Set default frame size to "large" instead of "tiny"
Hello,
The title says it all, really.
As I do more scripting than animation, I'd like to have large
frames by
default.
This setting is not even saved with the file.
Is there any way ?
Thanks.
PJ
Hello and thank you very much for your response.
It does seem that both version are installed. Entering "sudo apt-get autoremove" into terminal results in...
"0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded."
However, I do not have any problems with any software functioning. I just would like all of my future C++ projects to automatically add paths to, in addition to its standard paths, the 4.9.2 directories.
I've included an image of what my project includes look like after I manually add the 4.9.2 paths. Those four paths are missing from new projects. I would like to have them automatically included in all future projects.
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How to set the frame size?
Hi,
Can some one show me how to set the frame size in this program? History: I have created a window and added a button but its to small. So I want to increase the size of the frame to at least 600X400 pixel.
private static void showGUI() {
//Create and set up the window.
JFrame frame = new JFrame("ButtonDemo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Create and set up the content pane.
Main newContentPane = new Main();
newContentPane.setOpaque(true); //content panes must be opaque
frame.setContentPane(newContentPane);
//Display the window.
frame.pack();
frame.setVisible(true);
}It would be nice if you could show me how to do it.
Thank you very much for reading this.Challenger wrote:
Simply adding
frame.setSize(new Dimension(600,400));to the end of your code should work perfectly.Or, if you want to do it correctly, .setPreferredSize() on your frame before you .pack() it. The default layout manager for JFrame is BorderLayout, which uses the preferredSize of each component to calculate sizes during the .pack() call. -
I am Making a program for purchasing games, with the basic layout alsot done, except on problem. When the purchase button is pressed, a dialog shows up but nothing is seen until i resize it. How would i set the frame size so that i do not need to resize it each time? below is the code for the files. Many thanks in advance.
CreditDialog
import java.awt.*;
import java.awt.event.*;
class CreditDialog extends Dialog implements ActionListener { // Begin Class
private Label creditLabel = new Label("Message space here",Label.RIGHT);
private String creditMessage;
private TextField remove = new TextField(20);
private Button okButton = new Button("OK");
public CreditDialog(Frame frameIn, String message) { // Begin Public
super(frameIn); // call the constructor of dialog
creditLabel.setText(message);
add("North",creditLabel);
add("Center",remove);
add("South",okButton);
okButton.addActionListener(this);
setLocation(150,150); // set the location of the dialog box
setVisible(true); // make the dialog box visible
} // End Public
public void actionPerformed(ActionEvent e) { // Begin actionPerformed
// dispose(); // close dialog box
} // End actionPerformed
} // End Class
MobileGame
import java.awt.*;
import java.awt.event.*;
class MobileGame extends Panel implements ActionListener { // Begin Class
The Buttons, Labels, TextFields, TextArea
and Panels will be created first.
private int noOfGames;
// private GameList list;
private Panel topPanel = new Panel();
private Panel middlePanel = new Panel();
private Panel bottomPanel = new Panel();
private Label saleLabel = new Label ("Java Games For Sale",Label.RIGHT);
private TextArea saleArea = new TextArea(7, 25);
private Button addButton = new Button("Add to Basket");
private TextField add = new TextField(3);
private Label currentLabel = new Label ("Java Games For Sale",Label.RIGHT);
private TextArea currentArea = new TextArea(3, 25);
private Button removeButton = new Button("Remove from Basket");
private TextField remove = new TextField(3);
private Button purchaseButton = new Button("Purchase");
private ObjectList gameList = new ObjectList(20);
Frame parentFrame; //needed to associate with dialog
All the above will be added to the interface
so that they are visible to the user.
public MobileGame (Frame frameIn) { // Begin Constructor
parentFrame = frameIn;
topPanel.add(saleLabel);
topPanel.add(saleArea);
topPanel.add(addButton);
topPanel.add(add);
middlePanel.add(currentLabel);
middlePanel.add(currentArea);
bottomPanel.add(removeButton);
bottomPanel.add(remove);
bottomPanel.add(purchaseButton);
this.add("North", topPanel);
this.add("Center", middlePanel);
this.add("South", bottomPanel);
addButton.addActionListener(this);
removeButton.addActionListener(this);
purchaseButton.addActionListener(this);
The following line of code below is
needed inorder for the games to be
loaded into the SaleArea
} // End Constructor
All the operations which will be performed are
going to be written below. This includes the
Add, Remove and Purchase.
public void actionPerformed (ActionEvent e) { // Begin actionPerformed
If the Add to Basket Button is pressed, a
suitable message will appear to say if the game
was successfully added or not. If not, an
ErrorDialog box will appear stateing the error.
if(e.getSource() == addButton) { // Begin Add to Basket
// GameFileHandler.readRecords(list);
try { // Begin Try
String gameEntered = add.getText();
if (gameEntered.length() == 0 ) {
new ErrorDialog (parentFrame,"Feild Blank");
} else if (Integer.parseInt(gameEntered)< 0
|| Integer.parseInt(gameEntered)>noOfGames) { // Begin Else If
new ErrorDialog (parentFrame,"Invalid Game Number");
} else { // Begin Else If
//ADD GAME
} // End Else
} catch (NumberFormatException num) { // Begin Catch
new ErrorDialog(parentFrame,"Please enter an Integer only");
} // End Catch
} // End Add to Basket
If the Remove From Basket Button is pressed, a
a suitable message will appear to say if the
removal was successful or not. If not, an
ErrorDialog box will appear stateing the error.
if(e.getSource() == removeButton) { // Begin Remove from Basket
try { // Begin Try
String gameEntered = remove.getText();
if (gameEntered.length() == 0 ) {
new ErrorDialog (parentFrame,"Feild Blank");
} else if (Integer.parseInt(gameEntered)< 1
|| Integer.parseInt(gameEntered)>noOfGames) { // Begin Else If
new ErrorDialog (parentFrame,"Invalid Game Number");
} else { // Begin Else If
//ADD GAME CODE
} // End Else
} catch (NumberFormatException num) { // Begin Catch
new ErrorDialog(parentFrame,"Please enter an Integer only");
} // End Catch
} // End Remove from Basket
If the purchase button is pressed, the
following is executed. NOTE: nothing is done
when the ok button is pressed, the window
just closes.
if(e.getSource() == purchaseButton) { // Begin Purchase
String gameEntered = currentArea.getText();
if (gameEntered.length() == 0 ) {
new ErrorDialog (parentFrame,"Nothing to Purchase");
} else { // Begin Else If
new CreditDialog(parentFrame,"Cost � 00.00. Please enter Credit Card Number");
} // End Else
} // End Purchase
} // End actionPerformed
} // End Class
RunMobileGame
import java.awt.*;
public class RunMobileGame { // Begin Class
public static void main (String[] args) { // Begin Main
EasyFrame frame = new EasyFrame();
frame.setTitle("Game Purchase for 3G Mobile Phone");
MobileGame purchase = new MobileGame(frame); //need frame for dialog
frame.setSize(500,300); // sets frame size
frame.setBackground(Color.lightGray); // sets frame colour
frame.add(purchase); // adds frame
frame.setVisible(true); // makes the frame visible
} // End Main
} // End Class
EasyFrame
import java.awt.*;
import java.awt.event.*;
public class EasyFrame extends Frame implements WindowListener {
public EasyFrame()
addWindowListener(this);
public EasyFrame(String msg)
super(msg);
addWindowListener(this);
public void windowClosing(WindowEvent e)
dispose();
public void windowDeactivated(WindowEvent e)
public void windowActivated(WindowEvent e)
public void windowDeiconified(WindowEvent e)
public void windowIconified(WindowEvent e)
public void windowClosed(WindowEvent e)
System.exit(0);
public void windowOpened(WindowEvent e)
} // end EasyFrame class
ObjectList
class ObjectList
private Object[] object ;
private int total ;
public ObjectList(int sizeIn)
object = new Object[sizeIn];
total = 0;
public boolean add(Object objectIn)
if(!isFull())
object[total] = objectIn;
total++;
return true;
else
return false;
public boolean isEmpty()
if(total==0)
return true;
else
return false;
public boolean isFull()
if(total==object.length)
return true;
else
return false;
public Object getObject(int i)
return object[i-1];
public int getTotal()
return total;
public boolean remove(int numberIn)
// check that a valid index has been supplied
if(numberIn >= 1 && numberIn <= total)
{ // overwrite object by shifting following objects along
for(int i = numberIn-1; i <= total-2; i++)
object[i] = object[i+1];
total--; // Decrement total number of objects
return true;
else // remove was unsuccessful
return false;
ErrorDialog
import java.awt.*;
import java.awt.event.*;
class ErrorDialog extends Dialog implements ActionListener {
private Label errorLabel = new Label("Message space here",Label.CENTER);
private String errorMessage;
private Button okButton = new Button("OK");
public ErrorDialog(Frame frameIn, String message) {
/* call the constructor of Dialog with the associated
frame as a parameter */
super(frameIn);
// add the components to the Dialog
errorLabel.setText(message);
add("North",errorLabel);
add("South",okButton);
// add the ActionListener
okButton.addActionListener(this);
/* set the location of the dialogue window, relative to the top
left-hand corner of the frame */
setLocation(100,100);
// use the pack method to automatically size the dialogue window
pack();
// make the dialogue visible
setVisible(true);
/* the actionPerformed method determines what happens
when the okButton is pressed */
public void actionPerformed(ActionEvent e) {
dispose(); // no other possible action!
} // end class
I Know there are alot of files. Any help will be much appreciated. Once again, Many thanks in advancesetSize (600, 200);orpack ();Kind regards,
Levi
PS:
int i;
parses to
int i;
, but
[code] int i;[code[i]]
parses to
int i; -
How do you set the frame size?
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Asssuming you have footage of those dimensions that you'll be using in the sequence, then you can simply create a sequence from an asset. Either drag it to the New Item button in the Project panel's lower right corner, or right-click it and select New Sequence from Clip. -
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I was wondering if it is possible to set the default font size or specify a maximum font size
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If someone has any suggestions on how to achieve this, I would be most appreciative.
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That'll teach me to look where I post. I guess I'm the one that needs the glasses.
Take care!
Theresa -
How do I set default font size?
Some programs (most importantly for me, Thunderbird) use a default font size that is too small for my eye comfort. Some (such as Firefox) allow me to change the font size, but Thunderbird does not (though there is a menu item to change font size, which does not work).
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Thanks.
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I tried all of them.
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Big Buttons
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Can't we just say Firefox messed up and needs to revert to the way it used to work without have to do ANYTHING to adjust any sizing.
This is utterly ridiculous.
It's a web browser for GOD sakes...not the OS. It shouldn't be doing anything but displaying web sites with NO INTERVENTION by the user for each and every page.
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Any help is greatly appreciated.
Thanks in advance
* GUI.java
package pick;
import java.awt.Frame;
import java.awt.Menu;
import java.awt.MenuBar;
import java.awt.MenuItem;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import Drawing2d.*;
* @author venkat
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boolean partButtons = false;
Pick1 pick1;
Sketch sketch;
// JOptionPane AB = new JOptionPane("sgadfg ",javax.swing.JOptionPane.PLAIN_MESSAGE);
// java.awt.Dialog AboutD =new java.awt.Dialog(frame);
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Edit.setLabel("Edit");
mb.add(Edit);
Menu View = new Menu();
View.setLabel("View");
mb.add(View);
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Orient.setLabel("Orient");
View.add(Orient);
Menu Insert = new Menu();
Insert.setLabel("Insert");
mb.add(Insert);
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Help.setLabel("Help");
mb.add(Help);
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public void windowDeactivated(WindowEvent e) {}
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public void windowDeiconified(WindowEvent e) {}
public void windowOpened(WindowEvent e) {}
public void windowClosed(WindowEvent e) {}
//override windowClosing method to exit program
public void windowClosing(WindowEvent e) {
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//frame.pack();//<----------------
frame.setVisible(true); -
Setting default font size in Safari
Hi. I like to set my font size in Safari to one level below the default. I usually do this everytime I open up a Safari window and hit Command+Minus or go to View > make text smaller. Anyway, I was wondering if there was a way I could set this to default so I did not have to do it everytime I launched Safari?
mrurmil --
You can go into the main Safari Menu, (upper left of top Menu)
Go to Preferences>Advanced
and then lower the size font designated in
"Never use font sizes smaller than _"
Mine's set to 9 which is pretty small,
but I like it better. I believe it was set to 11 or 12 natively.
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Though the font on the desktop and email programs is fine (14 or 16 point), on the google sedarch pages or any websites that are accessed via Firefox, it is tiny. What's wrong? How can I make things more legible? I am working on a laptop and followed all the instructions given in DISPLAY.
Thanks for any advice.You can use an extension to set a default font size and page zoom on web pages.
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In the case of your firewall sending a 9k sized layer 2 (as in, a 9k ethernet) frame through a switch which didn't support (or wasn't enabled) for jumbo frames, then the frame would hit the ethernet switch fabric and be dropped on the floor by the switch, if the frame exceeded the maximum MTU of that switch. That will create a real headache for you - layer 2 frame problems like that are a real pain in the #ss because you can for example ping across these switches, and browse some sites, but larger packets silently disappear into the ether, and a seemingly random selection of websites will become somewhat unbrowseable (or you may get the ads and the headline, but not the content for example).
Another good example of this is if you have Active Directory replication going on across a switch with a low MTU in the middle but end hosts using a high MTU, because you'll have these continual flapping of the replication processing, and timeouts logged but with no apparent loss in communications. Many people have lost lots of hair on problems like that
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How to set default paper size in iPhoto?
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Hi Frank,
Thanks for the additional information.
This bug was originally fixed in 9.0.4 but seems to have been broken again somehow in 9.0.5 and 10.1.2, so I have opened a new bug for it. The bug number is 4032412.
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Lisa Sherriff
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Why does 4k "Set to Frame Size" shrink on playback ?
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Generating previews results in relatively smooth in all combinations.
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when FFX launches it defaults to a screen size smaller then I'd like for default. Is there a way to change this?
I run it on an external 24" screen of an MBA running 10.7.5Hello metropical,
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Cheers,
Patrick
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