Help with Tic Tac Toe program....

I am writing a tic tac toe program, and I have already put the 9 boxes onto the screen so that it looks like the Tic Tac Toe board.
My first box looks something like this:
Rectangle2D.Double box1 = new Rectangle2D.Double(0, 0, 100, 100);
g2.draw(box1);
I want assign a number to the 9 boxes so it looks like this:
123
456
789
And I want to know how am I suppose to assign a number to a box, so that when the number is pressed it will put an "X" or "O"(depending on whose turn it is).
P.S. If you already made a Tic Tac Toe progaram can you post it so I will have an idea of what you did. thx.

I'd hate to post the whole thing, but if you don't have access to it, here it goes:
* @(#)TicTacToe.java     1.6 01/12/03
* Copyright 2002 Sun Microsystems, Inc. All rights reserved.
* SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.net.*;
import java.applet.*;
* A TicTacToe applet. A very simple, and mostly brain-dead
* implementation of your favorite game! <p>
* In this game a position is represented by a white and black
* bitmask. A bit is set if a position is ocupied. There are
* 9 squares so there are 1<<9 possible positions for each
* side. An array of 1<<9 booleans is created, it marks
* all the winning positions.
* @version      1.2, 13 Oct 1995
* @author Arthur van Hoff
* @modified 04/23/96 Jim Hagen : winning sounds
* @modified 02/10/98 Mike McCloskey : added destroy()
public
class TicTacToe extends Applet implements MouseListener {
     * White's current position. The computer is white.
    int white;
     * Black's current position. The user is black.
    int black;
     * The squares in order of importance...
    final static int moves[] = {4, 0, 2, 6, 8, 1, 3, 5, 7};
     * The winning positions.
    static boolean won[] = new boolean[1 << 9];
    static final int DONE = (1 << 9) - 1;
    static final int OK = 0;
    static final int WIN = 1;
    static final int LOSE = 2;
    static final int STALEMATE = 3;
     * Mark all positions with these bits set as winning.
    static void isWon(int pos) {
     for (int i = 0 ; i < DONE ; i++) {
         if ((i & pos) == pos) {
          won[i] = true;
     * Initialize all winning positions.
    static {
     isWon((1 << 0) | (1 << 1) | (1 << 2));
     isWon((1 << 3) | (1 << 4) | (1 << 5));
     isWon((1 << 6) | (1 << 7) | (1 << 8));
     isWon((1 << 0) | (1 << 3) | (1 << 6));
     isWon((1 << 1) | (1 << 4) | (1 << 7));
     isWon((1 << 2) | (1 << 5) | (1 << 8));
     isWon((1 << 0) | (1 << 4) | (1 << 8));
     isWon((1 << 2) | (1 << 4) | (1 << 6));
     * Compute the best move for white.
     * @return the square to take
    int bestMove(int white, int black) {
     int bestmove = -1;
      loop:
     for (int i = 0 ; i < 9 ; i++) {
         int mw = moves;
     if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
          int pw = white | (1 << mw);
          if (won[pw]) {
          // white wins, take it!
          return mw;
          for (int mb = 0 ; mb < 9 ; mb++) {
          if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0)) {
               int pb = black | (1 << mb);
               if (won[pb]) {
               // black wins, take another
               continue loop;
          // Neither white nor black can win in one move, this will do.
          if (bestmove == -1) {
          bestmove = mw;
     if (bestmove != -1) {
     return bestmove;
     // No move is totally satisfactory, try the first one that is open
     for (int i = 0 ; i < 9 ; i++) {
     int mw = moves[i];
     if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
          return mw;
     // No more moves
     return -1;
* User move.
* @return true if legal
boolean yourMove(int m) {
     if ((m < 0) || (m > 8)) {
     return false;
     if (((black | white) & (1 << m)) != 0) {
     return false;
     black |= 1 << m;
     return true;
* Computer move.
* @return true if legal
boolean myMove() {
     if ((black | white) == DONE) {
     return false;
     int best = bestMove(white, black);
     white |= 1 << best;
     return true;
* Figure what the status of the game is.
int status() {
     if (won[white]) {
     return WIN;
     if (won[black]) {
     return LOSE;
     if ((black | white) == DONE) {
     return STALEMATE;
     return OK;
* Who goes first in the next game?
boolean first = true;
* The image for white.
Image notImage;
* The image for black.
Image crossImage;
* Initialize the applet. Resize and load images.
public void init() {
     notImage = getImage(getCodeBase(), "images/not.gif");
     crossImage = getImage(getCodeBase(), "images/cross.gif");
     addMouseListener(this);
public void destroy() {
removeMouseListener(this);
* Paint it.
public void paint(Graphics g) {
     Dimension d = getSize();
     g.setColor(Color.black);
     int xoff = d.width / 3;
     int yoff = d.height / 3;
     g.drawLine(xoff, 0, xoff, d.height);
     g.drawLine(2*xoff, 0, 2*xoff, d.height);
     g.drawLine(0, yoff, d.width, yoff);
     g.drawLine(0, 2*yoff, d.width, 2*yoff);
     int i = 0;
     for (int r = 0 ; r < 3 ; r++) {
     for (int c = 0 ; c < 3 ; c++, i++) {
          if ((white & (1 << i)) != 0) {
          g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this);
          } else if ((black & (1 << i)) != 0) {
          g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this);
* The user has clicked in the applet. Figure out where
* and see if a legal move is possible. If it is a legal
* move, respond with a legal move (if possible).
public void mouseReleased(MouseEvent e) {
     int x = e.getX();
     int y = e.getY();
     switch (status()) {
     case WIN:
     case LOSE:
     case STALEMATE:
     play(getCodeBase(), "audio/return.au");
     white = black = 0;
     if (first) {
          white |= 1 << (int)(Math.random() * 9);
     first = !first;
     repaint();
     return;
     // Figure out the row/column
     Dimension d = getSize();
     int c = (x * 3) / d.width;
     int r = (y * 3) / d.height;
     if (yourMove(c + r * 3)) {
     repaint();
     switch (status()) {
     case WIN:
          play(getCodeBase(), "audio/yahoo1.au");
          break;
     case LOSE:
          play(getCodeBase(), "audio/yahoo2.au");
          break;
     case STALEMATE:
          break;
     default:
          if (myMove()) {
          repaint();
          switch (status()) {
          case WIN:
               play(getCodeBase(), "audio/yahoo1.au");
               break;
          case LOSE:
               play(getCodeBase(), "audio/yahoo2.au");
               break;
          case STALEMATE:
               break;
          default:
               play(getCodeBase(), "audio/ding.au");
          } else {
          play(getCodeBase(), "audio/beep.au");
     } else {
     play(getCodeBase(), "audio/beep.au");
public void mousePressed(MouseEvent e) {
public void mouseClicked(MouseEvent e) {
public void mouseEntered(MouseEvent e) {
public void mouseExited(MouseEvent e) {
public String getAppletInfo() {
     return "TicTacToe by Arthur van Hoff";

Similar Messages

  • Help with tic tac toe

    hey all,
    i am having problems creating a tic tac toe program. the program should create a board with NxN spaces, where N is obtained through user input.
    I created a fully working program that does a 3x3 board, checks for diagonal, vertical, horizontal wins and also allows 1 vs computer or 2 players play, but i am struggling with the NxN board.
    here is the code of what i have, can anyone point me in the right direction? all help is appreciated! please keep it simple as possible as i am just learning java!!
    import java.util.Scanner;
    import java.util.Random;
    public class NoughtsCrosses
    static final String PLAYER1 = "X";
    static final String PLAYER2 = "O";
    static final String EMPTY = "�";
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    static int turn = 0;
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    for (int x = 0; x < boardSize; x++)
    for (int y = 0; y < boardSize; y++)
    board[x][y] = new String(EMPTY);
    static public void playComputer()
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    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
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    move = scan.nextInt();
    else
    System.out.print("Computer, place your O: ");
    move = generator.nextInt(10);
    System.out.println(move);
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
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    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void playHuman()
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    printBoard();
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    System.out.println("Player 1, place your X");
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    int move = scan.nextInt();
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
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    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void getMove(int move)
    int row = move/3;
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    else
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    static public void printBoard()
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    for (int y = 0; y < 3; y++)
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    System.out.print(" | ");
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    if (board[0].equals(board[i][1]) && board[i][0].equals(board[i][2]))
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    if (board[0][i].equals(board[1][i]) && board[0][i].equals(board[2][i]))
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    return board[0][i];
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    if (board[0][0].equals(board[1][1]) && board[0][0].equals(board[2][2]))
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    System.out.println("�����������������������");
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    well, i figured out how to do it all, thanks to the TREMENDOUS amount of help here...lol...
    i just have one more (minor problem)...
    i can't get an algorithm working to see if the two diagonals are occupied by x's or o's (see if someone won diagonally)
    to check horizontally & vertically on an NxN board, i use following code:
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            /** check horizontally  */
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               for (int j = 0; j < myBoard.length-1; j++)
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    return myBoard[i][0];
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    /** check vertically */
    for (int i = 0; i < myBoard.length; i++)
    for (int j = 0; j < myBoard.length-1; j++)
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    if (count >= myBoard.length-1)
    return myBoard[0][i];
    count = 0;
    now i was messing around ALOT and couldn't figure out how to get the diagonals showing! this is what i came up with:
    count =0;
    for (int j = 1; j < myBoard.length; j++)
           if (myBoard[0][0].equals(myBoard[j][j]) && !myBoard[0][0].equals(EMPTY))
                 count++;
                 System.out.println(count);
            if (count >= myBoard.length)
                 return myBoard[0][0];
    count = 0;
    for (int j = myBoard.length-1; j >= 0; j--)
         if (myBoard[0][myBoard.length-1].equals(myBoard[j][j]) && !myBoard[0][myBoard.length-1].equals(EMPTY))
             count++;
             System.out.println(count);
          if (count >= myBoard.length)
              return myBoard[0][myBoard.length-1];
          count = 0;

  • Need some help with Tic Tac Toe game

    hey. hope u guys can help me out...
    having a problem with my tic tac toe program...
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    thanks for the help.

    ok here's my code:
    //TTT.java
    import javax.swing.*;
    import java.awt.*;
    import java .awt.event.*;
    public class TTT extends JFrame
                        implements WindowListener, ActionListener
    private JFrame frFirst;
    private Container cnFirst,cnSecond;
    private     JButton button[]=new JButton[9];
    private JButton btnNewGame,btnExit;
    private FlowLayout southLayout;
    private JPanel southPanel;
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                   frFirst=new JFrame ("Michael's Tic Tac Toe Game!");
                   cnFirst=frFirst.getContentPane();
                   cnFirst.setLayout (new GridLayout (4,4));
                   cnFirst.setBackground(Color.green);
              for(int i=0;i<button.length;i++)
                        button[i] = new JButton();
                        cnFirst.add(button);
                        flag=0;
              southPanel = new JPanel ();
              btnNewGame = new JButton ("New Game");
              southPanel.add (btnNewGame);
              btnExit = new JButton ("EXIT");
              southPanel.add (btnExit);
              frFirst.add (southPanel,BorderLayout.SOUTH);
              frFirst.setLocation(200, 200);
              frFirst.setSize(400,400);
              frFirst.setResizable(false);
              frFirst.setVisible(true);
              this.frFirst.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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                   frFirst.addWindowListener(this);
                   button[0].addActionListener(this);
                   button[1].addActionListener(this);
                   button[2].addActionListener(this);
                   button[3].addActionListener(this);
                   button[4].addActionListener(this);
                   button[5].addActionListener(this);
                   button[6].addActionListener(this);
                   button[7].addActionListener(this);
                   button[8].addActionListener(this);
                   btnNewGame.addActionListener (this);
                   btnExit.addActionListener (this);
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         public void windowClosing(WindowEvent we)
         System.exit(0);
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         public void windowIconified(WindowEvent we)
         public void windowDeiconified(WindowEvent we)
         public void windowActivated(WindowEvent we)
         public void windowDeactivated(WindowEvent we)
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              if (obj instanceof JButton){
                   JButton jb = (JButton)obj;
                   if (jb == button[0])
                        if (flag==0)
                        button[0].setText("X");
                   else
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                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[1])
                        if (flag==0)
                        button[1].setText("X");
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                        button[1].setText("O");
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                        flag = (flag==0)?1:0;
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                        if (flag==0)
                        button[2].setText("X");
                   else
                        button[2].setText("O");
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                        flag = (flag==0)?1:0;
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                        flag = (flag==0)?1:0;
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                        if (flag==0)
                        button[5].setText("X");
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                        flag = (flag==0)?1:0;
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  • Help with Tic Tac Toe game.

    I have finished my entire game excpet for who wins. Anyone have some insight on how to do this?

    private boolean isRow(char arr[][],char s)
            for (int i=0;i<3;i++)
                if (arr[0]==arr[i][1] && arr[i][1]==arr[i][2])
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    if the condition if (arr[0]==arr[i][1] && arr[i][1]==arr[i][2]) was false so return true; won't work, and so the method is left without a return value.
    you can solve the problem by modifying this code to this:
    private boolean isRow(char arr[][],char s)
            for (int i=0;i<3;i++)
                if (arr[0]==arr[i][1] && arr[i][1]==arr[i][2])
    if (arr[i][0]==s)
    return true;
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  • Need help/advice with tic tac toe game

    Hello all. I am working on a tic tac toe game. I was able to program the first 4 moves fine, but ame having trouble with moves 5 and 6 for reasons that are unknown to me. Everything complies fine, its just that the move is displayed int the wrong space (B1) instead of in B2 or B3. Also the move that is supposed to be in A1 disapppears when B2 or B3 is clicked. Also, I need advice as to how to keep the prior moves from being over written.
    At this point I ahve gone over the code on-screen, printed it out, and stared at my drawings... and I'm not having any luck. I'm sure its a small, stupid thing that I'm missing, that anyone else would easily catch. Once again, thx for all your help.
    import java.awt.event.*;
    import java.awt.*;
    import java.applet.*;
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         boolean player1 = true;
         String gameBoard[][] = new String [3][3];
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              g.drawString("X",65,65);
         if(gameBoard[0][0] == "O")
              g.drawString("O",65,65);
    public void spaceA2(Graphics g){ // MOVE IS A2
         if(gameBoard[0][1] == "X")
              g.drawString("X",95,65);
         if(gameBoard[0][1] == "O")
              g.drawString("O",95,65);                         
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         if(gameBoard[0][2] == "X")
              g.drawString("X",125,65);
         if(gameBoard[0][2] == "O")
              g.drawString("O",125,65);
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         if(gameBoard[1][0] == "X")
              g.drawString("X",65,95);
         if(gameBoard[1][0] == "O")
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         if(gameBoard[1][1] == "X")
              g.drawString("X",95,95);
         if(gameBoard[1][1] == "O")
              g.drawString("O",95,95);
    public void spaceB3(Graphics g){ // MOVE IS B3
         if(gameBoard[1][2] == "X")
              g.drawString("X",125,95);
         if(gameBoard[1][2] == "O")
              g.drawString("O",125,95);
    public void spaceC1(Graphics g){ // MOVE IS C1
         if(gameBoard[2][0] == "X")
              g.drawString("X",65,125);
         if(gameBoard[2][0] == "O")     
              g.drawString("O",65,125);     
    public void spaceC2(Graphics g){ // MOVE IS C2
         if(gameBoard[2][1] == "X")
              g.drawString("X",95,125);
         if(gameBoard[2][1] == "O")
              g.drawString("O",95,125);
    public void spaceC3(Graphics g){ // MOVE IS C3
         if(gameBoard[2][2] == "X")
              g.drawString("X",125,125);
         if(gameBoard[2][2] == "O")
              g.drawString("O",125,125);
    public void init(){
         addMouseListener(this);
         public void paint(Graphics g){
              g.drawString("    1       2       3", 50,45);
              g.drawString("A",40,70);
              g.drawString("B",40,100);
              g.drawString("C",40,130);
              // first row of boxes
              g.drawRect(50,50,30,30);
              g.drawRect(80,50,30,30);
              g.drawRect(110,50,30,30);
              // second row of boxes
              g.drawRect(50,80,30,30);
              g.drawRect(80,80,30,30);
              g.drawRect(110,80,30,30);
              // third row of boxes
              g.drawRect(50,110,30,30);
              g.drawRect(80,110,30,30);
              g.drawRect(110,110,30,30);
              if(move == "A1"){
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][0] = "X";
                   g.drawString("X",65,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][0] = "O";
                   g.drawString("O",65,65);
                   player1 = true;
                   return;
              } // end of A1
              else
              if(move == "A2"){
                   spaceA1(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][1] = "X";     
                   g.drawString("X",95,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][1] = "O";
                   g.drawString("O",95,65);
                   player1 = true;
                   return;
              } // end of A2
              else
              if(move == "A3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][2] = "X";
                   g.drawString("X",125,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][2] = "O";
                   g.drawString("O",125,65);
                   player1 = true;
                   return;
              } // end of A3
              else
              if(move == "B1")
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][0] = "X";
                   g.drawString("X",65,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][0] = "O";
                   g.drawString("O",65,95);
                   player1 = true;
                   return;
              } // end of B1
              else
              if(move == "B2"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][1] = "X";
                   g.drawString("X",95,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][1] = "O";
                   g.drawString("O",95,95);
                   player1 = true;
                   return;
              } // end of B2
              else
              if(move == "B3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][2] = "X";
                   g.drawString("X",125,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][2] = "O";
                   g.drawString("O",125,95);
                   player1 = true;
                   return;
              }// end of B3
         }// end of graphics
         public void mouseReleased(MouseEvent me){}
         public void mousePressed(MouseEvent me){}
         public void mouseDragged(MouseEvent me){}
         public void mouseEntered(MouseEvent me){}
         public void mouseExited(MouseEvent me){}
         public void mouseClicked(MouseEvent me){
              int x = me.getX();
              int y = me.getY();
              if((x >=51) && (x<= 79) && (y >= 51) && (y <= 79)) //MOVE IS A1
                   move = "A1";
              else
              if((x >=81) && (x<=109) && (y >=51) && (y <= 79))  //MOVE IS A2
                   move = "A2";
              else
              if((x >=111) && (x<=139) && (y >=51) && (y <= 79))  //MOVE IS A3
                   move = "A3";
              else
              if((x >=51) && (x<= 79) && (y >= 81) && (y <= 109))  //MOVE IS B1
                   move = "B1";
              else
              if((x >=81) && (x<=109) && (y >=81) && (y <= 109))  //MOVE IS B2
                   move = "B2";
              else
              if((x >=111) && (x<=139) && (y >=81) && (y <= 109))  //MOVE IS B3
                   move = "B3";
              repaint();
    //<applet code = "game3.class" height =300 width=300> </applet>     

    writing a tic-tac-toe is harder than it sounds.. i wrote one last year in my computer science class.. i have it on my website, if you want to look at code. i wrote it in c++, but the logic is all that matters :)
    btw-last year, i wasnt too good of an OOP programmer, so the program is procedurely written. heres the url:
    http://www.angelfire.com/blues/smb
    also, to tell if a box is already taken, you can just add an if statement:   if ( gameBoard[selX][selY] == null )  //not taken, fill box:many people resort to a boolean matrix of the same idea, but with booleans that store which boxes are taken. i prefer the way above, saves code, memory, and makes it more understandable.
    hope it helps.

  • Basic Tic Tac Toe programming help please

    I'm trying to make a seperate java class(there is another main that calls this using SWING interface) that makes mark on the board.
    It's supposed to do the following
    Method makeMark returns:
    a null if the cell indicated by row and column has already been marked
    an X if it is X's turn (X gets to go first)
    a Y if it is Y's turn
    Thus makeMark will have to keep of marks made previously and return the appropriate string
    for the requested cell.
    and here is what I got so far, but only getting empty clicks as a respond. Any help will be appreciated. thanks.
    import javax.swing.JButton;
    public class TicTacToeGame {
         public String makeMark(int row, int column){
    String player = "X";
    String [][] Enum = new String [3][3];
              for (row=0; row<=2; row++){
                   for (column=0; column<=2; column++)
                        if (Enum[row][column] == "")
    if (player == "X"){
    Enum[row][column] = "X";
    player = "Y";
    return "X";
    if (player == "Y"){
    Enum[row][column] = "O";
    player = "X";
    return "Y";
    else
    return null;
              return player;
    }

    ok is there a simpler codes that will just flip-flop between X and O? I had it working before but somehow it's not working anymore. Before I had
    public String makeMark(int row, int column){
    player = "X";
    if (player = "X")
    player = "O";
    else if (player = "O")
    player = "X";
    or soemthing like this but it used to work, but I had to revise the code to do more things and it stopped even flip-flopping between X and O.
    Here's main code:
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    * This class is the GUI for TicTacToe. It only handles user clicks on
    * buttons, which represent X's and O's
    * @author Hal Mendoza
    * CSE 21 - Jan 18, 2011, 8:18:22 PM
    * TicTacToe.java
    public class TicTacToe extends JPanel implements ActionListener {
    public final static int NUM_ROWS_COLUMNS = 3;
    private JButton arrayofButtons[][] = new JButton[NUM_ROWS_COLUMNS][NUM_ROWS_COLUMNS];
    TicTacToeGame board = new TicTacToeGame();
    public TicTacToe() {
         BoxLayout ourLayout = new BoxLayout(this, BoxLayout.Y_AXIS);
         setLayout(ourLayout);
         add(buildMainPanel());
    * Builds the panel with buttons
    * @return the panel with buttons
    private JPanel buildMainPanel() {
         JPanel panel = new JPanel();
         GridLayout gridLayout = new GridLayout(0, NUM_ROWS_COLUMNS);
         panel.setLayout(gridLayout);
         for (int row = 0; row < arrayofButtons.length; ++row)
              for (int column = 0; column < arrayofButtons[0].length; ++column) {
                   arrayofButtons[row][column] = new JButton();
                   arrayofButtons[row][column].setPreferredSize(new Dimension(50, 50));
                   arrayofButtons[row][column].addActionListener(this);
                   // Use actionCommand to store x,y location of button
                   arrayofButtons[row][column].setActionCommand(Integer.toString(row) + " " +
                             Integer.toString(column));
                   panel.add(arrayofButtons[row][column]);
         return panel;
    * Called when user clicks buttons with ActionListeners.
    public void actionPerformed(ActionEvent e) {
         JButton button = (JButton) e.getSource();
         String xORo;
         String rowColumn[] = button.getActionCommand().split(" ");
         int row = Integer.parseInt(rowColumn[0]);
         int column = Integer.parseInt(rowColumn[1]);
         xORo = board.makeMark(row, column);
         if (xORo != null)
              button.setText(xORo);
    * Create the GUI and show it. For thread safety,
    * this method should be invoked from the
    * event dispatch thread.
    private static void createAndShowGUI() {
         // Create and set up the window.
         JFrame frame = new JFrame("Tic Tac Toe");
         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         // Add contents to the window.
         frame.add(new TicTacToe());
         // Display the window.
         frame.pack();
         frame.setVisible(true);
    public static void main(String[] args) {
         // Schedule a job for the event-dispatching thread:
         // creating and showing this application's GUI.
         javax.swing.SwingUtilities.invokeLater(new Runnable() {
              public void run() {
                   createAndShowGUI();
    }

  • My tic-tac-toe program sucks

    If anyone has any interest, please look at this code and tell me what is wrong with it.
    It is supposed to play tic tac toe perfectly, it does not.
    I attempted to use the negamax algorithm.
    Please post any specific changes you made.
    Thanks.

    /* This doesn't seem to work, there is always at least 1 cmd line arg for some reason
    if (argc != 0)
    { printf ("WARNING: %d command line arguement(s) ignored!n", argc); }
    else
    { printf ("TEST"); }
    The reason why there is always at least one command line argument is because the name of the executable is counted.
    For example, if you ran your program like this:
    ./tic-tac-toe foo bar
    Then:
    argc == 3
    argv[0] == tic-tac-toe
    argv[1] == foo
    argv[2] == bar
    -gz

  • Finishing tic-tac-toe program

    Hey, so I've completed all the basic steps for playing the actual game, but now I'm working on creating the final booleans for determining if someone won or if it's a stalemate. Here's my entire code, but the boolean methods of interest are located at the bottom. Do I just use the player variable for the if statements? Am I missing anything? Thanks in advance.
    import java.util.*;
    public class Eight3
        public static void main(String[] args)
             Scanner keyboard = new Scanner(System.in);
             System.out.println("Welcome to tic-tac-toe. 'X' goes first.");
             TicTacToe newBoard = new TicTacToe();
             while(true)
             System.out.println("Enter coordinates for your move:");
             String newPlay = keyboard.nextLine();
             newBoard.play(newPlay);
             newBoard.print();
    class TicTacToe
        //will  represent the tic-tac-toe "board"
        private char[][] board;
        private char player;
        public TicTacToe()
             int row, column;
             player = 'X';
             board = new char[3][3];
             for(row = 0; row < board.length; row++)
                 for(column = 0; column < board[row].length; column++)
                     board[row][column] = ' ';
         public boolean play(String s)
              if(s.equals("A1"))
                 if(board[0][0] == ' ')
                     board[0][0] = player;
                else
                     return false;
            else if(s.equals("A2"))
                 if(board[0][1] == ' ')
                     board[0][1] = player;
                else
                    return false;
            else if(s.equals("A3"))
                 if(board[0][2] == ' ')
                     board[0][2] = player;
                else
                    return false;
            else if(s.equals("B1"))
                 if(board[1][0] == ' ')
                    board[1][0] = player;
                else
                    return false;
            else if(s.equals("B2"))
                 if(board[1][1] == ' ')
                    board[1][1] = player;
                else
                        return false;
            else if(s.equals("B3"))
                 if(board[1][2] == ' ')
                    board[1][2] = player;
                else
                    return false;
            else if(s.equals("C1"))
                if(board[2][0] == ' ')
                    board[2][0] = player;
                else
                    return false;
            else if(s.equals("C2"))
                if(board[2][1] == ' ')
                    board[2][1] = player;
                else
                    return false;
            else if(s.equals("C3"))
                     if(board[2][2] == ' ')
                         board[2][2] = player;
                else
                     return false;
            else
                 return false;
            if(player == 'X')
                 player = 'O';
            else
                player = 'X';
            return true;
        public void print()
              System.out.println("      1     2     3  ");
             System.out.println("         |     |     ");
             System.out.println("A     "+board[0][0]+"  |  "+board[0][1]+"  |  "+board[0][2]+" ");
             System.out.println("    - - - - - - - - -");
             System.out.println("B     "+board[1][0]+"  |  "+board[1][1]+"  |  "+board[1][2]+" ");
             System.out.println("    - - - - - - - - -");
             System.out.println("C     "+board[2][0]+"  |  "+board[2][1]+"  |  "+board[2][2]+" ");
             System.out.println("         |     |     ");
         public boolean won()
              if((board[0][0] == player) && (board[0][1] == player) && (board[0][2] == player))
                   return true;
              else if((board[1][0] == player) && (board[1][1] == player) && (board[1][2] == player))
                   return true;
              else if((board[2][0] == player) && (board[1][1] == player) && (board[2][2] == player))
                   return true;
              else if((board[0][0] == player) && (board[1][0] == player) && (board[2][0] == player))
                   return true;
              else if((board[0][1] == player) && (board[1][1] == player) && (board[2][1] == player))
                   return true;
              else if((board[0][2] == player) && (board[1][2] == player) && (board[2][2] == player))
                   return true;
              else if((board[0][0] == player) && (board[1][1] == player) && (board[2][2] == player))
                   return true;
              else if((board[0][2] == player) && (board[1][1] == player) && (board[2][0] == player))
                   return true;
              else
                   return false;
         public boolean stalemate()
              //not sure about this
    }

    Sorry about the ugliness - no it doesn't do what I want it to yet - I would just like some assistance with the public boolean won() method. The game doesn't end when a real life winner is determined. So, if we could just start with that, that'd be great. Thanks.

  • Powershell tic tac toe programming

    Hey guys, I've got a little question, I'm working on a little game since some time now, and I have a little problem. I need to get the color of a button. Let me explain:
    Instead of crosses and circles, I'm using colors for my tic tac toe (or Noughts and crosses dunno how you call it) and I need to get the color of the buttons so I can program the computer to have his plays based on mine, have you got any idea?

    Try this. It works just fine:
    [System.Windows.Forms.Application]::EnableVisualStyles()
    $form1 = New-Object 'System.Windows.Forms.Form'
    $button1 = New-Object 'System.Windows.Forms.Button'
    $buttonOK = New-Object 'System.Windows.Forms.Button'
    $InitialFormWindowState = New-Object 'System.Windows.Forms.FormWindowState'
    #endregion Generated Form Objects
    $button1_Click={
    if($button1.BackColor -eq 'red'){$button1.BackColor='blue'}else{$button1.BackColor='red'}
    $Form_StateCorrection_Load=
    #Correct the initial state of the form to prevent the .Net maximized form issue
    $form1.WindowState = $InitialFormWindowState
    $Form_Cleanup_FormClosed=
    #Remove all event handlers from the controls
    try
    $button1.remove_Click($button1_Click)
    $form1.remove_Load($FormEvent_Load)
    $form1.remove_Load($Form_StateCorrection_Load)
    $form1.remove_FormClosed($Form_Cleanup_FormClosed)
    catch [Exception]
    $form1.SuspendLayout()
    $form1.Controls.Add($button1)
    $form1.Controls.Add($buttonOK)
    $form1.AcceptButton = $buttonOK
    $form1.ClientSize = '438, 262'
    $form1.FormBorderStyle = 'FixedDialog'
    $form1.MaximizeBox = $False
    $form1.MinimizeBox = $False
    $form1.Name = "form1"
    $form1.StartPosition = 'CenterScreen'
    $form1.Text = "Form"
    # button1
    $button1.BackColor = 'Red'
    $button1.Location = '197, 55'
    $button1.Name = "button1"
    $button1.Size = '75, 23'
    $button1.TabIndex = 1
    $button1.Text = "button1"
    $button1.UseVisualStyleBackColor = $False
    $button1.add_Click($button1_Click)
    # buttonOK
    $buttonOK.Anchor = 'Bottom, Right'
    $buttonOK.DialogResult = 'OK'
    $buttonOK.Location = '351, 227'
    $buttonOK.Name = "buttonOK"
    $buttonOK.Size = '75, 23'
    $buttonOK.TabIndex = 0
    $buttonOK.Text = "&OK"
    $buttonOK.UseVisualStyleBackColor = $True
    $form1.ResumeLayout()
    #endregion Generated Form Code
    $InitialFormWindowState = $form1.WindowState
    $form1.add_Load($Form_StateCorrection_Load)
    #Clean up the control events
    $form1.add_FormClosed($Form_Cleanup_FormClosed)
    $form1.ShowDialog()
    ¯\_(ツ)_/¯

  • Tic Tac Toe Program

    I want to write a tic tac toe applet that draws a game board and then accepts mouseclicks into the squares. It automatically changes players after each turn and declares a winner at the end.
    I figured out how I might do this by using a JFrame with a grid layout of buttons in a panel (i.e. click buttons and their labels change?).
    But how would I go about doing it without using buttons. I need to create a grid of squares that accept mouse clicks. I also need to be able to proclaim a winner based upon a winning pattern.
    Any ideas? Could you just point me in the right direction?
    How would the grid be generated? (A series of rectangle objects? Lines?)
    How would I actually place a letter (x or o) in a square. ( some calculating of bounding coordinates for each box?)
    Thanks!!

    each square could be a jpanel. write a class called Square, that extends jpanel.
    implement MouseListener... and that's about it. It will just be a state machine.
    In your main class, make a 2d array of Squares...
    not really difficult.

  • TIC TAC TOE Programming Issue

    Somehow I only have the X's in the i=j or i+j=2 boxes and O's in all the other. Anybody know what's the problem and I can't get it to repeat 3 times...i tried doing the do while loop
       public void actionPerformed( ActionEvent e )
         int i=0;
         int j=0;
         int turn = 0;
         int currentGame = 1;
         boolean winner;
         boolean found = false; //Search for button in 2-D array
         char winChar = ' '; //Hold winner's symbol
         showStatus("");
         for(i=0; i<ROW; ++i)
            for(j=0; j<COL && !found; ++j)
               //Sets X to all the odd turns
               if(turn%2==1 && e.getSource()==ttt[i][j])
                                          //Which button was pressed?
                  ttt[i][j].setBackground(Color.red); //Red X
                  ttt[i][j].setFont(tttFont); //Set to 48 pt bold font
                  ttt[i][j].setText("X"); //Assign 'X' to odd play
                  ttt[i][j].setEnabled(false); //Disable button
                  winChar = 'X'; //Assign symbol
                  found = true;
               //Sets O to all the even turns
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                  ttt[i][j].setFont(tttFont); //Set to 48 pt bold font
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                  ttt[i][j].setEnabled(false); //Disable button
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                  found = true;
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               for(j=0; j<COL; ++j)
                  ttt[i][j].setBackground(Color.white);
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                  ttt[i][j].setEnabled(true); //Enable buttons
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               showStatus("WINNER of GAME #" + currentGame + ":" + winChar);
               games[currentGame] = winChar; //Store winner in 1-D array
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               showStatus("WINNERS: #1:" + games[1] + "#2:" + games[2] + "#3:" +
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       }

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    An actionPerformed is called for each mouse click so you certainly shouldn't be intialising stuff like turn numbers etc in one.
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    And it's likely to look better if you use ImageIcons for your symbols, not character strings.

  • NEED TIC TAC TOE HELP

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    C:\Class\Teresa\TicTacToe017.java:114: 'else' without 'if'
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    C:\Class\Teresa\TicTacToe017.java:185: 'else' without 'if'
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    location: class TicTacToe017
                        call();
    ^
    C:\Class\Teresa\TicTacToe017.java:145: cannot resolve symbol
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    location: class TicTacToe017
    writeBoard();
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    File name: TicTacToe.java
    A class to play TicTacToe.
    Entries cannot be changed once they are entered.
    Written by: Lew Rakocy
    email address: [email protected]
    Date: 9/2/00
    Changes: 03/13/2003 Made comments like text examples.
    Added code to display board after win and draw.
    public class TicTacToe017
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    private static int turnCol; // select move
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    System.out.println("-----------------");
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    System.out.println("| " + (row + 1)
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    + " | " + board[row][1]
    + " | " + board[row][2]
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    + " separated by a space.");
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    turnCol = SavitchIn.readInt();
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    System.out.println(" and column #" + turnCol);
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    System.out.println(
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    System.out.println();
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    writeBoard();
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    // WRITE A FOR LOOP FOR THE DIAGONAL CHECKS HERE
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    System.out.println();
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    entryCount = 0;
    System.out.println();

    the "else without if" means that you have an else statement that wasn't attached to an if statement. In your case, it seems to be because you had multiple statements following an if statement, and you didn't enclose them in a single block.
    The "cannot resolve symbol" means that you referred to something that wasn't defined. Either it's your code, and you forgot to define it, or you were referring to someone else's code, in which case you probably forgot an import statement, or you're using their code incorrectly.

  • Tic - Tac - Toe Game - Please Help!

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    its amazing how much code a simple game like tic-tac-toe can require.. well, only if you program the AI of the computer.. i wrote one in c++ last year, for my computer science class, and the whole class had trouble with it, mainly the AI.. a suggestion to you: write it in an object-oriented manner. i ended up writing it procedurally and in the end, it looked very bad, but it worked!
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    anyway, ill talk to ya later, good luck,
    Steven Berardi

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    He's an old man who walks with a cane and you can't spare him a duke!

  • Help with printing a tic tac toe board (using a loop to print)

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        private int O;
        private Scanner p1choice;
        private Scanner p2choice;
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            p2choice = new Scanner(System.in);
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            System.out.println("This spot has already been taken");
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    Anyway the answer is that you are trying to create an array of char as there is no such thing as a board[3][3].
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