Runtime mobile texture compression in 3.7?

Hi,
I've been holding off from releasing a couple of games because I would really like to use this feature, which I saw mentioned in the roadmap (I think) a while ago. Mention was also made of different texture compression techniques for 2D games.
Sadly there seems to be no mention of it any more.
Could you let me know if this feature is actually coming? Or should I just release my games and accept the performance issues.
Thanks,
Julian

Hi Julian,
This feature is certainly on our roadmap, and we will try to get it out as soon as we can (it's not on AIR 3.7 though).
-romil

Similar Messages

  • Mobile Screen Compress Blank Field

    Hello!
    I have a problem when opening ITS mobile transaction with windows mobile 6.1 the mobile screen compress blank field
    and compress blank line. Does anyone to suggest or solution for solved the problem.
    My SAP NW 7.02 EHP5 generate template style MOBILE4 in SICF without set ~DYNPRO_COMPRESSION.
    Regrads,
    sup

    Hello Sup,
    What are the parameter settings of your ITSMobile service?
    Have you tried using the ITSGENMOBILE:  For generating style "Mobile Devices (Preserving Layout)"      
    rather than ITSGENMOBILE4:     For generating style "Mobile Devices (Without HTML Tables)"
    See the WIKI: [Getting to know ITSmobile by Checking out the Internet Services |http://wiki.sdn.sap.com/wiki/display/HOME/GettingtoknowITSmobilebyCheckingouttheInternet+Services]
    Regards,
    Oisin

  • Firefox mobile excessively compresses JPEG

    I have Firefox Mobile 16.0.2 installed on my Asus tablet (Android ICS, 4.0).
    The images are rendered with excessive JPEG compression, resulting in compression artefacts, like non-smooth gradients, blurs, etc.
    I compared it to Chrome browser and Dolphin HD, where the same images show fine.
    NB: I'm using my home wifi, and it is definitely not an issue of ISP compression.
    Any idea why, and how I can fix that?

    ok, I fixed the flash plugin problem, but still mov files crash my firefox and I get this message in the terminal:
    http-on-examine-response [Exception... "Component returned failure code: 0x80004002 (NS_NOINTERFACE) [nsIInterfaceRequestor.getInterface]"  nsresult: "0x80004002 (NS_NOINTERFACE)"  location: "JS frame :: file:///home/ludovico/.mozilla/firefox/ccctda6r.default/extensions/%7B19503e42-ca3c-4c27-b1e2-9cdb2170ee34%7D/components/flashgotService.js :: anonymous :: line  2483"  data: no] -- http://movies.apple.com/trailers/univer … s/480p.mov, video/quicktime
    process 10527: arguments to dbus_connection_get_data() were incorrect, assertion "connection != NULL" failed in file dbus-connection.c line 5758.
    This is normally a bug in some application using the D-Bus library.
      D-Bus not built with -rdynamic so unable to print a backtrace
    Aborted

  • Waas Mobile Client Compression issue

    We are running wmc version 3.4.2.1676 & everything was working fine. We have noticed that compression does not appear to be working any more, the stats in the client manager stay on 0 except compressed bytes received = 15 ratio = 0.001. These counters do not further increment, anyone seen this problem?

    as i said in the original message version 3.4.2.1676. The wmc build is created on the server.

  • How to implement the runtime compression of texture?

    I've read the doc here:
    http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d5b.html
    Flash Player 11.4 and AIR 3.4 support runtime texture compression, which is useful in certain situations, such as when rendering dynami textures from vector art. To use runtime texture compression, perform the following steps:
    Create the texture object by calling the Context3D.createTexture() method, passing either flash.display3D.Context3DTextureFormat.COMPRESSED orflash.display3D.Context3DTextureFormat.COMPRESSED_ALPHA in the third parameter.
    Using the flash.display3D.textures.Texture instance returned by createTexture(), call either flash.display3D.textures.Texture.uploadFromBitmapData() orflash.display3D.textures.Texture.uploadFromByteArray(). These methods upload and compress the texture in one step.
    I tried to follow the steps but get an error:
    Error: Error #3763: Sampler 0 binds a texture that that does not match the read mode specified in AGAL. Reading compressed or single/dual channel textures must be explicitly declared.
              at flash.display3D::Context3D/drawTriangles()
    should I put some instruction on agal side also?

    thanks for the reply, and sorry for late response. Here's the whole code for the test, and I grabbed the AGALMiniAssembler.as from here :
    https://github.com/PrimaryFeather/Starling-Framework/blob/master/starling/src/com/adobe/ut ils/AGALMiniAssembler.as
    I don't know where else to find an up to date one, please give me a link, thanks
    here's the full code, I embed a png file and try to uploadFromBitmapData, which gives me an error:
    Error: Error #3763: Sampler 0 binds a texture that that does not match the read mode specified in AGAL. Reading compressed or single/dual channel textures must be explicitly declared.
              at flash.display3D::Context3D/drawTriangles()
              at sandbox::TestCompressedTexture/enterFrame()[/Volumes/MacintoshHD/Users/dawn/Documents/wor kspace/work/dev/smodel/src/sandbox/TestCompressedTexture.as:150]
    package sandbox
              import com.adobe.utils.AGALMiniAssembler;
              import com.adobe.utils.PerspectiveMatrix3D;
              import flash.display.Sprite;
              import flash.display.Stage3D;
              import flash.display.StageAlign;
              import flash.display.StageScaleMode;
              import flash.display3D.Context3D;
              import flash.display3D.Context3DProfile;
              import flash.display3D.Context3DProgramType;
              import flash.display3D.Context3DRenderMode;
              import flash.display3D.Context3DTextureFormat;
              import flash.display3D.Context3DVertexBufferFormat;
              import flash.display3D.IndexBuffer3D;
              import flash.display3D.Program3D;
              import flash.display3D.VertexBuffer3D;
              import flash.display3D.textures.Texture;
              import flash.events.Event;
              import flash.geom.Matrix3D;
              import core.Scene3D;
              [SWF(width="600",height="800",frameRate="60")]
              public class TestCompressedTexture extends Sprite
                        [Embed(source="../../assets/tex_cube.png")]
                        private var TexCube:Class;
                        private var _swfHeight:int;
                        private var _swfWidth:int;
                        public var context3D:Context3D;
                        public var viewMatrix:Matrix3D = new Matrix3D();
                        public var projectionMatrix:PerspectiveMatrix3D = new PerspectiveMatrix3D();
                        public var meshIndexData:Vector.<uint> = Vector.<uint>
                                            0, 1, 2, 0, 2, 3,
                        public var meshVertexData:Vector.<Number> = Vector.<Number>([
      //x,y,z     u,v    nx,ny,nz
                                  -1, -1,  1, 0, 0,  0, 0, 1,
                                  1, -1,  1, 1, 0,  0, 0, 1,
                                  1,  1,  1, 1, 1,  0, 0, 1,
                                  -1,  1,  1, 0, 1,  0, 0, 1,
                        private var indexBuffer:IndexBuffer3D;
                        private var vertexBuffer:VertexBuffer3D;
                        private var program:Program3D;
                        private var _modelViewProjection:Matrix3D = new Matrix3D();
                        private var modelMatrix:Matrix3D = new Matrix3D();
                        private var texture:Texture;
                        private var uvBuffer:VertexBuffer3D;
                        public function TestCompressedTexture()
                                  _swfHeight = 600;
                                  _swfWidth = 800;
                                  if (stage!=null){
                                            init();
                                  }else{
                                            addEventListener(Event.ADDED_TO_STAGE,init);
                                  projectionMatrix.identity();
                                  projectionMatrix.perspectiveFieldOfViewRH(45.0,_swfWidth/_swfHeight,0.001,100.0);
                                  modelMatrix.identity();
                                  viewMatrix.identity();
                                  viewMatrix.prependTranslation(0,0,-5);
                                  super();
                        private function init(e:Event=null):void{
                                  if (hasEventListener(Event.ADDED_TO_STAGE))
                                            removeEventListener(Event.ADDED_TO_STAGE,init);
                                  stage.scaleMode = StageScaleMode.NO_SCALE;
                                  stage.align = StageAlign.TOP_LEFT;
                                  stage.stage3Ds[0].addEventListener(Event.CONTEXT3D_CREATE,onContext3DCreate);
                                  stage.stage3Ds[0].requestContext3D(Context3DRenderMode.AUTO,Context3DProfile.BASELIN E);
                        protected function onContext3DCreate(e:Event):void
                                  removeEventListener(Event.ENTER_FRAME,enterFrame);
                                  var t:Stage3D = e.target as Stage3D;
                                  context3D = t.context3D;
                                  if (context3D == null){
      return;
                                  context3D.enableErrorChecking = true;
                                  context3D.configureBackBuffer(_swfWidth,_swfHeight,0,true);
                                  dispatchEvent(new Event(Scene3D.SCENE3D_CREATED));
                                  createProgram();
                                  createTexture();
                                  createBuffer();
                                  addEventListener(Event.ENTER_FRAME,enterFrame);
                        public function createProgram():void{
                                  var vsa:AGALMiniAssembler = new AGALMiniAssembler();
                                  var vs:String =
      "m44 op, va0, vc0\n" +
      "mov v0, va1\n" //uv
                                  var fs:String =
      "tex ft0, v0, fs0 <2d,repeat,nomip>\n"+
      "mov oc ft0 \n"
                                  program = vsa.assemble2(context3D,1,vs,fs);
                                  context3D.setProgram(program);
                        public function createBuffer():void{
                                  indexBuffer = context3D.createIndexBuffer(meshIndexData.length);
                                  indexBuffer.uploadFromVector(meshIndexData,0,meshIndexData.length);
                                  vertexBuffer = context3D.createVertexBuffer(meshVertexData.length/8,8);
                                  vertexBuffer.uploadFromVector(meshVertexData,0,meshVertexData.length /8);
                        public function createTexture():void{
    //                              texture = context3D.createTexture(512, 512, Context3DTextureFormat.BGRA, false);
                                  texture = context3D.createTexture(512, 512, Context3DTextureFormat.COMPRESSED, false);
                                  texture.uploadFromBitmapData(new TexCube().bitmapData);
                        protected function enterFrame(event:Event):void
                                  context3D.clear();
                                  _modelViewProjection.identity();
                                  _modelViewProjection.append(modelMatrix);
                                  _modelViewProjection.append(viewMatrix);
                                  _modelViewProjection.append(projectionMatrix);
      // pass our matrix data to the shader program
                                  context3D.setProgramConstantsFromMatrix(
                                            Context3DProgramType.VERTEX,
                                            0, _modelViewProjection, true );
                                  context3D.setVertexBufferAt(0, vertexBuffer, 0, Context3DVertexBufferFormat.FLOAT_3);
                                  context3D.setVertexBufferAt(1, vertexBuffer, 3, Context3DVertexBufferFormat.FLOAT_2);
                                  context3D.setTextureAt(0,texture);
                                  context3D.drawTriangles(indexBuffer);
                                  context3D.present();

  • Compressed textures in iPhone openGL ES

    After doing some research it seems the iphone supports pvrtc compressed textures in its openGL implementation. Has anyone gotten these working? I found some tools online to convert png's to pvrtc textures but I'm not sure how to take those files and read them into openGL as a texture.
    Please let me know as this would save a ton of memory in my application. Right now I'm loading in PNG's at storing them as GL_RGBA internally which is very wasteful and slow to load.

    I don't have it running yet because I didn't try very hard.
    I only used the interactive tool, where you just click on 'encode' and then have a whole bunch of options. The ones that matter are pvr 4bpp or pvr 2bpp, depending on the quality you want. The interactive tools allows you to compare between the original and compressed version. 2bpp is usually to ugly...
    Be sure to compare the right file sizes:
    if you have a .PNG file that compresses very well (e.g. a file with a lot of constant color regions), then the .PNG file will be smaller than the texture compressed one, but when used as a real texture, it will be stored in the iPhone uncompressed. That's that value against which you have to compare.
    So just check the size of the original texture.
    Say 256x256x32bpp => 256KB uncompressed
    If you are converting it to a 656 texture when loading it into the iPhone, it will only take up 128KB in memory.
    When using 4bbp texture compression => 32KB
    Your .pvr file should be slightly larger because of the header.
    If you are using mipmapping, then size will grow by 30%.
    I don't have a WWDC access and I doubt it's legal to post those examples freely.
    Tom
    Message was edited by: wallclimber21
    Message was edited by: wallclimber21

  • Profiles and runtimes

    Hello,
    I had two fundamental questions about JavaFX. Could anyone please resolve?
    I wanted to know if my understanding is right when I say that classes in the JavaFX api that have profile as 'desktop' as opposed to 'common' are for functionalities that are not available in any other devices other than desktops? If my understanding is right, is that none of these functionalities would be supported by the mobile runtime that I download for JavaFX?
    Also, is that runtimes that are 2 runtimes currently available for download to run JavaFX programs? One for desktop & browser and other for (select) mobile devices.
    Thanks in advance

    As phillo said at the moment 2 runtimes available:
    Runtime Desktop containing profiles:
    1. Default desktop app
    2. Browser applet
    3. Web start app
    Runtime Mobile containing profile:
    1. Mobile
    The runtime mobile is the early access version only running at the moment on windows mobile 6+ platforms. For instance the java.net or java.nio are not available in the mobile profile to give you an example on different functionalities. I think applets on mobile devices are not that useful at the moment as most mobile browser (eg opera) don't support applets.
    Also be aware of a huge difference in performance between the mobile and desktop runtimes. I run a desktop javafx app with ca 80 controls/shapes that starts in about 3 to 5 seconds but on my mobile HTC HD running windows mobile 6.1 this takes 1 minute to start running ! This is not only due to the runtime of course. We have multiple cores on our desktops nower days running at 3GHz speed with fast DDR3 RAMs. On a mobile device we only have 500Mhz with one core and slower ram/rom accesses so we have quickly a factor 10 to 15 on speed. I don't know what javaFx does underneath the two runtimes but I can imagine that the desktop runtime takes advantage of the graphical processor using openGL or something like that maybe this is must be further worked out in the mobile profiles.
    -G

  • NetWeaver Mobile 7.1 Performance

    We are evaluating NetWeaver Mobile 7.1 which uses Web Dynpro as option to develop an application which will run in an "occasionally connected mode".
    The application will initially run on laptops hence will have its own web server runtime (Mobile client) and database (probably MaxDB).
    Web Dynpro is known to have performance issues under certain conditions. This application will need to run in near real-time (its going to record time) in the offline mode and hence we are very concerned about using this technology.
    How good can Web Dynpro perform when accessing local data?
    Has anyone used it so far in such a scenario as it is a recent release? Can you share performance figures, if available?
    Any experiences or suggestions you can share are welcome.

    Hello,
    The webdynpro lient on laptop does not run on any tomcat server. In fact, you are not running the real dynpro implementation that runs on portal for example. You are creating the application in the webdynpro environment (as for the PDA UI) and run it in a new mobile client that is not using tomcat.
    Performance wise, webdynpro is only used for the UI display, so anything that runs in the background will be as fast as a java application can be.
    MaxDB is also industrial strength and proved to be really fast compared to previous options on MI (DB2e).
    Overall, the whole new client layer is know to be faster than the previous iteration... and the middleware is much much faster with replication time to the roof.
    Hopes this gives you a good starting point,
    Julien.

  • Compress database in db13 and backint?

    Hello all,
    The db13 job "compress database"  that is running every 4 weeks in an ECC 5.0 system running Oracle 9.2.0.7 with size 180GB is taking 11 hours to complete. I am not sure how much time this is supposed to take, but 11 hours looks excessive to me. SAP recommends running this once a month
    In addtion, in the link below,
    http://help.sap.com/saphelp_nw04/helpdata/en/0d/d30cec4a0c11d182b80000e829fbfe/frameset.htm
    I found (if I read it correctly of course) that if I am using backint to an external backup tool (we are using backint and netbackup here) , then the compress is not needed
    Could you please tell me what is the runtime of your compress jobs and if my understanding about compress not needed when backint with netbackup is used is correct?
    Many thanks
    Andreas

    this is right, you do not need to "compress" DB if you use backint.
    the "compress" DB only calculates the compression rate for use with BRBACKUP (without backint).
    if you use BACKINT, it`s the responsibility of your 3rd party backup software to control compression.

  • SAP Mobile Documents and Citrix NetScaler

    Hi all,
    we're aiming to implement a secure Mobile Documents server that is protected from the Internet via a solution in the DMZ. We are eschewing a reverse proxy and are going for a Citrix NetScaler instead. Has anyone tried this combination before and if yes do you have any recommendations? I'm grateful for any tips in this direction.
    Best regards,
    Daniel

    Hello Daniel,
    Happy to hear you are going to implement Mobile Documents. There are for sure certain advantages Citrix NetScaler brings. Below I am not going to argue against or pro this product.
    Beside the bunch of features you may enable to secure and monitor the traffic and prevent attacks, let me enumerate some you may want to pay attention to.
    - Content Streaming. A domain where some proxy come short due to the fact that not only do not support streaming but use also the main memory for caching.
    - URL rewriting. If you get problems here you can configure the URL rewriting directly in Mobile documents
    - Compressing. If this already happens on the NetWeaver stack, make sure you don't do it twice.
    - Security protections. We already have protections in place against SQL injection and cross-site scripting (XSS) attacks for example, make sure that you don't kill the response times by throwing everything at hand.
    - Authentication. If no VPN is configured or a second factor is used for the authentication, make a trust between the systems to avoid double authentication.
    Good Luck and please share your experience.
    Regards,
    Corneliu

  • Android market and GL Texture Filter

    The Android market update gives an option to select a GL Texture Filter:
    "Market will support filtering based on screen sizes and densities, as well as on GL texture compression formats. Filtering is based on <compatible-screens> and <uses-gl-texture> elements in an app’s manifest."
    Do our applications with render mode = GPU fail under that category?
    Thanks.

    This just made my day

  • Randomly corrupted atf texture

    I'm trying to render single fullscreen atf texture. And it is rendered corrupted sometimes (repro 4/10).
    Only happens if texture is less then 256x256 size (128x128 for example) and has transparency.
    Have somebody encountered same problem?
    Or is there some atf texture requirements I am missing?
    Texture:
    Corrupted result: (vertical lines are bug)

    A bit more background on the issue:
    Texture is rendered using stage3d (and action script of cause).
    Air SDK version is 3.8
    Platform: android
    Texture compression: dxt5
    test code:
    package {
    import com.adobe.utils.AGALMiniAssembler;
    import flash.display.Sprite;
    import flash.display.Stage3D;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.display3D.Context3D;
    import flash.display3D.Context3DProgramType;
    import flash.display3D.Context3DRenderMode;
    import flash.display3D.Context3DTextureFormat;
    import flash.display3D.Context3DVertexBufferFormat;
    import flash.display3D.IndexBuffer3D;
    import flash.display3D.Program3D;
    import flash.display3D.VertexBuffer3D;
    import flash.display3D.textures.Texture;
    import flash.events.Event;
    import flash.geom.Matrix;
    import flash.geom.Matrix3D;
    import flash.utils.ByteArray;
    public class AtfTest1 extends Sprite {
        private static const PAD:Number = 5;
        [Embed(source="test_128.atf", mimeType="application/octet-stream")]
        private static const TEXTURE_ATF:Class;
        private const textureWidth:int = 128;
        private const textureHeight:int = textureWidth;
        private var program:Program3D;
        private var posUV:VertexBuffer3D;
        private var tris:IndexBuffer3D;
        private var textureATF:Texture;
        private var context3D:Context3D;
        public function AtfTest1()
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.frameRate = 60;
            var stage3D:Stage3D = stage.stage3Ds[0];
            stage3D.addEventListener(Event.CONTEXT3D_CREATE, onContextCreated);
            stage3D.requestContext3D(Context3DRenderMode.AUTO);
        protected function onContextCreated(ev:Event): void
            var stage3D:Stage3D = stage.stage3Ds[0];
            stage3D.removeEventListener(Event.CONTEXT3D_CREATE, onContextCreated);
            context3D = stage3D.context3D;
            context3D.configureBackBuffer(stage.stageWidth, stage.stageHeight, 0, false);
            context3D.enableErrorChecking = true;
            var vertexProgramCode:String =
                    "m44 op, va0, vc1 \n" + // 4x4 matrix transform to output clipspace
                            "mov v1, va1      \n";  // pass texture coordinates to fragment program
            var assembler:AGALMiniAssembler = new AGALMiniAssembler();
            assembler.assemble(
                    Context3DProgramType.VERTEX,
                    vertexProgramCode
            var vertexProgram:ByteArray = assembler.agalcode;
            assembler.assemble(
                    Context3DProgramType.FRAGMENT,
                    //"tex oc, v1, fs0 <2d,linear,mipnone,clamp,dxt1>"
                    "tex oc, v1, fs0 <2d,linear,mipnone,clamp,dxt5>"
            var fragmentProgram:ByteArray = assembler.agalcode;
            program = context3D.createProgram();
            program.upload(vertexProgram, fragmentProgram);
            var u:Number = 1;
            var v:Number = 1;
            posUV = context3D.createVertexBuffer(4, 5);
            posUV.uploadFromVector(
                    new <Number>[
                        // X,  Y, Z, U, V
                        -1,   -1, 0, 0, v,
                        -1,    1, 0, 0, 0,
                        1,    1, 0, u, 0,
                        1,   -1, 0, u, v
                    ], 0, 4
            // Create the triangles index buffer
            tris = context3D.createIndexBuffer(6);
            tris.uploadFromVector(
                    new <uint>[
                        0, 1, 2,
                        2, 3, 0
                    ], 0, 6
            var atfBytes:ByteArray = new TEXTURE_ATF() as ByteArray;
            textureATF = context3D.createTexture(
                    textureWidth,
                    textureHeight,
                    //Context3DTextureFormat.COMPRESSED,
                    Context3DTextureFormat.COMPRESSED_ALPHA,
                    false
            textureATF.uploadCompressedTextureFromByteArray(atfBytes, 0);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        private function onEnterFrame(ev:Event): void
            context3D.clear(0.5, 0.5, 0.5);
            context3D.setProgram(program);
            context3D.setTextureAt(0, textureATF);
            context3D.setProgramConstantsFromMatrix(Context3DProgramType.VERTEX, 1, convertTo3D(new Matrix()), true);
            context3D.setVertexBufferAt(0, posUV, 0, Context3DVertexBufferFormat.FLOAT_3);
            context3D.setVertexBufferAt(1, posUV, 3, Context3DVertexBufferFormat.FLOAT_2);
            context3D.drawTriangles(tris);
            context3D.present();
        private static var sRawData:Vector.<Number> =
                new <Number>[1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1];
        public static function convertTo3D(matrix:Matrix, resultMatrix:Matrix3D=null):Matrix3D
            if (resultMatrix == null) resultMatrix = new Matrix3D();
            sRawData[0] = matrix.a;
            sRawData[1] = matrix.b;
            sRawData[4] = matrix.c;
            sRawData[5] = matrix.d;
            sRawData[12] = matrix.tx;
            sRawData[13] = matrix.ty;
            resultMatrix.copyRawDataFrom(sRawData);
            return resultMatrix;

  • 4/28/2015 - Beta - AIR 18.0.0.109

    This beta release provides access to the latest AIR SDK for Windows, Mac OS, iOS and Android.  You can download the AIR beta here: Download Adobe AIR 18 Beta - Adobe Labs
    Below are some of the key features and benefits of AIR 18. Please see our release notes for full details.
    New Features:
    VideoTexture Support for Android
    The current ActionScript (AS) implementation on Android doesn't allow direct access to texture from video or camera for use with Stage3D.  Currently, in order to use video or camera frames as textures with stage3D, the SWF content developer must use a bitmap representation of a video or camera frame.  Once a bitmap is created from the video or camera object, the developer needs to create a texture and update the created texture with the bitmap.  This process normally requires multiple copying of the bitmap, which can be slow and resource intensive.
    To resolve this problem, this feature provides video texture objects that support NetStream and Cameras in a manner consistent/similar to StageVideo.  Such textures can be used as source textures in stage3D rendering pipeline.
    This feature is already supported on Win,Mac and iOS and in this release we have implemented this feature it on Android.  This will be supported on Android devices with OS version >= Icecream-Sandwich (i.e. Android 4.0)
    Build Number in AIR iOS
    This feature will allow developers to update only the build number while keeping the version number same so that their application is available quickly on Testflight for beta testing. Now <versionLabel> tag will be used to populate CFBundleShortVersionString and <versionNumber> for CFBundleVersion. Previously we used only <versionNumber> to populate both the keys in info.plist. CFBundleShortVersionString will be the final release version application version of the application. This is useful in case of TestFlight because if developers do only minor changes in application , then they can only update CFBundleVersion to skip the app review phase by Apple(which is time consuming).
    ADT Packaging Time Improvement with Support for Parallel Compilation for iOS
    Air 18 introduced multi-threading support in compiler. With this improvement, we have gained around 20% in packaging time on the top of last improvement which was made in Air 17.
    Stage3D - Standard Extended Profile for Desktop
    In version 17 of the Runtime, Standard Extended Profile was introduced for iOS and Android devices that support GLES.  In version 18, Standard Extended Profile support is now available for Flash Player and AIR desktop.
    ETC2 Support for ATF
    With OpenGL ES 3.0 a new texture compression technique i.e. ETC2 (Ericsson Texture Compression 2) was introduced as a standard feature.
    ATF (Adobe Texture Format) is a container format provided by Adobe for different compression formats supported by different platforms. It supported three gpu texture compression formats till now which are DXT1/5(desktop), ETC1 (Ericsson Texture Compression 1) (android) and PVRTC (iOS). In AIR SDK 18, ETC2 support is added (Ericsson Texture Compression 2) in ATF. Now app developers can use ATF with ETC2 which will work both on Android and iOS devices which are OpenGL ES 3.0 compliant.
    Earlier ATF could only be created for either one or all three texture compression formats, now user can use any combination of compression formats to create an ATF. By default –c argument in png2atf now creates an ATF having all four textures (etc1, etc2, dxt1 and pvrtc). Argument “e2” is introduced for creating ATF having etc2 texture.
    This feature is enabled with swf-version 29.
    ATF tools (png2atf, pvr2atf, atfinfo and atfviewer) are upgraded to provide support for etc2 for ATF. These tools will be available in the AIR SDK under the AIRSDK/atftools directory.
    Please see our release notes for complete details.
    Fixed Issues:
    ld error “ld: in , unsupported address encoding (13) of personality function in CIE for architecture arm64 Compilation failed while executing : ld64 on packaging with WIN SDK. (Bug 3950027)
    Can not obtain contex3d in nexus 6 and samsung note 4 having Lollipop 5.1 (3967293)
    Error occurred while installing the application:Installation Error: PackageExtractionFailed on iOS from Flash Builder (3963902)
    "Error #3672: Buffer creation failed" while calling createVertexBuffer() to a Texture on Samsung Galaxy Tab 4 (3960859)
    "Texture format mismatch" while uploading BitmapData to a Texture on Samsung Galaxy Tab (3959595)
    Known Issues:
    Camera continuos auto focus feature does not work on Android even when Camera.setMode property is set. (3970215)
    WIN: The IPA file does not get generated on the respective iOS devices while publishing 'AIR for iOS' with localized file name OR having localized character in path of provisioning file. (3941829)
    App crashes when getting and setting booleans through interfaces. (3964980)
    Application crashes on playing any flv video using stage video (Bug 3976878)
    FLV video encoded with H264 is not working with stage video, video is not getting rendered whereas working fine on desktop (3950740)
    [Android] Camera miniature display at top-left corner when StageVideo video playback (3936155)
    App re-activate Problem in Android with StageVideo when Rendering mode is Direct. (3947547)
    Camera flickers continuously on Samsung Galaxy Tab 7 Inch ( 3974103)
    Software accelerated video playback with continuous flicker and appears greenish on Samsung Galaxy Tab 7 Inch (3974126)
    Application flickers initially for a second on playing hardware accelerated with video texture applied. (3965105)
    Work Around : This issue is not reproducible if Camera permissions are given in advance using the xml file Multiple Hardware accelerated video cannot be played simultaneously. However, multi video texture for software accelerated videos and camera are working fine. (3972400)
    Video texture for Hardware accelerated videos is not working on Samsung S4 with lollipop, Application hangs on launch. (3977696)
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page

    Thanks marcanw,
    I have successfully reproduce this issue on Windows SDK. Could you please confirm that if you are packaging app with Windows SDK?
    Regards,
    Piyush

  • Using OpenGL 3+ with intel xf86-video-intel

    I'm running Arch on a 2008 macbook with the following graphics card:
    00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (primary) (rev 03)
    I need to get OpenGL 3+ working on my computer for a class, but whever I try to run a program, the linkage fails.
    According to glxinfo, I have the following versions running:
    OpenGL vendor string: Intel Open Source Technology Center
    OpenGL renderer string: Mesa DRI Intel(R) 965GM
    OpenGL version string: 2.1 Mesa 10.0.2
    OpenGL shading language version string: 1.20
    OpenGL extensions:
    I'm trying to run a cpp program with basic headers (and simple shaders)
    #include <GL/glew.h>
    #include <GL/freeglut.h>
    #include <glm/glm.hpp>
    and get the following message with the env variable LIBGL_DEBUG=verbose:
    libGL: OpenDriver: trying /usr/lib/xorg/modules/dri/tls/i965_dri.so
    libGL: OpenDriver: trying /usr/lib/xorg/modules/dri/i965_dri.so
    Shader 1 (vertex shader) compile log:
    0:3(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES
    Shader 2 (fragment shader) compile log:
    0:3(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES
    I have updated packages for:
    local/iasl 20130823-1
    Intel ACPI Source Language compiler
    local/intel-dri 10.0.2-1
    Mesa drivers for Intel
    local/xf86-video-intel 2.99.907-2 (xorg-drivers xorg)
    X.org Intel i810/i830/i915/945G/G965+ video drivers
    local/glu 9.0.0-2
    Mesa OpenGL Utility library
    local/intel-dri 10.0.2-1
    Mesa drivers for Intel
    local/libtxc_dxtn 1.0.1-5
    S3 Texture Compression (S3TC) library for Mesa
    local/mesa 10.0.2-1
    an open-source implementation of the OpenGL specification
    local/mesa-demos 8.1.0-1
    Mesa demos and tools
    local/mesa-libgl 10.0.2-1
    Mesa 3-D graphics library
    How can I get OpenGL 3+ to work on my system?
    According to mesa at http://www.mesa3d.org/relnotes/10.0.1.html,
    Mesa 10.0.1 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts not supported.
    But they don't explain the contect creation part any further! I don't see why the intel driver isn't working, since it apparently supports OpenGL 3+.
    http://www.x.org/wiki/IntelGraphicsDriver/
    Any help would be really appreciated! It's going to be a right pain in the ass to do my coursework on a different computer.
    Last edited by 01 (2014-01-20 01:00:44)

    According to Wikipedia your gpu only supports opengl 2.0 https://en.wikipedia.org/wiki/Intel_GMA#GMA_X3100

  • Steam bad game performance

    Hello!
    My system is 64bit Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz with Nvidia G635M  on my lapton. There are a lot of post in Internet saying that Left for dead 2 in Linux has more fps than in windows. But for me on Windows everything is smooth, but on Linux game freeze for a second sometimes, game video settings is the same on both systems.
    I've found this post https://bbs.archlinux.org/viewtopic.php?pid=1284496 . There Svenstaro say "Your 32bit chain is completely broken..." how did he find it out? Is my 32bit chain is broken too?
    kurban ~ $ primusrun steam steam://rungameid/550
    Running Steam on arch rolling 64-bit
    STEAM_RUNTIME is enabled automatically
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steamwebhelper)/version(20140922201705)
    Installing breakpad exception handler for appid(steamwebhelper)/version(1411417025)
    Installing breakpad exception handler for appid(steamwebhelper)/version(20140922201705)
    Installing breakpad exception handler for appid(steamwebhelper)/version(1411417025)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    ** (steam:19824): WARNING **: Could not initialize NMClient /org/freedesktop/NetworkManager: The name org.freedesktop.NetworkManager was not provided by any .service files
    ** (steam:19824): WARNING **: Error enabling/disabling networking: The name org.freedesktop.NetworkManager was not provided by any .service files
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Generating new string page texture 2: 48x256, total string texture memory is 49.15 KB
    Generating new string page texture 3: 256x256, total string texture memory is 311.30 KB
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Adding licenses for the following package(s): 0, 1290, 1347, 1465, 2208, 2481, 4819, 12361, 12558, 13944, 14694, 14840, 16547, 18029, 18691, 21426, 25526, 32579, 35695, 51437, 51730, 52296, 52326, 52661
    roaming config store loaded successfully - 1119 bytes.
    migrating temporary roaming config store
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Failed to init SteamVR because it isn't installed
    ExecCommandLine: ""/home/kurban/.local/share/Steam/ubuntu12_32/steam" "steam://rungameid/550" "
    ExecSteamURL: "steam://rungameid/550"
    System startup time: 15.35 seconds
    Game update: AppID 550 "Left 4 Dead 2", ProcID 20105, IP 0.0.0.0:0
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    ERROR: ld.so: object '/home/kurban/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/kurban/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/kurban/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    pid 20137 != 20106, skipping destruction (fork without exec?)
    Running Steam on arch rolling 64-bit
    STEAM_RUNTIME has been set by the user to: /home/kurban/.local/share/Steam/ubuntu12_32/steam-runtime
    ERROR: ld.so: object '/home/kurban/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/kurban/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
    ExecCommandLine: "/home/kurban/.steam/root/ubuntu12_32/steam steam://open/driverhelperready"
    ExecSteamURL: "steam://open/driverhelperready"
    SDL video target is 'x11'
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Using breakpad crash handler
    Setting breakpad minidump AppID = 550
    Forcing breakpad minidump interfaces to load
    Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit
    Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit
    Steam_SetMinidumpSteamID: Caching Steam ID: 76561198079673489 [API loaded yes]
    Steam_SetMinidumpSteamID: Setting Steam ID: 76561198079673489
    [1012/181431:ERROR:resource_bundle.cc(411)] Failed to load /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/cef_gtk.pak
    Some features may not be available.
    [1012/181431:ERROR:object_proxy.cc(239)] Failed to call method: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.NetworkManager was not provided by any .service files
    [1012/181431:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
    SDL video target is 'x11'
    SDL failed to create GL compatibility profile (whichProfile=0!
    This system supports the OpenGL extension GL_EXT_framebuffer_object.
    This system supports the OpenGL extension GL_EXT_framebuffer_blit.
    This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
    This system DOES NOT support the OpenGL extension GL_APPLE_fence.
    This system supports the OpenGL extension GL_NV_fence.
    This system supports the OpenGL extension GL_ARB_sync.
    This system supports the OpenGL extension GL_EXT_draw_buffers2.
    This system supports the OpenGL extension GL_EXT_bindable_uniform.
    This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
    This system supports the OpenGL extension GL_ARB_map_buffer_range.
    This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
    This system supports the OpenGL extension GL_ARB_occlusion_query.
    This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
    This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
    This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
    This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
    This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
    This system supports the OpenGL extension GL_ARB_framebuffer_object.
    This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
    This system supports the OpenGL extension GL_ARB_debug_output.
    This system supports the OpenGL extension GL_EXT_direct_state_access.
    This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
    This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
    This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
    This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
    This system supports the OpenGL extension GL_NVX_gpu_memory_info.
    This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
    This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
    This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
    This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt3.
    This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt5.
    This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
    GL_NV_bindless_texture: DISABLED
    GL_AMD_pinned_memory: DISABLED
    GL_EXT_texture_sRGB_decode: AVAILABLE
    GL_NVX_gpu_memory_info: AVAILABLE
    GL_ATI_meminfo: UNAVAILABLE
    GL_NVX_gpu_memory_info: Total Dedicated: 2097152, Total Avail: 2097152, Current Avail: 2066364
    GL_MAX_SAMPLES_EXT: 32
    Did not detect any valid joysticks.
    Querying for subscribed files
    IDirect3DDevice9::Create: BackBufWidth: 1366, BackBufHeight: 768, D3DFMT: 3, BackBufCount: 2, MultisampleType: 2, MultisampleQuality: 0
    GL sampler object usage: ENABLED
    GL prefer MapBufferRange: NO
    BinkOpen( /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/media/valve.bik )
    ConVarRef volume doesn't point to an existing ConVar
    BinkOpen( /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/media/l4d2_intro.bik )
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 1 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 8 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 0 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 1272 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 1272 ps-combo 1Installing breakpad exception handler for appid(hl2_linux)/version(1.0)
    Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit
    Steam_SetMinidumpSteamID: Caching Steam ID: 76561198079673489 [API loaded yes]
    Steam_SetMinidumpSteamID: Setting Steam ID: 76561198079673489
    warning: Unknown nb_ctl request: 4
    warning: Unknown nb_ctl request: 4
    warning: Unknown nb_ctl request: 4
    warning: Unknown nb_ctl request: 4
    warning: Unknown nb_ctl request: 4
    warning: Unknown nb_ctl request: 4
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 20 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 464 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 464 ps-combo 1
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 392 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 392 ps-combo 1
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 504 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 504 ps-combo 1
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 80 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 120 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 72 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 888 ps-combo 0
    Loaded program cache file "glbaseshaders.cfg", total keyvalues: 738, total successfully linked: 738
    Loaded program cache file "glshaders.cfg", total keyvalues: 0, total successfully linked: 0
    Precache: Took 2091 ms, Vertex 1072, Pixel 870
    Game.so loaded for "Left 4 Dead 2"
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 1 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 0 ps-combo 0
    Unable to remove /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/textwindow_temp.html!
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_011.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_011.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_007.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_007.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/update/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/update/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_008.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_008.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_003.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_003.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_001.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_001.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc1/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc1/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_002.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_002.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_003.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_003.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_010.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_010.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_009.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_009.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_001.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_001.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_004.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_004.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_005.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_005.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_006.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_006.vpk was never closed
    /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/./hl2.sh: line 67: 20163 Segmentation fault ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
    Game removed: AppID 550 "Left 4 Dead 2", ProcID 20163
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    [1012/181603:ERROR:renderer_main.cc(227)] Running without renderer sandbox
    kurban ~ $ pacman -Qs lib32
    local/lib32-acl 2.2.52-2
    Access control list libraries (32-bit)
    local/lib32-alsa-lib 1.0.28-1
    An alternative implementation of Linux sound support (32 bit)
    local/lib32-alsa-plugins 1.0.28-1
    Extra alsa plugins (32-bit)
    local/lib32-atk 2.12.0-1
    A library providing a set of interfaces for accessibility (32-bit)
    local/lib32-attr 2.4.47-1
    Extended attribute support library for ACL support (32-bit)
    local/lib32-bzip2 1.0.6-2
    A high-quality data compression program (32-bit)
    local/lib32-cairo 1.12.16-1
    Cairo vector graphics library (32-bit)
    local/lib32-curl 7.38.0-1
    An URL retrieval utility and library (32-bit)
    local/lib32-db 5.3.28-1
    The Berkeley DB embedded database system
    local/lib32-e2fsprogs 1.42.12-1
    Ext2 filesystem libraries (32-bit)
    local/lib32-elfutils 0.159-1
    Collection of libraries for working with ELF object files and DWARF debugging information (32-bit)
    local/lib32-expat 2.1.0-2
    An XML Parser library written in C (32 bit)
    local/lib32-flac 1.3.0-1
    Free Lossless Audio Codec (32-bit)
    local/lib32-flashplugin 11.2.202.406-1
    Adobe Flash Player for 32-bit Mozilla-based browsers
    local/lib32-fontconfig-infinality-ultimate 2.11.1-3 (infinality-bundle-multilib)
    A library for configuring and customizing font access (32-bit, infinality-bundle)
    local/lib32-freetype2-infinality-ultimate 2.5.3-11 (infinality-bundle-multilib)
    TrueType font rendering library with Infinality patches and custom settings by bohoomil (32-bit, infinality-bundle).
    local/lib32-gcc-libs 4.9.1-2
    Runtime libraries shipped by GCC (32-bit)
    local/lib32-gdk-pixbuf2 2.30.8-1
    An image loading library (32-bit)
    local/lib32-gettext 0.19.2-1
    GNU internationalization library (32-bit)
    local/lib32-glew 1.11.0-1
    A cross-platform C/C++ extension loading library (32 bit)
    local/lib32-glib2 2.40.0-1
    Common C routines used by GTK+ 2.4 and other libs (32-bit)
    local/lib32-glibc 2.20-2
    GNU C Library (32-bit)
    local/lib32-glu 9.0.0-2
    Mesa OpenGL utility library (32 bits)
    local/lib32-gmp 6.0.0-1
    A free library for arbitrary precision arithmetic (32-bit)
    local/lib32-gtk2 2.24.24-1
    The GTK+ Toolkit (v2) (32-bit)
    local/lib32-harfbuzz 0.9.35-1
    OpenType text shaping engine. (32-bit)
    local/lib32-icu 53.1-1
    International Components for Unicode library (32 bit)
    local/lib32-jack 0.124.1-1
    A low-latency audio server (32-bit)
    local/lib32-json-c 0.12-1
    A JSON implementation in C (32-bit)
    local/lib32-keyutils 1.5.9-1
    Linux Key Management Utilities (32-bit)
    local/lib32-krb5 1.12.2-1
    The Kerberos network authentication system (32-bit)
    local/lib32-lcms2 2.6-1
    Small-footprint color management engine, version 2 (32-bit)
    local/lib32-libasyncns 0.8-7
    A C library for Linux/Unix for executing name service queries asynchronously (32-bit)
    local/lib32-libcap 2.24-1
    POSIX 1003.1e capabilities (32-bit)
    local/lib32-libcups 1.7.5-1
    The CUPS Printing System - client libraries (32-bit)
    local/lib32-libdbus 1.8.8-1
    DBus library (32-bit)
    local/lib32-libdrm 2.4.58-1
    Userspace interface to kernel DRM services (32-bit)
    local/lib32-libffi 3.1-1
    A portable, high level programming interface to various calling conventions (32-bit)
    local/lib32-libgcrypt 1.6.2-1
    General purpose cryptographic library based on the code from GnuPG (32-bit)
    local/lib32-libglade 2.6.4-6
    Allows you to load glade interface files in a program at runtime (32-bit)
    local/lib32-libgpg-error 1.16-1
    Support library for libgcrypt (32-bit)
    local/lib32-libice 1.0.9-1
    X11 Inter-Client Exchange library (32-bit)
    local/lib32-libjpeg-turbo 1.3.1-1
    libjpeg derivative with accelerated baseline JPEG compression and decompression (32-bit)
    local/lib32-libldap 2.4.40-1
    Lightweight Directory Access Protocol (LDAP) client libraries (32-bit)
    local/lib32-libmng 2.0.2-1
    A collection of routines used to create and manipulate MNG format graphics files (32-bit)
    local/lib32-libogg 1.3.1-1
    Ogg bitstream and framing library (32-bit)
    local/lib32-libpciaccess 0.13.2-1
    X11 PCI access library (32-bit
    local/lib32-libpng 1.6.13-1
    A collection of routines used to create PNG format graphics files (32-bit)
    local/lib32-libpng12 1.2.51-2
    A collection of routines used to create PNG format graphics files (32-bit, 1.2 branch)
    local/lib32-libpulse 5.0-1
    A featureful, general-purpose sound server (32-bit client libraries)
    local/lib32-libsamplerate 0.1.8-2
    Secret Rabbit Code - aka Sample Rate Converter for audio (32-bit)
    local/lib32-libsm 1.2.2-1
    X11 Session Management library (32-bit)
    local/lib32-libsndfile 1.0.25-3
    A C library for reading and writing files containing sampled sound (32-bit)
    local/lib32-libssh2 1.4.3-2
    A library implementing the SSH2 protocol as defined by Internet Drafts (32-bit)
    local/lib32-libtasn1 4.1-1
    The ASN.1 library used in GNUTLS (32 bit)
    local/lib32-libtiff 4.0.3-2
    Library for manipulation of TIFF images (32-bit)
    local/lib32-libtxc_dxtn 1.0.1-5
    S3 Texture Compression (S3TC) library for Mesa (32-bit)
    local/lib32-libvdpau 0.8-1
    Nvidia VDPAU library
    local/lib32-libvorbis 1.3.4-1
    Vorbis codec library (32-bit)
    local/lib32-libx11 1.6.2-1
    X11 client-side library (32-bit)
    local/lib32-libxau 1.0.8-1
    X11 authorisation library (32-bit)
    local/lib32-libxcb 1.11-1
    X11 client-side library (32-bit)
    local/lib32-libxcomposite 0.4.4-2
    X11 Composite extension library (32-bit)
    local/lib32-libxcursor 1.1.14-1
    X cursor management library (32-bit)
    local/lib32-libxdamage 1.1.4-2
    X11 damaged region extension library (32-bit)
    local/lib32-libxdmcp 1.1.1-2
    X11 Display Manager Control Protocol library (32-bit)
    local/lib32-libxext 1.3.3-1
    X11 miscellaneous extensions library (32-bit)
    local/lib32-libxfixes 5.0.1-1
    X11 miscellaneous 'fixes' extension library (32-bit)
    local/lib32-libxft 2.3.2-1
    FreeType-based font drawing library for X (32-bit)
    local/lib32-libxi 1.7.4-1
    X11 Input extension library (32-bit)
    local/lib32-libxinerama 1.1.3-1
    X11 Xinerama extension library (32-bit)
    local/lib32-libxml2 2.9.1-1
    XML parsing library, version 2 (32-bit)
    local/lib32-libxmu 1.1.2-1
    X11 miscellaneous micro-utility library (32-bit)
    local/lib32-libxrandr 1.4.2-1
    X11 RandR extension library (32-bit)
    local/lib32-libxrender 0.9.8-1
    X Rendering Extension client library (32-bit)
    local/lib32-libxshmfence 1.1-1
    a library that exposes a event API on top of Linux futexes (32-bit)
    local/lib32-libxss 1.2.2-2
    X11 Screen Saver extension library (32-bit)
    local/lib32-libxt 1.1.4-1
    X11 toolkit intrinsics library (32-bit)
    local/lib32-libxtst 1.2.2-1
    X11 Testing -- Resource extension library (32-bit)
    local/lib32-libxv 1.0.10-1
    X11 Video extension library (32-bit)
    local/lib32-libxxf86vm 1.1.3-1
    X11 XFree86 video mode extension library (32-bit)
    local/lib32-llvm-amdgpu-lib-snapshot 20130403-2
    Low Level Virtual Machine with AMDGPU enabled to build r600g shader llvm support (32-bits)
    local/lib32-llvm-libs 3.5.0-1
    Low Level Virtual Machine (runtime library)(32-bit)
    local/lib32-mesa 10.3.0-3
    an open-source implementation of the OpenGL specification (32-bit)
    local/lib32-mesa-demos 8.2.0-2
    Mesa demos and tools (32-bit)
    local/lib32-mesa-dri 10.3.0-3
    Mesa DRI drivers (32-bit)
    local/lib32-mesa-libgl 10.3.0-3
    Mesa 3-D graphics library (32-bit)
    local/lib32-mesa-vdpau 10.3.0-3
    Mesa VDPAU drivers (32-bit)
    local/lib32-ncurses 5.9-3
    System V Release 4.0 curses emulation library (32-bit)
    local/lib32-nspr 4.10.7-1
    Netscape Portable Runtime (32-bit)
    local/lib32-nss 3.17-1
    Mozilla Network Security Services (32-bit)
    local/lib32-nvidia-utils 343.22-1
    NVIDIA drivers utilities (32-bit)
    local/lib32-openssl 1.0.1.i-1
    The Open Source toolkit for Secure Sockets Layer and Transport Layer Security (32-bit)
    local/lib32-p11-kit 0.20.7-3
    Library to work with PKCS#11 modules (32-bit)
    local/lib32-pango 1.36.6-1
    A library for layout and rendering of text (32-bit)
    local/lib32-pcre 8.35-1
    A library that implements Perl 5-style regular expressions (32-bit)
    local/lib32-pixman 0.32.6-1
    Pixman library (32-bit)
    local/lib32-portaudio 19_20140130-1
    A free, cross-platform, open source, audio I/O library. (32 bit)
    local/lib32-primus 20131226-1
    Faster OpenGL offloading for Bumblebee (32-bit)
    local/lib32-qt4 4.8.6-1
    A cross-platform application and UI framework (32-bit)
    local/lib32-readline 6.3.006-1
    GNU readline library (32-bit)
    local/lib32-sqlite 3.8.6-1
    A C library that implements an SQL database engine (32-bit)
    local/lib32-systemd 216-2
    system and service manager (32-bit)
    local/lib32-util-linux 2.25.1-2
    Miscellaneous system utilities for Linux (32-bit)
    local/lib32-v4l-utils 1.2.1-1
    Userspace tools and conversion library for Video 4 Linux (32-bit)
    local/lib32-wayland 1.6.0-1
    A computer display server protocol
    local/lib32-xz 5.0.5-1
    Library and command line tools for XZ and LZMA compressed files (32-bit)
    local/lib32-zlib 1.2.8-1
    Compression library implementing the deflate compression method found in gzip and PKZIP (32-bit)
    kurban ~ $ pacman -Qs nvidia
    local/bumblebee 3.2.1-5
    NVIDIA Optimus support for Linux through VirtualGL
    local/cpyrit-cuda 0.4.0-2
    Pyrit support for Nvidia-CUDA.
    local/cuda 6.5.14-1
    NVIDIA's GPU programming toolkit
    local/lib32-libvdpau 0.8-1
    Nvidia VDPAU library
    local/lib32-nvidia-utils 343.22-1
    NVIDIA drivers utilities (32-bit)
    local/libcl 1.1-4
    OpenCL library and ICD loader from NVIDIA
    local/libvdpau 0.8-1
    Nvidia VDPAU library
    local/nvidia 343.22-2
    NVIDIA drivers for linux
    local/nvidia-utils 343.22-1
    NVIDIA drivers utilities
    local/opencl-nvidia 343.22-1
    OpenCL implemention for NVIDIA
    kurban ~ $ pacman -Qs bumblebee
    local/bumblebee 3.2.1-5
    NVIDIA Optimus support for Linux through VirtualGL
    local/lib32-primus 20131226-1
    Faster OpenGL offloading for Bumblebee (32-bit)
    local/primus 20131226-1
    Faster OpenGL offloading for Bumblebee
    kurban ~ $ pacman -Qs mesa
    local/glu 9.0.0-3
    Mesa OpenGL Utility library
    local/lib32-glu 9.0.0-2
    Mesa OpenGL utility library (32 bits)
    local/lib32-libtxc_dxtn 1.0.1-5
    S3 Texture Compression (S3TC) library for Mesa (32-bit)
    local/lib32-mesa 10.3.0-3
    an open-source implementation of the OpenGL specification (32-bit)
    local/lib32-mesa-demos 8.2.0-2
    Mesa demos and tools (32-bit)
    local/lib32-mesa-dri 10.3.0-3
    Mesa DRI drivers (32-bit)
    local/lib32-mesa-libgl 10.3.0-3
    Mesa 3-D graphics library (32-bit)
    local/lib32-mesa-vdpau 10.3.0-3
    Mesa VDPAU drivers (32-bit)
    local/libtxc_dxtn 1.0.1-5
    S3 Texture Compression (S3TC) library for Mesa
    local/mesa 10.3.0-3
    an open-source implementation of the OpenGL specification
    local/mesa-demos 8.2.0-3
    Mesa demos and tools
    local/mesa-dri 10.3.0-3
    Mesa DRI drivers
    local/mesa-libgl 10.3.0-3
    Mesa 3-D graphics library
    At topic, that I pointed to, author wrote that he deleted lib32-libtxc_dxtn, but I can't because lib32-mesa-dri requires lib32-libtxc_dxtn
    Last edited by remutik4 (2014-10-12 14:28:26)

    Hello!
    My system is 64bit Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz with Nvidia G635M  on my lapton. There are a lot of post in Internet saying that Left for dead 2 in Linux has more fps than in windows. But for me on Windows everything is smooth, but on Linux game freeze for a second sometimes, game video settings is the same on both systems.
    I've found this post https://bbs.archlinux.org/viewtopic.php?pid=1284496 . There Svenstaro say "Your 32bit chain is completely broken..." how did he find it out? Is my 32bit chain is broken too?
    kurban ~ $ primusrun steam steam://rungameid/550
    Running Steam on arch rolling 64-bit
    STEAM_RUNTIME is enabled automatically
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steamwebhelper)/version(20140922201705)
    Installing breakpad exception handler for appid(steamwebhelper)/version(1411417025)
    Installing breakpad exception handler for appid(steamwebhelper)/version(20140922201705)
    Installing breakpad exception handler for appid(steamwebhelper)/version(1411417025)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    ** (steam:19824): WARNING **: Could not initialize NMClient /org/freedesktop/NetworkManager: The name org.freedesktop.NetworkManager was not provided by any .service files
    ** (steam:19824): WARNING **: Error enabling/disabling networking: The name org.freedesktop.NetworkManager was not provided by any .service files
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Generating new string page texture 2: 48x256, total string texture memory is 49.15 KB
    Generating new string page texture 3: 256x256, total string texture memory is 311.30 KB
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Adding licenses for the following package(s): 0, 1290, 1347, 1465, 2208, 2481, 4819, 12361, 12558, 13944, 14694, 14840, 16547, 18029, 18691, 21426, 25526, 32579, 35695, 51437, 51730, 52296, 52326, 52661
    roaming config store loaded successfully - 1119 bytes.
    migrating temporary roaming config store
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Failed to init SteamVR because it isn't installed
    ExecCommandLine: ""/home/kurban/.local/share/Steam/ubuntu12_32/steam" "steam://rungameid/550" "
    ExecSteamURL: "steam://rungameid/550"
    System startup time: 15.35 seconds
    Game update: AppID 550 "Left 4 Dead 2", ProcID 20105, IP 0.0.0.0:0
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    (steam:19824): LIBDBUSMENU-GLIB-WARNING **: Trying to remove a child that doesn't believe we're it's parent.
    ERROR: ld.so: object '/home/kurban/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/kurban/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/kurban/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    pid 20137 != 20106, skipping destruction (fork without exec?)
    Running Steam on arch rolling 64-bit
    STEAM_RUNTIME has been set by the user to: /home/kurban/.local/share/Steam/ubuntu12_32/steam-runtime
    ERROR: ld.so: object '/home/kurban/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
    ERROR: ld.so: object '/home/kurban/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
    ExecCommandLine: "/home/kurban/.steam/root/ubuntu12_32/steam steam://open/driverhelperready"
    ExecSteamURL: "steam://open/driverhelperready"
    SDL video target is 'x11'
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    Using breakpad crash handler
    Setting breakpad minidump AppID = 550
    Forcing breakpad minidump interfaces to load
    Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit
    Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit
    Steam_SetMinidumpSteamID: Caching Steam ID: 76561198079673489 [API loaded yes]
    Steam_SetMinidumpSteamID: Setting Steam ID: 76561198079673489
    [1012/181431:ERROR:resource_bundle.cc(411)] Failed to load /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/cef_gtk.pak
    Some features may not be available.
    [1012/181431:ERROR:object_proxy.cc(239)] Failed to call method: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.NetworkManager was not provided by any .service files
    [1012/181431:WARNING:proxy_service.cc(646)] PAC support disabled because there is no system implementation
    SDL video target is 'x11'
    SDL failed to create GL compatibility profile (whichProfile=0!
    This system supports the OpenGL extension GL_EXT_framebuffer_object.
    This system supports the OpenGL extension GL_EXT_framebuffer_blit.
    This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
    This system DOES NOT support the OpenGL extension GL_APPLE_fence.
    This system supports the OpenGL extension GL_NV_fence.
    This system supports the OpenGL extension GL_ARB_sync.
    This system supports the OpenGL extension GL_EXT_draw_buffers2.
    This system supports the OpenGL extension GL_EXT_bindable_uniform.
    This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
    This system supports the OpenGL extension GL_ARB_map_buffer_range.
    This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
    This system supports the OpenGL extension GL_ARB_occlusion_query.
    This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
    This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
    This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
    This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
    This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
    This system supports the OpenGL extension GL_ARB_framebuffer_object.
    This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
    This system supports the OpenGL extension GL_ARB_debug_output.
    This system supports the OpenGL extension GL_EXT_direct_state_access.
    This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
    This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
    This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
    This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
    This system supports the OpenGL extension GL_NVX_gpu_memory_info.
    This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
    This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
    This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
    This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt3.
    This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt5.
    This system DOES NOT support the OpenGL extension GLX_EXT_swap_control_tear.
    GL_NV_bindless_texture: DISABLED
    GL_AMD_pinned_memory: DISABLED
    GL_EXT_texture_sRGB_decode: AVAILABLE
    GL_NVX_gpu_memory_info: AVAILABLE
    GL_ATI_meminfo: UNAVAILABLE
    GL_NVX_gpu_memory_info: Total Dedicated: 2097152, Total Avail: 2097152, Current Avail: 2066364
    GL_MAX_SAMPLES_EXT: 32
    Did not detect any valid joysticks.
    Querying for subscribed files
    IDirect3DDevice9::Create: BackBufWidth: 1366, BackBufHeight: 768, D3DFMT: 3, BackBufCount: 2, MultisampleType: 2, MultisampleQuality: 0
    GL sampler object usage: ENABLED
    GL prefer MapBufferRange: NO
    BinkOpen( /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/media/valve.bik )
    ConVarRef volume doesn't point to an existing ConVar
    BinkOpen( /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/media/l4d2_intro.bik )
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 1 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 8 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 0 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 1272 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 1272 ps-combo 1Installing breakpad exception handler for appid(hl2_linux)/version(1.0)
    Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit
    Steam_SetMinidumpSteamID: Caching Steam ID: 76561198079673489 [API loaded yes]
    Steam_SetMinidumpSteamID: Setting Steam ID: 76561198079673489
    warning: Unknown nb_ctl request: 4
    warning: Unknown nb_ctl request: 4
    warning: Unknown nb_ctl request: 4
    warning: Unknown nb_ctl request: 4
    warning: Unknown nb_ctl request: 4
    warning: Unknown nb_ctl request: 4
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 20 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 464 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 464 ps-combo 1
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 392 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 392 ps-combo 1
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 504 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 504 ps-combo 1
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 80 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 120 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 72 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x000000E0) differs from mask derived from shader name (0x000000C0) for shader ps-file water_ps20b ps-index 888 ps-combo 0
    Loaded program cache file "glbaseshaders.cfg", total keyvalues: 738, total successfully linked: 738
    Loaded program cache file "glshaders.cfg", total keyvalues: 0, total successfully linked: 0
    Precache: Took 2091 ms, Vertex 1072, Pixel 870
    Game.so loaded for "Left 4 Dead 2"
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 1 ps-combo 0
    IDirect3DDevice9::CreatePixelShader: shaderapi's centroid mask (0x0000000E) differs from mask derived from shader name (0x0000001F) for shader ps-file shadow_ps20b ps-index 0 ps-combo 0
    Unable to remove /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/textwindow_temp.html!
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_011.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_011.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_007.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_007.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/update/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/update/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_008.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_008.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_003.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc3/pak01_003.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_001.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_001.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc1/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc1/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2_dlc2/pak01_000.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_002.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_002.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_003.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_003.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_010.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_010.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_009.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_009.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_001.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_001.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_004.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_004.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_005.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_005.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_006.vpk was never closed
    File /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/left4dead2/pak01_006.vpk was never closed
    /home/kurban/.local/share/Steam/SteamApps/common/Left 4 Dead 2/./hl2.sh: line 67: 20163 Segmentation fault ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
    Game removed: AppID 550 "Left 4 Dead 2", ProcID 20163
    Installing breakpad exception handler for appid(steam)/version(1411443970)
    [1012/181603:ERROR:renderer_main.cc(227)] Running without renderer sandbox
    kurban ~ $ pacman -Qs lib32
    local/lib32-acl 2.2.52-2
    Access control list libraries (32-bit)
    local/lib32-alsa-lib 1.0.28-1
    An alternative implementation of Linux sound support (32 bit)
    local/lib32-alsa-plugins 1.0.28-1
    Extra alsa plugins (32-bit)
    local/lib32-atk 2.12.0-1
    A library providing a set of interfaces for accessibility (32-bit)
    local/lib32-attr 2.4.47-1
    Extended attribute support library for ACL support (32-bit)
    local/lib32-bzip2 1.0.6-2
    A high-quality data compression program (32-bit)
    local/lib32-cairo 1.12.16-1
    Cairo vector graphics library (32-bit)
    local/lib32-curl 7.38.0-1
    An URL retrieval utility and library (32-bit)
    local/lib32-db 5.3.28-1
    The Berkeley DB embedded database system
    local/lib32-e2fsprogs 1.42.12-1
    Ext2 filesystem libraries (32-bit)
    local/lib32-elfutils 0.159-1
    Collection of libraries for working with ELF object files and DWARF debugging information (32-bit)
    local/lib32-expat 2.1.0-2
    An XML Parser library written in C (32 bit)
    local/lib32-flac 1.3.0-1
    Free Lossless Audio Codec (32-bit)
    local/lib32-flashplugin 11.2.202.406-1
    Adobe Flash Player for 32-bit Mozilla-based browsers
    local/lib32-fontconfig-infinality-ultimate 2.11.1-3 (infinality-bundle-multilib)
    A library for configuring and customizing font access (32-bit, infinality-bundle)
    local/lib32-freetype2-infinality-ultimate 2.5.3-11 (infinality-bundle-multilib)
    TrueType font rendering library with Infinality patches and custom settings by bohoomil (32-bit, infinality-bundle).
    local/lib32-gcc-libs 4.9.1-2
    Runtime libraries shipped by GCC (32-bit)
    local/lib32-gdk-pixbuf2 2.30.8-1
    An image loading library (32-bit)
    local/lib32-gettext 0.19.2-1
    GNU internationalization library (32-bit)
    local/lib32-glew 1.11.0-1
    A cross-platform C/C++ extension loading library (32 bit)
    local/lib32-glib2 2.40.0-1
    Common C routines used by GTK+ 2.4 and other libs (32-bit)
    local/lib32-glibc 2.20-2
    GNU C Library (32-bit)
    local/lib32-glu 9.0.0-2
    Mesa OpenGL utility library (32 bits)
    local/lib32-gmp 6.0.0-1
    A free library for arbitrary precision arithmetic (32-bit)
    local/lib32-gtk2 2.24.24-1
    The GTK+ Toolkit (v2) (32-bit)
    local/lib32-harfbuzz 0.9.35-1
    OpenType text shaping engine. (32-bit)
    local/lib32-icu 53.1-1
    International Components for Unicode library (32 bit)
    local/lib32-jack 0.124.1-1
    A low-latency audio server (32-bit)
    local/lib32-json-c 0.12-1
    A JSON implementation in C (32-bit)
    local/lib32-keyutils 1.5.9-1
    Linux Key Management Utilities (32-bit)
    local/lib32-krb5 1.12.2-1
    The Kerberos network authentication system (32-bit)
    local/lib32-lcms2 2.6-1
    Small-footprint color management engine, version 2 (32-bit)
    local/lib32-libasyncns 0.8-7
    A C library for Linux/Unix for executing name service queries asynchronously (32-bit)
    local/lib32-libcap 2.24-1
    POSIX 1003.1e capabilities (32-bit)
    local/lib32-libcups 1.7.5-1
    The CUPS Printing System - client libraries (32-bit)
    local/lib32-libdbus 1.8.8-1
    DBus library (32-bit)
    local/lib32-libdrm 2.4.58-1
    Userspace interface to kernel DRM services (32-bit)
    local/lib32-libffi 3.1-1
    A portable, high level programming interface to various calling conventions (32-bit)
    local/lib32-libgcrypt 1.6.2-1
    General purpose cryptographic library based on the code from GnuPG (32-bit)
    local/lib32-libglade 2.6.4-6
    Allows you to load glade interface files in a program at runtime (32-bit)
    local/lib32-libgpg-error 1.16-1
    Support library for libgcrypt (32-bit)
    local/lib32-libice 1.0.9-1
    X11 Inter-Client Exchange library (32-bit)
    local/lib32-libjpeg-turbo 1.3.1-1
    libjpeg derivative with accelerated baseline JPEG compression and decompression (32-bit)
    local/lib32-libldap 2.4.40-1
    Lightweight Directory Access Protocol (LDAP) client libraries (32-bit)
    local/lib32-libmng 2.0.2-1
    A collection of routines used to create and manipulate MNG format graphics files (32-bit)
    local/lib32-libogg 1.3.1-1
    Ogg bitstream and framing library (32-bit)
    local/lib32-libpciaccess 0.13.2-1
    X11 PCI access library (32-bit
    local/lib32-libpng 1.6.13-1
    A collection of routines used to create PNG format graphics files (32-bit)
    local/lib32-libpng12 1.2.51-2
    A collection of routines used to create PNG format graphics files (32-bit, 1.2 branch)
    local/lib32-libpulse 5.0-1
    A featureful, general-purpose sound server (32-bit client libraries)
    local/lib32-libsamplerate 0.1.8-2
    Secret Rabbit Code - aka Sample Rate Converter for audio (32-bit)
    local/lib32-libsm 1.2.2-1
    X11 Session Management library (32-bit)
    local/lib32-libsndfile 1.0.25-3
    A C library for reading and writing files containing sampled sound (32-bit)
    local/lib32-libssh2 1.4.3-2
    A library implementing the SSH2 protocol as defined by Internet Drafts (32-bit)
    local/lib32-libtasn1 4.1-1
    The ASN.1 library used in GNUTLS (32 bit)
    local/lib32-libtiff 4.0.3-2
    Library for manipulation of TIFF images (32-bit)
    local/lib32-libtxc_dxtn 1.0.1-5
    S3 Texture Compression (S3TC) library for Mesa (32-bit)
    local/lib32-libvdpau 0.8-1
    Nvidia VDPAU library
    local/lib32-libvorbis 1.3.4-1
    Vorbis codec library (32-bit)
    local/lib32-libx11 1.6.2-1
    X11 client-side library (32-bit)
    local/lib32-libxau 1.0.8-1
    X11 authorisation library (32-bit)
    local/lib32-libxcb 1.11-1
    X11 client-side library (32-bit)
    local/lib32-libxcomposite 0.4.4-2
    X11 Composite extension library (32-bit)
    local/lib32-libxcursor 1.1.14-1
    X cursor management library (32-bit)
    local/lib32-libxdamage 1.1.4-2
    X11 damaged region extension library (32-bit)
    local/lib32-libxdmcp 1.1.1-2
    X11 Display Manager Control Protocol library (32-bit)
    local/lib32-libxext 1.3.3-1
    X11 miscellaneous extensions library (32-bit)
    local/lib32-libxfixes 5.0.1-1
    X11 miscellaneous 'fixes' extension library (32-bit)
    local/lib32-libxft 2.3.2-1
    FreeType-based font drawing library for X (32-bit)
    local/lib32-libxi 1.7.4-1
    X11 Input extension library (32-bit)
    local/lib32-libxinerama 1.1.3-1
    X11 Xinerama extension library (32-bit)
    local/lib32-libxml2 2.9.1-1
    XML parsing library, version 2 (32-bit)
    local/lib32-libxmu 1.1.2-1
    X11 miscellaneous micro-utility library (32-bit)
    local/lib32-libxrandr 1.4.2-1
    X11 RandR extension library (32-bit)
    local/lib32-libxrender 0.9.8-1
    X Rendering Extension client library (32-bit)
    local/lib32-libxshmfence 1.1-1
    a library that exposes a event API on top of Linux futexes (32-bit)
    local/lib32-libxss 1.2.2-2
    X11 Screen Saver extension library (32-bit)
    local/lib32-libxt 1.1.4-1
    X11 toolkit intrinsics library (32-bit)
    local/lib32-libxtst 1.2.2-1
    X11 Testing -- Resource extension library (32-bit)
    local/lib32-libxv 1.0.10-1
    X11 Video extension library (32-bit)
    local/lib32-libxxf86vm 1.1.3-1
    X11 XFree86 video mode extension library (32-bit)
    local/lib32-llvm-amdgpu-lib-snapshot 20130403-2
    Low Level Virtual Machine with AMDGPU enabled to build r600g shader llvm support (32-bits)
    local/lib32-llvm-libs 3.5.0-1
    Low Level Virtual Machine (runtime library)(32-bit)
    local/lib32-mesa 10.3.0-3
    an open-source implementation of the OpenGL specification (32-bit)
    local/lib32-mesa-demos 8.2.0-2
    Mesa demos and tools (32-bit)
    local/lib32-mesa-dri 10.3.0-3
    Mesa DRI drivers (32-bit)
    local/lib32-mesa-libgl 10.3.0-3
    Mesa 3-D graphics library (32-bit)
    local/lib32-mesa-vdpau 10.3.0-3
    Mesa VDPAU drivers (32-bit)
    local/lib32-ncurses 5.9-3
    System V Release 4.0 curses emulation library (32-bit)
    local/lib32-nspr 4.10.7-1
    Netscape Portable Runtime (32-bit)
    local/lib32-nss 3.17-1
    Mozilla Network Security Services (32-bit)
    local/lib32-nvidia-utils 343.22-1
    NVIDIA drivers utilities (32-bit)
    local/lib32-openssl 1.0.1.i-1
    The Open Source toolkit for Secure Sockets Layer and Transport Layer Security (32-bit)
    local/lib32-p11-kit 0.20.7-3
    Library to work with PKCS#11 modules (32-bit)
    local/lib32-pango 1.36.6-1
    A library for layout and rendering of text (32-bit)
    local/lib32-pcre 8.35-1
    A library that implements Perl 5-style regular expressions (32-bit)
    local/lib32-pixman 0.32.6-1
    Pixman library (32-bit)
    local/lib32-portaudio 19_20140130-1
    A free, cross-platform, open source, audio I/O library. (32 bit)
    local/lib32-primus 20131226-1
    Faster OpenGL offloading for Bumblebee (32-bit)
    local/lib32-qt4 4.8.6-1
    A cross-platform application and UI framework (32-bit)
    local/lib32-readline 6.3.006-1
    GNU readline library (32-bit)
    local/lib32-sqlite 3.8.6-1
    A C library that implements an SQL database engine (32-bit)
    local/lib32-systemd 216-2
    system and service manager (32-bit)
    local/lib32-util-linux 2.25.1-2
    Miscellaneous system utilities for Linux (32-bit)
    local/lib32-v4l-utils 1.2.1-1
    Userspace tools and conversion library for Video 4 Linux (32-bit)
    local/lib32-wayland 1.6.0-1
    A computer display server protocol
    local/lib32-xz 5.0.5-1
    Library and command line tools for XZ and LZMA compressed files (32-bit)
    local/lib32-zlib 1.2.8-1
    Compression library implementing the deflate compression method found in gzip and PKZIP (32-bit)
    kurban ~ $ pacman -Qs nvidia
    local/bumblebee 3.2.1-5
    NVIDIA Optimus support for Linux through VirtualGL
    local/cpyrit-cuda 0.4.0-2
    Pyrit support for Nvidia-CUDA.
    local/cuda 6.5.14-1
    NVIDIA's GPU programming toolkit
    local/lib32-libvdpau 0.8-1
    Nvidia VDPAU library
    local/lib32-nvidia-utils 343.22-1
    NVIDIA drivers utilities (32-bit)
    local/libcl 1.1-4
    OpenCL library and ICD loader from NVIDIA
    local/libvdpau 0.8-1
    Nvidia VDPAU library
    local/nvidia 343.22-2
    NVIDIA drivers for linux
    local/nvidia-utils 343.22-1
    NVIDIA drivers utilities
    local/opencl-nvidia 343.22-1
    OpenCL implemention for NVIDIA
    kurban ~ $ pacman -Qs bumblebee
    local/bumblebee 3.2.1-5
    NVIDIA Optimus support for Linux through VirtualGL
    local/lib32-primus 20131226-1
    Faster OpenGL offloading for Bumblebee (32-bit)
    local/primus 20131226-1
    Faster OpenGL offloading for Bumblebee
    kurban ~ $ pacman -Qs mesa
    local/glu 9.0.0-3
    Mesa OpenGL Utility library
    local/lib32-glu 9.0.0-2
    Mesa OpenGL utility library (32 bits)
    local/lib32-libtxc_dxtn 1.0.1-5
    S3 Texture Compression (S3TC) library for Mesa (32-bit)
    local/lib32-mesa 10.3.0-3
    an open-source implementation of the OpenGL specification (32-bit)
    local/lib32-mesa-demos 8.2.0-2
    Mesa demos and tools (32-bit)
    local/lib32-mesa-dri 10.3.0-3
    Mesa DRI drivers (32-bit)
    local/lib32-mesa-libgl 10.3.0-3
    Mesa 3-D graphics library (32-bit)
    local/lib32-mesa-vdpau 10.3.0-3
    Mesa VDPAU drivers (32-bit)
    local/libtxc_dxtn 1.0.1-5
    S3 Texture Compression (S3TC) library for Mesa
    local/mesa 10.3.0-3
    an open-source implementation of the OpenGL specification
    local/mesa-demos 8.2.0-3
    Mesa demos and tools
    local/mesa-dri 10.3.0-3
    Mesa DRI drivers
    local/mesa-libgl 10.3.0-3
    Mesa 3-D graphics library
    At topic, that I pointed to, author wrote that he deleted lib32-libtxc_dxtn, but I can't because lib32-mesa-dri requires lib32-libtxc_dxtn
    Last edited by remutik4 (2014-10-12 14:28:26)

Maybe you are looking for

  • Error: The network connection timed out?

    Hi, Just surfing through iTunes store and 2 out every 3 times I click on something to see it like an album or something I get this error: We can't process your request right now, The Network Connection Timed Out. This is happening a lot when ever I g

  • Issue with Download and Loss of Non-ASCII Characters

    I have a need to allow my user to download the contents of an HTML Region as a file. This region contains some Greek letters, i.e. non-ASCII, used with some common finance formulas. I am able to copy the contents off this region using JavaScript with

  • Tree hierarchy in F4 help

    hi all, I have a requirement like, in transaction VBG1/2/3. i have to add a 5th tabstrip "MC Hier" and this tab structure is same as the one of 4 structre, But in one field Merchandise Category when we click on F4 for data selection then it should sh

  • ALE/Idoc clarification

    hi friends, 1.in ALE/IDOC wat are the methods and when do we use that methods like1. standalone  2. mesage cntrol  3.function module 2.when we extend basic idoc [add few fields ] how to trigger that segment if u have any learning material withexample

  • OO ALV - using itab to build catalog

    Has anyone got an example of code which allows an OO ALV grid to be displayed based on the field catalog derived from an internal table, where the itab is also the source of the data to be displayed ?. I'm have a lot fun trying to get this to work. I