Rotation around an arbitrary axis in Flex

I am hoping to animate the rotation of an object around an arbitrary axis.  Is it possible to do this with the animation classes in Flex 4?  I can get it to work using the Rotate3D function, but only around the x-, y- or z-axis.  I'll explain...  I have objects that are subclasses of FilledElements, because I need them to be filled with bitmaps.  These elements are created using drawPath, because they can be any type of polygon in the xy plane.  I need to be able to "flip" an object, using any one of its sides as an axis.  The "flip" is a 3D rotation.  The flip works for a rectangle whose width is parallel to the x-axis or length is parallel to the y-axis.  But, if I have a triangle or other polygon whose sides are not parallel to any axes? How can I generate a 3D rotation on one of its sides?
I tried setting different values using SimpleMotionPath on the transform property.  I tried using the animation class, but it needs a property, and I'm not sure what property maps to what I need.  I thought changing the transform property using SimpleMotionPath might work, but that doesn't do it.  I have tried using matrix.appendRotation on the object, but I'm not sure how to animate using that function.
Thanks!  Any help would be appreciated.

It is not the spheres I am worried about in this instance. I can move the spheres as I need to however, there are linking cylinders between those spheres. I easily find the midpoint for the cylinder to be located at but the cylinder needs to be aligned so it is pointing to the central sphere and the external sphere. That is what the above code is trying to generate, a matrix4d transform that rotates and aligns the cylinder along the direction required.
Cheers
Mark

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