ReferenceError: Error #1069

Dear all,
I encounter this error:
ReferenceError: Error #1069: Property message not found on
mx.messaging.events.ChannelFaultEvent
Could anyone give me a hint on what actually cause this
error?
Thank you in advance

It would be best if you post simplified code and data that still exhibits the problem.
Boil the problem down to simplified code and you will likely find an answer comes quickly.
If you are accessing data with HTTPService, WebService, or RemoteObject, don't forget that Flex is asynchronous, so you can't send a data request and have other parts of the program that depend on the data already having been returned. That often means you need to call a function inside the result handler for the data service result event, after the data has been successfully processed.
If this post answered your question or helped, please mark it as such.

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    Hi All
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        at LetterArray() //This is the class file below
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    package
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        import flash.events.*;
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        import flash.utils.Timer;
        import flash.utils.getDefinitionByName;
        import flash.media.Sound;
        import flash.media.SoundChannel;
        import flash.net.URLRequest;
        public class LetterArray extends MovieClip
            private var _stage:Stage;
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            public var a:A = new A();
            public var f:F = new F();
            public var g:G = new G();
            public var h:H = new H();
            public var i:I = new I();
            public var n:N = new N();
            public var o:O = new O();
            public var s:S = new S();
            public var t:T = new T();
            private var  lettersL1:Array = new Array [a,f,g,h,i,n,o,s,t];
           //Text Fields and Format
            var textFormat = new TextFormat();
            var textWord = new TextField();
            var textScore = new TextField();
            //Sound Specs
            public var sound2:Sound2 = new Sound2();
            public var sound4:Sound4 = new Sound4();
            //***CONSTRUCTOR FUNCTION***
            public function LetterArray(s:Stage)
                _stage = stage;
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                initText();
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                initCheckIfLetterIsCorrect();
                initInGameAnimation();
                initRemoveLetterChildren();
                initPointsGiven();
        //OTHER FUNCTIONS
           function initText():void
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                        trace("Text Initiation started");
            function initLetters():void
               for(var i:int =0; i <lettersL1.length; i++)
                var C:Class=Class(getDefinitionByName(lettersL1[i]));
                var c:*=new C(); // create instances from the classes in lettersL1
                                            // do whatever with c
                trace("Letter Initiation started");
           //Other functions for game loop will go here
    And just in case you need it, here is my main .as file.
    package
        import flash.display.*;
        import flash.utils.Timer;
        import flash.events.*;
        import flash.events.MouseEvent;
        import flash.media.Sound;
        import flash.events.Event;
        import flash.media.SoundChannel;
        import flash.media.SoundMixer;
        import flash.media.SoundTransform;
        import flash.text.*;
        import flash.net.URLRequest;
        public class BugGoopFSGame extends MovieClip
            public var mybackground:BackGround;
            public var letterArray:LetterArray = new LetterArray(stage);
            public var lettera:A;
            public var c:*=new C();
            public var cinders:Cinders;
            public var gameTimer:Timer;
            public var spidy:Spidy;
            public var myplaybtn:Play;
            public var timerback:TimerBack;
            public var timermiddle:TimerMiddle;
            public var timerfront:TimerFront;
            public var settings_btn:Settings_btn;
            public var sound1:Sound1 = new Sound1();
            public var sound3:Sound3 = new Sound3();
            public var channel:SoundChannel = sound1.play(0,int.MAX_VALUE)
            public var st:SoundTransform = channel.soundTransform;
            public function BugGoopFSGame()
                sound1 =  new Sound1();
                st.volume = 0.5;
                channel.soundTransform = st;
                mybackground = new BackGround ();
                addChild(mybackground);
                lettera = new A ();
                addChild(lettera);
                cinders = new Cinders();
                addChild(cinders);
                spidy = new Spidy();
                addChild(spidy);
                myplaybtn = new Play();
                addChild(myplaybtn);
                timerback = new TimerBack();
                addChild(timerback);
                timermiddle = new TimerMiddle();
                addChild(timermiddle);
                timerfront = new TimerFront();
                addChild(timerfront);
                settings_btn = new Settings_btn();
                addChild(settings_btn);
                gameTimer = new Timer(31,5120);
                //Add event listener for start button
                myplaybtn.addEventListener(MouseEvent.CLICK, startTimer);
                //Add event listener for timer;
                gameTimer.addEventListener(TimerEvent.TIMER, tickTock);
                gameTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerFinished);
                gameTimer.addEventListener(TimerEvent.TIMER, fadeIn);
                gameTimer.addEventListener(TimerEvent.TIMER, moveA);
                gameTimer.addEventListener(TimerEvent.TIMER, scaleLifeBar);
                //Add event listener for when lettera is clicked
                lettera.addEventListener(MouseEvent.MOUSE_DOWN, onClick);
            //Start timer function
            public function startTimer(timerEvent:MouseEvent):void
                gameTimer.start();
                trace("Timer started");
                myplaybtn.visible = false;
            public function tickTock(timerEvent:TimerEvent):void
                trace("Tick");
            public function timerFinished(timerEvent:TimerEvent):void
                trace("Timer is finished");
            public function scaleLifeBar(timerEvent:TimerEvent):void
                timermiddle.scaleLifeBar();
            public function fadeIn(timerEvent:TimerEvent):void
                lettera.fadeIn();
            public function moveA(timerEvent:TimerEvent):void
                lettera.moveA();
            public function onClick(event:MouseEvent):void
                trace("The letter a was clicked");

    Hi Ned,
    Thanks for you responce.
    I have worked on it a little more and here is where I stand now:
    I took out the for loop and the //import flash.utils.getDefinitionByName; and just added a simple trace statement to see what happens. It works!
    I really value your opinion, but maybe I didn't explain properly. I did the below in contradiction to your recommendations. I hope it will not bite me in the backside later.
    I kept the square brackets because this is an array.
    I didn't put quotation marks as these are not strings, but objects (as in movie clips)
    Now I just need to figure out how to loop them randomly, and to define there paths, behaviors etc. Guess the loop statement has to come now...Any suggestions?
    As  always - a HUGE thank you for your help.

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    or "translated":
    ReferenceError: Error #1069: Property employees
    forsamples.crm.Company not found, and no deafault value
    any idea?
    i think all my settings as decribed here
    http://www.adobe.com/devnet/flex/articles/coldfusionflex_part2_02.html
    are correct
    thanks for your help
    herbert

    Re,
    It works now, but i don't understand why it previously
    failed..
    I've just reinstalled fds and made all the change directly to
    the server without any ftp upload .. and it works
    Is it possible that xml updated files or ftp transfert were
    the source error ?
    Is the installation order (CFMX , FDS, Flex Builder + CF
    extension) important ?
    regards

  • ReferenceError: Error #1056 - Has anyone come across this error?

    ReferenceError: Error #1056: Cannot create property text on spark.components.DataGroup.
                    at mx.binding::Binding/defaultDestFunc()[E:\dev\trunk\frameworks\projects\framework\src\mx\b inding\Binding.as:270]
                    at Function/http://adobe.com/AS3/2006/builtin::call()
                    at mx.binding::Binding/innerExecute()[E:\dev\trunk\frameworks\projects\framework\src\mx\bind ing\Binding.as:473]
                    at Function/http://adobe.com/AS3/2006/builtin::apply()
                    at mx.binding::Binding/wrapFunctionCall()[E:\dev\trunk\frameworks\projects\framework\src\mx\ binding\Binding.as:385]
                    at mx.binding::Binding/execute()[E:\dev\trunk\frameworks\projects\framework\src\mx\binding\B inding.as:321]
                    at mx.binding::Binding/watcherFired()[E:\dev\trunk\frameworks\projects\framework\src\mx\bind ing\Binding.as:499]
                    at mx.binding::Watcher/notifyListeners()[E:\dev\trunk\frameworks\projects\framework\src\mx\b inding\Watcher.as:311]
                    at mx.binding::PropertyWatcher/eventHandler()[E:\dev\trunk\frameworks\projects\framework\src \mx\binding\PropertyWatcher.as:377]
                    at flash.events::EventDispatcher/dispatchEventFunction()
                    at flash.events::EventDispatcher/dispatchEvent()
                    at mx.core::UIComponent/dispatchEvent()[E:\dev\trunk\frameworks\projects\framework\src\mx\co re\UIComponent.as:12140]
                    at spark.components::DataRenderer/set data()[E:\dev\trunk\frameworks\projects\spark\src\spark\components\DataRenderer.as:122]
                    at spark.components::DataGroup/updateRenderer()[E:\dev\trunk\frameworks\projects\spark\src\s park\components\DataGroup.as:819]
                    at spark.components::DataGroup/setUpItemRenderer()[E:\dev\trunk\frameworks\projects\spark\sr c\spark\components\DataGroup.as:793]
                    at spark.components::DataGroup/http://www.adobe.com/2006/flex/mx/internal::itemAdded()[E:\dev\trunk\frameworks\projects\s park\src\spark\components\DataGroup.as:1316]
                    at spark.components::DataGroup/initializeDataProvider()[E:\dev\trunk\frameworks\projects\spa rk\src\spark\components\DataGroup.as:609]
                    at spark.components::DataGroup/commitProperties()[E:\dev\trunk\frameworks\projects\spark\src \spark\components\DataGroup.as:722]
                    at mx.core::UIComponent/validateProperties()[E:\dev\trunk\frameworks\projects\framework\src\ mx\core\UIComponent.as:7684]
                    at mx.managers::LayoutManager/validateProperties()[E:\dev\trunk\frameworks\projects\framewor k\src\mx\managers\LayoutManager.as:572]
                    at mx.managers::LayoutManager/doPhasedInstantiation()[E:\dev\trunk\frameworks\projects\frame work\src\mx\managers\LayoutManager.as:730]
                    at mx.managers::LayoutManager/doPhasedInstantiationCallback()[E:\dev\trunk\frameworks\projec ts\framework\src\mx\managers\LayoutManager.as:1069]
    This error is generated by the following code in the item renderer:
                      <s:Label id="owner"
                                  text="{(data.member as MemberVO).name}"
                                  />
    I’ve examines the data provider array collection and from what I can tell, all is as expected!
    I'm using Flex 4, nightly build 11921 in Windows XP environment

    Shankar,
    Thanks for the hint but I just discovered that it was the id that I assigned to the Label in s:ItemRenderer that was causing this error. I changed id value from 'owner' to 'owner1' and that took care of that error. If 'owner' is an existing property in the class hierarchy of s:ItemRenderer, shouldn't it give some "Identifier used more than once" type of error?
    In any case, I'm closing this case and hopefully someone familiar with this fundamentals of this issue will throw some light on it.

  • ReferenceError: Error #1065: Variable flash.media::VideoCodec is not defined

    Hi
    I seem to get thisexception fired when launching my flex project from debug optoon.
    ReferenceError: Error #1065: Variable flash.media::VideoCodec is not defined.
    I have created a version of flex 4.5.1 with folder 11.0 in player folder. This has the latest flash player global swc renamed as playerglobal.swc. All is well when compiling, but when running i seem to that exception.
    Also my compiler settinsg are set to 11.0.1
    What is going wrong ??

    Hi,
    SoundCodec class is defined in Player 10. Are you using the
    player 10 afcs swc ? If so, you need to change Require Flash Player
    Version unser Project->Properties->Flex Compiler in Flex
    Builder and put that to 10.0.0 and also make sure that your browser
    has player 10 and you Flex SDK also supports player 10.
    And if you are using afcs 9 swc , then put 9.0.124 or
    something in the Require Flash Player Version and that should fix
    the problem
    Thanks
    Hironmay Basu

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