Perl package maintenance under Arch - how?

Hi.
New to Arch (but not to Linux in general).
I have seen that Perl 5.12 is in core of Arch, which is good. In my work I need a _lot_ of Perl modules from CPAN, besides the standard core modules which come bundled with Perl.
Question:
How is the installation of new and maintenance of installed Perl modules handled in Arch?
My experience with other distros is that many modules are part of the repositories, but sometimes outdated and not very well maintained. So I start to install Perl modules manually with cpan, but sooner or later my manual installations clash with the ones brought in by the package manager. This is not something impossible to solve, just time consuming and not automated at all.
So how does Arch does this?
Cheers & TIA,
Britzel

itsbrad212 wrote:Well, you should try Xyne's package manager bauerbill as it has support from installing modules directly from CPAN as if they were regular packages.
Using bauerbill (in conjunction with pacpan), you can install most packages from CPAN automatically. A few may require intervention but it's usually trivial.

Similar Messages

  • Probably broken initrd, how to create one anew under Arch

    Hi again,
    I managed to install Arch on my USB flash drive which I partitioned /dev/sdb1 to be /boot,
    /dev/sdb2 = PV of vgarch with one lv_root and one lv_var, and swap as /dev/sdb5 (first  partition in extended part.)
    The FTP install went fine after I had mounted /boot and the LVs / and /var.
    I also successfully ran the setup afterwards, editing each config file, even those where I didn't apply any modifications.
    Finally, I installed grub in the MBR of the USB drive, viz. /dev/sdb.
    When asked during the configuration what modules I would require during boot
    I confirmed LVM, RAID and included dm-mod manually in the MODULES array.
    Nevertheless, the initial RAM disk must have been created incorrectly.
    Because when I boot from the stick
    the grub menu appears and when the default entry gets started I get the error message:
    Booting 'Arch Linux'
    root (hd1,0)
    Filesystem type is ext2fs, partition type 0x83
    kernel /vmlinuz26 root=/dev/mapper/vgarch-lv_root ro
    Error 15: File not found
    Press any key to continue...
    I know that something must have gone wrong while createing the initrd file.
    Sorry, right now I cannot even mount my USB stick in the running Xubuntu from where I write this posting.
    The reason is pretty daft, as I was too unwary.
    Being used to the RHEL/CentOS initrd image files (where absolute path names are stripped)
    I instantly did the following mess and buggered up my running Linux.
    # mkdir /tmp/arch
    # cd /tmp/arch
    # gzip -dc /media/disk/kernel26.img | cpio -di
    Ouch, this overrode many important binaries
    I should have first piped it into
    ... | cpio -ti | less
    or at least
    ... | cpio -di --no-absolute-filenames
    Did I mention that I haven't made a backup
    Never mind, this is a surf only installation anyway which I quickly can replace.
    After having extracted the cpio image with stripped absolute paths I looked at the init script.
    On RHEL/CentOS there is the mkinitrd script to recreate the initial RAM disk more easily
    than from scratch.
    Exists something similar under Arch?
    Last edited by archIbald (2008-08-31 22:20:09)

    MKINITCPIO(5)                             MKINITCPIO(5)
    NAME
           mkinitcpio - Create an initial ramdisk environment
    SYNOPSIS
           mkinitcpio [OPTIONS]
    DESCRIPTION
           Creates an initial ramdisk environment for booting the linux kernel.
           The initial ramdisk is in essence a very small environment (early
           userspace) which loads various kernel modules and sets up necessary
           things before handing over control to init. This makes it possible to
           have, for example, encrypted root filesystems and root filesystems on a
           software RAID array. mkinitcpio allows for easy extension with custom
           hooks, has autodetection at runtime, and many other features.
    OPTIONS
           -c config
           Use config file to generate the ramdisk. Default:
           /etc/mkinitcpio.conf
           -k kernelversion
           Use kernelversion. Default is the current running kernel.
           -s filelist
           Saves a list of all the files in the initial ramdisk in filelist.
           Default: no; This means the filelist will not be retained if this
           option isn´t specified. Useful for debugging purposes.
           -b basedir
           Use basedir as a starting point for gathering information about the
           currently running system. Default: /.
           -g filename
           Generate a CPIO image as filename. Default: no; this means nothing
           will be written to the filesystem unless this option is specified.
           -a filelist
           Append to an existing filelist. Default no.
           -p preset
           Build initial ramdisk according to specified preset. Presets are
           found in /etc/mkinitcpio.d
           -m message
           Print message before passing control to kinit.
           -S hooks
           Skip hooks when generating the image. Several hooks should be
           comma-separated.
           -v
           Verbose output. Outputs more information about what´s happening
           during creation of the ramdisk.
           -M
           Display modules found via autodetection. mkinitcpio will
           automatically try to determine which kernel modules are needed to
           start your computer. This option lists which modules were detected.
           -L
           List all available hooks.
           -H hookname
           Output help for hookname hookname
           -h
           Output a short overview of available command-line switches.
    ABOUT HOOKS
           A hook is a script that executes in the initial ramdisk. The order and
           which scripts are executed is found in the HOOKS=() array in the
           mkinitcpio configuration file. A hook will, for example, set up the
           udev device filesystem, load IDE modules, etc...
    ABOUT PRESETS
           A preset is a pre-defined definition on how to create an initial
           ramdisk. Instead of specifying the configuration file and which output
           file, every time you generate a new intial ramdisk, you define a preset
           and use the -p switch to generate an initial ramdisk according to your
           preset. Presets are located in /etc/mkinitcpio.d
    FILES
           /etc/mkinitcpio.conf
           Default configuration file for mkinitcpio.
           /etc/mkinitcpio.d
           Folder containing mkinitcpio presets.
           /lib/initcpio
           Files related to creating an initial ramdisk.
    EXAMPLES
           mkinitcpio
           Perform a dry-run. This will generate an initial ramdisk but will
           not write anything. Use -g to create the real image.
           mkinitcpio -p kernel26
           Create an initial ramdisk based on the kernel26 preset.
    SEE ALSO
           A more thorough article on configuring mkinitcpio:
           <http://wiki.archlinux.org/index.php/Con … mkinitcpio>
           initrd(4)
    BUGS
           Upon writing this manpage, there were no noticeable bugs present.
           Please visit <http://bugs.archlinux.org/> for an up to date list.
    AUTHORS
           mkinitcpio created by the Arch Linux Developer community.
           Manpage written by:
           ·   Glenn RedShift Matthys <[email protected]>
           Manpage contributions by:
           ·   Jens byte Adam <[email protected]>
           ·   Geir gejr Vaagland
           ·   Joerie Thralas de Gram <[email protected]>
    VERSION INFORMATION
           Manpage written for mkinitcpio 0.5.17
    COPYRIGHT
           Copyright (c) Arch Linux
                      03/16/2008             MKINITCPIO(5)

  • How do I get the m3g package working under wtk2.2?

    How do I get the m3g package working under wtk2.2? When I try to build applications which use the package, the toolkit can't find it, although the .jar file is in WTK2.2/lib (jsr184.jar). But none of the scripts in WTK2.2/bin reference the file. I have tried adding classpath references to the jar file in all of the bin sripts, but I still get 'package does not exist' messages when I try to build, e.g., Redikod's M3GMIDlet. i have of course tried putting the jar file in the 'res' directory for the application.
    Thanks,
    tom arnall
    north spit, ca
    usa

    Do you see the WebContactSheetII and ContactSheetII plugins in photoshop cs5.1 plugins folder?
    Applications ▸ Adobe Photoshop CS5.1 ▸ Plug-ins
    To run photoshop cs5.1 in 32 bit mode, right click on the Adobe Photoshop CS5.1.app, click on Get Info
    and then check Open in 32-bit mode

  • Progress on Unity under Arch Linux!

    See here for information about the new GNOME 3.12-compatible packages: https://bbs.archlinux.org/viewtopic.php … 3#p1404683
    I'm now on IRC! Come join us at #unityforarch on Freenode
    To install Unity from my repos:
    See the wiki: https://wiki.archlinux.org/index.php/un … mmended.29
    To install Unity from source:
    See the wiki: https://wiki.archlinux.org/index.php/unity#From_source
    -- You probably don't want to read anything below --
    The story
    So...rather than wasting internet bandwith to download a new Ubuntu ISO to test out the new Unity features, I decided to try to make it work under Arch Linux. It took a whole lot longer than I expected to get it even partially working. So, here's my story:
    Knowing that Unity isn't in the main repositories, I went the AUR's website and looked for a user created Unity package. That didn't go too well. The Unity package hasn't been updated for 6 months. D'oh! I decided to download the existing PKGBUILD and modify it to work with the Unity 4.xx series. After changing the version number, I tried to "makepkg" it, and was greeted with a message about installing Compiz 0.9.x. I thought it would be an easy install. It was quite the opposite. Compiz's install prefix was set to /opt/unity, but FindCompiz cmake build file expected Compiz to be in /usr, so none of the Compiz packages, except for compiz-core would compile. Then, I tried reinstalling compiz-core, but this time, changing the prefix to /usr. The compiled package ended up being only a few kilobytes big. I guess the mouse wheel was invented for a reason. I looked at the PKGBUILD again, only to find that there was a line at the very bottom that ran "rm -rf ${pkgdir}/usr". That explains a lot! I ended up adopting all the compiz*-git packages and fixing them so they would compile and install.
    So, now that Compiz is working (restarted and tested just to make sure I didn't waste my time with something that didn't work), I went on to install the rest of the dependencies listed in the Unity PKGBUILD file. That went relatively well. I was so happy after seeing the progress counter go up after running "makepkg", but at about 8%, gcc spat out an error about an undeclared function (sorry, I forgot what the function was). Natually, I went to Google and searched the name of the function. 0 results! Exactly was I was looking for! I ended up downloading the Ubuntu 11.10 Alpha 3 ISO and running "find -type f /usr/lib | xargs objdump -T | grep the_function". The problem lied in the libindicator package. There was a newer version available which contained that function. I have no idea why a package that's only 0.02 versions ahead of the AUR package would contain new functions...
    Next! Utouch...ugh...great memories! Not! I was so glad that I had fixed the utouch packages earlier (for touchegg to work). I was too frustrated from compiz and libindicator to try to compile more stuff.
    Cmake. Whoever created the CMakeLists.txt file didn't list all the dependencies required. So after running "makepkg" 10 billion times, waiting for "somebodydidntputthisincmake.h not found" errors to appear, I finally got all the dependencies I needed installed...or so I thought. After installing and compiling all these dependencies, the cmake only continues 3% further before encountering another cryptic gcc error. This time, there no error about a file not being found. So not knowing what dependency was missing, I headed over to http://packages.ubuntu.com and downloaded the Unity DEB source to find the dependencies in then debian/control file. After install those few dependencies that I missed, I ran "makepkg" again, hoping that it would finally compile successfully. CMake went a little further--5% further to be exact--before running into another error. It complained about DndSourceDragBegin() having two return types. Sure, enough "./plugins/unityshell/src/ResultViewGrid.h" had the return type as boolean and "/usr/include/Nux-1.0/Nux/InputArea.h" had the return type as void. WTF? How the heck does this even compile under 11.10???
    After changing void to bool in "/usr/include/Nux-1.0/Nux/InputArea.h", I ran "makepkg" once again anxiously waiting to the see the line "Finished making: unity 4.10.2". CMake compiled about 35% before running into error about an undeclared gtk function. Nooooooooooooo!!! I wasn't brave enough to install the git version of gtk3, so I created a chroot, installed the base packages, and installed all of those dependencies fairly quickly (it gets a lot easier after doing it so many times).
    Moving on to gtk3. After cloning the ~200MB git repository, autotools spits out an error about cairo-gl missing. So, I proceeded to install the cairo-gl-git package, which failed to compile (it compiled successfully outside of the chroot...). GREAT. So, Unity fails to compile because GTK version is too old, and GTK failed to compile because cairo-gl is missing, and cairo-gl fails to compile because I'm in a chroot. GAHHH!!! While thinking about throwing the computer out of the window, I searched the AUR for other GTK3 packages. I just happened to find a package named "GTK3-UBUNTU"! That package was still at version 3.0, but it was pretty easy to get the patches and source code for 3.1 from the Ubuntu GTK source package.
    So, FINALLY, Unity compiles. I was so darn happy, I didn't even care if it ran or not. I logged out and logged back into the GNOME 3 fallback mode, and entered the chroot. After running "xhost +SI:localuser:chenxiaolong" to run X11 apps in the chroot, I crossed my fingers and ran "DISPLAY=:0.0 unity --replace". It failed with python 3 complaining about missing modules. That's okay, since the Unity launch script is written in python 2. I changed the shebang line in "/usr/bin/unity" to point to python 2 and ran "DISPLAY=:0.0 unity --replace". It didn't necessarily fail, but it didn't succeed either. It didn't print out any error messages. Weird... I thought I'd try enabling Unity from the compiz settings manager then. I ran "DISPLAY=:0.0 compiz --replace" and "DISPLAY=:0.0 ccsm" and enabled the Unity plugin. Unity runs! Although nothing shows on the screen, it runs! It shows up in the process list! Woohoo!
    And that's about how far I got. There were quite a few Vala errors during the compiling process (I forgot which package it was), which is probably why Unity won't appear. I'll try again later with the vala-devel or vala-git package and hopefully Unity will work then. Here are screenshots of what I've gotten working so far:
    http://i.imgur.com/7F1fm.jpg
    http://i.imgur.com/zGNJc.jpg
    http://i.imgur.com/3mCgd.jpg
    By then way, I love the simplicity of pacman and the AUR. I can't imagine how long this would have taken with other package managers.
    Moderator edit:  Do not place large images in line.  If you want, you may embed links to thumbnails inside url tags.
    Last edited by chenxiaolong (2014-04-15 17:11:04)

    City-busz: I'm getting a ton of Vala errors when I compile libunity (AUR version) with vala or vala-devel. libunity fails to compile with vala-git. I'll try your packages in a virtual machine and see how they work on 64 bit.
    In the meantime, Unity still fails to show up: http://i.imgur.com/btPwo.png I'll try out your PKGBUILDS and see how that works. I'm glad there are people who want to port Unity to Arch Linux
    EDIT: City-busz: Just to let you know, Unity will fail to compile at around 45% with GTK 3.0. Here's my source packaage for Ubuntu's GTK 3.1: http://ubuntuone.com/p/1EzX/ It contains all of the patches in the Ubuntu source package. I'm not sure if all the patches are needed, but GTK compiles fine with all of them.
    EDIT2: Right now, I'm trying to compile Vala 0.10.4, then version used in Ubuntu 11.10. Hopefully that will eliminate some of the Vala errors.
    EDIT3: Vala 0.10 is too old. 0.12 and 0.14 are also in the Ubuntu repository. Trying those...
    EDIT4: 0.14 is actually 0.13.1. Gah... Vala takes longer to compile under VirtualBox than GTK3...
    EDIT5: Okay...so VirtualBox "helpfully" became slow enough that I could read the error messages. The Vala error messages aren't actually error messages, but rather warnings about unused methods. I wonder what prevents Unity from running then...
    Last edited by chenxiaolong (2011-08-30 02:30:29)

  • Perl packaging guidelines: request for a new official policy

    feature request about this here: http://bugs.archlinux.org/task/18113
    *edit*
    Ok, the new version of pacpan is out: http://xyne.archlinux.ca/info/pacpan
    It's only in my repo for now. I'll move this version to the AUR after some feedback.
    After some initial debugging (if necessary), I would like to request that the official Perl packaging guidelines be changed to recommend using pacpan as a tool to aid packaging CPAN packages. In many cases it will provide a fully working PKGBUILD by default and in those cases when it doesn't, the provided PKGBUILD will be a very good starting point. It can also be used for comparison to existing PKGBUILDs.
    Packagers will find the following functions useful (please see  the info page for some output examples):
    pacpan --get-pkgbuilds [pkgs]
    This will print out default PKGBUILDs for the specified packages. Packages may be specified with the standard pacman package names (e.g. perl-foo-bar) or with the CPAN names (e.g. Foo-Bar for a distribution, Foo::Bar for a module). Pacpan will map modules to their distributions uniquely and thus prevent package conflicts when attempting to package different modules which are in the same distrbution.
    It will also provide a comprehensive provides array which will ensure dependency resolution when dealing with dependencies specified in META.yml on CPAN.
    Pacpan is also able to detect depends, makedepends and optdepends for CPAN packages.
    Of course this depends on the presence and correctness of the META.yml file on CPAN, but this is present for (nearly?) all active distributions.
    pacpan --check-local
    This will inspect local perl packages and determine if local CPAN packages are named according to the packaging guidelines. It will also determine which modules a package provided by directly matching the files owned by the package according to pacman against the modules provided by those files, including version numbers where available. This will show packagers mistakes in the package and suggest changes to correct them. There is also a function for regular users to update the provides array of perl packages in the local database to ensure dependency resolution while waiting for packagers to correct their PKGBUILDs.
    Last edited by Xyne (2010-02-01 22:35:47)

    The reason to include modules in the provides array is to enable finer tuning of dependencies. If the modules within a distribution ever change, there would be no need to change the depends array of all packages which had specified that distribution instead of the modules that they actually depend on. It also makes searching easier as someone who is looking for the functionality of a particular module will be able to find it via a pacman search.
    If that is really an issue, then it would be trivial to remove the provides from the PKGBUILDs that the code generates. If we could strictly enforce the packaging guidelines in the official repos and the AUR then I suppose it might make sense to ignore modules completely, but I don't see how it hurts to list them in the provides array.
    With the current code that I have, I think I have full module-to-distribution resolution and all PKGBUILDs generated by the code for a requested package or module map to the corresponding distribution. The pacpan rewrite is complete and I'm working on plugging the backend into bauerbill right now to handle dependency resolution, installation and makedeps removal. I hope to release the code soon (maybe today, depending on how productive I am), at which point we can really get this discussion going with a feature request on the bug tracker.

  • Debian type package guidelines for Arch.

    Well, maybe not as anal or strick.
    With the recent breed of Debian based distro's coming out (Ubuntu in particular) and with a Debian release just around the corner, there has been a lot of talk regarding this distro. So I decided to take a closer look in this flavour of Linux.
    I myself coming from Slackware, have heard and used (very little) Debian before in the past decided to take a look at how far this distro has come since my first encounter with it.
    Reading a lot of the Slashdot comments and Osnews comments I noticed that the hardcore/avid Debian users made a lot of good argument points regarding the "superiority" of there distro compared to the rest.
    They argue the ease of Apt-get/dpkg and how powerful these tools are and how you only need to install Debian once. Especially now that the installer has been given a huge facelift, it is much easier to install Debian than previous versions.
    Now none of that really sounds very enticing as Arch has Pacman, with Arch's rolling-release packaging scheme and the fact that I think the Arch installer is by far the fastest install I have ever done of a Linux system before, I see no reason to use Debian in place of Arch, at least not for what I use my system for.
    But the one thing that stood out that made a lot of sense was the fact that Debian has a very strict packaging guideline. Things for menu's, config files and the works all had a standard place in a Debian system, making all of the packages very intergrated and work well together on the same system. Due to these guidelines, one can argue that the package quality for a .DEB, compared to most others is much higher. That is not to say it's perfect, as even on the "stable" branch there are packages that don't always work, but that is very rare.
    What I'm getting to is I think that Arch should adopt something similar. I didn't really think it through to much as it is just an idea and I want to see what others think of this.
    Basically there should be an offical set of documents that outline where configs go (/etc usually) where large packages go (in Arch /opt) and menu entries etc. This way new maintainers or people who would like to learn Arch's packaging system would know the "right way" for an Arch system, which would, in my opinion, skip a lot of the headaches of malfunctioning packages in the repos.
    Another thing Debian has which is an okay idea is they have a system in place that checks the packages being submitted to the repos follow the guidelines and if the packages don't check out they are rejected, as to keep the system clean regarding standards.
    Now the AUR (I forget what it's called) system being developed does what again? I only heard about it but didn't do enough digging to find out what its for exactly.
    I don't know how to explain my idea exactly, but I thought I would throw it out there anyway and see what people have to say, if anything at all .

    We have a not-all-that-strict guideline in the official documentation...
    http://www.archlinux.org/docs/en/guide/ … guidelines
    And we don't have things like menu specifications, because we haven't figured them out yet.
    We also have namcap which checks for some packaging guideline checking in iit.
    Most of the stuff you talked about is there, in the works, or being planned.

  • IgnoreGroup and perl packages ?

    Hello.
    I want to test something, and I need to block every single perl update pacman or yaourt wants me to do.
    How can I say to pacman I DON'T WANT to see perl packages to be updated ?
    Something simpler than a line like :
    IgnorePkg  = perl cairo-perl glib-perl gtk2-perl perl-locale-gettext perl-text-iconv perl-xml-twig perl-xml-simple perlxml
    Thanks.

    jolinfire wrote:
    shining wrote:Unless all these packages are in a perl group or something (which I doubt), I think the only way is what you did, a long IgnorePkg line.
    But why don't you want to upgrade perl?
    If there are problems with these updates, did you check all the bugs were correctly reported?
    Because in [testing] it kills gnome system tools
    And I want to go to [testing] because I want to live on the bleeding edge
    Ok, but you skipped the most important part : where is the bug report ?

  • With the online package of PS/LR, how many machines can I use this on?

    With the online package of PS/LR, how many machines can I use this on? Can I have it at work and home?

    2 Computer License http://forums.adobe.com/thread/977272

  • Trying to down load but get error message.... "there is a problem with the Windows Installer Package" Does anyone know how I fix this??

    "there is a problem with the Windows Installer Package" Does anyone know how I fix this??
    My itunes ends up being so out of date becuase I can never upgrade it.
    I have a sports kit and want to make sure I am using the most uptodate version
    I managed to delete the old version, just in case it was the fact it was about 10 versions out of date that was the problem but now I can't reinstall it at all......
    Please help

    Go to Microsoft website to fix install and Unistall problems. Click "Run now" from Fix it to remove all iTunes & related installer files:
    http://support.microsoft.com/mats/Program_Install_and_Uninstall
    Be aware that Windows Installer CleanUp Utility will not remove the actual program from your computer. However, it will remove the installation files so that you can start the installation, upgrade, or uninstall over.

  • HT4623 iPhone 4s will not boot after trying to install ios7 beta 4. Stops at apple logo with progress line under it. how can I reset it or get it back up to do a restore then try the iOS 7 beta 4 install again. Issue was probably caused by disconnection

    iPhone 4s will not boot after trying to install ios7 beta 4. Stops at apple logo with progress line under it. how can I reset it or get it back up to do a restore then try the iOS 7 beta 4 install again. Issue was probably caused by disconnection

    Obviously since you have iOS 7 you're a developer.  As a developer, you signed a NDA with Apple not to discuss the iOS on a public forum.  Please log in to the Developer Forum using your credentials and ask for help there, lest you risk having your credentials terminated.
    Thanks, and best of luck to you.
    GDG

  • Regarding Selection Criteria features in BI7 Info package maintenance

    Hi,
    In BI7.0, I have to load data from the Business content ODS, 0FIGL_O02 to Customized ODS by restricting the data as per the document types.
    Do we have that feature in BI7, to restrict the data in info package maintenance's selection criteria.Please let me know, when we dont have that feature...where can i apply this restriction for loading one data target to another data target.
    Thanks,

    In BI 7.0 you will be using DTPs to load data from one DSO to the other.  There will be no Infopackages involved.
    You can filter based on Document types in two ways. 
    1.  Build the filter in the start routine of your transformation itself  to delete datapackage whenever document type is not equal to what you want.
    2.  DTPs have a filter button.  When you go in change mode you will be able to choose the infoobjects on which you want to filter.  You can enter the required Document types in the filter here.
    If helpful, assign points

  • Is somebody developing in Action Script under Arch?

    Hi!
    Not sure it's the right place to post this, but at work I had all the pain in the world to set up an Action Script development under Debian (that's the distro I am using at work) and finally had to work under Windows. There was no free IDE and it was impossible at least for me to install a debug version of flash.
    Now I am finding the possibilities of Action Script interesting, and would like to use it for some personal projects at home (where I run Arch). I am curious to know if someone else is using Action Script under Arch, and in which case, what are their setups and if they had any problem to install everything they need.
    Thanks!

    I used to code in ActionSrcipt.
    I never had any real problems with it and I have workded for over 15 years in Linux only OSes.
    I always used my prefered editor ( at the time it was vim I  think ) and then did all my testing in the browser by running the flash movie.
    The question you have to ask yourself is: Is it really worth for me to spend time with it?
    ActionScript is tyied to Flash ... and Flash is in it's "way out". Sure it will not disappear tomorrow but it's just a matter of time. Heck even Adobe acknolledge that...
    To me, if you just like coding ActionScript, then go to JavaScript. AS is just JS with adaptations to the movie playing engine of Flash.
    Hope this helps.

  • In "About This Mac, on OSX MAVERICKS, under "Storage" How do you find out what is in "other" ? how do you delete what is in "other" without loosing important files?

    In "About This Mac, on OSX MAVERICKS, under "Storage" How do you find out what is in "other" ? how do you delete what is in "other" without loosing important files?

    About "Other":
        http://pondini.org/OSX/LionStorage.html
    Hope this helps.
    1. Start up in Safe Mode
        http://support.apple.com/kb/PH11212
    2. Empty Trash.
        http://support.apple.com/kb/PH10677
    3. Delete "Recovered Messages", if any.
        Hold the option key down and click "Go" menu in the Finder menu bar.
        Select "Library" from the dropdown.
        Library > Mail > V2 > Mailboxes
        Delete "Recovered Messages", if any.
        Empty Trash. Restart.
    4. Repair Disk
        Steps 1 through 7
        http://support.apple.com/kb/PH5836
    5. Disk space / Time Machine ?/ Local Snapshots
       http://support.apple.com/kb/ht4878
    6. Re-index Macintosh HD
       System Preferences > Spotlight > Privacy
       http://support.apple.com/kb/ht2409

  • How to create Package( development class) and how to assign the program

    Hi,
    Can any body give me the steps to create the package (developement class) and also please give me the steps to assign the local object ( program) to that development class.
    thanks in advance
    KP

    Hi,
       This document will help you to create package and move local package name to your package.
    Package  Creation:
    1.T-code=SE80.
    2. give the option 'PACKAGE' in text field, give 'PACKAGE NAME' then enter.
    3. The next screen will open in that screen you shoul give short text and Software Component-'HOME'.  then enter.
    4. Next screen will open here you should give create request then next page will open
    5.In the next page give short description this is your package identification,then click 'SAVE ' button now one  unique number will open then give 'YES' button, now your package is created.
    HOW TO MOVE LOCAL PACKAGE DATA TO YOUR PACKAGE
    1.IN  the same screen you should give program option, then open your local program ,
    2.'WRITE  CLICK YOUR PROGRAM NAME', then give 'COPY' option
    3.Next window will open here you should give 'TARGET PROGRAM NAME'.
    4. THEN you should give you 'PACKAGE NAME'.
    now you can store local package program's to your package.
    IF HELPFULL GIVE REWARD POINTS

  • Phidgets under Arch

    Hi,
    I am a complete newbie re: Phidget programing in Linux (or any other USB programming for that matter). I wonder what I need to write a simple app to test a phidget device under Arch Linux. Do I need to install libphidget21 from Phidget.com or can I just use the kernel USB phidget drivers?
    My thanks in advance!

    any response at all...I know people here can fix this...it did work in out of the box in ubuntu after all

Maybe you are looking for

  • Pictures not being saved to camera roll (or anywhere)

    Hi all, I was recently having some issues with sending/receiving data over 3G on my iP4. To try & resolve this, I did a clean restore of my phone. Since then, I have been unable to save any images from the camera (or email, mms etc) to my phone. Init

  • WD4A with ALV, populating the header with values from the table

    I have WDA application that list schedule agreement headers in one ALV and when you select one the line items show in the second ALV2 below. We show quantity and net value  in 13 monthly buckets beginning with the validity data. The function returns

  • T42 - More than 2 MB?

    Is the 2 MB RAM a hardware limitation or if I use larger SIMMs can I increase the about of memory addressable by the system? Thanks. Solved! Go to Solution.

  • Information cannot be saved at this time.

    When I try to confirm my daughter's AppleID, I get the message that the info cannot be saved. It won't let me sign into her account.  I set it up with an allowance, and all of that seemed to work correctly. We both got the confirmation emails.  But,

  • Maximum number of gradients?

    I have 'reached the maximum number of gradients' in Photoshop CS6 and the load button is grayed out so I can't use any of them already saved ones. I saved them so I could use them later but now I can't seem to even do that. Do I delete some older one