Placed image hides graphic objects on master

Mac OS 10.8 \ ID CS5
Rectangular frame created on master \ photo corners created in InDesign for each of the four corners
In the document page when an image is placed in the frame, the image hides the portion of the corners that lie within the frame
I tried bring to front for corners - no joy - can't seem to send frame to back
I can copy the corners from the master page and paste in place on the document page - works fine - full corners show with image below
With 50-75 anticipated pages and about 75 photos, I need a better way. Help, please?
Message was edited by: FroggyGreen

Make a new layer (above the current one).
Go to your Master page and move the elements you want in front to the new layer.

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    Add Strokes to Placed Images in Illustrator | CreativePro.com

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    }I tested running the code of class Level by puting it into Level.java and compiled it...ran it with appletviewer and it worked as it was intended to.
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    Init 1
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    Line 85: }
    Line 9:      public MainGame() {
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    Line 11:     nr1.CalcGraphics(); // calling the method above -> same error first awt.Graphics Object.
    If i change it os that "drawGras" comes first it's first awt.Graphics Line will show the same error
    Hope some one can and will help me

    As per the documentation of
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    Since:
    JDK1.0 its not
    ImgLevel = createImage(800,600); that's making the problem but The first awt.Graphics Object in class Level, no mather which on it is =((
    >
    The key part is '...may be null if the component is
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    You should put your graphics initialization code in
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    displayable. (Also, remember to dispose() your
    graphics in your stop() method, if not sooner.)for the part writen above...I'll try to change it like you are saying.
    Thanx for your help!

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    Hello everybody, I'm wanting to develop a game where at times thousands of graphic objects are displayed on-screen. What better way to do this in terms of performance and speed?
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    Recalling that the best way probably is not one of these 3 above.
    I really need this information to proceed with the creation of my game.
    Please do not be bothered with my English because I'm using Google translator.
    Thank you in advance any help.

    Thanks for the information kglad. =)
    Yes, my game will have many objects similar in appearance.
    Some other objects will use the same image stored, just in time to render these objects is that some effects (such as changing the colors) will be applied in different ways. But the picture for them all is the same.
    Using the second option, ie, BitmapDatas, which of these two methods would be more efficient? copyPixels or draw?
    Thank you in advance any help. =D

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