Need some help with Tic Tac Toe game

hey. hope u guys can help me out...
having a problem with my tic tac toe program...
i have 2 problems.
1) got the "X" and "O" to appear using a flag(teacher didn't explain)
using code like this
if (jb == button[0]){
if (flag==0)
button[0].setText("X");
else
button[0].setText("O");
//toggle
flag = (flag==0)?1:0;
my problem is how do i get it to stop.(For example button[1] is selected as "X"..how do i stop it from albe to switch to "O")
2) found this code in javascript online and i want to do what it does in java code
if(button[0] == " X " && button[1] == " X " && button[2] == " X ")
alert("You Win!");
reset();
how would i do that?
thanks for the help.

ok here's my code:
//TTT.java
import javax.swing.*;
import java.awt.*;
import java .awt.event.*;
public class TTT extends JFrame
                    implements WindowListener, ActionListener
private JFrame frFirst;
private Container cnFirst,cnSecond;
private     JButton button[]=new JButton[9];
private JButton btnNewGame,btnExit;
private FlowLayout southLayout;
private JPanel southPanel;
private int flag;
public TTT()
               frFirst=new JFrame ("Michael's Tic Tac Toe Game!");
               cnFirst=frFirst.getContentPane();
               cnFirst.setLayout (new GridLayout (4,4));
               cnFirst.setBackground(Color.green);
          for(int i=0;i<button.length;i++)
                    button[i] = new JButton();
                    cnFirst.add(button);
                    flag=0;
          southPanel = new JPanel ();
          btnNewGame = new JButton ("New Game");
          southPanel.add (btnNewGame);
          btnExit = new JButton ("EXIT");
          southPanel.add (btnExit);
          frFirst.add (southPanel,BorderLayout.SOUTH);
          frFirst.setLocation(200, 200);
          frFirst.setSize(400,400);
          frFirst.setResizable(false);
          frFirst.setVisible(true);
          this.frFirst.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
               // listeners
               frFirst.addWindowListener(this);
               button[0].addActionListener(this);
               button[1].addActionListener(this);
               button[2].addActionListener(this);
               button[3].addActionListener(this);
               button[4].addActionListener(this);
               button[5].addActionListener(this);
               button[6].addActionListener(this);
               button[7].addActionListener(this);
               button[8].addActionListener(this);
               btnNewGame.addActionListener (this);
               btnExit.addActionListener (this);
     //define methods of WindowListener
public void windowOpened(WindowEvent we)
     public void windowClosing(WindowEvent we)
     System.exit(0);
     public void windowClosed(WindowEvent we)
     public void windowIconified(WindowEvent we)
     public void windowDeiconified(WindowEvent we)
     public void windowActivated(WindowEvent we)
     public void windowDeactivated(WindowEvent we)
public void actionPerformed(ActionEvent ae)
//making the X and O to appear on JButtons
     Object obj = ae.getSource();
          if (obj instanceof JButton){
               JButton jb = (JButton)obj;
               if (jb == button[0])
                    if (flag==0)
                    button[0].setText("X");
               else
                    button[0].setText("O");
                    //toggle
                    flag = (flag==0)?1:0;
               if(jb==button[1])
                    if (flag==0)
                    button[1].setText("X");
               else
                    button[1].setText("O");
                    //toggle
                    flag = (flag==0)?1:0;
               if(jb==button[2])
                    if (flag==0)
                    button[2].setText("X");
               else
                    button[2].setText("O");
                    //toggle
                    flag = (flag==0)?1:0;
               if(jb==button[3])
                    if (flag==0)
                    button[3].setText("X");
               else
                    button[3].setText("O");
                    //toggle
                    flag = (flag==0)?1:0;
               if(jb==button[4])
                    if (flag==0)
                    button[4].setText("X");
               else
                    button[4].setText("O");
                    //toggle
                    flag = (flag==0)?1:0;
               if(jb==button[5])
                    if (flag==0)
                    button[5].setText("X");
               else
                    button[5].setText("O");
                    //toggle
                    flag = (flag==0)?1:0;
               if(jb==button[6])
                    if (flag==0)
                    button[6].setText("X");
               else
                    button[6].setText("O");
                    //toggle
                    flag = (flag==0)?1:0;
               if(jb==button[7])
                    if (flag==0)
                    button[7].setText("X");
               else
                    button[7].setText("O");
                    //toggle
                    flag = (flag==0)?1:0;
               if(jb==button[8])
                    if (flag==0)
                    button[8].setText("X");
               else
                    button[8].setText("O");
                    //toggle
                    flag = (flag==0)?1:0;
//New Game To Reset
          if (ae.getSource () == btnNewGame)
/*     String text = JOptionPane.showInputDialog(null,"Do You Want To Start A New Game?","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
String YES;
if (text == YES)
     JOptionPane.showMessageDialog(null,"Do You","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
     else{
add code to reset game
     //Exit Button to Exit
     if (ae.getSource () == btnExit)
          JOptionPane.showMessageDialog(null,"Thanks For Playing!","Michael's Tic Tac Toe Game!",JOptionPane.INFORMATION_MESSAGE);
          this.setVisible(false);
     System.exit(0);
          }     //end of if instanceof
public static void main(String[]args)
     //instantiate GUI
     new TTT();

Similar Messages

  • Help with Tic Tac Toe game.

    I have finished my entire game excpet for who wins. Anyone have some insight on how to do this?

    private boolean isRow(char arr[][],char s)
            for (int i=0;i<3;i++)
                if (arr[0]==arr[i][1] && arr[i][1]==arr[i][2])
    if (arr[i][0]==s)
    return true;
    if the condition if (arr[0]==arr[i][1] && arr[i][1]==arr[i][2]) was false so return true; won't work, and so the method is left without a return value.
    you can solve the problem by modifying this code to this:
    private boolean isRow(char arr[][],char s)
            for (int i=0;i<3;i++)
                if (arr[0]==arr[i][1] && arr[i][1]==arr[i][2])
    if (arr[i][0]==s)
    return true;
    return false;

  • Need help/advice with tic tac toe game

    Hello all. I am working on a tic tac toe game. I was able to program the first 4 moves fine, but ame having trouble with moves 5 and 6 for reasons that are unknown to me. Everything complies fine, its just that the move is displayed int the wrong space (B1) instead of in B2 or B3. Also the move that is supposed to be in A1 disapppears when B2 or B3 is clicked. Also, I need advice as to how to keep the prior moves from being over written.
    At this point I ahve gone over the code on-screen, printed it out, and stared at my drawings... and I'm not having any luck. I'm sure its a small, stupid thing that I'm missing, that anyone else would easily catch. Once again, thx for all your help.
    import java.awt.event.*;
    import java.awt.*;
    import java.applet.*;
    public class game3 extends Applet implements MouseListener{
         String move = "";
         boolean player1 = true;
         String gameBoard[][] = new String [3][3];
    public void spaceA1(Graphics g){ // MOVE IS A1
         if(gameBoard[0][0] == "X")
              g.drawString("X",65,65);
         if(gameBoard[0][0] == "O")
              g.drawString("O",65,65);
    public void spaceA2(Graphics g){ // MOVE IS A2
         if(gameBoard[0][1] == "X")
              g.drawString("X",95,65);
         if(gameBoard[0][1] == "O")
              g.drawString("O",95,65);                         
    public void spaceA3(Graphics g){ // MOVE IS A3               
         if(gameBoard[0][2] == "X")
              g.drawString("X",125,65);
         if(gameBoard[0][2] == "O")
              g.drawString("O",125,65);
    public void spaceB1(Graphics g){ // MOVE IS B1
         if(gameBoard[1][0] == "X")
              g.drawString("X",65,95);
         if(gameBoard[1][0] == "O")
              g.drawString("O",65,95);                    
    public void spaceB2(Graphics g){ // MOVE IS B2
         if(gameBoard[1][1] == "X")
              g.drawString("X",95,95);
         if(gameBoard[1][1] == "O")
              g.drawString("O",95,95);
    public void spaceB3(Graphics g){ // MOVE IS B3
         if(gameBoard[1][2] == "X")
              g.drawString("X",125,95);
         if(gameBoard[1][2] == "O")
              g.drawString("O",125,95);
    public void spaceC1(Graphics g){ // MOVE IS C1
         if(gameBoard[2][0] == "X")
              g.drawString("X",65,125);
         if(gameBoard[2][0] == "O")     
              g.drawString("O",65,125);     
    public void spaceC2(Graphics g){ // MOVE IS C2
         if(gameBoard[2][1] == "X")
              g.drawString("X",95,125);
         if(gameBoard[2][1] == "O")
              g.drawString("O",95,125);
    public void spaceC3(Graphics g){ // MOVE IS C3
         if(gameBoard[2][2] == "X")
              g.drawString("X",125,125);
         if(gameBoard[2][2] == "O")
              g.drawString("O",125,125);
    public void init(){
         addMouseListener(this);
         public void paint(Graphics g){
              g.drawString("    1       2       3", 50,45);
              g.drawString("A",40,70);
              g.drawString("B",40,100);
              g.drawString("C",40,130);
              // first row of boxes
              g.drawRect(50,50,30,30);
              g.drawRect(80,50,30,30);
              g.drawRect(110,50,30,30);
              // second row of boxes
              g.drawRect(50,80,30,30);
              g.drawRect(80,80,30,30);
              g.drawRect(110,80,30,30);
              // third row of boxes
              g.drawRect(50,110,30,30);
              g.drawRect(80,110,30,30);
              g.drawRect(110,110,30,30);
              if(move == "A1"){
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][0] = "X";
                   g.drawString("X",65,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][0] = "O";
                   g.drawString("O",65,65);
                   player1 = true;
                   return;
              } // end of A1
              else
              if(move == "A2"){
                   spaceA1(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][1] = "X";     
                   g.drawString("X",95,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][1] = "O";
                   g.drawString("O",95,65);
                   player1 = true;
                   return;
              } // end of A2
              else
              if(move == "A3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][2] = "X";
                   g.drawString("X",125,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][2] = "O";
                   g.drawString("O",125,65);
                   player1 = true;
                   return;
              } // end of A3
              else
              if(move == "B1")
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][0] = "X";
                   g.drawString("X",65,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][0] = "O";
                   g.drawString("O",65,95);
                   player1 = true;
                   return;
              } // end of B1
              else
              if(move == "B2"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][1] = "X";
                   g.drawString("X",95,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][1] = "O";
                   g.drawString("O",95,95);
                   player1 = true;
                   return;
              } // end of B2
              else
              if(move == "B3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][2] = "X";
                   g.drawString("X",125,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][2] = "O";
                   g.drawString("O",125,95);
                   player1 = true;
                   return;
              }// end of B3
         }// end of graphics
         public void mouseReleased(MouseEvent me){}
         public void mousePressed(MouseEvent me){}
         public void mouseDragged(MouseEvent me){}
         public void mouseEntered(MouseEvent me){}
         public void mouseExited(MouseEvent me){}
         public void mouseClicked(MouseEvent me){
              int x = me.getX();
              int y = me.getY();
              if((x >=51) && (x<= 79) && (y >= 51) && (y <= 79)) //MOVE IS A1
                   move = "A1";
              else
              if((x >=81) && (x<=109) && (y >=51) && (y <= 79))  //MOVE IS A2
                   move = "A2";
              else
              if((x >=111) && (x<=139) && (y >=51) && (y <= 79))  //MOVE IS A3
                   move = "A3";
              else
              if((x >=51) && (x<= 79) && (y >= 81) && (y <= 109))  //MOVE IS B1
                   move = "B1";
              else
              if((x >=81) && (x<=109) && (y >=81) && (y <= 109))  //MOVE IS B2
                   move = "B2";
              else
              if((x >=111) && (x<=139) && (y >=81) && (y <= 109))  //MOVE IS B3
                   move = "B3";
              repaint();
    //<applet code = "game3.class" height =300 width=300> </applet>     

    writing a tic-tac-toe is harder than it sounds.. i wrote one last year in my computer science class.. i have it on my website, if you want to look at code. i wrote it in c++, but the logic is all that matters :)
    btw-last year, i wasnt too good of an OOP programmer, so the program is procedurely written. heres the url:
    http://www.angelfire.com/blues/smb
    also, to tell if a box is already taken, you can just add an if statement:   if ( gameBoard[selX][selY] == null )  //not taken, fill box:many people resort to a boolean matrix of the same idea, but with booleans that store which boxes are taken. i prefer the way above, saves code, memory, and makes it more understandable.
    hope it helps.

  • Help with tic tac toe

    hey all,
    i am having problems creating a tic tac toe program. the program should create a board with NxN spaces, where N is obtained through user input.
    I created a fully working program that does a 3x3 board, checks for diagonal, vertical, horizontal wins and also allows 1 vs computer or 2 players play, but i am struggling with the NxN board.
    here is the code of what i have, can anyone point me in the right direction? all help is appreciated! please keep it simple as possible as i am just learning java!!
    import java.util.Scanner;
    import java.util.Random;
    public class NoughtsCrosses
    static final String PLAYER1 = "X";
    static final String PLAYER2 = "O";
    static final String EMPTY = "�";
    static String[][] board = new String[][];
    static int turn = 0;
    static public void makeBoard(int boardSize)
    for (int x = 0; x < boardSize; x++)
    for (int y = 0; y < boardSize; y++)
    board[x][y] = new String(EMPTY);
    static public void playComputer()
    Scanner scan = new Scanner(System.in);
    Random generator = new Random();
    int move;
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    System.out.print("Make a Move: ");
    move = scan.nextInt();
    else
    System.out.print("Computer, place your O: ");
    move = generator.nextInt(10);
    System.out.println(move);
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void playHuman()
    Scanner scan = new Scanner(System.in);
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    else
    System.out.println("Player 2, place your O");
    System.out.print("Make a Move: ");
    int move = scan.nextInt();
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void getMove(int move)
    int row = move/3;
    int col = move%3;
    if (board[row][col].equals(EMPTY))
    board[row][col] = (turn % 2 == 0 ? PLAYER1 : PLAYER2);
    turn++;
    else
    System.out.println("OCCUPIED FIELD! TRY AGAIN!");
    static public void printBoard()
    for (int x = 0; x < 3; x++)
    for (int y = 0; y < 3; y++)
    if(y == 0)
    System.out.print(" ");
    System.out.print(board[x][y]);
    if(y < 2)
    System.out.print(" | ");
    System.out.println();
    if(x < 2)
    System.out.println(" ---|---|---");
    static public String winner()
    for (int i = 0; i < board.length; i++)
    /** check horizontally */
    if (board[0].equals(board[i][1]) && board[i][0].equals(board[i][2]))
    if (!board[i][0].equals(EMPTY))
    return board[i][0];
    /** check vertically */
    if (board[0][i].equals(board[1][i]) && board[0][i].equals(board[2][i]))
    if (!board[0][i].equals(EMPTY))
    return board[0][i];
    /** check diagonally */
    if (board[0][0].equals(board[1][1]) && board[0][0].equals(board[2][2]))
    if (!board[0][0].equals(EMPTY))
    return board[0][0];
    if (board[0][2].equals(board[1][1]) && board[0][2].equals(board[2][0]))
    if (!board[0][2].equals(EMPTY))
    return board[0][2];
    return EMPTY;
    static public void main(String[] args)
    Scanner scan = new Scanner(System.in);
    int boardSize;
    System.out.println();
    System.out.println("Welcome to Tic Tac Toe!");
    System.out.println("�����������������������");
    System.out.println("How big should the board be?");
    boardSize = scan.nextInt();
    makeBoard(boardSize);
    int players = 0;
    do{
    System.out.println("How many players?");
    System.out.println("1 (vs. Computer) or 2 (vs. another player)?");
    players = scan.nextInt();
    System.out.println();
    }while(players < 1 || players > 2);
    if (players == 1)
    playComputer();
    else
    playHuman();

    well, i figured out how to do it all, thanks to the TREMENDOUS amount of help here...lol...
    i just have one more (minor problem)...
    i can't get an algorithm working to see if the two diagonals are occupied by x's or o's (see if someone won diagonally)
    to check horizontally & vertically on an NxN board, i use following code:
    int count = 0;
            /** check horizontally  */
            for (int i = 0; i < myBoard.length; i++)
               for (int j = 0; j < myBoard.length-1; j++)
                   if (myBoard[0].equals(myBoard[i][j+1]) && !myBoard[i][0].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[i][0];
    count = 0;
    count = 0;
    /** check vertically */
    for (int i = 0; i < myBoard.length; i++)
    for (int j = 0; j < myBoard.length-1; j++)
    if (myBoard[j][0].equals(myBoard[j+1][i]) && !myBoard[0][i].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[0][i];
    count = 0;
    now i was messing around ALOT and couldn't figure out how to get the diagonals showing! this is what i came up with:
    count =0;
    for (int j = 1; j < myBoard.length; j++)
           if (myBoard[0][0].equals(myBoard[j][j]) && !myBoard[0][0].equals(EMPTY))
                 count++;
                 System.out.println(count);
            if (count >= myBoard.length)
                 return myBoard[0][0];
    count = 0;
    for (int j = myBoard.length-1; j >= 0; j--)
         if (myBoard[0][myBoard.length-1].equals(myBoard[j][j]) && !myBoard[0][myBoard.length-1].equals(EMPTY))
             count++;
             System.out.println(count);
          if (count >= myBoard.length)
              return myBoard[0][myBoard.length-1];
          count = 0;

  • Help with Tic Tac Toe program....

    I am writing a tic tac toe program, and I have already put the 9 boxes onto the screen so that it looks like the Tic Tac Toe board.
    My first box looks something like this:
    Rectangle2D.Double box1 = new Rectangle2D.Double(0, 0, 100, 100);
    g2.draw(box1);
    I want assign a number to the 9 boxes so it looks like this:
    123
    456
    789
    And I want to know how am I suppose to assign a number to a box, so that when the number is pressed it will put an "X" or "O"(depending on whose turn it is).
    P.S. If you already made a Tic Tac Toe progaram can you post it so I will have an idea of what you did. thx.

    I'd hate to post the whole thing, but if you don't have access to it, here it goes:
    * @(#)TicTacToe.java     1.6 01/12/03
    * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
    * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import java.net.*;
    import java.applet.*;
    * A TicTacToe applet. A very simple, and mostly brain-dead
    * implementation of your favorite game! <p>
    * In this game a position is represented by a white and black
    * bitmask. A bit is set if a position is ocupied. There are
    * 9 squares so there are 1<<9 possible positions for each
    * side. An array of 1<<9 booleans is created, it marks
    * all the winning positions.
    * @version      1.2, 13 Oct 1995
    * @author Arthur van Hoff
    * @modified 04/23/96 Jim Hagen : winning sounds
    * @modified 02/10/98 Mike McCloskey : added destroy()
    public
    class TicTacToe extends Applet implements MouseListener {
         * White's current position. The computer is white.
        int white;
         * Black's current position. The user is black.
        int black;
         * The squares in order of importance...
        final static int moves[] = {4, 0, 2, 6, 8, 1, 3, 5, 7};
         * The winning positions.
        static boolean won[] = new boolean[1 << 9];
        static final int DONE = (1 << 9) - 1;
        static final int OK = 0;
        static final int WIN = 1;
        static final int LOSE = 2;
        static final int STALEMATE = 3;
         * Mark all positions with these bits set as winning.
        static void isWon(int pos) {
         for (int i = 0 ; i < DONE ; i++) {
             if ((i & pos) == pos) {
              won[i] = true;
         * Initialize all winning positions.
        static {
         isWon((1 << 0) | (1 << 1) | (1 << 2));
         isWon((1 << 3) | (1 << 4) | (1 << 5));
         isWon((1 << 6) | (1 << 7) | (1 << 8));
         isWon((1 << 0) | (1 << 3) | (1 << 6));
         isWon((1 << 1) | (1 << 4) | (1 << 7));
         isWon((1 << 2) | (1 << 5) | (1 << 8));
         isWon((1 << 0) | (1 << 4) | (1 << 8));
         isWon((1 << 2) | (1 << 4) | (1 << 6));
         * Compute the best move for white.
         * @return the square to take
        int bestMove(int white, int black) {
         int bestmove = -1;
          loop:
         for (int i = 0 ; i < 9 ; i++) {
             int mw = moves;
         if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
              int pw = white | (1 << mw);
              if (won[pw]) {
              // white wins, take it!
              return mw;
              for (int mb = 0 ; mb < 9 ; mb++) {
              if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0)) {
                   int pb = black | (1 << mb);
                   if (won[pb]) {
                   // black wins, take another
                   continue loop;
              // Neither white nor black can win in one move, this will do.
              if (bestmove == -1) {
              bestmove = mw;
         if (bestmove != -1) {
         return bestmove;
         // No move is totally satisfactory, try the first one that is open
         for (int i = 0 ; i < 9 ; i++) {
         int mw = moves[i];
         if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
              return mw;
         // No more moves
         return -1;
    * User move.
    * @return true if legal
    boolean yourMove(int m) {
         if ((m < 0) || (m > 8)) {
         return false;
         if (((black | white) & (1 << m)) != 0) {
         return false;
         black |= 1 << m;
         return true;
    * Computer move.
    * @return true if legal
    boolean myMove() {
         if ((black | white) == DONE) {
         return false;
         int best = bestMove(white, black);
         white |= 1 << best;
         return true;
    * Figure what the status of the game is.
    int status() {
         if (won[white]) {
         return WIN;
         if (won[black]) {
         return LOSE;
         if ((black | white) == DONE) {
         return STALEMATE;
         return OK;
    * Who goes first in the next game?
    boolean first = true;
    * The image for white.
    Image notImage;
    * The image for black.
    Image crossImage;
    * Initialize the applet. Resize and load images.
    public void init() {
         notImage = getImage(getCodeBase(), "images/not.gif");
         crossImage = getImage(getCodeBase(), "images/cross.gif");
         addMouseListener(this);
    public void destroy() {
    removeMouseListener(this);
    * Paint it.
    public void paint(Graphics g) {
         Dimension d = getSize();
         g.setColor(Color.black);
         int xoff = d.width / 3;
         int yoff = d.height / 3;
         g.drawLine(xoff, 0, xoff, d.height);
         g.drawLine(2*xoff, 0, 2*xoff, d.height);
         g.drawLine(0, yoff, d.width, yoff);
         g.drawLine(0, 2*yoff, d.width, 2*yoff);
         int i = 0;
         for (int r = 0 ; r < 3 ; r++) {
         for (int c = 0 ; c < 3 ; c++, i++) {
              if ((white & (1 << i)) != 0) {
              g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this);
              } else if ((black & (1 << i)) != 0) {
              g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this);
    * The user has clicked in the applet. Figure out where
    * and see if a legal move is possible. If it is a legal
    * move, respond with a legal move (if possible).
    public void mouseReleased(MouseEvent e) {
         int x = e.getX();
         int y = e.getY();
         switch (status()) {
         case WIN:
         case LOSE:
         case STALEMATE:
         play(getCodeBase(), "audio/return.au");
         white = black = 0;
         if (first) {
              white |= 1 << (int)(Math.random() * 9);
         first = !first;
         repaint();
         return;
         // Figure out the row/column
         Dimension d = getSize();
         int c = (x * 3) / d.width;
         int r = (y * 3) / d.height;
         if (yourMove(c + r * 3)) {
         repaint();
         switch (status()) {
         case WIN:
              play(getCodeBase(), "audio/yahoo1.au");
              break;
         case LOSE:
              play(getCodeBase(), "audio/yahoo2.au");
              break;
         case STALEMATE:
              break;
         default:
              if (myMove()) {
              repaint();
              switch (status()) {
              case WIN:
                   play(getCodeBase(), "audio/yahoo1.au");
                   break;
              case LOSE:
                   play(getCodeBase(), "audio/yahoo2.au");
                   break;
              case STALEMATE:
                   break;
              default:
                   play(getCodeBase(), "audio/ding.au");
              } else {
              play(getCodeBase(), "audio/beep.au");
         } else {
         play(getCodeBase(), "audio/beep.au");
    public void mousePressed(MouseEvent e) {
    public void mouseClicked(MouseEvent e) {
    public void mouseEntered(MouseEvent e) {
    public void mouseExited(MouseEvent e) {
    public String getAppletInfo() {
         return "TicTacToe by Arthur van Hoff";

  • Tic - Tac - Toe Game - Please Help!

    Hi everyone, I am attempting to create a tic - tac - toe game (O's & X's).
    I would like there to be two playing modes to the game, the first mode will be one player where the user plays against the computer. The second mode is a two - player game, where two users play, one being X's and the other being O's.
    Can anyone help me get started with this game, I know there is source code on the internet but I would rather not use this as I would like to learn as I create the game.
    Thanks Everyone

    its amazing how much code a simple game like tic-tac-toe can require.. well, only if you program the AI of the computer.. i wrote one in c++ last year, for my computer science class, and the whole class had trouble with it, mainly the AI.. a suggestion to you: write it in an object-oriented manner. i ended up writing it procedurally and in the end, it looked very bad, but it worked!
    i would prob. setup some objects like: Board (the 3x3 grid), Mark (a user mark, such as an "x" or an "o")..
    i dunno.. hope that helps some, if you need help with the AI at all.. i do have the tic-tac-toe program i wrote on my website (http://www.angelfire.com/blues/smb/ ) in the C++ section.. i used a graphics package, but the logic is all there and the code is well commented.
    anyway, ill talk to ya later, good luck,
    Steven Berardi

  • Please I need some help with a table

    Hi All
    I need some help with a table.
    My table needs to hold prices that the user can update.
    Also has a total of the column.
    my question is if the user adds in a new price how can i pick up the value they have just entered and then add it to the total which will be the last row in the table?
    I have a loop that gets all the values of the column, so I can get the total but it is when the user adds in a new value that I need some help with.
    I have tried using but as I need to set the toal with something like total
        totalTable.setValueAt(total, totalTable.getRowCount()-1,1); I end up with an infinite loop.
    Can any one please advise on some way I can get this to work ?
    Thanks for reading
    Craig

    Hi there camickr
    thanks for the help the other day
    this is my full code....
    package printing;
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.print.*;
    import javax.swing.*;
    import javax.swing.table.*;
    import java.text.DecimalFormat;
    public class tablePanel
        extends JDialog  implements Printable {
      BorderLayout borderLayout1 = new BorderLayout();
      private boolean printing = false;
      private Dialog1 dialog;
      JPanel jPanel = new JPanel();
      JTable table;
      JScrollPane scrollPane1 = new JScrollPane();
      DefaultTableModel model;
      private String[] columnNames = {
      private Object[][] data;
      private String selectTotal;
      private double total;
      public tablePanel(Dialog1 dp) {
        dp = dialog;
        try {
          jbInit();
        catch (Exception exception) {
          exception.printStackTrace();
      public tablePanel() {
        try {
          jbInit();
        catch (Exception exception) {
          exception.printStackTrace();
      private void jbInit() throws Exception {
        jPanel.setLayout(borderLayout1);
        scrollPane1.setBounds(new Rectangle(260, 168, 0, 0));
        this.add(jPanel);
        jPanel.add(scrollPane1, java.awt.BorderLayout.CENTER);
        scrollPane1.getViewport().add(table);
        jPanel.setOpaque(true);
        newTable();
        addToModel();
        addRows();
        setTotal();
    public static void main(String[] args) {
      tablePanel tablePanel = new  tablePanel();
      tablePanel.pack();
      tablePanel.setVisible(true);
    public void setTotal() {
      total = 0;
      int i = table.getRowCount();
      for (i = 0; i < table.getRowCount(); i++) {
        String name = (String) table.getValueAt(i, 1);
        if (!"".equals(name)) {
          if (i != table.getRowCount() - 1) {
            double dt = Double.parseDouble(name);
            total = total + dt;
      String str = Double.toString(total);
      table.setValueAt(str, table.getRowCount() - 1, 1);
      super.repaint();
      public void newTable() {
        model = new DefaultTableModel(data, columnNames) {
        table = new JTable() {
          public Component prepareRenderer(TableCellRenderer renderer,
                                           int row, int col) {
            Component c = super.prepareRenderer(renderer, row, col);
            if (printing) {
              c.setBackground(getBackground());
            else {
              if (row % 2 == 1 && !isCellSelected(row, col)) {
                c.setBackground(getBackground());
              else {
                c.setBackground(new Color(227, 239, 250));
              if (isCellSelected(row, col)) {
                c.setBackground(new Color(190, 220, 250));
            return c;
        table.addMouseListener(new MouseAdapter() {
          public void mouseClicked(MouseEvent e) {
            if (e.getClickCount() == 2) {
            if (e.getClickCount() == 1) {
              if (table.getSelectedColumn() == 1) {
       table.setTableHeader(null);
        table.setModel(model);
        scrollPane1.getViewport().add(table);
        table.getColumnModel().getColumn(1).setCellRenderer(new TableRenderDollar());
      public void addToModel() {
        Object[] data = {
            "Price", "5800"};
        model.addRow(data);
      public void addRows() {
        int rows = 20;
        for (int i = 0; i < rows; i++) {
          Object[] data = {
          model.addRow(data);
      public void printOut() {
        PrinterJob pj = PrinterJob.getPrinterJob();
        pj.setPrintable(tablePanel.this);
        pj.printDialog();
        try {
          pj.print();
        catch (Exception PrintException) {}
      public int print(Graphics g, PageFormat pageFormat, int pageIndex) throws PrinterException {
        Graphics2D g2 = (Graphics2D) g;
        g2.setColor(Color.black);
        int fontHeight = g2.getFontMetrics().getHeight();
        int fontDesent = g2.getFontMetrics().getDescent();
        //leave room for page number
        double pageHeight = pageFormat.getImageableHeight() - fontHeight;
        double pageWidth =  pageFormat.getImageableWidth();
        double tableWidth = (double) table.getColumnModel().getTotalColumnWidth();
        double scale = 1;
        if (tableWidth >= pageWidth) {
          scale = pageWidth / tableWidth;
        double headerHeightOnPage = 16.0;
        //double headerHeightOnPage = table.getTableHeader().getHeight() * scale;
        //System.out.println("this is the hedder heigth   " + headerHeightOnPage);
        double tableWidthOnPage = tableWidth * scale;
        double oneRowHeight = (table.getRowHeight() +  table.getRowMargin()) * scale;
        int numRowsOnAPage = (int) ( (pageHeight - headerHeightOnPage) / oneRowHeight);
        double pageHeightForTable = oneRowHeight *numRowsOnAPage;
        int totalNumPages = (int) Math.ceil( ( (double) table.getRowCount()) / numRowsOnAPage);
        if (pageIndex >= totalNumPages) {
          return NO_SUCH_PAGE;
        g2.translate(pageFormat.getImageableX(), pageFormat.getImageableY());
    //bottom center
        g2.drawString("Page: " + (pageIndex + 1 + " of " + totalNumPages),  (int) pageWidth / 2 - 35, (int) (pageHeight + fontHeight - fontDesent));
        g2.translate(0f, headerHeightOnPage);
        g2.translate(0f, -pageIndex * pageHeightForTable);
        //If this piece of the table is smaller
        //than the size available,
        //clip to the appropriate bounds.
        if (pageIndex + 1 == totalNumPages) {
          int lastRowPrinted =
              numRowsOnAPage * pageIndex;
          int numRowsLeft =
              table.getRowCount()
              - lastRowPrinted;
          g2.setClip(0,
                     (int) (pageHeightForTable * pageIndex),
                     (int) Math.ceil(tableWidthOnPage),
                     (int) Math.ceil(oneRowHeight *
                                     numRowsLeft));
        //else clip to the entire area available.
        else {
          g2.setClip(0,
                     (int) (pageHeightForTable * pageIndex),
                     (int) Math.ceil(tableWidthOnPage),
                     (int) Math.ceil(pageHeightForTable));
        g2.scale(scale, scale);
        printing = true;
        try {
        table.paint(g2);
        finally {
          printing = false;
        //tableView.paint(g2);
        g2.scale(1 / scale, 1 / scale);
        g2.translate(0f, pageIndex * pageHeightForTable);
        g2.translate(0f, -headerHeightOnPage);
        g2.setClip(0, 0,
                   (int) Math.ceil(tableWidthOnPage),
                   (int) Math.ceil(headerHeightOnPage));
        g2.scale(scale, scale);
        //table.getTableHeader().paint(g2);
        //paint header at top
        return Printable.PAGE_EXISTS;
    class TableRenderDollar extends DefaultTableCellRenderer{
        public Component getTableCellRendererComponent(
          JTable table,
          Object value,
          boolean isSelected,
          boolean isFocused,
          int row, int column) {
            setHorizontalAlignment(SwingConstants.RIGHT);
          Component component = super.getTableCellRendererComponent(
            table,
            value,
            isSelected,
            isFocused,
            row,
            column);
            if( value == null || value .equals("")){
              ( (JLabel) component).setText("");
            }else{
              double number = 0.0;
              number = new Double(value.toString()).doubleValue();
              DecimalFormat df = new DecimalFormat(",##0.00");
              ( (JLabel) component).setText(df.format(number));
          return component;
    }

  • Need some help with a Macally enclosure and a spare internal drive

    Need some help with a Macally enclousure
    Posted: Oct 1, 2010 10:55 AM
    Reply Email
    Aloha:
    I have a Macally PHR-S100SUA enclousure that does not recognise,my WD 1001fals hard drive. It has worked just fine with other internal drives, but not this one?
    This is a spare internal drive that I am trying to make an external drive to store back ups for a lot of data. But so far I can not get it recognized by the computer. Maybe I need different drivers?
    Any suggestions?
    Dan Page

    Hi-
    Drivers aren't typically needed for external enclosures.
    Macally has none listed for that enclosure.
    The same is true for the WD drive, internal or external; no drivers.
    With the exception of high end PM multi drive enclosures, I can't think of any that use drivers.
    How is the external connected?
    Have you tried different cables, different ports?
    Bad/damaged cables are fairly common.
    Have you verified connections inside of the enclosure?

  • Need some help with putting a folder in users directory

    I'm not sure how to do this, but what I want to do is put this file in C:/My Documents, but I need to be able to verify that C://My Documents exists, if not put it in C:/Program Files.
    Can any one help me out?
    try {
                        String[] contactArray = parseDatFile(fc.getSelectedFile());
                        Document document = createXMLDocument(contactArray);
                        saveToXMLFile(
                        document,
                        new File(
                        "C:/Program Files/xxx/",// looks for directory for list
                        "xxxxxxxxxxxxxxxxxxxxxxxxxxxx"));
                    } catch (Exception exc) {
                        File f = new File("C:/Program Files/xxx/");// setting directory for list if not there
                        boolean yes = true;
                        yes = f.mkdir();// creating directory
                        try {
                            String[] contactArray = parseDatFile(fc.getSelectedFile());
                            Document document = createXMLDocument(contactArray);
                            saveToXMLFile(
                            document,
                            new File(
                            "C:/Program Files/xxx/",// used only if the directory didn't exist
                            "xxxxxxxxxxxxxxxxxxxxxxx"));

    Need some help with putting a folder in users directoryI recomend using System.getProperty( "user.home" ) not a hard-coded value.
    This will use the users home folder ( C:\My Documents ) on Win9X (I guess), C:\Documents and Settings\<current user> on Win2K +, and ~ on Unix-a-likes.

  • Need some help with downloading PDF's from the net.

    need some help with downloading PDF's from the net.  Each time I try to click on a link from a website, if it takes me to a new screen to view a pdf, it just comes up as a blank black screen?  any suggestions?

    Back up all data.
    Triple-click the line of text below to select it, the copy the selected text to the Clipboard (command-C):
    /Library/Internet Plug-ins
    In the Finder, select
    Go ▹ Go to Folder
    from the menu bar, or press the key combination shift-command-G. Paste into the text box that opens (command-V), then press return.
    From the folder that opens, remove any items that have the letters “PDF” in the name. You may be prompted for your login password. Then quit and relaunch Safari, and test.
    The "Silverlight" web plugin distributed by Microsoft can also interfere with PDF display in Safari, so you may need to remove it as well, if it's present.
    If you still have the issue, repeat with this line:
    ~/Library/Internet Plug-ins
    If you don’t like the results of this procedure, restore the items from the backup you made before you started. Relaunch Safari again.

  • Need some help with the Select query.

    Need some help with the Select query.
    I had created a Z table with the following fields :
    ZADS :
    MANDT
    VKORG
    ABGRU.
    I had written a select query as below :
    select single vkorg abgru from ZADS into it_rej.
    IT_REJ is a Work area:
    DATA : BEGIN OF IT_REJ,
            VKORG TYPE VBAK-VKORG,
            ABGRU TYPE VBAP-ABGRU,
           END OF IT_REJ.
    This is causing performance issue. They are asking me to include the where condition for this select query.
    What should be my select query here?
    Please suggest....
    Any suggestion will be apprecaiated!
    Regards,
    Developer

    Hello Everybody!
    Thank you for all your response!
    I had changes this work area into Internal table and changed the select query. PLease let me know if this causes any performance issues?
    I had created a Z table with the following fields :
    ZADS :
    MANDT
    VKORG
    ABGRU.
    I had written a select query as below :
    I had removed the select single and insted of using the Structure it_rej, I had changed it into Internal table 
    select vkorg abgru from ZADS into it_rej.
    Earlier :
    IT_REJ is a Work area:
    DATA : BEGIN OF IT_REJ,
    VKORG TYPE VBAK-VKORG,
    ABGRU TYPE VBAP-ABGRU,
    END OF IT_REJ.
    Now :
    DATA : BEGIN OF IT_REJ occurs 0,
    VKORG TYPE VBAK-VKORG,
    ABGRU TYPE VBAP-ABGRU,
    END OF IT_REJ.
    I guess this will fix the issue correct?
    PLease suggest!
    Regards,
    Developer.

  • Need some help with threads...

    Hello all,
    I am working on a project at work, and I am not the best programmer in the world. I have been trying to get my head around this for a couple of days and just cannot get it to work.
    I am writing an instrumentation control program that will have three threads. One is the GUI, one will receive control information and set up the hardware, and one will check the hardware status and report it to the GUI periodically. I plan on using the invokeLater() method to communicate the status to the GUI and change the status display in the GUI. Communication from the GUI to the controller thread and from the status thread to the controller thread I had planned on being piped input/output stream as appropriate. I have a control class and a status class that need to be communicated over these piped streams. In some trial code I have been unable to wrap the piped input/output streams with object input/output streams. I really need some help with this. Here is the main thread code:
    package playingwiththreads1;
    import java.io.*;*
    *public class PlayingWithThreads1 {*
    public static void main(String[] args) {*
    * PipedOutputStream outputPipe = new PipedOutputStream();*
    * ObjectOutputStream oos = null;*
    * ReceiverThread rt = new ReceiverThread(outputPipe);*
    // Start the thread -- First try*
    * Thread t = new Thread(rt);*
    t.start();*
    // Wrap the output pipe with an ObjectOutputStream*
    try*
    oos = new ObjectOutputStream(outputPipe);*
    catch (IOException e)*
    System.out.println(e);*
    // Start the thread -- Second try*
    //Thread t = new Thread(rt);*
    //t.start();*
    /** Send an object over the pipe. In reality this object will be a
    class that contains control or status information */
    try
    if (!oos.equals(null))
    oos.writeObject(new String ("Test"));
    catch (IOException e)
    try
    Thread.sleep(5000);
    catch (InterruptedException e)
    I read somewhere that it matters where you start the thread relative to where you wrap piped streams with the object streams. So, I tried the two places I felt were obvious to start the thread. These are noted in the comments. Here is the code for the thread.
    package playingwiththreads1;
    import java.io.*;
    public class ReceiverThread implements Runnable {
    private PipedInputStream inputPipe = new PipedInputStream();
    private ObjectInputStream inputObject;
    ReceiverThread (PipedOutputStream outputPipe)
    System.out.println("Thread initialization - start");
    try
    inputPipe.connect(outputPipe);
    inputObject = new ObjectInputStream(inputPipe);
    catch (IOException e)
    System.out.println(e);
    System.out.println("Thread initialization - complete");
    public void run()
    System.out.println("Thread started");
    try
    if (inputObject.available() > 0)
    System.out.println(inputObject.read());
    catch (IOException e)
    System.out.println(e);
    Through testing I have determined that no matter where I start the thread, the thread never gets past the "inputObject = new ObjectInputStream(inputPipe);" assignment.
    Could someone please help me with this? There are other ways for me to write this program, but this is the one that I would like to make work.
    Many thanks in advance,
    Rob Hix
    Edited by: RobertHix on Oct 6, 2009 3:54 AM

    Thanks for the help, but that did not work. I tried flushing the ObjectOutputStream and it is still hanging when initializing the thread.
    Here is a better look at the code since I was helped to figure out how to insert it:
    The main method:
    package playingwiththreads1;
    import java.io.*;
    public class PlayingWithThreads1 {
        public static void main(String[] args) {
            PipedOutputStream outputPipe = new PipedOutputStream();
            ObjectOutputStream oos = null;
            ReceiverThread rt = new ReceiverThread(outputPipe);
            // Start the thread -- First try
            //Thread t = new Thread(rt);
            //t.start();
            // Wrap the output pipe with an ObjectOutputStream
            try
                oos = new ObjectOutputStream(outputPipe);
                oos.flush();
            catch (IOException e)
                System.out.println(e);
            // Start the thread -- Second try
            Thread t = new Thread(rt);
            t.start();
            /* Send an object over the pipe.  In reality this object will be a
             * class that contains control or status information */
            try
                if (!oos.equals(null))
                    oos.writeObject(new String ("Test"));
                    oos.flush();
            catch (IOException e)
                System.out.pringln(e);
            try
                Thread.sleep(5000);
            catch (InterruptedException e)
    }The thread code:
    package playingwiththreads1;
    import java.io.*;
    public class ReceiverThread implements Runnable {
        private PipedInputStream inputPipe = new PipedInputStream();
        private ObjectInputStream inputObject;
        ReceiverThread (PipedOutputStream outputPipe)
            System.out.println("Thread initialization - start");
            try
                inputPipe.connect(outputPipe);
                inputObject = new ObjectInputStream(inputPipe);
            catch (IOException e)
                System.out.println(e);
            System.out.println("Thread initialization - complete");
        public void run()
            System.out.println("Thread started");
            try
                if (inputObject.available() > 0)
                    System.out.println(inputObject.read());
            catch (IOException e)
                System.out.println(e);
    }Does anyone else have and ideas?

  • Need some help with ".png" image.

    Good day everyone. Here's the run down. I need to add an
    image (image "A") ontop of another image (image"B"). Image "B" is a
    paterned background. And Image "A" a logo with a transparent
    background.
    As it stands I have image "A" as a "png" and as you know....
    they are fri**ing huge! Haveing it as a "gif" only presents me with
    the IE6 problem of it adding a colored background to the image.
    So I'm stuck! Can any one tell me or point me in the
    difection of a tutorial to tell me the best way to add an image
    with a transparent background in Dreamweaver.
    Really need some help with this!
    Thanks all!

    >Right you can see the work in progress here>
    http://www.stclairecreative.com/DoughBoys_Site_Folder/home.html
    Before going much further I'd recommend reconsidering the use
    of a textured background. They are usually included for the benefit
    of the site owner only, and likely to annoy visitors. Studies on
    the subject suggest they often lead to usability problems. I do
    like to header graphic, but at 200K it's kinda heavy and can
    probably be optimized.

  • Need some help with guitar setup...

    jeez, never thought i'd be asking a question like this after playing for like 20 years, but i need some help with a guitar setup for mac. i'm gonna list out a lot of crap here that prolly doesn't affect anything at all, but here goes.
    Imac 17inch G4 - latest updated OS X... 10.4, or 5, or whatever. garageband 3.0
    digitech gnx-3
    alesis sr-16
    sure mic's
    yamaha e203 keyboard
    here's the setup:
    yamaha is on its own on a usb uno midi interface, sure's connected to gnx's xlr port, alesis connected to gnx's jam-a-long input, '87 kramer vanguard connected to gnx's guitar input. currently running headphones out on gnx to line in on mac.
    here's the problem:
    everything works beautifully, but my guitar sounds like crap. if i plug headphones into the gnx, it sounds beautiful. that makes me think its some kind of level issue between the gnx's output, and the mac's input, but nothing seems to fix it.
    by sounding like crap, i mean way too much bass. sound is muddy, blurry, not crisp... aka crap. i've tried altering both output and input on mac and gnx, and i cant get a combination that works. the gnx has a s/pdif out, can the mac accept that as input? might that help? short of running the gnx to my marshal half stack and mic'ing that, anyone have any suggestions, or use a similar setup?
    any help would be greatly appreciated!

    anyone? ... any suggestions? I think it might be an issue with the gnx pre-amping the signal as it goes out, and then the mac amping it on the way in, giving me a buttload more signal than i need, but since i cant find a happy level, i'm not really sure. i really dont want to resort to mic'ing my marshall... even with the volume almost off, my jcm900 is WAY too loud for apartment use. its not like i really NEED the guitar to sound perfect, i only use garageband to sketch out ideas for songs between myself and bandmates, but its really annoying to not have my customary crisp distortion. my bass player keeps telling me to use the built in amps, but, not to dis a practically free program, but the built in amps blow, at least after 10 years of marshall tube amplification they do. if anyone has any suggestions that might be helpfull on how i might resolve this, i would be your best friend for life and go to all your birthday parties

  • Need some help with MDX formula

    Hello, I am not finding any good documentation on MDX formulas, there is a specific one that I need some help with....could someone please elaborate what exactly does this formula mean? thanks.
    (MEASURES.[SIGNEDDATA],
    CLOSINGPERIOD([%TIMEDIM%].
    [%TIMEBASELEVEL%]))

    If new MEASURE gets added to Measure's table , in BPC Client , etools->client Options-> Refresh Dimensions should get the new measure into the CurrentView .IF not try  etools->client Options-> Clear Local application information .
    Formula 2 : 
    (MEASURES.SIGNEDDATA,
    CLOSINGPERIOD(%TIMEDIM%.
    %TIMEBASELEVEL%))
    This formula is used to retrieve AST & LEQ account values.
    If current time member is at monthlevel ,ie  ClosingPeriod of  2011.FEB is  the current member it self ,and would retrieve 2011.FEB value.
    If Current time member is at quarter level then ClosingPeriod of 2011.Q1 is 2011.Mar  ,and would retrieve 2011.MAR value.
    If Current time member is at year level then ClosingPeriod of 2011.TOTAL is 2011.DEC  ,and would retrieve 2011.DEC value.
    Formula 1 :
    MEASURES.SIGNEDDATA
    Irrespective of the level of the Time , MEASURES.SIGNEDDATA would retrieve current Time member value.This formula is used to retrieve INC & EXP account values
    if current time member is at month level,2011.FEB , 2011.FEB value is retrieved.
    if current time member is at quarter level,2011.Q1 , 2011.Q1(JANFEBMAR)  value is retrieved.
    if current time  member is at year level,2011.TOTAL , 2011.TOTAL(JAN,FEB,....,DEC)  value is retrieved.
    Hope this helps.

Maybe you are looking for