Running Swing Applet

After running through HTML converter 1.3, my applet is running in Internet explorer but doe NOT run in Netscape Navigator.
I used 'extension template' while converting the Applet.
When I am running in Netscape Navigator, I am getting 'Applet Not Initialized' error message even though I have explicitly written the 'init' method.
Does ANYONE have any idea? Could you help me??
I am posting my code here :
HTML file :
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
<title>My Applets</title>
</head>
<body>
<!--"CONVERTED_APPLET"-->
<!-- CONVERTER VERSION 1.3 -->
<OBJECT classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93"
WIDTH = "328" HEIGHT = "224" codebase="http://java.sun.com/products/plugin/1.3/jinstall-13-win32.cab#Version=1,3,0,0">
<PARAM NAME = CODE VALUE = "WelcomeApplet.class" >
<PARAM NAME="type" VALUE="application/x-java-applet;version=1.3">
<PARAM NAME="scriptable" VALUE="false">
<COMMENT>
<EMBED type="application/x-java-applet;version=1.3" CODE = "WelcomeApplet.class" WIDTH = "328" HEIGHT = "224" scriptable=false pluginspage="http://java.sun.com/products/plugin/1.3/plugin-install.html"><NOEMBED></COMMENT>
</NOEMBED></EMBED>
</OBJECT>
<!--
<APPLET CODE = "WelcomeApplet.class" WIDTH = "328" HEIGHT = "224">
</APPLET>
-->
<!--"END_CONVERTED_APPLET"-->
</body>
</html>
MY JAVA FILE :
import java.awt.*;
import javax.swing.*;
public class WelcomeApplet extends JApplet
public void init() {
public void paint (Graphics g)
super.paint(g);
g.drawString( "Welcome to Java Programming" , 25, 25);
Thank You in advance.

Hi,
I'm not too sure what is happening with your setup - but I can say your applet & HTML all work fine for me using 1.3.1_01a/1.4 on Netscape 4.08/6.2.1 and IE 5.5 on WindowsNT 4 sp6.
Maybe you could post the JRE you are using and also the browser version?
Regards,
Matt
Java Developer Technical Support
Sun Microsystems

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            reset = new JButton("Reset");
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            scenePanel.add(reset);
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         * makeBackgroundPanel
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            // Make buttons
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            JPanel backgroundcolour = new JPanel(); // Change backgroundcolour panel
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            backColourGroup.add(black); // Add buttons to group
            backColourGroup.add(white);
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            backgroundcolour.add(black); // Add buttons to colours panel
            backgroundcolour.add(white);
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            colours.setBorder(BorderFactory.createLineBorder(Color.black));
            red = new JRadioButton("Red"); // Radio buttons to change colour
            green = new JRadioButton("Green");
            green.setSelected(true); // Set green as already selected
            blue = new JRadioButton("Blue");
            ButtonGroup colourGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            colourGroup.add(red); // Add buttons to group
            colourGroup.add(green);
            colourGroup.add(blue);
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            colours.add(new JLabel("Change colours")); // Add label
            colours.add(red); // Add buttons to colours panel
            colours.add(green);
            colours.add(blue);
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                        gameScene.getBackgroundEffect().setColour(2); // Background effect colour = blue
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            JPanel hideShow = new JPanel(); // Change hideShow panel
            hideShow.setBorder(BorderFactory.createLineBorder(Color.black));
            hide = new JRadioButton("Hide"); // Radio buttons to hide show
            show = new JRadioButton("Show");
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            ButtonGroup hideShowGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            hideShowGroup.add(hide); // Add buttons to group
            hideShowGroup.add(show);
            hideShow.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            hideShow.add(new JLabel("Hide / Show")); // Add label
            hideShow.add(hide); // Add buttons to hideShow panel
            hideShow.add(show);
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            hide.addActionListener(new ActionListener() // Add button listener to hide button
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                        gameScene.getBackgroundEffect().hide(); // Hide
            show.addActionListener(new ActionListener() // Add button listener to show button
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                        gameScene.getBackgroundEffect().unHide(); // Unhide
            // stopMove buttons
            JPanel stopMove = new JPanel(); // Change StopMove panel
            stopMove.setBorder(BorderFactory.createLineBorder(Color.black));
            stop = new JRadioButton("Stop"); // Radio buttons to stop move
            move = new JRadioButton("Move");
            stop.setSelected(true); // Set stop as already selected
            ButtonGroup stopMoveGroup = new ButtonGroup(); // Group buttons so only one can be pressed at a time
            stopMoveGroup.add(stop); // Add buttons to group
            stopMoveGroup.add(move);
            stopMove.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
            stopMove.add(new JLabel("Stop / Move")); // Add label
            stopMove.add(stop); // Add buttons to stopMove panel
            stopMove.add(move);
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            stop.addActionListener(new ActionListener() // Add button listener to stop button
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                        gameScene.getBackgroundEffect().setMove(false); // stop
            move.addActionListener(new ActionListener() // Add button listener to move button
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            JPanel changePath = new JPanel(); // Change changePath panel
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            arch.setSelected(true); // Set stop as already selected
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            changePathGroup.add(arch); // Add buttons to group
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            changePath.setLayout(new GridLayout(2, 2, 0, 0)); // Change layout
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            changePath.add(arch); // Add buttons to changePath panel
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            backgroundPanel.add(colours);
            backgroundPanel.add(hideShow);
            backgroundPanel.add(stopMove);
            backgroundPanel.add(changePath);
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