Need swing help

I'm having a lot of troble with a java project i am doing for school. We have to make this word matching type game, and I'm unable to get the icons to repaint correctly. More specifically they will not show up on load, but if i resize the window they display correctly, they will also not refresh when the state of the game changes. I've pasted all the code that relates to drawing bellow, any help would be very apreciated. Thank you.
//package Phase2;
import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
public class Draw extends JFrame
     private Loader _loader;
     private java.util.LinkedList<GTile> _column1;
     private java.util.LinkedList<GTile> _column2;
     private java.util.LinkedList<GTile> _column3;
     private java.util.LinkedList<GTile> _column4;
     private java.util.LinkedList<GTile> _column5;
     private java.util.LinkedList<GTile> _column6;
     private java.util.LinkedList<GTile> _column7;
     private java.util.ArrayList<String> _arrayList;
     private java.util.ArrayList<java.util.LinkedList<GTile>> _2DArray;
     //private java.util.ArrayList<Picture> _pictures;
     private GamePanel GameBoard;
     private GameState _gsObj;
     public Draw(GameState arg_gsObj)
          super("Bookworm Group 4");
          setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
          _loader = new Loader();
          _gsObj = arg_gsObj;
          _column1 = new java.util.LinkedList<GTile>();
          _column2 = new java.util.LinkedList<GTile>();
          _column3 = new java.util.LinkedList<GTile>();
          _column4 = new java.util.LinkedList<GTile>();
          _column5 = new java.util.LinkedList<GTile>();
          _column6 = new java.util.LinkedList<GTile>();
          _column7 = new java.util.LinkedList<GTile>();
          _2DArray = new java.util.ArrayList<java.util.LinkedList<GTile>>();
          establishArrays();
          GameBoard = new GamePanel(_2DArray, _gsObj, _loader);
          getContentPane().add(GameBoard, BorderLayout.CENTER);
          setVisible(true);
          pack();
          show();
          paintComponents(this.getGraphics());
          //resize( 500, 500 );
     public void establishArrays()
          for(int i=0; i<8; i++)
               _column1.add(_loader.Send(1, i));
          for(int i=0; i<7; i++)
               _column2.add(_loader.Send(2 ,i));
          for(int i=0; i<8; i++)
               _column3.add(_loader.Send(3, i));
          for(int i=0; i<7; i++)
               _column4.add(_loader.Send(4, i));
          for(int i=0; i<8; i++)
               _column5.add(_loader.Send(5, i));
          for(int i=0; i<7; i++)
               _column6.add(_loader.Send(6, i));
          for(int i=0; i<8; i++)
               _column7.add(_loader.Send(7, i));
          _2DArray.add(_column1);
          _2DArray.add(_column2);
          _2DArray.add(_column3);
          _2DArray.add(_column4);
          _2DArray.add(_column5);
          _2DArray.add(_column6);
          _2DArray.add(_column7);
     public void update(Graphics g)
          super.update(g);
          System.out.println("update called");
          Graphics2D g2d = (Graphics2D)g;
          GameBoard.update(g2d);
     //     g2d.drawImage(_image, 0, 0, null);
     public void repaint()
          super.repaint();
          System.out.println("Draw repaint called");
          //Graphics2D g2d = (Graphics2D)this.getGraphics();
     //     g2d.drawImage(_image, 0, 0, null);
     public void paint(Graphics g)
          super.paint(g);
          System.out.println("Draw Paint called");
          System.out.println("Draw: "+this.getGraphics());
          System.out.println(g);
          Graphics2D g2d = (Graphics2D)g;
          GameBoard.update(g2d);
     //     g2d.drawImage(_image, 0, 0, null);
/package Phase2;
import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
class GamePanel extends JPanel
     private GameColumn _column1;
     private GameColumn _column2;
     private GameColumn _column3;
     private GameColumn _column4;
     private GameColumn _column5;
     private GameColumn _column6;
     private GameColumn _column7;
     private GameState _gsObj;
     private Loader _loader;
     java.util.ArrayList<GTile> _selectedTiles;
     java.util.ArrayList<java.util.LinkedList<GTile>> _cArray;
     public GamePanel(java.util.ArrayList<java.util.LinkedList<GTile>> arg_array, GameState arg_gsObj, Loader arg_loader)
          super();
          _cArray = arg_array;
          _gsObj = arg_gsObj;
          _loader = arg_loader;
          _selectedTiles = new java.util.ArrayList<GTile>();
          GridLayout board = new GridLayout(1,7);
          setLayout(board);
          buildColumns();
          setVisible(true);
          this.setBackground(java.awt.Color.WHITE);               
     public void buildColumns()
          _column1 = new GameColumn(_cArray.get(0), 1, this);
          _column2 = new GameColumn(_cArray.get(1), 2, this);
          _column3 = new GameColumn(_cArray.get(2), 3, this);
          _column4 = new GameColumn(_cArray.get(3), 4, this);
          _column5 = new GameColumn(_cArray.get(4), 5, this);
          _column6 = new GameColumn(_cArray.get(5), 6, this);
          _column7 = new GameColumn(_cArray.get(6), 7, this);
          add(_column1);
          add(_column2);
          add(_column3);
          add(_column4);
          add(_column5);
          add(_column6);
          add(_column7);
          System.out.println("gamePanel: "+this.getGraphics());
     public void paint(Graphics g)
          GTile temp = new GTile("z");
          for(int i=0; i<8; i++)
               temp = _column1.getTile(i);
               temp.repaint();
          for(int i=0; i<7; i++)
               temp = _column2.getTile(i);
               temp.repaint();
          for(int i=0; i<8; i++)
               temp = _column3.getTile(i);
               temp.repaint();
          for(int i=0; i<7; i++)
               temp = _column4.getTile(i);
               temp.repaint();
          for(int i=0; i<8; i++)
               temp = _column5.getTile(i);
               temp.repaint();
          for(int i=0; i<7; i++)
               temp = _column6.getTile(i);
               temp.repaint();
          for(int i=0; i<8; i++)
               temp = _column7.getTile(i);
               temp.repaint();
    public void follow(GTile arg_tile)
         System.out.println("heres a tile "+arg_tile.getColumn()+" "+arg_tile.getPos());
         if(!_selectedTiles.isEmpty())
              GTile lastTile = _selectedTiles.get(0);
              System.out.println("last tile "+lastTile.getColumn()+" "+lastTile.getPos());
              if(arg_tile.getColumn() == lastTile.getColumn() && arg_tile.getPos() == lastTile.getPos())
                   if(_gsObj.Submit(_selectedTiles))
                        this.removeTiles(_selectedTiles);
                   _selectedTiles.clear();
              }else if(this.adjacent(arg_tile))
                   _selectedTiles.add(0, arg_tile);
              }else
                   _selectedTiles.clear();
                   _selectedTiles.add(0, arg_tile);
         }else
              _selectedTiles.add(0, arg_tile);
    private void removeTiles(java.util.ArrayList<GTile> arg_deadTiles)
         for(int i = 0; i<arg_deadTiles.size(); i++)
              GTile tempTile = arg_deadTiles.get(i);
              int column = tempTile.getColumn() - 1;
              java.util.LinkedList<GTile> tempColumn = _cArray.get(column);
              for(int k = tempTile.getPos(); k >0; k--)
                   tempColumn.set(k, tempColumn.get(k-1));
              tempColumn.set(0, _loader.Send(column, 0));
              _cArray.set(column, tempColumn);
         this.removeAll();
         this.buildColumns();
         System.out.println(this.getGraphics());
         this.update(this.getGraphics());
         System.out.println("\n\n\n");
         //this.resize(500, 500);
    private boolean adjacent(GTile arg_tile)
         if(!_selectedTiles.isEmpty())
              GTile lastTile = _selectedTiles.get(0);
              System.out.println("modulus"+arg_tile.getColumn()%2);
              if(arg_tile.getColumn()%2 == 1)
                   System.out.println("this is a 7 tile column"+arg_tile.getColumn()%2);
                   if(arg_tile.getColumn() == lastTile.getColumn())
                        if( arg_tile.getPos()+1 == lastTile.getPos() || arg_tile.getPos()-1 == lastTile.getPos())
                             return true;
                        }else
                             return false;
                   }else if(arg_tile.getColumn()+1 == lastTile.getColumn())
                        if( arg_tile.getPos()-1 == lastTile.getPos() || arg_tile.getPos() == lastTile.getPos())
                             return true;
                        }else
                             return false;
                   }else if(arg_tile.getColumn()-1 == lastTile.getColumn())
                        if( arg_tile.getPos()-1 == lastTile.getPos() || arg_tile.getPos() == lastTile.getPos())
                             return true;
                        }else
                             return false;
                   }else
                        return false;
              }else
                   if(arg_tile.getColumn() == lastTile.getColumn())
                        if( arg_tile.getPos()+1 == lastTile.getPos() || arg_tile.getPos()-1 == lastTile.getPos())
                             return true;
                        }else
                             return false;
                   }else if(arg_tile.getColumn()+1 == lastTile.getColumn())
                        if( arg_tile.getPos()+1 == lastTile.getPos() || arg_tile.getPos() == lastTile.getPos())
                             return true;
                        }else
                             return false;
                   }else if(arg_tile.getColumn()-1 == lastTile.getColumn())
                        if( arg_tile.getPos()+1 == lastTile.getPos() || arg_tile.getPos() == lastTile.getPos())
                             return true;
                        }else
                             return false;
                   }else
                        return false;
         return false;
//package Phase2;
import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
class GameColumn extends JPanel
     private java.util.LinkedList<GTile> _tArray;
     private int _cnumber;
     private GamePanel _gpObj;
     public GameColumn(java.util.LinkedList<GTile> arg_tArray, int arg_cnumber, GamePanel arg_gpObj)
          super();
          _cnumber = arg_cnumber;
          _tArray = arg_tArray;
          _gpObj = arg_gpObj;
          int height = _tArray.size();
          GridLayout cLayout = new GridLayout(height, 1);
          setLayout(cLayout);
          for(int i=0; i<height; i++)
               GTile temp = _tArray.get(i);
               temp.setGP(_gpObj);
               System.out.println(_tArray.get(i)._gpObj);
               add(_tArray.get(i));
          if(height == 7)
               float tempY = 15;
               setAlignmentY(tempY);
          setVisible(true);
          this.setBackground(java.awt.Color.WHITE);
          System.out.println("gamecolumn: "+this.getGraphics());
     public GTile getTile(int arg_pos)
          return _tArray.get(arg_pos);
     public int GetSize()
          return _tArray.size();
     public void paint(Graphics comp)
          super.paint(comp);
          GTile tempTile = new GTile("x");
          int height = _tArray.size();
          for(int i=0; i<height; i++)
               tempTile = _tArray.get(i);
               tempTile.paintComponent(comp);
//package Phase2;
import java.awt.*;
import java.awt.Graphics2D;
import javax.swing.event.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.geom.AffineTransform;
public class GTile extends JComponent
     private String _letter;
     private int _column;
     private int _pos;
     public GamePanel _gpObj;
     private Image _image;
     private Graphics2D DDGraphic;
     public GTile(String arg_letter)
          super();
          _letter = arg_letter;
          _column = 0;
          _pos = 0;
          _image = new ImageIcon("Pictures/"+_letter+".GIF").getImage();
          this.setMinimumSize(new Dimension(30,30));
          this.setMaximumSize(new Dimension(30,30));
          this.setBackground(java.awt.Color.WHITE);
          this.addMouseListener(new MouseAdapter()
               public void mouseClicked(MouseEvent e){
                         handleClick();
               public void mousePressed(MouseEvent e){
                         //setCurrent(e);
               public void mouseReleased(MouseEvent e){
                         //releaseCurrent();
          setVisible(true);
     public void setPos(int arg_column, int arg_pos )
          _column = arg_column;
          _pos = arg_pos;
     public void setGP(GamePanel arg_gpObj)
          _gpObj = arg_gpObj;
     public int getColumn()
          return _column;
     public int getPos()
          return _pos;
     public String getLetter()
          return _letter;
     public void handleClick()
          GTile temp = this;
          System.out.println("we got anything here?");
          _gpObj.follow(temp);
     public void paint(Graphics g)
          super.paint(g);
          if(_letter.equals("A"))
               System.out.println("\npos "+_pos+" col "+_column);
               System.out.println("Paint called");
               System.out.println(g);
          Graphics2D g2d = (Graphics2D)g;
          g2d.drawImage(_image, 0, 0, null);
     public void paintComponent(Graphics g)
          super.paintComponent(g);
          Graphics2D g2d = (Graphics2D)g;
          if(_letter.equals("A"))
               System.out.println("\npos "+_pos+" col "+_column);
               System.out.println("paintComponet called");
               System.out.println(g);
               System.out.println(this.getGraphics());
          g2d.drawImage(_image, 0, 0, null);
          //_image.paintIcon(this, DDGraphic, 0, 0);
          setVisible(true);
          

Well, I would start by reading the Swing tutorial on [url http://java.sun.com/docs/books/tutorial/uiswing/misc/icon.html]How to Use Icons. The easiest way is to just add the icon to a JLabel.
You code is full of overrides. There should be no need to override methods like "update, paint, repaint" of your main JFrame. Even the panels you use override the paint method. Although I strongly doubt you need to override the paint() method, the correct way to override the painting is by overriding the paintComponent(..) method.
I would suggest you don't need any of your override logic. Instead you just replace the icon of each JLabel by using setIcon.

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          private JTextField name;
          private JTextField number;
          private JButton first;
          private JButton prev;
          private JTextField current;
          private JButton next;
          private JButton last;
          private JButton add;
          private JButton exit;
          private final int winw = 410;
          private final int winh = 200;
           private buttonAction()
             super("Wage Calculate");
             setSize(winw, winh);
             setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
             addWindowListener(new Closing());
             setLayout (new BorderLayout());
             loadData();        
             buildPanel();
             buildButtomButtons();
             setVisible(true);
           private void buildPanel()
             nameL = new JLabel("Name:");
             numberL = new JLabel("Number:");
             name = new JTextField(10);
             number = new  JTextField(5);
             JPanel panel =new JPanel();
             panel.setLayout(new GridLayout(2,1));
             panel.add(nameL);
             panel.add(name);
             panel.add(numberL);
             panel.add(number);
             add(panel, BorderLayout.NORTH);
           private void buildButtomButtons()
             first = new JButton("First");
             prev = new JButton("Prev");
             current = new JTextField(5);
             current.setEditable(false);
             next = new JButton("Next");
             last = new JButton("Last");
             add = new JButton("Add");
             exit = new JButton("Exit");
             JPanel button = new JPanel();
             first.addActionListener(new ButtonListener());
             prev.addActionListener(new ButtonListener());
             current.addActionListener(new ButtonListener());
             next.addActionListener(new ButtonListener());
             last.addActionListener(new ButtonListener());
             add.addActionListener(new ButtonListener());
             button.add(first);
             button.add(prev);
             button.add(current);
             button.add(next);
             button.add(last);
             button.add(add);
             add(button, BorderLayout.SOUTH);
            // save the data into the file when the application is close
           public class Closing extends WindowAdapter
              public void windowClosing(WindowEvent e)  
                try {
                   PrintWriter out = new PrintWriter (new FileWriter("myData.txt"));
                   out.println (name.getText());
                   out.println(number.getText());
                   out.close();
                    catch (IOException ee) {
                   // Happens if the file cannot be written to for any reason
                      JOptionPane.showMessageDialog(null, "Could not save the file " + ee.getMessage());
                System.exit(0);
           private void loadData()
             try {
                BufferedReader fileReader = new BufferedReader(new FileReader(new File("myData.txt")));
                String lineRead = fileReader.readLine();
                  // I need help how to load the data
                 catch (FileNotFoundException e)
                   e.printStackTrace();
                 catch (IOException e) {
                   e.printStackTrace();
            //handle the first, previous, next, last, add buttons
           private class ButtonListener implements ActionListener
              public void actionPerformed(ActionEvent e)
                Object button = e.getSource();
                if (button == add)
                   try
                      PrintWriter out = new PrintWriter (new FileWriter("myData.txt"));
                      out.println (name.getText());
                      out.println(number.getText());
                      out.close();
                       catch (IOException ee)
                      // Happens if the file cannot be written to for any reason
                         JOptionPane.showMessageDialog(null, "Could not save the file " + ee.getMessage());
                        //I need help for the first, privious and last buttons
           public static void main(String[] args)
             buttonAction pr = new buttonAction();
       }

    are you trying to load a multi line textfile int a JTextField? If you try to load this in a while loop as you read the file, it will zoom through the file, and you will probably only see the last line of the file (or nothing if the last line is blank) in the jtextfield. Consider using a JTextArea or some other component that can hold multiple lines. Also your file reading method calls look wrong to me. You appear to read a line, then continually check if that one read line is null, and if not do a while loop, that looks to loop forever. Look at the java I/O examples for how to do this right.
    Good luck

  • Need algorithm help

    I need some help with my 3 class hangman program.
    whenever the program is run, it doesn't function as intended when a letter is entered. Any advice is greatly appreciated.
    Here's what I have so far:
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    //<applet code="Hangman.class" width=400 height=400>
    //</applet>
    public class Hangman extends JApplet implements ActionListener
         private final int WIDTH = 400;
         private final int HEIGHT = 400;
         private JPanel panel,tools;
         private JLabel inputLabel;
         private Hang drawing;
         private JTextField guess;
         RandomWord t = new RandomWord();
         public String answer = t.getWord();
         public void init()
              tools = new JPanel();
              tools.setLayout(new BoxLayout(tools,BoxLayout.X_AXIS));
              tools.setBackground(Color.yellow);
              tools.setOpaque(true);
              guess = new JTextField(1);
              guess.addActionListener(this);
              inputLabel = new JLabel("Enter Guess:");
              tools.add(inputLabel);
              tools.add(guess);
              drawing = new Hang();
              panel = new JPanel();
              panel.add(tools);
              panel.add(drawing);
              getContentPane().add(panel);
              setSize(WIDTH,HEIGHT);
         public void actionPerformed(ActionEvent event)
              String g = guess.getText();
              int incorr = 0;
              int c = 0;
              int i;
              for(i = 0;i<answer.length();i++)
                   if((answer.substring(i,i+1)).equals(g))
                        c++;
                        drawing.setLetter(i,g);
              if(c == 0)
                   incorr++;
                   drawing.setIndex(incorr);
              repaint();
    // class number 2:
    import java.awt.*;
    import javax.swing.JPanel;
    public class Hang extends JPanel
         private final int PAN_HEI = 400;
         private final int PAN_WID = 400;
         private int index;
         private int posNum,corr = 0;
         private String print;
         public Hang()
              setBackground(Color.black);
              setPreferredSize(new Dimension(PAN_WID,PAN_HEI));
         public void setIndex(int v)
              index = v;
         public void setLetter(int y,String s)
              print = s;
              posNum = y + 1;
         public void drawBase(Graphics page)
              setBackground(Color.white);
              page.setColor(Color.black);
              page.fillRect(0,350,150,50);// base
              page.fillRect(0,150,25,200);
              page.fillRect(0,125,100,25);
              page.setColor(Color.gray);
              page.fillRect(84,125,7,50);// rope
              page.setColor(Color.black);
              page.drawOval(75,175,24,25);// head
              page.drawLine(250,55,255,55);
              page.drawLine(260,55,265,55);
              page.drawLine(270,55,275,55);
              page.drawLine(280,55,285,55);     
              page.drawLine(290,55,295,55);
              page.drawLine(300,55,305,55);
              page.drawLine(310,55,315,55);
         public void paintComponent(Graphics page)
              super.paintComponent(page);
              this.drawBase(page);
              if(index == 1)
                   page.drawLine(84,200,84,250);
              if(index == 2)
                   page.drawLine(84,215,34,175);
              if(index == 3)
                   page.drawLine(84,215,116,175);
              if(index == 4)
                   page.drawLine(84,250,50,300);
              if(index == 5)
                   page.drawLine(84,250,100,300);
                   page.drawString("You Lose",250,75);
              if(posNum == 1)
                   corr++;
                   page.drawString(print,250,50);
              if(posNum == 2)
                   corr++;
                   page.drawString(print,260,50);
              if(posNum == 3)
                   corr++;
                   page.drawString(print,270,50);
              if(posNum == 4)
                   corr++;
                   page.drawString(print,280,50);
              if(posNum == 5)
                   corr++;
                   page.drawString(print,290,50);
              if(posNum == 6)
                   corr++;
                   page.drawString(print,300,50);
              if(posNum == 7)
                   corr++;
                   page.drawString(print,310,50);
              if(corr == 7)
                   page.drawString("You Win",250,75);
    //last class :
    import java.util.Random;
    public class RandomWord
         Random g = new Random();
         String w1;
         String w2;
         String w3;
         String w4;
         String w5;
         String w6;
         String w7;
         String w8;
         public RandomWord()
              w1 = "freedom";
              w2 = "justice";
              w3 = "impulse";
              w4 = "destiny";
              w5 = "celsius";
              w6 = "ignited";
              w7 = "believe";
              w8 = "realize";
         public String getWord()
              String x = " ";
              int a = g.nextInt(6);
              if(a == 0) x = w1;
              if(a == 1) x =  w2;
              if(a == 2) x =  w3;
              if(a == 3) x = w4;
              if(a == 4) x = w5;
              if(a == 5) x = w6;
              if(a == 6) x = w7;
              if(a == 7) x = w8;
              return x;
    }I'm a very inexperiencd programmer as you can see.

    Darn, I thought you actually needed algorithm help. But instead all I see is:
    "Here's all my code. It doesn't work right. Let me plop it onto your virtual desk and ask that you just fix it for me. I'm going shopping (or whatever) and will be back soon."

  • Need some help on Wizard design estimation

    I am a newbie to swing and designing GUIs. Now I am assigned a work to design and write the code for a wizard which is a little complex. As far as my estimation goes, i think it will have atleast 20 screens that it can go through (overall). I have to make all the decision makings and stuffs related to that wizard. That's no problem, but I am asked to give estimation for the amount of time I am gonna take to finish this (in days, I work for 8 hours a day).
    Well, before I need any help from the techinical point of view, I need a help on this estimation thing. Any one out there must have desinged a wizard and will know the effort and time they took when they designed it for the first time. So, friends, bcos I don't have an experience before, I am unable to estimate. If anyone of you have done it before, please tell me how long I may take to finish it. Remember, I am a newbie to both swing as well as Wizards.
    Thank you and I hope I am gonna need a lot of help when i start doing it.
    Srikanth.

    Well design is one thing you must keep in consideration, however, what about Testing? Are you going to use the MVC to make the Wizard?
    Do you know if you have to handle in a 100% working Wizard / Application? In that case then you will have to test your application very hard. If using the MVC, then you could also have to write some JUnit testing for the Control Classes. UI interfacing in Java may be a hassel, but if you are into some simple and want to do it fast then I sugest using some 3rd party tool like JDeveloper. However do not try to use any layouts, just fix position everything, otherwise just try to code it yourself using any tool, even TextPad.
    Is this a one man project? When someone asks me for estimates I try to think of worse case scenario! When developing anything, something will always go wrong, and thus in your plan you must always put some time were you handle this problem.
    When doing your estimates do not worry calling this time "Bug Fixing", "Recovery Time", since that would mean you have experiance and that you know how a project must be handled.
    Also, are you going to just start programming this thing, or (BETTER) you are gona plan it first? Planning takes time. (Remember the Waterfall aproach, and the other models). Planning, even if for just a couple of days would be quite better since you would not finnish to change code 5 days before dead line.
    Do you have to document thos Wizard when you are ready, User Documentation / Technical Documentation, and so on? That also takes time to make.
    In the end it all depends what kind of management you have. If you work in a small comapany which just demands quantity and not quaility then do not listin to all the bull sh*t I wrote above, and just give the smallest ammount you can. Otherwise ask, and check what they are expecting, then you can give a proper deadline.

  • Basic Output program need some help...Please

    import java.io.*;
    class FileOutputDemo
    public static void main(String args[])
    int one=1, two=2, three=3;
         FileOutputStream out; // declare a file output object
         PrintStream p; // declare a print stream object
         try
              // Create a new file output stream
              // connected to "myfile.html"
              out = new FileOutputStream("myfile.html");
              // Connect print stream to the output stream
              p = new PrintStream( out );
              p.printf ("This is written to a file %d", one);
              p.close();
         catch (Exception e)
              System.err.println ("Error writing to file");
    }Hello I am new to java, and I hope someone help me to modify the above code in order to make it work as the following:
    I have a list of integer values like 1, 2, 3, 4? 10
    And I want the program to substitute the integer values (the integer declared list) subsequently one by one to output a new html file as the following output:
    This is written to a file 1
    This is written to a file 2
    This is written to a file3 ?etc
    Also this substitution has to be outputted to a new file every time.
    Thank you very much in advance for your kind help
    if i have to post this anywhere else please advise me..
    Adam

    import java.io.*;
    public class FileOutputDemo
        public static void main(String[] args) {
             FileOutputStream out; // declare a file output object
             PrintStream p; // declare a print stream object
             try
                  // Create a new file output stream
                  // connected to "myfile.html"
                  out = new FileOutputStream("myfile.html");
                  p = new PrintStream( out );
                  int[] arrayOfInts = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
                for (int element : arrayOfInts)
                     p.printf (element + " ");
                  p.close();
                  // Connect print stream to the output stream
             catch (Exception e)
                  System.err.println ("Error writing to file");
    }ok .... guys i really understand what do you mean,
    i only need your help to make the program print one integer at a time from the array to a seprate file ....what do you suggest ... any hints
    Thanks

  • Remote App on iPad connects but drops after about  20 mins. Need to turn  off wait about 1 minute then turn on wifi on iMac before it can reconnect. Need some help please.

    Remote App on iPad connects but drops after about  20 mins. Need to turn  off wait about 1 minute, then turn on wifi on iMac before it can reconnect. Need some help please.
    Already gone through troubleshooting guide a zillion times. Thanks.

    This worked for me... A little time consuming but once you get rolling it goes GREAT... Thanks....
    I got my artwork and saved it to my Desktop
    Opened up Microsoft Paint and clicked on "File" and "Open" and found it to get it on the screen to resize it
    Clicked "resize" and a box for changing it opened up
    Checked the box "Pixels" and "Unchecked maintain aspect ratio"
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    Clicked on "OK" and went back to "File" and did a "Save As" and chose JPEG Picture
    It came up "File Already Existed" and clicked "OK" (really did not care about the original artwork I found because wrong size)
    Went to iTunes and on the movie right clicked on "Get Info", clicked on "Details", then "Artwork"
    Go to the little box on the top left that shows your old artwork and click on it to get the little blue border to appear around it and hit "Delete" to make it gone
    Click on "Add Artwork" and find it where you put the one from above on your Desktop and hit "Open" and OK and your new artwork is now there and all good.
    Sounds like a lot of steps to follow but after around 5 or so you will fly through it. This worked perfect on my iPhone 6 Plus and I have artwork on my Home Videos now.

  • Need your help in Remodeling concept

    Hi Gurus need your help in time estimations
    I have a cube with data and now I need to add 10 new info objects to the cube which are including Date fields (BUDAT, BLDAT) these 10 fields will be populated to the cube from a Z table in ECC as we donu2019t have these fields in the cube we have to go for remodeling of the cube
    My client requires how much time it will take to complete this
    Now I want to know how much time it would take to do this (if any customer exits and user exits are required) and addition if new fields will have any effect on the current queries
    Please advice in this
    Thank you

    The time taken will depends on a lots of factor like server speed, available memory, background jobs etc. Apart from this, the time will also depends on how much the cube is filled i.e. the no. of records in the cube. Its very abstract to tell you the exact time taken for this. But, please make sure that you have the backup of the cube which you are going to re-model. T0 say, I think 3-4 hours should be ok for the remodelling.
    Thanks.
    Shambhu

  • Need your help on performance issue please

    Hello everyone!
    I need your help to understand an effect I notice with a Thread class I built. I currently work on enhancement of my application Playlist Editor (see http://www.lightdev.com/page74.htm) and a new release will be available soon.
    Among other extensions the new release will have a title filter function which is based on audio data that is recursively read from ID3 tags of files found in a given root directory. The data collection is done by a CollectionThread class which reads into a data model class AudioDataModel and the entire process works fine, no problem with that.
    However, when my application is started for the first time the CollectionThread runs approximately 3 minutes to collect data from approximately 4300 audio files on an Intel Pentium M 1,4 GHz, 512 MB RAM, Windows XP SP2. When the application is shut down and started again, it takes only a few seconds to do the same task for all subsequent launches.
    I already tried to start the application with java option -Xms40m to increase initial heap size. This increases performance in general but the effect is still the same, i.e. first run lasts significantly longer than subsequent runs.
    I also tried to build a pool mechanism which creates many empty objects in the data model and then releases them to contain the actual data at is being read in but this did not lead to better performance.
    It must have to do with how Java (or Windows?) allocates and caches memory. I wonder whether there is a way to pre-allocate memory or if there are any other ideas to improve performance so that the process always only takes seconds instead of minutes?
    I attach the key classes to this message. Any help or ideas is much appreciated!
    Thanks a lot a best regards
    Ulrich
    PS: You can use the news subscription service at
    http://www.lightdev.com/dynTemplate.php4?id=80&dynPage=subscribe.php4 to be informed when the new release of Playlist Editor is available.
    All classes posted here do not need debugging, they already have proven to run error free. The classes are only posted for information for the interested reader - no need to go through all the stuff in detail - only if it interests you.
    My application calls class CollectionThread wich is a subclass of InfoThread. CollectionThread recursively goes through a directory and file structure and stores found ID3 tag information in instances of class ID3v11Tag which in turn gets stored in one instance of class AudioDataModel. All classes are shown below.
    This is the mentioned CollectionThread
    * Light Development Playlist Editor
    * Copyright (C) 2004 Ulrich Hilger
    * This program is free software; you can redistribute it and/or
    * modify it under the terms of the GNU General Public License
    * as published by the Free Software Foundation; either version 2
    * of the License, or (at your option) any later version.
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    * GNU General Public License for more details.
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software
    * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    package com.lightdev.app.playlisteditor.data;
    import com.lightdev.lib.util.InfoThread;
    import java.io.File;
    * A class to collect audio data from a given storage location.
    * <p>
    * <code>CollectionThread</code> uses ID3 tag information to gain data.
    * </p>
    * <p>See <a href="http://www.id3.org">http://www.id3.org</a> for details about
    * ID3 tags.</p>
    * @author Ulrich Hilger
    * @author Light Development
    * @author <a href="http://www.lightdev.com">http://www.lightdev.com</a>
    * @author <a href="mailto:[email protected]">[email protected]</a>
    * @author published under the terms and conditions of the
    *      GNU General Public License,
    *      for details see file gpl.txt in the distribution
    *      package of this software as well as any licensing notes
    *      inside this documentation
    * @version 1, October 13, 2004
    public class CollectionThread extends InfoThread {
       * constructor
       * @param model  AudioDataModel  the data model to collect data to
      public CollectionThread(AudioDataModel model) {
        this.model = model;
       * constructor, creates a new empty AudioDataModel
      public CollectionThread() {
        this(new AudioDataModel());
       * set the data model to collect data to
       * @param model AudioDataModel  the model to collect data to
      public void setModel(AudioDataModel model) {
        this.model = model;
       * get the data model associated to this thread
       * @return AudioDataModel  the data model
      public AudioDataModel getModel() {
        return model;
       * set the directory to collect data from
       * @param rootDir File  the directory to collect data from
      public void setRootDirectory(File rootDir) {
        this.rootDir = rootDir;
       * do te actual work of this thread, i.e. iterate through a given directory
       * structure and collect audio data
       * @return boolean  true, if work is left
      protected boolean work() {
        boolean workIsLeft = true;
        maxValue = -1;
        filesProcessed = 0;
        if(getStatus() < STATUS_HALT_PENDING) {
          countElements(rootDir.listFiles());
        if(getStatus() < STATUS_HALT_PENDING) {
          workIsLeft = collect(rootDir.listFiles());
        return workIsLeft;
       * count the elements in a given file array including its subdirectories
       * @param files File[]
      private void countElements(File[] files) {
        int i = 0;
        while (i < files.length && getStatus() < STATUS_HALT_PENDING) {
          File file = files;
    if (file.isDirectory()) {
    countElements(file.listFiles());
    i++;
    maxValue++;
    * recursively read data into model
    * @param files File[] the file array representing the content of a given directory
    private boolean collect(File[] files) {
    int i = 0;
    while(i < files.length && getStatus() < STATUS_HALT_PENDING) {
    File file = files[i];
    if(file.isDirectory()) {
    collect(file.listFiles());
    else if(file.getName().toLowerCase().endsWith("mp3")) {
    try {
    model.addTrack(file);
    catch(Exception e) {
    fireThreadException(e);
    i++;
    filesProcessed++;
    fireThreadProgress(filesProcessed);
    return (i<files.length);
    /** the directory to collect data from */
    private File rootDir;
    /** the data model to collect data to */
    private AudioDataModel model;
    /** the number of files this thread processed so far while it is running */
    private long filesProcessed = 0;
    This is class InfoThread
    * Light Development Java Library
    * Copyright (C) 2003, 2004 Ulrich Hilger
    * This program is free software; you can redistribute it and/or
    * modify it under the terms of the GNU General Public License
    * as published by the Free Software Foundation; either version 2
    * of the License, or (at your option) any later version.
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    * GNU General Public License for more details.
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software
    * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    package com.lightdev.lib.util;
    import java.util.Vector;
    import java.util.Enumeration;
    * Abstract class <code>InfoThread</class> implements a status and listener concept.
    * An <code>InfoThread</code> object actively informs all objects registered as listeners about
    * status changes, progress and possible exceptions. This way the status of a running
    * thread does not require a polling mechanism to be monitored.
    * <p>
    * <code>InfoThread</code> implements the following working scheme
    * </p>
    * @author Ulrich Hilger
    * @author Light Development
    * @author <a href="http://www.lightdev.com">http://www.lightdev.com</a>
    * @author <a href="mailto:[email protected]">[email protected]</a>
    * @author published under the terms and conditions of the
    *      GNU General Public License,
    *      for details see file gpl.txt in the distribution
    *      package of this software
    * @version Version 1, October 13, 2004
    public abstract class InfoThread extends Thread {
       * construct an <code>InfoThread</code> object
       * <p>This class is meant to be used when a <code>Thread</code> object is needed that actively
       * informs other objects about its status</code>. It is a good idea therefore to register
       * one or more listeners with instances of this class before doing anything
       * else.</p>
       * @see addInfoThreadListener
      public InfoThread() {
       * set the amount of time this thread shall idle after it is through with one
       * work cycle and before a next work cycle is started. This influences the time
       * other threads have for their work.
       * @param millis long  the number of milliseconds to idle after one work cycle
      public void setIdleMillis(long millis) {
        idleMillis = millis;
       * Causes this thread to begin execution; the Java Virtual Machine calls the <code>run</code>
       * method of this thread. Calls method <code>prepareThread</code> before calling
       * <code>run</code>.
       * @see run
       * @see prepareThread
      public synchronized void start() {
        setStatus(STATUS_INITIALIZING);
        prepareThread();
        setStatus(STATUS_READY);
        super.start();
       * call method <code>start</code> instead of this method.
       * calling this method directly will lead to an exception
       * @see start
      public void run() {
        //System.out.println("InfoThread.run");
        if (status == STATUS_READY) {
          boolean workIsLeft = true;
          setStatus(STATUS_RUNNING);
          while (status < STATUS_STOP_PENDING && workIsLeft) {
            if (status < STATUS_HALT_PENDING) {
              workIsLeft = work();
              if(!workIsLeft) {
                setStatus(STATUS_WORK_COMPLETE);
            if (status == STATUS_HALT_PENDING) {
              setStatus(STATUS_HALTED);
            else if (status == STATUS_STOP_PENDING) {
              setStatus(STATUS_STOPPED);
            else {
              try {
                sleep(idleMillis);
              catch (InterruptedException e) {
                fireThreadException(e);
        else {
          // error: Thread is not ready to run
        setStatus(STATUS_THREAD_FINISHED);
       * stop this thread. This will terminate the thread irrevokably. Use method
       * <code>haltThread</code> to pause a thread with the possiblity to resume work later.
       * @see haltThread
      public void stopThread() {
        switch (status) {
          case STATUS_RUNNING:
            setStatus(STATUS_STOP_PENDING);
            break;
          case STATUS_HALT_PENDING:
            // exception: the thread already is about to halt
            break;
          case STATUS_STOP_PENDING:
            // exception: the thread already is about to stop
            break;
          default:
            // exception: a thread can not be stopped, when it is not running
            break;
       * halt this thread, i.e. pause working allowing to resume later
       * @see resumeThread
      public void haltThread() {
        switch (status) {
          case STATUS_RUNNING:
            setStatus(STATUS_STOP_PENDING);
            break;
          case STATUS_HALT_PENDING:
            // exception: the thread already is about to halt
            break;
          case STATUS_STOP_PENDING:
            // exception: the thread already is about to stop
            break;
          default:
            // exception: a thread can not be halted, when it is not running
            break;
       * resume this thread, i.e. resume previously halted work
       * @see haltThread
      public void resumeThread() {
        if(status == STATUS_HALTED || status == STATUS_HALT_PENDING) {
          setStatus(STATUS_RUNNING);
        else {
          // exception: only halted threads or threads that are about to halt can be resumed
       * this is the method to prepare a thread to run. It is not implemented in this abstract
       * class. Subclasses of <code>InfoThread</code> can implement this method to do anything
       * that might be required to put their thread into STATUS_READY. This method is called
       * automatically by method <code>start</code>.  When implementing this method, it should
       * call method <code>fireThreadException</code> accordingly.
       * @see start
       * @see fireThreadException
      protected void prepareThread() {
        // does nothing in this abstract class but might be needed in subclasses
       * this is the main activity method of this object. It is not implemented in this abstract
       * class. Subclasses of <code>InfoThread</code> must implement this method to do something
       * meaningful. When implementing this method, it should call methods
       * <code>fireThreadProgress</code> and <code>fireThreadException</code> accordingly.
       * @return boolean true, if work is left, false if not
       * @see fireThreadProgress
       * @see fireTreadException
      protected abstract boolean work();
       * add an <code>InfoTreadListener</code> to this instance of <code>InfoThread</code>
       * @param l InfoThreadListener  the listener to add
       * @see removeInfoThreadListener
      public void addInfoThreadListener(InfoThreadListener l) {
        listeners.add(l);
       * remove an <code>InfoTreadListener</code> from this instance of <code>InfoThread</code>
       * @param l InfoThreadListener  the listener to remove
      public void removeInfoThreadListener(InfoThreadListener l) {
        listeners.remove(l);
       * notify all <code>InfoThreadListener</code>s of a status change
       * @param fromStatus int  the status tis thread had before the change
       * @param toStatus int  the status this thread has now
      protected void fireThreadStatusChanged(int fromStatus, int toStatus) {
        Enumeration e = listeners.elements();
        while(e.hasMoreElements()) {
          Object l = e.nextElement();
          if(l instanceof InfoThreadListener) {
            ((InfoThreadListener) l).threadStatusChanged(this, fromStatus, toStatus);
       * notify all <code>InfoThreadListener</code>s of an exception in this thread
       * @param ex Exception  the exception that occurred
      protected void fireThreadException(Exception ex) {
        Enumeration e = listeners.elements();
        while(e.hasMoreElements()) {
          Object l = e.nextElement();
          if(l instanceof InfoThreadListener) {
            ((InfoThreadListener) l).threadException(this, ex);
       * notify all <code>InfoThreadListener</code>s of the progress of this thread
       * @param progressValue long  a value indicating the current thread progress
      protected void fireThreadProgress(long progressValue) {
        Enumeration e = listeners.elements();
        while(e.hasMoreElements()) {
          Object l = e.nextElement();
          if(l instanceof InfoThreadListener) {
            ((InfoThreadListener) l).threadProgress(this, progressValue, maxValue);
       * set the status of this thread and notify all listeners
       * @param newStatus int  the status this thread is to be changed to
      private void setStatus(int newStatus) {
        //System.out.println("InfoThread.setStatus oldStatus=" + status + ", newStatus=" + newStatus);
        int fromStatus = status;
        status = newStatus;
        fireThreadStatusChanged(fromStatus, newStatus);
       * get the current status of this thread
       * @return int  the status
      public int getStatus() {
        return status;
       * cleanup before actual destruction.
      public void destroy() {
        //System.out.println("InfoThread.destroy");
        cleanup();
        super.destroy();
       * cleanup all references this thread maintains
      private void cleanup() {
        //System.out.println("InfoThread.cleanup");
        listeners.removeAllElements();
        listeners = null;
      /* ----------------------- class fields start ------------------------ */
      /** storage for the objects this thread notifies about status changes and progress */
      private Vector listeners = new Vector();
      /** indicator for the status of this thread */
      private int status = STATUS_NONE;
      /** maximum value for threadProgress */
      protected long maxValue = -1;
      /** the idle time inside one work cycle in milliseconds */
      protected long idleMillis = 1;
      /* ----------------------- class fields end -------------------------- */
      /* ----------------------- constants start --------------------------- */
      /** constant value indicating that no status has been set so far */
      public static final int STATUS_NONE = 0;
      /** constant value indicating that the thread is currently initializing */
      public static final int STATUS_INITIALIZING = 1;
      /** constant value indicating that the thread is ready to run */
      public static final int STATUS_READY = 2;
      /** constant value indicating that the thread is running */
      public static final int STATUS_RUNNING = 3;
      /** constant value indicating that the thread is about to halt */
      public static final int STATUS_HALT_PENDING = 4;
      /** constant value indicating that the thread is halted */
      public static final int STATUS_HALTED = 5;
      /** constant value indicating that the work of this thread is complete */
      public static final int STATUS_WORK_COMPLETE = 6;
      /** constant value indicating that the thread is about to stop */
      public static final int STATUS_STOP_PENDING = 7;
      /** constant value indicating that the thread is stopped */
      public static final int STATUS_STOPPED = 8;
      /** constant value indicating that the thread is finished */
      public static final int STATUS_THREAD_FINISHED = 9;
      /* ----------------------- constants end --------------------------- */
    }this is the InfoThreadListener interface
    * Light Development Java Library
    * Copyright (C) 2003, 2004 Ulrich Hilger
    * This program is free software; you can redistribute it and/or
    * modify it under the terms of the GNU General Public License
    * as published by the Free Software Foundation; either version 2
    * of the License, or (at your option) any later version.
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    * GNU General Public License for more details.
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software
    * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    package com.lightdev.lib.util;
    * An interface classes interested to receive events from objects
    * of class <code>InfoThread</code> need to implement.
    * @author Ulrich Hilger
    * @author Light Development
    * @author <a href="http://www.lightdev.com">http://www.lightdev.com</a>
    * @author <a href="mailto:[email protected]">[email protected]</a>
    * @author published under the terms and conditions of the
    *      GNU General Public License,
    *      for details see file gpl.txt in the distribution
    *      package of this software
    * @version Version 1, October 13, 2004
    public interface InfoThreadListener {
       * method to receive a status change notification from a thread
       * @param thread InfoThread  the thread which status changed
       * @param fromStatus int  the status which the thread had before the change
       * @param toStatus int  the status which the thread has now
      public void threadStatusChanged(InfoThread thread, int fromStatus, int toStatus);
       * method to receive a notification about the progress of a thread
       * @param thread InfoThread  the thread which notified about its progress
       * @param progressValue long  the value (e.g. 10 if 100 percent completed, 20 of 1 million files processed, etc.)
      public void threadProgress(InfoThread thread, long progressValue, long maxValue);
       * method to receive a notifiaction about the fact that an exception occurred in a thread
       * @param thread InfoThread  the thread for which an exception occurred
       * @param e Exception  the exception that occurred
      public void threadException(InfoThread thread, Exception e);
    }This is class AudioFileDescriptor
    * Light Development Java Library
    * Copyright (C) 2004 Ulrich Hilger
    * This program is free software; you can redistribute it and/or
    * modify it under the terms of the GNU General Public License
    * as published by the Free Software Foundation; either version 2
    * of the License, or (at your option) any later version.
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    * GNU General Public License for more details.
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software
    * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    package com.lightdev.lib.audio;
    import java.io.FileNotFoundException;
    import java.io.IOException;
    import java.io.RandomAccessFile;
    import java.io.Serializable;
    import java.text.DecimalFormat;
    * This class models characteristics of an audio file such as the absolute path
    * of the file, its tag contents (if any) and the play duration, etc.
    * <p>See <a href="http://www.id3.org">http://www.id3.org</a> for details about
    * ID3 tags.</p>
    * @author Ulrich Hilger
    * @author Light Development
    * @author <a href="http://www.lightdev.com">http://www.lightdev.com</a>
    * @author <a href="mailto:[email protected]">[email protected]</a>
    * @author published under the terms and conditions of the
    *      GNU General Public License,
    *      for details see file gpl.txt in the distribution
    *      package of this software
    * @version Version 1, October 13, 2004
    public class AudioFileDescriptor implements Serializable, Comparable {
      public AudioFileDescriptor(String absolutePath) throws FileNotFoundException, IOException {
        load(absolutePath);
      public boolean equals(Object o) {
        if(o != null && o instanceof AudioFileDescriptor) {
          return ((AudioFileDescriptor) o).getAbsolutePath().equalsIgnoreCase(this.getAbsolutePath());
        else {
          return false;
      public void load(String absolutePath) throws FileNotFoundException, IOException {
        this.absolutePath = absolutePath;
        RandomAccessFile rf = new RandomAccessFile(absolutePath, "r");
        if(id3v11Tag == null) {
          id3v11Tag = new ID3v11Tag(rf, false);
        else {
          id3v11Tag.readTag(rf, rf.length() - 128);
        rf.close();
      public String getAbsolutePath() {
        return absolutePath;
      public ID3v11Tag getID3v11Tag() {
        return id3v11Tag;
      public void setID3v11Tag(ID3v11Tag tag) {
        this.id3v11Tag = tag;
      public String toString() {
        DecimalFormat df = new DecimalFormat("00");
        return id3v11Tag.getArtist() + ", " + id3v11Tag.getAlbum() + " - " +
            df.format(id3v11Tag.getTrackNumber()) + " " + id3v11Tag.getTitle();
       * Compares this object with the specified object for order.
       * @param o the Object to be compared.
       * @return a negative integer, zero, or a positive integer as this object is less than, equal to,
       *   or greater than the specified object.
       * @todo Implement this java.lang.Comparable method
      public int compareTo(Object o) {
        return toString().compareTo(o.toString());
      private String absolutePath;
      private ID3v11Tag id3v11Tag;
      private transient long duration = -1;
      private transient int type = TYPE_UNKNOWN;
      public static final transient int TYPE_UNKNOWN = 0;
      public static final transient int TYPE_MP3 = 1;
    }This is class ID3V11Tag into which the data is actually stored
    * Light Development Java Library
    * Copyright (C) 2004 Ulrich Hilger
    * This program is free software; you can redistribute it and/or
    * modify it under the terms of the GNU General Public License
    * as published by the Free Software Foundation; either version 2
    * of the License, or (at your option) any later version.
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    * GNU General Public License for more details.
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software
    * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    package com.lightdev.lib.audio;
    import java.io.File;
    import java.io.RandomAccessFile;
    import java.io.IOException;
    import java.io.Serializable;
    import java.text.DecimalFormat;
    * This class is a very simple implementation of an ID3v11Tag. It models an ID3 tag
    * pretty much the same way as it is physically stored inside an audio file.
    * <p>See <a href="http://www.id3.org">http://www.id3.org</a> for details about
    * ID3 tags.</p>
    * @author Ulrich Hilger
    * @author Light Development
    * @author <a href="http://www.lightdev.com">http://www.lightdev.com</a>
    * @author <a href="mailto:[email protected]">[email protected]</a>
    * @author published under the terms and conditions of the
    *      GNU General Public License,
    *      for details see file gpl.txt in the distribution
    *      package of this software
    * @version Version 1, October 13, 2004
    public class ID3v11Tag implements Serializable, Comparable {
       * construct an ID3v11Tag and read tag content from a given file
       * <p>This constructor can be used for cases where a RandomAccessFile has already
       * been opened and will be closed elsewhere</p>
       * @param rf RandomAccessFile  the open file to read from
       * @param isAtTagStartPos boolean  true, if the file pointer is at the
       * position where the ID3 tag starts; when false, the pointer is positioned accordingly here
       * @throws IOException
      public ID3v11Tag(RandomAccessFile rf, boolean isAtTagStartPos) throws IOException {
        if(isAtTagStartPos) {
          readTag(rf);
        else {
          readTag(rf, rf.length() - 128);
       * construct an ID3v11Tag and read tag content from a file at a given location
       * <p>This constructor opens and closes the audio file for reading</p>
       * @param absolutePath String  the absolute path to the audio file to open
       * @throws IOException
      public ID3v11Tag(String absolutePath) throws IOException {
        RandomAccessFile rf = new RandomAccessFile(absolutePath, "r");
        readTag(rf, rf.length() - 128);
        rf.close();
       * construct an ID3v11Tag and read tag content from a given file
       * <p>This constructor opens and closes the audio file for reading</p>
       * @param audioFile File  the audio file to read from
       * @throws IOException
      public ID3v11Tag(File audioFile) throws IOException {
        this(audioFile.getAbsolutePath());
       * get a string representation of this object
       * @return String
      public String toString() {
        DecimalFormat df = new DecimalFormat("00");
        return getArtist() + ", " + getAlbum() + " - " + df.format(getTrackNumber()) + " " + getTitle();
       * position to file pointer and read the tag
       * @param rf RandomAccessFile  the file to read from
       * @param jumpPos long  the position to jump to (the tag start position)
       * @throws IOException
      public void readTag(RandomAccessFile rf, long jumpPos) throws IOException {
        rf.seek(jumpPos);
        readTag(rf);
       * read the tag from a given file, assuming the file pointer to be at the tag start position
       * @param rf RandomAccessFile  the file to read from
       * @throws IOException
      public void readTag(RandomAccessFile rf) throws IOException {
        rf.read(tagBuf);
        if(tag.equalsIgnoreCase(new String(tagBuf))) {
          rf.read(title);
          rf.read(artist);
          rf.read(album);
          rf.read(year);
          rf.read(comment);
          rf.read(trackNo);
          rf.read(genre);
      public String getTitle() {
        return new String(title).trim();
      public String getArtist() {
        return new String(artist).trim();
      public String getAlbum() {
        return new String(album).trim();
      public String getYear() {
        return new String(year).trim();
      public String getComment() {
        return new String(comment).trim();
      public int getGenreId() {
        try {
          int id = new Byte(genre[0]).intValue();
          if(id < GENRE_ID_MIN || id > GENRE_ID_MAX) {
            return GENRE_ID_OTHER;
          else {
            return id;
        catch(Exception ex) {
          return GENRE_ID_OTHER;
      public String getGenreName() {
        return genreNames[getGenreId()];
      public int getTrackNumber() {
        try {
          return (int) trackNo[0];
        catch(Exception e) {
          return 0;
       * Compares this object with the specified object for order.
       * @param o the Object to be compared.
       * @return a negative integer, zero, or a positive integer as this object is less than, equal to,
       *                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       

    Hi Franck,
    thank you, mate. I did what you suggested (changed class attached) but that did not change the mentioned behaviour.
    The first run is approximately 75 seconds with Java option -Xms40m and approx. double without, the second run and all subsequent runs are only 2-3 seconds each (!!!) even when terminating and re-starting the application between thread runs.
    I'm pretty clueless about that, any more help on this anyone?
    Thanks a lot and best regards
    Ulrich
    PS: BTW, I forgot to post the class that is filled with data by class CollectionThread, so here it is
    * Light Development Playlist Editor
    * Copyright (C) 2004 Ulrich Hilger
    * This program is free software; you can redistribute it and/or
    * modify it under the terms of the GNU General Public License
    * as published by the Free Software Foundation; either version 2
    * of the License, or (at your option) any later version.
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    * GNU General Public License for more details.
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software
    * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    package com.lightdev.app.playlisteditor.data;
    import java.io.File;
    import com.lightdev.lib.audio.ID3v11Tag;
    import javax.sound.sampled.UnsupportedAudioFileException;
    import java.io.IOException;
    import java.io.Serializable;
    import com.lightdev.lib.audio.AudioFileDescriptor;
    import com.lightdev.lib.ui.SortListModel;
    import java.util.Iterator;
    * Storage model for audio data.
    * <p>
    * <code>AudioDataModel</code> can be used to store ID3 tag data collected from
    * a directory with audio files to perform queries and reports on the found data.
    * </p>
    * <p>See <a href="http://www.id3.org">http://www.id3.org</a> for details about
    * ID3 tags.</p>
    * @author Ulrich Hilger
    * @author Light Development
    * @author <a href="http://www.lightdev.com">http://www.lightdev.com</a>
    * @author <a href="mailto:[email protected]">[email protected]</a>
    * @author published under the terms and conditions of the
    *      GNU General Public License,
    *      for details see file gpl.txt in the distribution
    *      package of this software as well as any licensing notes
    *      inside this documentation
    * @version 1, October 15, 2004
    public class AudioDataModel extends SortListModel implements Serializable {
       * constructor
      public AudioDataModel() {
       * add an audio track from a given audio file
       * <p>This will attempt to read ID3 tag data from the file.</p>
       * @param audioFile File  the file to add audio data for
       * @throws IOException
      public void addTrack(File audioFile) throws IOException {
        AudioFileDescriptor afd = new AudioFileDescriptor(audioFile.getAbsolutePath());
        if (!data.contains(afd)) {
          data.add(afd);
       * get all tracks for agiven combination of genre name, artist name and album name. Any of
       * the parameters may be null or AudioDataModel.FILTER_ALL
       * <p>Ugly code, I know, but it simply hard codes all combinations of the the mentioned
       * parameters. Any more elegant implementations welcome.</p>
       * @param genreName String  a genre name to get tracks for
       * @param artistName String  an artist name to get tracks for
       * @param albumName String  an album name to get tracks for
       * @return SortListModel   the found tracks in a list model
      public SortListModel getTracks(String genreName, String artistName, String albumName) {
        SortListModel foundTracks = new SortListModel();
        Iterator e = data.iterator();
        while(e.hasNext()) {
          AudioFileDescriptor afd = (AudioFileDescriptor) e.next();
          ID3v11Tag tag = afd.getID3v11Tag();
          if(genreName == null || genreName.equalsIgnoreCase(FILTER_ALL)) {
            if(artistName == null || artistName.equalsIgnoreCase(FILTER_ALL)) {
              if (tag.getAlbum().equalsIgnoreCase(albumName))
                foundTracks.add(afd);
            else {
              if(albumName == null || albumName.equalsIgnoreCase(FILTER_ALL)) {
                if (tag.getArtist().equalsIgnoreCase(artistName))
                  foundTracks.add(afd);
              else {
                if (tag.getArtist().equalsIgnoreCase(artistName) &&
                    tag.getAlbum().equalsIgnoreCase(albumName))
                  foundTracks.add(afd);
          else {
            if(artistName == null || artistName.equalsIgnoreCase(FILTER_ALL)) {
              if(albumName == null || albumName.equalsIgnoreCase(FILTER_ALL)) {
                if (tag.getGenreName().equalsIgnoreCase(genreName))
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              else {
                if (tag.getGenreName().equalsIgnoreCase(genreName) &&
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                  foundTracks.add(afd);
            else {
              if(albumName == null || albumName.equalsIgnoreCase(FILTER_ALL)) {
                if (tag.getGenreName().equalsIgnoreCase(genreName) &&
                    tag.getArtist().equalsIgnoreCase(artistName))
                  foundTracks.add(afd);
              else {
                if (tag.getGenreName().equalsIgnoreCase(genreName) &&
                    tag.getArtist().equalsIgnoreCase(artistName) &&
                    tag.getAlbum().equalsIgnoreCase(albumName))
                  foundTracks.add(afd);
        foundTracks.sort();
        return foundTracks;
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       * @return SortListModel
      public SortListModel listArtists() {
        SortListModel artists = new SortListModel();
        artists.add(FILTER_ALL);
        Iterator e = data.iterator();
        while (e.hasNext()) {
          ID3v11Tag tag = ((AudioFileDescriptor) e.next()).getID3v11Tag();
          String artistName = tag.getArtist();
          if (artists.indexOf(artistName) < 0) {
            artists.add(artistName);
        artists.sort();
        return artists;
       * list all artists in this model having titles belonging to a given genre
       * @param genreName String  name of the genre artists are searched for
       * @return SortListModel
      public SortListModel listArtists(String genreName) {
        SortListModel artists = new SortListModel();
        artists.add(FILTER_ALL);
        Iterator e = data.iterator();
        while (e.hasNext()) {
          ID3v11Tag tag = ((AudioFileDescriptor) e.next()).getID3v11Tag();
          String artistName = tag.getArtist();
          String genre = tag.getGenreName();
          if (artists.indexOf(artistName) < 0 && genre.equalsIgnoreCase(genreName)) {
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        return artists;
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        SortListModel genres = new SortListModel();
        genres.add(FILTER_ALL);
        Iterator e = data.iterator();
        while (e.hasNext()) {
          ID3v11Tag tag = ((AudioFileDescriptor) e.next()).getID3v11Tag();
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          if (genres.indexOf(genreName) < 0) {
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        Iterator e = data.iterator();
        while (e.hasNext()) {
          ID3v11Tag tag = ((AudioFileDescriptor) e.next()).getID3v11Tag();
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          if (albums.indexOf(albumName) < 0) {
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          ID3v11Tag tag = ((AudioFileDescriptor) e.next()).getID3v11Tag();
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          String genre = tag.getGenreName();
          if (albums.indexOf(albumName) < 0 && genre.equalsIgnoreCase(genreName)) {
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       * @param artistName String  name of the artist albums are searched for
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          String genre = tag.getGenreName();
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            if (albums.indexOf(albumName) < 0 &&
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    * Light Development Playlist Editor
    * Copyright (C) 2004 Ulrich Hilger
    * This program is free software; you can redistribute it and/or
    * modify it under the terms of the GNU General Public License
    * as published by the Free Software Foundation; either version 2
    * of the License, or (at your option) any later version.
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    * GNU General Public License for more details.
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software
    * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    package com.lightdev.app.playlisteditor.data;
    import com.lightdev.lib.util.InfoThread;
    import java.io.File;
    import java.util.Vector;
    import java.util.Enumeration;
    * A class to collect audio data from a given storage location.
    * <p>
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    * </p>
    * <p>See <a href="http://www.id3.org">http://www.id3.org</a> for details about
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    * @author Ulrich Hilger
    * @author Light Development
    * @author <a href="http://www.lightdev.com">http://www.lightdev.com</a>
    * @author <a href="mailto:[email protected]">[email protected]</a>
    * @author published under the terms and conditions of the
    *      GNU General Public License,
    *      for details see file gpl.txt in the distribution
    *      package of this software as well as any licensing notes
    *      inside this documentation
    * @version 1, October 13, 2004
    public class CollectionThread extends InfoThread {
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       * @param model  AudioDataModel  the data model to collect data to
      public CollectionThread(AudioDataModel model) {
        this.model = model;
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      public CollectionThread() {
        this(new AudioDataModel());
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       * @param model AudioDataModel  the model to collect data to
      public void setModel(AudioDataModel model) {
        this.model = model;
       * get the data model associated to this thread
       * @return AudioDataModel  the data model
      public AudioDataModel getModel() {
        return model;
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       * @param rootDir File  the directory to collect data from
      public void setRootDirectory(File rootDir) {
        this.rootDir = rootDir;
       * this is the method to prepare a thread to run.
      protected void prepareThread() {
        maxValue = -1;
        filesProcessed = 0;
        innerCount = 0;
        fileList = new Vector();
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        boolean workIsLeft = true;
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          countElements(rootDir.listFiles());
        if(getStatus() < STATUS_HALT_PENDING) {
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          fileList.clear();
          fileList = null;
        return workIsLeft;
       * count the elements in a given file array including its subdirectories
       * @param files File[]
      private void countElements(File[] files) {
        int i = 0;
        while (i < files.length && getStatus() < STATUS_HALT_PENDING) {
          File file = files;
    if (file.isDirectory()) {
    countElements(file.listFiles());
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    fileList.add(file);
    i++;
    maxValue++;
    * read data into model
    * @param files File[] the file array representing the content of a given directory
    * @return boolean true, if work is left
    private boolean collect(/*File[] files*/) {
    Enumeration files = fileList.elements();
    while(files.hasMoreElements() && getStatus() < STATUS_HALT_PENDING) {
    File file = (File) files.nextElement();
    try {
    model.addTrack(file);
    catch(Exception e) {
    fireThreadException(e);
    filesProcessed++;
    if(++innerCount > 99) {
    innerCount = 0;
    fireThreadProgress(filesProcessed);
    return false;
    int i = 0;
    while(i < files.length && getStatus() < STATUS_HALT_PENDING) {
    File file = files[i];
    if(file.isDirectory()) {
    collect(file.listFiles());
    else if(file.getName().toLowerCase().endsWith("mp3")) {
    try {
    model.addTrack(file);
    catch(Exception e) {
    fireThreadException(e);
    i++;
    filesProcessed++;
    fireThreadProgress(filesProcessed);
    return (i<files.length);
    /** the directory to collect data from */
    private File rootDir;
    /** the data model to collect data to */
    private AudioDataModel model;
    /** the number of files this thread processed so far while it is running */
    private long filesProcessed = 0;
    /** a list to temporary store found files */
    private Vector fileList;
    /** counter to determine when to fire progress messages */
    private int innerCount = 0;

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