Restricting LIVE feeds by IP address

I want to restrict the ability for encoders to connect and
stream to my FMS [3.0] server by their IP addresses.
So basically, 1.1.1.1 can connect and send in a stream named
'livestream' (very original I know). However, if 2.2.2.2 tries -
nothing happens.
While at the same time, I don't want to restrict playback at
all...
I know I can use an FMS authentication plug in to add
user/pass auth on the encoder side...
What I'm trying to do is allow anyone in my building to
stream but no one else. If I use a user/pass auth, if that gets out
in the open then (baring firewall acls), anyone can stream to my
FMS server.
Anyone know how to implement this?
Much obliged for any and all help..

quote:
Originally posted by:
charlie832
You would need to add ip checking inside of the
application.onPublish(client,stream) function, this gets called
when a user attempts to publish a stream. client.ip would return
the address of the publisher. a simple
application.disconnect(client) would probably do what you need if
the ip isn't matched.
Thanks a lot!! You got me on the right track. I invoked the
Powers Of Google and eventually came up with this:
function getAllowedIPList() {
var AllowedIPFile = new File ("AllowedIPList.txt") ;
AllowedIPFile.open("text","read");
application.AllowedIPList = AllowedIPFile.readAll();
AllowedIPFile.close();
delete AllowedIPFile;
application.onPublish = function(pClient,myStream) {
var isAllowed = false;
getAllowedIPList();
for (var index=0; index<this.AllowedIPList.length;
index++) {
var currentIP = this.AllowedIPList[index];
if (pClient.ip == currentIP) {
isAllowed = true;
trace(pClient.ip + ": is on whitelist");
break;
if (isAllowed == false) {
trace("Rejecting Encoder connection from: " + pClient.ip);
application.disconnect(pClient);
The encoder connects, appears to be streaming but constantly
drops connection and reconnects. Not quite as good as having the
door slammed in its face but the net result is that the encoder
won't be able to push a feed live unless its ip is in the
AllowedIPList file...

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