Need Random Image Script with Links

I am needing a script for random images on my homepage. I
need the image to have its own link depending on what image is
displayed. I would like a php script (non database) if
possible

See comments on DW forum about random includes and this
particular markup
shown below.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
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"newhorizonhosting.com" <[email protected]>
wrote in message
news:e29on1$buf$[email protected]..
>I figured it out by doing a random include
>
> <?
> srand(time());
> $random = (rand()%3);
> print("$random");
> require_once("./$random.php");
> ?>

Similar Messages

  • Need Random Image Script with Link

    I am needing a script for random images on my homepage. I
    need the image to have its own link depending on what image is
    displayed. I would like a php script (non database) if
    possible

    Not sure about the PHP but there are some good scrips on
    www.kaosweaver.com
    Paul Whitham
    Certified Dreamweaver MX2004 Professional
    Adobe Community Expert - Dreamweaver
    Valleybiz Internet Design
    www.valleybiz.net
    "newhorizonhosting.com" <[email protected]>
    wrote in message
    news:e28rpm$8is$[email protected]..
    >I am needing a script for random images on my homepage. I
    need the image to
    >have its own link depending on what image is displayed. I
    would like a php
    >script (non database) if possible

  • Suggestions for simple random image script

    Would like to randomly display one of five new JPG banner each time page is loaded.
    Your experience would be appreciated.
    Thanks

    Since no one replied, I am posting solution I found.for future inquiries.
    Simple PHP Random Image Script
    This can be done in one line of text directly in your HTML and a collection of images.
    The first step is to gather together the images you wish to have randomly rotated.
    Change all of their file names to a numerical order, starting with the number 1.
        * 1.jpg
        * 2.jpg
        * 3.jpg
        * 4.jpg
    Be sure each image has the same extension (either all jpg, png, or gif),
    and that there are no gaps in the numbers.
    Also, place these images in their own folder to keep everything organized.
    Write the Code
    In the HTML of your page, insert the following code where you want an image to display:
    <img src="path/<?php echo rand(1,n);?>.jpg" alt="Random Image" />
    The “rand” operator will display a randomly generated number between 1 and ‘n’.
    Change ‘n’ to the total amount of pictures you have arranged numerically
    (or the highest numbered picture you have).
    In the example above I only have 4 pictures, therefor I would change it to: rand(1,4);

  • Choose random image script

    I'm creating a small movie with a set of random images that all appear in the same spot (no horizontal or vertical movement). I want each image to appear onscreen for two seconds, then be replaced by another randomly-chosen image. There are 17 images in the set. Here is the script I'm using:
    on enterFrame
      channel=random(17)
      _movie.delay(2*60)
    on exitFrame
      go to the Frame
    end
    This script works well. However, because the population is small - only 17 - what happens when I run the script is that a little too often it randomly chooses the same image once, twice, sometimes up to five times in a row, which gives the effect that the movie is either stuck or not working properly. I would like to find out how to modify the script so that on exitFrame it chooses randomly any of the other 16 images but not the current image. At first I thought if the script read random(16) or random(17-1) that might work, but it doesn't.
    Any thoughts would be welcome.
    Dallas

    Hi Sean,
    This randomizing project of mine is becoming more complex than I first realized and I now have another question that I hope you might be able to help me with.
    The project breaks down into class, category, group and member. There are 9 classes (and perhaps a possibility in the future that further classes could be added). The structure and naming convention within each class is identical down to the member level. For example, Cat. 1 of Class 2 and Cat 1 of Class 7 both have the same names. Group 3 of Cat. 1 of Class 2 and Group 3 of Cat 1 of Class 6 both have the same names. However, the members of these groups do not have the same names.
    In each class there are 4 categories, each with a different name. Each category contains a number of groups (each group has a different name). Each group contains a number of members. Each member in categories 1 and 2 is a bitmap image. The total number of bitmap members in the project is 21.
    To give a fictionalized example (this project is not about clothing, but I'm using it as an example):
    Class 1 = shirts
    Class 2 = hats
    Class 3 = pants
    Class 4 = socks
    Class 5 = shoes
    etc.
    Category 1 = British
    Category 2 = Japanese
    Category 3 = Turkish
    Category 4 = Brazilian
    Group 1 = Cotton
    Group 2 = Synthetic
    Group 3 = Speed
    Group 4 = Sound
    and so forth.
    In Class 1 (shirts) there are British, Japanese, Turkish and Brazilian shirts and these could be made of either cotton or synthetic. In addition, there are a variety of speeds and sounds from which to choose when displaying the shirts.
    In my project:
    Cat. 1 has 7 groups and each group varies in the number of members with either 7, 14 or 21 (but no other alternative to these numbers).
    Cat. 2 has 13 groups and each group has 7 members.
    Cat. 3 does not randomize images but lets me choose any one of 12 different speeds for randomization in half-second increments.
    Cat. 4 does not randomize images but lets me choose any one of 6 different sounds. Whenever the randomized image changes, this triggers the sound. The sound is not randomized but is consistent once the choice for what KIND of sound has been made. In short: tick, tick,tick, or tock, tock, tock but not tick, tock. It is possible that in the future more sounds could be added.
    Navigation should allow me to start with any of the four categories. For randomization to work, I must choose within either Cat. 1 or Cat. 2 (but not both) and I must make a choice of some sort within Cat. 3 (speed of randomization) while Cat. 4 is entirely optional (sound on or off, but not required to be on and, if it's to be on then choice for which kind of sound).
    There are also an additional two buttons for sound on or off than run the length of the score within any class, meaning that while randomization is occuring anywhere within a class, I can choose to turn the sound on if it's currently off or off if it's currently on. Turning it on while randomization is taking place will also probably require a choice of which kind of sound (meaning a floating window I suppose) so as not to exit the frame where randomization is taking place.
    Now for my question: should I create one massive behaviour script for all classes that includes a series of nested if/else statements for each category, group and member, or should I create 4 large behavior scripts, one for each category with if/else instructions for its groups and members, or should I script at the group level, which will result in 180 separate behaviour scripts for image randomization plus additional scripts for speed and sound?
    Further, I understand how to apply at the group level the script you gave me earlier (and it works beautifully), but if you think it would be more efficient now to work at the category or class level, I'm not sure how to script the if/else statements. I'm assuming that in whichever of these solutions turns out to be best, it is applied to a single sprite which will serve to display the randomly-chosen image. Bear in mind that the script you gave me randomizes the image change every two seconds. Now I'm looking to have a choice of it changing within a range of once every half-second to once every 5 seconds (e.g. 0.5 sceonds, 1 second, 1.5 seconds, 2 seconds, etc.).
    An ancillary question: could this be done a different way? A friend suggested using subroutines but wasn't able to tell me how to do this because he doesn't know anything about Lingo. I was wondering whether the if/then syntax structure is Lingo's way of doing subroutines.
    Your thoughts would be most welcome. If you think you can't help me with this, do you have any suggestions as to where I might turn for help (apart from the nuthouse at this point)?
    Cheers,
    Dallas

  • A random image script

    hi all :)
    i want to create a random card picker and this script works great for me. but how can i add clickable links to cards after they are generated randomly? i want the new image generated in the same place where 0.jpg is when button is clicked exactly like in the script, but with a clickable link on it.
    thanks in advance :)
    <script language="javascript">
    <!-- Begin
    function show(){
    var theImages = new Array()
    theImages[0] = 'deck/card1.jpg'
    theImages[1] = 'deck/card2.jpg'
    theImages[2] = 'deck/card3.jpg'
    theImages[3] = 'deck/card4.jpg'
    theImages[4] = 'deck/card5.jpg'
    theImages[5] = 'deck/card6.jpg'
    var j = 0
    var p = theImages.length;
    var preBuffer = new Array()
    for (i = 0; i < p; i++){
    preBuffer[i] = new Image()
    preBuffer.src = theImages[i]
    var whichImage = Math.round(Math.random()*(p-1));
    document.picture.src = theImages[whichImage];
    }// End -->
    </script>
    <img src="deck/0.jpg" name="picture" />
    <form>
    <input type="button" value="pick a card" onclick="show()">
    </form>

    Java is not the same as JavaScript.
    Try posting your question in a [JavaScript forum|http://www.google.com/search?q=javascript+forum].

  • Open random image file with automator

    I would like to open a random file from a folder in Preview.
    I've looked into the finder and photo presets but can't figure a way out. Is there a script I can run or have I just missed something?
    What I'm basically looking to do is for Automator to look within a folder and open an image in it's default application.

    Hi Niel,
    I've still got the same issue.

  • I need a simple script (Break Link To Style)

    Hi nice guys,
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    Thanks in advance
    Maria*
    *An non coder designer that simply is not capable of understanding javascript... (but I have tried!)

    Hi Maria,
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    Give this a try:
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              allStories = myDoc.stories,
              thisStory,
              thisPara;
    for (i = 1; i < allStories.length; i++) {
              thisStory = allStories[i];
              for (j = thisStory.paragraphs.length - 1; j >= 0; j--) {
                        thisPara = thisStory.paragraphs[j];
                        thisPara.applyParagraphStyle(myDoc.paragraphStyles[0], false)
    alert ("Job Done!");

  • Random Image PHP Scipt Issue

    I am using a
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    http://ansano.com/asl/images/random/top/random_image.php
    or
    http://ansano.com/asl/images/random/bottom/random_image.php
    Any idea of how to force a browser to call the PHP script? Or
    how to change it so it works site wide?
    Thanks!!

    I've now been sitting looking for this for a while. I don't seem to be able to get it to work.
    Do I need to host to a folder first and then to the FTP server after?
    I don't seen to be able to find the new page (TEST PAGE) in the folder I used to publish the site to before I went online. Tried searching for it in finder but I don't get any results on (TESTPAGEfiles).
    I can see what you are talking bout I only publish to a local folder but I want to publish via the FTP option in iWeb.
    Thank you very much for helping me

  • Random Image not displaying in Live View.

    My page is at:
    www.andrewjamesartist.co.uk
    There's a random image script on the front page.
    <img src="randomimages/rotate.php" alt="A Sample Image from the work of Andrew James" />
    That's how it is placed in the page.
    It shows in preview in browser and it's OK live but it doesn't show in LiveView.
    I use a testing server set up with virtual hosts.
    Martin

    My page is at:
    www.andrewjamesartist.co.uk
    There's a random image script on the front page.
    <img src="randomimages/rotate.php" alt="A Sample Image from the work of Andrew James" />
    That's how it is placed in the page.
    It shows in preview in browser and it's OK live but it doesn't show in LiveView.
    I use a testing server set up with virtual hosts.
    Martin

  • Zenity shutdown script with Consolekit

    Somehow we are at the new stage hal deprecated and its  changes is not easy for newbies to follows.  also changing sudoers is a dirty and not safe trick So:
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    @ Consolekit +dbus
    @Logout
    @shoutdown
    @restart
    @suspend { should we add resume to rc.conf daemons arry? if yes where? at the end?}
    @my be cancel
    is really being felt.
    So if someone how is able to change the old zentiy openbox script comes forward and do the job; we are all appreciating.

    Here's my logout script, it's an edited version of one of the Openbox logout scripts. It requires python2 and pygtk, so no zenity, but I thought it might be useful for someone nonetheless. Oh, the suspend/sleep needs pm-utils installed.
    #!/usr/bin/env python2
    import pygtk
    pygtk.require('2.0')
    import gtk
    import os
    class DoTheLogOut:
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    def delete_event(self, widget, event, data=None):
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    # Suspend
    def suspend(self, widget):
    os.system("pm-suspend")
    # Hibernate
    def hibernate(self, widget):
    os.system("pm-hibernate")
    # Reboot
    def reboot(self, widget):
    os.system("dbus-send --system --print-reply --dest=org.freedesktop.ConsoleKit /org/freedesktop/ConsoleKit/Manager org.freedesktop.ConsoleKit.Manager.Restart")
    # Shutdown
    def shutdown(self, widget):
    os.system("dbus-send --system --print-reply --dest=org.freedesktop.ConsoleKit /org/freedesktop/ConsoleKit/Manager org.freedesktop.ConsoleKit.Manager.Stop")
    def __init__(self):
    # Create a new window
    self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
    self.window.set_title("Afsluiten? Kies een optie:")
    self.window.set_resizable(False)
    self.window.set_position(1)
    self.window.connect("delete_event", self.delete_event)
    self.window.set_border_width(20)
    # Create a box to pack widgets into
    self.box1 = gtk.HBox(False, 0)
    self.window.add(self.box1)
    # Create cancel button
    self.button1 = gtk.Button("_Annuleren")
    self.button1.set_border_width(10)
    self.button1.connect("clicked", self.delete_event, "Changed me mind :)")
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    self.button1.show()
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    self.button2 = gtk.Button("_Sluimerstand")
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    self.button2.connect("clicked", self.delete_event, "Force removal :(")
    self.box1.pack_start(self.button2, True, True, 0)
    self.button2.show()
    # Create hibernate button
    self.button3 = gtk.Button("S_laapstand")
    self.button3.set_border_width(10)
    self.button3.connect("clicked", self.hibernate)
    self.box1.pack_start(self.button3, True, True, 0)
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    self.button4 = gtk.Button("_Opnieuw opstarten")
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    self.window.show()
    def main():
    gtk.main()
    if __name__ == "__main__":
    gogogo = DoTheLogOut()
    main()
    Last edited by Unia (2011-08-20 11:01:46)

  • Hello from a new member and help with random images on refresh

    Hi All,
    I've just joined the forum. In fact I've really only just started to use Dreamweaver. I've covered a lot of ground in the last few weeks and
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    visits the site or hits refresh. I've hunted around and found lots of scripts, all using java, that seem to do just this but I'm not having any
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    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <title>Humphrey Cook Associates - Architects - Interior Designers - Project Managers</title>
    <link href="styles/hca_styles.css" rel="stylesheet" type="text/css" media="screen" />
    </head>
    <body>
    <div id="wrapper">
      <div id="header"><img src="images/header.gif" width="800" height="100" alt="hca_header" /></div>
      <div id="menu">
        <ul>
          <li>About Us</li>
          <li>Residential </li>
          <li>Special Needs Housing</li>
          <li>Hotels</li>
          <li>Conservation</li>
          <li>Interiors</li>
          <li>Offices</li>
          <li>Sustainability</li>
          <li>Commercial</li>
          <li>News</li>
          <li>Contact</li>
        </ul>
      </div>
      <div id="main_image"><img src="images/haydock_atrium_420x300.jpg" width="420" height="300" alt="haydock_atrium" />
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        <div id="news_image_01">
          <p><img src="images/news_villa_de_france_90x50.jpg" alt="villa_de_france" width="90" height="50" /></p>
        </div>
        <p>Application submitted for new 30 storey hotel with retail in Tower Hamlets</p>
        <div id="news_image_02"><img src="images/news_alie_St_90x50.jpg" width="90" height="50" alt="alie_street" /></div>
      </div>
      <div id="spacer"></div>
      <div id="bottom_left"><img src="images/riba_logo_127x67.gif" width="127" height="67" alt="riba_logo" /></div>
      <div id="bottom_thumb_01"><img src="images/thumb_beckton_95x67.jpg" width="95" height="67" alt="beckton" /></div>
      <div id="bottom_thumb_02"><img src="images/thumb_edgeworth_link_95x67.jpg" width="95" height="67" alt="edgeworth" /></div>
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      <div id="bottom_thumb_04"><img src="images/thumb_edgeworth_interiors_portrait_95x67.jpg" width="95" height="67" alt="the_old_vicarage" /></div>
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      <h1>Architects</h1>
      <h1>Interior Designers</h1>
      <h1>Project Managers</h1>
    </div>
      <div id="footer"></div>
    </div>
    </body>
    </html>
    I've highlighted where the image to be rotated is in red.
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    within the div tag or after img src or what?) and also a seperate *.js file stored in the root directory.
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    Cheers

    Hi and Welcome to the DW Forums. 
    For the sake of clarity, Java is not the same thing as JavaScript. 2 entirely different programming languages.
    Copy and paste the following code into a new, blank HTML page.
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
    <title>Random Banner</title>
    <script type="text/javascript">
    <!--//Random Banner image on Page Reload 
    //store the images in arrays below.
    //First banner is always image [0].
    //If you add more banners images, change the array count (4).
    images = new Array(4);
    images[0] = "<a href='http://www.example.com'>
    <img src='path/first-image.jpg' width=' ' height=' ' alt='some-description' /> </a>";
    images[1] = "<a href='http://www.example.com'>
    <img src='path/second-image.jpg' width=' ' height=' ' alt='some-description' /> </a>";
    images[2] = "<a href='http://www.example.com'>
    <img src='path/third-image.jpg' width=' ' height=' ' alt='some-description'  </a>";
    images[3] = "<a href='http://www.example.com'>
    <img src='path/fourth-image.jpg' width=' ' height=' ' alt='some-description'  </a>";
    index = Math.floor(Math.random() * images.length);
    document.write(images[index]);
    //done
    // -->
    </script>
    </head>
    <body>
    <h1>Random Banner on Page Load.</h1>
    <p>The more images you have in your array, the more random it will seem.</p>
    <p>Change the URLs from example.com to your your own site pages.</p>
    <p>Change path/image to images in your local site folder.</p>
    </body>
    </html>
    Good luck with your project,
    Nancy O.
    Alt-Web Design & Publishing
    Web | Graphics | Print | Media  Specialists
    http://alt-web.com/
    http://twitter.com/altweb
    http://alt-web-design.blogspot.com/

  • Kaos weaver random image code does not validate with w3c

    Hi
    I have done a quick test validation on a site I am working
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    Any help would me much appreciated guys
    Andy

    Mick White wrote:
    > andy_forbes wrote:
    >
    >> Hi I have done a quick test validation on a site I
    am working on, I
    >> have used Kaos Weaver's Advanced Random Image
    extension . When
    >> Validating this comes up with about 60 errors, the
    ones I have done I
    >> have corrected but not uploaded yet. Unfortunately I
    am not skilled in
    >> java to go about correcting the kaos weaver errors.
    >>
    >> Link to w3c:
    >>
    http://validator.w3.org/check?uri=www.blanc-wall.co.uk%2FUp2Press%2520Website%2F
    >>
    >> index.htm
    >>
    >> Any help would me much appreciated guys
    >>
    >> Andy
    >>
    > Bad link
    > Mick
    Oops, good link, errors are basic, Every image needs an "alt"
    attribute,
    and "&" needs to be encoded as "&amp;".
    Mick

  • Missing images in RH8 with linked Word files

    RH8 HTML and MS Word 2007
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    Athena

    Hi Peter,
    Thank you for the recommendations. I want to be sure I’m understanding “embedded” the correct way. Do you mean to insert the images directly into the file—i.e., selecting the MS Word option Insert Picture > Insert? Or do you mean to insert them by selecting Insert Picture > Link to File?
    Also, could you let me know where in Windows Explorer I should attempt to trace the images? The image source files are stored with the content source files on my company network, in a separate sub-directory for Images (I have tested the build with all the files on my local drive as well). When I link the Word source files into RH and generate the topics, RH does not bring any images into the project folder within the My RoboHelp Projects directory on my local drive.
    I have searched through all the project files/directories that RH creates (top-level project folder, as well as subfolders it creates for each Word linked file), and there are no image files (except for one that I placed in my RH master page). I have attached a screenshot of the project folder (MainProjectFolder.png) and one of the linked file sub-folders (LogBookProjectFolder.png).
    The problem seems to be that RH is not recognizing an image as an image. RH knows there are supposed to be images in the htm topics because it does have the red box “placeholder” where the images should be, and the image names are displayed in the red boxes (see attached RH_Project.png screenshot). I have gone into the properties for an image and used the Image Name field to manually map to the directory that contains the source image. When I do that, the image then appears in the top-level project folder with the gold & green RH image icon, and it does then appear in the topic. But at that point, if I update the linked Word file, I lose the image again. I have set the topics with images to where they retain the RH image modifications I’ve done, but then the topic shows as broken in my TOC when I update the linked Word file, and those topics do not appear in the build at all when I generate the WebHelp.
    Since RH also does not automatically create any kind of Images folder in the project during the process of linking and generating the source files, I have tried copy/pasting the source images into the top-level RH project folder prior to even linking/generating htm topics from the Word source files. But when I go to a topic and view the properties associated with the image placeholder, RH still does not display any of the image files I pasted into the project folder.
    I am happy to provide my source file so that you can investigate this further. Please let me know if you need the file with the images inserted directly or if you need it with them linked in (in which case, I’ll send the image files too).
    Thanks,
    Athena

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