Please someone help me with this or other wise im gonna return my ipod

please a little help here. i've been trying this since last night and still i cant figure it out. my music videos don't have any sound at all. i've chequed the volume and the settings and still cant hear anything its driving me crazy!!

Quicktime, Quicktime Pro and iTunes don't convert "muxed" ( muxed means multiplexed where the audio and video are stored on the same track) video files properly. It only plays the video and not the audio.
See:iPod plays video but not audio.
You need a 3rd party converter to convert the file with both audio and video.
Search this forum for recommendations, but beware of spammers trying to sell you their own product.

Similar Messages

  • Please someone help me with this code..

    hi, i have a big problem trying to figure out how to do this, i get this code somewhere in the net, so it's not me who code this, that's why i got this problem.
    this is a MIDlet games, something like gallaga. i like to add some features like the UP and DOWN movement and also i have a problem with his "fire", i can only shoot once after the fire image is gone in the screen, what i liked to have is even i pressed the fire button and press it again the fire will not gone, what i mean continues fire if i pressed everytime the fire button.
    i will post the code here so you can see it and give me some feedback. i need this badly, hoping to all you guys! thanks..for this forum.
    ----CODE BEGIN ---------------
    import java.io.IOException;
    import java.io.PrintStream;
    import java.util.Random;
    import javax.microedition.lcdui.*;
    import javax.microedition.midlet.MIDlet;
    import javax.microedition.midlet.MIDletStateChangeException;
    import javax.microedition.rms.RecordStore;
    import javax.microedition.rms.RecordStoreException;
    public class MobileGalaga extends MIDlet
    implements CommandListener, Runnable
    class ScoreScreen extends Canvas
    public void paint(Graphics g)
    g.setColor(0xffffff);
    g.fillRect(0, 0, MobileGalaga.WIDTH, MobileGalaga.HEIGHT);
    g.setColor(0x160291);
    g.setFont(MobileGalaga.fs);
    g.drawString("Help", MobileGalaga.CENTERW, 2, 17);
    g.setColor(0);
    g.drawString("Use left/right and fire", MobileGalaga.CENTERW, 20, 17);
    g.drawString("to destory the", MobileGalaga.CENTERW, 30, 17);
    g.drawString("incoming alien MobileGalaga", MobileGalaga.CENTERW, 40, 17);
    public void keyPressed(int i)
    int j = getGameAction(i);
    if(j == 8)
    display.setCurrent(titlescreen);
    ScoreScreen()
    class TitleScreen extends Canvas
    public void paint(Graphics g)
    g.setColor(0xffffff);
    g.fillRect(0, 0, MobileGalaga.WIDTH, MobileGalaga.HEIGHT);
    g.drawImage(MobileGalaga.logoimg, MobileGalaga.CENTERW, 15, 17);
    g.setColor(0);
    g.setFont(MobileGalaga.fs);
    g.drawString("Press 5 to", MobileGalaga.CENTERW, 43, 17);
    g.drawString("see help", MobileGalaga.CENTERW, 53, 17);
    public void keyPressed(int i)
    int j = getGameAction(i);
    if(j == 8)
    display.setCurrent(scorescreen);
    TitleScreen()
    class MainScreen extends Canvas
    public void paint(Graphics g)
    offg.setColor(0xffffff);
    offg.fillRect(0, 0, MobileGalaga.WIDTH, MobileGalaga.HEIGHT);
    for(int i = 0; i < MobileGalaga.slen; i++)
    if(!MobileGalaga.dead)
    offg.drawImage(MobileGalaga.alienimg[MobileGalaga.frame[i]], MobileGalaga.x[i], MobileGalaga.y[i], 17);
    if(!MobileGalaga.playerdead)
    offg.drawImage(MobileGalaga.playerimg, MobileGalaga.px, MobileGalaga.py, 17);
    } else
    if(MobileGalaga.explodeframe < 3)
    offg.drawImage(MobileGalaga.explosionimg[MobileGalaga.explodeframe], MobileGalaga.px, MobileGalaga.py, 17);
    MobileGalaga.explodeframe++;
    if(!MobileGalaga.gameover)
    MobileGalaga.playerpause++;
    if(MobileGalaga.playerpause < 50)
    MobileGalaga.playerpause++;
    } else
    MobileGalaga.playerdead = false;
    MobileGalaga.playerpause = 0;
    MobileGalaga.px = MobileGalaga.CENTERW;
    offg.setColor(0);
    offg.drawString(MobileGalaga.scorestr, MobileGalaga.WIDTH, 0, 24);
    offg.drawImage(MobileGalaga.playerimg, 0, 0, 20);
    offg.drawString(MobileGalaga.lives + "", 12, 0, 20);
    if(MobileGalaga.laser)
    offg.drawLine(MobileGalaga.laserx, MobileGalaga.lasery, MobileGalaga.laserx, MobileGalaga.lasery + 4);
    if(MobileGalaga.showscores)
    for(int j = 0; j < 5; j++)
    if(j == MobileGalaga.rank)
    offg.setColor(0xff0000);
    else
    offg.setColor(0);
    offg.drawString((j + 1) + " .... " + getScoreStr(MobileGalaga.highscore[j]), MobileGalaga.CENTERW, 20 + j * 10, 17);
    if(MobileGalaga.showmessage)
    offg.setColor(0xff0000);
    offg.drawString(MobileGalaga.msg, MobileGalaga.CENTERW, MobileGalaga.CENTERH, 17);
    MobileGalaga.messagepause++;
    if(MobileGalaga.messagepause > 20)
    MobileGalaga.showmessage = false;
    MobileGalaga.messagepause = 0;
    if(MobileGalaga.gameover)
    MobileGalaga.showscores = true;
    else
    if(MobileGalaga.wavecomplete)
    initWave();
    g.drawImage(offimg, 0, 0, 20);
    public void keyPressed(int i)
    int j = getGameAction(i);
    if(j == 2)
    MobileGalaga.playerLeft = true;
    else
    if(j == 5)
    MobileGalaga.playerRight = true;
    else
    if(j == 8)
    fireLaser();
    public void keyReleased(int i)
    int j = getGameAction(i);
    if(j == 2)
    MobileGalaga.playerLeft = false;
    else
    if(j == 5)
    MobileGalaga.playerRight = false;
    private Image offimg;
    private Graphics offg;
    public MainScreen()
    offimg = Image.createImage(getWidth(), getHeight());
    offg = offimg.getGraphics();
    offg.setFont(MobileGalaga.fs);
    public MobileGalaga()
    rand = new Random();
    display = Display.getDisplay(this);
    mainscreen = new MainScreen();
    titlescreen = new TitleScreen();
    scorescreen = new ScoreScreen();
    WIDTH = mainscreen.getWidth();
    HEIGHT = mainscreen.getHeight();
    CENTERW = WIDTH / 2;
    CENTERH = HEIGHT / 2;
    exitCommand = new Command("Exit", 7, 1);
    playCommand = new Command("Play", 1, 1);
    quitCommand = new Command("Quit", 1, 1);
    againCommand = new Command("Again", 1, 1);
    nullCommand = new Command("", 1, 1);
    try
    alienimg[0] = Image.createImage("/alien1.png");
    alienimg[1] = Image.createImage("/alien2.png");
    explosionimg[0] = Image.createImage("/explosion1.png");
    explosionimg[1] = Image.createImage("/explosion2.png");
    explosionimg[2] = Image.createImage("/explosion3.png");
    playerimg = Image.createImage("/player.png");
    logoimg = Image.createImage("/logo.png");
    catch(IOException ioexception)
    db("Couldn't get images!");
    imgW = alienimg[0].getWidth();
    imgH = alienimg[0].getHeight();
    edgeH = imgW / 2;
    edgeV = imgH / 2;
    pimgW = playerimg.getWidth();
    pimgH = playerimg.getHeight();
    pedgeH = pimgW / 2;
    pedgeV = pimgH / 2;
    highscore = getHighScores();
    public void run()
    while(runner)
    rp();
    updatePos();
    try
    MobileGalaga _tmp = this;
    Thread.sleep(75L);
    catch(InterruptedException interruptedexception)
    db("interrupted");
    runner = false;
    MobileGalaga _tmp1 = this;
    Thread.yield();
    public void startApp()
    throws MIDletStateChangeException
    display.setCurrent(titlescreen);
    addBeginCommands(titlescreen, false);
    addBeginCommands(scorescreen, false);
    addPlayCommands(mainscreen, false);
    public void pauseApp()
    public void destroyApp(boolean flag)
    runner = false;
    th = null;
    private void rp()
    mainscreen.repaint();
    private void startGame()
    initGame();
    if(th == null)
    th = new Thread(this);
    runner = true;
    th.start();
    private void initGame()
    px = CENTERW;
    py = HEIGHT - pedgeV - pimgH;
    packcount = 0;
    lives = 3;
    score = 0;
    scorestr = "000000";
    rank = -1;
    difficulty = 400;
    wave = 1;
    initWave();
    private void initWave()
    for(int i = 0; i < slen; i++)
    frame[i] = i % 2;
    x[i] = packX[i] = sposX[i];
    y[i] = packY[i] = sposY[i];
    dx[i] = packdx = alien_dx_right;
    dy[i] = packdy = alien_dy_right;
    dxcount[i] = dycount[i] = 0;
    pmode[i] = 0;
    flying[i] = false;
    dead[i] = false;
    playerLeft = false;
    playerRight = false;
    laser = false;
    playerdead = false;
    showscores = false;
    showmessage = false;
    gameover = false;
    wavecomplete = false;
    playerpause = 0;
    messagepause = 0;
    killed = 0;
    private void updatePos()
    if(playerLeft)
    updatePlayerPos(-2);
    else
    if(playerRight)
    updatePlayerPos(2);
    fly = Math.abs(rand.nextInt() % difficulty);
    if(fly < slen && !flying[fly] && !dead[fly])
    if(x[fly] < CENTERW)
    setDX(fly, alien_dx_flyright, 2);
    setDY(fly, alien_dy_flyright, 2);
    } else
    setDX(fly, alien_dx_flyleft, 2);
    setDY(fly, alien_dy_flyleft, 2);
    flying[fly] = true;
    for(int i = 0; i < slen; i++)
    if(!dead[i])
    if(!flying[i])
    if(x[i] + edgeH + dx[i][dxcount[i]] > WIDTH)
    changePackDir(alien_dx_left, alien_dy_left);
    if((x[i] - edgeH) + dx[i][dxcount[i]] < 0)
    changePackDir(alien_dx_right, alien_dy_right);
    } else
    if(y[i] + edgeV + dy[i][dycount[i]] > HEIGHT)
    x[i] = packX[i];
    y[i] = packY[i];
    flying[i] = false;
    setDX(i, packdx, 0);
    setDY(i, packdy, 0);
    if(!playerdead && y[i] <= py + pedgeV && y[i] >= py - pedgeV && x[i] <= px + pedgeH && x[i] >= px - pedgeH)
    playerHit();
    if(laser && lasery <= y[i] + edgeV && lasery >= y[i] - edgeV && laserx <= x[i] + edgeH && laserx >= x[i] - edgeH)
    alienHit(i);
    for(int j = 0; j < slen; j++)
    if(!dead[j])
    if(framecount == 3)
    frame[j] = frame[j] + 1 < 2 ? 1 : 0;
    lastx = x[j];
    lasty = y[j];
    x[j] += dx[j][dxcount[j]];
    y[j] += dy[j][dycount[j]];
    if(pmode[j] == 0)
    dxcount[j] = dxcount[j] + 1 < dx[j].length ? dxcount[j] + 1 : 0;
    dycount[j] = dycount[j] + 1 < dy[j].length ? dycount[j] + 1 : 0;
    } else
    if(pmode[j] == 2)
    dxcount[j] = dxcount[j] + 1 < dx[j].length ? dxcount[j] + 1 : dxcount[j];
    dycount[j] = dycount[j] + 1 < dy[j].length ? dycount[j] + 1 : dycount[j];
    packX[j] += packdx[packcount];
    packY[j] += packdy[packcount];
    packcount = packcount + 1 < packlen ? packcount + 1 : 0;
    framecount = framecount + 1 < 4 ? framecount + 1 : 0;
    if(laser)
    lasery -= 6;
    if(lasery < 0)
    laser = false;
    private void setDX(int i, int ai[], int j)
    if(i == -1)
    for(int k = 0; k < slen; k++)
    if(!flying[k])
    dx[k] = ai;
    dxcount[k] = 0;
    pmode[k] = j;
    } else
    dx[i] = ai;
    dxcount[i] = 0;
    pmode[i] = j;
    private void setDY(int i, int ai[], int j)
    if(i == -1)
    for(int k = 0; k < slen; k++)
    if(!flying[k])
    dy[k] = ai;
    dycount[k] = 0;
    pmode[k] = j;
    } else
    dy[i] = ai;
    dycount[i] = 0;
    pmode[i] = j;
    private void changePackDir(int ai[], int ai1[])
    setDX(-1, ai, 0);
    setDY(-1, ai1, 0);
    packdx = ai;
    packdy = ai1;
    packcount = 0;
    private void updatePlayerPos(int i)
    plastx = px;
    px += i;
    if(px + pedgeH > WIDTH || px - pedgeH < 0)
    px = plastx;
    private void fireLaser()
    if(!laser)
    laser = true;
    laserx = px;
    lasery = py;
    private void alienHit(int i)
    if(!playerdead)
    dead[i] = true;
    laser = false;
    killed++;
    if(flying[i])
    score += 200;
    else
    score += 50;
    if(killed == slen)
    waveComplete();
    scorestr = getScoreStr(score);
    private void playerHit()
    playerdead = true;
    playerpause = 0;
    explodeframe = 0;
    lives--;
    if(lives == 0)
    gameOver();
    private void waveComplete()
    wavecomplete = true;
    difficulty -= 100;
    if(difficulty < 100)
    difficulty = 100;
    msg = "WAVE " + wave + " COMPLETE";
    messagepause = 0;
    showmessage = true;
    wave++;
    score += 1000 * wave;
    scorestr = getScoreStr(score);
    private void gameOver()
    gameover = true;
    msg = "GAME OVER";
    for(int i = 0; i < 5; i++)
    if(score < highscore[i])
    continue;
    for(int j = 4; j > i; j--)
    highscore[j] = highscore[j - 1];
    highscore[i] = score;
    rank = i;
    break;
    setHighScores();
    showmessage = true;
    messagepause = 0;
    addEndCommands(mainscreen, true);
    private void addBeginCommands(Displayable displayable, boolean flag)
    if(flag)
    removeCommands();
    displayable.addCommand(playCommand);
    displayable.addCommand(exitCommand);
    displayable.setCommandListener(this);
    private void addPlayCommands(Displayable displayable, boolean flag)
    if(flag)
    removeCommands();
    displayable.addCommand(nullCommand);
    displayable.addCommand(quitCommand);
    displayable.setCommandListener(this);
    private void addEndCommands(Displayable displayable, boolean flag)
    if(flag)
    removeCommands();
    displayable.addCommand(againCommand);
    displayable.addCommand(quitCommand);
    displayable.setCommandListener(this);
    private void removeCommands()
    Displayable displayable = display.getCurrent();
    displayable.removeCommand(nullCommand);
    displayable.removeCommand(quitCommand);
    displayable.removeCommand(againCommand);
    displayable.removeCommand(playCommand);
    displayable.removeCommand(exitCommand);
    public void commandAction(Command command, Displayable displayable)
    if(command == playCommand)
    display.setCurrent(mainscreen);
    startGame();
    if(command == quitCommand)
    runner = false;
    while(th.isAlive()) ;
    th = null;
    addPlayCommands(mainscreen, true);
    display.setCurrent(titlescreen);
    if(command == againCommand)
    runner = false;
    while(th.isAlive()) ;
    th = null;
    display.setCurrent(mainscreen);
    addPlayCommands(mainscreen, true);
    startGame();
    if(command == exitCommand)
    destroyApp(false);
    notifyDestroyed();
    private int[] getHighScores()
    int ai[] = new int[5];
    ai[0] = 5000;
    ai[1] = 4000;
    ai[2] = 3000;
    ai[3] = 2000;
    ai[4] = 1000;
    byte abyte0[][] = new byte[5][6];
    try
    hsdata = RecordStore.openRecordStore("MobileGalaga", true);
    int i = hsdata.getNumRecords();
    if(i == 0)
    for(int j = 0; j < 5; j++)
    abyte0[j] = Integer.toString(ai[j]).getBytes();
    hsdata.addRecord(abyte0[j], 0, abyte0[j].length);
    } else
    for(int k = 0; k < 5; k++)
    abyte0[k] = hsdata.getRecord(k + 1);
    String s = "";
    for(int l = 0; l < abyte0[k].length; l++)
    s = s + (char)abyte0[k][l] + "";
    ai[k] = Integer.parseInt(s);
    catch(RecordStoreException recordstoreexception)
    db("problem with initialising highscore data\n" + recordstoreexception);
    return ai;
    private void setHighScores()
    byte abyte0[][] = new byte[5][6];
    try
    hsdata = RecordStore.openRecordStore("MobileGalaga", true);
    for(int i = 0; i < 5; i++)
    abyte0[i] = Integer.toString(highscore[i]).getBytes();
    hsdata.setRecord(i + 1, abyte0[i], 0, abyte0[i].length);
    catch(RecordStoreException recordstoreexception)
    db("problem with setting highscore data\n" + recordstoreexception);
    private String getScoreStr(int i)
    templen = 6 - (i + "").length();
    tempstr = "";
    for(int j = 0; j < templen; j++)
    tempstr = tempstr + "0";
    return tempstr + i;
    public static void db(String s)
    System.out.println(s);
    public static void db(int i)
    System.out.println(i + "");
    private Display display;
    private Command exitCommand;
    private Command playCommand;
    private Command quitCommand;
    private Command againCommand;
    private Command nullCommand;
    private MainScreen mainscreen;
    private TitleScreen titlescreen;
    private ScoreScreen scorescreen;
    private static int WIDTH;
    private static int HEIGHT;
    private static int CENTERW;
    private static int CENTERH;
    private boolean runner;
    private Thread th;
    private Random rand;
    private static final int RED = 0xff0000;
    private static final int ORANGE = 0xff9100;
    private static final int YELLOW = 0xffff00;
    private static final int WHITE = 0xffffff;
    private static final int BLACK = 0;
    private static final int BLUE = 0x160291;
    private static Image alienimg[] = new Image[2];
    private static Image explosionimg[] = new Image[3];
    private static Image playerimg;
    private static Image logoimg;
    private static int imgH;
    private static int imgW;
    private static int pimgH;
    private static int pimgW;
    private static int edgeH;
    private static int edgeV;
    private static int pedgeH;
    private static int pedgeV;
    private static final Font fs = Font.getFont(64, 0, 8);
    private static final Font fl = Font.getFont(64, 1, 16);
    private static final int sposX[] = {
    16, 28, 40, 52, 4, 16, 28, 40, 52, 64,
    4, 16, 28, 40, 52, 64
    private static final int sposY[] = {
    14, 14, 14, 14, 26, 26, 26, 26, 26, 26,
    38, 38, 38, 38, 38, 38
    private static final int LOOP = 0;
    private static final int ONCE = 1;
    private static final int HOLD = 2;
    private static final int move_none[] = {
    0
    private static final int alien_dx_right[] = {
    1, 1, 1, 1, 1, 1, 1, 1
    private static final int alien_dy_right[] = {
    0, 0, 1, 1, 0, 0, -1, -1
    private static final int alien_dx_left[] = {
    -1, -1, -1, -1, -1, -1, -1, -1
    private static final int alien_dy_left[] = {
    0, 0, -1, -1, 0, 0, 1, 1
    private static final int alien_dx_flyright[] = {
    1, 1, 1, 0, -1, -1, -1, -1, -1, 0,
    1, 1, 2, 3, 4, 5, 6
    private static final int alien_dy_flyright[] = {
    0, -1, -1, -1, -1, -1, 0, 1, 1, 1,
    1, 1, 2, 3, 4, 5, 6
    private static final int alien_dx_flyleft[] = {
    -1, -1, -1, 0, 1, 1, 1, 1, 1, 0,
    -1, -1, -2, -3, -4, -5, -6
    private static final int alien_dy_flyleft[] = {
    0, -1, -1, -1, -1, -1, 0, 1, 1, 1,
    1, 1, 2, 3, 4, 5, 6
    private static final int slen;
    private static final int ailen;
    private static final int packlen;
    private static int pmode[];
    private static int x[];
    private static int y[];
    private static int dx[][];
    private static int dy[][];
    private static int dxcount[];
    private static int dycount[];
    private static int frame[];
    private static boolean flying[];
    private static boolean dead[];
    private static boolean exploding[];
    private static int lastx;
    private static int lasty;
    private static int fly;
    private static int packX[];
    private static int packY[];
    private static int packdx[];
    private static int packdy[];
    private static int packcount;
    private static int framecount = 3;
    private static int px;
    private static int py;
    private static int plastx;
    private static int score;
    private static String scorestr;
    private static int lives;
    private static int killed;
    private static boolean playerdead;
    private static int explodeframe;
    private static int playerpause;
    private static int rank;
    private static boolean playerLeft;
    private static boolean playerRight;
    private static boolean laser;
    private static int laserx;
    private static int lasery;
    private static RecordStore hsdata;
    private static int highscore[] = new int[5];
    private static boolean showmessage;
    private static boolean showscores;
    private static boolean gameover;
    private static boolean wavecomplete;
    private static int messagepause;
    private static String msg;
    private static int difficulty;
    private static int wave;
    private static String tempstr;
    private static int templen;
    static
    slen = sposX.length;
    ailen = alien_dx_flyright.length;
    packlen = alien_dx_right.length;
    pmode = new int[slen];
    x = new int[slen];
    y = new int[slen];
    dx = new int[slen][ailen];
    dy = new int[slen][ailen];
    dxcount = new int[slen];
    dycount = new int[slen];
    frame = new int[slen];
    flying = new boolean[slen];
    dead = new boolean[slen];
    exploding = new boolean[slen];
    packX = new int[slen];
    packY = new int[slen];
    packdx = new int[packlen];
    packdy = new int[packlen];
    ----END OF CODE ----------------

    hi sorry if it's too big! i hope i can explain this very well (you know i only got this code in the net), if you try to run the program in emulator, the and lunch it will it will first display the title screen and if you hit the pressed key 5 it will display help,
    so my problem is how to move UP and DOWN and also if i pressed the fire button it will continue to fire. here is the code.
    //Code for the Left,Right,UP and Down movement and also the fire
    public void keyPressed(int i)
    int j = getGameAction(i);
    if(j == 2)
    MobileGalaga.playerLeft = true; //this is ok
    else
    if(j == 5)
    MobileGalaga.playerRight = true; //this is ok
    else
    if(j==1)
    MobileGalaga.playerUp = true; //i add this only, this has a problem
    else
    if(j==6)
    MobileGalaga.playerDown = true; //i add this only, this has a problem
    else
    if(j == 8)
    fireLaser(); //for the release of fire
    //for the release of key pressed
    public void keyReleased(int i)
    int j = getGameAction(i);
    if(j == 2)
    MobileGalaga.playerLeft = false;
    else
    if(j == 5)
    MobileGalaga.playerRight = false;
    //Update the position base on key pressed
    private void updatePos()
    if(playerLeft)
    updatePlayerPos(-5);
    else
    if(playerUp)
    updatePlayerPos1(-4);
    else
    if(playerDown)
    updatePlayerPos1(4);
    else
    if(playerRight)
    updatePlayerPos(5);
    fly = Math.abs(rand.nextInt() % difficulty);
    if(fly < slen && !flying[fly] && !dead[fly])
    if(x[fly] < CENTERW)
    setDX(fly, alien_dx_flyright, 2);
    setDY(fly, alien_dy_flyright, 2);
    } else
    setDX(fly, alien_dx_flyleft, 2);
    setDY(fly, alien_dy_flyleft, 2);
    flying[fly] = true;
    for(int i = 0; i < slen; i++)
    if(!dead)
    if(!flying[i])
    if(x[i] + edgeH + dx[i][dxcount[i]] > WIDTH)
    changePackDir(alien_dx_left, alien_dy_left);
    if((x[i] - edgeH) + dx[i][dxcount[i]] < 0)
    changePackDir(alien_dx_right, alien_dy_right);
    } else
    if(y[i] + edgeV + dy[i][dycount[i]] > HEIGHT)
    x[i] = packX[i];
    y[i] = packY[i];
    flying[i] = false;
    setDX(i, packdx, 0);
    setDY(i, packdy, 0);
    if(!playerdead && y[i] <= py + pedgeV && y[i] >= py - pedgeV && x[i] <= px + pedgeH && x[i] >= px - pedgeH)
    playerHit();
    if(laser && lasery <= y[i] + edgeV && lasery >= y[i] - edgeV && laserx <= x[i] + edgeH && laserx >= x[i] - edgeH)
    alienHit(i);
    for(int j = 0; j < slen; j++)
    if(!dead[j])
    if(framecount == 3)
    frame[j] = frame[j] + 1 < 2 ? 1 : 0;
    lastx = x[j];
    lasty = y[j];
    x[j] += dx[j][dxcount[j]];
    y[j] += dy[j][dycount[j]];
    if(pmode[j] == 0)
    dxcount[j] = dxcount[j] + 1 < dx[j].length ? dxcount[j] + 1 : 0;
    dycount[j] = dycount[j] + 1 < dy[j].length ? dycount[j] + 1 : 0;
    } else
    if(pmode[j] == 2)
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    packX[j] += packdx[packcount];
    packY[j] += packdy[packcount];
    packcount = packcount + 1 < packlen ? packcount + 1 : 0;
    framecount = framecount + 1 < 4 ? framecount + 1 : 0;
    if(laser)
    lasery -= 6;
    if(lasery < 0 )
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    // this will move the object UP,DOWN,Left and Right
    private void updatePlayerPos(int i)
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    px += i;
    if(px + pedgeH > WIDTH || px - pedgeH < 0)
    px = plastx;
    private void updatePlayerPos1(int i)
    plastx = py;
    py += i;
    if(px + pedgeV > HEIGHT || px - pedgeV < 0)
    px = plastx;
    // This will fire, if you hit the fire button
    private void fireLaser()
    if(!laser)
    laser = true;
    laserx = px;
    lasery = py;
    sorry if it's too long i just want too explain this. if anyone like to see this and run so that you can see it also, i can send an email.
    thanks,
    alek

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    Hello zukafu, 
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    Once completed test it and proceed with a selective restore, here is how to restore http://bbry.lv/qgQxLo
    Thank you
    -SR
    Come follow your BlackBerry Technical Team on twitter! @BlackBerryHelp
    Be sure to click Kudos! for those who have helped you.Click Solution? for posts that have solved your issue(s)!

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  • Please! help me with this wrong code, where is mistake

    please! help me with this wrong code, where is mistake?
    import java.util.Stack;
    public class KnightsTour {
    Vars locs[];
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         size=newSize;
         locs=new Vars[size*size+1];
         for(int n=1;n<=size*size;n++)
              locs[n]=new Vars();
         board=new int[size+1][size+1];
         for(int n=1;n<=size;n++)
              for(int n2=1;n2<=size;n2++)
                   board[n][n2]=0;
         locs[max].x=x;
         locs[max].y=y;
         locs[max].d=1;
         board[x][y]=max;
         max++;
    class Vars{
         int x;
         int y;
         int d;
    public void GO()
         int n=0;
         while(max<=size*size)
              n++;
              d++;
              if(d>8)
                   max--;
                   board[locs[max].x][locs[max].y]=0;
                   d=locs[max].d+1;
              move();
         printBoard();
    public void move()
         int x=locs[max-1].x, y=locs[max-1].y;
         switch(d)
         case 1:x--;y-=2;break;
         case 2:x++;y-=2;break;
         case 3:x+=2;y--;break;
         case 4:x+=2;y++;break;
         case 5:x++;y+=2;break;
         case 6:x--;y+=2;break;
         case 7:x-=2;y++;break;
         case 8:x-=2;y--;break;
         //System.out.println(" X: "+x+" Y: "+y+" |"+max);
         if((x<1)||(x>size)||(y<1)||(y>size)){}
         else if(board[x][y]!=0){}
         else
              locs[max].x=x;
              locs[max].y=y;
              locs[max].d=d;
              board[x][y]=max;
              max++;
              d=0;
              //printBoard();
    public void printBoard()
         for(int n=1;n<=size;n++)
              for(int n2=1;n2<=size;n2++)
                   if(board[n2][n]<10)
                        System.out.print(board[n2][n]+" ");
                   else
                        System.out.print(board[n2][n]+" ");
              System.out.println();
         //System.out.println();
         System.out.println();
         public static void main (String[]args){
              KnightsTour k = new KnightsTour(1,1,8);
         }

    public class KnightsTour {
        Vars locs[];
        private int size,  max = 1,  d = 0,  board[][];
        public static void main (String[] args) {
            KnightsTour k = new KnightsTour (1, 1, 8);
            k.GO ();
        public KnightsTour (int x, int y, int newSize) {
            size = newSize;
            locs = new Vars[size * size + 1];
            for (int n = 1; n <= size * size; n++) {
                locs[n] = new Vars ();
            board = new int[size + 1][size + 1];
            for (int n = 1; n <= size; n++) {
                for (int n2 = 1; n2 <= size; n2++) {
                    board[n][n2] = 0;
            locs[max].x = x;
            locs[max].y = y;
            locs[max].d = 1;
            board[x][y] = max;
            max++;
        class Vars {
            int x;
            int y;
            int d;
        public void GO () {
            int n = 0;
            while (max <= size * size) {
                n++;
                d++;
                if (d > 8) {
                    max--;
                    board[locs[max].x][locs[max].y] = 0;
                    d = locs[max].d + 1;
                move ();
            printBoard ();
        public void move () {
            int x = locs[max - 1].x, y = locs[max - 1].y;
            switch (d) {
                case 1:
                    x--;
                    y -= 2;
                    break;
                case 2:
                    x++;
                    y -= 2;
                    break;
                case 3:
                    x += 2;
                    y--;
                    break;
                case 4:
                    x += 2;
                    y++;
                    break;
                case 5:
                    x++;
                    y += 2;
                    break;
                case 6:
                    x--;
                    y += 2;
                    break;
                case 7:
                    x -= 2;
                    y++;
                    break;
                case 8:
                    x -= 2;
                    y--;
                    break;
    //System.out.println(" X: "x" Y: "y" |"+max);
            if ((x < 1) || (x > size) || (y < 1) || (y > size)) {
            } else if (board[x][y] != 0) {
            } else {
                locs[max].x = x;
                locs[max].y = y;
                locs[max].d = d;
                board[x][y] = max;
                max++;
                d = 0;
    //printBoard();
        public void printBoard () {
            for (int n = 1; n <= size; n++) {
                for (int n2 = 1; n2 <= size; n2++) {
                    if (board[n2][n] < 10) {
                        System.out.print (board[n2][n] + " ");
                    } else {
                        System.out.print (board[n2][n] + " ");
                System.out.println ();
    //System.out.println();
            System.out.println ();
    }formatting ftw.
    If you call GO () you get in an infinite loop. max gets decreased, and it loops while max is smaller then or equal to size * size. Is your looping logic correct ?

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    Dear Dominic
    Brilliant reply. Simple English. Simple to follow instructions. And it worked immediately, first time.
    Why couldn't the Apple and Adobe corporations get their programming right first time? We spend billions of UK pounds and US dollars with them. They reply with incompetent programming such as this, and arrogance to their customers in issuing faulty systems without doing the most rudimentary checks.
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    B-rock

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    Additional Information
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    Are the lines like psychedelic herringbone?  If yes, I had that happen once, it was something serious, like the
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    Good luck and don't panic.

  • My fonts are changing in iWed after I publish. I need step by step instructions on how to go to my third party server and clear out all of my files and reload my whole website, the solution I saw posted by another. Please someone help me on this. Urgent

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    welcome to the BT community forum where customers help customers and only BT employees are the forum mods
    in order for the forum members to help please can you post the adsl stats from your router you may need to 'show detail' to get all stats (if hub enter 192.168.1.254 in your browser and navigate to adsl or if HH4/5 then go to troubleshooting then logs and you are looking for 2 line together when hub last connected to internet and they will show your connection speed and noise margin or if netgear enter 192.168.0.1). Then run  btspeedtester  (MAC users may have problems). when first test completes then run diagnostic test and post the results ( do not reset the router).
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    Someone may then be able to offer help/assistance/suggestions to your problem
    If you like a post, or want to say thanks for a helpful answer, please click on the Ratings star on the left-hand side of the post.
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    Hi
    I am being over charge for candy crush, can someone please help me with this...?   Thanks

    Contact the App's developer to inquire about that.  Failing that, you could try here:
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  • Can someone help me with this 201435 Error during Signal Express signal generating?

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    i dont know what step do i missed in this task. can anyone help me with this problem?

    the attachment picture
    Attachments:
    task.PNG ‏9 KB

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