Random disappearing of scenes and strange behavior of mouse.

I am modelling a school project and I have included a number of images and sounds in every scene of my 10 scene project. These have behaviours associated with them, which could for example be 'go to frame' etc.
When I finally publish my project, some of these images dissapear randomly and sometimes clicking at any spot takes it another scene (which is not how it is modelled to behave). Could anyone please help me with any solution of how to fix this.
Also while using sprite track mouse behaviour, button clicks are not reponsive any more. Does this behaviour prevent the mouse from being able to click the button?
Thank you!

You may need to have this frame script in the final frame of each scene:
on exitFrame me
go the frame
end
Otherwise the playhead will pass  that frame and go to the next marker automatically.
Also, if you do have that frame script in place, if sprites do not extend to that frame, they will vanish as the playhead passes the last frame of the sprite.
Using mouse trails does seem to disable clicking for buttons that are Flash components. "Classic" buttons seem to be unaffected.
Upon testing: if you are using the Flash component buttons, set the eventPassMode to #passAlways. You can change this setting using lingo. Example:
sprite(x).eventPassMode = #passAlways
Substitute the "x" above with your specific sprite reference, either the sprite channel number or the name of the sprite, such as
sprite("myButton").eventPassMode = #passAlways
With the eventPassMode set to #passAlways, the Flash component buttons remain clickable.

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