RivaTuner and AGP Aperture

Anyone know if I can use RivaTuner (or some other soft-mod) to change my AGP Aperture size?   I have an OEM board (ASUS A7N8X-LA) which has AMI 3.07 BIOS, but HP reflashed it minimizing (hiding) what end-users can modify via BIOS... currently using RivaTuner 2.0 RC15.4 on a 6800 AGP... successfully mod'd from a 12x1, 5vp to a 16x1, 6vp.. and from stock 350/700 to 370/760  (GPU core clock/ Memory clock)... but need to change my AGP aperture from 64mb to something higher (128 or 256).  Thx.. all  s  welcome   

I don't think it will matter really. I don't know if RivaTuner can. Look in my sticky for the nTune, perhaps there is something that can be done. I doubt it though.
I would try to contact HP and see if there is a way to unhide hidden menus..
Have you tried CTRL F1 or have you looked or asked in other forums like PCper or nfhq? They both have ASUS forums there...

Similar Messages

  • AGP Aperture.. What is it and where should it be set?

    While messing with my new MSI video card today I came upon a good question.. what should my AGP Aperture be set at for best performance?  Is it based on amount of system memory?  Video card memory?
    To refresh your memory I have:
    AMD XP 1600 Processor
    512 DDR RAM (2x256)
    MSI Geforce4 ti4200 64MB 8X
    Asus A7A266 Motherboard
    30 GB Hard drive
    Thanks!

    (long post warning)
    You've all got a pretty good understanding.
    VGA memory on your card is used as required by the application FIRST (for textures, buffers, code, etc.).  Key point - VGA memory is FAST - remember, in the case of a G4Ti4600AGP it's clocked at ~650MHz(DDR). (and in the case of the GeForce 5600FX, that's now 1GHz DDR II)...
    AGP Aperature memory is used NEXT (for textures) if your VGA memory is full and the application requires more.  The amount of memory available is as you set in the AGP Aperature setting in the BIOS.
    The key point about AGP Aperature memory is that it is the portion of your _SYSTEM MEMORY_ that _can_ be allocated to be used as AGP memory IF required.
    What's special about it, is that any access made to it (by the Video card) is done directly through the AGP bus without need for translation (i.e. without CPU intervention) - this makes using the aperature memory faster than using normal system memory. (but still much slower than the local VGA memory as seen above - eg. a P4 can use 400MHz DDR RAM - much slower than the VGA memory not even accounting for latency, AGP bus speed, etc.).
    Finally, if after this your AGP Aperature memory becomes full, then the application must resort to using regular system memory - requiring CPU/Memory Controller intervention - and share with other components (PCI bus) also requiring access to the system memory.  MUCH slower.
    Setting a large AGP Aperature won't hurt you as it's only going to be used if your VGA memory is full - however, once used, it's taking away from your system memory.  So, if you set your Aperature to 128MB and you only have a total of 128MB system memory installed....
    If your VGA card has alot of memory (64MB or 128MB by today's requirements), then it's likely you won't need a large AGP Aperature as the VGA memory will handle the load.  Still, suggested requirements is to set your AGP Aperature at either 64MB or 128MB (and if you've got the system memory to spare, than all the more power to you).  If OTOH, you've got a small amount of system memory, you may want to remain conservative here - but it will still also depend upon the amount of VGA memory you've got.
    Eg: in 3DMark 2000, there was the 64MB texture test - anyone running a 16MB VGA card with an AGP Aperature of 32MB could not run this test - even setting the Aperature to 64MB didn't necessarily mean you could run the test due to overhead - from the link I posted above:
    Quote
    AGP aperture must be more than twice the size of the desired AGP memory space. So, if you want 15MB of AGP memory for texture storage purposes, then the AGP aperture has to be at least 42MB in size.
    The good news is that games today don't yet require this massive amount of memory, thanks in part to texture compression techniques, etc. - but who knows what the future holds (hence we're seeing cards with 128MB and now 256MB on board).  A few more years down the line, and the technology will probably change altogether (I've already heard of the AGP bus being replaced).
    (whew...I hope everyone understands better.  This is at least my understanding of AGP Aperature - it might not be 100% accurate)

  • Is there a definitive word on how high/low to set agp aperture, et al?

    Seemingly, the most elusive part of the bios settings is the agp-related settings (agp aperture, fast-write, etc.).  I say this, because all I ever find on posts is 'this is what I do', or 'well, this is my rule-of-thumb...'.  Is there no definitive logic for how to set these?  I realize, like some people say, you can futz with the settings, run a benchmark, rinse, repeat, until you get your best benchmark setting, but this seems a bit too 'random' for my taste.  I'd actually like to understand what I'm doing, why I'm doing it, and be able to see the benchmark to prove it right or wrong.
    Does anyone have a good, definitive understanding of these features to be able to offer a reasonable justification for setting them one way or the other?  So far, in my limited understanding, I tend to think I should set my agp aperture to as low a setting as possible, for example, as my video card has 256mb onboard, which exceeds the requirements of the games I play in-and-of-itself.  Thus, why would I want to tie up system ram when video card ought to have more than enough already?  Maybe this sounds stupid, but that's why I'm asking 

    256Mb should be more than enough to run todays games at HI settings. From what I understand it only addresses out memory tasks when onboard memory has exceeded its amount. Running down the AGP bus to RAM would be slower than onboard because of the interface (GFX-upto 256Bit DDR3 etc). If the app can run happy with onboard RAM, the amount set for "aperture" is used for system use and is not set a side until the apps needs more than GFX can offer addressed onboard. It does need an amount set even if its the smallest amount. I thinks
    Also please read below pages:
    http://www.tweak3d.net/articles/aperture-size/
    http://www.cybercpu.net/howto/basic/AGP_aperture/index.asp
    http://www.anandtech.com/news/shownews.aspx?i=17139

  • Set the AGP Aperture Size (BIOS)

    in my bios of my k7n2 mainboard
    should i set the AGP Aperture Size to 128 if i have a video card of 128 MB??
    bocouse i have a radeon 9800 pro 128MB and the AGP Aperture Size is set to 64MB

    Quote
    Originally posted by axeluktoo
    Hi,
    Speedcat: System RAM! (there's not many 512mb VGA cards around  )
    Axel  
    iv got 512 mb ram on my mobo
    and 124 mb on my video card
    what do you recomand?

  • AGP Aperture Size

    Hi Peoples. Somebody educate me and tell me where I should set this in the BIOS for a card with 128 Mb RAM for maximum performance.
    Would I be correct in assuming that this should be set to a value that is equal or less than the RAM on the card ?
    Thanks

    Quote
    Originally posted by AnonymousOne
    Quote
    Originally posted by NovJoe
    It is mainly for Graphics card support only. So that means if you are running apps that are eating up more memory than the VGA card can support, the need amount of RAMs capacity will be borrowed from the system's RAM allocated in AGP Aperture Size.
    Thanks for the response, but I think you somewhat misunderstood my question. I understand the purpose of AGP aperture size as you've mentioned. I'll rephrase the question: When the AGP aperture size is set, is this amount of memory inaccessible by other applications if the video card isn't using it? In other words, I have 1024Mb of memory and my aperture size is set to 256Mb. Does that leave only 768Mb of memory for the system to use or can the rest of the 256Mb(aperture size) be used as well for other applications if the video card doesn't use them? Thank you again.
    NO, its a waterfall effect. As memory "spills" (tops out) over the video memory it starts to take over some RAM... the ram is used as video memory as it is needed, it is not taken up from the start.  So if u you decided to set your aperature at 128, the system RAM would stop filling up at 128mb...
    So if your video isnt using it, its not taken up!  

  • Radeon 9x00 AGP Aperture 256 Mb, is that the solution?

    I ask because I have a K7N2-L w/ XP2500 and I'm considering getting a Radeon 9500.  But so much of what I've read here makes me very nervous about it.
    So... setting the AGP aperture to 256 helps, but I've seen nothing definitive.  What really happens?
    Is it worth the risk, I can get a 9500 now for $140?  Part of me really wants to wait until the new card breaking games hit the shelf (Doom3, Half-Life2).  I think I can squeeze a few more months out of my GF3.

    Some dudes are saying that a good powerful PSU (+400w) solves the problem... it's up to you.
    Bye

  • AGP aperture settings? (MS-6390)

    So I've got one more question to ask. I'm getting a geforce 6800 and every now and then on a forum I see someone having problems with their AGP aperture settings.
    Is there any way to change this setting on a MS-6390? I'm clueless.
    Thanks for the help!

    I read your manual, and nothing is mentioned about how to change Aperture; the amount of memory allocated for big images. I did read it has AGP speed of 66 MHz, which would be AGP 2X, right.(?) So buying that 6800 would be an awful waste of good money.
    For 400$ you get a new mobo, a new processor, a new hdd, a AGP card (not so hefty), and some RAM (maybe). I'd go for that, instead.

  • Agp Aperture Settings

    Has anyone spent time changing the agp aperture settings?? I hear that you should set it to around half of your available ram. The settings only go up to 256mb on the mainboard that I have. I currently have 1.5gb of pc3200 ddr400 ram. Half of this would be more than the mb allows to change to. Has anyone experienced any benefits from changing this setting? And what were they?? My setup came configured at a setting of 128mb. Would it benefit me to go to the 256mb setting?
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    P4 3.2c 800FSB
    1.5GB PC3200 DDR400
    Radeon 9800 pro 128
    Thanks!!!!

    64 and the most 128, joshpsu could be right.
    The following link could help you on detail just search on AGP apeture,
    http://www.rojakpot.com
    Good luck.
    Casing Tt Xaser III Skull
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    Window XP PRO SP1
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    Microsoft DesktopPro
    Sound Blaster Audigy 2 Platinum + Klipsch Promedia 4.1

  • AGP aperture size cause my computer to crash?!

    Ok. When my AGP aperture size is set to anything past its lowest value (4mb), my computer crashes. I haven't noticed any huge performance differences when running at 4mb aperture size, as opposed to 64mb or 128mb, but i'm curious as to what anyone here might think the cause of this is? Would it most likely be my oporating system, my motherboard, my video card, my RAM, etc...?
    System Specs:
    Windows 98SE
    MSI KT4V Motherboard
    Radeon 9700 Pro (Made by ATI.)
    512mb DDR RAM (Not sure what brand.)
    Two 60gb Maxtor Hard-drives
    400+ Watt Power Supply

    I've been banging my head for two days now trying to figure out why my KT4V would not boot after setting initial bios.
    I changed my AGP aperture size to 4mb and now I am up and running.
    Windows XP sp1a
    MSI KT4V
    AMD XP 2200+
    PNY G-Force FX * 5200 AGP 128mb DDR
    1G PC2100 DDR 266
    1 60G Maxtor DH
    Entec true 3802 380W PSU

  • I tried the Aperture trial and liked it but did not buy it when the trial finished. a few weeks later I purchased Snow lepord and purchased Aperture Via the app store. i have not been able to use it because every time I open i get the spinning wheel of de

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    You need to delete the trial & then reinstall from the boxed DVD or the Mac App Store. The files to delete are the iWork ’09 folder from the main HD > Applications; the iWork ’09 folder in HD > Library > Application Support & the individual iWork application plist files found in HD > Users > (your account) > Library > Preferences for each user.
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  • Did up date for 10.7.4 to 10.7.5 and update for Aperture and now  Aperture doesn't open.  How do I fix?

    Did up date for 10.7.4 to 10.7.5 and update for Aperture and now  Aperture doesn't open.  How do I fix?

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  • IPhoto, iCloud Photos, QTKitServer-iPhoto and QTKitServer-Aperture all hanging

    iMac mid-2011, 8 GB RAM, 1TB Internal Hard Drive, Mac OS X Mavericks 10.9, iPhoto 5, Aperture 3.5
    My iPhoto library, iCloud photos and some Mac OS X Mavericks file called QTKitServer-iPhoto and QTKitServer-Aperture keep hanging and not responding. Tried repairing permissions and repairing iPhoto library multiple times. Tried re-downloading Mavericks and that did not fix it. Called Apple Support. They said they could not help me beyond what I had already tried (Apple Online Support has really gone downhill since the last time I called) and to go to my local Apple retail store to see a Genius.
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    My question is to those of you who have large iPhoto libraries and are using Mac OS X Mavericks and iCloud Photos - how big are your iPhoto libraries? What is too big? Does anyone have an iPhoto library the size of mine that is working fine (who is also using Mac OS X Mavericks and iCloud)? When I talked to Apple online support, they said big iPhoto libraries are 100,000 photos and up. The Genius said anything over 1,000 is big. That's quite a spread. Currently I have 24,000 photos, most of which have been edited in some way or another, and about 1/2 of which have new titles, mulitple keywords assigned, faces and places assigned, etc., since I imported the original master photos. The Genius told me to duplicate my existing iPhoto library, create a new iPhoto library, import all of the folders in the iPhoto database except the Masters folder, and see if iPhoto still hung. If it did, he said it was all the data attached to the photos that is the problem, in which case I would need to create another new iPhoto library and import only the Masters file (images only). I think if I import only the Masters from my existing library, I will lose not only all of my keywords and titles, but also all of my photo edits, event names, album names, folder names, projects etc.
    So I wasted an entire afternoon at the Apple retail store, only to buy a new external hard drive (that I may not even need), was told to buy more memory (that did not solve the problem - I passed on that), and I am no further ahead than I was when I went in. I need to know if there is any way that I can break up my iPhoto library into smaller libraries and retain all of the metadata and photo edits?
    Finally, when I got home, I discovered that my husband with whom I had shared some of my photo streams, still had photos showing in shared photo streams that I had removed from iCloud two days ago. It removed them on my iMac - the place where those streams originated, but apparently left the thumbnails in the shared photo streams of everyone that I had shared the photos with. As soon as I clicked on an actual photo on my husband's iMac, the photo suddenly vanished and all the photo thumbnails in the stream did too. But the empty shared photo stream still remained on my husband's iMac and he had to physically say "Unsubscribe" to get it to go away. So something is not working right with iCloud photos, which is no doubt why iCloud photos is one of the files that keeps not responding.
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    Is there anyone out there who can help me?

    If you're using iPhoto 5 as you say then, yes, 24k photos is heading close to the Limit of 25k. iPhoto 6 is good for 250,000 images, iPhoto 11 is good for 1,000,000.
    I'm going to guess that's a typo and that you have iPhoto 9.5.
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    Are Aperture and iPhoto using the same Library?
    As a Test:
    Hold down the option (or alt) key and launch iPhoto. From the resulting menu select 'Create Library'
    Import a few pics into this new, blank library. Is the Problem repeated there?
    Post back with the result.

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  • Questions on preview quality and where Aperture uses them

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