SerialElement and preloading DynamicStreaming

HI,
We are trying to create a solution where each video is prefixed by a 5 seconds videoBumper intro, that is defined upfront not ad-served.
The videos are all using dynamicstreaming and the bumper is a simple video.
We are using a SerialElement adn trying to use a preload function (with play/pause) to achieve smooth transition between the bumper and the real video.
Preload works ok for the normal video but for the Dynamic streaming for some reason it create an issue: when the player reaches the dynamicstreaming video it continue to play until the end but the video player shows no video = black screen.
I don't understand why it doesn't work.
Any idea?

Thanks Brian,
Please find the code below - "res" is the dynamic streaming smil loaded - please note that if i remove the preload calls everything works.
   var resource:URLResource = new URLResource(new FMSURL('rtmp://cp67126.edgefcs.net/ondemand/mediapm/strobe/content/test/SpaceAloneHD_sounas_640_5 00_short'));
var kvFacet:KeyValueFacet = new KeyValueFacet(MetadataNamespaces.SUBCLIP_METADATA);
kvFacet.addValue(MetadataNamespaces.SUBCLIP_START_ID, 0);
kvFacet.addValue(MetadataNamespaces.SUBCLIP_END_ID, 5);
resource.metadata.addFacet(kvFacet);
bumperElement = new VideoElement(new NetLoader(), resource);
preload(bumperElement);
mediaElement = new VideoElement(new DynamicStreamingNetLoader(), res);
mediaElement.addEventListener(MediaErrorEvent.MEDIA_ERROR, onMediaError);
preload(mediaElement);
serialElement = new SerialElement();
serialElement.addChild(bumperElement);
serialElement.addChild(mediaElement);
     function preload(mediaElement:MediaElement):void
var loadTrait:LoadTrait = mediaElement.getTrait(MediaTraitType.LOAD) as LoadTrait;
loadTrait.addEventListener(LoadEvent.LOAD_STATE_CHANGE, onLoadStateChange2);
loadTrait.load();
function onLoadStateChange2(event:LoadEvent):void
if (event.loadState == LoadState.READY)
loadTrait.removeEventListener(LoadEvent.LOAD_STATE_CHANGE, onLoadStateChange2);
var playTrait:PlayTrait = mediaElement.getTrait(MediaTraitType.PLAY) as PlayTrait;
playTrait.play();
playTrait.pause();
wrapper.element = serialElement;
wrapper.mediaPlayer.autoPlay = true;

Similar Messages

  • SerialElement and RTMPPosterFrame sizing issue

    Ok, I have figured out why I can't get ScaleMode.LETTERBOX to work properly.  It's because the MediaPlayerSprite never seems to know the height of the SerialElement, and sets it to 0 ... which then screws up any ScaleMode you would like to use, except for ScaleMode.NONE.
    Is there a fix that could be made for this?  Or is there something I could try temporarly until this is resolved?
    Thank you!

    You can see the problem in your own ExamplePlayer.  Just modify the "MainWindowLayout.mxml" so that the MediaPlayerWrapper is added to a Canvas container:
    <!-- Center (Player) Region -->
         <mx:Canvas id="container" width="320" height="240" backgroundColor="0x0096ff" horizontalCenter="0" verticalCenter="0">
              <players:MediaPlayerWrapper
                   id                         ="mediaPlayerWrapper"
                   top                         ="0"
                   left                         ="0"
                   bottom                         ="0"
                   right                         ="0"
                   />
         </mx:Canvas>
    In MainWindow.as, change the ScaleMode property to ScaleMode.LETTERBOX.  Run the app and go to the" RTMP Poster Frame" example you have made.
    You will see what I mean.  If you would still like for me to file a bug, that's no problem.

  • Very Very long ping time, only on arch, and preload doesn't work

    Arch is the most amazing Linux system I have ever used. I get like a 30 second boot time from start to finish, i'm just wowed.
    I am using arch64, and have only 2 problems!
    1. I have like a 32ms ping, for any site, toooo big. I have a 3com NIC card which Is currently being used as eth1, and an nvidia network controller on my board eth0. The nvidia controller doesn't work right, so i am using the 3com, with a huge ping time
    2. preload isn't working. I have 3gb of RAM, and AMAZINGLY only 400mb of RAM is being used, with 9 tabs in firefox open, compiz-fusion, gnome desktop. DAMN! I want more RAM being used, what is wrong with this?? (the problem is that things start up a little slow, so it must mean it is not staying in the RAM)
    Please tell me what I can do to fix these problems!
    EDIT: Could it have something to do with the groups I am in, or the preload.conf settings, or the rc.conf file?
    Last edited by savagenator (2008-03-19 23:27:03)

    I saw your latency thingy... though that aint so bad
    PING fk-in-f147.google.com (209.85.129.147) 56(84) bytes of data.
    64 bytes from fk-in-f147.google.com (209.85.129.147): icmp_seq=1 ttl=242 time=146 ms
    Pinging from norway to... wherever that node is.
    and compare that to a norwegian host
    PING www.sau.no (194.63.248.23) 56(84) bytes of data.
    64 bytes from web.domeneshop.no (194.63.248.23): icmp_seq=1 ttl=47 time=86.6 ms
    all in all, you should not be so annoyed unless your used to sub 10 ms ofc.. but this is still very quick for a webhost, atleast i think so.

  • Need help with image gallery and preloader

    Here is my  portfolio site currently. WWW.PALMEI.COM. When you go into the the galleries you can view the images; the images load and it's all working fine. But if I was to go back on the page before the image was to load the image loads later which is then in the way of everything and cannot be deleted or removed. What would a solution be for solving this problem. Also, my preloader is not working at all as you can tell.
    Here is my code in frame 1 for the perloader:
    [AS]
    stop();
    loaderInfo.addEventListener(ProgressEvent.PROGRESS, updatePreLoader);
    function updatePreLoader(evtObj:ProgressEvent):void
                        var percent:Number = Math.floor((evtObj.bytesLoaded*100)/evtObj.bytesTotal);
                        preloader_txt.text = percent+"%";
                                  if (percent==100) {
                                            nextFrame ();
    [/AS]
    Thank you very much for your help. Have developed headache and need some new eyes on it.

    Thank you again Ned for your reponse as you helped me solve the image array problem last week or so ago.
    Here is the code:
    [AS]
    stop();
    import fl.transitions.Tween;
    import fl.transitions.easing.*
    import fl.transitions.TweenEvent;
    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    var sep3Tween4:Tween = new Tween(Sep2_mc, "y", Regular.easeOut,338 , 655, 1, true);
    var sepTween4:Tween = new Tween(Sep_mc, "y", Regular.easeOut,0 , -320, 1, true);
    BoyBack.addEventListener(MouseEvent.CLICK, Portfolioclick);
    function Portfolioclick(evtObj :MouseEvent) {
              gotoAndStop("Portfolio");
               removeChild(B);
    var BoyBackTween:Tween = new Tween(BoyBack, "y", Regular.easeOut,510,487,2, true);
    BoyBackTween.addEventListener(TweenEvent.MOTION_FINISH, onfinis);
    function onfinis(e:TweenEvent):void {
    BoyBackTween.yoyo();
    var arrayB:Array = [ B1, B2, B3, B4, B5, B6, B7, B8,B9, B10, B11, B12];
    var arrayImages:Array = ["ill_1.jpg","ill_2.jpg","ill_3.jpg","ill_4.jpg","ill_5.jpg","ill_6.jpg","ill_7.jpg","ill _8.jpg", "ill_9.jpg","ill_10.jpg","ill_11.jpg","ill_12.jpg"];
    var imgLoader:Loader = new Loader;
    var B:BlackBox = new BlackBox();
    B.addChild(imgLoader);
    for (var i:uint=0; i<arrayB.length; i++){
         arrayB[i].mouseChildren = false;
         arrayB[i].addEventListener( MouseEvent.MOUSE_OVER, onButtonOver);
         arrayB[i].addEventListener( MouseEvent.MOUSE_OUT, onButtonOut);
         arrayB[i].addEventListener( MouseEvent.CLICK, onButtonRemoveB);
               arrayB[i].addEventListener( MouseEvent.CLICK, onButtonClick);
               arrayB[i].imgNum = i;
                     imgLoader.y  = 100;
                          imgLoader.x =275;
                          B.y = -55;
                     B.x =-100;
    function onButtonOver( e:MouseEvent ):void {
         var B:MovieClip = MovieClip(e.target);
         if(B.tween){
           B.tween.stop();
         B.tween = new Tween( B, "y", Regular.easeOut,600, 591, .5, true );
    function onButtonOut( e:MouseEvent ):void {
         var B:MovieClip = MovieClip(e.target);
         if( B.tween ){
           B.tween.stop();
         B.tween = new Tween( B, "y", Regular.easeOut, 591, 600, 1, true );
    function onButtonRemoveB( e:MouseEvent ):void {
    removeChild(TwoDtxt);
    function onButtonClick( e:MouseEvent ):void {
       if(this.contains(B)){
           removeChild(B);
       imgLoader.load(new URLRequest(arrayImages[e.currentTarget.imgNum]));
       imgLoader.contentLoaderInfo.addEventListener( Event.COMPLETE , loaded);
    function loaded(event:Event):void {
         addChild(B);
          var targetLoader:Loader = Loader(event.target.loader);
    var AlphaTween1:Tween = new Tween(T1, "alpha", Strong.easeOut, 1, .20, 2.5, true);
    var AlphaTween2:Tween = new Tween(Bottom1, "alpha", Strong.easeOut, 1, .20, 2.5, true);
    [/AS]
    Before the image loads if you were to click on the boy with the balloon"the back button" the image would than load later on say the"portfolio" part of the site.

  • JPGencoder and Preloader problem

    Hi guys, I have an swf which allows the user to take a snapshot of the stage, which works fine on its own.
    When I use an external preloader with it i get the error:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
              at over/frame1()
    I have tried importing the JPGEncoder into the preloader but still get the same error.
    This is the preloader code:
    [AS]
    import com.adobe.images.JPGEncoder;
    var B:Loader = new Loader();
    B.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
    B.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
    B.load(new URLRequest("someurl.swf"));
    function loop(e:ProgressEvent):void
              var perc:Number = e.bytesLoaded / e.bytesTotal;
              percentText.text = Math.ceil(perc*100).toString();
    function done(e:Event):void
              removeChildAt(0);
              percentText = null;
              addChild(B);
    }[/AS]
    And the JPGEncoder code:
    [AS]
    import com.adobe.images.JPGEncoder;
    //============================================================================
    var matrix:Matrix = new Matrix();
    matrix.translate(stage.width, stage.height);
    snap_btn.addEventListener(MouseEvent.CLICK, snapShot );
    function snapShot( evt:MouseEvent ):void
        displayCapturedBitmapData();
    function getBitmapData( target:DisplayObject ) : BitmapData
    if ( bd )
    bd = null;
    //target.width and target.height can also be replaced with a fixed number.
    var bd : BitmapData = new BitmapData( 920 ,760 , true, 0x00000000);
    bd.draw( stage);
    var jpgEncoder:JPGEncoder = new JPGEncoder(90);
    var byteArray:ByteArray = jpgEncoder.encode(bd);
    var SERVICE_PATH:String = "SERVICEPATH.php";
    var imageFileName:String = "testjpg.jpg";
    // create a URL loader to send the data to the server
    var loader:URLLoader = new URLLoader();
    var url:String = SERVICE_PATH + "?name=" + imageFileName;
    var req:URLRequest = new URLRequest(url);
    // make sure the server knows it is getting an image
    req.requestHeaders =  new Array(new URLRequestHeader("Content-Type", "image/jpeg"));
    loader.dataFormat = URLLoaderDataFormat.BINARY;
    req.contentType = "image/jpeg";
    req.method = URLRequestMethod.POST;
    req.data = byteArray;
    // send the file
    loader.load(req);
    return bd;
    function displayCapturedBitmapData():void
    var bmp:Bitmap = new Bitmap( getBitmapData( stage ) );
    addChild(bmp);
    bmp.x = 695.65;
    bmp.y = 56.76;
    bmp.height = 190;
    bmp.width = 230;
    //==============================================
    [/AS]

    wrap all your code (except your functions and import statement) in an init function and add:
    this.addEventListener(Event.ADDED_TO_STAGE,init);
    your code is difficult to read because it's unformatted, so i'm not sure this is all the code not in a function but your new code should look something like:
    import com.adobe.images.JPGEncoder
    this.addEventListener(Event.ADDED_TO_STAGE,init);
    var matrix:Matrix
    function init(e:Event):void{
    matrix= new Matrix();
    matrix.translate(stage.width, stage.height);
    snap_btn.addEventListener(MouseEvent.CLICK, snapShot );
    p.s.  it looks like you're nesting named functions.  you should unnest them.

  • MCL and PreLoader Debacle

    Hello...thanks in advance, especially those (kglad) who have
    been responding to previous posts of mine regarding this same
    problem. I'm going out of my mind though with this...basically I
    have an extremeley tempermental flash movie which plays differently
    in almost every browser (I'm on a mac, using safari and ff, but I
    just tested on a pc, and it was the same).
    I can not for the life of me figure this out. I practically
    copied the code right out of a book I read, and it made sense in
    there, but it's escaping me out here in the real world. Am I insane
    for doing it like this? It seems rather easy and simple, and just
    what I'm looking for. Here's what I want:
    1) create an instance of a movieClipLoader
    2) give that movieClipLoader a listener, launching a
    preLoader every time that mcl loads
    3) load in external .swf's using that mcl by clicking on
    buttons...every movie has a stop action on its first frame, but the
    onLoadComplete of the preLoader instructs it to play again.
    That's about it. Simple eh? Not for me? Could you please take
    a look at my code and tell me what I'm doing wrong?
    Here are some issues I'm having in the browser:
    1) First time loading with cleared cache it's loading well!
    2) If I reload the page, none of my dynamic text loads in the
    preLoader work...also, the preLoader code that changes the size of
    a progress bar doesn't run, so the preLoader .swf is stuck on frame
    1
    3) All three buttons work great the first time, but if I
    click each of them again, the .swf parks on frame 1 (click the
    music button to see an example of this.
    4) If I reload the page, sometimes the buttons don't work
    (most of the time actually), although sometimes they do.
    I've spent a little over a week trying to figure this
    out...here's a link to my main files...I hope we can get to the
    bottom of this.
    http://www.servinitup.net/bull/files/
    Thanks!
    Kevin

    So I guess I am insane?
    Anyone have any ideas? I know it's a pain to have to look
    through my .fla...I'd be much obliged though. It's the only way I
    know how to thoroughly explain my problem...
    Kevin

  • The dreadful Scene Change and Preloader

    I've put alot of blood, sweat, and tears into building this
    site and the simple parts are causing the most trouble.
    Scene changes work (used to), I found early on that if I
    moved the longest scene to the end, it did not conflict with the
    other menu buttons. It seems like at random, or when the movie is
    slow to load, the buttons go to the wrong scene and start playing
    at random frames and the buttons will not react.
    Preloader works (on one scene), when i move the same eact
    code to another scene and just change the instances and scene
    information, I only get a blank screen when the movie is loading,
    and then to top it off, it will redirect to another scene in an odd
    frame. I have tried a number of diferent codes to make the
    preloader work, all of the standard "stay on this frame until the
    rest load and then play" codes.
    I think these two problems are related and I was searching
    for informaiton on ROOT and GLOBAL because I don't really
    understand them. You can see some of my flash site at
    www.danieljkessler.com I think the problem isn't the way I am
    coding but something I am missing that is conflicting with scene
    changes. Again, the navigation seems to work fine in the actual
    movie file, but when its online or Previewed, it has these nasty
    problems.
    I am willing to pay a small fee to have them fixed or I will
    fix them myself if someone can enlighten me as to what causes these
    problems.

    i found out that you cant put a preloader on each scene, only
    one time. So that was the problem. Took me a long time to figure
    out the preloader script to only load partially, so I'll post that
    here incase someone else has the same problems. Also, for that
    person, you want to create multiple swf files and load them into
    the file from the external location. That way you can have a
    preloader for each scene. A note is to try to avoid scene changes
    and work within one timeline, and also that scenes load top to
    bottom unless you change the publishing setting, so if you are only
    partially loading your movie and find some of the buttons to link
    to the scene immediately, rearranging the scene download order by
    dragging the scenes in the scene window in order can help to
    correct this.
    Second, the problems with the scene buttons not working when
    the file was loading is because they are linking to scenes that
    have not loaded yet. The preloader helps to fix this. Using the
    frame name instead of hte scene and frame number usually works but
    I think flash like consistency. If I use the same button in
    difference instances, I had to use the same format for the
    onRelease to work.
    I have to say, flash is powerful but its also a huge pain in
    the ***. Don't fool yourself, CS3 is not all mighty. I can't
    emphasize enough how easy the hard things were to do and hard the
    easy things were to do. Flash design is fun, but flash scripting is
    real sorcery.
    Thanks for all of your quick and helpful replies kglad,
    especially during the holidays. My site can be viewed at
    www.danieljkessler.com , I still have to do the chinese version,
    but I plan using the same file and changing and redoing some of the
    buttons with english. God help me.

  • FLVPlayback and preloader size difference

    Hello,
      I have put a preloader on a movie that plays a FLV (preloader on frame 1 and the FLVPlayback on frame 2).  The problem is that the preloader thinks that the file size is only 38Kb and the FLV is 27,000Kb.  So how do I make the preloader read the size of the FLV?
      Thank you for your time,
         Bernie

    you need to create a preloader for the flv.  i recently answered someone's inquiry about how to do that in this forum.

  • SoundChannel and Preloader problem

    Ack - know I've run into this one before but for the life of me I cannot get it worked out. Essentially, I am playing a sound in one swf, when I press a button I fade the sound out using the sounds channel, a soundTransform object and TweenLite. It works great... until I use my preloader. When the main swf is loaded by the preloader all the sound still works, but it seems the soundChannel assignments are ignored - I can't do channel.stop() and I can't fade the sound - nothing happens - the sound just keeps on playing.

    if that's what happened (creating two same-named soundchannel variables), i would expect you would be unable to affect your original soundchannel.
    you would be playing the same sound simultaneously (if both play() methods were created simultaneously) and might not notice one playing over the other.  if the play() methods were staggered you would notice the two sounds.

  • Rollover slices and preloads

    I've researched and tried a number of preloads... but none of
    them seem to work. I want to hide the load-in of the slices. I have
    already optimized the slices individually, so that's not the
    problem. I see many sites don't, but some do. I've tried looking at
    their codes but to be honest I can't ferret out which lines do the
    work, or where they are placed.
    The workflow I have is image-ready to dreamweaver. I see that
    dreamweaver has it's own internal routine, when you build the
    rollovers there... but there must be some code that handles
    image-ready source slices.
    Thanks for the help.

    You could use Dreamweaver's preload function. Put this inside
    your head
    <script type="text/javascript">
    <!--
    function MM_preloadImages() { //v3.0
    var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new
    Array();
    var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0;
    i<a.length; i++)
    if (a
    .indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a;}}
    //-->
    </script>
    and add this as an attribute to your body tag
    onload="MM_preloadImages('../images/1.gif','../images/2.gif')"

  • Sound and preloader problems

    Hello, I need some help with correct playing of Mp3 in my
    flash site. When I test it local on my computer, everything is ok,
    but when it´s uploaded to FTP and played within a browser,
    there are few problems:
    1. Firstly, the sound has an offset, which I don´t want
    to. The sound starts playing approximately 1-2 sec later. I´am
    affraid it´s problem of computer/internet speed etc., which
    cannot be repaired.
    2. My preloader doesn´t work after adding sound to
    timeline, however, sound isn´t in the first frame. All content
    is loading automatically (flash space is black), then quickly runs
    manual preloader. You can view it by clicking link below.
    In current fla, the sound is added to timeline of movieclip
    from library. I´ve tried start it by ActionScript, but
    it´s the same. I haven´t tried to load it by AS from URL
    (function loadSound() ), because I think the preloader might be not
    functional, like in this situation.
    Thanks for solving.
    Site here:
    http://www.rafanda.cz/flash/
    FLA here:
    http://www.rafanda.cz/flash/web.rar
    - 43MB zipped (yet available)

    Finally I uploaded the .fla file (I had few problems with
    FTP). The link has changed.
    I think that´s not so easy to solve, but the least you
    might do is try it. Thank you.

  • Captivate 5 and preloader: Error #1065: Variable CPPreloader is not defined.

    Hi,
    If I add a preloader swf (any of those which ship with Captivate 5 - in \Gallery\Preloaders\AS3) - then when I publish the movie - the flash player throws an error:
    ReferenceError: Error #1065: Variable CPPreloader is not defined.
    Then (mostly) crashes the plugin (firefox) else carries on with the captivate movie.
    If I remove the preloader - all is fine again. I've tried every preloader swf, pretty much every option I can think of in publish settings.
    Windows 7 64, I've got Flash 10.2.153.1 (debug). It looks to me like an error in the code written by Captivate, but if that were the case, I'm sure I would find some mention of the problem or the var CPPreloader elsewhere!
    Anyone else seen this? Know how to make it go away??
    Cheers

    Are you adding preloaders from these locations?:
    C:\Program Files\Adobe\Adobe Captivate 5\en_GB\Gallery\Preloaders in 32bit systems
    or
    C:\Program Files (x86)\Adobe\Adobe Captivate 5\en_GB\Gallery\Preloaders  in 64bit systems
    You mention you're using the debug versiion of Flash Player.  Have you tested the published output on a system that IS NOT using the debug Flash player, just a normal Flash Player version?

  • PSE 12 and PE 12 says loaded sucessfully - but will not run it says my "trial has expired" ?

    I bought a DVD from Amazon .
    Both products say they loaded properly. But I can not get past the Welcome screen.  Both apparently got registered properly. But it now insists my trial is over so buy another copy!
    Obviously this is a simple retail pack bought on a DVD.
    I have uninstalled it and reinstalled it 3 times - once even going back to an earlier restore point.  Once PSE opened.  But when I closed it down and configured it to always open not on the Welcome screen but on the Editor, From then on the shortcut wouldn't even open the Welcome screen - and I had to reinstall it..
    I can only think somehow, when it activated itself with my serial number it now thinks it is an expired trial version - and Yes I am on WIndows [saw posts claiming some people got the Mac serial no's]
    I have seen a few forum posts about this - but no way to fix it.
    I just came to realise Photoshop is a great product - well version 9 was. But Adobe has THE WORST SUPPORT INFRASTRUCTURE that i have ever seen .
    I think it is a deliberate ploy to lose a customer in a labarynth of semi relevant online questions; only to dump you at the end into a Forum like this, where basically its up to the generosity of existing users to help you.
    Well that is a smart way to avoid hiring trained people for a proper support department.
    So I need help any ideas?
    Do you think if i return it to Amazon and get a replacement this would work?
    The irony is I only bought Version 12;  because my old copy of PSE and PE Version 9 came bundled and preloaded with my Sony Vaio Laptop.  As there is no way to see the serial number of these products once installed and Sony are unable to give me one because it was factory installed!  Yep 8 emails and 3 months later I gave up.  Mental note never buy any preloaded software from Sony.
    As I always felt vunerable because of this; eg say the program needed reloading; I could not do it without a valid serial number. So seeing the special offer, I thought well now is the time for safetys sake to put myself in a position where if I had a problem; then at least I could reinstall the product. Plus get the benefits of the upgrade. 
    So instead of improving my position;  I have ended up, unsupported, and with no running application!  And with no support from Adobe - pretty much no way of resolving it.
    Unless some kind person on this forum know how it is done?
    Been up all night till 6.46 am trying to solve it .
    So if I do not post a quick reply it is not because I am not interested - just exhuasted - and so fed up!
    But I will be back tomorrow.

    Entshuldigen aber mein Deutsch ist ganz schlect. was is 'datei'?
    Ich habe 3 stunden mehr ausgaben mit Adobe Support . noch ein problem! Und er war uberhaupt ein dumbkopft.
    Peter
    Sent from my iPad Air

  • Unable to turn off Suggestions and history in Safari search, Unable to turn off Suggestions and history in Safari search

    Not matter what I try, including turning off "Search Engine Suggestions and Preload Top Hits", when I start to type in the Safari/Google search bar, it pulls up "Top Hits and Bookmarks and History"
    Any suggestions on how to stop this from happening?

    There is no way to turn off all suggestions when you type, unless you're using Private Browsing mode.
    The "Search Engine Suggestions" only disables sending what you type to the selected search engine (Google, Bing, etc.).  It does not prevent Safari from providing suggestions based on your browsing history and your bookmarks stored locally on disk.
    To enable Private Browsing mode, tap the address view, then tap "Private" button on top of the keyboard.  After enabling Private Browsing, no more suggestions will be listed from history or bookmarks, and if "Search Engine Suggestions" are off, then nothing should be listed.

  • Audio problems preloaded Captivate swfs in custom player

    I have a slideshow-like custom Flash player that uses
    standard preloader code - it loads external swf movieclips into a
    holder clip, and stores references to them in an array. Once all
    external swfs are loaded, the first clip starts playing and
    navigation buttons allow the user to go through the "slides" at
    will.
    The problem: some Captivate-generated swf files have audio
    that starts playing as the clips are preloading, and the audio does
    not stop except with a stopAllSounds call. As needed, each loaded
    swf is copied (so to speak) from the array to a clip on the stage,
    loadedClip_mc, to be played and controlled. The player's pause
    button, which works as follows:
    loadedClip_mc.stop()
    has no effect on the sound of the loaded Captivate clips.
    Furthermore, the audio doubles-up when trying to play any
    slide, and clicking play (loadedClip_mc.play() )
    HERE IS THE MOST CONFUSING PART: this ONLY happens when the
    player and the movies to be loaded are uncached - after the files
    are visited for the first time, everything works great. Anytime you
    revisit the player it is fine. However, if it is the first time
    someone is visiting the custom player, or the browser cache is
    cleared, once you visit the page the audio for all Captivates start
    playing during preloading simultaneously and cannot be controlled.
    Thank you in advance for your help!

    Hi. I've experienced the same problem with audio and preload.
    Sorry for my english, but - I dont know if I've understood the
    matter- I think you are talking about to fix this problem using
    actionscript code. Please, would you answer me one question? If I
    can't change the code of the base clip generated by Captivate, is
    it possible to add some code in my loaded clips to stop that audio
    embedded in them when they are preloading? What would this code
    be?.
    I hope you understand me!
    Thank you.

Maybe you are looking for

  • How to develop this report/Query that selects records with MAX Value

    Hi, My requirment is to develop a report to show all emp whose policy is going to expire ith in the user selected date intreval... Emp_ID--App_Date-Policy_Strt_Date--Policy_End_Date--App_Status 101.01.2007---BlankBlank-- NEW   (New application for a

  • Multiple instances of jvm

    Hi How would I go about ensuring that an application could only instantiate itself once? If it�s put into an executable Jar for example it presently instantiates itself as many times as you click on it. I don't want to prevent other java apps from wo

  • WD Mybook Thunderbolt Duo stop working after 10.9.4 update.

    WD Thunderbolt Duo stop working after 10.9.4 update. The drive does not show in disk Utility & WD utility, but it show at System information. Restart does not help, MBP 15' early 2011.

  • What are the different types of analytic techniques possible in SAP HANA with the examples?

    Hello Gurus, Please provide the information on what are the different types of Analytic techniques possible in SAP HANA with examples. I would want to know in category of Predictive analysis ,Advance statistical analysis ,segmentation analysis ,data

  • Why is my hard drive rapidly filling up?

    Hello, this has recently become a serious problem for me. I have checked other threads which suggest removing log files, but using the console I cannot seem to find any log files with any outstanding volume (none are larger than 2 MB and I'm talking