Pre-loading images
reagarding pre-oading of images
does this need to be put on the body tag or the head tag for the best effect?
also is it possible to preload images for pages which the user is likely to look at in the future (effectivly starting the process much earlier)
If put on the body tag, with the traditional onload event, it will not kick in until the entire page has been fetched. If put in the head, it will execute inline. But I haven't preloaded images in years. I honestly can no longer find a real benefit to it.
also is it possible to preload images for pages which the user is likely to look at in the future (effectivly starting the process much earlier)
Certainly. You don't get something for nothing, though. The page will still bog down if the image is huge.
Similar Messages
-
Pre Loaded Images!!!
I am new to the BlackBerry world and I just had my Pearl a couple of days now and I updated it and now my Preloaded images that came with my phone are gone is there anything that can be done to get them back???
I really like my Pearl alot I think it is the best phone I have ever owned!! Any help would be appreciated.
Thank you so much,
Lisa
LisaUnfortunately the OS version that you've update doesn't come with pre-loaded images. If I'm not wrong then you're using .55. You can get tons of images by just having a google search.
tanzim
If your query is resolved then please click on “Accept as Solution”
Click on the LIKE on the bottom right if the post deserves credit -
...so I lost my C7's pre-loaded images (not the video, just the images). Where can i find them now? I had a quick search at google but I did not manage to find anything.
Thanks in advance.
If you want to thank someone, just click on the blue star at the bottom of their post
Solved!
Go to Solution.hey, don't loose hope! C7 is Symbian^3 same with N8. I've found a site, where you could download N8's preloaded wallpapers and videos, here's the site : http://www.n8fanclub.com/2010/12/recover-nokia-n8-default-pre-loaded.html . Probably N8's videos and wallpapers are same with your C7, because i also lost all my preloaded pictures and videos of my E7. Hope this helps
-
Pre-loading images loaded from XML.
Hello,
I hoping for some guidance please.
I have a Gallery that loads thumbnails from an XML.
I have added a pre-loader to each one of the thumbnails as it is being loaded from the XML.
My problem is that I can't figure out how to remove the pre-loaders after it has called the Event.COMPLETE.
With my curent code,
As it completes loading the thumbnails, it throws an error and only removes the very last pre-loader.
Thanks for any help you can provide.
Here is the code I am currently using.
var urlRequest:URLRequest = new URLRequest("images.xml");
var urlLoader:URLLoader = new URLLoader();
var myXML:XML = new XML();
var xmlList:XMLList;
urlLoader.load(urlRequest);
myXML.ignoreWhitespace = true;
urlLoader.addEventListener(Event.COMPLETE,fileLoaded);
var arrayURL:Array = new Array();
var arrayName:Array = new Array();
var holderArray:Array = new Array();
var nrColumns:uint = 1;
var wheel:MovieClip;
var holdMe;
var thumbsprite:Sprite = new Sprite();
addChild(thumbsprite);
var thumb:Thumbnail;
var thumbsHolder:Sprite = new Sprite();
thumbsprite.addChild(thumbsHolder);
function fileLoaded(event:Event):void {
myXML = XML(event.target.data);
xmlList = myXML.children();
for (var i=0; i<xmlList.length(); i++) {
var picURL:String = xmlList[i].url;
var picName:String = xmlList[i].big_url;
arrayURL.push(picURL);
arrayName.push(picName);
holderArray[i] = new Thumbnail(arrayURL[i],i,arrayName[i]);
holdMe = holderArray[i];
var loader:Loader = new Loader();
loader.load(new URLRequest(xmlList[i].url));
wheel=new rootz();
holdMe.addChild(wheel);
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preload);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completed);
function preload(event:ProgressEvent):void {
var percent:Number = Math.round(event.bytesLoaded / event.bytesTotal * 100);
trace(String(percent) + "%");
function completed(event:Event):void {
holdMe.removeChild(wheel);
if (i<nrColumns) {
holderArray[i].y = 65;
holderArray[i].x = i*100;
} else {
holderArray[i].y = holderArray[i-nrColumns].y+110;
holderArray[i].x = holderArray[i-nrColumns].x;
thumbsHolder.addChild(holderArray[i]);I am not sure why but the code I posted did not post right,
Here is my code -
var urlRequest:URLRequest = new URLRequest("images.xml");
var urlLoader:URLLoader = new URLLoader();
var myXML:XML = new XML();
var xmlList:XMLList;
urlLoader.load(urlRequest);
myXML.ignoreWhitespace = true;
urlLoader.addEventListener(Event.COMPLETE,fileLoaded);
var arrayURL:Array = new Array();
var arrayName:Array = new Array();
var holderArray:Array = new Array();
var nrColumns:uint = 1;
var wheel:MovieClip;
var holdMe;
var thumbsprite:Sprite = new Sprite();
addChild(thumbsprite);
var thumb:Thumbnail;
var thumbsHolder:Sprite = new Sprite();
thumbsprite.addChild(thumbsHolder);
function fileLoaded(event:Event):void {
myXML = XML(event.target.data);
xmlList = myXML.children();
for (var i=0; i<xmlList.length(); i++) {
var picURL:String = xmlList[i].url;
var picName:String = xmlList[i].big_url;
arrayURL.push(picURL);
arrayName.push(picName);
holderArray[i] = new Thumbnail(arrayURL[i],i,arrayName[i]);
holdMe = holderArray[i];
var loader:Loader = new Loader();
loader.load(new URLRequest(xmlList[i].url));
wheel=new rootz();
holdMe.addChild(wheel);
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preload);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completed);
function preload(event:ProgressEvent):void {
var percent:Number = Math.round(event.bytesLoaded / event.bytesTotal * 100);
trace(String(percent) + "%");
function completed(event:Event):void {
holdMe.removeChild(wheel);
if (i<nrColumns) {
holderArray[i].y = 65;
holderArray[i].x = i*100;
} else {
holderArray[i].y = holderArray[i-nrColumns].y+110;
holderArray[i].x = holderArray[i-nrColumns].x;
thumbsHolder.addChild(holderArray[i]); -
Pre-Loading images How do i do it?
So I made this site and you can check out if you want at
www.protomediadesign.com I made it from an image in photoshop and
then spliced it up using image ready. As you can see, when you go
to the site it slowly loads each individual slice until the whole
image is complete. Why I want it to do, is show nothing, and have
the entire page cache into the browser, then once all the splices
have been cached, the entire page shows up in one piece, no
individual images. Is there a way to do this? I am kinda new to
this, I am using dreamweaver MX2004. I see there is an option under
the behaviors called preload image, but when I do that, and select
all the images that I want, even after that it still loads them
individually. I noticed that it says "onload" preload images, so
does that mean that I should have a pre-site, which just says
ENTER, which then will trigger all the images to preload on the
next page? Any help would be greatly appreciated and I hope this is
something simple to do. Thanks in advance for any help.
-RyanPreloading images won't help you a bit on this page. A 300K
page will
behave like a 300K page no matter how you load the images.
Murray --- ICQ 71997575
Adobe Community Expert
(If you *MUST* email me, don't LAUGH when you do so!)
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http://www.projectseven.com/go
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- Macromedia (MM) Technotes
==================
"DOWNhiller1" <[email protected]> wrote in
message
news:e24gkf$c9o$[email protected]..
> So I made this site and you can check out if you want at
> www.protomediadesign.com I made it from an image in
photoshop and then
> spliced
> it up using image ready. As you can see, when you go to
the site it slowly
> loads each individual slice until the whole image is
complete. Why I want
> it to
> do, is show nothing, and have the entire page cache into
the browser, then
> once
> all the splices have been cached, the entire page shows
up in one piece,
> no
> individual images. Is there a way to do this? I am kinda
new to this, I am
> using dreamweaver MX2004. I see there is an option under
the behaviors
> called
> preload image, but when I do that, and select all the
images that I want,
> even
> after that it still loads them individually. I noticed
that it says
> "onload"
> preload images, so does that mean that I should have a
pre-site, which
> just
> says ENTER, which then will trigger all the images to
preload on the next
> page?
> Any help would be greatly appreciated and I hope this is
something simple
> to
> do. Thanks in advance for any help.
>
> -Ryan
>
> -
I the main timeline of my movie, I am trying to trace the loading progress of '1.swf', then once it has fully loaded, load '2.swf' into mc 'preload2'.
The following is not working:
preload1.loadMovie("portfolio/100_design/1.swf");
onEnterFrame = loadMeter;
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = preload1.getBytesLoaded();
t = preload1.getBytesTotal();
if (t>0 && t == l) {
preload2.loadMovie("portfolio/100_design/2.swf");
} else {
trace(l/t);
Any ideas where I am going wrong?
Thank youpreload1.loadMovie("portfolio/100_design/1.swf");
onEnterFrame = loadMeter;
var tl:MovieClip=this;
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = preload1.getBytesLoaded();
t = preload1.getBytesTotal();
if (t>0 && t == l) {
delete tl.onEnterFrame;
preload2.loadMovie("portfolio/100_design/2.swf");
} else {
trace(l/t); -
Pre-loading external images for XML-based gallery
I'm working-on an XML-based photo gallery here:
http://www.unionandparkwood.com/demo/flash_gallery/
It works how I want it, except that the first time a
thumbnail is clicked for an image, it pauses long enough to skip
the fade. If you click-through the images a second time, you'll see
that it works smoothly. My guess is that the first time the
thumbnail is clicked, the image isn't cached, yet.
I tried to fix this by creating a JavaScript file for the
page to pre-load each image and thumbnail:
0003a = new Image;
0003a.src = "images/Down-Range.jpg";
0003b = new Image;
0003b.src = "thumbnails/Down-Range.jpg";
But that didn't work. What would be the best way to do this?
I included a link to "Download ZIP" of the FLA project on
this page, too, because it wouldn't be easy for me to describe
what's happening. In a nutshell, a thumbnail click launches a
function that loads the appropriate image into the main image
holder. What seems to be happening the first time is the image
isn't loaded before the fade is finished, so the image just appears
after a short pause the first time.>>What seems to be happening the first time is the
image isn't loaded before
>>the fade is finished, so the image just appears after
a short pause the
>>first time.
As has been said many times in thos forum - use the
MovieClipLoader class to
load images, and then use that class' onLoadInit method to do
things with
the loaded image. Loading is asynchronous - you _have_ to
wait until the
image is done loading before doing a fade.
Dave -
www.offroadfire.com
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ -
Display loading image before pre page load
hi,
We have requirement some pages are loading very slow, while the page is processing we need to display a loading image. How to achieve this requirement.
Especially in IPC on click of one portlet it is taking some time to display in other portlet.
Thanks
ManuUse Javascript
-
Multiple Images - selection for pre loading
The preload image behaviour supplied within Dreamweaver is fine up to a point, but it inserts javascript files and is a pain to use if, for instance, you have 20 or so images to load. Or maybe I'm just lazy!
It is possible to preload images using CSS2 (see http://www.thecssninja.com/css/even-better-image-preloading-with-css2 ) and in CSS3 (see http://perishablepress.com/press/2010/01/04/preload-images-css3/ )
But none of these give you the option to browse to a folder, select a group of images from it and paste the results into the the code.
Has anyone found an extension that will do this?>>What seems to be happening the first time is the
image isn't loaded before
>>the fade is finished, so the image just appears after
a short pause the
>>first time.
As has been said many times in thos forum - use the
MovieClipLoader class to
load images, and then use that class' onLoadInit method to do
things with
the loaded image. Loading is asynchronous - you _have_ to
wait until the
image is done loading before doing a fade.
Dave -
www.offroadfire.com
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ -
Adding a pre loader to an XML photo gallery between the photos.
Hey,
I have made a photogallery in actionscript 3 which uses an .XML file to import pictures. As the user clicks on the displayed image the code loads the next image in the cycle into the display. Now, I would like to add a preloader which displays the loading progress of each image as the user clicks (otherwise there is just a blank area as the image loads). I have made a pre-loader for the main .SWF but I can't figure out how to make it work for the images or how to make a seperate one for the images. The fact is that I am a bit of a muppet when it comes to AS3, and am finding myself getting lost an confused quite easily.
I have attatched the .FLA if that helps any! If not then...
here is the link to the .HTML page that contains the .swf:
http://www.davidframpton.co.uk/portfolio.html
Here is the code I am using for the main pre-loader held in frame 1:
stop();
addEventListener(Event.ENTER_FRAME, loaderF);
function loaderF(e:Event):void {
var toLoad:Number = loaderInfo.bytesTotal;
var loaded:Number = loaderInfo.bytesLoaded;
var total:Number = loaded/toLoad;
if(loaded == toLoad) {
removeEventListener(Event.ENTER_FRAME, loaderF);
gotoAndStop(2);
} else {
preloader_mc.preloaderFill_mc.scaleX = total;
preloader_mc.percent_txt.text = Math.floor(total * 100) + "%";
And here is the code for the photogallery:
stop();
var xmlRequest:URLRequest = new URLRequest("http://www.davidframpton.co.uk/galleryData.xml");
var xmlLoader:URLLoader = new URLLoader (xmlRequest);
var imgData:XML;
var imageLoader:Loader;
var rawImage:String;
var rawH:String;
var rawW:String;
var imgNum:Number = 0;
var checkSec:Timer = new Timer(100);
var numberOfChildren:Number;
xmlLoader.addEventListener(Event.COMPLETE, xmlLoadedF);
master_mc.addEventListener(MouseEvent.CLICK, nextImgF);
master_mc.buttonMode = true;
function xmlLoadedF(event:Event):void{
checkSec.start();
checkSec.addEventListener(TimerEvent.TIMER, checkerF);
imgData = new XML(event.target.data);
function packagedF():void{
checkSec.removeEventListener(TimerEvent.TIMER, checkerF);
rawImage = imgData.image[imgNum].imgURL;
numberOfChildren = imgData.*.length();
imageLoader = new Loader;
imageLoader.load(new URLRequest(rawImage));
master_mc.addChild(imageLoader);
function checkerF(event:TimerEvent):void{
if (imgNum == 0) {
packagedF();
}else if(imgNum < numberOfChildren){
imageLoader.unload();
packagedF();
}else {
imageLoader.unload();
imgNum = 0;
packagedF();
function nextImgF(event:MouseEvent):void {
checkSec.addEventListener(TimerEvent.TIMER, checkerF);
imgNum++;
I would really appreciate any help. Even if your could guide me to where I can learn how to do this myself in an simple fashion, I would be greatful.
Thanks in advance
DaveThe Loader class has a contentLoaderInfo property that is a LoaderInfo class object. You can assign an event listener to the contentLoader Info that listens for PROGRESS. There is an example in the Loader class section that shows the contentLoaderInfo property being used for a variety of event detections, including PROGRESS.
-
Hi,
I'm working on an application which places instances from my
library onto the stage. Every instance has a movieclip inside it
which is called holderMC. What I want to do is to load external
images into holderMC except I can't seem to get it working. How
does one load images into a pre-defined movieclip?Oh, sorry, wasn't looking properly. You cannot load images
into MovieClips like in AS2, you have to use a Loader or the
UILoader component.
If you want to be able to position the loader visually, then
you can give an instance of the UILoader component and instance
name within the THEPhoto MC, and use the following code:
MovieClip(photo).holder.load(photoRequest); //where holder is
the instance name of the loader.
OR
Within the ThePhoto class you could create a new Loader:
public var imgLoader:Loader = new Loader();
public function ThePhoto () {
imgLoader.x = 0;
imgLoader.y = 0;
addChild(imgLoader);
and then use:
MovieClip(photo).imgLoader.load(photoRequest); -
Hi,
I've watched several tutorials, and read several webpages on
how to create a pre-loader flash page, but I can't seem to figure
out how.
I like the one here:
http://jonhmchan.com (Yes,
JonHMChan)
Thanks so much!
(P.S. Using Adobe Flash CS4)Hi KGlad,
I'm having exactly the same problem, so I downloaded your preloader.fla file, but unsure where to proceed with it now. The preloader which I normally use is an extension manager file which I access by dragging onto the stage and then via the components inspector I can add the swf file which needs to be pre-loaded. Unfortunately it is an asc2 file so from the above I gather it will not work with the swf file created and exported from InDesign.
Without a preloader, it works fine (as can be seen from the low resolution test file below)
http://www.carolsteele.co.uk/testing/test_01.html
The above links to a lower resolution version for testing purposes only - but I need a preloader as there is a distinct time lag before the swf file is loaded if I use the full version with a higher resolution image setting. If I use my normal preloader, it loads correctly, but the swf just simply runs through at high speed without stopping as can be seen in the link below.
http://www.carolsteele.co.uk/testing/test_02.html
How do I modify your fla file so as to load the swf file please.
Thanks in advance
Carol -
Photoshop elements 11 is not launching or loading images (photo editor)
Photoshop elements 11 is not launching or loading images (photo editor)
If you haven't committed to PSE12, yet, then you should be able to download PSE/PRE11 from this website. Be sure to follow the Very Important Instructions to set the Adobe authorization cookie, because the downloads actually come from Adobe:
http://prodesigntools.com/photoshop-elements-11-direct-download-links-pse-premiere-pre.htm l -
How could I load image via a Form when it is in runtime by not using default block
1. How could I load image from my local computer to the database via a Form when it is in runtime?
2. And how to display the image stored in the database on a Form ?
Thanks buddy ~
A nice member answered this question already, but I want to know how could I do it by using manual create block instead of using database item directly~
Could anyone help me pls~This is the only way I know right now:
1) Create this table
SQL> desc av_data
Name Null? Type
BLOB_ID NOT NULL NUMBER(10)
BLOB_TYPE NOT NULL VARCHAR2(10)
DESCRIPTION NOT NULL VARCHAR2(25)
BLOB_DATA LONG RAW
2) On form create a button with this 'when-btn-prssed' tgr:
DECLARE
v_dirname VARCHAR2(255);
v_filename VARCHAR2(255);
BEGIN
v_dirname := 'C:\';
v_filename := get_file_name(v_dirname, NULL,
'Bitmap file (*.bmp)|*.bmp|' ||
'JPEG file (*.jpg)|*.jpg|' );
IF v_filename IS NOT NULL THEN
read_image_file(v_filename, 'ANY',
'av_data_image.blob_data');
END IF;
END;
3) Add this pre-insert trigger too :
:av_data_image.blob_type := 'IMAGE';
Sorry if this is not exactly the answer you're looking for.
Bob -
Problem with Loading Images?
<pre><i>Locking duplicate thread.
Please continue here: [[/questions/982030]]
</i></pre>
Hi,
I'm using Firefox 26.0 and I'm kinda new user to Firefox.
I'm having this random issue with facebook (sometimes with other websites too),
Sometimes when I open a page, the Images doesn't show as usual.
Sometimes it takes up to 10sec - 2 mnts to finish loading all the images.
My internet is 8Mbps so I don't think its due to that?
Here is a screenshot of the exact issue: http://i.imgur.com/I3eOQaI.jpg
But it get fixed for a while (say 1-2 days) if I clear the cookies and caches. I visits a lot of webpages so clearing cookies and caches all the times is kinda not pretty possible.
I also tried disabling all my add-ons, and ran a full scan with McAfee.
Can anyone tells me what exactly could be the issue? It gets pretty annoying sometimes!
Thanks in advance!
Regards,
Abey'''Hi, Thanks for Visiting this Question. But it was a duplicate of https://support.mozilla.org/en-US/questions/982030 (The Same question) Accidentally posted twice''' and I couldn't find an option to delete it, so please '''ignore''' this :-)
Original thread: [[https://support.mozilla.org/en-US/questions/982030|"Problem with Loading Images"]]
Warm Regards,
Abey
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