Problem in loading  multiple textures

hi guys
i need some help form you in loading *.obj files into my scene. when i load a building into my scene only the white building is loading without any textures. when i tried to load a texture for eg: green...the whole building is in green color. i have some *.mtl files in the same folder but i dont know how to use them.
here is code :
ObjectFile file1 = new ObjectFile (ObjectFile.RESIZE);
          Scene scene1 = null;
          Scene scene2 = null;
          scene2 = file1.load("model/street lamps/Lamp_Post_Ornate.OBJ");
          tg_lamp.addChild(scene2.getSceneGroup());
          Appearance appear_lamp=new Appearance();
          TextureLoader loader_lamp = new TextureLoader("texture/building.png", this);
          appear_lamp.setTexture(loader_lamp.getTexture());
          BranchGroup branchGroup1 = scene2.getSceneGroup();
             shape = (Shape3D) branchGroup1.getChild(0);
              shape.setAppearance(appear_lamp);
          obj_bg.addChild(tg_lamp);

hi venkat,
any way there is some problem with the models download from the net, now i have milkshape3d. i changed some textures and lights. and i export them to obj and mtl file.
i am developing a car game using javaRmi and java3d. almost my game is completed .(without graphical collisionw). i hva to submit on 21st to the collage.(its my final sem project).
when i load buildings ,,i got __heap memory issues__
so i want to add some gif files... will u please tell me where can i get them. and how to solve these heap memory problems
regards
satish

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