ObjectFile.load() getting in an infinite loop?

Hi all,
I am having problems loading ObjectFiles with Java3D, essentially it appears that the load method of the ObjectFile class gets stuck in some sort of loop. I discovered this since the method would be executing for minutes for something that I assume would not take that long without throwing any exceptions. I have tried loading with a string for the filename, as well as a URL and the result is the same. To ascertain the problem I have been using the Debugger in Netbeans to see the trace.
I know the Object file must be fine since I can load it fine with a library called JOGLOBJ http://code.google.com/p/joglobj/ . I did suspect it may be something to do with the version of Java3D included with Snow Leopard, but changing the default libraries with the latest version does not change anything.
File f = new File("woman1.obj");
URL urlToModel = f.toURI().toURL();
ObjectFile fl = new ObjectFile();
Scene s = fl.load(urlToModel);The hang happens at with the call to load. Unfortunately I cant seem to get the source for Java3D to show up in the Debugger, so the Java3D methods calls are not visible. The calls above are to BufferedReader.read then below that are calls to StreamDecoder and below the Java3D calls are to InputStreamReader, BufferedReader and StringTokenizer, then calls to ObjectFile.
BufferedInputStream.read:308
StreamDecoder.readBytes:264
StreamDecoder.implRead:306
StreamDecoder.read:158
InputStreamReder.read:167
BufferedReader.fill:136
BufferedReader.read:157
StreamTokenizer.read:486
StreamTokenizer.nextToken:527
ObjectFileParser.getToken:99
ObjectFileParser.skipToNextLine:145
ObjectFile.readFile:602
My code:
I suppose that one alternative is to Build up Java3D objects from the raw vertex data that I have read with JOGLOBJ. Would I need to build Objects such as GeometryArrays. The main reason I wish to use Java3D is for the Vertex Splitting methods that it has, so that I can simplify geometry.
Thanks,
Lawrence

Seems that this is an issue in Java3D when using files from Meshlab which have no EOF character [ Issue 587|https://java3d.dev.java.net/issues/show_bug.cgi?id=587] I guess that the Java3D parser is not robust enough to recognise when the end of file occurs. Would a workaround be to insert an EOF into each obj file manually?

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