Real object animation in AE CS6

Hey guys, I'm new on the website, and I have a question that has been bugging me for a few days. I don't have much experience in AE animation (as in cartoon bitmap animation). I was wondering if someone knew how to put animated objects in real life scenes such as:
http://www.youtube.com/watch?v=9SYEOooE3sk
I tried effects such as mesh warp and others, but had limited results. Can someone give me an input how to approach this problem? Thanks in advance!

You would have to ask them about the specifics - or buy their tutorials, which I guesss is what they want. All the techniques are perfectly achievable with patience and a methodical approach and the right software at hand, but explaining each and everyone of them could fill entire books. thaT's not something you learn in an afternoon, even more so since it touches upon setting up lighting and planning the shoot as well long efore you even begin your postpro in AE.
Mylenium

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    Here's an example comparing Ps CS5.1 and CS6 using the same clipboard content. The very same results happen when placing the design as a vector file in the two versions of Ps.
    1. Object in Illustrator CS5.1 that's copied to clipboard.
    2. The transformation opportunity of the paste into Ps CS5.1. The height is short by a pixel.
    3. After correcting the height and committing. A perfect rasterization.
    4. The transformation opportunity of the paste into Ps CS6. The height is correct.
    5. After committing. A terrible rasterization with gray pixels which should be white.
    Other examples will result in the height being initially wrong in Ps CS6 and the height being initially correct in CS5, which is the opposite of this one, and the rendering being differently bad in each version of Ps.

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