Need Help with swap image

I've got this page with a Spry collapsible panel in
it. No problems getting that to work, but I'd like to be able to
use an image in the tab and have that image 1) change on click to
expand text and then 2) change back again on collapse text. I've
got #1 figured out but can't get the image to return back to its
original state on collapse. Basically, I'm using the image as a
"show detail" "hide detail" function. HELP! I know there must be a
way to do it. Or maybe a different way than Spry. You can view the
page at
http://www.ivy-design.com/tip/people.html

ivydesign123 wrote:
>
I've got this page with a Spry collapsible panel in
it. No problems
> getting that to work, but I'd like to be able to use an
image in the tab and
> have that image 1) change on click to expand text and
then 2) change back again
> on collapse text. I've got #1 figured out but can't get
the image to return
> back to its original state on collapse. Basically, I'm
using the image as a
> "show detail" "hide detail" function. HELP! I know there
must be a way to do
> it. Or maybe a different way than Spry. You can view the
page at
>
http://www.ivy-design.com/tip/people.html
Looks like you want to use a toggle image. Try adding this to
the script block at the top of the page:
function toggleShowHideImages(imgID, personName){
var img = MM_findObj(imgID);
if(img.src.indexOf('-hide') > -1){ // if showing the
hidden image
MM_swapImage(imgID,'','images/bio-'+ personName
+'-show.jpg',1);
else{ // if showing the show image
MM_swapImage(imgID,'','images/bio-'+ personName
+'-hide.jpg',1);
Then replace the current onmousedown with:
onmousedown="toggleShowHideImages('tmShow', 'mccleary');"
Also to get better/quicker responses, you should probably
post questions that have to to with Dreamweaver and general web
issues in the Dreamweaver group:
http://www.adobe.com/cfusion/webforums/forum/categories.cfm?forumid=12&catid=189&entercat= y
And ask questions that are specific to Spry in the Spry
forums:
http://www.adobe.com/cfusion/webforums/forum/categories.cfm?forumid=72&catid=602
Danilo Celic
|
http://blog.extensioneering.com/
| Adobe Community Expert

Similar Messages

  • Help with swap images using rollovers

    I have a website created using DW CS5. Recently purchased FW CS5 to help with web graphics and design. I am trying to create a list of numbers that will swap with images. The intial page would simply be a list of numbers and 1 static image. Each number, when hovered will change the image with another. I've attempted this by first using DW and not having much success with FW either.
    If able to complete this using FW, is it possible to export the file for use in DW? Then insert into an AP Div?

    You're over-complicating it.
    Simply hit File>Save once you're done in photoshop.
    ian

  • Need help with Applet: Images

    DUKESTARS HERE, YOU KNOW YOU WANNA
    Hi,
    I'm designing an applet for some extra credit and I need help.
    This game that i have designed is called "Digit Place Game", but there is no need for me to explain the rules.
    The problem is with images.
    When I start the game using 'appletviewer', it goes to the main menu:
    http://img243.imageshack.us/img243/946/menuhy0.png
    Which is all good.
    But I decided that when you hover your cursor over one of the options such as: Two-Digits or Three-Digits, that the words that are hovered on turn green.
    http://img131.imageshack.us/img131/6231/select1ch3.png
    So i use the mouseMoved(MouseEvent e) from awt.event;
    The problem is that when i move the mouse around the applet has thick line blotches of gray/silver demonstrated below (note: these are not exact because my print screen doesn't take a picture of the blotches)
    http://img395.imageshack.us/img395/4974/annoyingmt1.png
    It also lags a little bit.
    I have 4 images in my image folder that's in the folder of the source code
    The first one has all text blue. The second one has the first option, Two-Digits green but rest blue. The third one has the second option, Three-Digits green but rest blue, etc.
    this is my code
    import java.applet.Applet;
    import java.awt.Graphics;
    import java.awt.event.*;
    import java.awt.*;
    public class DigitPlaceGame extends Applet implements MouseListener, MouseMotionListener {
         public boolean load = false;
         public boolean showStartUp = false;
         public boolean[] hoverButton = new boolean[3];
         Image load1;
         Image showStartUp1;
         Image showStartUp2;
         Image showStartUp3;
         Image showStartUp4;
         public void init() {
              load = true;
              this.resize(501, 501);
                   try {
                        load1 = getImage(getCodeBase(), "images/load1.gif");
                        repaint();
                   } catch (Exception e) {}
              load();
         public void start() {
         public void stop() {
         public void destroy() {
         public void paint(Graphics g) {
              if(load == true) {
                   g.drawImage(load1, 0, 0, null, this);
              } else if(showStartUp == true) {
                   if(hoverButton[0] == true) {
                        g.drawImage(showStartUp2, 0, 0, null, this);
                   } else if(hoverButton[1] == true) {
                        g.drawImage(showStartUp3, 0, 0, null, this);
                   } else if(hoverButton[2] == true) {
                        g.drawImage(showStartUp4, 0, 0, null, this);
                   } else {
                        g.drawImage(showStartUp1, 0, 0, null, this);
                        for(int i = 0; i < 3; i++) {
                             hoverButton[i] = false;
         public void load() {
              addMouseListener(this);
              addMouseMotionListener(this);
              showStartUp1 = getImage(getCodeBase(), "images/showStartUp1.gif");
              showStartUp2 = getImage(getCodeBase(), "images/showStartUp2.gif");
              showStartUp3 = getImage(getCodeBase(), "images/showStartUp3.gif");
              showStartUp4 = getImage(getCodeBase(), "images/showStartUp4.gif");
              showStartUp();
         public void showStartUp() {
              load = false;
              showStartUp = true;
         public void mouseClicked(MouseEvent e) {
              System.out.println("test");
         public void mouseMoved(MouseEvent e) {
              int x = e.getX();
              int y = e.getY();
              if(x >= 175 && x <= 330 && y >= 200 && y <= 235) {
                   hoverButton[0] = true;
                   repaint();
              } else if(x >= 175 && x <= 330 && y >= 250 && y <= 280) {
                   hoverButton[1] = true;
                   repaint();
              } else if(x >= 175 && x <= 330 && y >= 305 && y <= 335) {
                   hoverButton[2] = true;
                   repaint();
              } else {
                        for(int i = 0; i < 3; i++) {
                             hoverButton[i] = false;
                        repaint();
         public void mouseEntered(MouseEvent e) {
         public void mouseExited(MouseEvent e) {
         public void mousePressed(MouseEvent e) {
         public void mouseReleased(MouseEvent e) {
         public void mouseDragged(MouseEvent e) {
    }plox help me ploz, i need the extra credit for an A
    can you help me demolish the lag and stop the screen from flickering? thanks!!!!!
    BTW THIS IS EXTRA CREDIT NOT HOMework
    DUKESTARS HERE, YOU KNOW YOU WANNA
    Edited by: snoy on Nov 7, 2008 10:51 PM
    Edited by: snoy on Nov 7, 2008 10:53 PM

    Oh yes, I knew there could be some problem.......
    Now try this:
    boolean a,b,c;
    if((a=(x >= 175 && x <= 330 && y >= 200 && y <= 235)) && !hoverButton[0]) {
                   hoverButton[0] = true;
                   repaint();
              } else if((b=(x >= 175 && x <= 330 && y >= 250 && y <= 280)) && !hoverButton[1]) {
                   hoverButton[1] = true;
                   repaint();
              } else if((c=(x >= 175 && x <= 330 && y >= 305 && y <= 335)) && !hoverButton[2]) {
                   hoverButton[2] = true;
                   repaint();
              } else if ((!a && !b && !c)&&(hoverButton[0] || hoverButton[1] || hoverButton[2]){
                        for(int i = 0; i < 3; i++) {
                             hoverButton[i] = false;
                        repaint();
              }hope it works........
    Edited by: T.B.M on Nov 8, 2008 10:41 PM

  • Need help with adding images option

    I was using the add images option a few weeks ago just fine.. using my tablet and uploading the images via usb. then all of the sudden it stopped working.
    please help with this issue.
    Danny

    A few questions. What result are you experiencing? Did PS Touch crash? Have you tried to force quit-and restart PS Touch? -Guido

  • Beginner needs help with inserting images in applet.

    //  Name: Sachit Harish
    //  Name of Program: HorseRacing
    //  Date Started: May 15, 2003
    //  Date Finished: 2003
    //  Program Description:
    import java.awt.*;
    import java.applet.*;
    public class HorseRacing extends Applet
    //     Button startGameButton;
         InputField betAmountBox;
         Image redHorse; //<---------//
    //     Button[] drawings = new Button[4];      
    //    String[] labels =  {"Face", "Cheese", "Stick", "Mashed Potatoes"};
        //  Method Name: init()
        //  Parameters Passed: None
        //  Data Returned: None
        //  Method Purpose: Where we initialise the InputBoxes and colors.
        public void init()         
          //     startGameButton=new Button("Click to Start Game");
          //     add(startGameButton);
          /*  for(int i=0; i<drawings.length; i++)
                 drawings=new Button (labels[i]);     
         add(drawings[i]);
    inputBoxes();     
    setBackground(Color.gray); //background color
    setForeground(Color.black); //input field text color
    redHorse = getImage(getCodeBase(), "horse_red.GIF"); //<---------//
    // Method Name: paint()
    // Parameters Passed: Graphics variable screen
    // Data Returned: None
    // Method Purpose: Where the programs calls and collects all the methods.
    //                         If high and low are not integers, an error message
    //                         appears.
    public void paint(Graphics screen)
         //screen.drawString("HORSE RACES!!!!!", 40,60);
         //startGameButton.move(50,300);
         betAmountBox.setPosition(115,200);
         startGame();
         if(betAmountBox.isInt())
              int betAmount=getBetAmount();
         else
    screen.drawString("ERROR: You have not entered an Integer!", 10,110);
    screen.drawString(" Please correct your mistake.", 40,125);
         /*int xPos=10;
         int yPos=10;
         for(int i=0; i<drawings.length; i++)
              drawings[i].move(xPos,yPos);
              xPos+=60;
         screen.drawString("Click each button and get a surprise!", 10,50);*/
    // Method Name: inputBoxes()
    // Parameters Passed: None
    // Data Returned: None
    // Method Purpose: Where we initialise the inputboxes, set the size of
    // the InputField and adds it to the screen. Also
    // initialises the InputField to start with 1's
    void inputBoxes()
    betAmountBox = new InputField(5);
    add(betAmountBox);
    betAmountBox.initialise(50);
    // Method Name: getBetAmount()
    // Parameters Passed: Variable number
    // Data Returned: None
    // Method Purpose: Returns the variable number back to the paint()
    int getBetAmount()
    int betAmount=betAmountBox.toInt();
    return betAmount;
    // Method Name: action()
    // Parameters Passed: Event variable evt, Object varible obj
    // Data Returned: Variable true
    // Method Purpose: This block responds when the user takes an action
    // (such as hitting the return key). It causes the paint
    // block to be done again
    public boolean action(Event evt, Object arg)
    Graphics screen=getGraphics();
    if(evt.target instanceof Button)
         if(arg=="Click to Start Game")
              screen.clearRect(0,0,600,600);
              startGame();
    /*if(evt.target instanceOf Button)
                   if(arg=="Face")
                        screen.clearRect(5,55,400,400);
                        faceDrawing();
                   else if (arg=="Cheese")
                        screen.clearRect(5,55,400,400);
                        cheeseDrawing();
                   else if (arg=="Stick")
                        screen.clearRect(5,55,400,400);
                        stickDrawing();
                   else if (arg=="Mashed Potatoes")
                        screen.clearRect(5,55,400,400);
                        potatoeDrawing();
    return true;
    void startGame()
    Graphics screen=getGraphics();
              //Horse Racing Box
              screen.drawRect(10,10,505,120);
              screen.drawLine(60,10,60,130);
              screen.drawLine(10,40,515,40);
              screen.drawLine(10,70,515,70);
              screen.drawLine(10,100,515,100);               
              screen.setColor(Color.red);
              screen.fillRect(11,11,49,29);
              screen.setColor(Color.yellow);
              screen.fillRect(11,41,49,29);
              screen.setColor(Color.blue);
              screen.fillRect(11,71,49,29);
              screen.setColor(Color.orange);
              screen.fillRect(11,101,49,29);
              screen.setColor(Color.black);
              //Betting Box          
              screen.drawRect(10,150,280,100);     
              screen.drawLine(10,185,290,185);
              screen.drawLine(80,150,80,185);
              screen.drawLine(150,150,150,185);
              screen.drawLine(220,150,220,185);
              screen.setColor(Color.red);
              screen.fillRect(11,151,69,34);
              screen.setColor(Color.yellow);
              screen.fillRect(81,151,69,34);
              screen.setColor(Color.blue);
              screen.fillRect(151,151,69,34);
              screen.setColor(Color.orange);
              screen.fillRect(221,151,69,34);
              screen.setColor(Color.black);
              screen.drawString("BET = ", 40,230);
    screen.drawImage(redHorse, 200,200,300,300,this); //<---------//      
    The picture an't showing up... why? First time trying to insert images. (I made arrows where I did stuff with the image.)
    -sachit

    BTW, ignore the buttons and stuff. I just quickly grabbed this file from an earlier button program. :p
    -sachit

  • New to AI and need help with individual images

    Hi,
    A client sent me her website mock up as an .eps file.  I can open that in Illustrator but I'm having a hard time "grabbing" the individual images and putting them into Fireworks and then ultimately they need to make their way to Dreamweaver (I know how to do that part!)
    Can I get some help on saving the individual images in the design so that I can use them again?
    Thanks
    Debi

    It's important to note you don't have to use any other app. But if you're unfamiliar with Ai, it may be easier.
    If you've got an item you can't seem to select in Ai you need to check if it's locked, the layer's panel should show a little lock next to any locked object. That's another one of those questions that's practically impossible to answer effectively without seeing the file.

  • Need help with Rollover Image cross browser problem

    Hello,
    I am having a cross browser problem with my websites rollover nav links.  The trouble is, while they work perfectly fine in IE8 and IE9, I’ve also attempted to use them through Opera, and they simply don’t work.  They don’t link nor do they do their rollover effect.  And I was trying to figure out what I have done wrong.  Currently the site is not completed, but the first two pages are, the “news” and “about me” pages are currently (as of right now) working.  The address to the site is below.
    http://maxmetal.xsustudios.com/index.html
    I hope that someone can help me with this, if needs be I can put the code for the CSS and HTML into this part if it will save some time for everyone.  Sorry too about the PNG images, I have to change those over to semi-transparent GIF’s yet so the site does take a while to load…
    Hope someone can help me with this!
    PALADIN

    When I disable CSS in my browser, the rollover buttons work just fine.  This tells me your CSS is messed up and you've layered something over your menus which is making them inaccessible to users.
    I noticed you've applied relative positioning to just about everything on your page.  Why?   Default CSS positioning (unspecified or static) is all you need for 98% of layouts.
         Learn CSS positioning in 10 Steps
         http://www.barelyfitz.com/screencast/html-training/css/positioning/
    My advice would be to start over using a pre-built CSS Template with all the divisions and columns you're likely to need for this project.  Below are some good links to get you on the right track.
    For professional CSS Templates that are rock solid & perform well in all browsers, visit Project Seven:
    http://www.projectseven.com/products/index.htm
    Ultimate Multi-Column Layouts
    http://matthewjamestaylor.com/blog/ultimate-multi-column-liquid-layouts-em-and-pixel-width s
    Not Just a Grid CSS Framework
    http://www.notjustagrid.com/demo.asp
    EZ-CSS Templates (watch the screencast to see how it works)
    http://www.ez-css.org/css_templates
    Dreamweaver CSS Templates for beginners
    http://www.adobe.com/devnet/dreamweaver/articles/dreamweaver_custom_templates.html
    New DW Starter Pages
    http://www.adobe.com/devnet/dreamweaver/articles/introducing_new_css_layouts.html
    Good luck with your project!
    Nancy O.
    Alt-Web Design & Publishing
    Web | Graphics | Print | Media  Specialists 
    http://alt-web.com/
    http://twitter.com/altweb

  • Need help with my image filter

    hi guys,
    so i'm making this image filter for school in Labview but can't get it to work properly, to do the filtering i'm using a formula node, which in my eyes is easier then with only labview functions.
    for the C code i'm following this website: http://lodev.org/cgtutor/filtering.html
    i don't copy exact every line, i'm only copying the lines i need. note that i don't use the "ColorRGB" class because it doesn't exist in a formula node, i do the filtering on a black and white image so don't really need it.
    I adjusted to code so that it would work in my formula node.
    if i run the vi and select the attached image file (can't attach .bmp files so i included a link for the img file) for input then it just returns the original image, which is good and also bad, good because the code works in some way but bad because it doesn't do any filtering or such.
    Could anyone please look into this and give me some tips or tell me what i'm doing wrong?
    and if anyone knows how to do this in RGB you are always welcome to give me tips.  
    used image file: http://www13.zippyshare.com/v/74810991/file.html  (can't attach bmp files so i uploaded it quickly)
    (btw i know there is this toolkit called vision which has many functions that could help me, but the teacher already said we can't use that)
    i hope somebody can assist me in this and willing to give me some help.
    Grtz Stino
    Attachments:
    filter.vi ‏22 KB

    Darin.K wrote:
    Yes there are two bugs, I found the other one first but figured if you fixed the result the other would be obvious.  This is homework so only a hint:
    look at what happens (and does not happen) to pixel. 
    the first bug was that i had to use the 'result[][]' array instead of the 'image[][]' array in my last loop, right?
    the 2nd bug I really can't find :s been lookin at it for almost an hour now and trying new stuff but nothing works, 
    first i thought i had to put this line " result[x][y] = min(max(int((factor2 * pixel) + bias2), 0), 255);"  inside the for loop above but that didn't fix my problem,
    maybe the problem is in my 'imageX' and 'imageY' variable, i don't know? any more tips?
    I'm sorry for being such a newb but programming isn't my strongest quality.
    cedhoc wrote:
    Just one more advice:
    Look at the format of the "image" array. The way how to use the values from this array depends on the "image depth" parameter. 
    In your case, because the image is 8bit, you need to use the "colors" array containing the real RGB value.
    Look at the Help for the "Read BMP File VI", you should be able to properly handle your pixels from there.
     thanks for pointing that out for me, so I connect the 'totalpix' array with the 'colors' array from the image data instead of the 'image' array, that's correct right?

  • Need help with getting images to look smooth (without the bitmap squares) around the edges. When I transfer the image from pictures, it sets itself into the InDesign layout, but with square edges. I need to find out how to get it to look smooth?

    Need to find out how to get my images transferred into an InDesign layout without the rough edges, as with a bit map image, but to appear with smooth edges in the layout. I can notice it more when I enlarge the file (pic). How can I get it to appear smooth in the finished layout. Another thing too that I noticed; it seems to have effected the other photos in the layout. They seem to be
    pixelated too after I import the illustration (hand drawn artwork...)? Any assistance with this issue will be greatly appreciated. Thanks in advance.

    No Clipboard, no copy & paste, as you would not get the full information of the image.
    When you paste you can't get the image info from the Links panel, but you can get resolution and color info either via the Preflight panel or by exporting to PDF and checking the image in Acrobat.
    Here I've pasted a 300ppi image, scaled it, and made a Preflight rule that catches any image under 1200ppi. The panel gives me the effective resolution of the pasted image as 556ppi. There are other workflow reasons not to paste—you loose the ability to easily edit the original and large file sizes—but pasting wouldn't cause a loss in effective resolution or change in color mode.

  • Need help with flash images

    i have been all over forums asking this question. i hope someone helps me here.
    okay i purchased a template to make a website for a book.
    in the unedited purchased template, on the products page, there is an image gallery.
    there are four thumbnails that are just default for the template.
    when i open flash cs4, and open the library panel, and scroll to where these thumbnails are located, i am having trouble replacing the images with my own.
    i use photoshop to resize my images to the EXACT same size as the images that came with the template.
    okay. i double click the thumbnail in the library and a window pops up that shows the thumbnail with buttons like update, import, etc.
    well i click "import" so that i can replace the image with my own.
    it seems to work at first. BUT....
    when i click "save" in cs4 and then test movie and go to the products page, it was there and replaced, but it all acted CRAZY!! like the image would jump to the other thumbnails, or it would blink in and out and sometimes it would effect the entire template!!! what am i doing wrong? how can replace those thumbnails with my own and have it work correctly?
    here is the link:
    http://www.charrleslieministries.com/projects/main_v8.html    then click on the products button. thanks for any help.     michael

    it's not likely you're going to get much help in a forum.  you're problem is related to the specifics of your template and you probably don't understand how the template works.
    you're best bet is to see if you can get someone to download your fla and fix it for you.

  • Need help with swapping footage and solid 3d layer

    Here's my situation: I have a .mov file which i want to place inside that red solid layer [1]. I hold option and drag on top of the solid layer and it is swapped in the timeline. However, it gets placed at the very end of the comp as a single-frame snippet on the 6f mark, rather than at the beginning for the full duration of the video [2]. If I try to drag my video to the beginning of the timeline with my cursor, the track doesn't budge. Any idea why I might be experiencing these issues?
    1.
    2.

    Did you not time-reverse the layers yourself? How did they get like this if you didn't do it?
    You time-reverse a layer using the menu command Layer > Time > Time-reverse Layer.

  • Need help with loading images in executable Jar

    Hi,
    I've developed an application using netbeans that needs to load and display images.
    I use netbeans Clean and Build function to create an executable Jar file. When I run the executable Jar file it runs fine but when I come to a section of the application that needs images it freezes and can't load the images.
    When I then return to netbeans the part of the program that did successfully run before Clean and Build doesn't work anymore and I get an error message saying Uncaught error fetching image:
    I use,
    URL url = getClass().getResource("images/image1.png");
    Image image1 = Toolkit.getDefaultToolkit().getImage(url);to load an image.
    Can someone tell me why, when I clean and build my project to create a JAR, my images fail to load.
    Should I be storing the images in a specific folder or something??
    Thanks

    I've opened the JAR using winzip and, for some reason, the JAR hasn't preserved my file structure. So, when I try to look for an image as follows:
    URL url = getClass().getResource("images/file1.png");
    Image img= Toolkit.getDefaultToolkit().getImage(url);The folder doesn't exist and so it can't find the image.
    Can someone tell me how to keep my file structure when I create the JAR or an alternative way to find the images within the JAR file.
    Cheers

  • Need help with applet servlet communication .. not able to get OutputStream

    i am facing problem with applet and servlet communication. i need to send few image files from my applet to the servlet to save those images in DB.
    i need help with sending image data to my servlet.
    below is my sample program which i am trying.
    java source code which i am using in my applet ..
    public class Test {
        public static void main(String argv[]) {
            try {
                    URL serverURL = new URL("http://localhost:8084/uploadApp/TestServlet");
                    URLConnection connection = serverURL.openConnection();
                    Intermediate value=new Intermediate();
                    value.setUserId("user123");
                    connection.setDoInput(true);
                    connection.setDoOutput(true);
                    connection.setUseCaches(false);
                    connection.setDefaultUseCaches(false);
                    // Specify the content type that we will send binary data
                    connection.setRequestProperty ("Content-Type", "application/octet-stream");
                    ObjectOutputStream outputStream = new ObjectOutputStream(connection.getOutputStream());
                    outputStream.writeObject(value);
                    outputStream.flush();
                    outputStream.close();
                } catch (MalformedURLException ex) {
                    System.out.println(ex.getMessage());
                }  catch (IOException ex) {
                        System.out.println(ex.getMessage());
    }servlet code here ..
    public class TestServlet extends HttpServlet {
         * Processes requests for both HTTP <code>GET</code> and <code>POST</code> methods.
         * @param request servlet request
         * @param response servlet response
         * @throws ServletException if a servlet-specific error occurs
         * @throws IOException if an I/O error occurs
        protected void processRequest(HttpServletRequest request, HttpServletResponse response)
                throws ServletException, IOException {
             System.out.println(" in servlet -----------");
            response.setContentType("text/html;charset=UTF-8");
            PrintWriter out = response.getWriter();
            ObjectInputStream inputFromApplet = null;
            Intermediate aStudent = null;
            BufferedReader inTest = null;
            try {         
                // get an input stream from the applet
                inputFromApplet = new ObjectInputStream(request.getInputStream());
                // read the serialized object data from applet
                data = (Intermediate) inputFromApplet.readObject();
                System.out.println("userid in servlet -----------"+ data.getUserId());
                inputFromApplet.close();
            } catch (Exception e) {
                e.printStackTrace();
                System.err.println("WARNING! filename.path JNDI not found");
            } finally {
                out.close();
        @Override
        protected void doGet(HttpServletRequest request, HttpServletResponse response)
                throws ServletException, IOException {
            System.out.println(" in foGet -----------");
            processRequest(request, response);
         * Handles the HTTP <code>POST</code> method.
         * @param request servlet request
         * @param response servlet response
         * @throws ServletException if a servlet-specific error occurs
         * @throws IOException if an I/O error occurs
        @Override
        protected void doPost(HttpServletRequest request, HttpServletResponse response)
                throws ServletException, IOException {
            System.out.println(" in doPost -----------");
            processRequest(request, response);
         * Returns a short description of the servlet.
         * @return a String containing servlet description
        @Override
        public String getServletInfo() {
            return "Short description";
        }// </editor-fold>
    }the Intermediate class ..
    import java.io.Serializable;
    public class Intermediate implements Serializable{
    String userId;
        public String getUserId() {
            return userId;
        public void setUserId(String userId) {
            this.userId = userId;
    }

    Hi,
    well i am not able to get any value from connection.getOutputStream() and i doubt my applet is not able to hit the servlet. could you review my code and tell me if it has some bug somewhere. and more over i want to know how to send multiple file data from applet to servlet . i want some sample or example if possible.
    do share if you have any experience of this sort..
    Thanks.

  • I need help with a PDF file that is an image, the "Read Out Loud' option does not work, please help!

    I need help with a PDF file that is an image, the "Read Out Loud' option does not work, please help!

    You mean an image such as a scanned document?
    If that is the case, the file doesn't contain any text for Reader Out Loud to read. In order to fix that, you would need an application such as Adobe Acrobat that does Optical Character Recognition to convert the images to actual text.
    You can also try to export the file as a Word document or something else using ExportPDF which I believe offers OCR and is cheaper than Acrobat.

  • Help with adding image onclick

    Hey everyone,
    I am making a simple game in AS3 and need help with adding an image once they have click on something.
    On the left of the screen are sentences and on the right an image of a form. When they click each sentence on the left, writing appears on the form. Its very simple. With this said, what I would like to do is once the user click one of the sentences on the left, I would like a checkmark image to appear over the sentence so they know they have already clicked on it.
    How would I go about adding this to my code?
    var fields:Array = new Array();
    one_btn.addEventListener(MouseEvent.CLICK, onClick1a);
    one_btn.buttonMode = true;
    function onClick1a(event:MouseEvent):void
        fields.push(new one_form());
        fields[fields.length-1].x = 141;
        fields[fields.length-1].y = -85;
        this.addChild(fields[fields.length-1]);   
        one_btn.removeEventListener(MouseEvent.CLICK, onClick1a);
        one_btn.buttonMode = false;
        //gotoAndStop("one")
    two_btn.addEventListener(MouseEvent.CLICK, onClick2a);
    two_btn.buttonMode = true;
    function onClick2a(event:MouseEvent):void
        fields.push(new two_form());
        fields[fields.length-1].x = 343.25;
        fields[fields.length-1].y = -85;
        this.addChild(fields[fields.length-1]);
        two_btn.removeEventListener(MouseEvent.CLICK, onClick2a);
        two_btn.buttonMode = false;
        //gotoAndStop("two")

    I don't know where you're positioning the button that should enable/disable the checkbox but for "one_btn" let's just say it's at position: x=100, y=200. Say you'd want the checkbox to be to the left of it, so the checkbox would be displayed at: x=50, y=200. Also say you have a checkbox graphic in your library, exported for actionscript with the name "CheckBoxGraphic".
    Using your code with some sprinkles:
    // I'd turn this into a sprite but we'll use the default, MovieClip
    var _checkBox:MovieClip = new CheckBoxGraphic();
    // add to display list but hide
    _checkBox.visible = false;
    // just for optimization
    _checkBox.mouseEnabled = false;
    _checkBox.cacheAsBitmap = true;
    // adding it early so make sure the forms loaded don't overlap the
    // checkbox or it will cover it, otherwise swapping of depths is needed
    addChild(_checkBox);
    // I'll use a flag (a reference for this) to know what button is currently pushed
    var _currentButton:Object;
    one_btn.addEventListener(MouseEvent.CLICK, onClick1a);
    one_btn.buttonMode = true;
    function onClick1a(event:MouseEvent):void
         // Check if this button is currently the pressed button
         if (_currentButton == one_btn)
              // disable checkbox, remove form
              _checkBox.visible = false;
              // form should be last added to fields array, remove
              removeChild(fields[fields.length - 1]);
              fields.pop();
              // clear any reference to this button
              _currentButton = null;
         else
              // enable checkbox
              _checkBox.visible = true;
              _checkBox.x = 50;
              _checkBox.y = 200;
              // add form
              fields.push(new one_form());
              fields[fields.length-1].x = 141;
              fields[fields.length-1].y = -85;
              this.addChild(fields[fields.length-1]);
              // save this button as last clicked
              _currentButton = one_btn;
         // not sure what this is
        //gotoAndStop("one")
    I'd also centralize all the click handlers into a single handler and use the buttons name to branch on what to do, but that's a different discussion. Just see if this makes sense to you.
    The jist is a graphic of a checkbox that is a MovieClip symbol in your library exported to actionscript with the class name CheckBoxGraphic() is created and added to the display list.
    I made a variable that points itself to the last clicked button, when the "on" state is desired. If I detect the last clicked button was this button, I remove the form I added and the checkbox. If the last clicked button is not this button, I enable and position the checkbox as well as add the form.
    What is left to do is handle the sitation where multiple buttons are on the screen. When a new button is pushed it should remove anything the previous button added. This code simply demonstrates clicking the same button multiple times to toggle it "on and off".

Maybe you are looking for