One Class Calling Another Class ......Need Help..ugh

this is the class that calls another class called cuboid
package WindowsApplication1;
* Summary description for Cuboid.
//Import the classes to allow the use of the array, iterator and listiterator
import java.util.ArrayList;
import java.util.Iterator;
import java.util.ListIterator;
public class DisplayCuboidValues
     public static void main(String args[])
          //Create the array list
          ArrayList VolumeList = new ArrayList();
          //Create the counter to loop 4 times and get 4 different volumes. Modify the counter
          //if you need a different values
          int Counter = 1;
          //Initialize the counter to loop 4 times in order to get the 4 objects
          while (Counter < 5)
               Cuboid mp = new Cuboid(2, 4, 3);
               //Add the values to the array
               VolumeList.add(mp);
               // get the volume again via accessor method(Optional)
               //int Volume = mp.Volume();
               //System.out.println(Volume);
               //Increment the counter to obtain a new value in the array
               Counter = Counter + 1;
          // Retrieve iterator to the radiuslist
          Iterator itr1 = VolumeList.iterator();
          while (itr1.hasNext())
          // call Cuboid.toString()
          System.out.print(itr1.next());
          System.out.println();
}this is the cuboid class
package WindowsApplication1;
* Summary description for Cuboid.
public class Cuboid
     private final int length, width, height;
     //1st contructor with 3 arguments
     public Cuboid(int length, int width, int height)
          this.length = length;
          this.width = width;
          this.height = height;
     //2nd constructor with no arguments
//I BELIEVE THIS PUBLIC CUBOID IS THE ONE THE PROVOKES THE ERROR. BUT I CAN NOT DELETE IT BECAUSE I NEED ANOTHER PUBLIC CUBOID. SO IDK WHAT TO DO......
     public Cuboid()
          this.length = length;
          this.width = width;
          this.height = height;
        public String toString() {
               return "This cuboid has length x, width y, height z, and has volume of v where X=" + length + " " + "Y=" + width + " " + "Z=" + height + " " + "Volume=" + length * width * height + ".   --   ";
     //Method to calculate the Volume
     public int Volume()
          return length * width * height;
     }This is what i have done. I have created a project named ths(which i do not use it at all). Then, i created one file called DisplayCuboidValues under ths. Then i created the file Cuboid under ths too. But it gives me errors. like this one:
init:
deps-jar:
Created dir: C:\Documents and Settings\Owner\ths\build\classes
Compiling 1 source file to C:\Documents and Settings\Owner\ths\build\classes
C:\Documents and Settings\Owner\ths\src\DisplayCuboidValues\Cuboid.java:25: variable length might not have been initialized
this.length = length;
*^*
C:\Documents and Settings\Owner\ths\src\DisplayCuboidValues\Cuboid.java:26: variable width might not have been initialized
this.width = width;
*^*
C:\Documents and Settings\Owner\ths\src\DisplayCuboidValues\Cuboid.java:27: variable height might not have been initialized
this.height = height;
*^*
Note: C:\Documents and Settings\Owner\ths\src\DisplayCuboidValues\DisplayCuboidValues.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
*3 errors*
BUILD FAILED (total time: 0 seconds)
Any help you can give me will be appreciated. Thanks.

yeah. you are right in that. so that means that i have to get rid of it??. because i will need it. and the values assigned to them is in the first class that calls the second class look:
package WindowsApplication1;
* Summary description for Cuboid.
//Import the classes to allow the use of the array, iterator and listiterator
import java.util.ArrayList;
import java.util.Iterator;
import java.util.ListIterator;
public class DisplayCuboidValues
     public static void main(String args[])
          //Create the array list
          ArrayList VolumeList = new ArrayList();
          //Create the counter to loop 4 times and get 4 different volumes. Modify the counter
          //if you need a different values
          int Counter = 1;
          //Initialize the counter to loop 4 times in order to get the 4 objects
          while (Counter < 5)
*//HERE IS WHERE I AM PROVIDING THE OTHER CLASS WITH VALUES. THEREFORE IT SHOULD SENT THOSE VALUES TO MY CLASS CUBOID AND RETRIEVE THE ANSWER TO FOLLOW THE REST OF THIS CODE.*
               Cuboid mp = new Cuboid(2, 4, 3);
               //Add the values to the array
               VolumeList.add(mp);
               // get the volume again via accessor method(Optional)
               //int Volume = mp.Volume();
               //System.out.println(Volume);
               //Increment the counter to obtain a new value in the array
               Counter = Counter + 1;
          // Retrieve iterator to the radiuslist
          Iterator itr1 = VolumeList.iterator();
          while (itr1.hasNext())
          // call Cuboid.toString()
          System.out.print(itr1.next());
          System.out.println();
}

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    Subbu_Srinivasan wrote:
    I am explaining you in clear way
    No you haven't been.
    >
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  • Accessing a variable defined in one class from another class..

    Greetings,
    I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.
    Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem  to be working for me. Any ideas would be appreciated.  Thanks,
    - Jeremy
    package  jab.enemy
    import flash.display.MovieClip;
    import flash.events.Event;
    import jab.enemy.MissleDisappear;
    public class DieLikeThePhishes
    private var _clip2:MovieClip; // player
    private var _clip3:MovieClip; //phish1
    private var _clip4:MovieClip; //phish2
    private var _clip5:MovieClip; //phish3
    private var _clip6:MovieClip; //phish4
    private var _clip10:MovieClip; // background
    private var _clip11:MovieClip // missle1
    private var _clip12:MovieClip // missle2
    private var _clip13:MovieClip // missle3
    private var _clip14:MovieClip // missle4
    private var _clip15:MovieClip // missle5
    private var _clip16:MovieClip // missle6
    private var _clip17:MovieClip // missle7
    private var _clip18:MovieClip // missle8
    private var _clip19:MovieClip // missle9
    private var _clip20:MovieClip // missle10
    private var _clip21:MovieClip // missle11
    private var _clip22:MovieClip // missle12
    var ay1 = 0;var ay2 = 0;var ay3 = 0;var ay4 = 0;
    var vy1 = 0;var vy2 = 0;var vy3 = 0;var vy4 = 0;
    var phish1BeenHit:Boolean = false;var phish2BeenHit:Boolean = false;
    var phish3BeenHit:Boolean = false;var phish4BeenHit:Boolean = false;
    public function DieLikeThePhishes(clip2:MovieClip,clip3:MovieClip,clip4:MovieClip,clip5:MovieClip,clip6:M ovieClip,clip10:MovieClip,clip11:MovieClip,clip12:MovieClip,clip13:MovieClip,clip14:MovieC lip,clip15:MovieClip,clip16:MovieClip,clip17:MovieClip,clip18:MovieClip,clip19:MovieClip,c lip20:MovieClip,clip21:MovieClip,clip22:MovieClip)
    _clip2 = clip2;_clip3 = clip3;_clip4 = clip4;_clip5 = clip5;_clip6 = clip6;
    _clip10 = clip10;_clip11 = clip11;_clip12 = clip12;_clip13 = clip13;_clip14 = clip14;
    _clip15 = clip15;_clip16 = clip16;_clip17 = clip17;_clip18 = clip18;_clip19 = clip19;
    _clip20 = clip20;_clip21 = clip21;_clip22= clip22;
    _clip3.stage.addEventListener(Event.ENTER_FRAME, onEnterFrame)
    function onEnterFrame(event:Event):void
    vy1+= ay1;_clip3.y += vy1; vy2+= ay2;_clip4.y += vy2;
    vy3+= ay3;_clip5.y += vy3; vy4+= ay4;_clip6.y += vy4;
    if (phish1BeenHit ==false)
    if(_clip3.y >620)
    {_clip3.y = 620;}
    if (phish2BeenHit ==false)
    if(_clip4.y >620)
    {_clip4.y = 620;}
    if (phish3BeenHit ==false)
    if(_clip5.y >620)
    {_clip5.y = 620;}
    if (phish4BeenHit ==false)
    if(_clip6.y >620)
    {_clip6.y = 620;}
    if (_clip11.hitTestObject(_clip3) ||_clip12.hitTestObject(_clip3)||_clip13.hitTestObject(_clip3)||_clip14.hitTestObject(_cl ip3)||_clip15.hitTestObject(_clip3)||_clip16.hitTestObject(_clip3)||_clip17.hitTestObject( _clip3)||_clip18.hitTestObject(_clip3)||_clip19.hitTestObject(_clip3)||_clip20.hitTestObje ct(_clip3)||_clip21.hitTestObject(_clip3)||_clip22.hitTestObject(_clip3))
    _clip3.scaleY = -Math.abs(_clip3.scaleY);
    _clip3.alpha = 0.4;
    ay1 = 3
    vy1= -2;
    phish1BeenHit = true;
    if (_clip11.hitTestObject(_clip4) ||_clip12.hitTestObject(_clip4)||_clip13.hitTestObject(_clip4)||_clip14.hitTestObject(_cl ip4)||_clip15.hitTestObject(_clip4)||_clip16.hitTestObject(_clip4)||_clip17.hitTestObject( _clip4)||_clip18.hitTestObject(_clip4)||_clip19.hitTestObject(_clip4)||_clip20.hitTestObje ct(_clip4)||_clip21.hitTestObject(_clip4)||_clip22.hitTestObject(_clip4))
    _clip4.scaleY = -Math.abs(_clip4.scaleY);
    _clip4.alpha = 0.4;
    ay2 = 3
    vy2= -2;
    phish2BeenHit = true;
    if (_clip11.hitTestObject(_clip5) ||_clip12.hitTestObject(_clip5)||_clip13.hitTestObject(_clip5)||_clip14.hitTestObject(_cl ip5)||_clip15.hitTestObject(_clip5)||_clip16.hitTestObject(_clip5)||_clip17.hitTestObject( _clip5)||_clip18.hitTestObject(_clip5)||_clip19.hitTestObject(_clip5)||_clip20.hitTestObje ct(_clip5)||_clip21.hitTestObject(_clip5)||_clip22.hitTestObject(_clip5))
    _clip5.scaleY = -Math.abs(_clip5.scaleY);
    _clip5.alpha = 0.4;
    ay3 = 3
    vy3= -2;
    phish3BeenHit = true;
    if (_clip11.hitTestObject(_clip6) ||_clip12.hitTestObject(_clip6)||_clip13.hitTestObject(_clip6)||_clip14.hitTestObject(_cl ip6)||_clip15.hitTestObject(_clip6)||_clip16.hitTestObject(_clip6)||_clip17.hitTestObject( _clip6)||_clip18.hitTestObject(_clip6)||_clip19.hitTestObject(_clip6)||_clip20.hitTestObje ct(_clip6)||_clip21.hitTestObject(_clip6)||_clip22.hitTestObject(_clip6))
    _clip6.scaleY = -Math.abs(_clip6.scaleY);
    _clip6.alpha = 0.4;
    ay4 = 3
    vy4= -2;
    phish4BeenHit = true;
    if (_clip3.y > 10000)
    _clip3.x = 1000 +3000*Math.random()-_clip10.x;
    _clip3.y = 300;
    _clip3.alpha = 1;
    _clip3.scaleY = Math.abs(_clip3.scaleY);
    ay1 = vy1 = 0;
    phish1BeenHit = false;
    if (_clip4.y > 10000)
    _clip4.x = 1000 +3000*Math.random()-_clip10.x;
    _clip4.y = 300;
    _clip4.alpha = 1;
    _clip4.scaleY = Math.abs(_clip4.scaleY);
    ay2 = vy2 = 0;
    phish2BeenHit = false;
    if (_clip5.y > 10000)
    _clip5.x = 1000 +3000*Math.random()-_clip10.x;
    _clip5.y = 300;
    _clip5.alpha = 1;
    _clip5.scaleY = Math.abs(_clip5.scaleY);
    ay3 = vy3 = 0;
    phish3BeenHit = false;
    if (_clip6.y > 10000)
    _clip6.x = 1000 +3000*Math.random()-_clip10.x;
    _clip6.y = 300;
    _clip6.alpha = 1;
    _clip6.scaleY = Math.abs(_clip6.scaleY);
    ay4 = vy4 = 0;
    phish4BeenHit = false;
    var missleDisappear1 = new MissleDisappear(_clip11,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear2 = new MissleDisappear(_clip12,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear3 = new MissleDisappear(_clip13,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear4 = new MissleDisappear(_clip14,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear5 = new MissleDisappear(_clip15,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear6 = new MissleDisappear(_clip16,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear7 = new MissleDisappear(_clip17,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear8 = new MissleDisappear(_clip18,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear9 = new MissleDisappear(_clip19,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear10 = new MissleDisappear(_clip20,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear11 = new MissleDisappear(_clip21,_clip3,_clip4,_clip5,_clip6,_clip10);
    var missleDisappear12 = new MissleDisappear(_clip22,_clip3,_clip4,_clip5,_clip6,_clip10);

    I would approach it in much the same way as you would in java, by making getters and setters for all of your class variables.
    Getters being for returning the values, Setters being for setting them.
    So you would make a get function for the variable you want to access ala:
    function get1PhishBeenHit():boolean {
         return this.phish1BeenHit;
    Then to access the value of that variable from outwith the class:
    var result:boolean = ClassInstanceName.get1PhishBeenHit();

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    Ive researched this but couldnt get an understandable answer!
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    Hi, below is my sample code
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    netbeans2eclipse wrote:
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