Pblm with clicking game

hi all
iam trying write a program for a simple clicking game where in there are a number of buttons displayed and randomly one of the buttons displays "click me " which if user clicks earns points .I tried a lot but of little use only.I am trying to generate randomly using timedelays by adding some big loop but still the purpose is not solved Can u pls look at the code and advice me .Also the click me once displayed should disappear from that button and then again randomly one button should display click me
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class newClickGame3 extends JApplet implements ActionListener
String click;
int digit=1,intclick;
int points=0;
int time;
int starttimesec,clickedtimesec;
JLabel label;
JButton buttons[] = new JButton[40];
JButton end,start;
public void init()
label = new JLabel("CLICK START BUTTON AND THEN CLICK THE CLICK ME BUTTON TO EARN POINTS");
Container container = getContentPane();
container.setLayout(new FlowLayout());
container.add(label);
end= new JButton("Click to end game");
end.addActionListener(this);
container.add(end);
start = new JButton("START");
start.addActionListener(this);
container.add(start);
for(int i=0;i<40;i++)
buttons=new JButton(Integer.toString(i));
buttons[i].addActionListener(this);
container.add(buttons[i]);
}//for ends
}//init ends
public void actionPerformed(ActionEvent e)
click = e.getActionCommand();
if(click.equals("START"))
{Calendar now = Calendar.getInstance();
  starttimesec = (now.get(Calendar.SECOND));
for(int m=0;m<40;m++)
digit = (int)(Math.random()*19);
buttons[digit].setText("Click Me");
for(int t=0;t<=9000;t++)
time = (int) (Math.random()*200);
// repaint();
//buttons[digit].setText(Integer.toString(digit));
}//for ends
}//IF ENDS
else
Calendar clickedtime = Calendar.getInstance();
clickedtimesec = (clickedtime.get(Calendar.SECOND));
decideClick();
}//actionPerformed ends
public void paint (Graphics g)
     super.paint(g);
}//paint ends
public void decideClick()
     System.out.println("st" + starttimesec + " clickedtimesec" + clickedtimesec);
if( clickedtimesec - starttimesec < 10)
     System.out.println("starttimesec " + starttimesec + " digit" + digit + "intclick" + intclick);
          if(click.equals("Click Me"))
          ++points;
          System.out.println( "plus points");
          System.out.println(points);
          }//if ends
     } // ENDS IF
}//decideClick ends
}//ClickGame ends

How 'bout this one? I'm not sure if it fits your needs...
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class newClickGame3 extends JApplet implements ActionListener {
    private static String STARTBTN = "START";
    private static String STOPBTN = "STOP";
    private static String CLICKBTN = "CLICK";
    int digit = 1;
    int points = 0;
    int starttimesec, clickedtimesec;
    JLabel label;
    JButton buttons[] = new JButton[40];
    JButton end, start;
    javax.swing.Timer delay;
    public void init() {
        label = new JLabel(
            "CLICK START BUTTON AND THEN CLICK THE CLICK ME BUTTON TO EARN POINTS");
        Container container = getContentPane();
        container.setLayout(new FlowLayout());
        container.add(label);
        end = new JButton("Click to end game");
        end.setActionCommand(STOPBTN);
        end.addActionListener(this);
        end.setEnabled(false);
        container.add(end);
        start = new JButton("Start");
        start.setActionCommand(STARTBTN);
        start.addActionListener(this);
        container.add(start);
        for (int index = 0; index < 40; index++) {
            buttons[index] = new JButton();
            buttons[index].addActionListener(this);
            buttons[index].setPreferredSize(new Dimension(80, 25));
            container.add(buttons[index]);
        } //for ends
        clearButtons();
        delay = new javax.swing.Timer(5000, this);
        delay.stop();
    } //init ends
    public void actionPerformed(ActionEvent e) {
        String click = e.getActionCommand();
        if (click == null) {
            nextButton();
        } else if (click.equals(STARTBTN)) {
            start.setEnabled(false);
            end.setEnabled(true);
            nextButton();
        } else if (click.equals(STOPBTN)) {
            delay.stop();
            start.setEnabled(true);
            end.setEnabled(false);
            clearButtons();
        } else if (click.equals(CLICKBTN)) {
            Calendar clickedtime = Calendar.getInstance();
            clickedtimesec = (clickedtime.get(Calendar.SECOND));
            decideClick(click);
            nextButton();
    } //actionPerformed ends
    private void nextButton() {
        delay.stop();
        Calendar now = Calendar.getInstance();
        starttimesec = (now.get(Calendar.SECOND));
        digit = (int) (Math.random() * 40);
        clearButtons();
        buttons[digit].setText("Click Me");
        buttons[digit].setActionCommand(CLICKBTN);
        delay.start();
    private void clearButtons() {
        for (int m = 0; m < 40; m++) {
            buttons[m].setText(Integer.toString(m));
            buttons[m].setActionCommand("");
    public void paint(Graphics g) {
        super.paint(g);
    } //paint ends
    public void decideClick(String click) {
        //System.out.println("st" + starttimesec + " clickedtimesec" +
        //                   clickedtimesec);
        if (clickedtimesec - starttimesec < 10) {
            //System.out.println("starttimesec " + starttimesec + " digit" +
            //                   digit + "intclick" + intclick);
            if (click.equals(CLICKBTN)) {
                ++points;
                System.out.println("plus points");
                System.out.println(points);
            } //if ends
        } // ENDS IF
    } //decideClick ends
} //ClickGame ends

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    again.
    djinn Wrote:
    > webber wrote:
    > > Hi, does anyone know of a good flash image player
    to insert into my
    > > webpage?
    > >
    > > I want one which is very simple and plain so that
    it doesn't clash
    > with
    > > my page design.
    > >
    > > The user needs to be able to click on 'next' when
    they want the next
    > > image to come up, rather than the images just
    fading in and out
    > > automatically.
    > >
    > > I have Macromedia Flash, but not a smidgen of
    experience in using
    > it,
    > > so it needs to be very simple to operate.
    >
    > I like this one.........
    >
    >
    http://www.monoslideshow.com/
    >
    > If you go to the demo page - you can customise the
    various albums that
    > are part of the demo and download the resulting xml file
    to use with
    > your purchased version.
    >
    > PVII have a very nice javascript offering, although not
    flash it is
    > well
    > worth a look.......
    >
    >
    http://www.projectseven.com/products/galleries/ssm/index.htm
    >
    > HTH
    >
    > --
    > chin chin
    > Sinclair

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