RGB vs YUV rendering

We have been making spots for the web out of DVCPRO HD and DVCPRO 50 material, compressing to h264 for final delivery. One of my editors changed the render setting for our final sequence from RGB to YUV, saying this would help color matching when delivering to the web. I didn't really understand his explanation, so I came here. For DVCPRO HD or DVCPRO 50 material, should I have my rendering set to RGB or YUV? Most of our stuff goes out as SD DVD or Quicktime files for the web.

Hmmm...the default for DVCPRO HD is 8-bit YUV...so it should always render in that setting. How did it get switched to RGB?
Shane

Similar Messages

  • Color space RGB or YUV?

    Hello. What color space in premiere? RGB or YUV? How I can change color space? In Avid composer, when importing, i can select RGB or YUV. In premiere cc is there?
    screenshot from avid

    How does P Pro handle YUV (YCbCr) and RGB color spaces?

  • Render preferences. RGB or YUV?

    I'm a little confuse here. I finished my FCP training last weak,so I'm newbie. Yesterday I was studying fcp7 and I have a question.
    In Sequence Settings (Video Processing tab) there is some options to choose.
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    2- Render in 8-bit YUV
    3- ...
    4-...
    When I edit videos for web,multimidia I render RGB, to broadcast,dvd,etc... render YUV? it's correct?
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    If I could afford FCP 7, I would definitely use ProRes 4444.
    Sigh.
    Meanwhile back in my world, I didn't quite understand
    what Luca wrote:
    gogiangigo wrote:
    you may want to offline your edit using Apple ProRes
    (use composite modes if required) and when you are done...
    online everything for the master.
    If I use ProRes 422 for my offline codec, how do I access
    the alpha channel? Seems impossible.
    I was using a bizarre workflow, which I may use again.
    Whenever I had a Shake render with alpha, I would render
    out 2 DVCPRO HD files: One with the RGB data, and one
    B&W with the alpha data. Then I would place them
    both on the FCP timeline, with the RGB track using
    the B&W track in Travel Matte Luma mode.
    That technique works OK, but you've got to remember
    not to premultiply, since with non-alpha clips,
    you don't have the option of setting the alpha to Black.
    Anyway, Luca, if you could explain your idea in a little
    more detail, that would be cool.
    Anyone else out there doing complex layering in FCP?
    FCP 6, that is.

  • High precision YUV rendering

    May seem a excessive....
    I have a long project and I have decided to divede it in smoller videoclips for the final dvd, so I created new sequences for every new videoclip (portion of the previous bigger one). The original was rendered in high precision YUV and I forgot to modify the settings in the new sequences before pasting. I pasted, then modified the settings and then re rendered... is it ok anyway? I noticed that if you paste after changing the settings no rendering is required - I just want to be sure that the final result is the same.
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    though if any changes are made to the sequence, it would kill the render, correct?
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  • Processor supported only rgb and yuv videoformat

    Hi All,
    I install JMF2.1.1 to my Debian Linux from performance pack. (There is an error on install bin at line 267: tail +309 $0>$outname need to change tail -n +309 $0>$outname ).
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    Zamek

    hello,
    I have no source of jmf, but I have fmj source and I try to compare v4l4j datasource to jmfsample.media.protocol.live.DataSource and LiveStream.
    Both of them create videoformat i LiveStream:
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    Zamek
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  • RGB value -- RGB -- YCrCb -- RGB -- RGB value conversion help?

    Hi,
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        // Return RGB values:
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    Cb = U = -(0.148 * R) - (0.291 * G) + (0.439 * B) + 128
    YUV to RGB Conversion
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    G = 1.164(Y - 16) - 0.813(V - 128) - 0.391(U - 128)
    R = 1.164(Y - 16) + 1.596(V - 128)

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    In my understanding, the reason 444 is indicated is because they are not RGB codecs. They simply sample the same amount of color as is possible in true RGB codecs. They still require a conversion from RGB to YUV for coding to a file, which almost always introduces a very slight shift in values, though usually imperceptible or acceptable. If the codec is truly RGB there is no need to indicate luminance vs color sampling.
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  • Final Cut Pro 6.0.3 Problem with Photo JPG Codec ?

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    Welcome to the discussions...
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  • Where are the AE render settings in Media Encoder?

    I'd like to use Adobe Media Encoder for background rendering, but how do you set the render settings (like bit depth, motion blur, solo switches, guide layers, ect)?
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  • Reading ProRes4444 Quicktime between AE CS5.5 & Nuke 7.0v8 produces different color results

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    I have more results after further testing. 
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  • Would a Large LED TV work well as a computer monitor?  (PP/AE Editing)

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    Yes I can confirm that. Look up Colorimeters and what they do. I suggest you start here:
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    Geforce Cards Support 10 bit. However they only support 10 bit via Direct X and not OpenGL. If an application is written with a Direct X API then you can absolutely have 10 bit color output. Adobe uses Open GL for their API so geforce cards dont output 10 bit. I was just correcting an incorrect statement that Geforce cards cannot output 10bit. BTW Geforce cards can actually output 12bit because the Deep Color standard includes up to 16 bit. This limitation is sctrictly due to the application and not the cards.
    The Source on that was a confirmation post by an Nvidia Rep right here in the Adobe Forums. You might also want to read up on Deep Color here:
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    "5 - Support for HDMI including GPU accelerated Blu-ray 3D support (Blu-ray 3D playback requires the purchase of a compatible software player from CyberLink, ArcSoft, Corel, or Sonic), x.v.Color, HDMI Deep Color, and 7.1 digital surround sound will be added in a Release 260 driver. Upgrade your GPU to full 3D capability with NVIDIA 3DTV Play software, enabling 3D gaming, picture viewing and 3D web video streaming. See www.nvidia.com/3dtv for more details."
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    Hope that helps.
    Eric
    ADK

  • Motion clip darkening video in Final Cut Pro

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    Are you rendering into RGB or YUV?

  • Dropped Frames w/ Ae Dynamic Link Comps Using BMD (on Playback)

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  • Motion projects appear darker in FCP.

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    I tried to switch between all the various options (render RGB, 8bit yuv, ....) of the render. But did not notice any significant amelioration if any at all.
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