Problems with painting
I am trying to put jlabel(with a picture ) on another jlabel (with a picture) how i could do this... oh i am using ide interface, when i put one on another it always goes near by it but not on it! pls help me! ;)
tryed many things as painting background then moving on it label but there comes grey color(bakcground color) after moving to another place.
repaint overloads system or smth like this. well i a can say i am going to panic now :(
sorry for spaming in many forums but i really need help:(
audryste wrote:
sorry for spaming in many forums but i really need help:(Choose one thread and state in the other that it is closed or you will severely limit the help folks will offer you.
Similar Messages
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SwingUtilities.paintComponent - problems with painting childs of components
Maybe this question was mention already but i cant find any answer...
Thats what could be found in API about method paintComponent in SwingUtilities:
Paints a component c on an arbitrary graphics g in the specified rectangle, specifying the rectangle's upper left corner and size. The component is reparented to a private container (whose parent becomes p) which prevents c.validate() and c.repaint() calls from propagating up the tree. The intermediate container has no other effect.
The component should either descend from JComponent or be another kind of lightweight component. A lightweight component is one whose "lightweight" property (returned by the Component isLightweight method) is true. If the Component is not lightweight, bad things map happen: crashes, exceptions, painting problems...
So this method perfectly works for simple Java components like JButton / JCheckbox e.t.c.
But there are problems with painting JScrollBar / JScrollPane (only background of this component appears).
I tried to understand why this happens and i think the answer is that it has child components that does not draw at all using SwingUtilities.paintComponent()
(JScrollBar got at least 2 childs - 2 buttons on its both sides for scroll)
Only parent component appears on graphics - and thats why i see only gray background of scrollbar
So is there any way to draw something like panel with a few components on it if i have some Graphics2D to paint on and component itself?
Simple example with JScrollPane:
JScrollPane pane = new JScrollPane(new JLabel("TEST"));
pane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS);
pane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
SwingUtilities.paintComponent(g2d, pane, new JPanel(), 0, 0, 200, 200);Edited by: mgarin on Aug 11, 2008 7:48 AMWell the thing you advised could work... but this wont be effective, because i call repaint of the area, where Components painted, very often..
So it will lag like hell when i make 10-20 repaints in a second... (for e.g. when i drag anything i need mass repainting of the area)
Isnt there any more optimal way to do painting of the sub-components?
As i understand when any component (even complicated with childs) paints in swing - its paint method calls its child components paint() to show them... can this thing be reproduced to paint such components as JScrollPane? -
Serious problems with paint method, need major help
I've got a mjor problem with displaying a BufferedImage Object. My program takes in an image, i call a method on it which creates an ImageObject, imgObj, which contains the following values:
Image width, called width
Image height, called height,
array of 8 bit integers for the ARGB value of each pixel, called int [] imgCol
I've managed to create a Buffered Image of the form:
//make a buffered image ready to take the array of pixels
bufferedImage = new BufferedImage( imgObj.width, imgObj.height, BufferedImage.TYPE_INT_ARGB);
Then I set the ARGB values in the BufferedImage, by specifying the integer array of pixels, imgCol:
//set the values in the buffered image using buffered image method
bufferedImage.setRGB( 0, 0, imgObj.width, imgObj.height, imgObj.imgCol, 0, imgObj.width);
Then I try to paint it, callling repaint() in the same method as the code above.
Now when I try the following stuff I get a Null Pointer Exception:
public void paint(Graphics g){
paintImage(g);
public void paintImage(Graphics g){
Graphics2D ImageGraphic2 = (Graphics2D)g;
// Draws the buffered image to the screen.
ImageGraphic2.drawImage(bufferedImage, 0, 0, this);
Can anyone help me in fixing this problem?Here's the full stack trace, can't make heads or tails of what it's about though
Full thread dump Java HotSpot(TM) Client VM (1.4.1_01-b01 mixed mode):
"AWT-EventQueue-0" prio=7 tid=0x0ADAB440 nid=0xb38 in Object.wait() [ef5f000..e
5fd8c]
at java.lang.Object.wait(Native Method)
- waiting on <02F78010> (a java.awt.EventQueue)
at java.lang.Object.wait(Object.java:426)
at java.awt.EventQueue.getNextEvent(EventQueue.java:333)
- locked <02F78010> (a java.awt.EventQueue)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchT
read.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThr
ad.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:144
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:136
at java.awt.EventDispatchThread.run(EventDispatchThread.java:99)
"DestroyJavaVM" prio=5 tid=0x00034DB8 nid=0x5dc waiting on condition [0..7fadc]
"Java2D Disposer" daemon prio=10 tid=0x0AD4D1F0 nid=0x218 in Object.wait() [ef9
000..ef9fd8c]
at java.lang.Object.wait(Native Method)
- waiting on <02FE9938> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:111)
- locked <02FE9938> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:127)
at sun.java2d.Disposer.run(Disposer.java:97)
at java.lang.Thread.run(Thread.java:536)
"AWT-Windows" daemon prio=7 tid=0x0ACB1528 nid=0x63c runnable [aeff000..aeffd8c
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(WToolkit.java:253)
at java.lang.Thread.run(Thread.java:536)
"AWT-Shutdown" prio=5 tid=0x0ACB1158 nid=0x480 in Object.wait() [aebf000..aebfd
c]
at java.lang.Object.wait(Native Method)
- waiting on <02FA4990> (a java.lang.Object)
at java.lang.Object.wait(Object.java:426)
at sun.awt.AWTAutoShutdown.run(AWTAutoShutdown.java:259)
- locked <02FA4990> (a java.lang.Object)
at java.lang.Thread.run(Thread.java:536)
"Signal Dispatcher" daemon prio=10 tid=0x009E8350 nid=0x788 waiting on conditio
[0..0]
"Finalizer" daemon prio=9 tid=0x0003E978 nid=0x3f0 in Object.wait() [ab1f000..a
1fd8c]
at java.lang.Object.wait(Native Method)
- waiting on <02F699B0> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:111)
- locked <02F699B0> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:127)
at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:159)
"Reference Handler" daemon prio=10 tid=0x0003D548 nid=0x7a4 in Object.wait() [a
df000..aadfd8c]
at java.lang.Object.wait(Native Method)
- waiting on <02F69A18> (a java.lang.ref.Reference$Lock)
at java.lang.Object.wait(Object.java:426)
at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:113)
- locked <02F69A18> (a java.lang.ref.Reference$Lock)
"VM Thread" prio=5 tid=0x009E52C0 nid=0x974 runnable
"VM Periodic Task Thread" prio=10 tid=0x009E7040 nid=0x4e4 waiting on condition -
A small problem with painter when i try to use color selector
in paint brush there is this color selector that things that takes drops a dropper i think it's called if i choose it and use it on some part of the pictuer i get this color on paint 1 but i can't use it to change color 2 why is that and what can i do about this?
thanks in advance.in paint brush there is this color selector that things that takes drops a dropper i think it's called if i choose it and use it on some part of the pictuer i get this color on paint 1 but i can't use it to change color 2 why is that and what can i do about this?
thanks in advance.
Hi
1. Select the Color Picker (Eye Dropper).
2. Click Color 1.
3. Select a color from the Pallette.
4. Select Color 2.
5. Select the second color from the Pallette.
6. Select a Brush from the Brushes drop down.
7. When you use the left Mouse Button, you will get Color 1.
8. When you use the Right Mouse Button, you will get Color 2.
While you are painting, you can select the Color Picker at any time to change either color 1 or 2.
Windows 7 features - Paint - Microsoft Windows
Getting started with Paint
Using Paint
Hope this helps.
Thank You for using Windows 7
Ronnie Vernon MVP -
Problem with painting/threads/ProgressMonitor
Hello,
I'll try to be clear, ask me anything if it isn't. I have two threads, one that downloads some selected webpages, and the other that reads them. In the thread that reads, there is a ProgressMonitor object, which indicate how many webpages have been read.
I created a JUnit test which works as expected. One thread downloads, the other reads and a nice little progress monitor appears and everything works.
I transfered the code (the part of the code starting the thread that reads, which starts the thread that downloads) into the main application. The threads are working and the ProgressMonitor appears, but it does not draw the components (there is no label, progress bar, button etc...). I can't seem to find the problem. I think it is caused by the threads or synchronized methods, I am not sure as I am no expert with threads. Once the threads have finished running, the components of the ProgressMonitor appears. So I guess that the threads are blocking the (re)painting of the application, but I can't figure why. Im using Thread.yield() quite often. Priorities problem ? Here some parts of the code :
JUnit Test code :
public synchronized void testHarvest() {
JFrame frame = new JFrame("Super");
frame.setVisible(true);
Harvester harvester = new Harvester(
frame,
new Rule());
Thread harvest = new Thread(harvester);
harvest.start();
try {
harvest.join();
} catch (InterruptedException ie) {}
...Main application :
Code:
public class Gui extends JFrame implements ComponentListener {
private static JFrame mMotherFrame = null;
public Gui() {
mMotherFrame = this;
private class GuiActionRealize {
public synchronized void getFromWeb() {
Harvester harvester = new Harvester(
mMotherFrame,
new Rule());
Thread harvest = new Thread(harvester);
harvest.start();
try {
harvest.join();
} catch (InterruptedException ie) {}
}Harvester :
Code:
public class Harvester implements Runnable {
private JFrame mMotherFrame;
private ProgressMonitor mMonitor;
public Harvester(JFrame owner, IRule subjectRule) {
mMotherFrame = owner;
public void find() {
mMonitor = new ProgressMonitor(mMotherFrame, "Downloading from the Internet.", "", 1, mAcceptedURLs.size());
mMonitor.setMillisToDecideToPopup(0);
mMonitor.setMillisToPopup(0);
public void run() {
find();
mHarvested = harvest();
mFinished = true;
Thread.yield();
public List harvest() {
download = new DownloadThread(this, mAcceptedURLs);
Thread downthread = new Thread(download);
downthread.start(); int i = 0;
while (!mMonitor.isCanceled()) {
while (download.getDownloadedDocuments().isEmpty()) {
try {
Thread.yield();
Thread.sleep(300);
} catch (InterruptedException ie) {}
mMonitor.setNote("Downloading decision " + i);
mMonitor.setProgress(mMonitor.getMinimum()+ ++i);
} // end while(!cancel)
download.kill();
return mHarvested;
}I'm very puzzled by the fact that it worked in the JUnit Case and not in the application.
I can see that the thread that is responsible for drawing components is not doing his job, since that the mother frame (Gui class) is not being repainted while the harvest/download threads are working. That's not the case in the JUnit case, where the frame is being repainted and everything is fine. This is the only place in the application that I'm using threads/runnable objects.
I also tried making the Gui class a thread by implementing the Runnable interface, and creating the run method with only a repaint() statement.
And I tried setting the priority of the harvest thread to the minimum. No luck.
If you need more info/code, let me know, Ill try to give as much info as I can.
Thank youWhy are you painting the values yourself? Why don't you just add the selected values to a JList, or create a container with a GridLayout and add a JLabel with the new text to the container.
Every time you call the paintComponent() method the painting gets done from scratch so you would need to keep a List of selected items and repaint each item every time. Maybe this [url http://forum.java.sun.com/thread.jsp?forum=57&thread=304939]example will give you ideas. -
Hallo, I'm trying to create a application with 1 button. When I click the button a oval should be drawn on the screen. But I can't paint from the button handler, so I use Graphics g=getGraphics();
But when I put an other window in front the oval is gone...
Should I use something else instead of getGraphics?Or you could have the button control a boolean value:
public class programma extends Frame {
boolean drawOval = false;
public void actionPerformed(ActionEvent e) {
drawOval != drawOval; //I think this works, maybe not
repaint();
}Then you would override the paint method adding an if(drawOval):
public void paintComponent(g) {
if (drawOval)
g.drawOval(500,500,200,100);
Steve -
Problems with repainting in new JD 9.0.4.0
I just installed new JD 9.0.4.0 . I think that from this moment I have problems with painting java graphics objects (for example Application Module tests or simple login dialogs). When I move that window, its remains are left on the screen until I overlap them with other non-java window. Has anybody the same experience ?
I haven't seen this. One thought (call it grasping at straws) would be to set the environment variable: J2D_D3D=false
That disables Java2D and sometimes fixes some quirks.
Rob
Team JDev -
A problem with small circles drawing...
I can't draw small circles and dots. Don't advise me to use the zoom. Is it a normal issue for Samsung Note 10.1 or Photoshop Touch?
I have the same problem on my samsung galaxy note 10.1 and PS touch v 1.2.0 (can't upgrade it without new official firmware).
And I really don't know how to post screenshot with items that cannot be painted with your software.
On this device drawing is done with stylus (If you dont know). Stylus provide great precision and allow to paint small details.
The problem is that brush does not start drawing immediately after stylus touching the screen. Instead of this it waits until user will move stylus away from start point by 3 millimiters. And only after that photoshop will draw the first segment of line. If you try to draw small circle with diameter of 3 mm photoshop will draw just start point. Because stylus will never leave 3 mm area around touching point. this also means that you can't draw lines with length less than 3mm. And this also means that every line will start with 3mm straight segment. So you can't draw small details.
This small thing (and also bugs with smudge and blur tools and opacity problems with brush and awful color picking tool) made painting with photoshop really tricky.
Maybe you made this 3mm margin to make your color picker work (which pick color only after touching the screen and then pressing side button). But it is unobvious for users (as you can see by questions on yor forums) and bring some additional problems with painting (as you can see in this post).
And what is really terrible is that I can't just delete your useless software without root rights because it was preinstalled by samsung.
Best regards. -
Problem with installing Paint shop Pro photo X2 on with Vista
Trying to install Paint shop photo x2 on my note book but at the end of the installation it freezes and there seems to be some problem with "registering"...
Corel (supplier of paint shop) now advised me to change some drivers but the links I received are for XP or lower versions.
Is there anybody who had the same problem and find the solution?
i have tried already several things (like shutting down norton, msconfig changes etc)....
Thanks for your help!Hi
I have noticed that not all programs and applications are compatible and support the Vista OS. Did you check if this program supports Vista?
I think this should be clarified firstly.
I would recommend contacting the Paint shop Pro manufacture for the troubleshooting.
Good luck -
Report Painter problem with empty selection variant
Hello,
I use the cost center selection variant for the column definition in Report Painter as characteristic value. This selection variant get only the cost centers which are valid from 1.1.2003 to 31.12.2004. The column of the report created by Report Painter which uses this selection variant display value without taking into account limitations follow from this selection variant. I expect value zero for year fiscal year 2007 in this column, because the cost centers are invalid in 2007 year but the report displays different value. The problem appeared after upgrade from 4.6C to ECC 6.0.
Best Regards
ZDMy problem with Report Painter occurred when I was creating my own report based on 1VK library.
In my example I used in the column definition characteristic Cost
Center, which is determined by selection variant, and Basic Key Figure
equal SWKG-Costs. For system date (18.07.2007) there are no valid
master data for the characteristic Cost Center but when I execute
report for fiscal year 2007 the column display no-zero value without
taking into account value of Characteristic Cost Center. I expected
zero value in this column because there are no postings for Cost
Centers (no valid cost centers were selected) in financial year 2007.
Could you help me with this problem ? -
Problems with Oil Paint Filter
I'm having problems with the oil paint filter in CS6. It runs and looks fine while in the filter, but once I commit the changes and go back to Photoshop, there are one to three bright squares of fluorescent green (sometimes pink, I think) overlaying parts of my image. I have a Radeon 7450 graphics card and Windows 8. Have drawing mode set to basic because of the flickering issues.
this is a new computer, so this is the only video card that has ever been in it that I am away of.
Here's the system info
Adobe Photoshop Version: 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00) x64
Operating System: Windows NT
Version: 6.2
System architecture: AMD CPU Family:15, Model:1, Stepping:2 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2
Physical processor count: 3
Logical processor count: 6
Processor speed: 3491 MHz
Built-in memory: 10029 MB
Free memory: 7515 MB
Memory available to Photoshop: 8907 MB
Memory used by Photoshop: 60 %
Image tile size: 132K
Image cache levels: 4
Liquify crashed on 6/27/2013 at 4:01:22 PM (Evaluating GPU Capabilities)
OpenGL Drawing: Enabled.
OpenGL Drawing Mode: Normal
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
OpenGL Allow Old GPUs: Not Detected.
Video Card Vendor: ATI Technologies Inc.
Video Card Renderer: AMD Radeon HD 7450
Display: 1
Display Bounds:= top: 0, left: 0, bottom: 1080, right: 1920
Video Card Number: 1
Video Card: AMD Radeon HD 7450
OpenCL Unavailable
Driver Version: 8.981.0.0
Driver Date: 20120704000000.000000-000
Video Card Driver: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.d ll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Video Mode: 1920 x 1080 x 4294967296 colors
Video Card Caption: AMD Radeon HD 7450
Video Card Memory: 1024 MB
Video Rect Texture Size: 16384
Serial number: Tryout Version
Application folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\
Temporary file path: C:\Users\heather\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
C:\, 910.3G, 387.0G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Required\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
Additional Plug-ins folder: not set
Installed components:
A3DLIBS.dll A3DLIB Dynamic Link Library 9.2.0.112
ACE.dll ACE 2012/01/18-15:07:40 66.492997 66.492997
adbeape.dll Adobe APE 2012/01/25-10:04:55 66.1025012 66.1025012
AdobeLinguistic.dll Adobe Linguisitc Library 6.0.0
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AdobePIP.dll Adobe Product Improvement Program 6.0.0.1654
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AdobeXMPFiles.dll Adobe XMP Files 2012/02/06-14:56:27 66.145661 66.145661
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adobe_caps.dll Adobe CAPS 6,0,29,0
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ahclient.dll AdobeHelp Dynamic Link Library 1,7,0,56
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dvamediatypes.dll DVA Product 6.0.0
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dynamiclink.dll DVA Product 6.0.0
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FileInfo.dll Adobe XMP FileInfo 2012/01/17-15:11:19 66.145433 66.145433
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libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 10.0
LogSession.dll LogSession 2.1.2.1640
mediacoreif.dll DVA Product 6.0.0
MPS.dll MPS 2012/02/03-10:33:13 66.495174 66.495174
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Required plug-ins:
3D Studio 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Accented Edges 13.0
Adaptive Wide Angle 13.0
ADM 3.11x01
Angled Strokes 13.0
Average 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Bas Relief 13.0
BMP 13.0
Camera Raw 7.0
Chalk & Charcoal 13.0
Charcoal 13.0
Chrome 13.0
Cineon 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Clouds 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Collada 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Color Halftone 13.0
Colored Pencil 13.0
CompuServe GIF 13.0
Conté Crayon 13.0
Craquelure 13.0
Crop and Straighten Photos 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Crop and Straighten Photos Filter 13.0
Crosshatch 13.0
Crystallize 13.0
Cutout 13.0
Dark Strokes 13.0
De-Interlace 13.0
Dicom 13.0
Difference Clouds 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Diffuse Glow 13.0
Displace 13.0
Dry Brush 13.0
Eazel Acquire 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Embed Watermark 4.0
Entropy 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Extrude 13.0
FastCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Fibers 13.0
Film Grain 13.0
Filter Gallery 13.0
Flash 3D 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Fresco 13.0
Glass 13.0
Glowing Edges 13.0
Google Earth 4 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Grain 13.0
Graphic Pen 13.0
Halftone Pattern 13.0
HDRMergeUI 13.0
IFF Format 13.0
Ink Outlines 13.0
JPEG 2000 13.0
Kurtosis 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Lens Blur 13.0
Lens Correction 13.0
Lens Flare 13.0
Liquify 13.0
Matlab Operation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Maximum 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mean 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Measurement Core 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Median 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mezzotint 13.0
Minimum 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
MMXCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Mosaic Tiles 13.0
Multiprocessor Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Neon Glow 13.0
Note Paper 13.0
NTSC Colors 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Ocean Ripple 13.0
Oil Paint 13.0
OpenEXR 13.0
Paint Daubs 13.0
Palette Knife 13.0
Patchwork 13.0
Paths to Illustrator 13.0
PCX 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Photocopy 13.0
Photoshop 3D Engine 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Picture Package Filter 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Pinch 13.0
Pixar 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Plaster 13.0
Plastic Wrap 13.0
PNG 13.0
Pointillize 13.0
Polar Coordinates 13.0
Portable Bit Map 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Poster Edges 13.0
Radial Blur 13.0
Radiance 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Range 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Read Watermark 4.0
Reticulation 13.0
Ripple 13.0
Rough Pastels 13.0
Save for Web 13.0
ScriptingSupport 13.0
Shear 13.0
Skewness 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Smart Blur 13.0
Smudge Stick 13.0
Solarize 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Spatter 13.0
Spherize 13.0
Sponge 13.0
Sprayed Strokes 13.0
Stained Glass 13.0
Stamp 13.0
Standard Deviation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Sumi-e 13.0
Summation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Targa 13.0
Texturizer 13.0
Tiles 13.0
Torn Edges 13.0
Twirl 13.0
U3D 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Underpainting 13.0
Vanishing Point 13.0
Variance 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Variations 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Water Paper 13.0
Watercolor 13.0
Wave 13.0
Wavefront|OBJ 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
WIA Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
Wind 13.0
Wireless Bitmap 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
ZigZag 13.0
Optional and third party plug-ins:
Alien Skin Blow Up 3 3.0.0
Blow Up 3.0.0
Plug-ins that failed to load: NONE
Flash:
Gallery Wrapper
Mini Bridge
Kuler
Installed TWAIN devices: NONE -
Painting problems with cwgraph in multiple document interface (mdi).
Has anyone else seen weird behavior when using a cwgraph on an MDI child form in .NET. Whenever I open a new child window (containing a cwgraph) it gets painted once in the correct location and again offest about 50 pixels away and the old original location doesn't get invalided properly.
The only workaround I've found is to contain the cwgraph in a panel or groupbox and the problem seems to go away entirely.Do you only see this problem with the graph, or do you see it with other Measurement Studio controls as well? Do you have any other ActiveX control on an MDI child and if so, what is the behavior of those controls? Could you please post a small test project that reproduces the problem? Thanks.
- Elton -
Problem with Screen Painter - Graphical Layout Editor.
Hi Friends,
I have a strange problem with my Graphical Layout Editor. I first had the problem that the alphanumeric Editor gets displayed even the checkbox for Graphical Layout Editor is checked. Then I had gone through sdn forums and found that the <b>eumfcdll.dll</b> was missing.Thanks to sdn forums. When I copied that file into the path specified it worked fine. But the problem is my layout screen is not displayed fully. It is just displayed at the top of the window and only in that region I can drag and drop the elements. Remaining part of the window is uneditable.
what is the problem? Do I need to make any further settings?
Regards,
Raju.try to re-install GUI patch .
<b>Yeah , its like CNTLALTDEL(restart) , So half of the problems get resolved.</b>
regards
prabhu
Message was edited by: Prabhu Peram -
Problems with software the update with Nokia 6233
Problems with software the update with Nokia 6233
Hello,
I have so far some-paints tries my software to update.
Each time the update procedure begins, sometime stands then on the telephone “test mode”.
On the computer wars I the reference in the update manager “connection to the telephone broken off” and wants the update to again start.
If I change my profile attitudes since that for example, then after a telephone restart again deleted.
What there can I make?
GreetingsMessage Edited by adisaily on 24-Aug-2007 09:03 AMIt sounds like your 5800 has the earpiece fault that was common with 5800's made before February.
You need to take it to a nokia care point for repair under warranty.
Care points/service centres and repair info:
UK • Europe • Asia-Pacific • USA •
Canada • Middle East and Africa
Elsewhere: Click here, select your country, go to the support section, then select repair. -
Problems with JDesktopPane and JInternalFrame
hello
merry christmas .
I have some strange problem with JDesktopPane .
I have a frame with an splitpane and in right side of splitpane i have a JDesktopPane .
I can easily add InternalFrames to this JDesktopPane but when there is two or more InternalFrame and when I have at least 2 internal frame(they are not minimized or in full screen mode or cover completely each other , just when overlap each other) my cpu usage go to 100% and as soon as i minimize one of them or go to full screen mode or drag out one of them problem resolves .
I have not any extra code that cause this problem(i just overwrite the paint method in internal frames ) .
Can you help me ?
Thanks for your timeDid you override paint() or paintComponent()? Generally you should override paintComponent() for Swing components.
Regards,
Tim
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