Putting JApplet into JFrame

Hi, does anyone know how to combine a JApplet into a JFrame conponent? I've tried:
public static void main(String args[]) {
final JFrame frame=new JFrame();
JApplet applet=new JApplet(); // JApplet is the class name
applet.init();
frame.setContentPane(applet.getContentPane());
frame.setBounds(20, 20, background.getWidth(null)+2, 702);
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
public void winodwClosing(WindowEvent e) {
System.exit(0);
but it's not working. I'm using Appletviewer. Pllease help if u know the answer. Thx!

instead of:
frame.setContentPane(applet.getContentPane());you need to do:
frame.getContentPane().add(applet);

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  • How to put graphics into a JViewport?

    Hi,
    I'm trying to make a simple game, where a block can move around in a 30x30 grid with collision detection. So far, it works alright, but I want the window to hold only 10x10 and for the block that is moving to stay at the center while the painted background moves around. The program reads a .dat file to get the world.
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    import javax.swing.event.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.BorderLayout;
    import java.awt.Dimension;
    import java.io.*;
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         String[][] worldArray = new String[30][30];
         private static Color redBlock = new Color(255,0,0,255);
         private static Color whiteBlock = new Color(255,255,255,150);
         private static Color blackBlock = new Color(0,0,0,150);
         boolean keyUP = false;
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         boolean keyLEFT = false;
         boolean keyRIGHT = false;
         //Starting coordinates
         int blockPositionX = 1;
         int blockPositionY = 1;
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        public SmallWorld() {
            super( );
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         //Get the world from the DAT file and translate it into a 2d array to be used by paintComponent
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                        countRow++;
    } catch (IOException e) {
    // catch possible io errors from readLine()
    System.out.println("Uh oh, got an IOException error!");
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         //Move Block around the world
         public void moveBlock() {
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              pt.x = blockPositionX * 50;
              pt.y = blockPositionY * 50;
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              g.fillRect( (blockPositionX * 50),(blockPositionY * 50),50,50 );
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                   g.setColor(blackBlock);
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                   g.setColor(blackBlock);
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              else {
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    The world DAT file:
    111111111111111111111111111111
    100010001010001000101000100011
    100010001010001000101000100011
    100011101010000000001000000001
    100010000010000000001000000001
    100110000010000000001000000001
    100000000010000000001000000001
    111100011110000000001000000001
    100000000110001110111000111011
    100000000000001110111000111011
    100000000000000000001000000001
    100010001110000000000000000001
    100010001110001110111000111011
    100011101100000000000000000011
    100010000110001110111000111011
    100110000100000000000000000011
    100000000110000000001000000001
    111100011100000000000000000011
    100000000100000000000000000011
    100000000010000000000000000001
    100000000010000000000000000001
    100010000000000000000000000001
    100010000000001110111000111011
    100011101110000000011000000001
    100010000110000000011000000001
    100110000110000000001000000001
    100000000110001110111000111011
    111100011110000000011000000001
    100000000110000000011000000001
    100000000011111111111111111111

    I know this is an old posting, but I just saw another question similiar to this and I still have my old code lying around that incorporates most of the suggestions made in this posting. So I thought I'd post my code here in case anybody wants to copy/paste the code. You will still need to use the DAT file provide above as well as provide icons to represent the floor and wall.
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    //          panel.add( player );
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                   //read each line from file, store to 2d array
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              } catch (IOException e) {
              System.out.println("Uh oh, got an IOException error!");
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         //Move Block around the world
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              Point pt = new Point();
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              pt.y = blockPositionY * 50;
              int x = Math.max(0, pt.x - 250);
              int y = Math.max(0, pt.y - 250);
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                   return true;
              else {
                   return false;
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         public void keyPressed(KeyEvent e) {
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                   if ( checkCollision( blockPositionX, blockPositionY - 1 ) == false ) {
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                   if ( checkCollision( blockPositionX, blockPositionY + 1 ) == false ) {
                        blockPositionY = blockPositionY + 1;
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    Attachments:
    HourlyTotalsTemplate.xls ‏120 KB
    eb_rain_gauge_ss.csv ‏23 KB
    EastBankHourlyRainReport.xls ‏28 KB

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