Problems with painting

I am trying to put jlabel(with a picture ) on another jlabel (with a picture) how i could do this... oh i am using ide interface, when i put one on another it always goes near by it but not on it! pls help me! ;)
tryed many things as painting background then moving on it label but there comes grey color(bakcground color) after moving to another place.
repaint overloads system or smth like this. well i a can say i am going to panic now :(
sorry for spaming in many forums but i really need help:(

audryste wrote:
sorry for spaming in many forums but i really need help:(Choose one thread and state in the other that it is closed or you will severely limit the help folks will offer you.

Similar Messages

  • SwingUtilities.paintComponent - problems with painting childs of components

    Maybe this question was mention already but i cant find any answer...
    Thats what could be found in API about method paintComponent in SwingUtilities:
    Paints a component c on an arbitrary graphics g in the specified rectangle, specifying the rectangle's upper left corner and size. The component is reparented to a private container (whose parent becomes p) which prevents c.validate() and c.repaint() calls from propagating up the tree. The intermediate container has no other effect.
    The component should either descend from JComponent or be another kind of lightweight component. A lightweight component is one whose "lightweight" property (returned by the Component isLightweight method) is true. If the Component is not lightweight, bad things map happen: crashes, exceptions, painting problems...
    So this method perfectly works for simple Java components like JButton / JCheckbox e.t.c.
    But there are problems with painting JScrollBar / JScrollPane (only background of this component appears).
    I tried to understand why this happens and i think the answer is that it has child components that does not draw at all using SwingUtilities.paintComponent()
    (JScrollBar got at least 2 childs - 2 buttons on its both sides for scroll)
    Only parent component appears on graphics - and thats why i see only gray background of scrollbar
    So is there any way to draw something like panel with a few components on it if i have some Graphics2D to paint on and component itself?
    Simple example with JScrollPane:
    JScrollPane pane = new JScrollPane(new JLabel("TEST"));
    pane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS);
    pane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
    SwingUtilities.paintComponent(g2d, pane, new JPanel(), 0, 0, 200, 200);Edited by: mgarin on Aug 11, 2008 7:48 AM

    Well the thing you advised could work... but this wont be effective, because i call repaint of the area, where Components painted, very often..
    So it will lag like hell when i make 10-20 repaints in a second... (for e.g. when i drag anything i need mass repainting of the area)
    Isnt there any more optimal way to do painting of the sub-components?
    As i understand when any component (even complicated with childs) paints in swing - its paint method calls its child components paint() to show them... can this thing be reproduced to paint such components as JScrollPane?

  • Serious problems with paint method, need major help

    I've got a mjor problem with displaying a BufferedImage Object. My program takes in an image, i call a method on it which creates an ImageObject, imgObj, which contains the following values:
    Image width, called width
    Image height, called height,
    array of 8 bit integers for the ARGB value of each pixel, called int [] imgCol
    I've managed to create a Buffered Image of the form:
    //make a buffered image ready to take the array of pixels
    bufferedImage = new BufferedImage( imgObj.width, imgObj.height, BufferedImage.TYPE_INT_ARGB);
    Then I set the ARGB values in the BufferedImage, by specifying the integer array of pixels, imgCol:
    //set the values in the buffered image using buffered image method
    bufferedImage.setRGB( 0, 0, imgObj.width, imgObj.height, imgObj.imgCol, 0, imgObj.width);
    Then I try to paint it, callling repaint() in the same method as the code above.
    Now when I try the following stuff I get a Null Pointer Exception:
    public void paint(Graphics g){
         paintImage(g);
    public void paintImage(Graphics g){
         Graphics2D ImageGraphic2 = (Graphics2D)g;
         // Draws the buffered image to the screen.
         ImageGraphic2.drawImage(bufferedImage, 0, 0, this);
    Can anyone help me in fixing this problem?

    Here's the full stack trace, can't make heads or tails of what it's about though
    Full thread dump Java HotSpot(TM) Client VM (1.4.1_01-b01 mixed mode):
    "AWT-EventQueue-0" prio=7 tid=0x0ADAB440 nid=0xb38 in Object.wait() [ef5f000..e
    5fd8c]
    at java.lang.Object.wait(Native Method)
    - waiting on <02F78010> (a java.awt.EventQueue)
    at java.lang.Object.wait(Object.java:426)
    at java.awt.EventQueue.getNextEvent(EventQueue.java:333)
    - locked <02F78010> (a java.awt.EventQueue)
    at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchT
    read.java:161)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThr
    ad.java:150)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:144
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:136
    at java.awt.EventDispatchThread.run(EventDispatchThread.java:99)
    "DestroyJavaVM" prio=5 tid=0x00034DB8 nid=0x5dc waiting on condition [0..7fadc]
    "Java2D Disposer" daemon prio=10 tid=0x0AD4D1F0 nid=0x218 in Object.wait() [ef9
    000..ef9fd8c]
    at java.lang.Object.wait(Native Method)
    - waiting on <02FE9938> (a java.lang.ref.ReferenceQueue$Lock)
    at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:111)
    - locked <02FE9938> (a java.lang.ref.ReferenceQueue$Lock)
    at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:127)
    at sun.java2d.Disposer.run(Disposer.java:97)
    at java.lang.Thread.run(Thread.java:536)
    "AWT-Windows" daemon prio=7 tid=0x0ACB1528 nid=0x63c runnable [aeff000..aeffd8c
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(WToolkit.java:253)
    at java.lang.Thread.run(Thread.java:536)
    "AWT-Shutdown" prio=5 tid=0x0ACB1158 nid=0x480 in Object.wait() [aebf000..aebfd
    c]
    at java.lang.Object.wait(Native Method)
    - waiting on <02FA4990> (a java.lang.Object)
    at java.lang.Object.wait(Object.java:426)
    at sun.awt.AWTAutoShutdown.run(AWTAutoShutdown.java:259)
    - locked <02FA4990> (a java.lang.Object)
    at java.lang.Thread.run(Thread.java:536)
    "Signal Dispatcher" daemon prio=10 tid=0x009E8350 nid=0x788 waiting on conditio
    [0..0]
    "Finalizer" daemon prio=9 tid=0x0003E978 nid=0x3f0 in Object.wait() [ab1f000..a
    1fd8c]
    at java.lang.Object.wait(Native Method)
    - waiting on <02F699B0> (a java.lang.ref.ReferenceQueue$Lock)
    at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:111)
    - locked <02F699B0> (a java.lang.ref.ReferenceQueue$Lock)
    at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:127)
    at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:159)
    "Reference Handler" daemon prio=10 tid=0x0003D548 nid=0x7a4 in Object.wait() [a
    df000..aadfd8c]
    at java.lang.Object.wait(Native Method)
    - waiting on <02F69A18> (a java.lang.ref.Reference$Lock)
    at java.lang.Object.wait(Object.java:426)
    at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:113)
    - locked <02F69A18> (a java.lang.ref.Reference$Lock)
    "VM Thread" prio=5 tid=0x009E52C0 nid=0x974 runnable
    "VM Periodic Task Thread" prio=10 tid=0x009E7040 nid=0x4e4 waiting on condition

  • A small problem with painter when i try to use color selector

    in paint brush there is this color selector that things that takes drops a dropper i think it's called if i choose it and use it on some part of the pictuer i get this color on paint 1 but i can't use it to change color 2 why is that and what can i do about this?
    thanks in advance.

    in paint brush there is this color selector that things that takes drops a dropper i think it's called if i choose it and use it on some part of the pictuer i get this color on paint 1 but i can't use it to change color 2 why is that and what can i do about this?
    thanks in advance.
    Hi
    1. Select the Color Picker (Eye Dropper).
    2. Click Color 1.
    3. Select a color from the Pallette.
    4. Select Color 2.
    5. Select the second color from the Pallette.
    6. Select a Brush from the Brushes drop down.
    7. When you use the left Mouse Button, you will get Color 1.
    8. When you use the Right Mouse Button, you will get Color 2.
    While you are painting, you can select the Color Picker at any time to change either color 1 or 2.
    Windows 7 features - Paint - Microsoft Windows
    Getting started with Paint
    Using Paint
    Hope this helps.
    Thank You for using Windows 7
    Ronnie Vernon MVP

  • Problem with painting/threads/ProgressMonitor

    Hello,
    I'll try to be clear, ask me anything if it isn't. I have two threads, one that downloads some selected webpages, and the other that reads them. In the thread that reads, there is a ProgressMonitor object, which indicate how many webpages have been read.
    I created a JUnit test which works as expected. One thread downloads, the other reads and a nice little progress monitor appears and everything works.
    I transfered the code (the part of the code starting the thread that reads, which starts the thread that downloads) into the main application. The threads are working and the ProgressMonitor appears, but it does not draw the components (there is no label, progress bar, button etc...). I can't seem to find the problem. I think it is caused by the threads or synchronized methods, I am not sure as I am no expert with threads. Once the threads have finished running, the components of the ProgressMonitor appears. So I guess that the threads are blocking the (re)painting of the application, but I can't figure why. Im using Thread.yield() quite often. Priorities problem ? Here some parts of the code :
    JUnit Test code :
         public synchronized void testHarvest() {
              JFrame frame = new JFrame("Super");
              frame.setVisible(true);
              Harvester harvester = new Harvester(
                        frame,
                        new Rule());
              Thread harvest = new Thread(harvester);
              harvest.start();
              try {
                   harvest.join();
              } catch (InterruptedException ie) {}
    ...Main application :
    Code:
    public class Gui extends JFrame implements ComponentListener {
       private static JFrame mMotherFrame = null;
        public Gui() {
            mMotherFrame = this;
        private class GuiActionRealize {
              public synchronized void getFromWeb() {
                   Harvester harvester = new Harvester(
                             mMotherFrame,
                             new Rule());
                   Thread harvest = new Thread(harvester);
                   harvest.start();               
                   try {                    
                        harvest.join();
                   } catch (InterruptedException ie) {}
    }Harvester :
    Code:
    public class Harvester implements Runnable {
      private JFrame mMotherFrame;
      private ProgressMonitor mMonitor;
    public Harvester(JFrame owner, IRule subjectRule) {
       mMotherFrame = owner;
        public void find() {
        mMonitor = new ProgressMonitor(mMotherFrame, "Downloading from the Internet.", "", 1, mAcceptedURLs.size());
         mMonitor.setMillisToDecideToPopup(0);
         mMonitor.setMillisToPopup(0);
    public void run() {
      find();
      mHarvested = harvest();
      mFinished = true;
      Thread.yield();
    public List harvest() {
      download = new DownloadThread(this, mAcceptedURLs);
      Thread downthread = new Thread(download);
      downthread.start(); int i = 0;
      while (!mMonitor.isCanceled()) {
          while (download.getDownloadedDocuments().isEmpty()) {
               try {
                       Thread.yield();
                       Thread.sleep(300);
                } catch (InterruptedException ie) {}
           mMonitor.setNote("Downloading decision " + i);
           mMonitor.setProgress(mMonitor.getMinimum()+ ++i);
           } // end while(!cancel)
           download.kill();
           return mHarvested;
    }I'm very puzzled by the fact that it worked in the JUnit Case and not in the application.
    I can see that the thread that is responsible for drawing components is not doing his job, since that the mother frame (Gui class) is not being repainted while the harvest/download threads are working. That's not the case in the JUnit case, where the frame is being repainted and everything is fine. This is the only place in the application that I'm using threads/runnable objects.
    I also tried making the Gui class a thread by implementing the Runnable interface, and creating the run method with only a repaint() statement.
    And I tried setting the priority of the harvest thread to the minimum. No luck.
    If you need more info/code, let me know, Ill try to give as much info as I can.
    Thank you

    Why are you painting the values yourself? Why don't you just add the selected values to a JList, or create a container with a GridLayout and add a JLabel with the new text to the container.
    Every time you call the paintComponent() method the painting gets done from scratch so you would need to keep a List of selected items and repaint each item every time. Maybe this [url http://forum.java.sun.com/thread.jsp?forum=57&thread=304939]example will give you ideas.

  • Problems with paint

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    Steve                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               

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    Rob
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  • Problem with installing Paint shop Pro photo X2 on with Vista

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    Operating System: Windows NT
    Version: 6.2
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    Logical processor count: 6
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    Free memory: 7515 MB
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    Video Card Number: 1
    Video Card: AMD Radeon HD 7450
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    Driver Date: 20120704000000.000000-000
    Video Card Driver: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.d ll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
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    Video Card Caption: AMD Radeon HD 7450
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    Video Rect Texture Size: 16384
    Serial number: Tryout Version
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\
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    Photoshop scratch has async I/O enabled
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    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Required\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\
    Additional Plug-ins folder: not set
    Installed components:
       A3DLIBS.dll   A3DLIB Dynamic Link Library   9.2.0.112  
       ACE.dll   ACE 2012/01/18-15:07:40   66.492997   66.492997
       adbeape.dll   Adobe APE 2012/01/25-10:04:55   66.1025012   66.1025012
       AdobeLinguistic.dll   Adobe Linguisitc Library   6.0.0  
       AdobeOwl.dll   Adobe Owl 2012/02/09-16:00:02   4.0.93   66.496052
       AdobePDFL.dll   PDFL 2011/12/12-16:12:37   66.419471   66.419471
       AdobePIP.dll   Adobe Product Improvement Program   6.0.0.1654  
       AdobeXMP.dll   Adobe XMP Core 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPFiles.dll   Adobe XMP Files 2012/02/06-14:56:27   66.145661   66.145661
       AdobeXMPScript.dll   Adobe XMP Script 2012/02/06-14:56:27   66.145661   66.145661
       adobe_caps.dll   Adobe CAPS   6,0,29,0  
       AGM.dll   AGM 2012/01/18-15:07:40   66.492997   66.492997
       ahclient.dll    AdobeHelp Dynamic Link Library   1,7,0,56  
       aif_core.dll   AIF   3.0   62.490293
       aif_ocl.dll   AIF   3.0   62.490293
       aif_ogl.dll   AIF   3.0   62.490293
       amtlib.dll   AMTLib (64 Bit)   6.0.0.75 (BuildVersion: 6.0; BuildDate: Mon Jan 16 2012 18:00:00)   1.000000
       ARE.dll   ARE 2012/01/18-15:07:40   66.492997   66.492997
       AXE8SharedExpat.dll   AXE8SharedExpat 2011/12/16-15:10:49   66.26830   66.26830
       AXEDOMCore.dll   AXEDOMCore 2011/12/16-15:10:49   66.26830   66.26830
       Bib.dll   BIB 2012/01/18-15:07:40   66.492997   66.492997
       BIBUtils.dll   BIBUtils 2012/01/18-15:07:40   66.492997   66.492997
       boost_date_time.dll   DVA Product   6.0.0  
       boost_signals.dll   DVA Product   6.0.0  
       boost_system.dll   DVA Product   6.0.0  
       boost_threads.dll   DVA Product   6.0.0  
       cg.dll   NVIDIA Cg Runtime   3.0.00007  
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
       CIT.dll   Adobe CIT   2.0.5.19287   2.0.5.19287
       CoolType.dll   CoolType 2012/01/18-15:07:40   66.492997   66.492997
       data_flow.dll   AIF   3.0   62.490293
       dvaaudiodevice.dll   DVA Product   6.0.0  
       dvacore.dll   DVA Product   6.0.0  
       dvamarshal.dll   DVA Product   6.0.0  
       dvamediatypes.dll   DVA Product   6.0.0  
       dvaplayer.dll   DVA Product   6.0.0  
       dvatransport.dll   DVA Product   6.0.0  
       dvaunittesting.dll   DVA Product   6.0.0  
       dynamiclink.dll   DVA Product   6.0.0  
       ExtendScript.dll   ExtendScript 2011/12/14-15:08:46   66.490082   66.490082
       FileInfo.dll   Adobe XMP FileInfo 2012/01/17-15:11:19   66.145433   66.145433
       filter_graph.dll   AIF   3.0   62.490293
       hydra_filters.dll   AIF   3.0   62.490293
       icucnv40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       icudt40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       image_compiler.dll   AIF   3.0   62.490293
       image_flow.dll   AIF   3.0   62.490293
       image_runtime.dll   AIF   3.0   62.490293
       JP2KLib.dll   JP2KLib 2011/12/12-16:12:37   66.236923   66.236923
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   10.0  
       LogSession.dll   LogSession   2.1.2.1640  
       mediacoreif.dll   DVA Product   6.0.0  
       MPS.dll   MPS 2012/02/03-10:33:13   66.495174   66.495174
       msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6910  
       msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6910  
       msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.6910  
       msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CS6   CS6  
       Plugin.dll   Adobe Photoshop CS6   CS6  
       PlugPlug.dll   Adobe(R) CSXS PlugPlug Standard Dll (64 bit)   3.0.0.383  
       PSArt.dll   Adobe Photoshop CS6   CS6  
       PSViews.dll   Adobe Photoshop CS6   CS6  
       SCCore.dll   ScCore 2011/12/14-15:08:46   66.490082   66.490082
       ScriptUIFlex.dll   ScriptUIFlex 2011/12/14-15:08:46   66.490082   66.490082
       tbb.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   3, 0, 2010, 0406  
       TfFontMgr.dll   FontMgr   9.3.0.113  
       TfKernel.dll   Kernel   9.3.0.113  
       TFKGEOM.dll   Kernel Geom   9.3.0.113  
       TFUGEOM.dll   Adobe, UGeom©   9.3.0.113  
       updaternotifications.dll   Adobe Updater Notifications Library   6.0.0.24 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   6.0.0.24
       WRServices.dll   WRServices Friday January 27 2012 13:22:12   Build 0.17112   0.17112
       wu3d.dll   U3D Writer   9.3.0.113  
    Required plug-ins:
       3D Studio 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Accented Edges 13.0
       Adaptive Wide Angle 13.0
       ADM 3.11x01
       Angled Strokes 13.0
       Average 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Bas Relief 13.0
       BMP 13.0
       Camera Raw 7.0
       Chalk & Charcoal 13.0
       Charcoal 13.0
       Chrome 13.0
       Cineon 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Clouds 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Collada 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Color Halftone 13.0
       Colored Pencil 13.0
       CompuServe GIF 13.0
       Conté Crayon 13.0
       Craquelure 13.0
       Crop and Straighten Photos 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Crop and Straighten Photos Filter 13.0
       Crosshatch 13.0
       Crystallize 13.0
       Cutout 13.0
       Dark Strokes 13.0
       De-Interlace 13.0
       Dicom 13.0
       Difference Clouds 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Diffuse Glow 13.0
       Displace 13.0
       Dry Brush 13.0
       Eazel Acquire 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Embed Watermark 4.0
       Entropy 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Extrude 13.0
       FastCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Fibers 13.0
       Film Grain 13.0
       Filter Gallery 13.0
       Flash 3D 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Fresco 13.0
       Glass 13.0
       Glowing Edges 13.0
       Google Earth 4 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Grain 13.0
       Graphic Pen 13.0
       Halftone Pattern 13.0
       HDRMergeUI 13.0
       IFF Format 13.0
       Ink Outlines 13.0
       JPEG 2000 13.0
       Kurtosis 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Lens Blur 13.0
       Lens Correction 13.0
       Lens Flare 13.0
       Liquify 13.0
       Matlab Operation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Maximum 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Mean 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Measurement Core 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Median 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Mezzotint 13.0
       Minimum 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       MMXCore Routines 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Mosaic Tiles 13.0
       Multiprocessor Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Neon Glow 13.0
       Note Paper 13.0
       NTSC Colors 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Ocean Ripple 13.0
       Oil Paint 13.0
       OpenEXR 13.0
       Paint Daubs 13.0
       Palette Knife 13.0
       Patchwork 13.0
       Paths to Illustrator 13.0
       PCX 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Photocopy 13.0
       Photoshop 3D Engine 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Picture Package Filter 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Pinch 13.0
       Pixar 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Plaster 13.0
       Plastic Wrap 13.0
       PNG 13.0
       Pointillize 13.0
       Polar Coordinates 13.0
       Portable Bit Map 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Poster Edges 13.0
       Radial Blur 13.0
       Radiance 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Range 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Read Watermark 4.0
       Reticulation 13.0
       Ripple 13.0
       Rough Pastels 13.0
       Save for Web 13.0
       ScriptingSupport 13.0
       Shear 13.0
       Skewness 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Smart Blur 13.0
       Smudge Stick 13.0
       Solarize 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Spatter 13.0
       Spherize 13.0
       Sponge 13.0
       Sprayed Strokes 13.0
       Stained Glass 13.0
       Stamp 13.0
       Standard Deviation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Sumi-e 13.0
       Summation 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Targa 13.0
       Texturizer 13.0
       Tiles 13.0
       Torn Edges 13.0
       Twirl 13.0
       U3D 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Underpainting 13.0
       Vanishing Point 13.0
       Variance 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Variations 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Water Paper 13.0
       Watercolor 13.0
       Wave 13.0
       Wavefront|OBJ 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       WIA Support 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       Wind 13.0
       Wireless Bitmap 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00)
       ZigZag 13.0
    Optional and third party plug-ins:
       Alien Skin Blow Up 3 3.0.0
       Blow Up 3.0.0
    Plug-ins that failed to load: NONE
    Flash:
       Gallery Wrapper
       Mini Bridge
       Kuler
    Installed TWAIN devices: NONE

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