Problem to resize images
Photoshop Elements 8.0
iMac OSX 10.8.3 32 with GB memory
1) PE see only 2010 MB RAM
I understand this is limit in PE, is that correct? Will latest version of PE support more RAM?
2) I cannot rezise images. It does not function: If I change "with" and/or "Hight" the "resolution" is modified as well. Saving the image shows the image as it was before trying to resize it.
Also "Document size" does not show "pixels".
I cannot de-select "constrain proportions" (or the other boxes).
In general "resize does not function.
I used PE on my previeus iMac - no problems there.
I uninstalled it, and downloaded (PE 8) for my new iMac - but it does not work (as explained).
Any suggestion?
1. No, all versions of PSE are 32 bit applications and that's just how 32 bit applications are.
2. If you want to change the pixel dimensions you must first turn on the Resample Image checkbox. Same for constrain porportions, since either of these involves changing the number of pixels in your image. It is usually a very bad idea to attempt to reshape an image by turning off constrain proportions. It will give you a distorted image, not a cropped one. Use the crop tool to crop.
Similar Messages
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I am using Photoshop CS (older version).
I am having a problem with resizing images. Prior to sending this, everything was working okay and now nothing will resize. my file path was file menu > automate > batch > and then I would choose my source and destination for the resized images. In the end, all the newly resized images would stay the same size as before. Can someone please help me with this???Neil,
Have you selected the "resizing" action in the Batch dialog? -
Problem with getting resized image's bytes
I've got a problem with getting correct bytes of a newly resized image. The flow is that I retrive an image from the filesystem. Due to the fact that it is large I resize it to a 50x50px thumbnail. I can display this thumbnail in #benchmark1 (see code below). Unfortunately something's wrong with my imageToBytes funtion which returns reasonably small size of image but is totally useless - I can't make an image of it anymore so at #benchmark2 the application either crashes or keeps freezing. I saved this byte array on my disk and tried to preview under Windows how does it look but I got a message "Preview unavailabe". I did some digging in the Internet and I supposed that it's because I don't use any jpg or png encoders to save the file. Actually I think that it's not the case, as the bytes returned from method imageToBytes look weird - I cannot even make a new image of them and display it without any saving in memory.
byte[] bytes = FileHandler.readFile (
FileHandler.PHOTOS_PATH, fileName);
Image img2 = Image.createImage (bytes, 0, bytes.length);
img2 = ImageHandler.getInstance ().resize (img2);
//#benchmark1
bytes = ImageUtils.imageToBytes (img2);
img2 = Image.createImage (bytes, 0, bytes.length);
//#benchmark2my imageToBytes function is as follows:
public static byte[] imageToBytes (Image img)
int[] imgRgbData = new int[img.getWidth () * img.getHeight ()];
byte[] imageData = null;
try
img.getRGB (imgRgbData, 0, img.getWidth (), 0, 0, img.getWidth (),
img.getHeight ());
catch (Exception e)
ByteArrayOutputStream baos = new ByteArrayOutputStream ();
DataOutputStream dos = new DataOutputStream (baos);
try
for (int i = 0; i < imgRgbData.length; i++)
dos.writeInt (imgRgbData);
imageData = baos.toByteArray ();
baos.close ();
dos.close ();
catch (Exception e)
return imageData;
I've run totally out of any idea what's wrong, please help!
Edited by: crawlie on Jul 17, 2010 6:21 PMHey Crawlie,
Please note that simply writing int values into ByteArrayOutputStream will not suffice. Please have a look at the following conversion from int pixel value into byte[4]:
public static final byte[] intToByteArray(int value) {
return new byte[] {
(byte)(value >>> 24),
(byte)(value >>> 16),
(byte)(value >>> 8),
(byte)value
}Good Luck!
Daniel -
Problem trying to batch resize images from bridge.
I am trying to batch resize images from bridge. I am on windows 7 desktop and using CC, I select the images in bridge, tool bar>tools>photoshop>image processor. After doing this, photoshop CC opens but no images open.
open photoshop, open actions pallette, click new action (windows > actions (or Alt+f9)), click record, open your image, resize it, click stop action.
then use file> automate > batch
the action you just recorded will be ready to use, select the folder with all your photos (wise to work on a duplicated folder incase you mess up)
run the action. wait while photoshop opens and resizes the images one by one.
check in folder if the images resized how you expected. -
Hello every one,
I am currently working on the development of an application on a PDA (brand Nomad) and whose OS is Windows Mobile. So I am using the PDA module of Labview 8.6.My problem is the following one: in my application I would like to be able to load images (thanks to their path) in pictures indicators. I load images with the labview “function PDA Image File Load.vi” and then my problem is that images don’t fit with the size of the indicator, and so I am only able to see the left top corner of the image…Of course, I would like to see the entire picture, but I don’t know how I can modify or resize a picture with the PDA Module, where most of the property nodes (zoom factor, scrollbars…for picures) are not available.Has someone ever faced and fixed that problem?? Any help would be really appreciated!! PS: Attached is one part of my application!
Attachments:
cameracapture.vi 21 KBHi,
Indeed, like Romain D. said you have some interesting discussions where you can find some customer's experience like yours :
How Do I Put A Picture or Image On My LabVIEW PDA for Palm Front Panel?
How to Resize a picture
Scale image on PDA (Pocket PC)
Placing an image or picture on Labview PDA pocket PC
Picture and PDA
PDA Picture Control Scrollbars
Let me know what happens.
Regards,
Steve M.
National Instruments France
#adMrkt{text-align: center;font-size:11px; font-weight: bold;} #adMrkt a {text-decoration: none;} #adMrkt a:hover{font-size: 9px;} #adMrkt a span{display: none;} #adMrkt a:hover span{display: block;}
>> Vidéo-t'chats de l'été : présentations techniques et ingénieurs pour répondre à vos questions -
Need help on quality of resized image!!
I am required to resize images to max 1240pixel (longest dimension) as a submission of work, though when work is viewed it will be at 30"x40". Can not figure out a way to do this where images don't become quite pixelated when viewed at larger size. Appreciate any suggestions.
Is there some software to verify if my graphics card is shotty?
Techtool Pro has some testing, the AHT tests VRAM, but game benchmarks and stressing will tell you the most.
Is re-seating the graphics card or memory worth trying?
Absolutely. Just don't reinstall the graphics card until you clean it thoroughly.
Cleaning the dust out of my machine?
YES. A dust filled graphics card heatsink will cause the GPU to cook, and cause problems thet you describe.
If I need a new graphics card, what are my options? Do I have to purchase it via Apple store? I would like to stick with an Nvidia card so am I stuck buying the same card I currently have or can I upgrade?
You don't have to buy from Apple, but using with OS X limits your choices to Mac compatible or flashable PC versions.
There is an awful lot of user input into this topic here:
http://blog.macsales.com/602-testing-those-new-graphics-cards
Card reviews can also help:
http://www.anandtech.com/video/showdoc.aspx?i=3140&p=9
http://www.tomshardware.com/reviews/radeon-hd-4870,1964.html -
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I try to put the code in my servlet
but I get error on not static method on PdfContentByte cb = writer.getDirectContent(); how to deal this problem
Thank YouPdfContentByte cb = writer.getDirectContent();There is no such method in the JDK or the Servlet API.
Ask whoever provides it. -
Resizing Image and Not Keep Aspect Ratio
Is there a free program to resize images and not keep the original aspect ratio?
I need to resize loads of images to 100x100 pixels and have tried Image well and IResize yet they do not seem to have an option to not keep the original aspect ratio.
Thank you
20" Intel 2GHz Core Duo imac, 2GB Ram, 250 GB HDHi, Downsize does not seem all that great according to reviews. Why not see if you can buy PS E' 3 mac -- maybe ebay/amazon (if I remember I only paid about $70 for PS E3) As PS E4 just came out I'm sure someone has PS E3 for sale. You will then have no problems completing your image resizing.
2 other questions for you..are you using the Mac side of your intel or Windows?
if your using the Windows side I can let you have PS 6 (PC) ..freegratus. -
How to resize Image Jpeg ?
I have a problem when I scale file image Jjpeg.
My code :
public void resize(Image img){
BufferredImage bimg = toBufferedImage(img);
AffineTransform tx = new AffineTransform();
tx.scale(125,125);
AffineTransformOp op = new AffineTransformOp (tx,AffineTransformOp.TYPE_BILINEAR)
bimg = op.filter(bimg, null);
public static BufferedImage toBufferedImage(Image image) {
if (image instanceof BufferedImage) {
return (BufferedImage)image;
// Determine if the image has transparent pixels; for this method's
// implementation, see e661 Determining If an Image Has Transparent Pixels
boolean hasAlpha = hasAlpha(image);
// Create a buffered image with a format that's compatible with the screen
BufferedImage bimage = null;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
try {
// Determine the type of transparency of the new buffered image
int transparency = Transparency.OPAQUE;
if (hasAlpha) {
transparency = Transparency.BITMASK;
// Create the buffered image
GraphicsDevice gs = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gs.getDefaultConfiguration();
bimage = gc.createCompatibleImage(
image.getWidth(null), image.getHeight(null), transparency);
} catch (HeadlessException e) {
// The system does not have a screen
if (bimage == null) {
// Create a buffered image using the default color model
int type = BufferedImage.TYPE_INT_RGB;
if (hasAlpha) {
type = BufferedImage.TYPE_INT_ARGB;
bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
// Copy image to buffered image
Graphics g = bimage.createGraphics();
// Paint the image onto the buffered image
g.drawImage(image, 0, 0, null);
g.dispose();
return bimage;
}This is my code :
private ImageIcon getImageIcon(String path){
ImageIcon iIcon = new ImageIcon(path);
if(iIcon.getIconHeight() > 125 || iIcon.getIconWidth() > 125){
Image img = iIcon.getImage();
int iw = img.getHeight(null);
int ih = img.getWidth(null);
BufferedImage bImage1 = toBufferedImage(img);
BufferedImage bImage2 = new BufferedImage(400,400,1);
AffineTransform tx = new AffineTransform();
tx.scale(400,400);
AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
BufferedImage bImage3 = op.filter(bImage1, bImage2);
img = Toolkit.getDefaultToolkit().createImage(bImage2.getSource());
return (new ImageIcon(img));
if(iIcon == null)
return null;
return iIcon;
public static BufferedImage toBufferedImage(Image image) {
if (image instanceof BufferedImage) {
return (BufferedImage)image;
// Determine if the image has transparent pixels; for this method's
// implementation, see e661 Determining If an Image Has Transparent Pixels
boolean hasAlpha = hasAlpha(image);
// Create a buffered image with a format that's compatible with the screen
BufferedImage bimage = null;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
try {
// Determine the type of transparency of the new buffered image
int transparency = Transparency.OPAQUE;
if (hasAlpha) {
transparency = Transparency.BITMASK;
// Create the buffered image
GraphicsDevice gs = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gs.getDefaultConfiguration();
bimage = gc.createCompatibleImage(
image.getWidth(null), image.getHeight(null), transparency);
} catch (HeadlessException e) {
// The system does not have a screen
if (bimage == null) {
// Create a buffered image using the default color model
int type = BufferedImage.TYPE_INT_RGB;
if (hasAlpha) {
type = BufferedImage.TYPE_INT_ARGB;
bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
// Copy image to buffered image
Graphics g = bimage.createGraphics();
// Paint the image onto the buffered image
g.drawImage(image, 0, 0, null);
g.dispose();
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When I recieve Img3 which is not same original Image (img1)
Please help me ? -
How to proper resize images and videos at runtime without losing quality?
Hi guys. I need a bit of help here.
I've built a flash site in which i want to resize a movie to the stage. I do it by keeping the proportion, thus i only resize the width and then i resize the height acordingly to the new width but keeping the proportion.
The problem is that my film still looks "pixeled".
I found a website on which the stage resizes dinamically with the movie and the background images without either of them losing quality. Till now i knew that resizing images or videos in flash at authoring or runtime produces pixeled results.
This is the website: http://kampanjeweb.apt.no/jotun/romforrom/. Can someone tell me how do they do it without losing quality? just make the browser windowed and resize the margins to see the effect.
Thanks.Hello, Venian.
About the video, you could try setting the flash.media.Video's smoothing property to TRUE. This should keep a quality, but you can do nothing if the video has a poor quality. You need a great video.
About the images, you you need to redraw the image each time you resize it. To achieve it, use a combination of Bitmap, BitmapData and Matrix classes. Any doubt, just call again. Here is a simple example:
var scale:Number = .5;
var highQualitySourceImage:Bitmap = ...your image...;
var scaleMatrix:Matrix = new Matrix();
scaleMatrix.scale(scale, scale);
var bitmapData:BitmapData = new BitmapData( scale*highQualitySourceImage.width, scale*highQualitySourceImage.height);
bitmapData.draw(highQualitySourceImage, scaleMatrix);
var finalBitmap:Bitmap = new Bitmap(bitmapData);
addChild( finalBitmap );
Cheers,
CaioToOn! -
Muse resizing image on Preview
Here's a new issue bugging the h-e-double hockey sticks out of me!
Recently I switched domain hosts and decided it was the best time to update my mobile site. I made a copy of the old site and completely redesigned the Desktop copy of the new site. Then, when starting to revise the mobile site something strange happened.
I copied my Mobile "Master" page objects from the old site to the new site. After pasting them in place I wanted to preview the layout for any necessary tweaks. The background image in the header, as well as the menu and my logo resized to about 75% upon displaying the page.
I went back to the old site and verified my top of page and leader locations were exact duplicates, as well as the bottom of the page. I clicked Preview and the Master page displayed perfectly. Went over to the new site and the error repeated. I opened the original website template I purchased from Musegrid.com and copied all elements from that Master to my new Master -- same issue.
OK, so maybe there's a problem with the image. I deleted the old image and placed a copy of the original image from the assets folder. Same issue. Maybe I messed up something in the header? I moved all objects other than the background image off of the canvas. Same issue. I recorded a quick screen cap so you don't think I'm crazy. Actually I'm only minutes away. Care to stop in and join me?
My wife made a fresh batch of her award winning chocolate chip cookies. I'll send 2 dozen to whoever helps me resolve this issue!
BTW this is the new November release!Thanks for your efforts to help me!
First, here are the first three screen shots of the original temple from the package I bought from musegrid.com:
As you can see the template previews fine and scrolls top to bottom as it was designed.
Next, I duplicated the page properties, Top of Page/Header settings from the working template to my new template with the exception of the logo that would be replaced anyway:
Next, I clicked preview and every element from the bottom of the page up was resized. The white rectangle serving as the background being resized allowed the elements on the bottom of the page to become visible in this view without scrolling:
This is what’s so frustrating. I’m am relatively new to Muse so naturally I’m certainly not an expert; but regarding technology in general I’m far from a novice as I have MCSE, Apple 10.7 and FCPX certifications. Anyone with a solution is welcome to call!
Steve Knepp
484-366-7450 -
I'm too bad in math! can't figure the correct function to resize images
This is driving me crazy, just becasue I don't have the
logical brains it takes:
I want to dynamically (PHP) resize images, according to a max
width and max height parameters.
What's giving me a problem is that max width and max height
are not equal, AND the images should be
resized only if their original size is too big:
$max_width = 650;
$max_height = 500;
$size = getimagesize($image);
$img_width = $size[0];
$img_height = $size[1];
Now how do I write a function that will resize images of any
possible size, *only if they need to*,
to fit in the maximum size *rectangle*?...
I have tried for hours to get it right, and I am ending up
with a function so full of conditionals
and sub-sub-conditionals that I'm getting completely lost.
I hope you can help, I'm sure it should be very simple...
seb ( [email protected])
http://webtrans1.com | high-end web
design
Downloads: Slide Show, Directory Browser, Mailing Listhere's the solution. This will correctly and proportionally
reduce image size according to ANY max
width and max height, no matter what the difference between
max width and max height:
if(($width <= $max_width) && ($height <=
$max_height)){
// The image is the right size already
$targetwidth = $width;
$targetheight = $height;
}else{
// if width > height
if($width >= $height){ // if height > width
$targetwidth = $max_width;
$targetheight = $targetwidth * ($height / $width);
// here we must check again if reduced height is not still
greater than max_height
if($targetheight > $max_height){
$targetheight = $max_height;
$targetwidth = $targetheight * ($width / $height);
}elseif($height > $width){ // if height > width
$targetheight = $max_height;
$targetwidth = $targetheight * ($width / $height);
// here we must check again if reduced width is not still
greater than max_width
if($targetwidth > $max_width){
$targetwidth = $max_width;
$targetheight = $targetwidth * ($height / $width);
(_seb_) wrote:
> Actually I did some tests, and it does not work!
>
> Here's the problem:
>
> $maxwidth = 600;
> $maxheight = 400; // max height is smaller than max
width!
>
> Then the method tests whether the image is taller or
wider, and resizes
> it to maxwidth or maxheight accordingly.
> So, if an image is 700px wide and 699px high, it will be
reduced
> according to $max_width, because the image is wider than
tall.
>
> *The resulting resized image will be taller than
$max_height*.
>
> That's the problem I have been running into.
>
> I cannot find a simple mathematic solution, without
getting lost in
> endless conditionals. I have found many examples of
resizing according
> to max width and max height parameters, but not one that
addresses this
> issue.
>
> (_seb_) wrote:
>> thanks Sonjey - that worked
>>
>> Sonjay wrote:
>>> This is the basic code that I've used on several
sites. It checks to
>>> see if
>>> the image needs to be resized, and if so, it
does the math to figure
>>> out the
>>> new proportional dimensions, whether you need to
resize to a
>>> specified width
>>> or to a specified height.
>>> $size = getimagesize($file);
>>> // Specify desired maximum dimensions
>>> $maxwidth = 650;
>>> $maxheight = 500;
>>> if ( ($size[0] <= $maxwidth) &&
($size[1] <= $maxheight) ) {
>>> // The image is the right size already
>>> $targetwidth = $size[0];
>>> $targetheight = $size[1];
>>> } else {
>>> // if width > height
>>> if ( $size[0] >= $size[1] ) { // if height
> width
>>> $targetwidth = $maxwidth;
>>> $targetheight = $targetwidth * ($size[1] /
$size[0]);
>>> } elseif ($size[1] > $size[0]) { // if height
> width
>>> $targetheight = $maxheight;
>>> $targetwidth = $targetheight * ($size[0] /
$size[1]);
>>> }
>>> } // END ELSE
>>>
>>> Now you have your target width and target height
set proportionally,
>>> and you
>>> can proceed with your resizing operation, using
$targetwidth and
>>> $targetheight.
>>>
>>
>>
>
>
seb ( [email protected])
http://webtrans1.com | high-end web
design
Downloads: Slide Show, Directory Browser, Mailing List -
Cannot resize images after CS5 and CC updates
I recently installed Photoshop CC and the CC app recently updated both my own CS6 and CC. I find that I now cannot resize images using the "image size" dialog. Any changes I try to make in dimension or resolution are ignored. Has anyone else encountered this problem, or does anyone have any info which will help me discover what I am doing wrong? Before, I simply entered the resolution and size I wanted for the image. Now I cannot .I have tried suggestion here: e.g., deleting pixels when cropping, etc., but nothing seems to work for me.
Thank you, Mylenium. Just curious... the CS5 update was done before I had
the CC app. Some CS6 updates were done before I joined the CC (the CS5 in
my problem subject-line was a type--should have been CS6), and one through
the cloud. CC, of course, was all updated through the cloud. Am I to
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I am creating a website for a Family Farm. I was wondering if there is any good way to resize images using iPhoto for quicker loading times in websites. Most of the images I want to use are from a digital camera and are huge files.
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TIP: For insurance against the iPhoto database corruption that many users have experienced I recommend making a backup copy of the Library6.iPhoto database file and keep it current. If problems crop up where iPhoto suddenly can't see any photos or thinks there are no photos in the library, replacing the working Library6.iPhoto file with the backup will often get the library back. By keeping it current I mean backup after each import and/or any serious editing or work on books, slideshows, calendars, cards, etc. That insures that if a problem pops up and you do need to replace the database file, you'll retain all those efforts. It doesn't take long to make the backup and it's good insurance.
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Does Photoshop CS6 autosharpen resized images?
Hi all,
I've been using Photoshop for my Photography for quite a long time and I have recently upgraded to Photoshop CS6. Whenever I resize my images in CS6, I get the feel (from looking at the images) that the application has autosharpened my images! I am quite sure about that effect because my resizing principles have remained the same since using CS5. And in CS5, whenever I resized to that same size I am resizing in CS6, I used to run the Unsharp Mask Filter to get my images look at their best! So there must be something going under the hood in CS6, or am I missing something obvious? Basically, I want to be in total control as to how much sharpness I want to apply to my resized images!!
regards,
AliIn fact Adobe added the new interpolation method Bicubic Automatic new in CS6 and Adobe change Adobe's default Photoshop's Interpolation preference setting to the new method. However Adobe did not do a good job adding the new feature. If you leave Photoshop Preference set to Bicubic Automatic you may run into problems if you use scripts that transform things. For if the script tries to retrieve, change and restore your Photoshop Interpolation method Photoshop will wind up with an internal error. There are many bugs in CS6 this is one Adobe has not address yet.
Bicubic Sharper may work well on large un-sharpened soft images. It does not work well on images that have been sharpened.
Adobe scripts like the Fit Image Plug-in always uses Bicubic interpolation. Layer Transforms prior to CS6 always used Photoshop Preference Interpolation method. That is why the script I write retrieve this setting change it to Bicubic , transform then restore the Preference. CS6 now let the user set the interpolation method for some forms of layer transforms not all.
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