Published for iOS, sound plays but no screen.

Hi,
I have completed a new game that runs great on Android - created using Flash Builder 4.5 and Flash Professional. I got all our Apple stuff out of the way and then also compiled for iOS. Then I deployed to my son's iPod Touch 5 via TestFlightApp.com. He installed and ran and we get the sound but no screen. I'd really like to finish debugging and then deploy this app for both droid and iOS at the same time (in the next few days). Can someone tell me why the SWF's that are the UI of the app are playing sound but not showing up on screen? How can I fix this problem?
BTW, please forgive the fact that the site is under dev (will be completed and polished before go live), but you can get some idea of what the game is about at our web site: headshotgame.com.
Best,
Al

Ooops, spoke too soon...
After we recompiled all our FLA's to SWF's and added them as assets to our Flash Builder project, it did not work again (SWF sound plays but no graphics display). So, we went back to the earlier test solution and it did not work  either?!?
Finally, we compiled using the quick compile selection of Flash Builder. The intro screen showed up all the sudden! But, none of the buttons work and you can't navigate to any other of the screens. Sadly, this is not answered and I don't know whether this belongs in the Flash Builder or the Flex forum as I don't know what is causing the problem.
All of this works perfectly on Android. Same code on iOS does not work. Perhaps it's the fact that I'm testing on an iPod touch with iOS5?
I have people waiting to test this app and help me get it live but I can't seem to get it to run on iOS. Please let me know if I can provide any other info to help you help me.
Thanks!
A summary of our problem:
We have multiple SWF's that are compiled in Flash Pro that make up a larger mobile app that we built in Flash Builder.
We add the Flash Pro SWF's to Flash Builder as assets of the project and use the Navigator to move between them with event listeners bubbling up from the buttons that are in the SWF's.
There are many SWF's - most screens have multiple SWF's on them.
All of this works very well on Android.
The same project compiled for iOS creates an IPA file but when the IPA file is deployed to the device, none of the screens show up but the sound plays.
There is only one way to get a (the first) screen to show on the device which is to set Flash Builder packaging method to "fast". Yet, getting the screen to show is useless as it won't allow you to navigate (and the SWF behaves differently in other ways compared to Android).
I am testing on iPod and will recruit other iOS device users to test as well. The iPod I am testing on is an iPod touch with iOS 5.

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