Painting with JPanel

I have many classes, but only 3 matter. The problem is that my JPanel will not repaint. I tried using the repaint method, but it won't go to paintComponent.
My main class is:
package MainClass;
* Main.java
* Created on January 25, 2007, 5:05 PM
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
* @author Wizardus
import Graphics.*;
import Utilities.*;
import Loading.*;
import java.util.Vector;
import MainClass.*;
public class Main {
    public Frame frame;
    public MenuListener listen;
    public String currMode;
    public String tmpFileName;
    public GWInterface gwi;
    public Loader load;
    public Vector stuffs;
    /** Creates a new instance of Main */
    public Main() {
        listen = new MenuListener(this);
        frame = new Frame(this);
        frame.addKeyListener(listen);
    public void newGame() {
        gwi = new GWInterface(false, false);
        Loader load = new Loader();
        //Campaign camp = load.loadCampaign("someone");
        currMode = "GAME";
        frame.updateStage(currMode);
        //Map mp = load.loadMap(camp.mapFile);
        //stuffs = load.loadStuff(camp.stuffFile);
        Map mp = load.loadMap("someone.gwmp");
        stuffs = load.loadStuff("someone.gws");
        //AIType ai = load.loadAI(camp.aiFile);
        //gwi.ai = ai;
        gwi.idLoaded(0);
        gwi.mapLoaded(mp);
        gwi.loadUp(stuffs);
        frame.removeKeyListener(listen);
        frame.addKeyListener(gwi);
        frame.addMouseListener(gwi);
        frame.addMouseMotionListener(gwi);
        gameLoop();
    public void gameLoop() {
        while(true) {
            gwi.update();
            //gwi.ai();
            frame.updateDisp();
            System.out.println("Hi in gameLoop");
            try {
                Thread.sleep(50);
            } catch(Exception e) {
    public static void main(String[] args) {
        new Main();
}The actual JFrame is called Frame:
* Display.java
* Created on January 30, 2007, 8:44 PM
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
package Graphics;
* @author Wizardus-
import Utilities.*;
import javax.swing.*;
import java.awt.*;
import java.awt.image.*;
import MainClass.*;
import java.util.Vector;
import Utilities.Build.*;
import Utilities.Troops.*;
public class Frame extends JFrame{
    Main mana;
    public MainPanel panel;
    /** Creates a new instance of Display */
    public Frame(Main mana) {
        super("Something something");
        this.mana = mana;
        panel = new MainPanel(mana);
        panel.loadUp();
        getContentPane().add(panel);
        setSize(1000, 700);
        setVisible(true);
    public void updateDisp() {
        System.out.println("Hi in updateB");
        panel.updateDisp();
    public void updateStage(String stage) {
        panel.updateStage(stage);
}Then, the JPanel called MainPanel is:
* Display.java
* Created on January 30, 2007, 8:44 PM
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
package Graphics;
* @author Wizardus-
import Utilities.*;
import javax.swing.*;
import java.awt.*;
import java.awt.image.*;
import MainClass.*;
import java.util.Vector;
import Utilities.Build.*;
import Utilities.Troops.*;
public class MainPanel extends JPanel{
    String stage = "MENU";
    //BufferStrategy img;
    Main mana;
    Image backgroundDesign;
    Image panel;
    Image[] units;
    Image[] buildings;
    Image[] terrains;
    /** Creates a new instance of Display */
    public MainPanel(Main mana) {
        super();
        this.mana = mana;
        setSize(1000,700);
        setVisible(true);
    public void loadUp() {
        //createBufferStrategy(2);
        //img = getBufferStrategy();
        loadImg();
    public void loadImg() {
        //load the crap images!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YEAH
    public void updateDisp() {
        System.out.println("Hi in updateA");
        repaint();
    public void updateStage(String stage) {
        this.stage = stage;
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        System.out.println("painting...");
        //Graphics g = img.getDrawGraphics();
//        System.out.println(stage);
        if(stage.equals("MENU")) {
//            //draw menu and menu's buttons
        } else if(stage.equals("GAME")) {
//            //draw EVERYTHING in game
//            //Step 0 draw map and background for panels
//            g.drawImage(panel, 700, 0, null);
//            g.drawImage(backgroundDesign, 690, 0, null);
//            Map mp = mana.gwi.offmap;
//            for(int i = 0; i < mp.terrain.length; i++) {
//                for(int j = 0; j < mp.terrain.length; j++) {
// Terrain curr = mp.terrain[i][j];
// g.drawImage(terrains[curr.nameId], (mp.terrain.length * 15) + mana.gwi.mapX, (mp.terrain[i].length * 15) + mana.gwi.mapY, null);
// //Step 1 draw buttons;
// for(int i = 0; i < mana.gwi.defButtons.length; i++) {
// g.drawRect(mana.gwi.defButtons[i].x, mana.gwi.defButtons[i].y, mana.gwi.defButtons[i].width, mana.gwi.defButtons[i].height);
// g.drawString(mana.gwi.defButtons[i].txt, mana.gwi.defButtons[i].x, mana.gwi.defButtons[i].y);
// for(int i = 0; i < mana.gwi.currButtons.length; i++) {
// g.drawRect(mana.gwi.currButtons[i].x, mana.gwi.currButtons[i].y, mana.gwi.currButtons[i].width, mana.gwi.currButtons[i].height);
// g.drawString(mana.gwi.currButtons[i].txt, mana.gwi.currButtons[i].x, mana.gwi.currButtons[i].y);
//Step 2 draw units of each "Stuff" and the buildings;
for(int i = 0; i < mana.gwi.stuff.size(); i++) {
Stuff currStuff = (Stuff)mana.gwi.stuff.get(i);
// for(int j = 0; j < currStuff.buildings.size(); j++) {
// Buildings currBuild = (Buildings)currStuff.buildings.get(j);
// g.drawImage(buildings[currBuild.nameId], (int)currBuild.x, (int)currBuild.y, null);
for(int j = 0; j < currStuff.troops.size(); j++) {
Soldier currSold = (Soldier)currStuff.troops.get(j);
//g.drawImage(units[currSold.nameId], (int)currSold.x, (int)currSold.y, null);
g.drawRect((int)(currSold.x), (int)(currSold.y), 20,20);
//img.show();

Thats because in your gameLoop you use Thread.sleep(...) which causes the GUI Thread to sleep. If the thread is sleeping then it never gets a chance to repaint itself.
If you want you game to repaint itself then use a [url http://java.sun.com/docs/books/tutorial/uiswing/misc/timer.html]Swing Timer to schedule the repainting and get rid of the Thread.sleep(..).

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    Hey guys, thanks for the help with the last question. Heres another for the same program!
    So this program generates a JFrame which is populated with JPanel's in a gridLayout() format. The grid is supposed to represent a maze which is navigated by clicking on the appropriate panels.
    The first problem I'm having is trying to get the starting square, the current square and the squares that have previously stepped on to change color. Also the current square should show a circle to indicate where you are.
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    //Ass2.java
    public class Assign2
         public static void main(String[] args)
              Maze theMaze = new Maze();
    //Maze.java
    import java.io.*;
    import java.util.Vector;
    import javax.swing.*;
    import java.awt.event.*;
    import java.awt.*;
    public class Maze extends JFrame
         Vector<String> data = new Vector<String>();
         GridPanel[][] panel;
         private int[] endPoints = new int[4];
         private int[] size = new int[2];
         private int moveNum;
         private int theSize;
         private int cX;
         private int cY;
         private int pX;
         private int pY;
         public Maze()
              MazeApp s = new MazeApp(this);
              moveNum = 0;
              File f = new File("maze.txt");
              readMaze(f);
         public void readMaze(File fName)
              File fileName = fName;
              Read r = new Read();
              data.clear();
              size = r.readFile(endPoints, data, fileName);
              theSize = (size[1] * size[0]);
              cX = endPoints[0];
              cY = endPoints[1];
              GridLayout layout = new GridLayout();
              layout.setRows(size[1]);
              layout.setColumns(size[0]);
              this.setLayout(layout);
              System.out.println(data.size());
              makeMaze();
         public void makeMaze()
              panel = new GridPanel [size[1]][size[0]];
              Walls w = new Walls(data, size, this);
              w.drawWalls(panel);
              panel[endPoints[1]][endPoints[0]].setStart();
              panel[endPoints[3]][endPoints[2]].setEnd();
              this.setSize(size[0]*100, size[1]*100);
              this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              this.setVisible(true);
         public void checkMove(Point clicked, int w, int h, int wall)
              pY = (int)(clicked.getX())/w;
              pX = (int)(clicked.getY())/h;
              Move m = new Move(cX, cY, pX, pY, w, h, wall);
              if(m.check() == 1) //MOVE NORTH
                   if((panel[cX-1][cY].checkWall() != 2) && (panel[cX-1][cY].checkWall() != 3))
                   {setCurrent();}else{JOptionPane.showMessageDialog(this, "Invalid Move! Cannot move through walls!");}
              if(m.check() == 2) //MOVE SOUTH
                   if((panel[cX][cY].checkWall() != 2) && (panel[cX][cY].checkWall() != 3))
                   {setCurrent();}else{JOptionPane.showMessageDialog(this, "Invalid Move! Cannot move through walls!");}
              if(m.check() == 3) //MOVE WEST
                   if((panel[pX][pY].checkWall() != 1) && (panel[pX][pY].checkWall() != 3))
                   {setCurrent();}else{JOptionPane.showMessageDialog(this, "Invalid Move! Cannot move through walls!");}
              if(m.check() == 4) //MOVE EAST
                   if((panel[cX][cY].checkWall() != 1) && (panel[cX][cY].checkWall() != 3))
                   {setCurrent();}else{JOptionPane.showMessageDialog(this, "Invalid Move! Cannot move through walls!");}
              if(m.check() == 0 )
              {JOptionPane.showMessageDialog(this, "Invalid Move! Invalid square selected!\nPlease choose an adjacent square.");}
         public void setCurrent()
              panel[cX][cY].setUsed();
              panel[pX][pY].setCurrent();
              cX = pX;
              cY = pY;
              moveNum++;
              if(cY == endPoints[2] && cX == endPoints[3])
              {JOptionPane.showMessageDialog(this, "Congratulations!\nYou finished in" + moveNum + "moves!");}
    // MazeApp.java
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import java.io.*;
    public class MazeApp extends JFrame
           private Maze theMaze;
           public MazeApp(Maze m)
                   setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                   theMaze = m;
                   // create the menu bar to hold the menus...
                   JMenuBar menuBar = new JMenuBar();
                   // create the menus to hold the menu items...
                   JMenu menuFile = new JMenu("File");
                   JMenu menuOptions = new JMenu("Options");
                   JMenu menuHelp = new JMenu("Help");
                   // create file menu options:
                   JMenuItem itemLoad = new JMenuItem("Load");
                   JMenuItem itemSaveAs = new JMenuItem("Save As...");
                   JRadioButtonMenuItem itemModePlay = new JRadioButtonMenuItem("Play");
                   JRadioButtonMenuItem itemModeEdit = new JRadioButtonMenuItem("Edit");
                   JMenuItem itemExit = new JMenuItem("Exit");
                   //create options menu:
                   JRadioButtonMenuItem itemNoRats = new JRadioButtonMenuItem("No Rats");
                   JRadioButtonMenuItem itemOneRat = new JRadioButtonMenuItem("One Rat");
                   JRadioButtonMenuItem itemTwoRats = new JRadioButtonMenuItem("Two Rats");
                   //create help option:
                   JMenuItem itemHelp = new JMenuItem("Help");
                   JMenuItem itemAbout = new JMenuItem("About");
                   //set default options:
                   itemModePlay.setSelected(true);                    
                   itemNoRats.setSelected(true);
                   // add File options:
                   menuFile.add(itemLoad);
                   menuFile.add(itemSaveAs);
                   menuFile.addSeparator();
                   menuFile.add(itemModePlay);
                   menuFile.add(itemModeEdit);
                   menuFile.addSeparator();
                   menuFile.add(itemExit);
                   //add Options:
                   menuOptions.add(itemNoRats);
                   menuOptions.add(itemOneRat);
                   menuOptions.add(itemTwoRats);
                   //add Help options:
                   menuHelp.add(itemHelp);
                   menuHelp.add(itemAbout);
                   // add the menu to the menu bar...
                   menuBar.add(menuFile);
                   menuBar.add(menuOptions);
                   menuBar.add(menuHelp);
                   // finally add the menu bar to the app...
                   m.setJMenuBar(menuBar);
                   //listeners
                   itemExit.addActionListener(
                           new ActionListener()
                                   public void actionPerformed( ActionEvent event )
                                           System.exit( 0 );
                itemLoad.addActionListener(
                   new ActionListener()
                        public void actionPerformed( ActionEvent event )
                             final JFileChooser fc = new JFileChooser();
                             int returnVal = fc.showOpenDialog(MazeApp.this);
                          File fileName = fc.getSelectedFile();
                             if(fileName.exists())
                                  theMaze.readMaze(fileName);
                             else
                                  System.out.println("404. File not found");
                   itemAbout.addActionListener(
                           new ActionListener()
                                   public void actionPerformed( ActionEvent event )
                                           //do stuff
                                           JOptionPane.showMessageDialog(MazeApp.this, "Author: Pat Purcell\[email protected]", "About", JOptionPane.ERROR_MESSAGE);
    //Read.java
    import java.io.*;
    import java.util.Vector;
    public class Read
         private BufferedReader input;
         private String line;
         private String fileName;
         private String[] temp;
         private int[] size = new int[2];
         public int[] readFile(int[] endPoints, Vector<String> data, File fileName)
              try
                   data.clear();
                   FileReader fr = new FileReader(fileName);
                   input = new BufferedReader(fr);
                   line = input.readLine();
                   temp = line.split("\\s");
                   for(int i =0;i<2;i++)
                   {size[i] = Integer.parseInt(temp);}
                   line = input.readLine();
                   temp = line.split("\\s");
                   for(int i =0;i<4;i++)
                   {endPoints[i] = Integer.parseInt(temp[i]);}
                   line = input.readLine();
                   while (line != null)
                        String[] temp = line.split("\\s");
                        for(int i=0;i<size[0];i++)
                             data.addElement(temp[i]);
                        line = input.readLine();
                   input.close();
              catch (IOException e)
                   System.err.println(e);
              return size;
    }//Walls.java
    import java.util.Vector;
    import java.awt.GridLayout;
    import javax.swing.*;
    public class Walls extends JFrame
         private Vector<String> data = new Vector<String>();
         private int size;
         private Maze bm;
         private int row;
         private int column;
         public Walls(Vector<String> theData, int[] theSize, Maze m)
              data = theData;
              row = theSize[1];
              column = theSize[0];
              size = row*column;
              bm = m;
         public boolean testEast(int position)
              boolean exists;
              String temp = data.get(position);
              int eastData = ((int)temp.charAt(0) - (int)'0');
              if(1 == (eastData))
                   return true;
              return false;
         public boolean testSouth(int position)
              boolean exists;
              String temp = data.get(position);
              int southData = ((int)temp.charAt(1) - (int)'0');
              if(1 == (southData))
                   return true;
              return false;
         public boolean testBoth(int position)
              boolean exists;
              if((testEast(position) && testSouth(position)) == true)
                   return true;
              return false;
         public void drawWalls(GridPanel panel[][])
              int i = 0;
              for(int y=0;y<row;y++)
                   for(int x=0;x<column;x++, i++)
                   if (testBoth(i) == true)
                   {     GridPanel temp = new GridPanel(3, bm);
                        panel[y][x] = temp;
                                  bm.add(temp);}
                   else{
                        if (testEast(i) == true)
                        {     GridPanel temp = new GridPanel(1, bm);
                             panel[y][x] = temp;
                                  bm.add(temp);}
                        else{
                             if (testSouth(i) == true)
                             {     GridPanel temp = new GridPanel(2, bm);
                                  panel[y][x] = temp;
                                  bm.add(temp);}
                             else{
                                  GridPanel temp = new GridPanel(0, bm);
                                  panel[y][x] = temp;
                                  bm.add(temp);}
    }//GridPanel.java
    import javax.swing.JPanel;
    import java.awt.*;
    import java.awt.geom.*;
    import java.awt.event.*;
    public class GridPanel extends JPanel implements MouseListener
    private int wall;
    private Maze bm;
    private Ellipse2D.Double circle = new Ellipse2D.Double();
    private Graphics gr;
    boolean current = false;
    boolean start = false;
    boolean finish = false;
    public GridPanel(int theWall, Maze m)
         wall = theWall;
         this.addMouseListener(this);
         bm = m;
         public void paintComponent(Graphics g)
              Graphics2D g2 = (Graphics2D)g;
              g2.setStroke(new BasicStroke(1));
              g2.draw(new Line2D.Double(this.getWidth()-1, 0, this.getWidth()-1, this.getHeight()-1));
              g2.draw(new Line2D.Double(0, this.getHeight()-1, this.getWidth()-1, this.getHeight()-1));
              g2.setStroke(new BasicStroke(4));
              if(wall == 0) //NO WALL
              if(wall == 1) //EAST WALL
                   g2.draw(new Line2D.Double(this.getWidth()-1, 0, this.getWidth()-1, this.getHeight()-1));
              if(wall == 2) //SOUTH WALL
                   g2.draw(new Line2D.Double(0, this.getHeight()-1, this.getWidth()-1, this.getHeight()-1));
              if(wall == 3) //BOTH WALLS
                   g2.draw(new Line2D.Double(0, this.getHeight()-1, this.getWidth()-1, this.getHeight()-1));
                   g2.draw(new Line2D.Double(this.getWidth()-1, 0, this.getWidth()-1, this.getHeight()-1));
              if(current == true)
                   setBackground(SystemColor.green);
                   circle = new Ellipse2D.Double();
                   circle.x = 0;
                   circle.y = 0;
                   circle.height = this.getHeight()-1; // -1 so it fits inside the panel.
                   circle.width = this.getWidth()-1;
                   g2.draw(circle);
                   repaint();
              if(start == true)
              {     setBackground(SystemColor.green);
                   g2.drawString("S", this.getWidth()/2, this.getHeight()/2);}
              if(finish == true)
              {     setBackground(SystemColor.green);
                   g2.drawString("F", this.getWidth()/2, this.getHeight()/2);}
         public int checkWall()
              return wall;
         public void setCurrent()
              Graphics g = getGraphics();
              repaint();
         public void setUsed()
              current = false;
              repaint();
         public void setStart()
              start = true;
              repaint();
         public void setEnd()
              finish = true;
              repaint();
         public void mouseClicked(MouseEvent e){bm.checkMove(this.getLocation(), this.getWidth(), this.getHeight(), wall);}
         public void mouseReleased (MouseEvent e) {}
         public void mouseEntered (MouseEvent e) {}
         public void mouseExited(MouseEvent e) {}
         public void mousePressed(MouseEvent e) {}
    }//Move.java
    import java.awt.*;
    public class Move
         private int pX;
         private int pY;
         private int cX;
         private int cY;
         private int w;
         private int h;
         private int wall;
         public Move(int x1, int y1, int x2, int y2, int theWidth, int theHeight, int wallCheck)
              pX = x2;
              pY = y2;
              cX = x1;
              cY = y1;
              w = theWidth;
              h = theHeight;
         public int check()
              //System.out.println(cX + " " + (pX + 1));
              if((cX == (pX + 1)) && (cY == pY)) //MOVE NORTH
              {return 1;}
              //System.out.println(cX + " " + (pX - 1));
              if((cX == (pX - 1)) && (cY == pY)) //MOVE SOUTH
              {return 2;}
              //System.out.println(cY + " " + (pY + 1));
              if((cY == (pY + 1)) && (cX == pX))//MOVE WEST
              {return 3;}
              //System.out.println(cY + " " + (pY - 1));
              if((cY == (pY - 1)) && (cX == pX))//MOVE EAST
              {return 4;}
              return 0;
    }This is the file the maze is read out of: Maze.txt6 5
    0 0 3 2
    10 00 01 01 01 10
    10 10 00 01 10 10
    10 10 01 11 10 10
    10 01 01 01 11 10
    01 01 01 01 01 11                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        

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    import com.sun.image.codec.jpeg.JPEGCodec;
    import com.sun.image.codec.jpeg.JPEGImageEncoder;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseListener;
    import java.awt.image.BufferedImage;
    import java.awt.image.RasterFormatException;
    import java.io.File;
    import java.io.FileOutputStream;
    import java.io.IOException;
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        private JPanel pic = new JPanel();
        private JButton b1 = new JButton("Clear");
        private JButton b2 = new JButton("Quit");
        private JButton b3 = new JButton("Save");
        private JRadioButton r, c, s;
        private JPanel p = new JPanel();
        public can() {
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            setSize(800, 600);
            setTitle("Shape Drawer");
            setLayout(new BorderLayout());
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            pic.addMouseListener(new locationListener());
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            this.add(b1, BorderLayout.WEST);
            this.add(b2, BorderLayout.EAST);
            this.add(b3, BorderLayout.SOUTH);
            b1.addActionListener(new clearListener());
            b2.addActionListener(new quitListener());
            b3.addActionListener(new saveListener());
            r = new JRadioButton("rectangle");
            c = new JRadioButton("circle");
            s = new JRadioButton("square");
            ButtonGroup bg = new ButtonGroup();
            bg.add(r);
            bg.add(c);
            bg.add(s);
            r.setSelected(true);
            p.add(r);
            p.add(c);
            p.add(s);
            this.add(p, BorderLayout.NORTH);
        private class saveListener implements ActionListener {
             * Invoked when an action occurs.
            public void actionPerformed(ActionEvent e) {
                saveFile();
        private class clearListener implements ActionListener {
            public void actionPerformed(ActionEvent e) {
                clear();
        private class quitListener implements ActionListener {
            public void actionPerformed(ActionEvent e) {
                quit();
        private class locationListener implements MouseListener {
            public void mouseClicked(MouseEvent e) {
                shapes shape = new shapes();
                Graphics g = pic.getGraphics();
                if (r.isSelected()) {
                    shape.rect(g, e.getX() - 30, e.getY() - 20);
                if (c.isSelected()) {
                    shape.circles(g, e.getX() - 25, e.getY() - 25);
                if (s.isSelected()) {
                    shape.squares(g, e.getX() - 25, e.getY() - 25);
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            public void mousePressed(MouseEvent e) {
                //To change body of implemented methods use File | Settings | File Templates.
             * Invoked when a mouse button has been released on a component.
            public void mouseReleased(MouseEvent e) {
                //To change body of implemented methods use File | Settings | File Templates.
             * Invoked when the mouse enters a component.
            public void mouseEntered(MouseEvent e) {
                //To change body of implemented methods use File | Settings | File Templates.
             * Invoked when the mouse exits a component.
            public void mouseExited(MouseEvent e) {
                //To change body of implemented methods use File | Settings | File Templates.
        private void quit() {
            System.exit(0);
        private void clear() {
            pic.repaint();
        private void saveFile() {
            int count = 1;
            String fileName = "picture.jpeg";
            File file = new File(fileName);
            if (file.exists()) {
                System.out.println("hello motto");
                fileName = "picture"+count+".jpeg";
                System.out.println(fileName);
                count++;
                System.out.println(count);
            pic = (JPanel) getContentPane();
            int w = pic.getWidth();
            int h = pic.getHeight();
            BufferedImage image = (BufferedImage) pic.createImage(w, h);
            Graphics g = image.getGraphics();
            if (g.getClipBounds() != null) {
                g.setClip(0, 0, w, h);
            pic.paint(g);
            try {
                FileOutputStream out = new FileOutputStream(file);
                JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(out);
                encoder.encode(image);
                out.flush();
                out.close();
            } catch (IOException ioe) {
            catch (RasterFormatException rfe) {
        public static void main(String[] args) {
            try {
                UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
            } catch (Exception e) {
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            c.setVisible(true);
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    public class shapes {
        public void squares(Graphics g, int x, int y) {
            g.setColor(Color.BLUE);
            g.fillRect(x, y, 50, 50);
        public void rect(Graphics g, int x, int y) {
            g.setColor(Color.RED);
            g.fillRect(x, y, 60, 40);
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            g.setColor(Color.GREEN);
            g.fillOval(x, y, 50, 50);
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    Hey, there were a few design issues in your code so I hope you dont mind me re-coding a few section of it to bring out the usage of the paintComponent(Graphics g) method.
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    import com.sun.image.codec.jpeg.JPEGCodec;
    import com.sun.image.codec.jpeg.JPEGImageEncoder;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import java.io.*;
    public class Can extends JFrame {
        private JPanel p = new JPanel();
        private JButton b1 = new JButton("Clear");
        private JButton b2 = new JButton("Quit");
        private JButton b3 = new JButton("Save");
        private JRadioButton r, c, s;
        private PicturePanel pic = new PicturePanel();  
        private boolean shdClear = false;
        public Can() {
            setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            setSize(800, 600);
            setTitle("Shape Drawer");
            setLayout(new BorderLayout());          
            JPanel buttonPanel = new JPanel();
                buttonPanel.add(b1);
                buttonPanel.add(b2);
                buttonPanel.add(b3);
            b1.addActionListener(new clearListener());
            b2.addActionListener(new quitListener());
            b3.addActionListener(new saveListener());      
            r = new JRadioButton("rectangle");       
            c = new JRadioButton("circle");
            s = new JRadioButton("square");       
            r.setSelected(true);
            p.add(r);
            p.add(c);
            p.add(s);
            ButtonGroup bg = new ButtonGroup();
                bg.add(r);
                bg.add(c);
                bg.add(s);
            getContentPane().add(pic, BorderLayout.CENTER);
            getContentPane().add(buttonPanel, BorderLayout.SOUTH );
            getContentPane().add(p, BorderLayout.NORTH);
        public class PicturePanel extends JPanel implements MouseListener {
            Shapes shape = new Shapes();
            MouseEvent e = null;
            BufferedImage backgroundImage = null;
            public PicturePanel() {
                super();
                setBackground(Color.white);
                addMouseListener(this);
            public void paintComponent(Graphics g) {
                super.paintComponent(g);
                if(e == null) {
                    return;
                if(shdClear) {
                    backgroundImage.getGraphics().dispose();
                    backgroundImage = null;
                if(backgroundImage == null) {
                    backgroundImage = new BufferedImage( getWidth(), getHeight(),
                        BufferedImage.TYPE_INT_RGB );
                    Graphics g2 = backgroundImage.getGraphics();
                        g2.setColor( getBackground() );
                        g2.fillRect(0,0, getWidth(), getHeight());
                    // added here for performance reasons
                    // could have been added above in the if(shdClear) section 
                    if(shdClear) {
                        shdClear = false;
                        return;
                Graphics g2 = backgroundImage.getGraphics();
                if (r.isSelected()) {
                    shape.rect(g2, e.getX() - 30, e.getY() - 20);
                if (c.isSelected()) {
                    shape.circles(g2, e.getX() - 25, e.getY() - 25);
                if (s.isSelected()) {
                    shape.squares(g2, e.getX() - 25, e.getY() - 25);
                if(backgroundImage != null) {
                    g.drawImage(backgroundImage, 0, 0, this);
            public void mouseClicked(MouseEvent e) {
                this.e = e;
                pic.repaint();
             * Invoked when a mouse button has been pressed on a component.
            public void mousePressed(MouseEvent e) {
                //To change body of implemented methods use File | Settings | File Templates.
             * Invoked when a mouse button has been released on a component.
            public void mouseReleased(MouseEvent e) {
                //To change body of implemented methods use File | Settings | File Templates.
             * Invoked when the mouse enters a component.
            public void mouseEntered(MouseEvent e) {
                //To change body of implemented methods use File | Settings | File Templates.
             * Invoked when the mouse exits a component.
            public void mouseExited(MouseEvent e) {
                //To change body of implemented methods use File | Settings | File Templates.
        private class saveListener implements ActionListener {
             * Invoked when an action occurs.
            public void actionPerformed(ActionEvent e) {
                saveFile();
        private class clearListener implements ActionListener {
            public void actionPerformed(ActionEvent e) {           
                clear();
        private class quitListener implements ActionListener {
            public void actionPerformed(ActionEvent e) {
                quit();
        private void quit() {
            System.exit(0);
        private void clear() {
            shdClear = true;
            pic.repaint();
        int count = 1; // moved so as not be recreated each time
        String fileName = "picture.jpeg";
        private void saveFile() {
            File file = new File(fileName);
            while (file.exists()) {
                System.out.println("hello motto");
                fileName = "picture" + count + ".jpeg";
                System.out.println(fileName);
                count++;
                System.out.println(count);
                file = new File(fileName); // recreate the file
            //pic = (JPanel) getContentPane();
            int w = pic.getWidth();
            int h = pic.getHeight();
            BufferedImage image = (BufferedImage) pic.createImage(w, h);
            Graphics g = image.getGraphics();
            if (g.getClipBounds() != null) {
                g.setClip(0, 0, w, h);
            pic.paint(g);
            try {
                FileOutputStream out = new FileOutputStream(file);
                JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(out);
                encoder.encode(image);
                out.flush();
                out.close();
                JOptionPane.showMessageDialog(null, fileName + " Saved", "File Saved",
                JOptionPane.INFORMATION_MESSAGE);
            } catch (IOException ioe) {
            } catch (RasterFormatException rfe) {
        public static void main(String[] args) {
            try {
                UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
            } catch (Exception e) {
                System.out.println("ERROR: " + e);
            Can c = new Can();
            c.setVisible(true);
    class Shapes {
        public void squares(Graphics g, int x, int y) {
            g.setColor(Color.BLUE);
            g.fillRect(x, y, 50, 50);
        public void rect(Graphics g, int x, int y) {
            g.setColor(Color.RED);
            g.fillRect(x, y, 60, 40);
        public void circles(Graphics g, int x, int y) {
            g.setColor(Color.GREEN);
            g.fillOval(x, y, 50, 50);
    }ICE

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