Progress Loader Text won't show up?

I have a SWF file that is the first frame of the movie and it's only purpose is to load in another SWF and show text corresponding to the progress of download completion.  When I test the movie (Simulate Download) it just simulates without showing my text with percentage complete.  The only way I can get it to show, is if I add a button to click to make it show.  How can I get it, so that when someone opens the movie, it will start the download process, show the percentage, and then upon completion, start the UILoader movie?
Here is my AS3 code: notice the button I had to put in at the top...which is not what I want....
btn1_btn.addEventListener(MouseEvent.CLICK, loadFile);
function loadFile(e:Event):void {
CMOLoader.load(new URLRequest("CMO.swf"));
CMOLoader.addEventListener(ProgressEvent.PROGRESS, progressHandler);
CMOLoader.addEventListener(Event.COMPLETE, completeHandler);
function progressHandler(e:ProgressEvent):void {
prog_txt.visible=true;
var percent:int=CMOLoader.percentLoaded;
prog_txt.text=percent+"%";
function completeHandler(event:Event):void {
prog_txt.visible=false;
CMOLoader.removeEventListener(ProgressEvent.PROGRESS, progressHandler);
CMOLoader.removeEventListener(Event.COMPLETE, completeHandler);
Also in Simulate Download, once it completes load, shouldn't the movie play with out freezing?  Because when I do it, I wait for the download process and then the SWF loads, but it's choppy....it "downloaded" the whole file, it should run seamless right?
Long post but I appreciate any help....

use:
loadFile();
function loadFile():void{
CMOLoader.load(new URLRequest("CMO.swf"));
CMOLoader.addEventListener(ProgressEvent.PROGRESS, progressHandler);
CMOLoader.addEventListener(Event.COMPLETE, completeHandler);
function progressHandler(e:ProgressEvent):void {
prog_txt.visible=true;
var percent:int=CMOLoader.percentLoaded;
prog_txt.text=percent+"%";
function completeHandler(event:Event):void {
prog_txt.visible=false;
CMOLoader.removeEventListener(ProgressEvent.PROGRESS, progressHandler);
CMOLoader.removeEventListener(Event.COMPLETE, completeHandler);
Also in Simulate Download, once it completes load, shouldn't the movie play with out freezing?  Because when I do it, I wait for the download process and then the SWF loads, but it's choppy....it "downloaded" the whole file, it should run seamless right?
not necessarily.  if there are things in your swf that tax your computer, then you may see a "choppy" presentation despite preloading.  in fact, the most common problem(s) causing a choppy presentation are not related to downloading.

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