Need to know the name of DSO used to load Header and Item level info in LO
Hi friends ,
can some one tell me the name of DSO used to load Header and Item Level information from Data sources - 2lis_11_vahdr and 2lis_11_vaitm .
plz make it fast
Thanks
Hi ,
It is 0SD_O03 from 2lis_11_vahdr and 0SD_O01 & 0SD_O02 from 2lis_11_vaitm.
Bye
Dinesh
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I'm going to post the code so I can hear other suggestions relating to how I could make my code better, any help will be seriously appreciated.
// Main Class
// I'll put this in in a separate post, I can't fit all the code in one ^_^
// Character Class
// I'll post this in the next post as well -_-
// Player Class
public class Player extends Character implements Cloneable
// MEMBER DATA
private String name = "";
private int health = 100;
private int maxHealth = 100;
private int attack = 2;
private int defense = 0;
private int speed = 0;
private Equipment Weapon;
// CONSTRUCTORS
public Player()
public Player(String n, int h, int mH, int a, int d, int s)
name = n;
health = h;
maxHealth = mH;
attack = a;
defense = d;
speed = s;
public Player(String n, int h, int mH, int a, int d, int s, Equipment w)
this(n,h,mH,a,d,s);
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public int getHealth()
return health;
public int getAttack()
return attack;
public int getDefense()
return defense;
public int getSpeed()
return speed;
public Equipment getWeapon()
return Weapon;
// MUTATOR METHODS
public void setWeapon(Equipment wep)
Weapon = wep;
// OVERRIDE METHODS
public String toString()
String out = "";
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out += "\n Attack " + attack;
out += "\n Defense " + defense;
out += "\n Speed " + speed;
out += "\n Weapon Equipped: " + Weapon;
out += "\n ";
return out;
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boolean outcome = false;
if (attack == attack && defense == defense && speed == speed && health == health && Weapon == Weapon && name == name)
{outcome = true;}
return outcome;
// OTHER METHODS
// IMPLEMENTED INTERFACES
public Object clone()
return new Player(name,health,maxHealth,attack,defense,speed,Weapon);
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public class Enemy extends Character implements Cloneable
// MEMBER DATA
private String name = "";
private int level = 1;
private int health = 100;
private int maxHealth = 100;
private int attack = 2;
private int defense = 0;
private int speed = 0;
private int exp = 0;
// CONSTRUCTORS
public Enemy() // washed up rapper group.
public Enemy(String n, int l,int h, int mH, int a, int d, int s, int e)
name = n;
level = l;
health = h;
maxHealth = mH;
attack = a;
defense = d;
speed = s;
exp = e;
// ACCESSOR METHODS
//MUTATOR METHODS
// OVERRIDE METHODS
public String toString()
String output = "";
output += name;
output += "\n Health: " + health + "/" + maxHealth;
output += "\n Attack Stat: " + attack;
output += "\n Defense Stat: " + defense;
output += "\n Speed Stat: " + speed;
output += "\n ";
return output;
public boolean equals()
boolean outcome = false;
if (attack == attack && defense == defense && speed == speed && health == health && name == name)
{outcome = true;}
return outcome;
// OTHER METHODS
// IMPLEMENTED INTERFACES
public Object clone()
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public class Equipment
// MEMBER DATA
private String name = "None";
private int atk = 0;
private int def = 0;
private int spd = 0;
//CONSTRUCTORS
public Equipment(String n, int a, int d, int s)
name = n;
atk = a;
def = d;
spd = s;
// ACCESS MODIFIERS
public String getName()
return name;
public int getAtk()
return atk;
public int getDef()
return def;
public int getSpd()
return spd;
// MUTATOR METHODS
public void setName(String nam)
name = nam;
public void setAtk(int a)
atk = a;
public void setDef(int d)
def = d;
public void setSpd(int s)
spd = s;
// OVERRIDE METHODS
public String toString()
String output = "";
output += "\n";
output += "\n" + name;
output += "\n Weapon Attack: " + atk;
output += "\n Weapon Defense: " + def;
output += "\n Weapon Speed: " + spd;
return output;
public boolean equals(Object o)
Equipment rS = (Equipment)o;
return (atk == rS.atk && def == rS.def && spd == rS.spd && name == rS.name);
// IMPLEMENTED INTERFACES
public Object clone()
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public class Item
private String name;
private String descrip;
private int price;
private boolean usable;
public Item()
public Item(String nam, String des, int prc, boolean usa)
name = nam;
descrip = des;
price = prc;
usable = usa;
// Inventory Class
public class Inventory
public Item item;
public int amount;
public Inventory()
public Inventory(Item itm, int amt)
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}I also have an IO class to make input to the console less strenuous, I'll post that if it's really needed.
Many thanks! :DOk, My Main class is too long to fit on one post. I will send everyone that posts here with help for the Save/Load portion of this topic the Main Class, and I will just put the Character class by itself.
// Character Class
import java.util.Random;
public class Character
// Member Data
private String name = "";
private int level = 1;
private int health = 20;
private int maxHealth = 20;
private int attack = 2;
private int defense = 0;
private int speed = 0;
private int exp = 0;
private int toNextLevel = 0;
private Random rnd = new Random();
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public Character()
public Character(String n, int l, int tNL, int h, int mH, int a, int d, int s, int e)
name = n;
level = l;
toNextLevel = tNL;
health = h;
maxHealth = mH;
attack = a;
defense = d;
speed = s;
exp = e;
// Accessor Methods
public String getName() //Returns Name
return name;
public int getLevel() //Returns Level
return level;
public int getHealth() //Returns Health
return health;
public int getMaxHealth() //Returns maxHealth
return maxHealth;
public int getAttack() //Returns Attack
return attack;
public int getDefense() //Returns Defense
return defense;
public int getSpeed() //Returns Speed
return speed;
public int getExp() //Returns Exp
return exp;
public int getNextLevel()
return toNextLevel = (health + level + attack + defense + speed); //Used to attain the Player's new next level by summing stats
public String getStats() //Used to show the Player's stats when the menu option "Stats" is chosen
String sts = "";
sts += "Name: " + name + "\n";
sts += "Level: " + level + "\n";
sts += "Health: " + health + "/" + maxHealth + "\n";
sts += "Attack: " + attack + "\n";
sts += "Defense: " + defense + "\n";
sts += "Speed: " + speed + "\n";
sts += "Exp: " + exp + "\n";
sts += "To Next Level: " + toNextLevel + "\n";
return sts;
// Mutator Methods
public void setName(String nam) //Sets Name
name = nam;
public void setLevel(int lvl) //Sets Level
level = lvl;
public void setHealth(int hp) //Sets Health
health = hp;
public void setMaxHealth(int mhp)
maxHealth = mhp;
public void setAttack(int atk) //Sets Attack
attack = atk;
public void setDefense(int def) //Sets Defense
defense = def;
public void setSpeed(int spd) //Sets Speed
speed = spd;
public void setStats() //Used to set the Player's stats after a level up
if (health >0)
health = maxHealth;
maxHealth += rnd.nextInt(4) + 2;
attack += rnd.nextInt(4) + 2;
defense += rnd.nextInt(4) + 2;
speed += rnd.nextInt(4) + 2;
toNextLevel = (this.initNLevel());
public int initNLevel() //Decides the player's new toNextLevel based on the Player's new leveled up stats
int nL = (maxHealth + level + attack + defense + speed);
return toNextLevel = nL;
public int setNextLevel(int next) //Used to get the Player's next toNextLevel amount
return toNextLevel = next;
public void levelUp() //Method used to level up the Player
level++;
public int toNext(int exp) //Sets the exp needed to level up
return toNextLevel - exp;
public void beginStat(String n, int l,int h, int mH, int a, int d, int s, int e)
name = n;
level = l;
health = h;
maxHealth = mH;
attack = a;
defense = d;
speed = s;
exp = e;
// OVERRIDING METHODS
public String toString()
String out = "";
out += "Name " + name;
out += "\n Health " + health + "/" + maxHealth;
out += "\n Attack " + attack;
out += "\n Defense " + defense;
out += "\n Speed " + speed;
out += "\n Exp " + exp;
return out;
// FIGHT METHODS
public void hit(Character e,int d) //The method used to attack another Character object (Player or Enemy)
int dmg = d;
e.health -= (dmg > e.defense) ? (dmg - e.defense) : 0;
/**int dmg = this.getAttack();
*this.setAttack(dmg);
e.health -= (dmg > e.defense) ? (dmg - e.defense) : 0;*/
public void heal() //The method used to heal during battle
double healBy = maxHealth * .50;
if ( (healBy + health) > maxHealth)
health += (maxHealth - health);
else
health += healBy;
// OTHER METHODS
public void defend1() //Battle command to double defense, and return defense to normal after the turn is over
defense *= 2;
public void defend2()
defense /= 2;
public void gainExp(int e) //Method to give the Player exp after defeating an enemy
exp += e;
public void setEXp() //Sets the enemy's exp
int xp = (maxHealth + level + attack + defense + speed);
exp = xp;
public void initEStat() //Sets the Enemies Stats w/ random numbers varying on the enemy's level
health = rnd.nextInt((level*15)) + (level*15) -4;
maxHealth = health;
attack = rnd.nextInt((level*5)) + (level*5) -4;
defense = rnd.nextInt((level*5)) + (level*5) -4;
speed = rnd.nextInt((level*5)) + (level*5) -4;
toNextLevel = (this.initNLevel());
// IMPLEMENTED INTERFACES
public Object clone()
return new Character(name, level, toNextLevel, health, maxHealth, attack, defense, speed, exp);
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