in Final Cut and that seems perfect for this project. Do I need a mic input if I use this method? It seems like the syncing is super easy with the built in camera audio and the podcast audio files together.
    I also would like to be able to record directly into the computer but don't know if that's possible. The process of taking 4-5 SD cards and uploading it after each shoot that way seems super tedious. I'm not sure if there is way to do that.
    Another option would be for us to buy a video switcher but all the options seem so expensive. Anybody know of good hardware that'd work? That way I could edit on the go and if we want to make this a live ustream we can do so. I was also thinking about switcher software and using MIDI. Not sure if that is possible either.

    Lets ignore whether you should be doing this, but, if they are requesting that you do it, have at it.
    Although, the simplicity of this is mind boggling, for them not to do it...ah well, you're donating for a non profit, they are probably the cheapest game in town, and lost the sole employee who could scratch their backside...
    Choice one, I dont recommend this one - File > Print booklet, 2 up saddle stitch. Flip back and forth using the Print Settings button at the bottom to orient the page layout and set paper size. Set the printer as Adobe PDF. Keep checking the Preview in the main Print Booklet dialog, I had to set a page range of 39 pages in a 40 page book for this to work last week.
    Choice two - If you have set a 44 page document with bleeds, export to pdf, toggle "Use ducument bleeds", no crops. Place those reulting pdf's in a new 11 x 17, landscape doc, with appropriate bleeds. How you defined the bleeds in the 44 page document dictates how much fiddling you will have to do at the center (fold line) of the new 11 x 17 "imposed" document. (If your 44 page was not set as facing pages, you might have defind inside bleed to zero. If it was not set as a facing pages document, it references top, bottom, left and right bleeds) (The use of pdf for this is not necessary, you could just as easily place pages from the original InDesign file as pdf's) Setting a blue line/guide line at the center would help to crop in bleeding frames.
    All above seems too simple, you are only needing to impose pages 22-23 for these steps btw.
    @Scott Falkner - I knew I was being to wordy.

  • Need help with finding a workaround: the shotcut ctrl+click opens 2 tabs in my case

    Hello!
    I have several links with an onclick event, which contains some javascript handling and window.open() after it, and they have attribute href="javascript:void(0);" as well.
    When user try Ctrl+click Firefox opens him 2 tabs: the first one with "right" content and the second with javascript:void(0).
    I've tried to set href="#" and in this case Ctrl+click works as I want, but on the original tab the user is redirected by the browser to the top of the page. The empty attribute (href="") also results 2 tabs. Maybe there is some value of the href attribute with which everything will work as I want? I've fed up with this and will be appreciated a lot if you help. Thanks.
    == This happened ==
    Every time Firefox opened
    == User use Ctrl+click

    I won't be searching thru all that code to try to find something relevant to your post, but if you are using a Loader to load the images, you can get the width and height as soon as the loading is complete using the loader object (loader.width, loader.height).  You just need to wait until loading is complete, so you'll need a listener for that if you don't have one already.

  • Need help with finding prime numbers

    I have seen this question asked several times so i apologize for asking once again but I am very new to programming and could use some help. I know the way I have the extra if statements is not at all efficient but I cannot seem to figure out how to get a nested for statement with a divisor to work. The error I'm getting with this current code is that the second for statement needs to be boolean.
    package primenumbers;
    * @author Owner
    public class Main {
         * @param args the command line arguments
        public static void main(String[] args) {
            int primecount; //running total of prime numbers
            int incrementer; //increment numbers
            int sqrtInc; //square root of current increment
            int divisor;
            //set variables to 0
            primecount =0;
            incrementer=3;
            sqrtInc = (int)Math.sqrt(incrementer);
            divisor = 0;
         //print 2
            System.out.println("2");
         for(incrementer = 3; incrementer < 10000; incrementer = incrementer + 1 )
                     if (incrementer % 2 != 0)
                  if (sqrtInc % 3 != 0)
                     if (sqrtInc % 5 != 0)
                          if (sqrtInc % 7 != 0)
                              if (sqrtInc % 9 != 0)
                                  if (sqrtInc % 11 != 0)
        for (divisor = 3; divisor = incrementer; divisor = divisor +1)
                                  if ( incrementer % divisor !=0)
                  if (incrementer % (Math.sqrt(incrementer)) != 0)
              System.out.println(incrementer);
        }

    aeakers wrote:
    I thought I had described it. I appreciate the help but it seems pretty clear to me what this program is supposed to do.Yes, what it's supposed to do is clear: It's supposed to find some prime numbers.
    What's not clear, and what I'm asking about, is what algorithm you're trying to use. There's more than one way to find primes, and they all start with no regard whatsoever or any programming language. Then they get implemented in a programming language. It's not clear at all from that mess of code what algorithm you're trying to implement.
    And especially in the followup posts. Nope. Nothing was clarified there.
    Program should list every prime number that is less than 10000.
    I have it to check if the modulus is not zero for the following conditions:
    -divided by 2
    -square root divided by 3
    -square root divided by 5
    -square root divided by 7
    -square root divided by 9
    -square root divided by 11Why those particular numbers?
    Then check the modulus is not zero for the following
    number divided by a second number that increases up to the first numberI think I kind of get what you're saying here, but I don't think you understand it well enough to translate it to Java.
    I am really trying to get you the information you need but I am not at all familiar with this.The point here is that programming is as much about clarity and specificity of thought and communication as it is about the mechanics of the language. If you can't clearly and precisely express what you're trying to do--without regard to any programming language--then you won't be able to program it.
    At the very least, if you can't find a way to express your algorithm clearly and precisely, then you ought to put print statements in at each step of your program so you can see exactly what's happening each step of the way, compare that to what you think should be happening, and then find out where you're going wrong.
    Also, as a point of best practice, you should alaways use braces for if, for, etc., even when they're not strictly necessary.
    // bad
    if (...)
      singleStatement();
    // good
    if (...) {
      singleStatement();
    }

  • Need Help With find and Replace

    I am a little green to this all. I am trying to find and
    replace a word inside the edit region and Dreamweaver will not
    change it, because it says its inside a locked region, but its a
    editable region?
    I have about 900 pages I need to make this change on and was
    relying on the find and replace tool to do that. I tried differn't
    advanced options, nothing seams to change it. I am using cs3.
    Thanks for any help

    Using Templates with a 900 page site is a crime against
    humanity. You reach
    the optimal size for Templates between about 50 and 100.
    The error you are getting suggests that there are coding
    errors on the page
    (perhaps even unrelated to ANY DW Template markup). We'd need
    to see the
    page to make progress with what that might be, as Alan says.
    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "RyanWaters" <[email protected]> wrote in
    message
    news:ggs7fq$gnq$[email protected]..
    >I am a little green to this all. I am trying to find and
    replace a word
    >inside
    > the edit region and Dreamweaver will not change it,
    because it says its
    > inside
    > a locked region, but its a editable region?
    > I have about 900 pages I need to make this change on and
    was relying on
    > the
    > find and replace tool to do that. I tried differn't
    advanced options,
    > nothing
    > seams to change it. I am using cs3. Thanks for any help
    >

  • Need Help with finding Mean across rows

    Hi all,
    I have a requirement of finding mean of several columns across a row. The tricky part is there might or might not be a value in each of the rows & the average must be calculated for the ones which has a value. Let me give you an example:
    col1 col2 col2 col4
    1 NULL 3 5 --> Mean will be (1+3+5)/3 = 3
    NULL NULL 2 4 --> Mean will be (2+4)/2 = 3.
    One option (dump acc to me) is to get the whole record into a %ROWTYPE variable, parse through each of the columns, see if the value is not null & greater than 0, increment the counter (i) & calculate the sum. Finally do a sum/i. One mean has 215 columns that needs to be averaged and having a separate if-end if seems illogical. there must be a smart solution to find this kind of average. Please help.
    Thanks,
    Sirisha

    Hi, Sirisha,
    siri_me wrote:
    Hi all,
    I have a requirement of finding mean of several columns across a row. The tricky part is there might or might not be a value in each of the rows & the average must be calculated for the ones which has a value. Let me give you an example:
    col1 col2 col2 col4
    1 NULL 3 5 --> Mean will be (1+3+5)/3 = 3
    NULL NULL 2 4 --> Mean will be (2+4)/2 = 3.If you only have a few columns, you can do something like this:
    SELECT          (NVL (col1, 0)     + NVL (col2, 0)     + NVL (col3, 0)     + NVL (col4, 0)
          / NULLIF ( NVL2 (col1, 1, 0) + NVL2 (col2, 1, 0) + NVL2 (col3, 1, 0) + NVL2 (col4, 1, 0)
                      , 0
    FROM     table_x
    One option (dump acc to me) What does "dump acc to me" mean?
    is to get the whole record into a %ROWTYPE variable, parse through each of the columns, see if the value is not null & greater than 0, increment the counter (i) & calculate the sum. Finally do a sum/i. One mean has 215 columns that needs to be averaged and having a separate if-end if seems illogical. there must be a smart solution to find this kind of average. Please help.The smart way is to store the numbers in one column to begin with. The fact that it makes sense to take an average of them indicates that they are the same entity, so rather than a table like this:
    id     col1     col2     col3     col4
    10     1          3     5
    11               2     4it would make more sense to have a table like this:
    id     val     attr
    10     1     1
    10     3     3
    10     5     4
    11     2     3
    11     4     4If you are stuck with a design like the former, with col1, col2, col3 and col4 (or ... col215) then you can Unpoivot the data into a form like the latter, with only 3 columns. Then you can use the AVG function.

  • Need help with finding picture size

    ok here is  my problem i have this sphere and it works great except when you click the thumbnails to display the picture, depending on the size of the picture, the pictures can get pushed to far over, and i understand why. the x and y coord never change. now my idea is to get the size of picture and use that to adjust the x-coord accordingly. my question is. how do i get the picture size? if i can. do the pictures have to be in the fla?
    heres code:
    The radius of the sphere, 'rad'. You can change it if you wish
    especially if you use thumbnails of a different size than our thumbnails.
    var rad:Number=380;
    The position of 'board' that will be defined later. 'board' is the main
    container containing the sphere and the black background
    that reponds to mouse actions.
    var posX:Number=stage.stageWidth/2;
    var posY:Number=stage.stageHeight/2;
    The size of thumbnails. Change the values to reflect the size of your
    images.
    var thumbWidth:Number=70;
    var thumbHeight:Number=53;
    The thumbnail images have been imported to the Library and linked to AS3
    under the names 'Small1', 'Small2',....,'Small46'. The corresponding
    Bitmap objects will be stored in the array 'thumbsArray'.
    var thumbsArray:Array=[];
    The addresses of the images corresponding to the thumbnails are stored
    in 'picsArray'. The images will be loaded at runtime when the user
    clicks on each thumbnail.
    var picsArray:Array=[];
    The Bitmap object corresponding to each thumbnail will be placed
    in a Sprite, holdersArray[i][j], as its child. We have to do this
    to make thumbnails responsive to mouse clicks.
    var holdersArray:Array=[];
    In order to depth-sort images on the sphere, we will need to keep
    track of their midpoints and the position of each midpoint in 3D.
    The midpoints will be stored in 'midsArray'.
    var midsArray:Array=[];
    The only part of our spherical menu that is hard-wired (and a bit harder
    to customize) is the number of thumbnails and their placement on the sphere.
    We have 46 thumbnails placed along 7 horizontal 'circles' on the sphere.
    The 'jLen' vector describes the number of thumbnails on each circle.
    The first 'circle' is the north pole and contains 1 image; the second
    is the circle corresponding to the vertical angle of 30 degrees
    from the negative y axis. That circle contains 6 images. The next one,
    at 60 degree of vertical displacement contains 10 images;
    the one after that, at 90 degrees from the negative y axis, is the equador
    of the sphere and contains 12 images. Past that, we go symmetrically:
    10, 6, and 1 image at the south pole.
    All our arrays are organized to reflect that placement of thumbnails.
    For example, thumbsArray is an array of arrays, thumbsArray[i], where
    i corresponds to the number of each circle. thumbsArray[i][j] is the
    j-th image on the i-th of the seven circles.
    var jLen:Vector.<Number>=new Vector.<Number>();
    jLen=Vector.<Number>([1,6,10,12,10,6,1]);
    We use the almost standard parametrization of a sphere:
    phi is the vertical angle measured from the vertical axis
    pointing upwards (in Flash's coordinate system this is the negative
    y-axis), theta is the horizontal angle measured from the
    horizontal axis pointing away from the screen; that is,
    the negative z-axis. phi changes from 0 to 90 degrees,
    theta from 0 to 360 degrees. For each circle, phi is constant:
    0, 30, 60, 90, 120, 150, 180. 'thetaStep' contains the angular
    distances between thumbnails on each circle. Except
    for the north and the south pole, for each circle
    the angular distance between thumbnails equals to 360 divided
    by the number of thumbnails on the circle.
    var thetaStep:Vector.<Number>=new Vector.<Number>();
    thetaStep=Vector.<Number>([0,60,36,30,36,60,0]);
    //The vertical angle between circles.
    var phiStep:Number=30;
    To make images tangent to the sphere, we need to tilt them
    vertically and horizontally. Horizontal tilt is always
    equal to the theta angle of the midpoint
    of the image and changes along each circle;
    the vertical tilt is based on the values
    of phi and is constant for each circle of thumbnails.
    var phiTilt:Vector.<Number>=new Vector.<Number>();
    phiTilt=Vector.<Number>([-90,-60,-30,0,30,60,90]);
    //The next four variables are related to auto-rotation
    //and rotation by the user.
    var autoOn:Boolean=true;
    var manualOn:Boolean=false;
    var prevX:Number;
    var prevY:Number;
    //The amount of perpective distortion. Higher values give more distortion.
    //Values have to be between 0 and 180 as they correspond to the view angle.
    this.transform.perspectiveProjection.fieldOfView=70;
    //We define and position the container 'board'.
    var board:Sprite=new Sprite();
    this.addChild(board);
    board.x=posX;
    board.y=posY;
    //We call the function that draws the border and the background
    //of 'board'.
    drawBoard();
    //Settings for our dynamic text boxes present on the Stage.
    infoBox.mouseEnabled=false;
    infoBox.wordWrap=true;
    infoBox.text="";
    loadBox.mouseEnabled=false;
    loadBox.wordWrap=true;
    loadBox.text="";
    loadBox.visible=false;
    When the user double-clicks on a thumbnail, the corresponding image
    will be loaded into 'loader' - an instance of the Loader class.
    'loader' is a child of the Sprite, 'photoHolder', which is a child
    of the MainTimeline.
    var photoHolder:Sprite=new Sprite();
    this.addChild(photoHolder);
    photoHolder.x=200;
    photoHolder.y=100;
    var loader:Loader=new Loader();
    photoHolder.addChild(loader);
    photoHolder.visible=false;
    We will literally 'build' a shere of thumbnails by positioning
    them in a Sprite called 'spSphere'. The moment we assign
    any of the 3D properties to 'spSphere', for example a value for the z coordinate,
    spSphere becomes a 3D container. That means we can place elements in it
    in 3D. We will also be able to apply 3D methods to 'spSphere', e.g. rotations.
    When 'spSphere' becomes a 3D display object, it has transfrom.matrix3D property.
    The latter property holds all the information about the current 3D state
    of 'spSphere'.
    var spSphere:Sprite=new Sprite();
    board.addChild(spSphere);
    spSphere.x=0;
    spSphere.y=0;
    //We move 'spSphere' backwards to avoid distortion of the front thumbnails.
    //You can experiment with different values for the z coordinate.
    spSphere.z=rad;
    //We call several functions defined later in the script.
    //They names tell it all.
    setUpPics();
    buildSphere();
    spSphere.rotationY=0;
    spSphere.rotationX=0;
    spSphere.rotationZ=0;
    spSphere.filters=[new GlowFilter(0x666666,1.0,6.0,6.0,2)];
    rotateSphere(0,0,0);
    setUpListeners();
    //The function that draws the black rectangle behind our sphere.
    //You can change the values below to change the size and the color
    //of the background. Those values do not affect the sphere itself.
    function drawBoard():void {
          board.graphics.clear();
          board.graphics.lineStyle(0,0x333333);
          board.graphics.beginFill(0x000000, 0);
          board.graphics.drawRect(-640,-490,1180,1080);
          board.graphics.endFill();
    //We add all the necassary listeners. They are self-explanatory.
    //Note that holdersArray[i][j] is the Sprite that contains the
    //j-th thumbnail on the i-th circle.
    function setUpListeners():void {
              var i:int;
              var j:int;
              this.addEventListener(Event.ENTER_FRAME,autoRotate);
              board.addEventListener(MouseEvent.ROLL_OUT,boardOut);
              board.addEventListener(MouseEvent.MOUSE_MOVE,boardMove);
              board.addEventListener(MouseEvent.MOUSE_DOWN,boardDown);
              board.addEventListener(MouseEvent.MOUSE_UP,boardUp);
              loader.contentLoaderInfo.addEventListener(Event.COMPLETE,doneLoad);
              loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,loadingError);
              photoHolder.addEventListener(MouseEvent.CLICK,holderClicked);
             for(i=0;i<7;i++){
                for(j=0;j<jLen[i];j++){
                    holdersArray[i][j].doubleClickEnabled=true;
                    holdersArray[i][j].addEventListener(MouseEvent.DOUBLE_CLICK,picClicked);
    The functions that are executed in response to events to which we listen.
    The next one runs when a loaded picture is clicked.
    function holderClicked(e:MouseEvent):void {
        board.visible=true;
        photoHolder.visible=false;
        infoBox.text="";
        manualOn=false;
        autoOn=true;
    'picClicked' is executed when any of the thumbnails is double-clicked.
    Note that in the function 'buildSphere' below, we assigned names to
    all holders, holderArray[i][j]. We need those names now to know
    which thumbnail was clicked and which image to load.
    function picClicked(e:MouseEvent):void {
        var targName:String="Double Click Image To View";
        var i:int;
        var j:int;
        targName=e.currentTarget.name;
        i=int(targName.charAt(3));
        j=int(targName.substring(5,targName.length));
        board.visible=false;
        loader.load(new URLRequest(picsArray[i][j]));
        infoBox.text="";
        loadBox.text="Loading...";
        loadBox.visible=true;
    function loadingError(e:IOErrorEvent):void {
        loadBox.text="There has been an error loading the image. The server may be busy. Refresh the page and try again.";
    function doneLoad(e:Event):void {
        infoBox.text="Click the image to close it.";
        photoHolder.visible=true;
        loadBox.text="";
        loadBox.visible=false;
    //Listeners responsible for mouse rotations and auto-rotation.
    function autoRotate(e:Event):void {
             if(autoOn && !manualOn){
                 spSphere.transform.matrix3D.prependRotation(-0.5,Vector3D.Y_AXIS);
                 zSortPics();
    function boardOut(e:MouseEvent):void {
                autoOn=true;
                manualOn=false;
    function boardDown(e:MouseEvent):void {           
                prevX=board.mouseX;
                prevY=board.mouseY;
                autoOn=false;
                manualOn=true;
    function boardUp(e:MouseEvent):void {
                manualOn=false;
         function boardMove(e:MouseEvent):void {
                    var locX:Number=prevX;
                    var locY:Number=prevY;
                    if(!autoOn && manualOn){
                    prevX=board.mouseX;
                    prevY=board.mouseY;
                    rotateSphere(prevY-locY,-(prevX-locX),0);
                    e.updateAfterEvent();
    The function setUpPics populates the arrays thumbsArray and picsArray.
    Note the organization of thumbnails by circles on which they reside:
    thumbsArray[0] - the north pole, thumbsArray[1] thumbnails of the first circle
    down from the north pole, etc. 'picsArray' is organized similarly.
    You can, of course, subsitute your own images, use thumbnails of
    dimensions different from ours. Changing the number of thumbnails and their organization
    would, however, require rewritting the script a bit.
    function setUpPics():void {
        thumbsArray[0]=[new Bitmap(new Small1(70,46))];
        picsArray[0]=["pic1.jpg"];
        thumbsArray[1]=[new Bitmap(new Small2(70,105)),new Bitmap(new Small3(70,105)),new Bitmap(new Small4(70,53)),new Bitmap(new Small5(70,53)),new Bitmap(new Small6(70,53)),new Bitmap(new Small7(70,53))];
        picsArray[1]=["pic2.jpg","pic3.jpg","pic4.jpg","pic5.jpg","pic6.jpg","pic7.jpg"];
        thumbsArray[2]=[new Bitmap(new Small8(70,53)),new Bitmap(new Small9(70,53)),new Bitmap(new Small10(70,53)),new Bitmap(new Small11(70,53)),new Bitmap(new Small12(70,53)),new Bitmap(new Small13(70,53)),new Bitmap(new Small14(70,53)),new Bitmap(new Small15(70,53)),new Bitmap(new Small16(70,53)),new Bitmap(new Small17(70,53))];
        picsArray[2]=["pic8.jpg","pic9.jpg","pic10.jpg","pic11.jpg","pic12.jpg","pic13.jpg","pic1 4.jpg","pic15.jpg","pic16.jpg","pic17.jpg"];
        thumbsArray[3]=[new Bitmap(new Small18(70,53)),new Bitmap(new Small19(70,53)),new Bitmap(new Small20(70,53)),new Bitmap(new Small21(70,53)),new Bitmap(new Small22(70,53)),new Bitmap(new Small23(70,53)),new Bitmap(new Small24(70,53)),new Bitmap(new Small25(70,53)),new Bitmap(new Small26(70,53)),new Bitmap(new Small27(70,53)),new Bitmap(new Small28(70,53)),new Bitmap(new Small29(70,53))];
        picsArray[3]=["pic18.jpg","pic19.jpg","pic20.jpg","pic21.jpg","pic22.jpg","pic23.jpg","pi c24.jpg","pic25.jpg","pic26.jpg","pic27.jpg","pic28.jpg","pic29.jpg"];
        thumbsArray[4]=[new Bitmap(new Small30(70,53)),new Bitmap(new Small31(70,53)),new Bitmap(new Small32(70,53)),new Bitmap(new Small33(70,53)),new Bitmap(new Small34(70,53)),new Bitmap(new Small35(70,53)),new Bitmap(new Small36(70,53)),new Bitmap(new Small37(70,53)),new Bitmap(new Small38(70,53)),new Bitmap(new Small39(70,53))];
        picsArray[4]=["pic30.jpg","pic31.jpg","pic32.jpg","pic33.jpg","pic34.jpg","pic35.jpg","pi c36.jpg","pic37.jpg","pic38.jpg","pic39.jpg"];
        thumbsArray[5]=[new Bitmap(new Small40(70,53)),new Bitmap(new Small41(70,53)),new Bitmap(new Small42(70,53)),new Bitmap(new Small43(70,53)),new Bitmap(new Small44(70,53)),new Bitmap(new Small45(70,53))];
        picsArray[5]=["pic40.jpg","pic41.jpg","pic42.jpg","pic43.jpg","pic44.jpg","pic45.jpg"];
        thumbsArray[6]=[new Bitmap(new Small46(70,53))];
        picsArray[6]=["pic46.jpg"];
    In the next function we actually create a 3D sphere of thumbnails by positioning
    them in 3D within spSphere. Note the center of the sphere is at (0,0,0) of
    spSphere. It might be worth recalling that with our interpretation of
    phi and theta each point P=(x,y,z) on the sphere corresponding to given values
    of phi and theta is given by:
    x = rad * sin(phi) * sin(theta),
    y = -rad * cos(phi),
    z = -rad * sin(phi) * cos(theta).
    Within the function, we populate 'holdersArray' and 'midsArray'. We assign thumbnails
    to holdersArray elements, position holdersArray elements, tilt them, give them names.
    We literally build our sphere.
    function buildSphere():void {
        var i:int;
        var j:int;
        var tStep:Number;
        var pStep:Number=phiStep*Math.PI/180;
        for(i=0;i<7;i++){
            holdersArray[i]=[];
            midsArray[i]=[];
            tStep=thetaStep[i]*Math.PI/180;
            for(j=0;j<jLen[i];j++){
                midsArray[i][j]=new Vector3D(rad*Math.sin(i*pStep)*Math.sin(j*tStep),-rad*Math.cos(i*pStep),-rad*Math.sin(i*p Step)*Math.cos(j*tStep));
                holdersArray[i][j]=new Sprite();
                holdersArray[i][j].name="pic"+String(i)+"_"+String(j);
                holdersArray[i][j].addChild(thumbsArray[i][j]);
                thumbsArray[i][j].x=-thumbWidth/2;
                thumbsArray[i][j].y=-thumbHeight/2;
                spSphere.addChild(holdersArray[i][j]);
                holdersArray[i][j].x=midsArray[i][j].x;
                holdersArray[i][j].y=midsArray[i][j].y;
                holdersArray[i][j].z=midsArray[i][j].z;
                holdersArray[i][j].rotationX=phiTilt[i];
                holdersArray[i][j].rotationY=-j*thetaStep[i];
          zSortPics();
    'zSortPics' depth-sorts all thumbnails corresponding to each view of
    the sphere. It sorts thumbnails by removing them (or more precisely
    their holders, holdersArray[i][j], as children of spSphere and then reassigning
    them based on the z-coordinates of their midpoints.
    function zSortPics():void {
        var distArray:Array=[];
        var dist:Number;
        var i:int;
        var j:int;
        var k:int;
        var curMatrix:Matrix3D;
        var curMid:Vector3D;
        curMatrix=spSphere.transform.matrix3D.clone();
        while(spSphere.numChildren>0){
            spSphere.removeChildAt(0);
            for(i=0;i<7;i++){
                for(j=0;j<jLen[i];j++){
                curMid=curMatrix.deltaTransformVector(midsArray[i][j]);
                dist=curMid.z;
                distArray.push([dist,i,j]);
          distArray.sort(byDist);
          for(k=0;k<distArray.length;k++){
              spSphere.addChild(holdersArray[distArray[k][1]][distArray[k][2]]);
              holdersArray[distArray[k][1]][distArray[k][2]].alpha=Math.max(k/(distArray.length-1),0.5) ;
    function byDist(v:Array,w:Array):Number {
         if (v[0]>w[0]){
            return -1;
          } else if (v[0]<w[0]){
            return 1;
           } else {
            return 0;
    The function that rotates the sphere in response to the user moving the mouse.
    Note we are setting the z coordinate to 0 before rotation. Otherwise,
    the non-zero translation coefficients produce undesirable effects.
    Note also that we do not use this function in 'autoRotate'. That is because
    when the sphere auto-rotates we want it to revolve about is pole-to-pole
    axis. That means prepending rather than appending rotation.
    See the function 'autoRotate' above.
    function rotateSphere(rotx:Number,roty:Number,rotz:Number):void {
          spSphere.z=0;
          spSphere.transform.matrix3D.appendRotation(rotx,Vector3D.X_AXIS);
          spSphere.transform.matrix3D.appendRotation(roty,Vector3D.Y_AXIS);
          spSphere.transform.matrix3D.appendRotation(rotz,Vector3D.Z_AXIS);
          spSphere.z=rad;
          zSortPics();

    I won't be searching thru all that code to try to find something relevant to your post, but if you are using a Loader to load the images, you can get the width and height as soon as the loading is complete using the loader object (loader.width, loader.height).  You just need to wait until loading is complete, so you'll need a listener for that if you don't have one already.

  • Need Help With Motion Track/Camera Tracking

    I've been trying for several days to motion track 2 seconds worth of footage but I cannot get it. I've tried the AE motion track, 3D Camera Tracker, Mocha Pro, Camera Tracker from the Foundry, Boujou (could be user error with that though, cause I had never used it before), but I cannot get this shot figured out. Test - YouTube here is a link to the footage, I'm trying to track from frame 183-235 (where the guy is kneeling down in front of the box holding dynamite and everything is black and red)
    Any help would be great, all I want to do is have an image attached to one of the boards in the background so it doesn't move.
    Thanks!

    Wow you have boujou? Thats awesome $10k, anyway looks like mocha should be fine for this as I don't see a ton of camera movement in that shot where you want to track. Do you know how to use mocha? If not there are tuts while working on that scene. Here's a few http://cgi.tutsplus.com/articles/advanced-motion-tracking-with-mocha-ae--ae-15231 and for various tracker apps including the built in one http://cgi.tutsplus.com/articles/26-tracking-and-matchmoving-tutorials--ae-7394

  • Need help with Droid Charge camera shuting off phone

    We have two droid charge phones that we got in April on Amazon.  We are trying to troubleshoot with Samsung and getting not much help.  Phone dies quickly at times, but not other times.  It consistently shuts off when taking pictures, though, on both phones.  It is clear to us that the phone has a problem because we have two.  I've seen two work-arounds.  One is getting a bigger battery that requires a new larger phone back.  The other is to put the phone in Airplane Mode.  Apparently, this problem is due to a "power load" issue.  So, the phones are inherently defective. 
    We like the phones and at brief times we have been fooled into thinking they are working fine... because once in a while the camera works fine. We haven't had any replacement phones because it seems that so many have this issue and therefore, figured what is the point.  We would like to know if other Droid Charge cameras don't have this issue because we expect to be able to use the camera.  We have 3 little boys and we already have lost pictures from the last day of school because we counted on this phone.  Sounds like a small problem until you look at it that way. 
    Really wish Amazon, Verizon or Samsung could get us a good solution to a seemingly nice phone.

        Nolpost and smsmoot, I’m sorry to hear of the issues you are having with the phone shutting off when using the camera. This is no fun! I use my camera often and would hate for it to reboot my phone every time I use it. I can only imagine how frustrating that must be. But don’t worry guys because I’m here to help!
    How long have you guys had this issue? Does it happen every time you use the camera? Did you notice this started after the software update? If so, have you performed a hard reset http://bit.ly/w21WpW since the update?
    If you have already performed a hard reset and are still experiencing this issue, please send me a DM with your name and mobile number so I can access your account and further assist you.
    I look forward to hear from you guys.
    John B
    Follow us on Twitter @VZWSupport

  • Need help with find a specific letter in a sentence

    Hello, user has to input a sentence and then input word to find in a sentence
    then program has to tell how many times the word was used in the sentence
    forexample:
    program: please enter a sentence
    user: I am new to java
    program: Please enter the word
    user: e
    Program: e was used 7 times in the sentence
    I am very new to java, which comman should i use to find the word
    Thanks

    initiate a counter variable(int).
    Iterate your String with a for loop. Compare your charAt(iterator) to the given char.
    If charAt(Iterator) == givenChar then counter++.
    Et voila.

  • Need Help With Find/Replace In DW8

    I need to know how to Find/Replace for more than one tag at a
    time (I.E--Search for <table>, <tr>, and <td> or
    <b> and </b> and remove the code) As it is right now,
    it will only search for one tag at a time but I would assume DW can
    handle this kind of thing.
    Also, I've noticed that since my table tags each have
    different attributes in each one, searching for <table> will
    not get rid of those table tags...it doesn't even recognize that
    they're there. How do I find and replace all table tags even though
    each one has different attributes?
    Thanks in advance.

    Use Regular Expressions
    "Big_Slick" <[email protected]> wrote in
    message
    news:f0ip6t$ee8$[email protected]..
    >I need to know how to Find/Replace for more than one tag
    at a time
    >(I.E--Search
    > for <table>, <tr>, and <td> or
    and and remove the code) As it is
    > right
    > now, it will only search for one tag at a time but I
    would assume DW can
    > handle
    > this kind of thing.
    >
    > Thanks in advance.
    >

  • Need help with Nokia E5 Camera

    Hi all,
    i just bought my nokia e5 last week.
    i realized that i cannot turn off the sound when i snap pictures with the camera.
    i've gone to the settings, it only allows for changed between camera tone 1 to tone 4. No way to turn off the sound at all.
    Turned the phone to silent mode, but the camera sound remains.
    Does anyone know how i can get rid of that sound? (as it is quite irritating)
    Thanks

    You could try to disable the "warning tones" in your current profile. On some models that will silence the camera, but it can also silence java based games or apps.
    In many countries Nokia is forced to make it so that the camera sound cannot be disabled to comply with privacy laws. So if nothing works to silence it, that is the reason.

  • Need help with HD Multi-cam editing...

    So it is my understanding that you can't view a multi-cam sequence unless the footage you are viewing is unrendered/unlimited...
    So my question is... how do I take rendered footage and de-render it so its unlimited... I tried adding an effect but even color corrector just makes the footage go from rendered to "needs render" which is no good.
    For those who understand multi-cam editing better... could you provide some pointers. Thanks!

    nvm i figured it out.

Maybe you are looking for

  • Error in goods receipt

    Hi we haven't activated or using profitability analysis, when we are trying to do goods recipt migo (receive materials against purchase order), <b>we are getting an erron saying that operating concern is not active. ma</b> can any one help me with th

  • Windows 7 won't boot after adding a third partition with gparted

    I needed extra space on my bootcamp partition so I : 1. resized macintosh hd partition with disk utility 2.booted with gparted live disk and "growed" the bootcamp partition Now Windows doesn't boot. Any suggestions?

  • Passing JText to a method and returning various values

    ok, I will try to keep this short. I have 2 files ( a and b ) main file and a seperate class file. I was instructed to create a GUI interface to my main-a file and use some of the methods I created in my b file. The program is very easy. Enter a stud

  • Mdm configuration in solution manager

    hi can anyone give me the navigation to be followed in solution manager to setup a implementation project  for sap mdm 5.5 ( for any  it scenario or business scenario ) in solution manager 4.0 . thanks in advance

  • How to stop CCME hunt pilot from registering to GK

    Hi , Scenario is this I have a hunt pilot setup in CCME of 3000 as per below ephone-hunt 1 sequential pilot 3000 list 2000789, 2001787 final 2000123 When I go to GK I seee that it has registered as an E.164 how do I negate 3000 from registering with