Rendering High Quality 3D image with Unlit Texture in Photoshop General Discussion

I have a graphical texture wrapped around a 3D cylindrical shape. Think "Coke bottle". When I select "unlit texture" in the properties panel, the image render is low quality.
See this link for a similar issue.
http://forums.adobe.com/message/5093470
As the openGL render was good enough for the person posting the question, I'd like to retain quality from my texture to the final render.
I'm using PS CS6.
Thanks in advance.

The long and short version is: Use a 3D program. Blender is free, after all.
1- How can i play with the dimensions of the 3d box with numbers, such as pixel or cm ?
You can't. All units in PS are relativeand normalized to the scene.
2- How can i create 3d box and add different textures to different part of the box? I found CUBE MESH PRESET in the forums but no download link, EVEN IN THE DISCCUSION itself
That's what 3D-programs and UV layout tools are for. Creating an unfolded cube UV set is a 10 second thing. Here's one: http://www.mylenium.de/_temp/uv_box.zip.
Where i can modify the render quality or such a thing if it exists?
Select the Scene root to change the render mode and quality and also check the 3D section in the prefs.
Mylenium

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