Resizing a box with AS

I have a box graphic made in Flash on the screen. The size of
the box is 100 pxls x 150 pxls.
I also have 3 buttons on the screen. When the first button is
pressed the box will resize to
200 pxl x 300 pxls. When the second box is pressed it will
resize to 50 pxls x 75 pxls and when
the third button is pressed the box will resize to 175 pxls x
275 pxls. I would like to do this via AS
and not have to animate the box in a MC. I would think that
you would need to determine the size
of the box before it resizes, becasue there is no way of
knowing if the 1st, 2nd or 3rd button had
been pressed previously.
I have no idea where to begin with this.....Can anyone point
me in the right direction?
Thanks in advance!
D

cre8ive1974,
> I would like to do this [resize a box graphic] via AS
and
> not have to animate the box in a MC. I would think that
> you would need to determine the size of the box before
> it resizes, becasue there is no way of knowing if the
1st,
> 2nd or 3rd button had been pressed previously.
If you're absolutely starting out, this can seem a bit
complicated.
> I have no idea where to begin with this.....Can anyone
> point me in the right direction?
I'll give it a shot. Your best bet, in my opinion, is to get
a firm
understanding of what objects are, and how they're used in
ActionScript.
Certain things (most things!) are accessible via ActionScript
and certain
things aren't. Graphic symbols are not accessible in
ActionScript 1.0 or
2.0, so you'll have to make your box a movie clip. Once you
do that --
bingo! -- you've got a world of functionality at your
disposal. Why? Well,
movie clip symbols are objects, which means you can
manipulate them
programmatically. Objects are defined by classes, and the
ActionScript 2.0
Language Reference is closely structured around these
classes, so you won't
even have to look far.
If you're dealing with a movie clip, look up the MovieClip
class in the
ActionScript 2.0 Lanuage Reference. You'll find three
categories:
properties, methods, and events. Properties are the
characteristics an
object has, such as width and height; methods are the things
an object can
do, such as go to a frame and play; and events are things an
object can
react to, such as a mouse click. Not all objects have
features in all three
categories, but what they *do* have will be spelled out in
the relevant
summary in each class file.
To resize a movie clip, you can, for example, set its _width
and _height
properties to whatever pixel size you like. How? You give
your movie clip
an instance name -- it is, after all, an instance of the
MovieClip class --
and then simply call it by name and tell it what to do.
Because you're
dealing with an instance, you specify the instance's name ...
myClip
... and reference the desired class property ...
myClip._width = 500;
myClip._height = 300;
etc.
Doing so will immediately update the properties of your
instance. If
you want to resize your clip over time, you'll have to
animate the property
assignments. Animation, in this context, is simply change
over time.
You'll need a looping mechanism of some kind. Look to your
MovieClip
class entry, and you'll see an onEnterFrame event in the
Events summary.
This event is raised every time the movie clip enters a
frame, which is
roughly the rate of the movie's framerate (i.e., 12 times a
second, by
default).
So you can assign a function to the event of your instance
myClip.onEnterFrame = function() {
this._width++;
... which will increment the width of this clip by 1 twelve
times a second.
In this case, the word "this" refers to the instance named
myClip, because
"this" always points to the timeline or object it's in.
Because it's scoped
to the function assigned to the onEnterFrame event of myClip,
it refers to
myClip. The ++ operator is listed in the Language Reference
under
Operators. There are plenty of 'em.
For fun, throw down a quick example in a new FLA and update
a movie
clip's _x property.
These are the absolute basics, but it should at least get
you started.
Look through the "Learning ActionScript 2.0 in Flash" book in
the
documentation to learn about variables and other important
terms you'll
need.
You may also get something out of this link, here, which
explains
objects in greater detail, illustrates how to get the most
out of the
ActionScript Language Referece, and explains how to debug
your code.
http://www.quip.net/blog/first-time-here/
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design."

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    Go ..... Apple in the toolbar - Force quite - select finder - then relaunch .
    Brilliant

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