Re: adding canvas to applet

Hi
I am trying to add a canvas to an applet. I am successful in doing so. There is a JMenuBar added to the applet. when I click on the file menu The contents are being displayed behind the canvas and as a result I am neither able to see the buttons nor select them. Could some one help me with this.
Note: Once you compile the code you wouldn't be able to see the contents right away. Click on left top,immidiately below the applet menu. This will repaint the contentpane. This is some thing I am working on.
applet class
package aple;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.util.ArrayList;
import javax.swing.JApplet;
public class NewJApplet extends JApplet{
    public Graphics2D g2;
    AffineTransform atf = new AffineTransform();
    sketch sk = new sketch();   
        @Override
    public void init() {      
        getContentPane().add(sk);
       Gui gui = new Gui();
        // menubar
        this.setJMenuBar(gui.Gui());     
    @Override
gui class
package aple;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
public class Gui {
    JMenuBar menuBar;
    JMenu file,edit,insert,view,draw,circle;
    JMenuItem nu,close,saveAs,open,centreandradius,line,rectangle,point,arc;
    public JMenuBar Gui(){
        //Menubar
        menuBar = new JMenuBar();
        //Menus
        file = new JMenu("File");
        menuBar.add(file);
        edit = new JMenu("Edit");
        menuBar.add(edit);
        view = new JMenu("View");
        menuBar.add(view);
        insert = new JMenu("Insert");       
        draw = new JMenu("Draw");
        circle = new JMenu("Circle");
        draw.add(circle);
        insert.add(draw);       
        menuBar.add(insert);
        //MenuItems
        nu = new JMenuItem("New");
        file.add(nu);
        open = new JMenuItem("Open");
        file.add(open);
        saveAs = new JMenuItem("SaveAs");
        file.add(saveAs);
        close = new JMenuItem("Close");
        file.add(close);
        line = new JMenuItem("Line");
        draw.add(line);
        centreandradius = new JMenuItem("Centre and Radius");
        circle.add(centreandradius);
        rectangle = new JMenuItem("Rectangle");
        draw.add(rectangle);
        point = new JMenuItem("Point");
        draw.add(point);
        arc = new JMenuItem("arc");
        draw.add("Arc");
        return(menuBar);
sketch class
package aple;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
public class sketch extends Canvas{
    public void sketch(){
        this.setBackground(Color.green);
    @Override
    public void paint(Graphics g){
     // g.fillRect(50,50, 50, 50); 
}

When you were using JPanel, your "setBackground" didn't work because you were overriding its paint(Graphics) method without calling "super.paint(g);". If you don't do this, the panel won't paint its background.
You should also override "protected void paintComponent(Graphics g)" in any JComponent, such as JPanel, instead of just "paint(Graphics)". (And don't forget to call super.paintComponent(g) FIRST in your subclass's overridden method, if you want the background painted):
class MyJPanelSubclass extends JPanel {
   protected void paintComponent(Graphics g) {
      super.paintComponent(g); // Paints background and any other stuff normally painted.
      // Do your custom painting here.
}

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    I want to know How to load an Applet application for 1000cards?..
    Assume that, i have an Applet application that need to loaded into 1000cards..
    So, how to solve this?
    Do i must to load an application manually for each card?
    Is there any another way?
    Thanks in advance..

    for 1000 cards you can use a "small" printer like an evolis "dualis" or something like that
    we've produced thousands of cards with this method in my company.
    the pro is that you can also print the cards in the same time.
    they usually have simple APIS like get_new_card_from_loader(), put_card_on_contacts(), eject_card()
    you can connect any reader on the printer , the raw card contacts are available on a connector.
    some printers also have contactless couplers.
    but remember that deploying cards in the field is not just loading an applet.
    it's also a cryptographic challenge, you need to change the card keys or anyone will be able to play with your cards, adding and removing applets as they want.
    typically this is achieved by using an ultra secret mother key and whatever derivation algorithm you like using data from INIT UPDATE as diversifier. example, you can TDES cipher part of the INIT UPDATE data using the mother key as TDES key, or use something involving SHA1, using a HSM if you are serious, etc.
    for your entertainment here is a high volume card personnalization machine. That's amazing.
    http://www.youtube.com/watch?v=6ZBF_yKRF5w

  • Canvas content is not visible

    Hi,
    I am adding canvas to a custom actionscript component which extends UIComponent.
    The canvas is created but it is not visible.The depth of the canvas is also shown.How to get it visible.
    Any help is appreciated.
    Thanks
    Srinivas

    Canvas problem is in RUNTIME. Not development.
    Frame prop has been changed to "Manually".
    Thanks,
    nicholas

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