Setting the location in 5760

I am trying to find a way to set the "location" information in the WAPs that are connected to the 5760. When I try to make the changes manually via the web interface, the changes don't stick. I have not found out how to make the changes via CLI. Any assistance in figuring this out would be greatly appreciated. 

CCX Location Measurement Q – Default is off; enable if you use the CCX location features:
ap dot11 24/5ghz rrm ccx location-measurement <cr>
Use the no form to disable.
Refer
http://www.cisco.com/c/en/us/td/docs/wireless/technology/5760_deploy/CT5760_Controller_Deployment_Guide/Radio_Resource_Management_Configuration.html

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    import java.awt.event.*;
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         private TextField remove = new TextField(3);
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              parentFrame = frameIn;
              topPanel.add(saleLabel);
              topPanel.add(saleArea);
              topPanel.add(addButton);
              topPanel.add(add);
              middlePanel.add(currentLabel);
              middlePanel.add(currentArea);
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              bottomPanel.add(remove);
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              this.add("South", bottomPanel);
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              removeButton.addActionListener(this);
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    //          GameFileHandler.readRecords(list);
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                             new ErrorDialog (parentFrame,"Invalid Game Number");
                        } else { // Begin Else If
                             //ADD GAME
                        } // End Else
                   } catch (NumberFormatException num) { // Begin Catch
                        new ErrorDialog(parentFrame,"Please enter an Integer only");
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              } // End Add to Basket
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         a suitable message will appear to say if the    
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         ErrorDialog box will appear stateing the error. 
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              try { // Begin Try
                        String gameEntered = remove.getText();
                        if (gameEntered.length() == 0 ) {
                             new ErrorDialog (parentFrame,"Feild Blank");
                        } else if (Integer.parseInt(gameEntered)< 1
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                             //ADD GAME CODE
                        } // End Else
                   } catch (NumberFormatException num) { // Begin Catch
                        new ErrorDialog(parentFrame,"Please enter an Integer only");
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              } // End Remove from Basket
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                   if (gameEntered.length() == 0 ) {
                        new ErrorDialog (parentFrame,"Nothing to Purchase");
                   } else { // Begin Else If
                        new CreditDialog(parentFrame,"Cost � 00.00. Please enter Credit Card Number");
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         } // End actionPerformed
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    RunMobileGame
    import java.awt.*;
    public class RunMobileGame { // Begin Class
         public static void main (String[] args) { // Begin Main
              EasyFrame frame = new EasyFrame();
              frame.setTitle("Game Purchase for 3G Mobile Phone");
              MobileGame purchase = new MobileGame(frame); //need frame for dialog
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              frame.setBackground(Color.lightGray); // sets frame colour
              frame.add(purchase); // adds frame
              frame.setVisible(true); // makes the frame visible
         } // End Main
    } // End Class
    EasyFrame
    import java.awt.*;
    import java.awt.event.*;
    public class EasyFrame extends Frame implements WindowListener {
    public EasyFrame()
    addWindowListener(this);
    public EasyFrame(String msg)
    super(msg);
    addWindowListener(this);
    public void windowClosing(WindowEvent e)
    dispose();
    public void windowDeactivated(WindowEvent e)
    public void windowActivated(WindowEvent e)
    public void windowDeiconified(WindowEvent e)
    public void windowIconified(WindowEvent e)
    public void windowClosed(WindowEvent e)
    System.exit(0);
    public void windowOpened(WindowEvent e)
    } // end EasyFrame class
    ObjectList
    class ObjectList
    private Object[] object ;
    private int total ;
    public ObjectList(int sizeIn)
    object = new Object[sizeIn];
    total = 0;
    public boolean add(Object objectIn)
    if(!isFull())
    object[total] = objectIn;
    total++;
    return true;
    else
    return false;
    public boolean isEmpty()
    if(total==0)
    return true;
    else
    return false;
    public boolean isFull()
    if(total==object.length)
    return true;
    else
    return false;
    public Object getObject(int i)
    return object[i-1];
    public int getTotal()
    return total;
    public boolean remove(int numberIn)
    // check that a valid index has been supplied
    if(numberIn >= 1 && numberIn <= total)
    {   // overwrite object by shifting following objects along
    for(int i = numberIn-1; i <= total-2; i++)
    object[i] = object[i+1];
    total--; // Decrement total number of objects
    return true;
    else // remove was unsuccessful
    return false;
    ErrorDialog
    import java.awt.*;
    import java.awt.event.*;
    class ErrorDialog extends Dialog implements ActionListener {
    private Label errorLabel = new Label("Message space here",Label.CENTER);
    private String errorMessage;
    private Button okButton = new Button("OK");
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    /* call the constructor of Dialog with the associated
    frame as a parameter */
    super(frameIn);
    // add the components to the Dialog
              errorLabel.setText(message);
              add("North",errorLabel);
    add("South",okButton);
    // add the ActionListener
    okButton.addActionListener(this);
    /* set the location of the dialogue window, relative to the top
    left-hand corner of the frame */
    setLocation(100,100);
    // use the pack method to automatically size the dialogue window
    pack();
    // make the dialogue visible
    setVisible(true);
    /* the actionPerformed method determines what happens
    when the okButton is pressed */
    public void actionPerformed(ActionEvent e) {
    dispose(); // no other possible action!
    } // end class
    I Know there are alot of files. Any help will be much appreciated. Once again, Many thanks in advance

    setSize (600, 200);orpack ();Kind regards,
      Levi
    PS:
        int i;
    parses to
    int i;
    , but
    [code]    int i;[code[i]]
    parses to
        int i;

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