Help with tic tac toe

hey all,
i am having problems creating a tic tac toe program. the program should create a board with NxN spaces, where N is obtained through user input.
I created a fully working program that does a 3x3 board, checks for diagonal, vertical, horizontal wins and also allows 1 vs computer or 2 players play, but i am struggling with the NxN board.
here is the code of what i have, can anyone point me in the right direction? all help is appreciated! please keep it simple as possible as i am just learning java!!
import java.util.Scanner;
import java.util.Random;
public class NoughtsCrosses
static final String PLAYER1 = "X";
static final String PLAYER2 = "O";
static final String EMPTY = "�";
static String[][] board = new String[][];
static int turn = 0;
static public void makeBoard(int boardSize)
for (int x = 0; x < boardSize; x++)
for (int y = 0; y < boardSize; y++)
board[x][y] = new String(EMPTY);
static public void playComputer()
Scanner scan = new Scanner(System.in);
Random generator = new Random();
int move;
printBoard();
System.out.println();
do {
if(turn%2 == 0)
System.out.println("Player 1, place your X");
System.out.print("Make a Move: ");
move = scan.nextInt();
else
System.out.print("Computer, place your O: ");
move = generator.nextInt(10);
System.out.println(move);
getMove(move);
System.out.println();
printBoard();
System.out.println();
} while(winner().equals(EMPTY) && turn < 9);
if (winner().equals(EMPTY))
System.out.println("The Game s a DRAW!");
else
System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
static public void playHuman()
Scanner scan = new Scanner(System.in);
printBoard();
System.out.println();
do {
if(turn%2 == 0)
System.out.println("Player 1, place your X");
else
System.out.println("Player 2, place your O");
System.out.print("Make a Move: ");
int move = scan.nextInt();
getMove(move);
System.out.println();
printBoard();
System.out.println();
} while(winner().equals(EMPTY) && turn < 9);
if (winner().equals(EMPTY))
System.out.println("The Game s a DRAW!");
else
System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
static public void getMove(int move)
int row = move/3;
int col = move%3;
if (board[row][col].equals(EMPTY))
board[row][col] = (turn % 2 == 0 ? PLAYER1 : PLAYER2);
turn++;
else
System.out.println("OCCUPIED FIELD! TRY AGAIN!");
static public void printBoard()
for (int x = 0; x < 3; x++)
for (int y = 0; y < 3; y++)
if(y == 0)
System.out.print(" ");
System.out.print(board[x][y]);
if(y < 2)
System.out.print(" | ");
System.out.println();
if(x < 2)
System.out.println(" ---|---|---");
static public String winner()
for (int i = 0; i < board.length; i++)
/** check horizontally */
if (board[0].equals(board[i][1]) && board[i][0].equals(board[i][2]))
if (!board[i][0].equals(EMPTY))
return board[i][0];
/** check vertically */
if (board[0][i].equals(board[1][i]) && board[0][i].equals(board[2][i]))
if (!board[0][i].equals(EMPTY))
return board[0][i];
/** check diagonally */
if (board[0][0].equals(board[1][1]) && board[0][0].equals(board[2][2]))
if (!board[0][0].equals(EMPTY))
return board[0][0];
if (board[0][2].equals(board[1][1]) && board[0][2].equals(board[2][0]))
if (!board[0][2].equals(EMPTY))
return board[0][2];
return EMPTY;
static public void main(String[] args)
Scanner scan = new Scanner(System.in);
int boardSize;
System.out.println();
System.out.println("Welcome to Tic Tac Toe!");
System.out.println("�����������������������");
System.out.println("How big should the board be?");
boardSize = scan.nextInt();
makeBoard(boardSize);
int players = 0;
do{
System.out.println("How many players?");
System.out.println("1 (vs. Computer) or 2 (vs. another player)?");
players = scan.nextInt();
System.out.println();
}while(players < 1 || players > 2);
if (players == 1)
playComputer();
else
playHuman();

well, i figured out how to do it all, thanks to the TREMENDOUS amount of help here...lol...
i just have one more (minor problem)...
i can't get an algorithm working to see if the two diagonals are occupied by x's or o's (see if someone won diagonally)
to check horizontally & vertically on an NxN board, i use following code:
int count = 0;
        /** check horizontally  */
        for (int i = 0; i < myBoard.length; i++)
           for (int j = 0; j < myBoard.length-1; j++)
               if (myBoard[0].equals(myBoard[i][j+1]) && !myBoard[i][0].equals(EMPTY))
count++;
if (count >= myBoard.length-1)
return myBoard[i][0];
count = 0;
count = 0;
/** check vertically */
for (int i = 0; i < myBoard.length; i++)
for (int j = 0; j < myBoard.length-1; j++)
if (myBoard[j][0].equals(myBoard[j+1][i]) && !myBoard[0][i].equals(EMPTY))
count++;
if (count >= myBoard.length-1)
return myBoard[0][i];
count = 0;
now i was messing around ALOT and couldn't figure out how to get the diagonals showing! this is what i came up with:
count =0;
for (int j = 1; j < myBoard.length; j++)
       if (myBoard[0][0].equals(myBoard[j][j]) && !myBoard[0][0].equals(EMPTY))
             count++;
             System.out.println(count);
        if (count >= myBoard.length)
             return myBoard[0][0];
count = 0;
for (int j = myBoard.length-1; j >= 0; j--)
     if (myBoard[0][myBoard.length-1].equals(myBoard[j][j]) && !myBoard[0][myBoard.length-1].equals(EMPTY))
         count++;
         System.out.println(count);
      if (count >= myBoard.length)
          return myBoard[0][myBoard.length-1];
      count = 0;

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  • Help with Tic Tac Toe program....

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  • Need help/advice with tic tac toe game

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         if(gameBoard[1][1] == "O")
              g.drawString("O",95,95);
    public void spaceB3(Graphics g){ // MOVE IS B3
         if(gameBoard[1][2] == "X")
              g.drawString("X",125,95);
         if(gameBoard[1][2] == "O")
              g.drawString("O",125,95);
    public void spaceC1(Graphics g){ // MOVE IS C1
         if(gameBoard[2][0] == "X")
              g.drawString("X",65,125);
         if(gameBoard[2][0] == "O")     
              g.drawString("O",65,125);     
    public void spaceC2(Graphics g){ // MOVE IS C2
         if(gameBoard[2][1] == "X")
              g.drawString("X",95,125);
         if(gameBoard[2][1] == "O")
              g.drawString("O",95,125);
    public void spaceC3(Graphics g){ // MOVE IS C3
         if(gameBoard[2][2] == "X")
              g.drawString("X",125,125);
         if(gameBoard[2][2] == "O")
              g.drawString("O",125,125);
    public void init(){
         addMouseListener(this);
         public void paint(Graphics g){
              g.drawString("    1       2       3", 50,45);
              g.drawString("A",40,70);
              g.drawString("B",40,100);
              g.drawString("C",40,130);
              // first row of boxes
              g.drawRect(50,50,30,30);
              g.drawRect(80,50,30,30);
              g.drawRect(110,50,30,30);
              // second row of boxes
              g.drawRect(50,80,30,30);
              g.drawRect(80,80,30,30);
              g.drawRect(110,80,30,30);
              // third row of boxes
              g.drawRect(50,110,30,30);
              g.drawRect(80,110,30,30);
              g.drawRect(110,110,30,30);
              if(move == "A1"){
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][0] = "X";
                   g.drawString("X",65,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][0] = "O";
                   g.drawString("O",65,65);
                   player1 = true;
                   return;
              } // end of A1
              else
              if(move == "A2"){
                   spaceA1(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][1] = "X";     
                   g.drawString("X",95,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][1] = "O";
                   g.drawString("O",95,65);
                   player1 = true;
                   return;
              } // end of A2
              else
              if(move == "A3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][2] = "X";
                   g.drawString("X",125,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][2] = "O";
                   g.drawString("O",125,65);
                   player1 = true;
                   return;
              } // end of A3
              else
              if(move == "B1")
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][0] = "X";
                   g.drawString("X",65,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][0] = "O";
                   g.drawString("O",65,95);
                   player1 = true;
                   return;
              } // end of B1
              else
              if(move == "B2"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][1] = "X";
                   g.drawString("X",95,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][1] = "O";
                   g.drawString("O",95,95);
                   player1 = true;
                   return;
              } // end of B2
              else
              if(move == "B3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][2] = "X";
                   g.drawString("X",125,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][2] = "O";
                   g.drawString("O",125,95);
                   player1 = true;
                   return;
              }// end of B3
         }// end of graphics
         public void mouseReleased(MouseEvent me){}
         public void mousePressed(MouseEvent me){}
         public void mouseDragged(MouseEvent me){}
         public void mouseEntered(MouseEvent me){}
         public void mouseExited(MouseEvent me){}
         public void mouseClicked(MouseEvent me){
              int x = me.getX();
              int y = me.getY();
              if((x >=51) && (x<= 79) && (y >= 51) && (y <= 79)) //MOVE IS A1
                   move = "A1";
              else
              if((x >=81) && (x<=109) && (y >=51) && (y <= 79))  //MOVE IS A2
                   move = "A2";
              else
              if((x >=111) && (x<=139) && (y >=51) && (y <= 79))  //MOVE IS A3
                   move = "A3";
              else
              if((x >=51) && (x<= 79) && (y >= 81) && (y <= 109))  //MOVE IS B1
                   move = "B1";
              else
              if((x >=81) && (x<=109) && (y >=81) && (y <= 109))  //MOVE IS B2
                   move = "B2";
              else
              if((x >=111) && (x<=139) && (y >=81) && (y <= 109))  //MOVE IS B3
                   move = "B3";
              repaint();
    //<applet code = "game3.class" height =300 width=300> </applet>     

    writing a tic-tac-toe is harder than it sounds.. i wrote one last year in my computer science class.. i have it on my website, if you want to look at code. i wrote it in c++, but the logic is all that matters :)
    btw-last year, i wasnt too good of an OOP programmer, so the program is procedurely written. heres the url:
    http://www.angelfire.com/blues/smb
    also, to tell if a box is already taken, you can just add an if statement:   if ( gameBoard[selX][selY] == null )  //not taken, fill box:many people resort to a boolean matrix of the same idea, but with booleans that store which boxes are taken. i prefer the way above, saves code, memory, and makes it more understandable.
    hope it helps.

  • Help with printing a tic tac toe board (using a loop to print)

    hey im making the smiple game tic tac toe and im tryin to print out the board after each turn. I have a 2d array called char which is a 3 by 3 array and i dont know how i would make a for loop to print out the x's and o's in their right spot and still have the board look like a normal tic tac toe board. When the board is printing the x's and o's are already in the 2d char array board.So basically what i want to happen is after player 1's turn is up wherever he put the x replace the number on the board with an x and keep the rest the same and whenever player 2's turn is up wherever he put the o replace the number on the board with an o and keep the rest the same. Any help would be awesome thanks alot.
    Here is the code to the program (i know i use if statements to much its a bad habit of mine)
    import java.util.*;
    public class Tictactoe
        private char board [] [] = new board [3] [3];
        private int X;
        private int O;
        private Scanner p1choice;
        private Scanner p2choice;
        Scanner input = new Scanner(System.in);
        public Tictactoe()
            p1choice = new Scanner(System.in);
            p2choice = new Scanner(System.in);
            play();
        public void play()
            printoriginalboard();
        public void printoriginalboard()
            System.out.println("    |    |    ");  
            System.out.println("  3 |  2 |  1 ");
            System.out.println("____|____|____");
            System.out.println("    |    |    ");
            System.out.println("  6 |  5 |  4 ");
            System.out.println("    |    |    ");
            System.out.println("____|____|____");
            System.out.println("    |    |    ");
            System.out.println("  9 |  8 |  7 ");
            System.out.println("    |    |    ");
            System.out.println("This is the classic game of tictactoe simply pick a number 1 through 9 to place an x or an o in that area.");
            player1turn();
        public void player1turn()
            System.out.println("Player 1 pick an area to place an X");
            int p1choice= p1choice.nextInt();
            if(p1choice == 1 && p2choice == 1 || p1choice == 1){
                System.out.println("This spot has already been taken");
                else
                board[0][2] = 'x';
            pintboard();
            if(p1choice == 2 && p2choice == 2 || p1choice == 2){
            System.out.println("This spot has already been taken");
            else
                board[1][2] = 'x';
            pintboard();
            if(p1choice == 3 && p2choice == 3 || p1choice == 3){
            System.out.println("This spot has already been taken");
            else
                board[2][2] = 'x';
            pintboard();
            if(p1choice == 4 && p2choice == 4 || p1choice == 4){
            System.out.println("This spot has already been taken");
                board[0][1] = 'x';
            pintboard();
            if(p1choice == 5 && p2choice == 5 || p1choice == 5){
            System.out.println("This spot has already been taken");
            else
                board[1][1] = 'x';
            pintboard();
            if(p1choice == 6 && p2choice == 6 || p1choice == 6){
            System.out.println("This spot has already been taken");
            else
                board[2][1] = 'x';
            pintboard();
            if(p1choice == 7 && p2choice == 7 || p1choice == 7){
            System.out.println("This spot has already been taken");
            else
                board[0][0] = 'x';
            pintboard();
            if(p1choice ==8 && p2choice == 8 || p1choice == 8){
            System.out.println("This spot has already been taken");
            else
                board[1][0] = 'x';
            pintboard();
            if(p1choice == 9 && p2choice == 9 || p1choice == 9){
            System.out.println("This spot has already been taken");
            else
                board[2][0] = 'x';
            pintboard();
        public void p2turn()
            System.out.println("Pick an area to place an O");
            int p2choice = p2choice.nextInt();
            if(p2choice == 1 && p1choice == 1 || p2choice == 1){
            System.out.println("This spot has already been taken");
            else
                board[0][2] = 'o';
            pintboard();
            if(p2choice == 2 && p1choice == 2 || p2choice == 2){
            System.out.println("This spot has already been taken");
            else
                board[1][2] = 'o';
            pintboard();
            if(p2choice == 3 && p1choice == 3 || p2choice == 3){
            System.out.println("This spot has already been taken");
            else
                board[2][2] = 'o';
            pintboard();
            if(p2choice == 4 && p1choice == 4 || p2choice == 4){
            System.out.println("This spot has already been taken");
            else
                board[0][1] = 'o';
            pintboard();
            if(p2choice == 5 && p1choice == 5 || p2choice == 5){
            System.out.println("This spot has already been taken");
            else
                board[1][1] = 'o';
            pintboard();
            if(p2choice == 6 && p1choice == 6 || p2choice == 6){
            System.out.println("This spot has already been taken");
            else
                board[2][1] = 'o';
            pintboard();
            if(p2choice == 7 && p1choice == 7 || p2choice == 7){
            System.out.println("This spot has already been taken");
            else
                board[0][0] = 'o';
            pintboard();
            if(p2choice == 8 && p1choice == 8 || p2choice == 8){
            System.out.println("This spot has already been taken");
            else
                board[1][0] = 'o';
            pintboard();
            if(p2choice == 9 && p1choice == 9 || p2choice == 9){
            System.out.println("This spot has already been taken");
            else
                board[2][0] = 'o';
            pintboard();
        public void pintboard()
        {

    Anyway the answer is that you are trying to create an array of char as there is no such thing as a board[3][3].
    One of the best tools a programmer can do is learn how to break a big problem into little problems and work on each little problem in isolation, and then when finished combining the solutions together into the final program. You big mistake that I see here is trying to bite off more than you can chew: trying to create a whole functioning interactive program from just one class. Why give yourself a task that would be difficult even for an experienced java programmer? I suggest that you break this down into logical parts and try to solve the smaller problems before worrying about the whole. For instance, if I were doing something like this, I'd create a class called TTTBoard that encapsulated the tic tac toe board and nothing but the board. I'd think of it as an entity. When I wanted the current state of the board, I'd query the board via a method such as getCurrentState. I'd have methods for checking if position is free, for placing an x/o in a spot, for checking for win, etc... Then I'd create a user interface class where I'd give the users a choice and get their responses. I'd probably create a Game class to control it all. While this all seems daunting, you are trying to do essentially the same thing, but all in one huge class. My recommendation: study OOPs and learn to do it the smart way. Good luck.

  • Help in swing app. tic tac toe

    Trying to make this tic tac toe game. Need a little help. I want the newGameBUT to start the game over, and I would like turnTF to display if a tie occurs. (I tried using *if button.enabled(false) {* but it didn't work. If anyone could help me out, that'd be great. Oh, also, the new game button currently add's 1 to whoever won so far, which is really weird =x. Thanks beforehand.
    import java.awt.*; //import
    import javax.swing.*; //import
    import java.awt.event.*; //import
    import java.awt.Rectangle; //import
    import java.awt.Font; //import
    import javax.swing.BorderFactory; //import
    import javax.swing.border.TitledBorder; //import
    import java.awt.Color; //import
    public class TicTacToeFrame extends JFrame implements ActionListener {
        public TicTacToeFrame() {
            try { //try the following
                jbInit();
            } catch (Exception ex) { // exit on [X]
                ex.printStackTrace(); //exit and print errors
        int xWon = 0; //counting how many times O has won
        int oWon = 0; //counting how many times X has one
        double i = 0; // loop variable to determine turn
        public void actionPerformed(ActionEvent e) {
            String turn = "null"; //current turn
            String notTurn = "null"; //not current turn
            newGameBUT.setEnabled(false); //disable new game button
            if (i % 2 == 0) { // for determining who's turn it is
                turn = "X"; // X's turn when counter is even
                notTurn = "O"; //notTurn used to show who's turn it is in turnTF
            if (i % 2 != 0) { // for determining who's turn it is
                turn = "O"; // O's turn when counter is odd
                notTurn = "X"; //notTurn used to show who's turn it is in turnTF
            turnTF.setText("Currently " + notTurn + "'s turn"); // displays turn
            if (e.getSource() == sqOneBUT) { //disable and print X or O to button
                sqOneBUT.setText(turn); //printing players symbol
                sqOneBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqTwoBUT) { //disable and print X or O to button
                sqTwoBUT.setText(turn); //printing players symbol
                sqTwoBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqThreeBUT) { //disable and print X or O to button
                sqThreeBUT.setText(turn); //printing players symbol
                sqThreeBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFourBUT) { //disable and print X or O to button
                sqFourBUT.setText(turn); //printing players symbol
                sqFourBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFiveBUT) { //disable and print X or O to button
                sqFiveBUT.setText(turn); //printing players symbol
                sqFiveBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSixBUT) { //disable and print X or O to button
                sqSixBUT.setText(turn); //printing players symbol
                sqSixBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSevenBUT) { //disable and print X or O to button
                sqSevenBUT.setText(turn); //printing players symbol
                sqSevenBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqEightBUT) { //disable and print X or O to button
                sqEightBUT.setText(turn); //printing players symbol
                sqEightBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqNineBUT) { //disable and print X or O to button
                sqNineBUT.setText(turn); //printing players symbol
                sqNineBUT.setEnabled(false); //disabling button
            String sqOne = sqOneBUT.getText(); // Strings to read to find winner
            String sqTwo = sqTwoBUT.getText(); // Strings to read to find winner
            String sqThree = sqThreeBUT.getText(); // Strings to read to find winner
            String sqFour = sqFourBUT.getText(); // Strings to read to find winner
            String sqFive = sqFiveBUT.getText(); // Strings to read to find winner
            String sqSix = sqSixBUT.getText(); // Strings to read to find winner
            String sqSeven = sqSevenBUT.getText(); // Strings to read to find winner
            String sqEight = sqEightBUT.getText(); // Strings to read to find winner
            String sqNine = sqNineBUT.getText(); // Strings to read to find winner
             OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O WINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
             OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    //horizontal, top, o wins
            if (sqOne == "O") { //checking too see if player O has won
                if (sqFour == "O") {
                    if (sqSeven == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    //vertical, left, o wins
            if (sqOne == "O") { //checking too see if player O has won
                if (sqTwo == "O") {
                    if (sqThree == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top left to bottom right, o wins
            if (sqOne == "O") {
                if (sqFive == "O") { //checking too see if player O has won
                    if (sqNine == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, mid, o wins
            if (sqTwo == "O") { //checking too see if player O has won
                if (sqFive == "O") {
                    if (sqEight == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, bottom, o wins
            if (sqThree == "O") { //checking too see if player O has won
                if (sqSix == "O") {
                    if (sqNine == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top right to bottom left, o wins
            if (sqThree == "O") { //checking too see if player O has won
                if (sqFive == "O") {
                    if (sqSeven == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
             $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X WINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    //horizontal, top, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqFour == "X") {
                    if (sqSeven == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    //vertical, left, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqTwo == "X") {
                    if (sqThree == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top left to bottom right, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqNine == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, mid, x wins
            if (sqTwo == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqEight == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, bottom, x wins
            if (sqThree == "X") { //checking too see if player X has won
                if (sqSix == "X") {
                    if (sqNine == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
            // diagonal, top right to bottom left, x wins
            if (sqThree == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqSeven == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
            String wins = turnTF.getText(); //Reading who won to print win winTF
            if (wins.equals("X wins!")) { //if X wins
                xWon++; //adding 1 to X's amount of wins
                String xWonString = Integer.toString(xWon); //converting to String
                xWinsTF.setText(xWonString); //displaying # of wins
                newGameBUT.setEnabled(true); //enable new game button
            if (wins.equals("O wins!")) { //if O wins
                oWon++; //adding 1 to O's amount of wins
                String oWonString = Integer.toString(oWon); //converting to String
                oWinsTF.setText(oWonString); //displaying # of wins
                newGameBUT.setEnabled(true); //enable new game button
            if (e.getSource() == newGameBUT) {
            i++; // turn switch
        /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        private void jbInit() throws Exception {
            this.getContentPane().setLayout(null);
            this.getContentPane().setBackground(Color.darkGray);
            sqTwoBUT.setBounds(new Rectangle(2, 116, 115, 115));
            sqTwoBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqFourBUT.setBounds(new Rectangle(118, 1, 115, 115));
            sqFourBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqFiveBUT.setBounds(new Rectangle(118, 116, 115, 115));
            sqFiveBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqSixBUT.setBounds(new Rectangle(118, 232, 115, 115));
            sqSixBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqOneBUT.setBounds(new Rectangle(2, 1, 115, 115));
            sqOneBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqEightBUT.setBounds(new Rectangle(233, 116, 115, 115));
            sqEightBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqNineBUT.setBounds(new Rectangle(233, 232, 115, 115));
            sqNineBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqSevenBUT.setBounds(new Rectangle(233, 1, 115, 115));
            sqSevenBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqOneBUT.addActionListener(this);
            sqTwoBUT.addActionListener(this);
            sqThreeBUT.addActionListener(this);
            sqFourBUT.addActionListener(this);
            sqFiveBUT.addActionListener(this);
            sqSixBUT.addActionListener(this);
            sqSevenBUT.addActionListener(this);
            sqEightBUT.addActionListener(this);
            sqNineBUT.addActionListener(this);
            newGameBUT.addActionListener(this);
            sqThreeBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            turnTF.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            turnTF.setEditable(false);
            turnTF.setText("X goes first");
            turnTF.setHorizontalAlignment(SwingConstants.CENTER);
            turnTF.setBounds(new Rectangle(2, 346, 346, 35));
            oWinsTF.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                              Font.BOLD, 18));
            oWinsTF.setEditable(false);
            oWinsTF.setHorizontalAlignment(SwingConstants.CENTER);
            oWinsTF.setBounds(new Rectangle(256, 419, 79, 59));
            xWinsTF.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                              Font.BOLD, 18));
            xWinsTF.setEditable(false);
            xWinsTF.setHorizontalAlignment(SwingConstants.CENTER);
            xWinsTF.setBounds(new Rectangle(12, 419, 79, 59));
            oWinsLBL.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                               Font.PLAIN, 16));
            oWinsLBL.setForeground(Color.white);
            oWinsLBL.setHorizontalAlignment(SwingConstants.CENTER);
            oWinsLBL.setText("O wins:");
            oWinsLBL.setBounds(new Rectangle(256, 399, 78, 21));
            xWinsLBL.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                               Font.PLAIN, 16));
            xWinsLBL.setForeground(Color.white);
            xWinsLBL.setDisplayedMnemonic('0');
            xWinsLBL.setHorizontalAlignment(SwingConstants.CENTER);
            xWinsLBL.setText("X wins:");
            xWinsLBL.setBounds(new Rectangle(12, 393, 78, 21));
            newGameBUT.setBounds(new Rectangle(101, 455, 146, 23));
            newGameBUT.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                                 Font.BOLD, 14));
            newGameBUT.setText("New Game");
            this.getContentPane().add(sqFourBUT);
            this.getContentPane().add(sqThreeBUT);
            this.getContentPane().add(sqTwoBUT);
            this.getContentPane().add(sqOneBUT);
            this.getContentPane().add(sqFiveBUT);
            this.getContentPane().add(sqSixBUT);
            this.getContentPane().add(sqNineBUT);
            this.getContentPane().add(sqEightBUT);
            this.getContentPane().add(sqSevenBUT);
            this.getContentPane().add(turnTF);
            this.getContentPane().add(xWinsLBL);
            this.getContentPane().add(xWinsTF);
            this.getContentPane().add(oWinsLBL);
            this.getContentPane().add(oWinsTF);
            this.getContentPane().add(newGameBUT);
            sqThreeBUT.setBounds(new Rectangle(2, 232, 115, 115));
        JButton sqTwoBUT = new JButton();
        JButton sqThreeBUT = new JButton();
        JButton sqFourBUT = new JButton();
        JButton sqFiveBUT = new JButton();
        JButton sqSixBUT = new JButton();
        JButton sqOneBUT = new JButton();
        JButton sqEightBUT = new JButton();
        JButton sqNineBUT = new JButton();
        JButton sqSevenBUT = new JButton();
        JTextField turnTF = new JTextField();
        JTextField oWinsTF = new JTextField();
        JTextField xWinsTF = new JTextField();
        JLabel oWinsLBL = new JLabel();
        JLabel xWinsLBL = new JLabel();
        JButton newGameBUT = new JButton();
    }

    This code should be the poster-child for every time we tell someone that repeated code can usually be replaced with collections or method calls.
            if (e.getSource() == sqOneBUT) { //disable and print X or O to button
                sqOneBUT.setText(turn); //printing players symbol
                sqOneBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqTwoBUT) { //disable and print X or O to button
                sqTwoBUT.setText(turn); //printing players symbol
                sqTwoBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqThreeBUT) { //disable and print X or O to button
                sqThreeBUT.setText(turn); //printing players symbol
                sqThreeBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFourBUT) { //disable and print X or O to button
                sqFourBUT.setText(turn); //printing players symbol
                sqFourBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFiveBUT) { //disable and print X or O to button
                sqFiveBUT.setText(turn); //printing players symbol
                sqFiveBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSixBUT) { //disable and print X or O to button
                sqSixBUT.setText(turn); //printing players symbol
                sqSixBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSevenBUT) { //disable and print X or O to button
                sqSevenBUT.setText(turn); //printing players symbol
                sqSevenBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqEightBUT) { //disable and print X or O to button
                sqEightBUT.setText(turn); //printing players symbol
                sqEightBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqNineBUT) { //disable and print X or O to button
                sqNineBUT.setText(turn); //printing players symbol
                sqNineBUT.setEnabled(false); //disabling button
            String sqOne = sqOneBUT.getText(); // Strings to read to find winner
            String sqTwo = sqTwoBUT.getText(); // Strings to read to find winner
            String sqThree = sqThreeBUT.getText(); // Strings to read to find winner
            String sqFour = sqFourBUT.getText(); // Strings to read to find winner
            String sqFive = sqFiveBUT.getText(); // Strings to read to find winner
            String sqSix = sqSixBUT.getText(); // Strings to read to find winner
            String sqSeven = sqSevenBUT.getText(); // Strings to read to find winner
            String sqEight = sqEightBUT.getText(); // Strings to read to find winner
            String sqNine = sqNineBUT.getText(); // Strings to read to find winner

  • NEED TIC TAC TOE HELP

    Why do I keep getting the following errors in a very simple, basic TIC TAC TOE program? Any help would be greatly appreciated. Thanks.
    C:\Class\Teresa\TicTacToe017.java:114: 'else' without 'if'
    else if (board[turnRow - 1][turnCol - 1] == 'X'
    ^
    C:\Class\Teresa\TicTacToe017.java:185: 'else' without 'if'
    else // Next player's turn
    ^
    C:\Class\Teresa\TicTacToe017.java:39: cannot resolve symbol
    symbol : method call ()
    location: class TicTacToe017
                        call();
    ^
    C:\Class\Teresa\TicTacToe017.java:145: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    C:\Class\Teresa\TicTacToe017.java:165: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    C:\Class\Teresa\TicTacToe017.java:181: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    6 errors
    Tool completed with exit code 1
    Here is my code so far.
    File name: TicTacToe.java
    A class to play TicTacToe.
    Entries cannot be changed once they are entered.
    Written by: Lew Rakocy
    email address: [email protected]
    Date: 9/2/00
    Changes: 03/13/2003 Made comments like text examples.
    Added code to display board after win and draw.
    public class TicTacToe017
    // Use a 3 X 3 (two-dimensional) array for the game board.
    private static char[][] board = new char[3][3];
    private static char turn;
    private static int row; // Loop controls to
    private static int col; // display the board
    private static int turnRow; // User input to
    private static int turnCol; // select move
    private static boolean entryError;
    private static boolean anotherGame = true;
    private static char repeat; // User input: y or Y to repeat
    private static int entryCount = 0; // Game ends when board is full
    // (when entryCount = 9);
    public static void main(String[] args)
    while(anotherGame)
    newGame();
    while(!winner())
                        //WRITE THE METHOD CALL TO DISPLAY THE "BOARD" HERE
                        call();
                        System.out.println("This is the game board.");
    //WRITE THE METHOD CALL FOR THE "PLAY" OF THE GAME HERE
                        System.out.print("Welcome to Teresa's Tic Tac Toe!");
    System.out.println("Another game? Enter Y or y for yes.");
    repeat = SavitchIn.readLineNonwhiteChar();
    //WRITE THE IF/ELSE STATEMENT TO PLAY ANOTHER GAME HERE
    if ((repeat == 'Y') || (repeat == 'y'))
         System.out.println("Play another game.");
    else
         System.out.println("End of game. Thanks for playing.");
    //WRITE THE HEADER FOR THE writeBoard METHOD HERE
    System.out.println("-----------------");
    System.out.println("|R\\C| 1 | 2 | 3 |");
    System.out.println("-----------------");
    for(row = 0; row < 3; ++row)
    System.out.println("| " + (row + 1)
    + " | " + board[row][0]
    + " | " + board[row][1]
    + " | " + board[row][2]
    + " |");
    System.out.println("-----------------");
    private static void getMove()
    entryError = true; // Will change to false if valid row
    // and column numbers are entered.
    while(entryError)
    System.out.println();
    System.out.println(turn + "'s turn.");
    System.out.println("Where do what your " + turn + " placed?");
    System.out.println(
    "Please enter row number and column number"
    + " separated by a space.");
    System.out.println();
    turnRow = SavitchIn.readInt();
    turnCol = SavitchIn.readInt();
    System.out.println("You have entered row #" + turnRow);
    System.out.println(" and column #" + turnCol);
    // Check for proper range (1, 2, or 3)
                   //WRITE THE IF STATEMENT HERE FOR AN INVALID ENTRY
                   if (board[turnRow - 1][turnCol - 1] > 3)
              System.out.println("Invalid entry: try again.");
    System.out.println(
    "Row & column numbers must be either 1, 2, or 3.");
    // Check to see if it is already occupied
    // Adjust turnRow and turnCol for 0-numbering in array
    else if (board[turnRow - 1][turnCol - 1] == 'X'
    || board[turnRow - 1][turnCol - 1] == 'O')
    System.out.println("That cell is already taken.");
    System.out.println("Please make another selection.");
    else // Valid entry
    entryError = false;
    System.out.println("Thank you for your selection.");
    board[turnRow - 1][turnCol - 1] = turn;
    ++entryCount;
    private static boolean winner()
    // Row checks
    for(row = 0; row < 3; ++row)
    if(board[row][0] == turn)
    if(board[row][1] == turn)
    if(board[row][2] == turn)
    System.out.println();
    System.out.println (turn + " IS THE WINNER!!!");
    writeBoard();
    return true;
    // WRITE A FOR LOOP FOR THE COLUMN CHECKS HERE
    // WRITE A FOR LOOP FOR THE DIAGONAL CHECKS HERE
    if(board[0][2] == turn)
    if(board[1][1] == turn)
    if(board[2][0] == turn)
    System.out.println();
    System.out.println (turn + " IS THE WINNER!!!");
    writeBoard();
    return true;
    // These lines execute only if there is no winner.
    // End game if board is full
    //WRITE THE IF STATEMENT TO CHECK IF THE BOARD IS FULL
              if (entryCount == 9)
    System.out.println();
    System.out.println("Draw: no winner and board is full.");
    writeBoard();
    return true;
    else // Next player's turn
    //WRTITE THE IF/ELSE STATEMENT FOR THE NEXT PLAYER'S TURN
    return false;
    private static void newGame()
    System.out.println();
    System.out.println("New Game: X goes first.");
    turn = 'O'; // Turn will change to X when winner() is called
    // Clear the board
    for(row = 0; row < 3; ++row)
    for(col = 0; col < 3; ++col)
    board[row][col] = ' ';
    entryCount = 0;
    System.out.println();

    the "else without if" means that you have an else statement that wasn't attached to an if statement. In your case, it seems to be because you had multiple statements following an if statement, and you didn't enclose them in a single block.
    The "cannot resolve symbol" means that you referred to something that wasn't defined. Either it's your code, and you forgot to define it, or you were referring to someone else's code, in which case you probably forgot an import statement, or you're using their code incorrectly.

  • Basic Tic Tac Toe programming help please

    I'm trying to make a seperate java class(there is another main that calls this using SWING interface) that makes mark on the board.
    It's supposed to do the following
    Method makeMark returns:
    a null if the cell indicated by row and column has already been marked
    an X if it is X's turn (X gets to go first)
    a Y if it is Y's turn
    Thus makeMark will have to keep of marks made previously and return the appropriate string
    for the requested cell.
    and here is what I got so far, but only getting empty clicks as a respond. Any help will be appreciated. thanks.
    import javax.swing.JButton;
    public class TicTacToeGame {
         public String makeMark(int row, int column){
    String player = "X";
    String [][] Enum = new String [3][3];
              for (row=0; row<=2; row++){
                   for (column=0; column<=2; column++)
                        if (Enum[row][column] == "")
    if (player == "X"){
    Enum[row][column] = "X";
    player = "Y";
    return "X";
    if (player == "Y"){
    Enum[row][column] = "O";
    player = "X";
    return "Y";
    else
    return null;
              return player;
    }

    ok is there a simpler codes that will just flip-flop between X and O? I had it working before but somehow it's not working anymore. Before I had
    public String makeMark(int row, int column){
    player = "X";
    if (player = "X")
    player = "O";
    else if (player = "O")
    player = "X";
    or soemthing like this but it used to work, but I had to revise the code to do more things and it stopped even flip-flopping between X and O.
    Here's main code:
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    * This class is the GUI for TicTacToe. It only handles user clicks on
    * buttons, which represent X's and O's
    * @author Hal Mendoza
    * CSE 21 - Jan 18, 2011, 8:18:22 PM
    * TicTacToe.java
    public class TicTacToe extends JPanel implements ActionListener {
    public final static int NUM_ROWS_COLUMNS = 3;
    private JButton arrayofButtons[][] = new JButton[NUM_ROWS_COLUMNS][NUM_ROWS_COLUMNS];
    TicTacToeGame board = new TicTacToeGame();
    public TicTacToe() {
         BoxLayout ourLayout = new BoxLayout(this, BoxLayout.Y_AXIS);
         setLayout(ourLayout);
         add(buildMainPanel());
    * Builds the panel with buttons
    * @return the panel with buttons
    private JPanel buildMainPanel() {
         JPanel panel = new JPanel();
         GridLayout gridLayout = new GridLayout(0, NUM_ROWS_COLUMNS);
         panel.setLayout(gridLayout);
         for (int row = 0; row < arrayofButtons.length; ++row)
              for (int column = 0; column < arrayofButtons[0].length; ++column) {
                   arrayofButtons[row][column] = new JButton();
                   arrayofButtons[row][column].setPreferredSize(new Dimension(50, 50));
                   arrayofButtons[row][column].addActionListener(this);
                   // Use actionCommand to store x,y location of button
                   arrayofButtons[row][column].setActionCommand(Integer.toString(row) + " " +
                             Integer.toString(column));
                   panel.add(arrayofButtons[row][column]);
         return panel;
    * Called when user clicks buttons with ActionListeners.
    public void actionPerformed(ActionEvent e) {
         JButton button = (JButton) e.getSource();
         String xORo;
         String rowColumn[] = button.getActionCommand().split(" ");
         int row = Integer.parseInt(rowColumn[0]);
         int column = Integer.parseInt(rowColumn[1]);
         xORo = board.makeMark(row, column);
         if (xORo != null)
              button.setText(xORo);
    * Create the GUI and show it. For thread safety,
    * this method should be invoked from the
    * event dispatch thread.
    private static void createAndShowGUI() {
         // Create and set up the window.
         JFrame frame = new JFrame("Tic Tac Toe");
         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         // Add contents to the window.
         frame.add(new TicTacToe());
         // Display the window.
         frame.pack();
         frame.setVisible(true);
    public static void main(String[] args) {
         // Schedule a job for the event-dispatching thread:
         // creating and showing this application's GUI.
         javax.swing.SwingUtilities.invokeLater(new Runnable() {
              public void run() {
                   createAndShowGUI();
    }

  • Tic - Tac - Toe Game - Please Help!

    Hi everyone, I am attempting to create a tic - tac - toe game (O's & X's).
    I would like there to be two playing modes to the game, the first mode will be one player where the user plays against the computer. The second mode is a two - player game, where two users play, one being X's and the other being O's.
    Can anyone help me get started with this game, I know there is source code on the internet but I would rather not use this as I would like to learn as I create the game.
    Thanks Everyone

    its amazing how much code a simple game like tic-tac-toe can require.. well, only if you program the AI of the computer.. i wrote one in c++ last year, for my computer science class, and the whole class had trouble with it, mainly the AI.. a suggestion to you: write it in an object-oriented manner. i ended up writing it procedurally and in the end, it looked very bad, but it worked!
    i would prob. setup some objects like: Board (the 3x3 grid), Mark (a user mark, such as an "x" or an "o")..
    i dunno.. hope that helps some, if you need help with the AI at all.. i do have the tic-tac-toe program i wrote on my website (http://www.angelfire.com/blues/smb/ ) in the C++ section.. i used a graphics package, but the logic is all there and the code is well commented.
    anyway, ill talk to ya later, good luck,
    Steven Berardi

  • Tic Tac Toe code Help

    I am a beginner Java programmer, and I need help with my tic tac toe code.
    import javax.swing.JOptionPane;
    * Created on Nov 14, 2006
    * TODO To change the template for this generated file go to
    * Window - Preferences - Java - Code Style - Code Templates
    * @author jye
    * TODO To change the template for this generated type comment go to
    * Window - Preferences - Java - Code Style - Code Templates
    public class TicTacToe {
        public static void main(String[] args) {
            int[][]matrix = {{0,1,2},{3,4,5},{6,7,8}};
            while (true)
            System.out.println(); //keeps the tables seperate
            for(int row = 0; row<matrix.length;row++)
                for(int col = 0; col < matrix[row].length;col++)
                if (matrix[row][col]!=-1 && matrix[row][col]!=-2) //Compares each element to -1 and and -2, if not, then it just prints out the regular number
                System.out.print(matrix[row][col] + " ");
                if (matrix[row][col]==-1)
                    System.out.print("X" + " ");
                if (matrix[row][col]==-2)
                System.out.print("O" + " ");
                System.out.println();
                int p1 = Integer.parseInt(JOptionPane.showInputDialog (null, "Enter number 1"));
                int p2 = Integer.parseInt(JOptionPane.showInputDialog (null, "Enter number 2"));
            for(int row = 0; row<matrix.length;row++) //this piece of code refers to above print code
                for(int col = 0; col < matrix[row].length;col++)
                if (p1==matrix[row][col]) //compares each element in array to the position inputted. If it is equal to the number inputted, then it changes that to -1. For example, the postition of 4 is [1][1], it will replace [1][1] with -1. The matrix[row][col] is a position.
                    matrix[row][col]=-1;
                if(p2==matrix[row][col])
                    matrix[row][col]=-2;
            for(int row = 0; row<matrix.length;row++)
                for(int col = 0; col < matrix[row].length;col++)
                    if(matrix[0][0]==-1 && matrix[0][1]==-1 && matrix[0][2]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[1][0]==-1 && matrix[1][1]==-1 && matrix[1][2]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[2][0]==-1 && matrix[2][1]==-1 && matrix[2][2]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[0][0]==-1 && matrix[1][0]==-1 && matrix[2][0]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[0][1]==-1 && matrix[1][1]==-1 && matrix[2][1]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[0][2]==-1 && matrix[1][2]==-1 && matrix[2][2]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[0][0]==-1 && matrix[1][1]==-1 && matrix[2][2]==-1);
                        System.out.println("Player 1 wins.");break;
                    if(matrix[0][2]==-1 && matrix[1][1]==-1 && matrix[2][0]== -1)
                        System.out.println("Player 1 wins.");break; //I GET A "UNREACHEABLE CODE" ERROR HERE
                    if(matrix[0][0]==-2 && matrix[0][1]==-2 && matrix[0][2]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[1][0]==-2 && matrix[1][1]==-2 && matrix[1][2]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[2][0]==-2 && matrix[2][1]==-2 && matrix[2][2]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][0]==-2 && matrix[1][0]==-2 && matrix[2][0]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][1]==-2 && matrix[1][1]==-2 && matrix[2][1]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][2]==-2 && matrix[1][2]==-2 && matrix[2][2]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][0]==-2 && matrix[1][1]==-2 && matrix[2][2]==-2);
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][2]==-2 && matrix[1][1]==-2 && matrix[2][0]== -2)
                        System.out.println("Player 2 wins.");break;//I GET A "UNREACHEABLE CODE" ERROR HERE
    }Why do I get a unreachable error code???
    Thanks.

    Just in case you are tired I mean this (from the ending bit of your code)
    if(matrix[0][0]==-2 && matrix[1][1]==-2 && matrix[2][2]==-2);// <== PROBLEM RIGHT HERE
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][2]==-2 && matrix[1][1]==-2 && matrix[2][0]== -2)
                        System.out.println("Player 2 wins.");break;//I GET A "UNREACHEABLE CODE" ERROR HERE
                    }And same earlier on.

  • Tic Tac Toe with AI

    Well I'm getting ready for my second semester of Java programing and I figured I would try and get back in the swing (no pun intended) of things by creating a simple tic tac toe game. I was able to make a two player game with in a matter of hours so I figured I would try and make a one player game with AI and thats where im having some issues. Here is my code for two person tic tac toe
    package mytictactoe;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class TicTacToeV2 implements ActionListener {
         /*Instance Variables*/
         private int[][] winCombinations = new int[][] {
                   {1, 2, 3}, {4, 5, 6}, {7, 8, 9}, //horizontal wins
                   {1, 4, 7}, {2, 5, 8}, {3, 6, 9}, //virticle wins
                   {1, 5, 9}, {3, 5, 7}                //diagonal wins
         private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         private String letter = "";
         private boolean win = false;
         public TicTacToeV2(){
         /*Create Window*/
         window.setSize(300,300);
         window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         window.setLayout(new GridLayout(3,3));
         /*Add Buttons To The Window*/
         for(int i=1; i<=9; i++){
              buttons[i] = new JButton();
              window.add(buttons);
              buttons[i].addActionListener(this);
         /*Make The Window Visible*/
         window.setVisible(true);
         public void actionPerformed(ActionEvent a) {
              count++;
              /*Calculate whose turn it is*/
              if(count % 2 == 0){
                   letter = "O";
              } else {
                   letter = "X";
              /*Write the letter to the button and deactivate it*/
              for(int i=1; i<=9; i++){
                   if(a.getSource() == buttons[i]){
                        buttons[i].setText(letter);
                        buttons[i].setEnabled(false);
              /*Determine who won*/
              for(int i=0; i<=7; i++){
                   if( buttons[winCombinations[i][0]].getText() == buttons[winCombinations[i][1]].getText() &&
                        buttons[winCombinations[i][1]].getText() == buttons[winCombinations[i][2]].getText() &&
                        buttons[winCombinations[i][0]].getText() != ""){
                        win = true;
              /*Show a dialog when game is over*/
              if(win == true){
                   JOptionPane.showMessageDialog(null, letter + " wins the game!");
                   System.exit(0);
              } else if(count == 9 && win == false){
                   JOptionPane.showMessageDialog(null, "The game was tie!");
                   System.exit(0);
         public static void main(String[] args){
              TicTacToeV2 starter = new TicTacToeV2();
    Now for my program with AI I'm essentially using the same code and just for clarity I removed all the code that determines who won (as it isnt needed to get the AI to work) This is what I have so far
    package mytictactoe;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.Random;
    import javax.swing.*;
    public class TicTacToeV3 implements ActionListener {
         /*Instance Variables*/
         private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         public TicTacToeV3(){
         /*Create Window*/
         window.setSize(300,300);
         window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         window.setLayout(new GridLayout(3,3));
         /*Add Buttons To The Window*/
         for(int i = 1; i<=9; i++){
              buttons[i] = new JButton();
              window.add(buttons);
              buttons[i].addActionListener(this);
         /*Make The Window Visible*/
         window.setVisible(true);
         public void actionPerformed(ActionEvent a) {
              count++;
              /*Write the letter to the button and deactivate it*/
              for(int i = 1; i<= 9; i++){
                   if(a.getSource() == buttons[i]){
                        buttons[i].setText("X");
                        buttons[i].setEnabled(false);
              AI();
         public void AI(){
              Random x = new Random();
              int y = 1 + x.nextInt(9);
              if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                   AI();
              } else {
                   buttons[y].setText("O");
                   buttons[y].setEnabled(false);
         public static void main(String[] args){
              new TicTacToeV3();
    It kind of works because each time i choose a box the "computer" also chooses one, but since it is so random the chances the computer wins is very limited. I then tried to do something like this in the AI() method and it seems to be on the right track but once one of the if's are satisfied the all the AI logic stops
         public void AI(){
              //horizontal AI defencive code
              if(buttons[1].getText().equals(buttons[2].getText()) && buttons[1].getText() != ""){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);
              } else if(buttons[2].getText().equals(buttons[3].getText()) && buttons[2].getText() != ""){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);
              } else if(buttons[4].getText().equals(buttons[5].getText()) && buttons[4].getText() != ""){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);
              } else if(buttons[5].getText().equals(buttons[6].getText()) && buttons[5].getText() != ""){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);
              } else if(buttons[7].getText().equals(buttons[8].getText()) && buttons[7].getText() != ""){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);
              } else if(buttons[8].getText().equals(buttons[9].getText()) && buttons[8].getText() != ""){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);
              } else {
                   Random x = new Random();
                   int y = 1 + x.nextInt(9);
                   if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                        AI();
                   } else {
                        buttons[y].setText("O");
                        buttons[y].setEnabled(false);
         }And basically what that does is it checks if I have two X's in a row horizontally, If I do it will place an O in the box preventing me from getting three in a row (only in horizontal rows). Of course I would iterate this over and over for all possible combinations of offensive moves and defensive moves and probably do it using a for loop but this is just some scratch code I threw together to show you my thoughts. And again my problem is once one of the conditions are satisfied it never checks the conditions again and I'm not sure why that is...
    So I'm looking for some ideas and/or some pseudo code to help me out a little.
    Thanks

    Well I did this and its a step closer to working but there is another bug and all this logic is hurting my head. Again lets say my grid is numbered like this
    1 | 2 | 3
    4 | 5 | 6
    7 | 8 | 9
    If I go 1, the computer will randomly pick a square thats not set. Lets say the computer picks 4. Now I pick 5 and the computer picks 9 because I would earn 3 in a row diagonally. Then I pick 2 and I can now win three in a row 2-5-8 or 1-2-3. The computer picks 3 because that logic is earlier in the code. BUT when I press 8 to to take the win, but the computer cheats and labels my button thats supposed to be an X as an O, so it should look like this:
    X | X | O
    O | X | 6
    7 | X | O
    but it does this
    X | X | O
    O | X | 6
    7 | O | O
    Here is the AI logic part (its mostly repetitive)
         public void AI(){
              /*Defencive Moves*/
              //horizontal defencive possabilities
              if((buttons[1].getText() == "X")&&
                        (buttons[2].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);
              } else if((buttons[2].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[4].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              }  else if((buttons[8].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              }  else if((buttons[1].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              }  else if((buttons[4].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              }  else if((buttons[7].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              //horizontal virticle possabilities
                else if((buttons[1].getText() == "X")&&
                             (buttons[4].getText() == "X")&&
                             (buttons[7].getText() != "O")){
                        buttons[7].setText("O");
                        buttons[7].setEnabled(false);               
              }  else if((buttons[7].getText() == "X")&&
                        (buttons[4].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              }  else if((buttons[1].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              }  else if((buttons[2].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              }  else if((buttons[5].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              }  else if((buttons[2].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              }  else if((buttons[6].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);
              //diagonal
              else if((buttons[1].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              }  else if((buttons[5].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              }  else if((buttons[1].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              }  else if((buttons[5].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              //random move
              else {
                   RandomMove();
         public void RandomMove(){
              Random x = new Random();
              int y = 1 + x.nextInt(9);
              if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                   AI();
                   went = true;
              } else {
                   buttons[y].setText("O");
                   buttons[y].setEnabled(false);
                   went = true;
         }Here is the entire code if you want to try it and compile it to see what im talking about in real time:
    package mytictactoe;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.Random;
    import javax.swing.*;
    public class TicTacToeV4 implements ActionListener {
         /*Instance Variables*/
         private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         private boolean went = false;
         public TicTacToeV4(){
         /*Create Window*/
         window.setSize(300,300);
         window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         window.setLayout(new GridLayout(3,3));
         /*Add Buttons To The Window*/
         for(int i = 1; i<=9; i++){
              buttons[i] = new JButton();
              window.add(buttons);
              buttons[i].addActionListener(this);
         /*Make The Window Visible*/
         window.setVisible(true);
         public void actionPerformed(ActionEvent a) {
              count++;
              /*Write the letter to the button and deactivate it*/
              for(int i = 1; i<= 9; i++){
                   if(a.getSource() == buttons[i]){
                        buttons[i].setText("X");
                        buttons[i].setEnabled(false);
              AI();
         public void AI(){
              /*Defencive Moves*/
              //horizontal defencive possabilities
              if((buttons[1].getText() == "X")&&
                        (buttons[2].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);
              } else if((buttons[2].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[4].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              } else if((buttons[8].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              } else if((buttons[1].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              } else if((buttons[4].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              //horizontal virticle possabilities
              else if((buttons[1].getText() == "X")&&
                             (buttons[4].getText() == "X")&&
                             (buttons[7].getText() != "O")){
                        buttons[7].setText("O");
                        buttons[7].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[4].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[1].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              } else if((buttons[2].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              } else if((buttons[2].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              } else if((buttons[6].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);
              //diagonal
              else if((buttons[1].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[1].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              //random move
              else {
                   RandomMove();
         public void RandomMove(){
              Random x = new Random();
              int y = 1 + x.nextInt(9);
              if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                   AI();
                   went = true;
              } else {
                   buttons[y].setText("O");
                   buttons[y].setEnabled(false);
                   went = true;
         public static void main(String[] args){
              new TicTacToeV4();
    What am I doing wrong?

  • Tic tac toe pls help! there is clarification

    How can i build a tic tac toe game in labview
    What im interested in is the following, and ive added an image of what the front panel should look like with some clarification
    1) A 3x3 multiplayer game
    2) A boolean to move left in the tictactoe grid and another to move down
    3) A boolean array to display the grid an another string array to show the X and O's
    4) A boolean to confirm player's choice
    5) A way to choose whether player 1 or player 2 begins
    6) A way to show which player wins or loses, or if it is a draw.
    Thank You in Advance
    I appreciate your help !!
    Attachments:
    3.JPG ‏58 KB

    You have already asked the question here.
    You still have to prove that this isn't homework. 

  • Tic Tac Toe Help!

    I have this code so far and it won't compile, and I don't know how to fix it, can anyone help me?
    import java.awt.*;
    import javax.swing.*;
    public class TicTacToe extends JFrame{
         public void main (String [] args){
         TicTacToe t3 = new TicTacToe();
    t3.setSize(400, 400);
    t3.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    t3.setLayout(new GridLayout(3,3));
              JButton NW = new JButton("");
              JButton N = new JButton("");
              JButton NE = new JButton("");
              JButton W = new JButton("");
              JButton C = new JButton("");
              JButton E = new JButton("");
              JButton SW = new JButton("");
              JButton S = new JButton("");
              JButton SE = new JButton("");
    t3.add(NW);
              NW.addActionListener(new PressedButton());
              t3.add(N);
              N.addActionListener(new PressedButton());
              t3.add(NE);
              NE.addActionListener(new PressedButton());
              t3.add(W);
              W.addActionListener(new PressedButton());
              t3.add(C);
              C.addActionListener(new PressedButton());
              t3.add(E);
              E.addActionListener(new PressedButton());
              t3.add(SW);
              SW.addActionListener(new PressedButton());
              t3.add(S);
              SW.addActionListener(new PressedButton());
              t3.add(SE);
              SE.addActionListener(new PressedButton());
    t3.setVisible(true);
              public class PressedButton implements ActionListener{
                   public void actionPerformed(ActionEvent e){
                   JButton button = (JButton)e.getSource();
                        if (O turn){
                        button.setText("O");
                        }else{
                             button.setText("X");
         private class checkEndgame{
              private void checkEndgame(){
                   for (final int[] winChance : TicTacToe.winChances) {
                        if (this.checkVictory(winChance)) {
                        final String winner = this.turn.equals("X") ? "O" : "X";
                        JOptionPane.showMessageDialog(this.frame, winner + " won the game!",
                        "Game Over", JOptionPane.INFORMATION_MESSAGE);
                        this.reset();
                        return;
    Does anyone notice any errors that i might have over looked?
    thanks

    Ok scratch out that entire code, i started over and it still won't compile.
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event;
    public class TicTacToe implements ActionListener{
         private int[][] winCombinations = new int[][]{
                   {1, 2, 3}, {4, 5, 6}, {7, 8, 9},
                   {1, 4, 7}, {2, 5, 8}, {3, 6, 9},
                   {1, 5, 9}, {3, 5, 7}
              private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         private String letter = "";
         private boolean win = false;
              public class PressedButton{
                   public void actionPerformed(ActionEvent a) {
                   count++;
                        if(count % 2 == 0){
                        letter = "O";
                        } else {
                        letter = "X";
                        for(int t=1; t<=9; t++){
                             if(a.getSource() == buttons[t]){
                             buttons[t].setText(letter);
                        buttons[t].setEnabled(false);
              for(int i=0; i<=7; i++){
                   if( buttons[winCombinations[t][0]].getText() == buttons[winCombinations[t][1]].getText() &&
                        buttons[winCombinations[t][1]].getText() == buttons[winCombinations[t][2]].getText() &&
                        buttons[winCombinations[t][0]].getText() != ""){
                        win = true;
              if(win == true){
                   JOptionPane.showMessageDialog(null, letter + " wins the game!");
                   System.exit(0);
              } else if(count == 9 && win == false){
                   JOptionPane.showMessageDialog(null, "The game was a tie!");
                   System.exit(0);
    the error message says that I still need a "}" on line 49 which is the line after the last bracket that I have, I put one there and it still shows up an error message, what do I do?

  • Tic tac toe problem please help

    hi,
    My program consists of 4 classes but working bit by bit and currently using 2 classes. I've managed to get an 'X' to appear on the grid but I'm having problems arranging it like a tic tac toe grid and another number appears under the number selected by the player next to the grid, how do i get rid of it?? the output is like this.........
    // output
    Enter player's Name:
    Name:
    dave
    dave to play
    Enter move by selecting number from grid, or 0 to draw
    Move entered:
    1
    1 0X23456789
    it also says "String index out of range:-1 any ideas what this means?????
    heres my source code for the program....
    //Main program
    public class TheTest1
         public static void main( String [] args)
         TheTest TT = new TheTest();
         TT.gridSheet("0123456789", true);
    // TheTest
    import element.* ; // import the package that contains
    // the ConsoleWindow class
    public class TheTest
         String name1;
         String turn;
         int cell, move;
         final static char NOUGHT='O', CROSS='X';
         public TheTest()
              c.out.println("Enter player's Name:");
              c.out.println("Name:");
              name1 = c.input.readString();
              turn = name1;
              move();
    public void move()
                   if(turn.compareTo(name1)==0)
                        c.out.println(name1 + " to play");
              c.out.println("Enter move by selecting number from grid, or 0 to draw");
                   c.out.println("Move entered: ");
                   cell = c.input.readInt();
         public void gridSheet(String fruit, boolean play)
              for(int j = 1; j<9; j=j+3)
                        char index;
                   for(int i = j; i<(j+3); i++)
         if(play==true)
         index = fruit.charAt (i);
         c.out.print (index + " ");
                                  //index = fruit.charAt(i);
                                  if(cell==1 && turn.compareTo(name1)==0)
                                  cell=fruit.indexOf('1');
                                  fruit=fruit.substring(0,cell) + CROSS + fruit.substring(cell+1);
                                  c.out.println(fruit);
                                  //move();
         //c.out.println(" ");
    Any help will be appreciated.
    Many thanks
    Dave

    this is a tic tac toe console and you're having trouble displaying it as a grid?
    if so, this is one way to simulate the board (some of the code is just for display in this example)
    import java.io.*;
    class TicTacToeConsole
      BufferedReader input = new BufferedReader(new InputStreamReader(System.in));
      String[] board = new String[9];
      public TicTacToeConsole()
        for(int x = 0; x < board.length; x++) board[x] = " _ ";
        try{playGame();}catch(Exception e){e.printStackTrace();}
      public void playGame() throws IOException
        System.out.println("Board at game start");
        printBoard();
        System.out.println("\nPlease select an available number to put your X");
        printAvailableSquares();
        int playerMove = Integer.parseInt(input.readLine()) -1;
        board[playerMove] = " X ";
        System.out.println("\nBoard after first move");
        printBoard();
        System.out.println("\nAvailable moves after first move");
        printAvailableSquares();
      public void printBoard()
        System.out.println();
        for(int x = 0; x < board.length; x++)
          System.out.print(board[x]);
          if(x%3 == 2) System.out.println("\n");
      public void printAvailableSquares()
        System.out.println();
        for(int x = 0; x < board.length; x++)
          if(board[x].equals(" _ ")) System.out.print(" " + (x+1) + " ");
          else System.out.print("   ");
          if(x%3 == 2) System.out.println("\n");
      public static void main(String[] args){new TicTacToeConsole();}
    }

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