P2P-based live streaming  media data

In a P2P-based live streaming system , what should we do before transmitting media data to overlay net?What kind of transmitting protocol should be take?Is there a possibility to get the content from a
datasource which be transmitted by RTP?

Chicago has a terrible new tax that went into effect on Wednesday...an additional 9% tax to streaming services (ie: Netflix) and to access data from a provider's computer (ie: research databases)http://www.chicagotribune.com/bluesky/originals/ct-chicago-cloud-tax-bsi-20150701-story.htmlfta: “watching electronically delivered television shows, movies or videos,” “listening to electronically delivered music” and “participating in games, on-line or otherwise.”...since the taxes will be levied based on Chicago billing addresses, there’s nothing to stop individuals from moving outside city limits or listing billing addresses in other towns. The same is true for businesses... anything that requires a user to do a search or make a request is subject to the taxEDIT: added link.
This topic first appeared in the Spiceworks Community

Similar Messages

  • P2P-based live streaming protocol

    In a P2P-based live streaming system , a video stream is diveded into segments of uniform length. Each segment contrains 1-second video data.Every peer in the overlay owns a buffer to save segments temporarily.Then, what kind of protocol is appropriate to transmite 1-secong vido data?UDP or RTP?
    If RTP was used ,what kind of process should be take to get the video data which be send to buffer but not to play at once?

    So you know, there are no Macromedia guys... there are only
    Adobe guys, and I wouldn't expect answers from any of them here.
    This is a user to user forum.
    I don't work with mobile devices much, but Flash Lite
    supports the Flash 7 standard , so I would imagine the
    netconnection and video classes are in there. If that's the case,
    then you should be able to deliver Sorenson Spark encoded flv files
    (the flash 6/7 standard).
    Try here:
    http://www.adobe.com/mobile/

  • Display live stream media in older players using MediaPlayback component

    Hello,
    Is it possible to preview stream encoded by Flash Media
    Encoder 2 and fed to Flash Media Server 3 in MediaPlayback
    component of older flash players?
    Thank you.

  • About Flash P2P live streaming from non-webcam sources

    Hello, I am a university student. Our lab is attempting to work on a p2p live streaming using flash p2p features. The media source is not from a webcam but a file from a certain server, which is not directly supported by any of the 4 methods flash player offers(posting, direct routing , object replication,and multicast.) As some of the forum threads mentioned, our method is to use NetStream.publish() a stream and use send("callbackname", data)  to all subscribers that have joined in a NetGroup. So we can use p2p transmission. Now here are our questions:
    1. We know from MAX 2009 that flash p2p camera video multicasting implements pull-push mechanism inside which makes full use of p2p features like buffer map exchange. If we use NetStream.send() API to send non-webcam source data, will it also make use of this pull-push mechanism to spread data among all peers(subscribers) with proper data exchange?
    or more detailedly,
    I saw the P2P Gaming Libs at flashrealtime.com. It uses DIRECT_CONNECTIONS when creating publish-used NetStream in order to send data with lowest latency. My question is if I do not use DIRECT_CONNECTIONS, than when the NetGroup grow large (1000), will those peers that are not direct neighbors to the publisher in the same group relay data to each other using pull-push via buffer map?
    2. I have written a sample app and use send() to deliver data only (NetStream.bufferTime = 0) without camera video and audio. When the publisher sends the data  in a "for()" stantence for 20 times, the subscribers can only receive about 8 of them. But when I set a timer and periodically send them(e.g., 500ms), the subscribers can receive them correctly. My questions are: Is the packet loss caused by UDP unreliability? Can this be solved by setting the NetStream.dataReliable = ture? Can this totally be solved by setting a timer? How to set the delaytime property in timer? Are all data sent are orderedly received?
    I'm very appreciated if you can answer my questions? thanks.

    1. NetStream.send() data is delivered in the order it was sent, whether in client-server, DIRECT_CONNECTIONS, or multicast mode.
    2. the lowest latency will be achieved with DIRECT_CONNECTIONS.  however, that isn't scalable to large numbers of recipients.  the P2P multicast system trades low latency for scalability.
    3. there are no plans to support a natural NetStream streaming source that's not a camera/microphone.  Flash Media Server can perform that function.
    4. you should never need to implement "bitmap exchange"; the object replication system handles all the communication needed to accomplish its function. typically you will divide a file into segments, giving each one an index number. object replication uses ranges internally, so the index numbers should be contiguous.  nodes that have indices use NetGroup.addHaveObjects().  nodes that want indices they don't have use NetGroup.addWantObjects().  nodes that have objects will send them to nodes that want the objects.  when a node receives an object, it's automatically removed from its "want" set; once the node decides the object is acceptable, it adds it to its "have" set, at which point it can answer requests from other nodes who still "want" it.  eventually every node will have all the pieces and not want any.  for an example, please see Tom Krcha's articles on using object replication:
       http://www.flashrealtime.com/file-share-object-replication-flash-p2p/
       http://www.flashrealtime.com/video-on-demand-over-p2p-in-flash-player-101-with-object-repl ication/
    5. please see Tom Krcha's articles.  for VOD you will probably want to use the "LOWEST_FIRST" replication strategy, as that may allow you to start playing earlier.  for general file replication you'll get better sharing if you use RAREST_FIRST.

  • AS3 - 1) Countdown Timer to the designated Date for Live-Broadcast-Event yet to take place; 2) Detect End of Live Stream on FLVPlayback with FLVPlayback.isLive = true - ActionScript 3 - flash cs3 cs4

    Hi folks,
    Ronny's here again on forums, having particularly 2 (two) questions/problems to resolve:
    1) Countdown Timer to the designated Date for Live-Broadcast-Event yet to take place
    2) Detect End of Live Stream on FLVPlayback with FLVPlayback.isLive = true
    attached is the .zip file (as3_Countdown Timer_ver 1.0.1_by Ronny Depp.zip) with all flash source files containing:
    a) The FLash Source (file: timer_module.fla) - (FLA flash source file - Flash CS3 Professional, Flash Player 9, actionscript 3.0)
    b) com.othenticmedia.utils.dateAndTimeManagement package including 2 .as actionscript 3.0 Class files.
           i) com.othenticmedia.utils.dateAndTimeManagement.DateAndTimeManager Class in the said package. (file: DateAndTimeManager.as)
           ii) com.othenticmedia.utils.dateAndTimeManagement.CountdownTimer Class in the package. (file: CountdownTimer.as)
    c) The compiled SWF file version of this Application's blueprint. (file: timer_module.swf).
    What i need to confirm is: ........................................................ see the next post of mine. (for Problems  need to be Resolved)

    Problems to Resolve:
    Problem#1) - Countdown Timer to the designated Date for Live-Broadcast-Event yet to take place.
    Problem#2) - Detect End of Live Stream on FLVPlayback with FLVPlayback.isLive = true;
    Problem#1 Description:
    I need to pinpoint the Logical TimeSync Exception, i am still unable to figure out. That is I'm using a webservice in my Application to Synchronize the Time with the actual ET (eastern time) with accomodation of auto-adjustment for EDT GMT-4 (eastern daylight time) & EST GMT-5 (eastern standard time), times. I am using the zipcode: "10012" to pass it to the Web Service in urlRequest object, to retrieve the Current ET eastern time according to EDT & EST time settings for Manhattan/Brooklyn areas or others within  New York, NY 10012.
    Currently the Web Service is returning accurate date/time based on local EDT GMT-4 daylight time.
    Is there some defined set of dates for EDT & EST times for New York region that I can check for to ensure the correct Dates/Times for Eastern Time in New York area ??? I am using NY zipcodes because i am sure to get correct ET values.
    The Major Problem Part: is I need to correct the time by 2 seconds or approx. 2 secs, some millisecs.
    When I retrieve the Time Value from WebService, it lags behind for 2 seconds as compared to DateObj i create using computer's local time, on my Windows XP Service Pack 2 with Automatic Updates turned-on. And I'm sure about my Windows will be having latest updates for Time Management already installed. I also added the 2 secs. to the TimeSync(ed) Date to make correction to this Date obj.
    I call my custom fucntion addSeconds(dateObj:Date, secs:int) to add 2 seconds to the Date by Converting Seconds to Milliseconds.
    Please comb through the as code in files attached and Help Me Out !!!
    Problem#2 Description:
    Secondly I need to Detect the End of Stream state while using FLVPlayback component, an rtmp:// live Stream from FLASH MEDIA SERVER.
    I need to Play a YuMe Post-Roll Ad when Steam Finishes/Ends.
    Live Broadcast Stream Event starts every night on Wednesdays & Saturdays exactly  at 10:59 PM EDT GMT-4.
    Live Events only Streams/Broadcasts the stream for 50secs. exactly. When [playback stopped] it plays a PostRoll Ad and after the CountdownTimer again comes back to life. The Next upcoming Event is calculated & the Countdown begins until Next Event's time/date is reached.
    Here is the  code on the frame 1 on the MainTimeline: (rest of the params like source, volume, skinAutoHide are Set using Property Inspector for FLVPlayback instance on Stage)
    //myStream instance of FLVPlayback is on the Stage
    myStream.isLive = true;// Frame 1 Actions in the FLA
    myStream.addEventListener(VideoEvent.COMPLETE, onEndOfStream);
    myStream.addEventListener(VideoEvent.STATE_CHANGE, onState);
    myStream.addEventListener(String(VideoError.NO_CONNECTION), onStreamError);
    myStream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
    /*if(myStream.stopped){
         trace("tracy: "+myStream.state);
    } else if(myStream.state == VideoState.STOPPED){
         trace("tracy: "+myStream.state);
    function onStreamError(event:VideoError) {
         trace(event.code + "\n\t" + event);
    function onState(event:VideoEvent) {
         trace(event.state + "\n\t" + event.toString());
    function onEndOfStream(event:VideoEvent) {
         trace(event.state + "\n\t" + event.toString());
    function netStatusHandler(event:NetStatusEvent):void {
         switch (event.info.code) {
              case "NetConnection.Connect.Success":
                   //connectStream();
                   break;
              case "NetStream.Play.StreamNotFound":
                   trace("Stream not found: "/* + myStream.source*/);
                   break;

  • How to use Phone camera for live streaming rather than using WireCast camera in Live streaming using Azure Media Services

    Hi,
    am planning to develop a live streaming app using C# and xaml.
    I have gone through the below sample and am able to stream the live content using wireacst camera.
    Azure Media Services Live Streaming Sample
    But i want to use Phone camera to stream the live video rather using wirecast camera.
    How can i use that? How to get the published URL from the C# code, is there any API to get that?
    Anybody please help me
    Regards,
    Santhosh

    Hello,
    There are no in box components that will allow you to transmit captured video from a Windows Phone device to Azure Media Services. You will need to create you own implementation. You can do this by creating a custom Media Foundation sync that can plug into
    the MediaCapture element's pipeline. You will then need to modify the captured and compressed video to align to one of the two protocols that Azure Media services can use. At this time Azure Media services can use either Smooth Streaming or RTMP for ingestion.
    You will need to create your own packager (or find compatible packager code from a 3rd party) to package the MP4 encoded data into the necessary format.
    Here is an example of how to create a custom Media Foundation sync (please note you must write your Media Foundation components using C++ MoCOM. We do not support Media Foundation components written in managed languages):
    Real-time communication sample
    I hope this helps,
    James
    Windows SDK Technologies - Microsoft Developer Services - http://blogs.msdn.com/mediasdkstuff/

  • Using http live streaming to stream data from a Webcam

    JavaFX 2.2 includes support for http live streaming: http://en.wikipedia.org/wiki/HTTP_Live_Streaming
    How could one create a http live stream from a Webcam and thereby enable a JavaFX application to view and hear the Webcam video in realtime?

    Bom Dia Saille,
    Eu acredito que o que você tenha hoje seja isso aqui (Desenho bem simplificado):
    Hoje o que você tem é o Aplicativo do Medidor + USB Driver controlando o seu medidor. Basicamente, sua aplciação está dividida em três camadas:
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    VISA - Uma arquitetura de Software para controle de instrumentos. Basicamente, ele se comunica com o Driver USB para poder enviar e receber pacotes de dados através do barramento USB.
    Device Driver - Intruções de SW de baixo nível para controlar um periférico através de um barramento.
    No desenho, eu aponto duas camadas onde você pode tentar atuar para automatizar suas medições:
    Aplicação - Você pode usar o VI Server para controlar o Aplicativo do Medidor (Se este aplicativo tiver sido desenvolvido em LabVIEW, o que eu suponho ser verdade). No entanto é necessário saber se o desenvolvedor do produto permitiu isso (Veja Using VI Server to Pass Data Between a VI and a LabVIEW Executable). Outra alternativa é conversar com o fabricante para ver se ele desenvolveu alguma API (Application Programming Interface) para que você consiga controlar o instrumento diretamente.
    VISA - O LabVIEW Fornece uma API chamada NI-VISA para poder enviar e receber informações através de diversos barramentos (Veja Serial Instrument Control Tutorial)
    É possível acessar o Driver diretamente também, mas eu não recomendo. O resultado não compensa o esfroço!
    Espero ter esclarecido suas dúvidas e espero que você tenha sucesso na sua aplicação!!
    Atenciosamente.
    Felipe Flores
    Engenharia de Aplicações
    National Instruments Brasil

  • Flash Media Player which handles bitrate switching for live streams?

    Hello.  I've got a very short timescale to find a solution for a way to display livestreams with bitrate switching. Does anyone
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    Thanks,I have read that article.  Based on that article the NetStreamInfo.maxBytesPerSecond is not an accurate measurement to base dynamic switching on. This seems to be the basis of the bitrate switching in both the longtail player, and the adobe examples that I have tried.   That article suggests using the dropped frames property, in conjunciton with bufferlength to determine if switching is neccessary.  Unfortunately I can't seem to find a player online which handles this successfully.  That being said, I can't believe I'm the only person trying to implement dynamic bitrate switching for live streams so surely there are some players out there which can do this successfully?  If anyone knows of any code available which does this successfully I would appreciate knowing where!  The examples provided by Adobe https://www.adobe.com/cfusion/entitlement/index.cfm?e=fms35 unfortunately don't work either.

  • How to secure Flash Media Streaming Server 3.5 (live stream connection)

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    -rwxr-xr-x 1 fms fms 4371 Jul 27 14:52 main.far
    -rwxr-xr-x 1 fms fms 2292 Jul 27 14:52 readme.txt
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  • How to integrate flash media server 4.0 live streaming for iOS devices ?

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    Mohammad Sharique

    You need to place the crossdomain.xml in the webroot folder. Create a text file in the webroot folder using notepad, and call it crossdomain.xml. The text below will give you a wide open access policy, which is fine for testing.
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  • User Auth. for Live Streaming with Media Encoder 2.5 and FMSS

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    This would be a horrible effort...
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    quote:
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  • Live Streaming video and Flex2(3?) + Flash Media Server?

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  • Adobe Media Live streaming Server issue.

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    bump

  • Fms live stream server stops sending data around 4+hrs

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    Updates:
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    connect-continue
    session
    2012-03-22
    01:51:24
    Eastern Daylight Time
    10.200.4.224
    10.200.4.172
    1176
    1
    44
    _defaultRoot_
    _defaultVHost_
    live
    _definst_
    0
    100
    10.200.4.224
    rtmp
    rtmp://10.200.4.172/live
    rtmp://10.200.4.172/live
    file:///mac.flv
    LNX 9,0,48,0
    4702111234558869871
    3183
    3840850027
    normal
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    play-continue
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    2012-03-22
    01:51:24
    Eastern Daylight Time
    livestream
    10.200.4.172
    1176
    1
    44
    _defaultRoot_
    _defaultVHost_
    live
    _definst_
    18044
    100
    10.200.4.224
    rtmp
    rtmp://10.200.4.172/live
    rtmp://10.200.4.172/live
    file:///mac.flv
    LNX 9,0,48,0
    4702111234558869871
    3183
    3840850027
    normal
    livestream
    rtmp://10.200.4.172/live/livestream
    rtmp://10.200.4.172/live/livestream
    flv
    18085866
    0
    3829693036
    1
    file:///mac.html
    -1
    -1.000000
    Any pointers would be greatly appreciated. Thanks.

  • Flash media live encoder, play live streaming failed!

    Hi, I install a fms3.5 and fmle3.1 on my computer. In fmle, I set video format is h264,and fms url:RTMP://192.168.8.6/live ,stream: livestream. The input and output windows' video is ok.
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    Tue Jun 22 2010 12:25:19 : Primary - Connected
    Tue Jun 22 2010 12:25:19 : Primary - Network Command: onBWDone
    Tue Jun 22 2010 12:25:19 : Primary - Stream[11] Status: Success
    Tue Jun 22 2010 12:25:19 : Primary - Network Command: onFCPublish
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    Tue Jun 22 2010 12:25:19 : Video Encoding Started
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                myVideo.source = "rtmp://192.168.8.6:1935/live/livestream";
                 Dumper.info(myVideo.source);
             ]]>
        </mx:Script>
        <mx:Panel width="100%" height="100%">
          <mx:VBox width="100%" horizontalAlign="center">
            <mx:Text text="code display"/>
            <mx:Button label="play flv" click="showFlv();"/>
          </mx:VBox>
          <mx:VideoDisplay width="100%" height="100%" id="myVideo"/>
        </mx:Panel>
    </mx:Application>
    If I use myVideo.source = "rtmp://192.168.8.6:1935/vod/test.flv" ,it can play video.  Use :myVideo.source = "rtmp://192.168.8.6:1935/live/livestream",  Can't get video. Why?
    I just want to play live video on pc.

    Who can help me??

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