Pushing and pulling from Premiere Pro CS 5

Hi,
Recently, I came across a problem and I was wondering if you could confirm this is a limitation within Production Premium CS 5 or whether I am doing something incorrectly?
If I render a sequence within Premiere Pro and push it to Encore via Adobe Dynamic Link, the rendered sequence correctly shows its rendering within Encore.  However, if I render my sequence, save, and exit from Premiere Pro and then start Encore and pull the sequence from Premiere Pro via the Adobe Dynamic Link, I don't necessarily keep the rendering.  I know that this has happened when using a 64-bit plugin from a third-party.  The sequence shows with a watermark as if it had never been registered.  The problem further manifests itself by, when I restart Premiere Pro, while the rendering looks intact, if I click on the third-party plugin as if to modify it, it won't let me make changes until I delete the already rendered sequence.  It seems like somehow, the sequence has become corrupted.
Any thoughts - is this a known problem?  Has this been addressed with CS 5.5?  Are there plans for this to be addressed?  Is there a workaround?
Thanks,
Steve

JSS1138 wrote:
The pros are faster encodes with superior quality.  I use the free HC Encoder for MPEGs.  You'll also need Avisynth to use it.  The process is somewhat cumbersome, but if you have the time and want the quality, it's noticeably better, in my opinion.
To add to this, I've been producing commercial blu-rays using the free x264 encoder.  The quality is unmatched by any commercial encoder, however there are some features absent that some commercial producers need (such as the ability to directly place I-frames, re-encode a section of GOPs with different bitrate targets, etc. which commercial encoders like CineVision can provide).  If you don't have any need for those, x264 is the way to go.  As quality is more important to me than bitrate, I use the single-pass constant ratefactor "--crf" mode with something better than the default, like 18 or 16, and it has never let me down.
Just be prepared to wait a while if you have a longform project.  x264 is very fast, taking advantage of multi-core machines, but it cannot utilize the GPU/CUDA for encoding.  A 3.5 hour 720p60 project (over 750,000 individual frames) at maximum quality takes a full 24 hours to encode on a 3.2GHz core i7, with all hardware threads at 100% (so make sure your machine is stable if it is overclocked!).

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