Puppet Warp - ignore unlinked layer mask

When I am using puppet warp to transform a layer with an unlinked layer mask, the layer mask does not remain in place, it is being warped along with the layer I am working on. This seems to be a bug since the normal transform tools allow the layers to be modified without affecting the mask while it is unlinked.
Grouping the layer by itself and putting the layer mask on the group while I'm using puppet warp to transform the layer works fine and is really not that inconvenient I suppose.
The image I am working on is a large scan of an old map with 12 pages, I'm basically trying to line up all the pages into a seamless image, and so each layer has a mask to hide the margins of each page. I really don't want to have to create a group for each layer just to have each mask stay in place while I'm adjusting the pages. I also do not want to "erase" the margins by applying the layer masks before using puppet warp.
Is this something that will be "fixed" in Photoshop?

I think Puppet Warp is intended to include transparency in the form of Layer Masks, so it seems unlikely that this behaviour will be changed.
You could temporarily turn off the Layer Masks by shift-clicking them.
If you want to make a Feature Request, please post over at
http://feedback.photoshop.com/photoshop_family/

Similar Messages

  • Feature Request, option to relink all unlinked layer masks when transforming multiple layers at once.

    As a professional PS artist who works on files with sometimes hundreds of layers, I often need to transform many layers or groups at once. It is a nightmare to find that after the transformation, a mask did not get included in the transformation, (especially when the file is many gigs large, and the transformation took 15 minutes). Sometimes, a mask is accidentally unlinked, but more commonly I unlink it temporarily, but forget to relink it. There is currently no way that I'm aware of to find these pesky unlinked layers, other than going through every single one. What would work great is to have a popup asking if you would like to relink all unlinked layers, whenever you're transforming multiple layers that include one or more unlinked masks. Or else have an option in the layers palette to either select or relink all unlinked layered masks. Hope this makes sense. Cheers!

    Michael,
    It looks like you are right! Thank you for your help.
    I still have a small concern. I looked at the documentation and it reads,
    "The configuration settings for a cache instance are stored in the USER_SDO_CACHED_MAPS metadata view. You should normally not manipulate this view directly, but should instead use the MapViewer administration tool, which uses this view to configure map cache instances."
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  • Puppet warp and masks

    I have a problem with masks and puppet warp tool. I use masks to hide parts of content in my layers. afterwards i want to transform layers using puppet warp. after doing so soft edges of my masks are destroyed,  - i have to edit / redo my masking. why is this, am i doing somthing wrong? photoshop cs6, win 64bit . thank you.

    Okay, thanks! Should have tried out some effects before I posted the question here. Apologies. Warping an entire animation is rather easy: I just make an animated gif that would look good on a flat surface, and then I apply a mesh warp or some effect like that to the layer on the timeline. In this case, I warp without adding keyframes, so the animation is warped in the same way throughout the animation.
    Lesson learned: first dive into the software, THEN look for relevant questions and ask one..

  • Please help! How do I unlink a mask from a layer in Motion?

    How do I "unlink" a mask from a layer so when the object on the layer moves, the mask stays still?
    (Similar to how you unlink a mask in Photoshop by clicking on the link icon beside the layer thumbnail)ghgh
    This is propably very simple, but I can´t figure this out or find it anywhere searching on the net or in the manual (already wasted almost two hours on this and my deadline is coming uncomfortably close...)
    Hope somebody can help I´m getting desperate now

    Would moving the mask to the Group containing the layer you want to animate give you the result you're looking for?
    Your layers list would look like this:
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    You could also add a shape and use that as an image mask which includes a stencil option.
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    Add Image Mask (shift+command+m) via the object menu
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    Your layer list would look like this:

  • Severe Puppet Warp bug

    I have been having this issue with certain uses of Puppet Warp and I'm not sure if it's how I'm using, the settings I have for the warp or my computer.
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    When I open the file and try to edit the photo in the Smart Object, reduce the size of the entire image, or even just double-click on the Puppet Warp filter on the layer panel, it does this:
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    This doesn't happen with all of my Puppet Warped images, but this one shows this behavior every single time. At one point I went in and recreated the Smart Object and Puppet Warp and it did the exact same thing after I was finished. This happens in both CS6 and the new CC versions of Photoshop.
    Has anyone ever seen anything like this and if so, is there a solution?
    Thanks in advance!
    -Ian

    Thanks for the suggestions. I couldn't come up with any one method to fix the problem. I tried different documents, building the asset without masks of any kind, smaller resolution etc. It did the exact same thing every single time.
    I finally just settled with using the other Warp transform method since I ran out of time for delivery.
    I'll keep a lookout for anything that may cause this in the future, but it sure is frustrating.
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  • Getting better results with the Puppet Warp tool?

    In CC 2014, I'm not getting realistic looking results when using the Puppet Warp tool.
    1. Is it better to place more pins or fewer ones?
    2. Is this tool designed to make very subtle changes to an image or is it realistic to expect big changes to the composition of an image with it?
    Thanks.

    You are not wrong.  Puppet Warp is a bit like Refine Edge in that it is not as intuitive as some of the tutorials would have us believe.  I still struggle with it.  All I can suggest is picking the best tutorials by going to Adobe TV
    http://tv.adobe.com/videos/puppet-warp/
    If it is going wrong, rather than trying to make the most of a bad job, start again with better pin placement.  If you still end up with what looks more like a boneless string puppet than a real person, use tools like Liquify to put things right. Run a work path around the perfect outline, and use that to make a selection from which to use the clone tool to fix inside the mask, and a layer mask to fix pixels that have strayed outside the ideal profile.
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  • Puppet warp automatically zooms in when applying pins

    After adding a puppet warp mask over my layer I click to start adding pins and it automatically zooms in 100% around the first pin and changes the current layer I'm on to a 100% crop of what is around the pin. If I zoom out it just zooms out of my current cropped image. I cant pan or move around and if I apply the puppet warp it applys it to that small section that it just zoomed into. Very odd and I can't seem to find a work around. I've used puppet warp several times in CS5 and a few times in cs6 but this just started happening. 13.0.1 x64 Windows 8. Anybody had this happen?

    Could you please post screenshots with the pertinent Panels visible?
    Boilerplate-text:
    Are Photoshop and OS fully updated and have you performed the usual trouble-shooting routines (trashing prefs by keeping command-alt-shift/ctrl-alt-shift pressed while starting Photoshop after making sure all customized presets like Actions, Patterns, Brushes etc. have been saved and making a note of the Preferences you’ve changed, 3rd party plug-ins deactivation, system maintenance, cleaning caches, font validation, etc.)?

  • Paint brush not working on layer mask

    This is a totally novice question, but...
    When working with a layer mask, my paintbrush isn't showing up on the image. I can see the brush strokes on the layer mark in the layers sidebar, but no brush strokes on the image itself.
    I know it's just me doing something wrong...can anyone tell me what it is?

    I think you are not understanding how layers and layer masks work.
    Look at the following illustration.  The layers panel shows that the left of the image (The right is simply to make room for the layers panel and should be ignored) has solid blocks of red, green and blue.  The layer mask in the top layer (red) has a black rectangle which conceals that area of the layer, revealing the underlying layer.
    The mnomic we use is 'Black conceals and White Reveals'  So where the layer mask is white, the corresponding area in the layer can be seen, and where black, it is like a window looking through to the layers below.
    The Green layer also has a (smaller) black rectangle, so we can see the blue layer below that.
    The blue layer has an even smaller rectangle so we can see the checker board background which indicates transparency.
    Understanding Layer Masks In Photoshop

  • Changing a Layer Mask

    I have CS4, is there any way to change the shape of a layer mask while using the existing one?
    I literally want to take a mask that I have and slightly tweak the shape of the rectangle using transform controls but I am not sure if that's even possible.

    If you unlink the layer and layer mask, then you can transform the mask
    without transforming the layer itself.
    MTSTUNER

  • Layer Mask Print Frame Problems

    I have several older movies that have recently stopped
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    Things to double check:
    Look in at your options bar and make sure your gradient tool is set to normal blend mode in the options bar. Also check that it is set to 100% opacity.
    Make sure your gradient is black and white or black to transparent...not white to transparent.
    Since reset preferences did not work, I'm thinking it might be user error. If neither of the above is the problem, post a screen grab of your application workspace. Someone may see a setting that is creating an issue. Be sure to have the gradient tool selected  so we can see the options bar and tool box. Include your open layers palette in your screen shot also.
    Making a screen grab...
    Either use Vista's snip tool to capture your workspace or use your keyboard's print screen button. If you use the print screen, go to File<New Document...from clipboard after pressing your keyboard's print screen button. Next, Edit<Paste or hit ctrl + V to paste your clipboard image into the open document. Save the image using File<Save For Web and save as a jpg on your desktop to make it easy to find. Upload the image to the forum by using the camera icon in the post box.

  • Puppet warp won't re-warp?

    I warped a layer yesterday and came back today to make some changes. When I attempt to warp now any thing I do just moves the whole layer rather than specific points. Did I miss a setting or setup?
    Thanks

    If you haven't already, you can use puppet warp as a smart filter.
    Convert your layer to a smart object by right clicking to the right of
    the layer thumbnail and choose convert to smart object.
    Then when use puppet warp, it will show as a smart filter
    in the layers panel.
    If you save your image as a layered file (psd), then using puppet
    warp on that same layer should show the pins as you left them.
    MTSTUNER

  • Image for puppet warping disappears

    Today I went to puppet warp a layer, and as soon as I placed the first pin, the image part of the puppet warp disappeared - only the mesh was visible.  I can't figure out where to put pins or adjust my layer if I can't see the actual image! 
    Have been using puppet warp with my current system config for a long time with no issues, and had, in fact, puppet warped several things just a few minutes prior with no issues.  I have tried after restarting, using hardly any system resources, and with all other layers visible, and hidden.  No matter what I try, as soon as I place the first pin, only the mesh remains and I can't see what I'm trying to warp at all. 
    Please help!

    Hi c.pfaffenbichler,
    I did a little more testing - I had previously changed my expansion only small amounts, but if I change it to the maximum, the chain reappears at the edge of the mesh.  I can then pin and warp the item, but when I apply the transformation, the results don't match what I see during the warp.  It's as if it is warping the chain at its original position, but showing it to me during warp as if it is in a different position.
    starting warp with one pin on the chain:
    increasing expansion - you can see the original pin where the chain actually is:
    what I see during warp - i can definitely see it warping:
    after warp is applied - it doesn't look anything like what I did during warp:

  • Bug in Puppet warp

    Hi,
    I've been having a problem with Puppet warp for some versions now. I thought CC would fix it but it did not.
    I use the puppetwarp feature on smartobject mainly but the bug also appears on regular pixel layers as well. I set some pins so the part of the image I don't want to distort don't move, and some where I want the image to distort. All is well, then I distort the image the way I want and all looks like everthing is ok, hit OK. Now on a lot of images, the resulting distortion just chops off some little part of the image, like corners or edges. not a lot, but diffenitly noticable. This makes the feature almost useless to me because I never know if it's going to work correctly or not, and it is mostly NOT working correctly. Anyone else experiencing these cutting part/edge issue with puppet warp?
    TIA
    Jeff

    If the "folding order" of the distortion doesn't make sense, some of the triangles "reverse". This is usually "fixed" by applying excessive amounts of starch to increase rigidity in these sensitive areas. Also many times simpyl changing the number of triangles to create will resolve such issues since it allows to better capture e.g. "tails" that curve in on themselves, forming large, ambiguous, non-convex regions. Likewise, very thin/ fine regions will result in unfavorable distribution of ther triangles. There's some nerdy math going on here.... Well, whatever, it's not per se a bug, more of a limitation. If you use smart objects, you could try to temporarily "fill" or "thicken" critical areas by adding some layer beneath your artwork that you later hide inside the SO once you have a working mesh...
    Mylenium

  • CS5 Puppet Warp Problems

    I'm new to Photoshop and I'm using the Classroom In a Box book and disc.  I'm on lesson 6 and learning to manipulate an image with Puppet Warp. This is the lesson with the selection of a person and you are moving just the head into a new position.   When using puppet warp I'm having problems with only a portion of the image moving.  This is the selection with no pins.  The mesh keeps the correct outline but as you move the object using a pin located on a axis of a oblong section half of the object does not move.  In this lesson it's the back of the guys head that stays stationary but the face and front of the head does move.  This makes the person completely distorted.  Can anyone tell me what I'm donig wrong?

    Hi Joy and welcome to the forum
    You need to copy the person you are warping to a new layer so that they move without dragging the background with them.  But I tyhink you might have done that?
    Those parts that you want to lock in place need at least two pins, and preferbly three pins.  Then you should be able to select the pin you want to rotate around, and move the the entire head.   Pupet Warp is not really that easy to master at first, so try lookiing for some additional help.  Video tutorials are a good choice.  This was the first hit I had with Google, and it does the job:
    http://www.youtube.com/watch?v=YfiU1y9MzT0

  • Puppet Warp-style effect for animations?

    Hi everyone,
    I am new to After Effects, and I want to use it to make animations that I can later on play back in an interactive way.
    What I basically want, is to project an animation onto a physical shape with a beamer. This shape will have a certain profile and relief, so a "flat" animation will look pretty weird (it is not a flat surface). I want the animation to look smooth and consistent, so I quess I should morph the pixels of the animation. (fore-shortened parts for slanted surfaces)
    I know there are (non-animating) effects in Photoshop like transform, Puppet Warp and alike. But I would like to apply this transformation to the entire animation, instead of a single frame/image.
    My question is: is it possible to morph an entire animation in a Puppet Warp-ish way?
    Thanks in advance!
    Kind regards,
    Jeroen

    Okay, thanks! Should have tried out some effects before I posted the question here. Apologies. Warping an entire animation is rather easy: I just make an animated gif that would look good on a flat surface, and then I apply a mesh warp or some effect like that to the layer on the timeline. In this case, I warp without adding keyframes, so the animation is warped in the same way throughout the animation.
    Lesson learned: first dive into the software, THEN look for relevant questions and ask one..

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