SetFont

Is' it possible change the font of a string in a Alert?
alert.setString(stringa);
I mean change the font of "stringa"?
and in a list:
lista.append(resP,null);
change the font of "resP"?
thanks

Use the search. These questions have been asked already a lot of times!

Similar Messages

  • [SOLVED]Setfont, showconsolefont and such don't work

    Every time I open urxvt as a normal user, I get:
    Couldn't get a file descriptor referring to the console
    Couldn't get a file descriptor referring to the console
    This doesn't happen when I open it with root privileges.
    Also, every time I enter a "font-related" command, such as showconsolefont, without root privileges, I get a single:
    Couldn't get a file descriptor referring to the console
    The same commands with sudo don't produce the same problem, but, for example:
    setfont fontnamehere
    doesn't seem to change my terminal font at all. The:
    sudo showconsolefont
    output looks like this:
    bug: getfont called with count<256
    ! " # $ % & ' ( ) * + , - . / 0
    1 2 3 4 5 6 7 8 9 : ; < = > ? @
    A B C D E F G H I J K L M N O P
    Q R S T U V W X Y Z [ \ ] ^ _ `
    ! " # $ % & ' ( ) * + , - . / 0
    1 2 3 4 5 6 7 8 9 : ; < = > ? @
    A B C D E F G H I J K L M N O P
    Q R S T U V W X Y Z [ \ ] ^ _ `
    ! " # $ % & ' ( ) * + , - . / 0
    1 2 3 4 5 6 7 8 9 : ; < = > ? @
    A B C D E F G H I J K L M N O P
    Q R S T U V W X Y Z [ \ ] ^ _ `
    ! " # $ % & ' ( ) * + , - . / 0
    1 2 3 4 5 6 7 8 9 : ; < = > ? @
    A B C D E F G H I J K L M N O P
    Q R S T U V W X Y Z [ \ ] ^ _ `
    I searched the Internet for a solution, but to no avail. I'm not quite sure what's the problem here. I added i915 module and consolefont hook to /etc/mkinitcpio.conf(and regenerated it). My /etc/vconsole.conf looks as follows:
    KEYMAP=pl
    FONT=lat2-16
    I'm new to GNU/Linux, this problem hasn't really caused me a lot of trouble, but it irritates me that I get the "Couldn't get a file descriptor referring to the console" every single time I open terminal. I really have no clue what I did wrong.
    I'm using Start X at login and i3 as a windows manager; I'm not using any desktop environment.
    My ~/.xinitrc:
    #!/bin/sh
    # ~/.xinitrc
    # Executed by startx (run your window manager from here)
    if [ -d /etc/X11/xinit/xinitrc.d ]; then
    for f in /etc/X11/xinit/xinitrc.d/*; do
    [ -x "$f" ] && . "$f"
    done
    unset f
    feh --bg-scale ~/pics/wallpapers/nge/1412061334049.jpg
    fi
    [[ -f ~/.Xresources ]] && xrdb -merge ~/.Xresources
    # exec gnome-session
    # exec startkde
    # exec startxfce4
    # ...or the Window Manager of your choice
    exec i3
    My ~/.bash_profile:
    # ~/.bash_profile
    setfont ter-214b
    [[ -f ~/.bashrc ]] && . ~/.bashrc
    [[ -z $DISPLAY && $XDG_VTNR -eq 1 ]] && exec startx
    My ~/.bashrc:
    # ~/.bashrc
    setfont ter-214b
    export LANG=en_US.UTF-8
    export LC_MESSAGES="C"
    # If not running interactively, don't do anything
    [[ $- != *i* ]] && return
    alias ls='ls --color=auto'
    PS1='[\u@\h \W]\$ '
    I'm sorry for the lengthy post and for adding code which may not be needed. Any help would be greatly appreciated!
    Last edited by ryachi (2014-11-21 21:11:23)

    None of those commands (related to console fonts) will work in X...
    Your .xinitrc should not have the feh command inside the if block.
    Remove the setfont command from your .bashrc and you'l stop getting those error messages every time you open a terminal.
    There is a wiki article on setting fonts in the console (TTYs), please follow that.

  • JMenuBar setFont problem.

    Hi, I'm trying to change font for my menu bar, but it takes no effect.
    Actually, my purpose is to set normal(not bold) font for menu.
    Code:
    JMenuBar menu=new JMenuBar();
    menu.setFont(new Font("Serif", Font.PLAIN, 12));
    //Adding menu items to the menubar.
    I have tried to change font of menu items but it took no effect either.
    Can anybody help me?
    Thanks.

    Setting the font on the individual menu items should hve worked unless you don't have the specified font installed on your sytem.
    However, if you want to change the font globally, use
    UIManager.put(MenuItem.font, yourFont);
    UIManager.put(Menu.font, yourFont);
    This will change the fonts for all menus and menu items to whatever font you specify.
    Sai Pullabhotla

  • Memory leak in UIButton setFont method

    Hi,
    Hope you all doing well, I am getting a memory leak while setting the font of UIButton. This is the code which I am using to set the font,
    [MyBtn.titleLabel setFont:[UIFont boldSystemFontOfSize:12]];
    whereas MyBtn is connected to IBOoutlet and I am not allocating memory to it.
    I don't see any thing wrong in the code. Hopefully someone will help me out, I will be really thankful.

    In instrument the responsible library is UIKit and UILabel is the leaked object so I am also not sure whether instrument is pointing the right line or not.
    Below is the function in which I am getting the leak,
    - (void) LayoutUI
    [bgImageView setImage:[UIImage imageNamed:@"bgImage.png"]];
    [topImageHeaderView setImage:[UIImage imageNamed:@"headerImage.png"]];
    [logoImageView setImage:[UIImage imageNamed:@"logo.png"]];
    [HeaderImageView setImage:[UIImage imageNamed:@"headerImageView.png"]];
    [BackBtn setTitle:@"Back" forState:UIControlStateNormal];
    [BackBtn.titleLabel setFont:[UIFont boldSystemFontOfSize:12]];
    [BackBtn setBackgroundImage:[UIImage imageNamed:@"back.png"] forState:UIControlStateNormal];
    //below is the Leaked line of code
    [BackBtn.titleLabel setTextColor:[UIColor colorWithRed:(50.0/256.0) green:(100.0/256.0) blue:(200.0/256.0) alpha:1]];
    [headerLbl setText:@"Header"];
    //below two lines are leaked
    [headerLbl setFont:[UIFont boldSystemFontOfSize:12]];
    [headerLbl setTextColor:[UIColor colorWithRed:(50.0/256.0) green:(100.0/256.0) blue:(200.0/256.0) alpha:1]];
    hopefully this will show a picture of what I am doing in my code.
    One more thing all these UIlabels and UIImage are connected to IBOoutlet so I am not allocating memory to any of them but though I have tried to dealloc all of them in dealloc method but it didn't help me out.

  • How to setFont in a List?

    How can i setFont in a List for example setting it to SIZE_LARGE etc...,
    thanks.

    i am able to setFont and run the MIDlet successfully on my WTK emulator but I am unable to see the font changes on my phone.
    Please help please because I have no idea why is this happening.
    I am using a SE K610i / Nokia 6280

  • Why can't change font of accelerator for menuitem by using setFont()

    the method setFont() doesn't change the font of accelerator of menuitem, only it's left part text 's font is changed, how can i change
    the font of the accelerator? Anyone can help me?

    Thanks very much VikingOSX
    This solved my issue, but then I realised I have another. I'd like to be able to expand the size of the notes I can make. Perhaps there is another way in which I can get what I am after...?
    Basically, I'd like to link a text box to a word(s) and be able to easily toggle between that text box being visible and hidden. The reason why is for chord charts/tablatures for music alongside lyrics. I'd like the lyrics and the chord chart/tablature to fit into the same file but I don't want to see the chords/tablature all the time. Only when I need to reference them.
    Do you know if this is possible in either version of Pages?
    Thanks

  • SetFont throws ArithmeticException: / by zero

    Hello,
    I'm trying to properly display cp437 text file. I have found [perfect font|http://www.dafont.com/perfect-dos-vga-437.font] for this purpose. Loading font using Font.createFont is working, but when it should be used by calling jTextArea.setFont, it throws few times ArithmeticException. Font is working properly when it is installed to windows/fonts folder.
    Exception in thread "AWT-EventQueue-0" java.lang.ArithmeticException: / by zero
            at javax.swing.text.PlainView.paint(PlainView.java:256)
            at javax.swing.plaf.basic.BasicTextUI$RootView.paint(BasicTextUI.java:1422)
            at javax.swing.plaf.basic.BasicTextUI.paintSafely(BasicTextUI.java:722)
            at javax.swing.plaf.basic.BasicTextUI.paint(BasicTextUI.java:869)
            at javax.swing.plaf.basic.BasicTextUI.update(BasicTextUI.java:848)
            at javax.swing.JComponent.paintComponent(JComponent.java:763)
            at javax.swing.JComponent.paint(JComponent.java:1029)
            at javax.swing.JComponent.paintChildren(JComponent.java:864)
            at javax.swing.JComponent.paint(JComponent.java:1038)
            at javax.swing.JViewport.paint(JViewport.java:747)
            at javax.swing.JComponent.paintChildren(JComponent.java:864)
            at javax.swing.JComponent.paint(JComponent.java:1038)
            at javax.swing.JComponent.paintChildren(JComponent.java:864)
            at javax.swing.JComponent.paint(JComponent.java:1038)
            at javax.swing.JComponent.paintChildren(JComponent.java:864)
            at javax.swing.JComponent.paint(JComponent.java:1038)
            at javax.swing.JLayeredPane.paint(JLayeredPane.java:567)
            at javax.swing.JComponent.paintChildren(JComponent.java:864)
            at javax.swing.JComponent.paintToOffscreen(JComponent.java:5131)
            at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1475)
            at javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1406)
            at javax.swing.RepaintManager.paint(RepaintManager.java:1220)
            at javax.swing.JComponent.paint(JComponent.java:1015)
            at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:21)
            at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:60)
            at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:97)
            at java.awt.Container.paint(Container.java:1780)
            at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:814)
            at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:714)
            at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:694)
            at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:128)
            at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
            at java.awt.EventQueue.dispatchEvent(EventQueue.java:597)
            at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
            at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
            at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
            at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
            at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
            at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

    It's weird. I dont think it's my fault. Look...
    * To change this template, choose Tools | Templates
    * and open the template in the editor.
    * NewJFrame.java
    * Created on 8.9.2009, 19:50:52
    package fonttest;
    import java.awt.Font;
    import java.awt.FontFormatException;
    import java.io.File;
    import java.io.IOException;
    import java.util.logging.Level;
    import java.util.logging.Logger;
    * @author filuta
    public class NewJFrame extends javax.swing.JFrame {
        /** Creates new form NewJFrame */
        public NewJFrame() {
            initComponents();
            try {   
                Font dosfont = Font.createFont(Font.TRUETYPE_FONT,
                        new File("C:\\Users\\filuta\\Downloads\\dos437\\" +
                        "Perfect DOS VGA 437.ttf")).deriveFont(12f);
                jTextArea1.setFont(dosfont);
            catch (FontFormatException ex) {
                Logger.getLogger(NewJFrame.class.getName()).log(Level.SEVERE, null, ex);
            catch (IOException ex) {
                Logger.getLogger(NewJFrame.class.getName()).log(Level.SEVERE, null, ex);
        /** This method is called from within the constructor to
         * initialize the form.
         * WARNING: Do NOT modify this code. The content of this method is
         * always regenerated by the Form Editor.
        // <editor-fold defaultstate="collapsed" desc="Generated Code">
        private void initComponents() {
            jScrollPane1 = new javax.swing.JScrollPane();
            jTextArea1 = new javax.swing.JTextArea();
            setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
            jTextArea1.setColumns(20);
            jTextArea1.setRows(5);
            jScrollPane1.setViewportView(jTextArea1);
            getContentPane().add(jScrollPane1, java.awt.BorderLayout.CENTER);
            pack();
        }// </editor-fold>
        * @param args the command line arguments
        public static void main(String args[]) {
            java.awt.EventQueue.invokeLater(new Runnable() {
                public void run() {
                    new NewJFrame().setVisible(true);
        // Variables declaration - do not modify
        private javax.swing.JScrollPane jScrollPane1;
        private javax.swing.JTextArea jTextArea1;
        // End of variables declaration
    }

  • SetFont for selected text in JTextArea

    Hi there,
    I'm trying to build a small Texteditor.
    How do you set a selceted area of text to fx. BOLD font?
    I can of course set the font for the whole JTextArea via the setFont method, but what about a smal selection.
    Also: setFont seems to take no less than 3 arguments (fontname, style, size). Is it possible just to set the selected font as the same as before, but BOLD??
    Kind Regards
    Thomas

    Alright, so here I go :
    I've been working for two months on a TextEditor/HTMLEditor, but I'm not allowed to share my code (I work for a company that wants to use this editor).
    There are a lot of stuff that you should know about "javax.swing.text" package if you want to get initiated to Editors programming with Swing components.
    Well, first of all, I'm going to answer to your punctual question :
    You can't set style attributes ( color, bold, italic, ...) to specifc text elements in a JTextArea, you have got to use a JEditorPane or a JTextPane. (JTextPane lets you deal with the notion of "Styles"... but this is a bit complex for a simple editor, so I suggest you to just stick to the JEditorPane).
    Any of these three Components has a document model related to it. These document models can be of different types. For example, PlainDocument, StyledDocument, HTMLDocument, etc...
    A JTextArea can only have PlainDocument bound to it. These documents don't keep info about color, font, bold, and stuff for specific portions of text.They apply it to all content.
    JEditorPane can have PlainDocuments, HTMLDocuments and I think they can have StyledDocuments.
    To set bold to selected text you've got to do this :
            import javax.swing.text.*;
            int posStart = editorPane.getSelectionStart( );
            int posEnd =  editorPane.getSelectionEnd( );
            int selLength = posEnd - posStart;       
            MutableAttributeSet atr = new SimpleAttributeSet();
            StyleConstants.setBold(atr,true);
            StyledDocument doc = editorPane.getDocument();
            //Check out false in the following instruction
            // it means that any other attribute existing should
            // be kept if it has not be redefined in the attribute you are applying
            doc.setCharacterAttributes(posStart,selLength,atr,false);         That's it.. that's the way to do it.. the same principle applies for any other attribute,
    for example if you also wanted to change font you could have added the following :
            StyleConstants.setFontFamily(atr,"Arial");Alright, so know I'm going to give you the good adresses to learn stuff about Editors, here I go:
    * The Swing Connection Articles (hard to understand for a newbie but really helpful ):
    http://java.sun.com/products/jfc/tsc/articles/index.html (Check out the TextPackage Articles)
    * Manning Matthew Robinson and Pavel Vorobiev Swing book (it's all online for free)
    This is the absolute reference, step by step examples. Check out Chapter 20 : Constructing a
    Word Processor. (This is I guess the best stuff available online about constructing Text and HTML Editors in Java with Swing)
    http://www.spindoczine.com/sbe/

  • SetFont seems to work in Frame but not JFrame

    Hi all,
    The following code works when I use a Frame
            Font f = new Font("SansSerif", Font.BOLD, 12);
            frame.setFont(f);but when I switch to using a JFrame it doesn't use the font that I have set but the default one. Any ideas? I can provide more of the source code if anyone thinks it might help.
    Thanks.

    I decided to use this solution:
        public void paint(Graphics g){
            g.setFont(font1);
    }Then all the g.drawString(); statements used the font font1.

  • [SOLVED] Questions about /etc/vconsole.conf and setfont command

    Running setfont command, either
    setfont Lat2-Terminus16
    or
    setfont /usr/share/kbd/consolefonts/Lat2-Terminus16
    gets me "Couldn't get a file descriptor referring to the console"
    When I installed the system I set my keymap to Lat2-Terminus16, doesn't this force the fonts to load in the bootup process?
    Last edited by w201 (2013-02-12 19:27:14)

    karol wrote:
    jasonwryan wrote:Please read the wiki page: the hook you want is not keymap.
    I'm not sure I get it, but https://wiki.archlinux.org/index.php/Mk … mmon_hooks lists only keymap.
    I posted this https://wiki.archlinux.org/index.php/Ta … onsolefont a year ago and didn't receive any response.
    I was referring to this page: https://wiki.archlinux.org/index.php/Fo … sole_fonts
    I guess consolefont is not considered "common"...

  • SetFont() takes a lo...ong time

    Hi all,
    I am creating a splash screen with a background image and some text. The text is being created with different fonts. Here is the paint method of the JWindow component, I am using...
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    g.setFont(new Font("Arial Black", Font.PLAIN, 30));
    g.setColor(new Color(0, 51, 153));
    g.drawString("Company Name", 171, 65);
    I found that the "setFont" takes a long time, because of which my splash screen has only a background image for about 5 seconds, before the text is drawn. If I comment the "setFont", the text is instantly drawn.
    Is the loading of the font that is taking time or the creation of the glyph? How I can make it faster?
    Thanks,
    Girish

    Hi, I am facing the same problem while setting "monospaces" font. Please let me know if there is way to reduce the time.
    Thanks,
    Anil
    Email : [email protected]

  • JSpinner.setFont() does not work

    Hi,
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              SpinnerDateModel sdmMonthModel = new SpinnerDateModel();
              sdmMonthModel.setCalendarField(Calendar.MONTH);
              JSpinner gMonthSpinner = new JSpinner(sdmMonthModel);
              gMonthSpinner.setFont(FONT);
              JSpinner.DateEditor deMonthEditor = new JSpinner.DateEditor(
                      gMonthSpinner, "MMMM"
              deMonthEditor.setFont(FONT);
              gMonthSpinner.setEditor(deMonthEditor);any suggestions?

    If you search the bug database for JSpinner setFont, you'll see this
    bug at the top of the list.
    http://developer.java.sun.com/developer/bugParade/bugs/4656590.html
    This will be fixed in a future release. In the meantime, try:
    deMonthEditor.getTextField().setFont(FONT);Leif Samuelsson
    Java Swing Team
    Sun Microsystems, Inc.

  • JFileChooser setFont for Title - possible?

    i searched the internationalisation forum also.
    seems to be impossible.
    OR
    how to set the M$ Window's message box title font using java?
    I tried:
    Toolkit.getDefaultToolkit().setDesktopProperty("win.menu.font",java.awt.Font);
    but it has protected access!
    anu

    Thank u Ritesh
    anu
    It's not possible to Title font. It is system
    dependent.
    Ritesh

  • If Statement in java.awt paint

    import java.applet.Applet;  //bring in the applet class
    import java.awt.*;             //bring in the graphics class
    import java.awt.event.*;      //bring in the event class
    import java.text.DecimalFormat;    //bring in the decimal format class
    import java.lang.Float;       //bring in the float class
    public class Bmi extends Applet implements ActionListener {   //begin program and start ActionListener
      Label weight, height;    //define Label variable
      TextField weighttext, heighttext;    //define TextField variables
      Button calculate;     //define button variables
      float index, wt, ht, max, min;    //define float variables
      DecimalFormat fmt2 = new DecimalFormat("#.00"); //set decimal format for reals
    public void init() {    //begin init()
      weight = new Label("Please enter your weight in Kg. (2 decimal places): ");   //define content of Label weight
      weighttext = new TextField(6);            //define size of TextField
      height = new Label("Please enter your height in Metres (2 decimal places): ");   //define content of Label height
      heighttext = new TextField(5);    //define size of TextField
      calculate = new Button("Calculate!!");       //define content of Button
      add(weight);      //add Label weight to the GUI
      add(weighttext);   //add TextField weighttext to the GUI
      add(height);      //add Label height to the GUI
      add(heighttext);     //add TextField heighttext to the GUI
      add(calculate);        //add button calculate to the GUI
      calculate.addActionListener(this);    //wait for button to be returned
      wt = 0;     //reset wt to 0
      index = 0;  //reset index to 0
      ht = 0;      //reset ht to 0
      max = 0;      //reset max to 0
      min = 0;    //reset min to 0
      public void actionPerformed( ActionEvent e ) {   //run upon return of button
      wt = Float.parseFloat(weighttext.getText());  //convert weighttext from String to Float
      ht = Float.parseFloat(heighttext.getText());    //covert heighttext from String to Float
      repaint();     //refresh paint area
      public float indexer()  //begin indexer method
        float ind;    //delare local variable ind
        ind = wt/(ht*ht);      //perform calculation
        return ind;    //make indexer() the value of variable ind
      }  // end of indexer method
      public float maxWeight()  //begin maxWeight method
        float maxwt;    //declare local variable maxwt
        final float UPPER = 25.0f;   //declare variable UPPER as a float with a decimal value of 25.0
        maxwt = UPPER*ht*ht;      //perform calculation
        return maxwt;          //make maxWeight() the value of variable maxwt
      }  // end of maxWeight method
      public float minWeight()   //begin minWeight method
        float minwt;    //declare local variable minwt
        final float LOWER= 20.0f;   //declare variable LOWER as a float with a decimal value of 20.0
        minwt = LOWER*ht*ht;    //perform calculation
        return minwt;      //make minWeight() the value of variable minwt
      }  // end of minWeight method
    public void paint(Graphics g)    //begin paint method, define g as Graphics
        index=indexer();   //covert method indexer() to variable index
        max=maxWeight();      //convert method maxWeight() to variable max
        min=minWeight();     //convert method minWeight() to variable min
        g.setFont(new Font("Verdana", Font.ITALIC, 15));    //define font, weight and size
        g.setColor(new Color(90,90,90));     //set new colour
        g.drawRect(5,100,300,75);      //define size of rectangle
        g.setColor(new Color(255,107,9));   //set new colour
        g.drawString("BMI is " + fmt2.format(index) + " for " + fmt2.format(wt) + "kg",20,120);   //create string in paint, define its on screen position
        g.drawString("Maximum bodyweight is " + fmt2.format(max) + "kg", 20,140);   //create string in paint, define its on screen position
        g.drawString("Minimum bodyweight is " + fmt2.format(min) + "kg", 20,160);     //create string in paint, define its on screen position
      }  // end of paint method
    }    // end of Bmi classI have written the above code to calculate someones BMI (Body Mass Index). Basically as you can see it recieves a weight and height from the user and calculates the rest. But whilst that good I would like to know how I can make it tell the user something to the effect of "Your overweight" or "Your underweight". The if statement runs like this:
    if (wt > max)This forum doesn't quite handle <> properly. The greater and less than symbols. So above you will see > this is the html character code for a greater than symbol so please read it as such.
    And then if wt is greater than max then it will say "Your overweight".
    But I can't figure out how to include it in the above program. Becuase it won't run in paint, atleast it won't the way I have done it previously. So can you think of any other ways?
    Help much appreciated,
    Simon

    Thanks very much that works well.
    Simon
    My code now looks like this: import java.applet.Applet;  //bring in the applet class
    import java.awt.*;             //bring in the graphics class
    import java.awt.event.*;      //bring in the event class
    import java.text.DecimalFormat;    //bring in the decimal format class
    import java.lang.Float;       //bring in the float class
    public class Bmi extends Applet implements ActionListener {   //begin program and start ActionListener
      Label weight, height;    //define Label variable
      TextField weighttext, heighttext;    //define TextField variables
      Button calculate;     //define button variables
      float index, wt, ht, max, min;    //define float variables
      DecimalFormat fmt2 = new DecimalFormat("#.00"); //set decimal format for reals
    public void init() {    //begin init()
      weight = new Label("Please enter your weight in Kg. (2 decimal places): ");   //define content of Label weight
      weighttext = new TextField(6);            //define size of TextField
      height = new Label("Please enter your height in Metres (2 decimal places): ");   //define content of Label height
      heighttext = new TextField(5);    //define size of TextField
      calculate = new Button("Calculate!!");       //define content of Button
      add(weight);      //add Label weight to the GUI
      add(weighttext);   //add TextField weighttext to the GUI
      add(height);      //add Label height to the GUI
      add(heighttext);     //add TextField heighttext to the GUI
      add(calculate);        //add button calculate to the GUI
      calculate.addActionListener(this);    //wait for button to be returned
      wt = 0;     //reset wt to 0
      index = 0;  //reset index to 0
      ht = 0;      //reset ht to 0
      max = 0;      //reset max to 0
      min = 0;    //reset min to 0
      public void actionPerformed( ActionEvent e ) {   //run upon return of button
      wt = Float.parseFloat(weighttext.getText());  //convert weighttext from String to Float
      ht = Float.parseFloat(heighttext.getText());    //covert heighttext from String to Float
      repaint();     //refresh paint area
      public float indexer()  //begin indexer method
        float ind;    //delare local variable ind
        ind = wt/(ht*ht);      //perform calculation
        return ind;    //make indexer() the value of variable ind
      }  // end of indexer method
      public float maxWeight()  //begin maxWeight method
        float maxwt;    //declare local variable maxwt
        final float UPPER = 25.0f;   //declare variable UPPER as a float with a decimal value of 25.0
        maxwt = UPPER*ht*ht;      //perform calculation
        return maxwt;          //make maxWeight() the value of variable maxwt
      }  // end of maxWeight method
      public float minWeight()   //begin minWeight method
        float minwt;    //declare local variable minwt
        final float LOWER= 20.0f;   //declare variable LOWER as a float with a decimal value of 20.0
        minwt = LOWER*ht*ht;    //perform calculation
        return minwt;      //make minWeight() the value of variable minwt
      }  // end of minWeight method
    public void you(Graphics g)
      String statement;
      if(wt > max) statement="You are very fat";
      else if(wt < min) statement="You are very thin";
      else statement="You are in the recommended weight range for your height";
      g.drawString(statement, 20,210);
    public void paint(Graphics g)    //begin paint method, define g as Graphics
        you(g);
        index=indexer();   //covert method indexer() to variable index
        max=maxWeight();      //convert method maxWeight() to variable max
        min=minWeight();     //convert method minWeight() to variable min
        g.setFont(new Font("Verdana", Font.ITALIC, 15));    //define font, weight and size
        g.setColor(new Color(90,90,90));     //set new colour
        g.drawRect(5,100,300,75);      //define size of rectangle
        g.setColor(new Color(255,107,9));   //set new colour
        g.drawString("BMI is " + fmt2.format(index) + " for " + fmt2.format(wt) + "kg",20,120);   //create string in paint, define its on screen position
        g.drawString("Maximum bodyweight is " + fmt2.format(max) + "kg", 20,140);   //create string in paint, define its on screen position
        g.drawString("Minimum bodyweight is " + fmt2.format(min) + "kg", 20,160);     //create string in paint, define its on screen position
      }  // end of paint method
    }    // end of BmiThanks again,
    Simon

  • Help me to Edit this program

    Hi All,
    Can anyone kind enought to help me to add the START and STOP button for this "bouncing ball" program that i got from the internet ? Below is the java coding.
    import java.awt.*;
    import java.applet.*;
    class Obstacle
         public Rectangle r;
         Graphics g;
         public Obstacle(int x,int y,int w,int h)
              r=new Rectangle(x,y,w,h);
         public void paint(Graphics gr)
              g=gr;
              g.setColor(Color.lightGray);
              g.draw3DRect(r.x,r.y,r.width,r.height,true);
    class CollideBall
         int width, height;
         public static final int diameter=20;
         //coordinates and value of increment
         double x, y, xinc, yinc, coll_x, coll_y;
         boolean collide;
         Color color;
         Graphics g;
         Rectangle r;
         //the constructor
         public CollideBall(int w, int h, int x, int y, double xinc, double yinc, Color c)
              width=w;
              height=h;
              this.x=x;
              this.y=y;
              this.xinc=xinc;
              this.yinc=yinc;          
              color=c;          
              r=new Rectangle(150,80,130,90);
         public double getCenterX() {return x+diameter/2;}
         public double getCenterY() {return y+diameter/2;}
         public void alterRect(int x, int y, int w, int h)
              r.move(x,y);
              r.resize(w,h);
         public void move()
              if (collide)
                   double xvect=coll_x-getCenterX();
                   double yvect=coll_y-getCenterY();
                   if((xinc>0 && xvect>0) || (xinc<0 && xvect<0))
                        xinc=-xinc;
                   if((yinc>0 && yvect>0) || (yinc<0 && yvect<0))
                        yinc=-yinc;
                   collide=false;
              x+=xinc;
         y+=yinc;
              //when the ball bumps against a boundary, it bounces off
         if(x<6 || x>width-diameter)
              xinc=-xinc;
                   x+=xinc;
              if(y<6 || y>height-diameter)
              yinc=-yinc;
                   y+=yinc;
              //cast ball coordinates to integers
              int x=(int)this.x;
              int y=(int)this.y;
              //bounce off the obstacle
              //left border
              if(x>r.x-diameter&&x<r.x-diameter+7&&xinc>0&&y>r.y-diameter&&y<r.y+r.height)
              xinc=-xinc;
                   x+=xinc;
              //right border
              if(x<r.x+r.width&&x>r.x+r.width-7&&xinc<0&&y>r.y-diameter&&y<r.y+r.height)
              xinc=-xinc;
                   x+=xinc;
              //upper border
              if(y>r.y-diameter&&y<r.y-diameter+7&&yinc>0&&x>r.x-diameter&&x<r.x+r.width)
                   yinc=-yinc;
                   y+=yinc;
              //bottom border
              if(y<r.y+r.height&&y>r.y+r.height-7&&yinc<0&&x>r.x-diameter&&x<r.x+r.width)
                   yinc=-yinc;
                   y+=yinc;
         public void hit(CollideBall b)
              if(!collide)
                   coll_x=b.getCenterX();
                   coll_y=b.getCenterY();
                   collide=true;
         public void paint(Graphics gr)
              g=gr;
              g.setColor(color);
              //the coordinates in fillOval have to be int, so we cast
              //explicitly from double to int
              g.fillOval((int)x,(int)y,diameter,diameter);
              g.setColor(Color.white);
              g.drawArc((int)x,(int)y,diameter,diameter,45,180);
              g.setColor(Color.darkGray);
              g.drawArc((int)x,(int)y,diameter,diameter,225,180);
    public class BouncingBalls extends Applet implements Runnable
         Thread runner;     
         Image Buffer;
    Graphics gBuffer;          
    CollideBall ball[];
         Obstacle o;
    //how many balls?
    static final int MAX=10;
         boolean intro=true,drag,shiftW,shiftN,shiftE,shiftS;
         boolean shiftNW,shiftSW,shiftNE,shiftSE;
         int xtemp,ytemp,startx,starty;
         int west, north, east, south;
         public void init()
              Buffer=createImage(size().width,size().height);
              gBuffer=Buffer.getGraphics();                         
              ball=new CollideBall[MAX];
              int w=size().width-5;
              int h=size().height-5;          
              //our balls have different start coordinates, increment values
              //(speed, direction) and colors
              ball[0]=new CollideBall(w,h,50,20,1.5,2.0,Color.orange);
    ball[1]=new CollideBall(w,h,60,210,2.0,-3.0,Color.red);
    ball[2]=new CollideBall(w,h,15,70,-2.0,-2.5,Color.pink);
    ball[3]=new CollideBall(w,h,150,30,-2.7,-2.0,Color.cyan);
    ball[4]=new CollideBall(w,h,210,30,2.2,-3.5,Color.magenta);
              ball[5]=new CollideBall(w,h,360,170,2.2,-1.5,Color.yellow);
              ball[6]=new CollideBall(w,h,210,180,-1.2,-2.5,Color.blue);
              ball[7]=new CollideBall(w,h,330,30,-2.2,-1.8,Color.green);
              ball[8]=new CollideBall(w,h,180,220,-2.2,-1.8,Color.black);
              ball[9]=new CollideBall(w,h,330,130,-2.2,-1.8,Color.gray);
              o=new Obstacle(150,80,130,90);
              west=o.r.x;
              north=o.r.y;
              east=o.r.x+o.r.width;
              south=o.r.y+o.r.height;
         public void start()
              if (runner == null)
                   runner = new Thread (this);
                   runner.start();
    public void stop()
              if (runner != null)
         runner.stop();
         runner = null;
         public void run()
              while(true)
                   Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
                   try {runner.sleep(15);}
         catch (Exception e) { }               
                   //move our balls around
                   for(int i=0;i<MAX;i++)
                        ball.move();
                   handleCollision();
                   repaint();     
         boolean collide(CollideBall b1, CollideBall b2)
              double wx=b1.getCenterX()-b2.getCenterX();
              double wy=b1.getCenterY()-b2.getCenterY();
              //we calculate the distance between the centers two
              //colliding balls (theorem of Pythagoras)
              double distance=Math.sqrt(wx*wx+wy*wy);
              if(distance<b1.diameter)                         
                   return true;          
                   return false;     
         void changeCursor(int x, int y)
              Rectangle r=new Rectangle(o.r.x+1,o.r.y+1,o.r.width-1,o.r.height-1);
              Frame BrowserFrame;
              Component ParentComponent;
              ParentComponent = getParent();
              while ( ParentComponent != null &&
              !(ParentComponent instanceof Frame))           
              ParentComponent = ParentComponent.getParent();          
              BrowserFrame = (Frame) ParentComponent;
              if(shiftNW||shiftSE)
                   BrowserFrame.setCursor(Frame.SE_RESIZE_CURSOR);
              else if(shiftNE||shiftSW)
                   BrowserFrame.setCursor(Frame.SW_RESIZE_CURSOR);
              else if(shiftW)
                   BrowserFrame.setCursor(Frame.W_RESIZE_CURSOR);
              else if(shiftN)
                   BrowserFrame.setCursor(Frame.N_RESIZE_CURSOR);
              else if(shiftE)
                   BrowserFrame.setCursor(Frame.W_RESIZE_CURSOR);
              else if(shiftS)
                   BrowserFrame.setCursor(Frame.N_RESIZE_CURSOR);
              else if(r.inside(x,y))
                   BrowserFrame.setCursor(Frame.MOVE_CURSOR);
              else
                   BrowserFrame.setCursor(Frame.DEFAULT_CURSOR);
         public boolean mouseMove(Event evt,int x,int y)
              //the corner areas of the obstacle
              Rectangle nw,sw,ne,se;
              nw=new Rectangle(o.r.x-2,o.r.y-2,4,4);
              if(nw.inside(x,y))
                   shiftNW=true;
              else shiftNW=false;
              sw=new Rectangle(o.r.x-2,o.r.y+o.r.height-2,4,4);
              if(sw.inside(x,y))
                   shiftSW=true;
              else shiftSW=false;
              ne=new Rectangle(o.r.x+o.r.width-2,o.r.y-2,4,4);
              if(ne.inside(x,y))
                   shiftNE=true;
              else shiftNE=false;
              se=new Rectangle(o.r.x+o.r.width-2,o.r.y+o.r.height-2,4,4);
              if(se.inside(x,y))
                   shiftSE=true;
              else shiftSE=false;          
              if(x>o.r.x-2&&x<o.r.x+2&&y>o.r.y&&y<o.r.y+o.r.height)
                   shiftW=true;
              else shiftW=false;
              if(x>o.r.x+o.r.width-2&&x<o.r.x+o.r.width+2
                   &&y>o.r.y&&y<o.r.y+o.r.height)
                   shiftE=true;
              else shiftE=false;
              if(y<o.r.y+2&&y>o.r.y-2&&x>o.r.x&&x<o.r.x+o.r.width)
                   shiftN=true;
              else shiftN=false;
              if(y>o.r.y+o.r.height-2&&y<o.r.y+o.r.height+2
                   &&x<o.r.x+o.r.width)
                   shiftS=true;
              else shiftS=false;
              changeCursor(x,y);
              return true;
         public boolean mouseDown(Event evt,int x,int y)
              Rectangle r=new Rectangle(o.r.x+2,o.r.y+2,o.r.width-4,o.r.height-4);
              if(r.inside(x,y))
                   drag=true;
                   startx=x;
                   starty=y;
                   xtemp=o.r.x;
                   ytemp=o.r.y;
              else drag=false;
              changeCursor(x,y);
              return true;
         public boolean mouseDrag(Event evt,int x,int y)
              intro=false;
              Rectangle bounds=new Rectangle(5,5,size().width-5,size().height-5);
              int endx, endy;          
              endx=x-startx;
              endy=y-starty;     
              //disable mouse actions past boundaries
              if(x<5)x=5;
              if(y<5)y=5;
              if(x>bounds.width)x=bounds.width;
              if(y>bounds.height)y=bounds.height;
              if(drag)
                   //disallow to move past border
                   int ox=endx+xtemp;
                   int oy=endy+ytemp;
                   if(ox<5)ox=5;
                   if(oy<5)oy=5;
                   if(ox>bounds.width-o.r.width)
                        ox=bounds.width-o.r.width;
                   if(oy>bounds.height-o.r.height)
                        oy=bounds.height-o.r.height;     
                   o.r.move(ox,oy);                    
                   west=o.r.x;
                   north=o.r.y;
                   east=o.r.x+o.r.width;
                   south=o.r.y+o.r.height;                              
              else
                   if(shiftNW){west=x;north=y;}
                   else if(shiftNE){east=x;north=y;}
                   else if(shiftSW){west=x;south=y;}
                   else if(shiftSE){east=x;south=y;}
                   else if(shiftW)west=x;
                   else if(shiftE)east=x;
                   else if(shiftN)north=y;
                   else if(shiftS)south=y;                                                       
                   //disallow resizing below 40*40
                   int MIN=40;
                   if(east-west<MIN)
                        //shiftNW=shiftNE=shiftSW=shiftSE=shiftW=shiftE=false;
                        if(shiftW||shiftNW||shiftSW)
                             west=east-MIN;
                        if(shiftE||shiftNE||shiftSE)
                             east=west+MIN;
                   if(south-north<MIN)
                        //shiftNW=shiftNE=shiftSW=shiftSE=shiftN=shiftS=false;
                        if(shiftN||shiftNW||shiftNE)
                             north=south-MIN;
                        if(shiftS||shiftSE||shiftSW)
                             south=north+MIN;
              //report altering of obstacle to ball objects and obstacle
              for(int i=0;i<MAX;i++)
                   ball[i].alterRect(o.r.x,o.r.y,o.r.width,o.r.height);
              o.r.move(west,north);
              o.r.resize(east-west, south-north);
              changeCursor(x,y);
              return true;
         private void handleCollision()
              //we iterate through all the balls, checking for collision
              for(int i=0;i<MAX;i++)
                   for(int j=0;j<MAX;j++)
                             if(i!=j)
                                  if(collide(ball[i], ball[j]))
                                       ball[i].hit(ball[j]);
                                       ball[j].hit(ball[i]);
         public void update(Graphics g)
              paint(g);
         public void paint(Graphics g)
              gBuffer.setColor(Color.lightGray);
              gBuffer.fillRect(0,0,size().width,size().height);
              gBuffer.draw3DRect(5,5,size().width-10,size().height-10,false);               
              //paint the obstacle rectangle
              o.paint(gBuffer);
              //paint our balls
              for(int i=0;i<MAX;i++)
                        ball[i].paint(gBuffer);     
              if(intro)
                   gBuffer.setColor(Color.red);
                   gBuffer.setFont(new Font("Helvetica", Font.PLAIN, 12));               
                   gBuffer.drawString("You can move and resize the rectangle!",20,30);
                   gBuffer.setFont(new Font("Helvetica", Font.PLAIN, 10));
              g.drawImage (Buffer,0,0, this);                    

    Hello, please use code tags next time you post code. You can do so by adding [code] [/code] round blocks of code. So
    [code]
    class Code {
    private static final String codeHere = "code here";
    [/code]
    will be rendered as
    class Code {
      private static final String codeHere = "code here";
    We will not do your homework for you, we will however help when you are stuck and point you in the right direction. So what have you tried? What happened?
    Don't know how to begin? What makes the ball move?

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