Remove ALL movie clip
Hi,
Is there a code to remove all movie clip when a button is
press? Sorry. Im new to AS
hey Scruffy - as I mentioned in your other post it will
depend on how these clips were brought to the Stage to a certain
degree. to be safe one should go ahead and use swapDepths first and
then iterate through all MCs within the swf, as in the following:
Similar Messages
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Hi,
On the main timeline, I have the following code:
external_btn.addEventListener(MouseEvent.CLICK, showMenu);
function showMenu(e:MouseEvent):void
var myMovieClip:MovieClip = new Member();
addChild(myMovieClip);
myMovieClip.x = 597.95;
myMovieClip.y =359.15;
in the internal movie clip, that I linked it to Member:
In the member movie clip, I have the following code to remove the movie clip that was created in the main timeline of the root movie clip.
release1_btn.addEventListener(MouseEvent.CLICK, goBack1);
function goBack1(e:MouseEvent):void
MovieClip(root).removeChild(myMovieClip);
I received the following compiler error:
1120: Access of undefined property myMovieClip.
Please help me know how to resolve this error message.
Thanks,
Robert.that's (coding on more than one timeline) not good coding style, but this will correct your error and the prevent a few more:
release1_btn.addEventListener(MouseEvent.CLICK, goBack1);
function goBack1(e:MouseEvent):void
MovieClip(this.parent).removeChild(this); -
Hi,
I have a "map_mc" movie clip that has over 500 movie clips(counties). I also have the countynames in xml format. I want to be able to
1. in a loop get a list of all movie clips
2. and in a dynamic text box assign the county name to the movie clip (from xml).
Is it possible to get the names of all movie clips and then assign the countynames?
I have the xml part semi working and on mouseover can display the name but is stuck on the movie clip part.
I am trying to avoid typing all the county names and in the future will be adding census and other data to the xml.
can someone help?if you had an xmlList of 500 countynames, and if the 500 movieclips inside maps_mc each had names such as mc0, mc1, mc2, etc, you could loop thru them like this:
for(var i = 0; i < xmlList.length(); i++){
//get reference to county movieclip
var mc = maps_mc.getChildByName("mc" + i);
//then add listeners
mc.addEventListener(MouseEvent.ROLL_OVER, overMe);
mc.addEventListener(MouseEvent.ROLL_OUT, outMe);
function overMe(e:MouseEvent){
//the county you rolled over
var mc = e.target;
//extract the number from the name
var n = Number(mc.name.substr(2));
//use n to get countyname from xmlList
var countyname = xmlList[n];
trace(countyname);
//now add countyname to a textField
textField.text = countryname;
function outMe(e:MouseEvent){
//clear textField
textField.text = ""; -
I have removed all movies to Seagate portable drive to free up space on the startup disc and can confirm they are no longer on my computer after doing a search, i trashed them and then emptied the trash, however they still show as being there when i check storage on the startup disc???????, can anyone advise what is happening here?
Try reindexing spotlight on the Startup drive.
Spotlight: How to re-index folders or volumes - Apple Support -
Is there a way to clear ALL event listeners, stop all movie clips, etc?
Is there a syntax for this?
I have a movie that has 15 frames. Each frame has embedded movie clips within movie clips, tons of animations and event listeners. None is needed except when they are on the stage, on the frame. However, the animations continue even when the frame is left.
For instance, I have a frame that has a dynamically rendered animation of leaves falling from a tree. When the frame is left, the leaves continue to fall.
There are many instances of this type of thing happening.
Ideally, I would love to just be able to clear everything when a new frame is loaded, since none of the animations or event listeners need to carry over from one frame to another.
Is there a way to do this without the thousands of lines of code it would take to manually remove every single animation and event listener and sound, etc, from the stage?
Thanks so much!!
Amberyou have to manually do that.
or, you could convert each frame to a swf. load each swf when needed and, if you're publishing for fp 10+, you can apply unloadAndStop() to kill all streams in the loaded swf and ready those assets for gc. -
Disabling all movie clips that are on lower levels
Hello
I have a movie clip that pops up over all other movie clips.
But it is still possible to interact with these movie clips that
are beneath the mc that has popped up. Is there any way to disable
all of the movie clips that are beneath the one that popped up?
thanksTypically the way to do this is simply create a large
invisible MovieClip which covers everything, and give it a an
interactive event. I often use:
on(rollOver){
useHandCursor = false;
This way not only does it steal interaction from anything
below it, it makes it so the cursor doesn't turn into a hand making
the user think there's something clickable.
You could also make a loop which checks getDepth() and if
it's below a specified depth, set enabled = false, but there's
really no reason in doing that. -
Actionscript 2.0 clear all movie clips
I need to figure out how, when you roll over a movie clip, it clears all previous clips showing and then plays its clip
eh that may not be possible, but what the set up is each tooltip is its own layer with the clips pasted in.
In each clip theres about 5 layers that are involved with the animate. My code to activate it is
on(rollover){
gotoAndPlay(2);}
that triggers the animation. then theres a simple "close" button that just plays everything in reverse. -
How can i remove a movie clip container
Hallo friend,
I am dealing with this problem.
In the first frame of my project i am designing a movie clip
dynamicaly - with action script 2 - which i use as a container in
order to fill it with attachments to other movie clips and with
text boxes which i make dynamically too.
The problem is that i want to delete this container in order
to have a quickly way to delete the object that contains, but i
can't find a way to do this.
I have tried the functions removeMovieClip() and
unloadMovie(), but there was no result.
Please, can somebody help me with this ?Friends forgive me for my absence but i do had a very
defficult period, as i wal looking for new job.
Enyway, now i have time and tommorow i will post the code, in
order to let you understand the way i build it.
My friend, uomodicuore2 i use the correct path to the
function unloadMovie() and removeMovieClip()
Friend ric5611 i don't use flash components -
Preload ALL movie clips?
I am experiencing a delay or pause in the site when my first
movie of content is played ... A frew frames before the initial
animation is finished I add in :
_root.conten.gotoAndPlay("start1");
to start the home page (or the first page of my content
movie, whatever you want to call it)....
Is this a preloader problem? I just can't seem to iron it
out.
To See It:
http://www.itamidesign.com/new.html
The Code is also here:
http://www.itamidesign.com/new.fla
THANKSno no there's always a way, i was just pointing you in the
direction of the easiest way.
the first thing you need to do is check getBytesLoaded at
regular intervals rather than in a loop on a frame. this can be
achieved several ways - i've used setInterval in the example i
prepared for you.
the second thing you need to do is check that getBytesTotal
has been received from the jpg okay - this can be checked by
ensuring that getBytesTotal>4, which is the size of an empty
movie clip.
the code i have attached is independent of your xml code,
which was really confusing things, as it is unrelated to your
loader code (one problem at a time!). once you're happy with your
loader code, then you can integrate it with your working xml code.
good luck
craig -
TS4455 Why IMovie no longer shows all movie clips from movies from Kodak camera
I am on an IMac 10.6.8 2.16 ghz intel core 2 duo with 3 gb memory
I am using IMovie 11 (9.0.4)
My camera is a Kodak Playsport shooting hd video
On all of over 300 videos I have shot previously IMovie worked perfectly.
On the last 3 movies imported from the camera, I movie loads the preview and I can drag it into the stage but instead of opening up and showing all of the clips, it remains a single image exactly as it displays in the playlist
Nothing I click opens the frames. Thus the only want to edit is to open the file into the fine editing frame
But this is not as easy as it was before where I could see the clip and make the edits right there on the stage.
What has changed? What am I doing wrong?Hello awebstore,
It may be that the view in your Project environment has been zoomed out.
iMovie '11: Resize thumbnail images
http://support.apple.com/kb/PH2121
Hope this helps,
Allen -
How can I remove all video clips from my library?
I noticed my library is up to 23 gigs! Last I checked, it was around 9. The only thing I can think of is that my new canon camera takes great videos, and all summer I've been using it on vacations and things where I didn't have my video camera. So, I'd like a way to find them so I can drag them to a folder I make on my desktop. Then I can incorporate into iMovie if I want, or just burn a dvd or something.
I have TONS and TONS of photos, and it would take me quite some hours to manually scroll through looking for the movie icons in the browser.
Any ideas on how to view ONLY the movies for example?SynterX
When you import movies they automatically get a 'movie' keyword, so: New Smart Album : Keyword is movie
The Select them, export them using the File -> Export dialogue and when you're sure they exported safely, trash them from iPhoto.
Regards
TD -
Removing instanced movie clips
I am trying to clean up all the 'instanced' bad guys that are
created during game play. Im having some problems though! I can get
them to reset, but they keep coming back anyway!
this is the code i use to create them..
function initEnemy() {
for (i; i<enemys; i++) {
attachMovie("res", "enemy"+i, i*100);
//create new enemys for each loop
trace("made res");
enemy = _root["enemy"+i];
updateEnemy(enemy);
enemy.onEnterFrame = function() {
for (var j = 0; j<10; j++) {
if (this.hitTest(eval("_root.bullet"+j))) {
score += 100;
updateEnemy(this);
unloadMovie(eval("_root.bullet"+j));
enemyDie(eval("_root.bullet"+j)._x,
eval("_root.bullet"+j)._y);
if (this._x>0) {
this._x -= this.velo;
} else {
updateEnemy(this);
initEnemy();
function updateEnemy(which) {
which.gotoAndStop(random(5));
which._x = random(100)+530;
which._y = random(60)+120;
which.velo = random(6)+2;
and this is the code i use to destroy them all:
function clearStage() {
gotoAndStop(122);
trace("trying to clean");
var enemys = 0;
for (j=0; j<100; j++) {
updateEnemy(_root["enemy"+j]);
removeMovieClip(eval("_root.bullet"+j));
//remove bullets and enemys
thanks so much!in your clearStage(),
Shouldn't this: removeMovieClip(eval("_root.bullet"+j));
be this : removeMovieClip(_root["enemy"+j]);
or at least that line be added?
? just a shot in the dark really -
Removing a movie clip from the stage - need help
I am learning AS3 after using AS2 for a long time. I'm making progress but need help. I have a simple Flash website with the sections laid out the timeline with labels. In one section called Media, I have a movie instance of a Flash movie gallery player. It loads just fine but when I leave that section to go to another, the sound of the video is still playing. Visually it's not seen but the sound still plays. I suspect I need to put some sort of remove commamnd in the script but I'm having trouble getting the right result.
I appreciate any help I can get with this.
Thanks!
BCSee if the following posting helps...
http://forums.adobe.com/thread/754549?tstart=0 -
GotoAndPlay - refresh all movie clips.
I am trying to create a refresh button using the following code on a button.
on (release) {
gotoAndPlay(2);
This works fine to return to the part of the timeline I want, however because I am using child movieclips with gotoAndPlay, only the main timeline returns to the start, the child movieclips stay as they were.
Is there anyway of getting the whole movie to return to the start?
Many thanks.you must explicitly return everything to the start state or you can reload your swf:
on(release){
loadMovieNum(_root._url,0); -
On click remove attached movie clip
i wnt to onclick remove on satge movieclip
i apply this code on button thats not working!!!!!!!!!!1
on(release){
slider_mc.removeMovieClip();
gotoAndStop(121);_root.attachMovie('slider', 'slider_mc', -1);
slider_mc._y = Stage.height-182;
var speed:Number = 12;
slider_mc.onEnterFrame = function() {
if (Key.isDown(Key.LEFT) || Key.isDown(65)) {
slider_mc._x -= speed;
if (slider_mc._x>=60.0) {
slider_mc._x -= speed;
if (slider_mc._x<=695) {
slider_mc._x += speed;
if (Key.isDown(Key.RIGHT) || Key.isDown(68)) {
slider_mc._x += speed;
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