Network Troubleshooting Error 0x8E5E0247

Hi I have a Sony VAIO S Series VPCS117GA Laptop with Windows 7 installed on it.
Recently, I encountered a problem while connecting to an already existing WIFI network.
It was working fine until a few days back. But now I can't connect to it.
When I try to troubleshoot the error, it says "A problem is preventing the troubleshooter from starting"
Package ID : Unknown
Path : C:\Windows\diagnostics\system\networking
Error code : 0x8E5E0247
Source : Engine
User :
Context : Restricted
What should I do to solve this problem?
I have tried every thing I could. Still there seems to be no solution to this.
Please help.
Thanks in advance

Hi,
Have you checked the below articles?
Use Network troubleshooter event logs to solve network problems
Wired and wireless network problems
Please take a try with the suggestions mentioned and if possible upload us the event log for the network errors.
Best regards
Michael Shao
TechNet Community Support

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    This is the sample Code:
    //on frame (1)
    sound1 = new Sound();
    sound2 = new Sound();
    //on frame (2)
    sound1.onLoad = function(success) {
    if (success) {
    //on load OK...
    trace("Sound1 loading ok...");
    } else {
    //on load FAIL...
    trace("Sound1 error ...");
    //call error function. (es: goto frame 1 and reload all.)
    _root.sounderror();
    sound1.loadSound("sound1.mp3", true);
    sound1.setVolume(100);
    sound1.onSoundComplete = function() {
    //goto next frame and load the Second sound
    gotoAndStop(3);
    //on the Frame-3
    //there is the same code but with sound2 and
    "onSoundComplete" -> gotoAndStop(2); for a loop of the two
    sounds.
    Thanks in advance for HELP ME.
    PLAEASE READ and Comment!!!
    This is my work! Sorry for the Bad English.

    Thanks for your support, i have modify like your suggest but
    the problem continue.
    I've notice that in local work very fine also with Firefox. i
    try during play to remove in one shot all mp3 file, and it call the
    error handler function correctly, But if i put it on the web, when
    i unplug the eth cable, it stop after sound2 or 3.loadsond and
    write me back it in a text box, stop! it NOT Call the onload
    triger, and do not call the error function.
    WHY ?!? in local work whit all browser, and on web only with
    IE?
    HELP ME PLEASE!
    Post the new code:
    //Frame#1
    soundintro = new Sound();
    sounda = new Sound();
    soundb = new Sound();
    soundintro.onLoad = function(success) {
    if (success) {
    //find soundi - wait for onsoundcomplete...
    } else {
    //Sound error
    //Lunch error hander function.
    _root.sounderror();
    soundintro.onSoundComplete = function() {
    debug1 = debug1+("Trace-> soundintro Complete
    goto2..."+chr(13));
    gotoAndStop(2);
    d = new Date();
    soundintro.loadSound("soundintro.mp3?r="+d.getTime(), true);
    soundintro.setVolume(100);
    stop;
    //Frame#2
    sound2.onLoad = function(success) {
    if (success) {
    //find sound2 - wait for onsoundcomplete...
    } else {
    //Sound error
    //Lunch error hander function.
    _root.sounderror();
    sound2.onSoundComplete = function() {
    debug1 = debug1+("Trace-> sound2 Complete
    goto3..."+chr(13));
    gotoAndStop(3);
    d = new Date();
    sounda.loadSound("sound2.mp3?r="+d.getTime(), true);
    sounda.setVolume(100);
    stop;
    //Frame#3
    sound3.onLoad = function(success) {
    if (success) {
    //find sound3 - wait for onsoundcomplete...
    } else {
    //Sound error
    //Lunch error hander function.
    _root.sounderror();
    sound3.onSoundComplete = function() {
    debug1 = debug1+("Trace-> sound3 Complete goto back
    to2..."+chr(13));
    //Back to 2 for loop
    gotoAndStop(2);
    d = new Date();
    sound3.loadSound("sound3.mp3?r="+d.getTime(), true);
    sound3.setVolume(100);
    stop;

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