Drawing & Resizing a box
Hello,
I try to make one of my firsts program with Flex ...
The program is trying to display a canvas and to give the
possibility to draw a box and to resize it with the TOP_LEFT corner
(for the moment).
First pb : the box is drawing quite good until you return
slowly to the initial point, there some things like "turbulences"
Second pb : When you try to reduce the box with the TOP_LEFT
CORNER, there's a very big pb, similar than in the first pb ...
Thanks for your help
Hello,
I try to make one of my firsts program with Flex ...
The program is trying to display a canvas and to give the
possibility to draw a box and to resize it with the TOP_LEFT corner
(for the moment).
First pb : the box is drawing quite good until you return
slowly to the initial point, there some things like "turbulences"
Second pb : When you try to reduce the box with the TOP_LEFT
CORNER, there's a very big pb, similar than in the first pb ...
Thanks for your help
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Looking for something like www.kitchenplanneronline.com
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Drawing tables without boxes and lines in XI
Post Author: geeeeee
CA Forum: Crystal Reports
Hi I'm trying to figure a way to draw tables in XI (it seems like a pretty simple task) but I can't find how to draw a table without hand drawing lines and boxes. Any ideas? ThanksHi,
Unfortunatelly drawing a frame for table is not so straightforward. To draw a frame around the columns and table itself you need to create a window (on top of window where you display your table) placing it at column position and checking Lines width in Output Options tab for this window. This will produce a fake column frame. See [this example|http://img294.imageshack.us/my.php?image=tableq.png].
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I have a box graphic made in Flash on the screen. The size of
the box is 100 pxls x 150 pxls.
I also have 3 buttons on the screen. When the first button is
pressed the box will resize to
200 pxl x 300 pxls. When the second box is pressed it will
resize to 50 pxls x 75 pxls and when
the third button is pressed the box will resize to 175 pxls x
275 pxls. I would like to do this via AS
and not have to animate the box in a MC. I would think that
you would need to determine the size
of the box before it resizes, becasue there is no way of
knowing if the 1st, 2nd or 3rd button had
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I have no idea where to begin with this.....Can anyone point
me in the right direction?
Thanks in advance!
Dcre8ive1974,
> I would like to do this [resize a box graphic] via AS
and
> not have to animate the box in a MC. I would think that
> you would need to determine the size of the box before
> it resizes, becasue there is no way of knowing if the
1st,
> 2nd or 3rd button had been pressed previously.
If you're absolutely starting out, this can seem a bit
complicated.
> I have no idea where to begin with this.....Can anyone
> point me in the right direction?
I'll give it a shot. Your best bet, in my opinion, is to get
a firm
understanding of what objects are, and how they're used in
ActionScript.
Certain things (most things!) are accessible via ActionScript
and certain
things aren't. Graphic symbols are not accessible in
ActionScript 1.0 or
2.0, so you'll have to make your box a movie clip. Once you
do that --
bingo! -- you've got a world of functionality at your
disposal. Why? Well,
movie clip symbols are objects, which means you can
manipulate them
programmatically. Objects are defined by classes, and the
ActionScript 2.0
Language Reference is closely structured around these
classes, so you won't
even have to look far.
If you're dealing with a movie clip, look up the MovieClip
class in the
ActionScript 2.0 Lanuage Reference. You'll find three
categories:
properties, methods, and events. Properties are the
characteristics an
object has, such as width and height; methods are the things
an object can
do, such as go to a frame and play; and events are things an
object can
react to, such as a mouse click. Not all objects have
features in all three
categories, but what they *do* have will be spelled out in
the relevant
summary in each class file.
To resize a movie clip, you can, for example, set its _width
and _height
properties to whatever pixel size you like. How? You give
your movie clip
an instance name -- it is, after all, an instance of the
MovieClip class --
and then simply call it by name and tell it what to do.
Because you're
dealing with an instance, you specify the instance's name ...
myClip
... and reference the desired class property ...
myClip._width = 500;
myClip._height = 300;
etc.
Doing so will immediately update the properties of your
instance. If
you want to resize your clip over time, you'll have to
animate the property
assignments. Animation, in this context, is simply change
over time.
You'll need a looping mechanism of some kind. Look to your
MovieClip
class entry, and you'll see an onEnterFrame event in the
Events summary.
This event is raised every time the movie clip enters a
frame, which is
roughly the rate of the movie's framerate (i.e., 12 times a
second, by
default).
So you can assign a function to the event of your instance
myClip.onEnterFrame = function() {
this._width++;
... which will increment the width of this clip by 1 twelve
times a second.
In this case, the word "this" refers to the instance named
myClip, because
"this" always points to the timeline or object it's in.
Because it's scoped
to the function assigned to the onEnterFrame event of myClip,
it refers to
myClip. The ++ operator is listed in the Language Reference
under
Operators. There are plenty of 'em.
For fun, throw down a quick example in a new FLA and update
a movie
clip's _x property.
These are the absolute basics, but it should at least get
you started.
Look through the "Learning ActionScript 2.0 in Flash" book in
the
documentation to learn about variables and other important
terms you'll
need.
You may also get something out of this link, here, which
explains
objects in greater detail, illustrates how to get the most
out of the
ActionScript Language Referece, and explains how to debug
your code.
http://www.quip.net/blog/first-time-here/
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Drawing API How to resize the box through
Hi There, Just wana know if I have created a box or L shape box dynamically, how it can be resized through specific points.
I have a project something like www.kitchenplanneronline.com and when you select a Layout section it gives you points to modify the size of the box.
Any help would be appreciated.
Thanks in advance.
Fred.when you startDrag() of one of the resize points, start a loop that repeatedly redraws your shape.
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Help on resizing text boxes and general image techniques
Using CS2.
I have two basic questions. One has to do with getting the best vector images (with text) that I can for placement in InDesign documents. The other has to do with the specifics of working with text boxes in FW.
The easiest way for me to produce vector images has been by using PowerPoint. I do all the graphics work and then save it as a gif. I do cropping in a graphics tool (Irfanview, PS) and then insert or place the image. As long as there is no resizing, things work well. I'm not sure how things like DPI are controlled using this technique but I'm assuming that also would be done with the graphics tool. I know Irfanview allows for the dpi to be specified during resizing.
The problem starts to show up when the gif object is resized. Things get distorted and I lose the crispness of the image contents. I'm certainly not an expert on graphics however I've been thinking I either need to 1) make the actual size of graphics in PP the size of the final placed image so there is no resizing (just some cropping) or 2) to work in a tool like FW where (I'm assuming) there are better capabilities to resize vector graphics. My sense (again, not an expert) is that the process I'm using converts to vector graphics in PP to a bitmap image in the gif and that resizing doesn't work as well for bitmaps as for vector objects. Do I have that right?
Moving on to question 2:
Can text boxes be resized in FW without distorting the text? Can their size be seen when originally drasing them? Perhaps spoiled by PowerPoint, I like to set the width of vector objects (e.g. rectangle) and the width of the text that will fill it to the same size. (I know PP has the ability to put borders on text boxes but when working in FW I need to work with 2 objects, the rectangle and the text box). Say I have a rectangle that is 81px wide. Can I set a text box to 81px wide without distorting the text?
I tend to want to control actual object sizes so I can get good spacial alignment. For example, I tend to set the width of a text object to an odd number of px so that any line coming out of the text object aligns well with the text. I must admit that it may be time for me to use a different technique in FW (e.g. more alignment of multiple objects vs. knowing dimensions and seting locations). Does my approach need improvement?
Thanks for any advice
TomAs I wean off of PP I've started looking at FW and Illustrator (I have both). I've done a logo or two in FW and have used it to build some simple web graphics (e.g. buttons, menus). It can, as I recall, be a little more complex than what I need in this case.
Since PP is not a graphics program, its drawing capabilities are very limited. As a consequence, any graphics application will have many more features than you're used to seeing and more than you need for any one project.
I did a little experimenting with Illustrator and my first impression is that it will work better for me for this work. It seems a little more intuitive.
Is a general guideline to use FW for web-destined graphics and Illustrator for what I used to do in PP?
Your suggested guideline is good. Also, note that if you make a logo or vector graphic in Illustrator (saving as .ai format), you can import that into Fireworks and work with it as a vector object there. FW can import and use, just not create, .ai objectes and files.
FW has some vector tools, they are tucked away under Window > Others > Path. Since FW is intended for producing Web graphics, it is a hybrid application, capable of both vector and photo/image editing. Given that it has some of both, it necessarily doesn't have everything that Illustrator has nor everything that Photoshop has. It has most the features of both of those programs, as long as the feature is useful for a Web graphics designer. For pure photo editing Photoshop has the edge; for pure illustration, Illustrator has the edge. Both Photoshop and Illustrator support color profiles and other features important for print that Fireworks does not. All are good programs, but there are reasons to prefer one over the other depending on what kind of graphics you need to create or work with and what your intended use of the work is. (But any of them will be superior to PowerPoint! )
I'm not sure I can unravel the mystery with the text box resizing. I suspect theres an option selected. Knowing it can be done is enough for me to do some homework.
Maybe...don't think of text boxes at all. You have text objects. The object has a bounding box that is determined by the underlying definition of the font, but it isn't in a text box. (Sometimes swooshs will extend beyond the defining box of a character in the font, but that is another issue). The bounding box for the text object is similar to the bounding box of a circle or a star or an irregular shape. There's a reference box for the dimensions, but the text is not inside some other independent container.
To resize, select the text object and change the font size either using the Properties palette or using the scale tool to drag on a corner of the scaling outline (different from the bounding box, and I don't know why, sorry).
I think that,with Illustrator, you can define text boxes (or other shapes) and fill them with text. *searches* Ah.. Like these: http://school.tatoland.com/illustrator/aitype.html
cheers!
Lorraine -
Is this a bug? Resizing content box problems with opacity.
I was wondering if this is a bug? I've been trying to get a box set behind a text box to resize depending on the amount of content that's within a textbox above it. It works fine when the box underneath the text box is set to 100% opacity. However when I adjust the box below to less than 100% opacity the box stops resizing with the text box. My questions are is this a bug or intended and if it is a bug is there a work-around or will it be fixed soon?
Hello,
Thank you for bringing this up. We were able to reproduce the issue and it has been logged as a Bug.
It seems to be an issue when opacity is reduced from the toolbar at the top.
However, as a workaround, I would like to suggest you to use the opacity option under the Fill Panel.
For this you need to select the rectangle in the background and then click on Fill Panel which comes up on the right hand side. And you can change the value of opacity from there.
Please have a look at the screenshot below which might help :
When the value of opacity is changed from this Fill Panel, the property of rectangle to resize with text is kept.
We have logged a bug for the issue and hopefully it will be fixed in future releases of Adobe Muse.
Apologies for the inconvenience.
Regards,
Sachin -
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