Help with tic tac toe
hey all,
i am having problems creating a tic tac toe program. the program should create a board with NxN spaces, where N is obtained through user input.
I created a fully working program that does a 3x3 board, checks for diagonal, vertical, horizontal wins and also allows 1 vs computer or 2 players play, but i am struggling with the NxN board.
here is the code of what i have, can anyone point me in the right direction? all help is appreciated! please keep it simple as possible as i am just learning java!!
import java.util.Scanner;
import java.util.Random;
public class NoughtsCrosses
static final String PLAYER1 = "X";
static final String PLAYER2 = "O";
static final String EMPTY = "�";
static String[][] board = new String[][];
static int turn = 0;
static public void makeBoard(int boardSize)
for (int x = 0; x < boardSize; x++)
for (int y = 0; y < boardSize; y++)
board[x][y] = new String(EMPTY);
static public void playComputer()
Scanner scan = new Scanner(System.in);
Random generator = new Random();
int move;
printBoard();
System.out.println();
do {
if(turn%2 == 0)
System.out.println("Player 1, place your X");
System.out.print("Make a Move: ");
move = scan.nextInt();
else
System.out.print("Computer, place your O: ");
move = generator.nextInt(10);
System.out.println(move);
getMove(move);
System.out.println();
printBoard();
System.out.println();
} while(winner().equals(EMPTY) && turn < 9);
if (winner().equals(EMPTY))
System.out.println("The Game s a DRAW!");
else
System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
static public void playHuman()
Scanner scan = new Scanner(System.in);
printBoard();
System.out.println();
do {
if(turn%2 == 0)
System.out.println("Player 1, place your X");
else
System.out.println("Player 2, place your O");
System.out.print("Make a Move: ");
int move = scan.nextInt();
getMove(move);
System.out.println();
printBoard();
System.out.println();
} while(winner().equals(EMPTY) && turn < 9);
if (winner().equals(EMPTY))
System.out.println("The Game s a DRAW!");
else
System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
static public void getMove(int move)
int row = move/3;
int col = move%3;
if (board[row][col].equals(EMPTY))
board[row][col] = (turn % 2 == 0 ? PLAYER1 : PLAYER2);
turn++;
else
System.out.println("OCCUPIED FIELD! TRY AGAIN!");
static public void printBoard()
for (int x = 0; x < 3; x++)
for (int y = 0; y < 3; y++)
if(y == 0)
System.out.print(" ");
System.out.print(board[x][y]);
if(y < 2)
System.out.print(" | ");
System.out.println();
if(x < 2)
System.out.println(" ---|---|---");
static public String winner()
for (int i = 0; i < board.length; i++)
/** check horizontally */
if (board[0].equals(board[i][1]) && board[i][0].equals(board[i][2]))
if (!board[i][0].equals(EMPTY))
return board[i][0];
/** check vertically */
if (board[0][i].equals(board[1][i]) && board[0][i].equals(board[2][i]))
if (!board[0][i].equals(EMPTY))
return board[0][i];
/** check diagonally */
if (board[0][0].equals(board[1][1]) && board[0][0].equals(board[2][2]))
if (!board[0][0].equals(EMPTY))
return board[0][0];
if (board[0][2].equals(board[1][1]) && board[0][2].equals(board[2][0]))
if (!board[0][2].equals(EMPTY))
return board[0][2];
return EMPTY;
static public void main(String[] args)
Scanner scan = new Scanner(System.in);
int boardSize;
System.out.println();
System.out.println("Welcome to Tic Tac Toe!");
System.out.println("�����������������������");
System.out.println("How big should the board be?");
boardSize = scan.nextInt();
makeBoard(boardSize);
int players = 0;
do{
System.out.println("How many players?");
System.out.println("1 (vs. Computer) or 2 (vs. another player)?");
players = scan.nextInt();
System.out.println();
}while(players < 1 || players > 2);
if (players == 1)
playComputer();
else
playHuman();
well, i figured out how to do it all, thanks to the TREMENDOUS amount of help here...lol...
i just have one more (minor problem)...
i can't get an algorithm working to see if the two diagonals are occupied by x's or o's (see if someone won diagonally)
to check horizontally & vertically on an NxN board, i use following code:
int count = 0;
/** check horizontally */
for (int i = 0; i < myBoard.length; i++)
for (int j = 0; j < myBoard.length-1; j++)
if (myBoard[0].equals(myBoard[i][j+1]) && !myBoard[i][0].equals(EMPTY))
count++;
if (count >= myBoard.length-1)
return myBoard[i][0];
count = 0;
count = 0;
/** check vertically */
for (int i = 0; i < myBoard.length; i++)
for (int j = 0; j < myBoard.length-1; j++)
if (myBoard[j][0].equals(myBoard[j+1][i]) && !myBoard[0][i].equals(EMPTY))
count++;
if (count >= myBoard.length-1)
return myBoard[0][i];
count = 0;
now i was messing around ALOT and couldn't figure out how to get the diagonals showing! this is what i came up with:
count =0;
for (int j = 1; j < myBoard.length; j++)
if (myBoard[0][0].equals(myBoard[j][j]) && !myBoard[0][0].equals(EMPTY))
count++;
System.out.println(count);
if (count >= myBoard.length)
return myBoard[0][0];
count = 0;
for (int j = myBoard.length-1; j >= 0; j--)
if (myBoard[0][myBoard.length-1].equals(myBoard[j][j]) && !myBoard[0][myBoard.length-1].equals(EMPTY))
count++;
System.out.println(count);
if (count >= myBoard.length)
return myBoard[0][myBoard.length-1];
count = 0;
Similar Messages
-
Need some help with Tic Tac Toe game
hey. hope u guys can help me out...
having a problem with my tic tac toe program...
i have 2 problems.
1) got the "X" and "O" to appear using a flag(teacher didn't explain)
using code like this
if (jb == button[0]){
if (flag==0)
button[0].setText("X");
else
button[0].setText("O");
//toggle
flag = (flag==0)?1:0;
my problem is how do i get it to stop.(For example button[1] is selected as "X"..how do i stop it from albe to switch to "O")
2) found this code in javascript online and i want to do what it does in java code
if(button[0] == " X " && button[1] == " X " && button[2] == " X ")
alert("You Win!");
reset();
how would i do that?
thanks for the help.ok here's my code:
//TTT.java
import javax.swing.*;
import java.awt.*;
import java .awt.event.*;
public class TTT extends JFrame
implements WindowListener, ActionListener
private JFrame frFirst;
private Container cnFirst,cnSecond;
private JButton button[]=new JButton[9];
private JButton btnNewGame,btnExit;
private FlowLayout southLayout;
private JPanel southPanel;
private int flag;
public TTT()
frFirst=new JFrame ("Michael's Tic Tac Toe Game!");
cnFirst=frFirst.getContentPane();
cnFirst.setLayout (new GridLayout (4,4));
cnFirst.setBackground(Color.green);
for(int i=0;i<button.length;i++)
button[i] = new JButton();
cnFirst.add(button);
flag=0;
southPanel = new JPanel ();
btnNewGame = new JButton ("New Game");
southPanel.add (btnNewGame);
btnExit = new JButton ("EXIT");
southPanel.add (btnExit);
frFirst.add (southPanel,BorderLayout.SOUTH);
frFirst.setLocation(200, 200);
frFirst.setSize(400,400);
frFirst.setResizable(false);
frFirst.setVisible(true);
this.frFirst.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// listeners
frFirst.addWindowListener(this);
button[0].addActionListener(this);
button[1].addActionListener(this);
button[2].addActionListener(this);
button[3].addActionListener(this);
button[4].addActionListener(this);
button[5].addActionListener(this);
button[6].addActionListener(this);
button[7].addActionListener(this);
button[8].addActionListener(this);
btnNewGame.addActionListener (this);
btnExit.addActionListener (this);
//define methods of WindowListener
public void windowOpened(WindowEvent we)
public void windowClosing(WindowEvent we)
System.exit(0);
public void windowClosed(WindowEvent we)
public void windowIconified(WindowEvent we)
public void windowDeiconified(WindowEvent we)
public void windowActivated(WindowEvent we)
public void windowDeactivated(WindowEvent we)
public void actionPerformed(ActionEvent ae)
//making the X and O to appear on JButtons
Object obj = ae.getSource();
if (obj instanceof JButton){
JButton jb = (JButton)obj;
if (jb == button[0])
if (flag==0)
button[0].setText("X");
else
button[0].setText("O");
//toggle
flag = (flag==0)?1:0;
if(jb==button[1])
if (flag==0)
button[1].setText("X");
else
button[1].setText("O");
//toggle
flag = (flag==0)?1:0;
if(jb==button[2])
if (flag==0)
button[2].setText("X");
else
button[2].setText("O");
//toggle
flag = (flag==0)?1:0;
if(jb==button[3])
if (flag==0)
button[3].setText("X");
else
button[3].setText("O");
//toggle
flag = (flag==0)?1:0;
if(jb==button[4])
if (flag==0)
button[4].setText("X");
else
button[4].setText("O");
//toggle
flag = (flag==0)?1:0;
if(jb==button[5])
if (flag==0)
button[5].setText("X");
else
button[5].setText("O");
//toggle
flag = (flag==0)?1:0;
if(jb==button[6])
if (flag==0)
button[6].setText("X");
else
button[6].setText("O");
//toggle
flag = (flag==0)?1:0;
if(jb==button[7])
if (flag==0)
button[7].setText("X");
else
button[7].setText("O");
//toggle
flag = (flag==0)?1:0;
if(jb==button[8])
if (flag==0)
button[8].setText("X");
else
button[8].setText("O");
//toggle
flag = (flag==0)?1:0;
//New Game To Reset
if (ae.getSource () == btnNewGame)
/* String text = JOptionPane.showInputDialog(null,"Do You Want To Start A New Game?","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
String YES;
if (text == YES)
JOptionPane.showMessageDialog(null,"Do You","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
else{
add code to reset game
//Exit Button to Exit
if (ae.getSource () == btnExit)
JOptionPane.showMessageDialog(null,"Thanks For Playing!","Michael's Tic Tac Toe Game!",JOptionPane.INFORMATION_MESSAGE);
this.setVisible(false);
System.exit(0);
} //end of if instanceof
public static void main(String[]args)
//instantiate GUI
new TTT(); -
Help with Tic Tac Toe program....
I am writing a tic tac toe program, and I have already put the 9 boxes onto the screen so that it looks like the Tic Tac Toe board.
My first box looks something like this:
Rectangle2D.Double box1 = new Rectangle2D.Double(0, 0, 100, 100);
g2.draw(box1);
I want assign a number to the 9 boxes so it looks like this:
123
456
789
And I want to know how am I suppose to assign a number to a box, so that when the number is pressed it will put an "X" or "O"(depending on whose turn it is).
P.S. If you already made a Tic Tac Toe progaram can you post it so I will have an idea of what you did. thx.I'd hate to post the whole thing, but if you don't have access to it, here it goes:
* @(#)TicTacToe.java 1.6 01/12/03
* Copyright 2002 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.net.*;
import java.applet.*;
* A TicTacToe applet. A very simple, and mostly brain-dead
* implementation of your favorite game! <p>
* In this game a position is represented by a white and black
* bitmask. A bit is set if a position is ocupied. There are
* 9 squares so there are 1<<9 possible positions for each
* side. An array of 1<<9 booleans is created, it marks
* all the winning positions.
* @version 1.2, 13 Oct 1995
* @author Arthur van Hoff
* @modified 04/23/96 Jim Hagen : winning sounds
* @modified 02/10/98 Mike McCloskey : added destroy()
public
class TicTacToe extends Applet implements MouseListener {
* White's current position. The computer is white.
int white;
* Black's current position. The user is black.
int black;
* The squares in order of importance...
final static int moves[] = {4, 0, 2, 6, 8, 1, 3, 5, 7};
* The winning positions.
static boolean won[] = new boolean[1 << 9];
static final int DONE = (1 << 9) - 1;
static final int OK = 0;
static final int WIN = 1;
static final int LOSE = 2;
static final int STALEMATE = 3;
* Mark all positions with these bits set as winning.
static void isWon(int pos) {
for (int i = 0 ; i < DONE ; i++) {
if ((i & pos) == pos) {
won[i] = true;
* Initialize all winning positions.
static {
isWon((1 << 0) | (1 << 1) | (1 << 2));
isWon((1 << 3) | (1 << 4) | (1 << 5));
isWon((1 << 6) | (1 << 7) | (1 << 8));
isWon((1 << 0) | (1 << 3) | (1 << 6));
isWon((1 << 1) | (1 << 4) | (1 << 7));
isWon((1 << 2) | (1 << 5) | (1 << 8));
isWon((1 << 0) | (1 << 4) | (1 << 8));
isWon((1 << 2) | (1 << 4) | (1 << 6));
* Compute the best move for white.
* @return the square to take
int bestMove(int white, int black) {
int bestmove = -1;
loop:
for (int i = 0 ; i < 9 ; i++) {
int mw = moves;
if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
int pw = white | (1 << mw);
if (won[pw]) {
// white wins, take it!
return mw;
for (int mb = 0 ; mb < 9 ; mb++) {
if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0)) {
int pb = black | (1 << mb);
if (won[pb]) {
// black wins, take another
continue loop;
// Neither white nor black can win in one move, this will do.
if (bestmove == -1) {
bestmove = mw;
if (bestmove != -1) {
return bestmove;
// No move is totally satisfactory, try the first one that is open
for (int i = 0 ; i < 9 ; i++) {
int mw = moves[i];
if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
return mw;
// No more moves
return -1;
* User move.
* @return true if legal
boolean yourMove(int m) {
if ((m < 0) || (m > 8)) {
return false;
if (((black | white) & (1 << m)) != 0) {
return false;
black |= 1 << m;
return true;
* Computer move.
* @return true if legal
boolean myMove() {
if ((black | white) == DONE) {
return false;
int best = bestMove(white, black);
white |= 1 << best;
return true;
* Figure what the status of the game is.
int status() {
if (won[white]) {
return WIN;
if (won[black]) {
return LOSE;
if ((black | white) == DONE) {
return STALEMATE;
return OK;
* Who goes first in the next game?
boolean first = true;
* The image for white.
Image notImage;
* The image for black.
Image crossImage;
* Initialize the applet. Resize and load images.
public void init() {
notImage = getImage(getCodeBase(), "images/not.gif");
crossImage = getImage(getCodeBase(), "images/cross.gif");
addMouseListener(this);
public void destroy() {
removeMouseListener(this);
* Paint it.
public void paint(Graphics g) {
Dimension d = getSize();
g.setColor(Color.black);
int xoff = d.width / 3;
int yoff = d.height / 3;
g.drawLine(xoff, 0, xoff, d.height);
g.drawLine(2*xoff, 0, 2*xoff, d.height);
g.drawLine(0, yoff, d.width, yoff);
g.drawLine(0, 2*yoff, d.width, 2*yoff);
int i = 0;
for (int r = 0 ; r < 3 ; r++) {
for (int c = 0 ; c < 3 ; c++, i++) {
if ((white & (1 << i)) != 0) {
g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this);
} else if ((black & (1 << i)) != 0) {
g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this);
* The user has clicked in the applet. Figure out where
* and see if a legal move is possible. If it is a legal
* move, respond with a legal move (if possible).
public void mouseReleased(MouseEvent e) {
int x = e.getX();
int y = e.getY();
switch (status()) {
case WIN:
case LOSE:
case STALEMATE:
play(getCodeBase(), "audio/return.au");
white = black = 0;
if (first) {
white |= 1 << (int)(Math.random() * 9);
first = !first;
repaint();
return;
// Figure out the row/column
Dimension d = getSize();
int c = (x * 3) / d.width;
int r = (y * 3) / d.height;
if (yourMove(c + r * 3)) {
repaint();
switch (status()) {
case WIN:
play(getCodeBase(), "audio/yahoo1.au");
break;
case LOSE:
play(getCodeBase(), "audio/yahoo2.au");
break;
case STALEMATE:
break;
default:
if (myMove()) {
repaint();
switch (status()) {
case WIN:
play(getCodeBase(), "audio/yahoo1.au");
break;
case LOSE:
play(getCodeBase(), "audio/yahoo2.au");
break;
case STALEMATE:
break;
default:
play(getCodeBase(), "audio/ding.au");
} else {
play(getCodeBase(), "audio/beep.au");
} else {
play(getCodeBase(), "audio/beep.au");
public void mousePressed(MouseEvent e) {
public void mouseClicked(MouseEvent e) {
public void mouseEntered(MouseEvent e) {
public void mouseExited(MouseEvent e) {
public String getAppletInfo() {
return "TicTacToe by Arthur van Hoff"; -
Help with Tic Tac Toe game.
I have finished my entire game excpet for who wins. Anyone have some insight on how to do this?
private boolean isRow(char arr[][],char s)
for (int i=0;i<3;i++)
if (arr[0]==arr[i][1] && arr[i][1]==arr[i][2])
if (arr[i][0]==s)
return true;
if the condition if (arr[0]==arr[i][1] && arr[i][1]==arr[i][2]) was false so return true; won't work, and so the method is left without a return value.
you can solve the problem by modifying this code to this:
private boolean isRow(char arr[][],char s)
for (int i=0;i<3;i++)
if (arr[0]==arr[i][1] && arr[i][1]==arr[i][2])
if (arr[i][0]==s)
return true;
return false; -
Need help/advice with tic tac toe game
Hello all. I am working on a tic tac toe game. I was able to program the first 4 moves fine, but ame having trouble with moves 5 and 6 for reasons that are unknown to me. Everything complies fine, its just that the move is displayed int the wrong space (B1) instead of in B2 or B3. Also the move that is supposed to be in A1 disapppears when B2 or B3 is clicked. Also, I need advice as to how to keep the prior moves from being over written.
At this point I ahve gone over the code on-screen, printed it out, and stared at my drawings... and I'm not having any luck. I'm sure its a small, stupid thing that I'm missing, that anyone else would easily catch. Once again, thx for all your help.
import java.awt.event.*;
import java.awt.*;
import java.applet.*;
public class game3 extends Applet implements MouseListener{
String move = "";
boolean player1 = true;
String gameBoard[][] = new String [3][3];
public void spaceA1(Graphics g){ // MOVE IS A1
if(gameBoard[0][0] == "X")
g.drawString("X",65,65);
if(gameBoard[0][0] == "O")
g.drawString("O",65,65);
public void spaceA2(Graphics g){ // MOVE IS A2
if(gameBoard[0][1] == "X")
g.drawString("X",95,65);
if(gameBoard[0][1] == "O")
g.drawString("O",95,65);
public void spaceA3(Graphics g){ // MOVE IS A3
if(gameBoard[0][2] == "X")
g.drawString("X",125,65);
if(gameBoard[0][2] == "O")
g.drawString("O",125,65);
public void spaceB1(Graphics g){ // MOVE IS B1
if(gameBoard[1][0] == "X")
g.drawString("X",65,95);
if(gameBoard[1][0] == "O")
g.drawString("O",65,95);
public void spaceB2(Graphics g){ // MOVE IS B2
if(gameBoard[1][1] == "X")
g.drawString("X",95,95);
if(gameBoard[1][1] == "O")
g.drawString("O",95,95);
public void spaceB3(Graphics g){ // MOVE IS B3
if(gameBoard[1][2] == "X")
g.drawString("X",125,95);
if(gameBoard[1][2] == "O")
g.drawString("O",125,95);
public void spaceC1(Graphics g){ // MOVE IS C1
if(gameBoard[2][0] == "X")
g.drawString("X",65,125);
if(gameBoard[2][0] == "O")
g.drawString("O",65,125);
public void spaceC2(Graphics g){ // MOVE IS C2
if(gameBoard[2][1] == "X")
g.drawString("X",95,125);
if(gameBoard[2][1] == "O")
g.drawString("O",95,125);
public void spaceC3(Graphics g){ // MOVE IS C3
if(gameBoard[2][2] == "X")
g.drawString("X",125,125);
if(gameBoard[2][2] == "O")
g.drawString("O",125,125);
public void init(){
addMouseListener(this);
public void paint(Graphics g){
g.drawString(" 1 2 3", 50,45);
g.drawString("A",40,70);
g.drawString("B",40,100);
g.drawString("C",40,130);
// first row of boxes
g.drawRect(50,50,30,30);
g.drawRect(80,50,30,30);
g.drawRect(110,50,30,30);
// second row of boxes
g.drawRect(50,80,30,30);
g.drawRect(80,80,30,30);
g.drawRect(110,80,30,30);
// third row of boxes
g.drawRect(50,110,30,30);
g.drawRect(80,110,30,30);
g.drawRect(110,110,30,30);
if(move == "A1"){
spaceA2(g);
spaceA3(g);
spaceB1(g);
spaceB2(g);
spaceB3(g);
spaceC1(g);
spaceC2(g);
spaceC3(g);
if(player1){
gameBoard[0][0] = "X";
g.drawString("X",65,65);
player1 = false;
return;
else
if(!player1){
gameBoard[0][0] = "O";
g.drawString("O",65,65);
player1 = true;
return;
} // end of A1
else
if(move == "A2"){
spaceA1(g);
spaceA3(g);
spaceB1(g);
spaceB2(g);
spaceB3(g);
spaceC1(g);
spaceC2(g);
spaceC3(g);
if(player1){
gameBoard[0][1] = "X";
g.drawString("X",95,65);
player1 = false;
return;
else
if(!player1){
gameBoard[0][1] = "O";
g.drawString("O",95,65);
player1 = true;
return;
} // end of A2
else
if(move == "A3"){
spaceA1(g);
spaceA2(g);
spaceB1(g);
spaceB2(g);
spaceB3(g);
spaceC1(g);
spaceC2(g);
spaceC3(g);
if(player1){
gameBoard[0][2] = "X";
g.drawString("X",125,65);
player1 = false;
return;
else
if(!player1){
gameBoard[0][2] = "O";
g.drawString("O",125,65);
player1 = true;
return;
} // end of A3
else
if(move == "B1")
spaceA1(g);
spaceA2(g);
spaceA3(g);
spaceB2(g);
spaceB3(g);
spaceC1(g);
spaceC2(g);
spaceC3(g);
if(player1){
gameBoard[1][0] = "X";
g.drawString("X",65,95);
player1 = false;
return;
else
if(!player1){
gameBoard[1][0] = "O";
g.drawString("O",65,95);
player1 = true;
return;
} // end of B1
else
if(move == "B2"){
spaceA1(g);
spaceA2(g);
spaceA3(g);
spaceB1(g);
spaceB3(g);
spaceC1(g);
spaceC2(g);
spaceC3(g);
if(player1){
gameBoard[1][1] = "X";
g.drawString("X",95,95);
player1 = false;
return;
else
if(!player1){
gameBoard[1][1] = "O";
g.drawString("O",95,95);
player1 = true;
return;
} // end of B2
else
if(move == "B3"){
spaceA1(g);
spaceA2(g);
spaceA3(g);
spaceB1(g);
spaceB2(g);
spaceC1(g);
spaceC2(g);
spaceC3(g);
if(player1){
gameBoard[1][2] = "X";
g.drawString("X",125,95);
player1 = false;
return;
else
if(!player1){
gameBoard[1][2] = "O";
g.drawString("O",125,95);
player1 = true;
return;
}// end of B3
}// end of graphics
public void mouseReleased(MouseEvent me){}
public void mousePressed(MouseEvent me){}
public void mouseDragged(MouseEvent me){}
public void mouseEntered(MouseEvent me){}
public void mouseExited(MouseEvent me){}
public void mouseClicked(MouseEvent me){
int x = me.getX();
int y = me.getY();
if((x >=51) && (x<= 79) && (y >= 51) && (y <= 79)) //MOVE IS A1
move = "A1";
else
if((x >=81) && (x<=109) && (y >=51) && (y <= 79)) //MOVE IS A2
move = "A2";
else
if((x >=111) && (x<=139) && (y >=51) && (y <= 79)) //MOVE IS A3
move = "A3";
else
if((x >=51) && (x<= 79) && (y >= 81) && (y <= 109)) //MOVE IS B1
move = "B1";
else
if((x >=81) && (x<=109) && (y >=81) && (y <= 109)) //MOVE IS B2
move = "B2";
else
if((x >=111) && (x<=139) && (y >=81) && (y <= 109)) //MOVE IS B3
move = "B3";
repaint();
//<applet code = "game3.class" height =300 width=300> </applet>writing a tic-tac-toe is harder than it sounds.. i wrote one last year in my computer science class.. i have it on my website, if you want to look at code. i wrote it in c++, but the logic is all that matters :)
btw-last year, i wasnt too good of an OOP programmer, so the program is procedurely written. heres the url:
http://www.angelfire.com/blues/smb
also, to tell if a box is already taken, you can just add an if statement: if ( gameBoard[selX][selY] == null ) //not taken, fill box:many people resort to a boolean matrix of the same idea, but with booleans that store which boxes are taken. i prefer the way above, saves code, memory, and makes it more understandable.
hope it helps. -
Help with printing a tic tac toe board (using a loop to print)
hey im making the smiple game tic tac toe and im tryin to print out the board after each turn. I have a 2d array called char which is a 3 by 3 array and i dont know how i would make a for loop to print out the x's and o's in their right spot and still have the board look like a normal tic tac toe board. When the board is printing the x's and o's are already in the 2d char array board.So basically what i want to happen is after player 1's turn is up wherever he put the x replace the number on the board with an x and keep the rest the same and whenever player 2's turn is up wherever he put the o replace the number on the board with an o and keep the rest the same. Any help would be awesome thanks alot.
Here is the code to the program (i know i use if statements to much its a bad habit of mine)
import java.util.*;
public class Tictactoe
private char board [] [] = new board [3] [3];
private int X;
private int O;
private Scanner p1choice;
private Scanner p2choice;
Scanner input = new Scanner(System.in);
public Tictactoe()
p1choice = new Scanner(System.in);
p2choice = new Scanner(System.in);
play();
public void play()
printoriginalboard();
public void printoriginalboard()
System.out.println(" | | ");
System.out.println(" 3 | 2 | 1 ");
System.out.println("____|____|____");
System.out.println(" | | ");
System.out.println(" 6 | 5 | 4 ");
System.out.println(" | | ");
System.out.println("____|____|____");
System.out.println(" | | ");
System.out.println(" 9 | 8 | 7 ");
System.out.println(" | | ");
System.out.println("This is the classic game of tictactoe simply pick a number 1 through 9 to place an x or an o in that area.");
player1turn();
public void player1turn()
System.out.println("Player 1 pick an area to place an X");
int p1choice= p1choice.nextInt();
if(p1choice == 1 && p2choice == 1 || p1choice == 1){
System.out.println("This spot has already been taken");
else
board[0][2] = 'x';
pintboard();
if(p1choice == 2 && p2choice == 2 || p1choice == 2){
System.out.println("This spot has already been taken");
else
board[1][2] = 'x';
pintboard();
if(p1choice == 3 && p2choice == 3 || p1choice == 3){
System.out.println("This spot has already been taken");
else
board[2][2] = 'x';
pintboard();
if(p1choice == 4 && p2choice == 4 || p1choice == 4){
System.out.println("This spot has already been taken");
board[0][1] = 'x';
pintboard();
if(p1choice == 5 && p2choice == 5 || p1choice == 5){
System.out.println("This spot has already been taken");
else
board[1][1] = 'x';
pintboard();
if(p1choice == 6 && p2choice == 6 || p1choice == 6){
System.out.println("This spot has already been taken");
else
board[2][1] = 'x';
pintboard();
if(p1choice == 7 && p2choice == 7 || p1choice == 7){
System.out.println("This spot has already been taken");
else
board[0][0] = 'x';
pintboard();
if(p1choice ==8 && p2choice == 8 || p1choice == 8){
System.out.println("This spot has already been taken");
else
board[1][0] = 'x';
pintboard();
if(p1choice == 9 && p2choice == 9 || p1choice == 9){
System.out.println("This spot has already been taken");
else
board[2][0] = 'x';
pintboard();
public void p2turn()
System.out.println("Pick an area to place an O");
int p2choice = p2choice.nextInt();
if(p2choice == 1 && p1choice == 1 || p2choice == 1){
System.out.println("This spot has already been taken");
else
board[0][2] = 'o';
pintboard();
if(p2choice == 2 && p1choice == 2 || p2choice == 2){
System.out.println("This spot has already been taken");
else
board[1][2] = 'o';
pintboard();
if(p2choice == 3 && p1choice == 3 || p2choice == 3){
System.out.println("This spot has already been taken");
else
board[2][2] = 'o';
pintboard();
if(p2choice == 4 && p1choice == 4 || p2choice == 4){
System.out.println("This spot has already been taken");
else
board[0][1] = 'o';
pintboard();
if(p2choice == 5 && p1choice == 5 || p2choice == 5){
System.out.println("This spot has already been taken");
else
board[1][1] = 'o';
pintboard();
if(p2choice == 6 && p1choice == 6 || p2choice == 6){
System.out.println("This spot has already been taken");
else
board[2][1] = 'o';
pintboard();
if(p2choice == 7 && p1choice == 7 || p2choice == 7){
System.out.println("This spot has already been taken");
else
board[0][0] = 'o';
pintboard();
if(p2choice == 8 && p1choice == 8 || p2choice == 8){
System.out.println("This spot has already been taken");
else
board[1][0] = 'o';
pintboard();
if(p2choice == 9 && p1choice == 9 || p2choice == 9){
System.out.println("This spot has already been taken");
else
board[2][0] = 'o';
pintboard();
public void pintboard()
{Anyway the answer is that you are trying to create an array of char as there is no such thing as a board[3][3].
One of the best tools a programmer can do is learn how to break a big problem into little problems and work on each little problem in isolation, and then when finished combining the solutions together into the final program. You big mistake that I see here is trying to bite off more than you can chew: trying to create a whole functioning interactive program from just one class. Why give yourself a task that would be difficult even for an experienced java programmer? I suggest that you break this down into logical parts and try to solve the smaller problems before worrying about the whole. For instance, if I were doing something like this, I'd create a class called TTTBoard that encapsulated the tic tac toe board and nothing but the board. I'd think of it as an entity. When I wanted the current state of the board, I'd query the board via a method such as getCurrentState. I'd have methods for checking if position is free, for placing an x/o in a spot, for checking for win, etc... Then I'd create a user interface class where I'd give the users a choice and get their responses. I'd probably create a Game class to control it all. While this all seems daunting, you are trying to do essentially the same thing, but all in one huge class. My recommendation: study OOPs and learn to do it the smart way. Good luck. -
Help in swing app. tic tac toe
Trying to make this tic tac toe game. Need a little help. I want the newGameBUT to start the game over, and I would like turnTF to display if a tie occurs. (I tried using *if button.enabled(false) {* but it didn't work. If anyone could help me out, that'd be great. Oh, also, the new game button currently add's 1 to whoever won so far, which is really weird =x. Thanks beforehand.
import java.awt.*; //import
import javax.swing.*; //import
import java.awt.event.*; //import
import java.awt.Rectangle; //import
import java.awt.Font; //import
import javax.swing.BorderFactory; //import
import javax.swing.border.TitledBorder; //import
import java.awt.Color; //import
public class TicTacToeFrame extends JFrame implements ActionListener {
public TicTacToeFrame() {
try { //try the following
jbInit();
} catch (Exception ex) { // exit on [X]
ex.printStackTrace(); //exit and print errors
int xWon = 0; //counting how many times O has won
int oWon = 0; //counting how many times X has one
double i = 0; // loop variable to determine turn
public void actionPerformed(ActionEvent e) {
String turn = "null"; //current turn
String notTurn = "null"; //not current turn
newGameBUT.setEnabled(false); //disable new game button
if (i % 2 == 0) { // for determining who's turn it is
turn = "X"; // X's turn when counter is even
notTurn = "O"; //notTurn used to show who's turn it is in turnTF
if (i % 2 != 0) { // for determining who's turn it is
turn = "O"; // O's turn when counter is odd
notTurn = "X"; //notTurn used to show who's turn it is in turnTF
turnTF.setText("Currently " + notTurn + "'s turn"); // displays turn
if (e.getSource() == sqOneBUT) { //disable and print X or O to button
sqOneBUT.setText(turn); //printing players symbol
sqOneBUT.setEnabled(false); //disabling button
if (e.getSource() == sqTwoBUT) { //disable and print X or O to button
sqTwoBUT.setText(turn); //printing players symbol
sqTwoBUT.setEnabled(false); //disabling button
if (e.getSource() == sqThreeBUT) { //disable and print X or O to button
sqThreeBUT.setText(turn); //printing players symbol
sqThreeBUT.setEnabled(false); //disabling button
if (e.getSource() == sqFourBUT) { //disable and print X or O to button
sqFourBUT.setText(turn); //printing players symbol
sqFourBUT.setEnabled(false); //disabling button
if (e.getSource() == sqFiveBUT) { //disable and print X or O to button
sqFiveBUT.setText(turn); //printing players symbol
sqFiveBUT.setEnabled(false); //disabling button
if (e.getSource() == sqSixBUT) { //disable and print X or O to button
sqSixBUT.setText(turn); //printing players symbol
sqSixBUT.setEnabled(false); //disabling button
if (e.getSource() == sqSevenBUT) { //disable and print X or O to button
sqSevenBUT.setText(turn); //printing players symbol
sqSevenBUT.setEnabled(false); //disabling button
if (e.getSource() == sqEightBUT) { //disable and print X or O to button
sqEightBUT.setText(turn); //printing players symbol
sqEightBUT.setEnabled(false); //disabling button
if (e.getSource() == sqNineBUT) { //disable and print X or O to button
sqNineBUT.setText(turn); //printing players symbol
sqNineBUT.setEnabled(false); //disabling button
String sqOne = sqOneBUT.getText(); // Strings to read to find winner
String sqTwo = sqTwoBUT.getText(); // Strings to read to find winner
String sqThree = sqThreeBUT.getText(); // Strings to read to find winner
String sqFour = sqFourBUT.getText(); // Strings to read to find winner
String sqFive = sqFiveBUT.getText(); // Strings to read to find winner
String sqSix = sqSixBUT.getText(); // Strings to read to find winner
String sqSeven = sqSevenBUT.getText(); // Strings to read to find winner
String sqEight = sqEightBUT.getText(); // Strings to read to find winner
String sqNine = sqNineBUT.getText(); // Strings to read to find winner
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O WINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
//horizontal, top, o wins
if (sqOne == "O") { //checking too see if player O has won
if (sqFour == "O") {
if (sqSeven == "O") {
turnTF.setText("O wins!"); //O wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
//vertical, left, o wins
if (sqOne == "O") { //checking too see if player O has won
if (sqTwo == "O") {
if (sqThree == "O") {
turnTF.setText("O wins!"); //O wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
// diagonal, top left to bottom right, o wins
if (sqOne == "O") {
if (sqFive == "O") { //checking too see if player O has won
if (sqNine == "O") {
turnTF.setText("O wins!"); //O wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
// horizontal, mid, o wins
if (sqTwo == "O") { //checking too see if player O has won
if (sqFive == "O") {
if (sqEight == "O") {
turnTF.setText("O wins!"); //O wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
// horizontal, bottom, o wins
if (sqThree == "O") { //checking too see if player O has won
if (sqSix == "O") {
if (sqNine == "O") {
turnTF.setText("O wins!"); //O wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
// diagonal, top right to bottom left, o wins
if (sqThree == "O") { //checking too see if player O has won
if (sqFive == "O") {
if (sqSeven == "O") {
turnTF.setText("O wins!"); //O wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X WINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
//horizontal, top, x wins
if (sqOne == "X") { //checking too see if player X has won
if (sqFour == "X") {
if (sqSeven == "X") {
turnTF.setText("X wins!"); //X wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
//vertical, left, x wins
if (sqOne == "X") { //checking too see if player X has won
if (sqTwo == "X") {
if (sqThree == "X") {
turnTF.setText("X wins!"); //X wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
// diagonal, top left to bottom right, x wins
if (sqOne == "X") { //checking too see if player X has won
if (sqFive == "X") {
if (sqNine == "X") {
turnTF.setText("X wins!"); //X wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
// horizontal, mid, x wins
if (sqTwo == "X") { //checking too see if player X has won
if (sqFive == "X") {
if (sqEight == "X") {
turnTF.setText("X wins!"); //X wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
// horizontal, bottom, x wins
if (sqThree == "X") { //checking too see if player X has won
if (sqSix == "X") {
if (sqNine == "X") {
turnTF.setText("X wins!"); //X wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
// diagonal, top right to bottom left, x wins
if (sqThree == "X") { //checking too see if player X has won
if (sqFive == "X") {
if (sqSeven == "X") {
turnTF.setText("X wins!"); //X wins text
sqOneBUT.setEnabled(false); //disable all buttons
sqTwoBUT.setEnabled(false); //disable all buttons
sqThreeBUT.setEnabled(false); //disable all buttons
sqFourBUT.setEnabled(false); //disable all buttons
sqFiveBUT.setEnabled(false); //disable all buttons
sqSixBUT.setEnabled(false); //disable all buttons
sqSevenBUT.setEnabled(false); //disable all buttons
sqEightBUT.setEnabled(false); //disable all buttons
sqNineBUT.setEnabled(false); //disable all buttons
String wins = turnTF.getText(); //Reading who won to print win winTF
if (wins.equals("X wins!")) { //if X wins
xWon++; //adding 1 to X's amount of wins
String xWonString = Integer.toString(xWon); //converting to String
xWinsTF.setText(xWonString); //displaying # of wins
newGameBUT.setEnabled(true); //enable new game button
if (wins.equals("O wins!")) { //if O wins
oWon++; //adding 1 to O's amount of wins
String oWonString = Integer.toString(oWon); //converting to String
oWinsTF.setText(oWonString); //displaying # of wins
newGameBUT.setEnabled(true); //enable new game button
if (e.getSource() == newGameBUT) {
i++; // turn switch
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
private void jbInit() throws Exception {
this.getContentPane().setLayout(null);
this.getContentPane().setBackground(Color.darkGray);
sqTwoBUT.setBounds(new Rectangle(2, 116, 115, 115));
sqTwoBUT.setFont(new java.awt.Font(
"Tw Cen MT Condensed Extra Bold",
Font.BOLD, 20));
sqFourBUT.setBounds(new Rectangle(118, 1, 115, 115));
sqFourBUT.setFont(new java.awt.Font(
"Tw Cen MT Condensed Extra Bold",
Font.BOLD, 20));
sqFiveBUT.setBounds(new Rectangle(118, 116, 115, 115));
sqFiveBUT.setFont(new java.awt.Font(
"Tw Cen MT Condensed Extra Bold",
Font.BOLD, 20));
sqSixBUT.setBounds(new Rectangle(118, 232, 115, 115));
sqSixBUT.setFont(new java.awt.Font(
"Tw Cen MT Condensed Extra Bold",
Font.BOLD, 20));
sqOneBUT.setBounds(new Rectangle(2, 1, 115, 115));
sqOneBUT.setFont(new java.awt.Font(
"Tw Cen MT Condensed Extra Bold",
Font.BOLD, 20));
sqEightBUT.setBounds(new Rectangle(233, 116, 115, 115));
sqEightBUT.setFont(new java.awt.Font(
"Tw Cen MT Condensed Extra Bold",
Font.BOLD, 20));
sqNineBUT.setBounds(new Rectangle(233, 232, 115, 115));
sqNineBUT.setFont(new java.awt.Font(
"Tw Cen MT Condensed Extra Bold",
Font.BOLD, 20));
sqSevenBUT.setBounds(new Rectangle(233, 1, 115, 115));
sqSevenBUT.setFont(new java.awt.Font(
"Tw Cen MT Condensed Extra Bold",
Font.BOLD, 20));
sqOneBUT.addActionListener(this);
sqTwoBUT.addActionListener(this);
sqThreeBUT.addActionListener(this);
sqFourBUT.addActionListener(this);
sqFiveBUT.addActionListener(this);
sqSixBUT.addActionListener(this);
sqSevenBUT.addActionListener(this);
sqEightBUT.addActionListener(this);
sqNineBUT.addActionListener(this);
newGameBUT.addActionListener(this);
sqThreeBUT.setFont(new java.awt.Font(
"Tw Cen MT Condensed Extra Bold",
Font.BOLD, 20));
turnTF.setFont(new java.awt.Font(
"Tw Cen MT Condensed Extra Bold",
Font.BOLD, 20));
turnTF.setEditable(false);
turnTF.setText("X goes first");
turnTF.setHorizontalAlignment(SwingConstants.CENTER);
turnTF.setBounds(new Rectangle(2, 346, 346, 35));
oWinsTF.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
Font.BOLD, 18));
oWinsTF.setEditable(false);
oWinsTF.setHorizontalAlignment(SwingConstants.CENTER);
oWinsTF.setBounds(new Rectangle(256, 419, 79, 59));
xWinsTF.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
Font.BOLD, 18));
xWinsTF.setEditable(false);
xWinsTF.setHorizontalAlignment(SwingConstants.CENTER);
xWinsTF.setBounds(new Rectangle(12, 419, 79, 59));
oWinsLBL.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
Font.PLAIN, 16));
oWinsLBL.setForeground(Color.white);
oWinsLBL.setHorizontalAlignment(SwingConstants.CENTER);
oWinsLBL.setText("O wins:");
oWinsLBL.setBounds(new Rectangle(256, 399, 78, 21));
xWinsLBL.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
Font.PLAIN, 16));
xWinsLBL.setForeground(Color.white);
xWinsLBL.setDisplayedMnemonic('0');
xWinsLBL.setHorizontalAlignment(SwingConstants.CENTER);
xWinsLBL.setText("X wins:");
xWinsLBL.setBounds(new Rectangle(12, 393, 78, 21));
newGameBUT.setBounds(new Rectangle(101, 455, 146, 23));
newGameBUT.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
Font.BOLD, 14));
newGameBUT.setText("New Game");
this.getContentPane().add(sqFourBUT);
this.getContentPane().add(sqThreeBUT);
this.getContentPane().add(sqTwoBUT);
this.getContentPane().add(sqOneBUT);
this.getContentPane().add(sqFiveBUT);
this.getContentPane().add(sqSixBUT);
this.getContentPane().add(sqNineBUT);
this.getContentPane().add(sqEightBUT);
this.getContentPane().add(sqSevenBUT);
this.getContentPane().add(turnTF);
this.getContentPane().add(xWinsLBL);
this.getContentPane().add(xWinsTF);
this.getContentPane().add(oWinsLBL);
this.getContentPane().add(oWinsTF);
this.getContentPane().add(newGameBUT);
sqThreeBUT.setBounds(new Rectangle(2, 232, 115, 115));
JButton sqTwoBUT = new JButton();
JButton sqThreeBUT = new JButton();
JButton sqFourBUT = new JButton();
JButton sqFiveBUT = new JButton();
JButton sqSixBUT = new JButton();
JButton sqOneBUT = new JButton();
JButton sqEightBUT = new JButton();
JButton sqNineBUT = new JButton();
JButton sqSevenBUT = new JButton();
JTextField turnTF = new JTextField();
JTextField oWinsTF = new JTextField();
JTextField xWinsTF = new JTextField();
JLabel oWinsLBL = new JLabel();
JLabel xWinsLBL = new JLabel();
JButton newGameBUT = new JButton();
}This code should be the poster-child for every time we tell someone that repeated code can usually be replaced with collections or method calls.
if (e.getSource() == sqOneBUT) { //disable and print X or O to button
sqOneBUT.setText(turn); //printing players symbol
sqOneBUT.setEnabled(false); //disabling button
if (e.getSource() == sqTwoBUT) { //disable and print X or O to button
sqTwoBUT.setText(turn); //printing players symbol
sqTwoBUT.setEnabled(false); //disabling button
if (e.getSource() == sqThreeBUT) { //disable and print X or O to button
sqThreeBUT.setText(turn); //printing players symbol
sqThreeBUT.setEnabled(false); //disabling button
if (e.getSource() == sqFourBUT) { //disable and print X or O to button
sqFourBUT.setText(turn); //printing players symbol
sqFourBUT.setEnabled(false); //disabling button
if (e.getSource() == sqFiveBUT) { //disable and print X or O to button
sqFiveBUT.setText(turn); //printing players symbol
sqFiveBUT.setEnabled(false); //disabling button
if (e.getSource() == sqSixBUT) { //disable and print X or O to button
sqSixBUT.setText(turn); //printing players symbol
sqSixBUT.setEnabled(false); //disabling button
if (e.getSource() == sqSevenBUT) { //disable and print X or O to button
sqSevenBUT.setText(turn); //printing players symbol
sqSevenBUT.setEnabled(false); //disabling button
if (e.getSource() == sqEightBUT) { //disable and print X or O to button
sqEightBUT.setText(turn); //printing players symbol
sqEightBUT.setEnabled(false); //disabling button
if (e.getSource() == sqNineBUT) { //disable and print X or O to button
sqNineBUT.setText(turn); //printing players symbol
sqNineBUT.setEnabled(false); //disabling button
String sqOne = sqOneBUT.getText(); // Strings to read to find winner
String sqTwo = sqTwoBUT.getText(); // Strings to read to find winner
String sqThree = sqThreeBUT.getText(); // Strings to read to find winner
String sqFour = sqFourBUT.getText(); // Strings to read to find winner
String sqFive = sqFiveBUT.getText(); // Strings to read to find winner
String sqSix = sqSixBUT.getText(); // Strings to read to find winner
String sqSeven = sqSevenBUT.getText(); // Strings to read to find winner
String sqEight = sqEightBUT.getText(); // Strings to read to find winner
String sqNine = sqNineBUT.getText(); // Strings to read to find winner -
Why do I keep getting the following errors in a very simple, basic TIC TAC TOE program? Any help would be greatly appreciated. Thanks.
C:\Class\Teresa\TicTacToe017.java:114: 'else' without 'if'
else if (board[turnRow - 1][turnCol - 1] == 'X'
^
C:\Class\Teresa\TicTacToe017.java:185: 'else' without 'if'
else // Next player's turn
^
C:\Class\Teresa\TicTacToe017.java:39: cannot resolve symbol
symbol : method call ()
location: class TicTacToe017
call();
^
C:\Class\Teresa\TicTacToe017.java:145: cannot resolve symbol
symbol : method writeBoard ()
location: class TicTacToe017
writeBoard();
^
C:\Class\Teresa\TicTacToe017.java:165: cannot resolve symbol
symbol : method writeBoard ()
location: class TicTacToe017
writeBoard();
^
C:\Class\Teresa\TicTacToe017.java:181: cannot resolve symbol
symbol : method writeBoard ()
location: class TicTacToe017
writeBoard();
^
6 errors
Tool completed with exit code 1
Here is my code so far.
File name: TicTacToe.java
A class to play TicTacToe.
Entries cannot be changed once they are entered.
Written by: Lew Rakocy
email address: [email protected]
Date: 9/2/00
Changes: 03/13/2003 Made comments like text examples.
Added code to display board after win and draw.
public class TicTacToe017
// Use a 3 X 3 (two-dimensional) array for the game board.
private static char[][] board = new char[3][3];
private static char turn;
private static int row; // Loop controls to
private static int col; // display the board
private static int turnRow; // User input to
private static int turnCol; // select move
private static boolean entryError;
private static boolean anotherGame = true;
private static char repeat; // User input: y or Y to repeat
private static int entryCount = 0; // Game ends when board is full
// (when entryCount = 9);
public static void main(String[] args)
while(anotherGame)
newGame();
while(!winner())
//WRITE THE METHOD CALL TO DISPLAY THE "BOARD" HERE
call();
System.out.println("This is the game board.");
//WRITE THE METHOD CALL FOR THE "PLAY" OF THE GAME HERE
System.out.print("Welcome to Teresa's Tic Tac Toe!");
System.out.println("Another game? Enter Y or y for yes.");
repeat = SavitchIn.readLineNonwhiteChar();
//WRITE THE IF/ELSE STATEMENT TO PLAY ANOTHER GAME HERE
if ((repeat == 'Y') || (repeat == 'y'))
System.out.println("Play another game.");
else
System.out.println("End of game. Thanks for playing.");
//WRITE THE HEADER FOR THE writeBoard METHOD HERE
System.out.println("-----------------");
System.out.println("|R\\C| 1 | 2 | 3 |");
System.out.println("-----------------");
for(row = 0; row < 3; ++row)
System.out.println("| " + (row + 1)
+ " | " + board[row][0]
+ " | " + board[row][1]
+ " | " + board[row][2]
+ " |");
System.out.println("-----------------");
private static void getMove()
entryError = true; // Will change to false if valid row
// and column numbers are entered.
while(entryError)
System.out.println();
System.out.println(turn + "'s turn.");
System.out.println("Where do what your " + turn + " placed?");
System.out.println(
"Please enter row number and column number"
+ " separated by a space.");
System.out.println();
turnRow = SavitchIn.readInt();
turnCol = SavitchIn.readInt();
System.out.println("You have entered row #" + turnRow);
System.out.println(" and column #" + turnCol);
// Check for proper range (1, 2, or 3)
//WRITE THE IF STATEMENT HERE FOR AN INVALID ENTRY
if (board[turnRow - 1][turnCol - 1] > 3)
System.out.println("Invalid entry: try again.");
System.out.println(
"Row & column numbers must be either 1, 2, or 3.");
// Check to see if it is already occupied
// Adjust turnRow and turnCol for 0-numbering in array
else if (board[turnRow - 1][turnCol - 1] == 'X'
|| board[turnRow - 1][turnCol - 1] == 'O')
System.out.println("That cell is already taken.");
System.out.println("Please make another selection.");
else // Valid entry
entryError = false;
System.out.println("Thank you for your selection.");
board[turnRow - 1][turnCol - 1] = turn;
++entryCount;
private static boolean winner()
// Row checks
for(row = 0; row < 3; ++row)
if(board[row][0] == turn)
if(board[row][1] == turn)
if(board[row][2] == turn)
System.out.println();
System.out.println (turn + " IS THE WINNER!!!");
writeBoard();
return true;
// WRITE A FOR LOOP FOR THE COLUMN CHECKS HERE
// WRITE A FOR LOOP FOR THE DIAGONAL CHECKS HERE
if(board[0][2] == turn)
if(board[1][1] == turn)
if(board[2][0] == turn)
System.out.println();
System.out.println (turn + " IS THE WINNER!!!");
writeBoard();
return true;
// These lines execute only if there is no winner.
// End game if board is full
//WRITE THE IF STATEMENT TO CHECK IF THE BOARD IS FULL
if (entryCount == 9)
System.out.println();
System.out.println("Draw: no winner and board is full.");
writeBoard();
return true;
else // Next player's turn
//WRTITE THE IF/ELSE STATEMENT FOR THE NEXT PLAYER'S TURN
return false;
private static void newGame()
System.out.println();
System.out.println("New Game: X goes first.");
turn = 'O'; // Turn will change to X when winner() is called
// Clear the board
for(row = 0; row < 3; ++row)
for(col = 0; col < 3; ++col)
board[row][col] = ' ';
entryCount = 0;
System.out.println();the "else without if" means that you have an else statement that wasn't attached to an if statement. In your case, it seems to be because you had multiple statements following an if statement, and you didn't enclose them in a single block.
The "cannot resolve symbol" means that you referred to something that wasn't defined. Either it's your code, and you forgot to define it, or you were referring to someone else's code, in which case you probably forgot an import statement, or you're using their code incorrectly. -
Basic Tic Tac Toe programming help please
I'm trying to make a seperate java class(there is another main that calls this using SWING interface) that makes mark on the board.
It's supposed to do the following
Method makeMark returns:
a null if the cell indicated by row and column has already been marked
an X if it is X's turn (X gets to go first)
a Y if it is Y's turn
Thus makeMark will have to keep of marks made previously and return the appropriate string
for the requested cell.
and here is what I got so far, but only getting empty clicks as a respond. Any help will be appreciated. thanks.
import javax.swing.JButton;
public class TicTacToeGame {
public String makeMark(int row, int column){
String player = "X";
String [][] Enum = new String [3][3];
for (row=0; row<=2; row++){
for (column=0; column<=2; column++)
if (Enum[row][column] == "")
if (player == "X"){
Enum[row][column] = "X";
player = "Y";
return "X";
if (player == "Y"){
Enum[row][column] = "O";
player = "X";
return "Y";
else
return null;
return player;
}ok is there a simpler codes that will just flip-flop between X and O? I had it working before but somehow it's not working anymore. Before I had
public String makeMark(int row, int column){
player = "X";
if (player = "X")
player = "O";
else if (player = "O")
player = "X";
or soemthing like this but it used to work, but I had to revise the code to do more things and it stopped even flip-flopping between X and O.
Here's main code:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
* This class is the GUI for TicTacToe. It only handles user clicks on
* buttons, which represent X's and O's
* @author Hal Mendoza
* CSE 21 - Jan 18, 2011, 8:18:22 PM
* TicTacToe.java
public class TicTacToe extends JPanel implements ActionListener {
public final static int NUM_ROWS_COLUMNS = 3;
private JButton arrayofButtons[][] = new JButton[NUM_ROWS_COLUMNS][NUM_ROWS_COLUMNS];
TicTacToeGame board = new TicTacToeGame();
public TicTacToe() {
BoxLayout ourLayout = new BoxLayout(this, BoxLayout.Y_AXIS);
setLayout(ourLayout);
add(buildMainPanel());
* Builds the panel with buttons
* @return the panel with buttons
private JPanel buildMainPanel() {
JPanel panel = new JPanel();
GridLayout gridLayout = new GridLayout(0, NUM_ROWS_COLUMNS);
panel.setLayout(gridLayout);
for (int row = 0; row < arrayofButtons.length; ++row)
for (int column = 0; column < arrayofButtons[0].length; ++column) {
arrayofButtons[row][column] = new JButton();
arrayofButtons[row][column].setPreferredSize(new Dimension(50, 50));
arrayofButtons[row][column].addActionListener(this);
// Use actionCommand to store x,y location of button
arrayofButtons[row][column].setActionCommand(Integer.toString(row) + " " +
Integer.toString(column));
panel.add(arrayofButtons[row][column]);
return panel;
* Called when user clicks buttons with ActionListeners.
public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
String xORo;
String rowColumn[] = button.getActionCommand().split(" ");
int row = Integer.parseInt(rowColumn[0]);
int column = Integer.parseInt(rowColumn[1]);
xORo = board.makeMark(row, column);
if (xORo != null)
button.setText(xORo);
* Create the GUI and show it. For thread safety,
* this method should be invoked from the
* event dispatch thread.
private static void createAndShowGUI() {
// Create and set up the window.
JFrame frame = new JFrame("Tic Tac Toe");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Add contents to the window.
frame.add(new TicTacToe());
// Display the window.
frame.pack();
frame.setVisible(true);
public static void main(String[] args) {
// Schedule a job for the event-dispatching thread:
// creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
} -
Tic - Tac - Toe Game - Please Help!
Hi everyone, I am attempting to create a tic - tac - toe game (O's & X's).
I would like there to be two playing modes to the game, the first mode will be one player where the user plays against the computer. The second mode is a two - player game, where two users play, one being X's and the other being O's.
Can anyone help me get started with this game, I know there is source code on the internet but I would rather not use this as I would like to learn as I create the game.
Thanks Everyoneits amazing how much code a simple game like tic-tac-toe can require.. well, only if you program the AI of the computer.. i wrote one in c++ last year, for my computer science class, and the whole class had trouble with it, mainly the AI.. a suggestion to you: write it in an object-oriented manner. i ended up writing it procedurally and in the end, it looked very bad, but it worked!
i would prob. setup some objects like: Board (the 3x3 grid), Mark (a user mark, such as an "x" or an "o")..
i dunno.. hope that helps some, if you need help with the AI at all.. i do have the tic-tac-toe program i wrote on my website (http://www.angelfire.com/blues/smb/ ) in the C++ section.. i used a graphics package, but the logic is all there and the code is well commented.
anyway, ill talk to ya later, good luck,
Steven Berardi -
I am a beginner Java programmer, and I need help with my tic tac toe code.
import javax.swing.JOptionPane;
* Created on Nov 14, 2006
* TODO To change the template for this generated file go to
* Window - Preferences - Java - Code Style - Code Templates
* @author jye
* TODO To change the template for this generated type comment go to
* Window - Preferences - Java - Code Style - Code Templates
public class TicTacToe {
public static void main(String[] args) {
int[][]matrix = {{0,1,2},{3,4,5},{6,7,8}};
while (true)
System.out.println(); //keeps the tables seperate
for(int row = 0; row<matrix.length;row++)
for(int col = 0; col < matrix[row].length;col++)
if (matrix[row][col]!=-1 && matrix[row][col]!=-2) //Compares each element to -1 and and -2, if not, then it just prints out the regular number
System.out.print(matrix[row][col] + " ");
if (matrix[row][col]==-1)
System.out.print("X" + " ");
if (matrix[row][col]==-2)
System.out.print("O" + " ");
System.out.println();
int p1 = Integer.parseInt(JOptionPane.showInputDialog (null, "Enter number 1"));
int p2 = Integer.parseInt(JOptionPane.showInputDialog (null, "Enter number 2"));
for(int row = 0; row<matrix.length;row++) //this piece of code refers to above print code
for(int col = 0; col < matrix[row].length;col++)
if (p1==matrix[row][col]) //compares each element in array to the position inputted. If it is equal to the number inputted, then it changes that to -1. For example, the postition of 4 is [1][1], it will replace [1][1] with -1. The matrix[row][col] is a position.
matrix[row][col]=-1;
if(p2==matrix[row][col])
matrix[row][col]=-2;
for(int row = 0; row<matrix.length;row++)
for(int col = 0; col < matrix[row].length;col++)
if(matrix[0][0]==-1 && matrix[0][1]==-1 && matrix[0][2]==-1)
System.out.println("Player 1 wins.");break;
if(matrix[1][0]==-1 && matrix[1][1]==-1 && matrix[1][2]==-1)
System.out.println("Player 1 wins.");break;
if(matrix[2][0]==-1 && matrix[2][1]==-1 && matrix[2][2]==-1)
System.out.println("Player 1 wins.");break;
if(matrix[0][0]==-1 && matrix[1][0]==-1 && matrix[2][0]==-1)
System.out.println("Player 1 wins.");break;
if(matrix[0][1]==-1 && matrix[1][1]==-1 && matrix[2][1]==-1)
System.out.println("Player 1 wins.");break;
if(matrix[0][2]==-1 && matrix[1][2]==-1 && matrix[2][2]==-1)
System.out.println("Player 1 wins.");break;
if(matrix[0][0]==-1 && matrix[1][1]==-1 && matrix[2][2]==-1);
System.out.println("Player 1 wins.");break;
if(matrix[0][2]==-1 && matrix[1][1]==-1 && matrix[2][0]== -1)
System.out.println("Player 1 wins.");break; //I GET A "UNREACHEABLE CODE" ERROR HERE
if(matrix[0][0]==-2 && matrix[0][1]==-2 && matrix[0][2]==-2)
System.out.println("Player 2 wins.");break;
if(matrix[1][0]==-2 && matrix[1][1]==-2 && matrix[1][2]==-2)
System.out.println("Player 2 wins.");break;
if(matrix[2][0]==-2 && matrix[2][1]==-2 && matrix[2][2]==-2)
System.out.println("Player 2 wins.");break;
if(matrix[0][0]==-2 && matrix[1][0]==-2 && matrix[2][0]==-2)
System.out.println("Player 2 wins.");break;
if(matrix[0][1]==-2 && matrix[1][1]==-2 && matrix[2][1]==-2)
System.out.println("Player 2 wins.");break;
if(matrix[0][2]==-2 && matrix[1][2]==-2 && matrix[2][2]==-2)
System.out.println("Player 2 wins.");break;
if(matrix[0][0]==-2 && matrix[1][1]==-2 && matrix[2][2]==-2);
System.out.println("Player 2 wins.");break;
if(matrix[0][2]==-2 && matrix[1][1]==-2 && matrix[2][0]== -2)
System.out.println("Player 2 wins.");break;//I GET A "UNREACHEABLE CODE" ERROR HERE
}Why do I get a unreachable error code???
Thanks.Just in case you are tired I mean this (from the ending bit of your code)
if(matrix[0][0]==-2 && matrix[1][1]==-2 && matrix[2][2]==-2);// <== PROBLEM RIGHT HERE
System.out.println("Player 2 wins.");break;
if(matrix[0][2]==-2 && matrix[1][1]==-2 && matrix[2][0]== -2)
System.out.println("Player 2 wins.");break;//I GET A "UNREACHEABLE CODE" ERROR HERE
}And same earlier on. -
Well I'm getting ready for my second semester of Java programing and I figured I would try and get back in the swing (no pun intended) of things by creating a simple tic tac toe game. I was able to make a two player game with in a matter of hours so I figured I would try and make a one player game with AI and thats where im having some issues. Here is my code for two person tic tac toe
package mytictactoe;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class TicTacToeV2 implements ActionListener {
/*Instance Variables*/
private int[][] winCombinations = new int[][] {
{1, 2, 3}, {4, 5, 6}, {7, 8, 9}, //horizontal wins
{1, 4, 7}, {2, 5, 8}, {3, 6, 9}, //virticle wins
{1, 5, 9}, {3, 5, 7} //diagonal wins
private JFrame window = new JFrame("Tic-Tac-Toe");
private JButton buttons[] = new JButton[10];
private int count = 0;
private String letter = "";
private boolean win = false;
public TicTacToeV2(){
/*Create Window*/
window.setSize(300,300);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setLayout(new GridLayout(3,3));
/*Add Buttons To The Window*/
for(int i=1; i<=9; i++){
buttons[i] = new JButton();
window.add(buttons);
buttons[i].addActionListener(this);
/*Make The Window Visible*/
window.setVisible(true);
public void actionPerformed(ActionEvent a) {
count++;
/*Calculate whose turn it is*/
if(count % 2 == 0){
letter = "O";
} else {
letter = "X";
/*Write the letter to the button and deactivate it*/
for(int i=1; i<=9; i++){
if(a.getSource() == buttons[i]){
buttons[i].setText(letter);
buttons[i].setEnabled(false);
/*Determine who won*/
for(int i=0; i<=7; i++){
if( buttons[winCombinations[i][0]].getText() == buttons[winCombinations[i][1]].getText() &&
buttons[winCombinations[i][1]].getText() == buttons[winCombinations[i][2]].getText() &&
buttons[winCombinations[i][0]].getText() != ""){
win = true;
/*Show a dialog when game is over*/
if(win == true){
JOptionPane.showMessageDialog(null, letter + " wins the game!");
System.exit(0);
} else if(count == 9 && win == false){
JOptionPane.showMessageDialog(null, "The game was tie!");
System.exit(0);
public static void main(String[] args){
TicTacToeV2 starter = new TicTacToeV2();
Now for my program with AI I'm essentially using the same code and just for clarity I removed all the code that determines who won (as it isnt needed to get the AI to work) This is what I have so far
package mytictactoe;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class TicTacToeV3 implements ActionListener {
/*Instance Variables*/
private JFrame window = new JFrame("Tic-Tac-Toe");
private JButton buttons[] = new JButton[10];
private int count = 0;
public TicTacToeV3(){
/*Create Window*/
window.setSize(300,300);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setLayout(new GridLayout(3,3));
/*Add Buttons To The Window*/
for(int i = 1; i<=9; i++){
buttons[i] = new JButton();
window.add(buttons);
buttons[i].addActionListener(this);
/*Make The Window Visible*/
window.setVisible(true);
public void actionPerformed(ActionEvent a) {
count++;
/*Write the letter to the button and deactivate it*/
for(int i = 1; i<= 9; i++){
if(a.getSource() == buttons[i]){
buttons[i].setText("X");
buttons[i].setEnabled(false);
AI();
public void AI(){
Random x = new Random();
int y = 1 + x.nextInt(9);
if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
AI();
} else {
buttons[y].setText("O");
buttons[y].setEnabled(false);
public static void main(String[] args){
new TicTacToeV3();
It kind of works because each time i choose a box the "computer" also chooses one, but since it is so random the chances the computer wins is very limited. I then tried to do something like this in the AI() method and it seems to be on the right track but once one of the if's are satisfied the all the AI logic stops
public void AI(){
//horizontal AI defencive code
if(buttons[1].getText().equals(buttons[2].getText()) && buttons[1].getText() != ""){
buttons[3].setText("O");
buttons[3].setEnabled(false);
} else if(buttons[2].getText().equals(buttons[3].getText()) && buttons[2].getText() != ""){
buttons[1].setText("O");
buttons[1].setEnabled(false);
} else if(buttons[4].getText().equals(buttons[5].getText()) && buttons[4].getText() != ""){
buttons[6].setText("O");
buttons[6].setEnabled(false);
} else if(buttons[5].getText().equals(buttons[6].getText()) && buttons[5].getText() != ""){
buttons[4].setText("O");
buttons[4].setEnabled(false);
} else if(buttons[7].getText().equals(buttons[8].getText()) && buttons[7].getText() != ""){
buttons[9].setText("O");
buttons[9].setEnabled(false);
} else if(buttons[8].getText().equals(buttons[9].getText()) && buttons[8].getText() != ""){
buttons[7].setText("O");
buttons[7].setEnabled(false);
} else {
Random x = new Random();
int y = 1 + x.nextInt(9);
if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
AI();
} else {
buttons[y].setText("O");
buttons[y].setEnabled(false);
}And basically what that does is it checks if I have two X's in a row horizontally, If I do it will place an O in the box preventing me from getting three in a row (only in horizontal rows). Of course I would iterate this over and over for all possible combinations of offensive moves and defensive moves and probably do it using a for loop but this is just some scratch code I threw together to show you my thoughts. And again my problem is once one of the conditions are satisfied it never checks the conditions again and I'm not sure why that is...
So I'm looking for some ideas and/or some pseudo code to help me out a little.
ThanksWell I did this and its a step closer to working but there is another bug and all this logic is hurting my head. Again lets say my grid is numbered like this
1 | 2 | 3
4 | 5 | 6
7 | 8 | 9
If I go 1, the computer will randomly pick a square thats not set. Lets say the computer picks 4. Now I pick 5 and the computer picks 9 because I would earn 3 in a row diagonally. Then I pick 2 and I can now win three in a row 2-5-8 or 1-2-3. The computer picks 3 because that logic is earlier in the code. BUT when I press 8 to to take the win, but the computer cheats and labels my button thats supposed to be an X as an O, so it should look like this:
X | X | O
O | X | 6
7 | X | O
but it does this
X | X | O
O | X | 6
7 | O | O
Here is the AI logic part (its mostly repetitive)
public void AI(){
/*Defencive Moves*/
//horizontal defencive possabilities
if((buttons[1].getText() == "X")&&
(buttons[2].getText() == "X")&&
(buttons[3].getText() != "O")){
buttons[3].setText("O");
buttons[3].setEnabled(false);
} else if((buttons[2].getText() == "X")&&
(buttons[3].getText() == "X")&&
(buttons[1].getText() != "O")){
buttons[1].setText("O");
buttons[1].setEnabled(false);
} else if((buttons[4].getText() == "X")&&
(buttons[5].getText() == "X")&&
(buttons[6].getText() != "O")){
buttons[6].setText("O");
buttons[6].setEnabled(false);
} else if((buttons[5].getText() == "X")&&
(buttons[6].getText() == "X")&&
(buttons[4].getText() != "O")){
buttons[4].setText("O");
buttons[4].setEnabled(false);
} else if((buttons[7].getText() == "X")&&
(buttons[8].getText() == "X")&&
(buttons[9].getText() != "O")){
buttons[9].setText("O");
buttons[9].setEnabled(false);
} else if((buttons[8].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[7].getText() != "O")){
buttons[7].setText("O");
buttons[7].setEnabled(false);
} else if((buttons[1].getText() == "X")&&
(buttons[3].getText() == "X")&&
(buttons[2].getText() != "O")){
buttons[2].setText("O");
buttons[2].setEnabled(false);
} else if((buttons[4].getText() == "X")&&
(buttons[6].getText() == "X")&&
(buttons[5].getText() != "O")){
buttons[5].setText("O");
buttons[5].setEnabled(false);
} else if((buttons[7].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[8].getText() != "O")){
buttons[8].setText("O");
buttons[8].setEnabled(false);
//horizontal virticle possabilities
else if((buttons[1].getText() == "X")&&
(buttons[4].getText() == "X")&&
(buttons[7].getText() != "O")){
buttons[7].setText("O");
buttons[7].setEnabled(false);
} else if((buttons[7].getText() == "X")&&
(buttons[4].getText() == "X")&&
(buttons[1].getText() != "O")){
buttons[1].setText("O");
buttons[1].setEnabled(false);
} else if((buttons[1].getText() == "X")&&
(buttons[7].getText() == "X")&&
(buttons[4].getText() != "O")){
buttons[4].setText("O");
buttons[4].setEnabled(false);
} else if((buttons[2].getText() == "X")&&
(buttons[5].getText() == "X")&&
(buttons[8].getText() != "O")){
buttons[8].setText("O");
buttons[8].setEnabled(false);
} else if((buttons[5].getText() == "X")&&
(buttons[8].getText() == "X")&&
(buttons[2].getText() != "O")){
buttons[2].setText("O");
buttons[2].setEnabled(false);
} else if((buttons[2].getText() == "X")&&
(buttons[8].getText() == "X")&&
(buttons[5].getText() != "O")){
buttons[5].setText("O");
buttons[5].setEnabled(false);
} else if((buttons[3].getText() == "X")&&
(buttons[6].getText() == "X")&&
(buttons[9].getText() != "O")){
buttons[9].setText("O");
buttons[9].setEnabled(false);
} else if((buttons[6].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[3].getText() != "O")){
buttons[3].setText("O");
buttons[3].setEnabled(false);
} else if((buttons[3].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[6].getText() != "O")){
buttons[6].setText("O");
buttons[6].setEnabled(false);
//diagonal
else if((buttons[1].getText() == "X")&&
(buttons[5].getText() == "X")&&
(buttons[9].getText() != "O")){
buttons[9].setText("O");
buttons[9].setEnabled(false);
} else if((buttons[5].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[9].getText() != "O")){
buttons[1].setText("O");
buttons[1].setEnabled(false);
} else if((buttons[1].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[5].getText() != "O")){
buttons[5].setText("O");
buttons[5].setEnabled(false);
} else if((buttons[3].getText() == "X")&&
(buttons[5].getText() == "X")&&
(buttons[7].getText() != "O")){
buttons[7].setText("O");
buttons[7].setEnabled(false);
} else if((buttons[5].getText() == "X")&&
(buttons[7].getText() == "X")&&
(buttons[3].getText() != "O")){
buttons[3].setText("O");
buttons[3].setEnabled(false);
} else if((buttons[3].getText() == "X")&&
(buttons[7].getText() == "X")&&
(buttons[5].getText() != "O")){
buttons[5].setText("O");
buttons[5].setEnabled(false);
//random move
else {
RandomMove();
public void RandomMove(){
Random x = new Random();
int y = 1 + x.nextInt(9);
if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
AI();
went = true;
} else {
buttons[y].setText("O");
buttons[y].setEnabled(false);
went = true;
}Here is the entire code if you want to try it and compile it to see what im talking about in real time:
package mytictactoe;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class TicTacToeV4 implements ActionListener {
/*Instance Variables*/
private JFrame window = new JFrame("Tic-Tac-Toe");
private JButton buttons[] = new JButton[10];
private int count = 0;
private boolean went = false;
public TicTacToeV4(){
/*Create Window*/
window.setSize(300,300);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setLayout(new GridLayout(3,3));
/*Add Buttons To The Window*/
for(int i = 1; i<=9; i++){
buttons[i] = new JButton();
window.add(buttons);
buttons[i].addActionListener(this);
/*Make The Window Visible*/
window.setVisible(true);
public void actionPerformed(ActionEvent a) {
count++;
/*Write the letter to the button and deactivate it*/
for(int i = 1; i<= 9; i++){
if(a.getSource() == buttons[i]){
buttons[i].setText("X");
buttons[i].setEnabled(false);
AI();
public void AI(){
/*Defencive Moves*/
//horizontal defencive possabilities
if((buttons[1].getText() == "X")&&
(buttons[2].getText() == "X")&&
(buttons[3].getText() != "O")){
buttons[3].setText("O");
buttons[3].setEnabled(false);
} else if((buttons[2].getText() == "X")&&
(buttons[3].getText() == "X")&&
(buttons[1].getText() != "O")){
buttons[1].setText("O");
buttons[1].setEnabled(false);
} else if((buttons[4].getText() == "X")&&
(buttons[5].getText() == "X")&&
(buttons[6].getText() != "O")){
buttons[6].setText("O");
buttons[6].setEnabled(false);
} else if((buttons[5].getText() == "X")&&
(buttons[6].getText() == "X")&&
(buttons[4].getText() != "O")){
buttons[4].setText("O");
buttons[4].setEnabled(false);
} else if((buttons[7].getText() == "X")&&
(buttons[8].getText() == "X")&&
(buttons[9].getText() != "O")){
buttons[9].setText("O");
buttons[9].setEnabled(false);
} else if((buttons[8].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[7].getText() != "O")){
buttons[7].setText("O");
buttons[7].setEnabled(false);
} else if((buttons[1].getText() == "X")&&
(buttons[3].getText() == "X")&&
(buttons[2].getText() != "O")){
buttons[2].setText("O");
buttons[2].setEnabled(false);
} else if((buttons[4].getText() == "X")&&
(buttons[6].getText() == "X")&&
(buttons[5].getText() != "O")){
buttons[5].setText("O");
buttons[5].setEnabled(false);
} else if((buttons[7].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[8].getText() != "O")){
buttons[8].setText("O");
buttons[8].setEnabled(false);
//horizontal virticle possabilities
else if((buttons[1].getText() == "X")&&
(buttons[4].getText() == "X")&&
(buttons[7].getText() != "O")){
buttons[7].setText("O");
buttons[7].setEnabled(false);
} else if((buttons[7].getText() == "X")&&
(buttons[4].getText() == "X")&&
(buttons[1].getText() != "O")){
buttons[1].setText("O");
buttons[1].setEnabled(false);
} else if((buttons[1].getText() == "X")&&
(buttons[7].getText() == "X")&&
(buttons[4].getText() != "O")){
buttons[4].setText("O");
buttons[4].setEnabled(false);
} else if((buttons[2].getText() == "X")&&
(buttons[5].getText() == "X")&&
(buttons[8].getText() != "O")){
buttons[8].setText("O");
buttons[8].setEnabled(false);
} else if((buttons[5].getText() == "X")&&
(buttons[8].getText() == "X")&&
(buttons[2].getText() != "O")){
buttons[2].setText("O");
buttons[2].setEnabled(false);
} else if((buttons[2].getText() == "X")&&
(buttons[8].getText() == "X")&&
(buttons[5].getText() != "O")){
buttons[5].setText("O");
buttons[5].setEnabled(false);
} else if((buttons[3].getText() == "X")&&
(buttons[6].getText() == "X")&&
(buttons[9].getText() != "O")){
buttons[9].setText("O");
buttons[9].setEnabled(false);
} else if((buttons[6].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[3].getText() != "O")){
buttons[3].setText("O");
buttons[3].setEnabled(false);
} else if((buttons[3].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[6].getText() != "O")){
buttons[6].setText("O");
buttons[6].setEnabled(false);
//diagonal
else if((buttons[1].getText() == "X")&&
(buttons[5].getText() == "X")&&
(buttons[9].getText() != "O")){
buttons[9].setText("O");
buttons[9].setEnabled(false);
} else if((buttons[5].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[9].getText() != "O")){
buttons[1].setText("O");
buttons[1].setEnabled(false);
} else if((buttons[1].getText() == "X")&&
(buttons[9].getText() == "X")&&
(buttons[5].getText() != "O")){
buttons[5].setText("O");
buttons[5].setEnabled(false);
} else if((buttons[3].getText() == "X")&&
(buttons[5].getText() == "X")&&
(buttons[7].getText() != "O")){
buttons[7].setText("O");
buttons[7].setEnabled(false);
} else if((buttons[5].getText() == "X")&&
(buttons[7].getText() == "X")&&
(buttons[3].getText() != "O")){
buttons[3].setText("O");
buttons[3].setEnabled(false);
} else if((buttons[3].getText() == "X")&&
(buttons[7].getText() == "X")&&
(buttons[5].getText() != "O")){
buttons[5].setText("O");
buttons[5].setEnabled(false);
//random move
else {
RandomMove();
public void RandomMove(){
Random x = new Random();
int y = 1 + x.nextInt(9);
if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
AI();
went = true;
} else {
buttons[y].setText("O");
buttons[y].setEnabled(false);
went = true;
public static void main(String[] args){
new TicTacToeV4();
What am I doing wrong? -
Tic tac toe pls help! there is clarification
How can i build a tic tac toe game in labview
What im interested in is the following, and ive added an image of what the front panel should look like with some clarification
1) A 3x3 multiplayer game
2) A boolean to move left in the tictactoe grid and another to move down
3) A boolean array to display the grid an another string array to show the X and O's
4) A boolean to confirm player's choice
5) A way to choose whether player 1 or player 2 begins
6) A way to show which player wins or loses, or if it is a draw.
Thank You in Advance
I appreciate your help !!
Attachments:
3.JPG 58 KBYou have already asked the question here.
You still have to prove that this isn't homework. -
I have this code so far and it won't compile, and I don't know how to fix it, can anyone help me?
import java.awt.*;
import javax.swing.*;
public class TicTacToe extends JFrame{
public void main (String [] args){
TicTacToe t3 = new TicTacToe();
t3.setSize(400, 400);
t3.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
t3.setLayout(new GridLayout(3,3));
JButton NW = new JButton("");
JButton N = new JButton("");
JButton NE = new JButton("");
JButton W = new JButton("");
JButton C = new JButton("");
JButton E = new JButton("");
JButton SW = new JButton("");
JButton S = new JButton("");
JButton SE = new JButton("");
t3.add(NW);
NW.addActionListener(new PressedButton());
t3.add(N);
N.addActionListener(new PressedButton());
t3.add(NE);
NE.addActionListener(new PressedButton());
t3.add(W);
W.addActionListener(new PressedButton());
t3.add(C);
C.addActionListener(new PressedButton());
t3.add(E);
E.addActionListener(new PressedButton());
t3.add(SW);
SW.addActionListener(new PressedButton());
t3.add(S);
SW.addActionListener(new PressedButton());
t3.add(SE);
SE.addActionListener(new PressedButton());
t3.setVisible(true);
public class PressedButton implements ActionListener{
public void actionPerformed(ActionEvent e){
JButton button = (JButton)e.getSource();
if (O turn){
button.setText("O");
}else{
button.setText("X");
private class checkEndgame{
private void checkEndgame(){
for (final int[] winChance : TicTacToe.winChances) {
if (this.checkVictory(winChance)) {
final String winner = this.turn.equals("X") ? "O" : "X";
JOptionPane.showMessageDialog(this.frame, winner + " won the game!",
"Game Over", JOptionPane.INFORMATION_MESSAGE);
this.reset();
return;
Does anyone notice any errors that i might have over looked?
thanksOk scratch out that entire code, i started over and it still won't compile.
import java.awt.*;
import javax.swing.*;
import java.awt.event;
public class TicTacToe implements ActionListener{
private int[][] winCombinations = new int[][]{
{1, 2, 3}, {4, 5, 6}, {7, 8, 9},
{1, 4, 7}, {2, 5, 8}, {3, 6, 9},
{1, 5, 9}, {3, 5, 7}
private JFrame window = new JFrame("Tic-Tac-Toe");
private JButton buttons[] = new JButton[10];
private int count = 0;
private String letter = "";
private boolean win = false;
public class PressedButton{
public void actionPerformed(ActionEvent a) {
count++;
if(count % 2 == 0){
letter = "O";
} else {
letter = "X";
for(int t=1; t<=9; t++){
if(a.getSource() == buttons[t]){
buttons[t].setText(letter);
buttons[t].setEnabled(false);
for(int i=0; i<=7; i++){
if( buttons[winCombinations[t][0]].getText() == buttons[winCombinations[t][1]].getText() &&
buttons[winCombinations[t][1]].getText() == buttons[winCombinations[t][2]].getText() &&
buttons[winCombinations[t][0]].getText() != ""){
win = true;
if(win == true){
JOptionPane.showMessageDialog(null, letter + " wins the game!");
System.exit(0);
} else if(count == 9 && win == false){
JOptionPane.showMessageDialog(null, "The game was a tie!");
System.exit(0);
the error message says that I still need a "}" on line 49 which is the line after the last bracket that I have, I put one there and it still shows up an error message, what do I do? -
Tic tac toe problem please help
hi,
My program consists of 4 classes but working bit by bit and currently using 2 classes. I've managed to get an 'X' to appear on the grid but I'm having problems arranging it like a tic tac toe grid and another number appears under the number selected by the player next to the grid, how do i get rid of it?? the output is like this.........
// output
Enter player's Name:
Name:
dave
dave to play
Enter move by selecting number from grid, or 0 to draw
Move entered:
1
1 0X23456789
it also says "String index out of range:-1 any ideas what this means?????
heres my source code for the program....
//Main program
public class TheTest1
public static void main( String [] args)
TheTest TT = new TheTest();
TT.gridSheet("0123456789", true);
// TheTest
import element.* ; // import the package that contains
// the ConsoleWindow class
public class TheTest
String name1;
String turn;
int cell, move;
final static char NOUGHT='O', CROSS='X';
public TheTest()
c.out.println("Enter player's Name:");
c.out.println("Name:");
name1 = c.input.readString();
turn = name1;
move();
public void move()
if(turn.compareTo(name1)==0)
c.out.println(name1 + " to play");
c.out.println("Enter move by selecting number from grid, or 0 to draw");
c.out.println("Move entered: ");
cell = c.input.readInt();
public void gridSheet(String fruit, boolean play)
for(int j = 1; j<9; j=j+3)
char index;
for(int i = j; i<(j+3); i++)
if(play==true)
index = fruit.charAt (i);
c.out.print (index + " ");
//index = fruit.charAt(i);
if(cell==1 && turn.compareTo(name1)==0)
cell=fruit.indexOf('1');
fruit=fruit.substring(0,cell) + CROSS + fruit.substring(cell+1);
c.out.println(fruit);
//move();
//c.out.println(" ");
Any help will be appreciated.
Many thanks
Davethis is a tic tac toe console and you're having trouble displaying it as a grid?
if so, this is one way to simulate the board (some of the code is just for display in this example)
import java.io.*;
class TicTacToeConsole
BufferedReader input = new BufferedReader(new InputStreamReader(System.in));
String[] board = new String[9];
public TicTacToeConsole()
for(int x = 0; x < board.length; x++) board[x] = " _ ";
try{playGame();}catch(Exception e){e.printStackTrace();}
public void playGame() throws IOException
System.out.println("Board at game start");
printBoard();
System.out.println("\nPlease select an available number to put your X");
printAvailableSquares();
int playerMove = Integer.parseInt(input.readLine()) -1;
board[playerMove] = " X ";
System.out.println("\nBoard after first move");
printBoard();
System.out.println("\nAvailable moves after first move");
printAvailableSquares();
public void printBoard()
System.out.println();
for(int x = 0; x < board.length; x++)
System.out.print(board[x]);
if(x%3 == 2) System.out.println("\n");
public void printAvailableSquares()
System.out.println();
for(int x = 0; x < board.length; x++)
if(board[x].equals(" _ ")) System.out.print(" " + (x+1) + " ");
else System.out.print(" ");
if(x%3 == 2) System.out.println("\n");
public static void main(String[] args){new TicTacToeConsole();}
}
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